NPC IV
Leider Hosen.
Viringisha
At a glance he looks like a regular undead, except you can see he wears desert tatters and robes faded with sand and extensive use- like the wanderer's gear it was made more for survival and elemental protection than heavy combat, with a few small armored plate's at the shoulder and a few joints for added protection. Though you may not notice it at first, he carries a distinct, faintly glowing bag at his side which he will not speak of or surrender to you until you have gotten far enough in the quest.
His background is all but unknown, and he seldom talks save when he has too, though he will help the injured if need be. As head of the Undead Militia, which guards Firelink shrine from the horrors of in Undead Burg or any potential threat, though he's implied to have more sinister origins. his voice is very deep and steady, and he will be largely impossible to interact with until later in the game. You first see him near Firelink shrine, watching the aqueduct that links the two you approach him, he will immediately engage you with: "Don't sneak up on me."
he will make no further attempts to talk to you until you hit the "talk" option" "If thou art looking for 'Viringisha', I am he. If thine wish is to battle the hollows that haunt these lands, thoust may at thine own peril. If thee desires answers to thine questions, I will not answer. Now, off with thee- I have an important post to hold."
You will be prompted to enter a covenant, though no dialogue will result, if you join you enter the "Undead Militia", which will accept hollow armor and cracked round shields for souls and possibly treasures at each rank.
If you hit it again, he will only give you an ellipses (...) until you ring the first bell at Undead Parish "So, you made it to the bell, hmm. With how many died..." if you talk to him again, he will again give only an Ellipses, If you ring the second bell, he will talk to you again, this time slightly more gently: "You- thou art not like them, are you?" this time he will speak when you hit "talk", "Hmm... though it pains me to ask... I... would thee do me a favor? Tis' no small favor, i assure thee."
YES: "There's something that's been bothering me for a long time, something I... need to do. But- i must maketh pilgrimage to the catacombs... deep within. I... It pains me, but my blade cannot harm the denizens of that pit... wilt thou see me in?"
Yes: "Alright, lets go." Viringisha will walk towards the catacombs, if you do not follow him, he will certainly die, thus beginning the next stage of his quest.
No (for both denying the favor at any stage): he will stop the conversation immediately, he will never speak to you again.Viringisha wields a twin blade with heavy Falchion blades, and while his health is a bit below average, his rate of attack and damage are extremely high.
If he gets surrounded by the infinitely re-spawning skeletons (assuming you haven't killed the necromancers yet), he will be stun-locked die with little question. However, so long as you keep the skeletons from mobbing him and kill the necromancers as fast as possible, the dune walker will blow through the vastly weaker skeletons effortlessly. Basically, your not stuck guard a stupid, helpless target that will die instantly, more like your playing the vital role of crowd controller to assist him. It will be easy as long as you pay attention and have a descent level. He will stop at each bridge as you're flipping it, so a divine weapon is likely a must.
When you reach the coffin that Teleports you to Nito, he will stop by it's side and wait to talk. You don't have to kill the titanite demon and get the eyes of death unless you want to:
"Brave undead, I thank you. Come with me- you shant want to any bonfire, he will reappear at Firelink and shun you, if you go with him, he will go to the altar of the Gravelord and kneel before Nito, opening the glowing bag at his side and drawing a "Soul of a great Hero",
"Nito- lord of the grave... lay the soul of this woman to rest. I pray thee will end her pain." If you simply watch, the soul will rise into the air and burst, the souls fading from view, his quest-line will advance.
If you attack Viringisha to claim the soul, the soul will fall to the ground and shatter, you will gain 20Ksouls. The warrior will stand still, but be wreathed in darkness as he begins a low, hard sobbing- Nito leaning forward in his coffin, though he doesn't rise from it. In this state, he in invulnerable, all attacks will reflect from the dark aura and poison you.
"There is no dire curse- no profane tongue- no torture to atone for this treachery- unholy, vile thing, before my lord i lay a curse upon thee. You will die a thousand deaths- you will lose every last ill gotten soul you've pilfered- die- die- die!" He will let out a scream and fill the fill the room with gravelord greatswords that will infinitely attack you until you die.
The prompt will read as: Your sin was measured... You will awaken cursed in the Tomb of Giants, regardless of wherever you last rested. if you try to undo the curse with a purging stone, a message will read "The curse cannot be drawn from your heart", leading to a trek form the tomb that will likely kill you ten million times at least. if you go to Ingward he will say: "You- I- I have no idea how to remove a curse so potent as this. It resonates with a strong, dark magic. You may want to speak with a master of the occult, he may have more knowledge than i."
You should find your way to Pardoner Oswald, who will reveal the answer the moment you speak to him:
"Oh my! Thou hast committed a sin against humanity itself, haven't thee?"
No: *laughs* Do not bother lying, all sin is my domain- and a curse of this potency is born from an exceptionally powerful one. Even lady Velka herself pitched in, and that miasma can only be Nito's! *laughs* for shame, it would take an astronomical level of pain to atone for this!"
Yes: And an ugly one at that- one of the greatest I've seen in my life as pardoner. For shame, it would take an astronomical level of pain to atone for this! *laughs*"The cost of absolution is 40,000 souls- twice that of the soul, as well as any other costs you already racked up. Whether you pay it with the soul after reclaiming the bloodstain or simply grind the souls is up to you, but you must be absolved before the curse is lifted.
When you return to the Tomb of Giants, Viringisha will let up a bloody scream and attack you with extreme aggression. if you've come for Nito, you must kill Viringisha before Nito raises from the coffin. The Gravelord will be much stronger and much more aggressive than normal, and he'll use full gravelord greatsword dance rather than just the one blade when he plunges his sword.
Moral of the story: Being a greedy backstabbing treacherous fuckwad doesn't always pay.
If you allow him to lay the soul to rest before his lord: "Thank you- kind spirit. I am forever indebted to thee, if you should ever need me, i am at your service." His summon sign will appear at every major bossfight, even O&S if you haven't gotten that far, except for Nito Unfortunately, Viringisha will eventually realize you will have to kill Nito to complete the prophecy. When you enter the boss room, the coffin will be sitting by a pillar of stone, the dune walker standing by it.
"I guess there isn't much to say, is there?" he will attack, and assuming you defend yourself, he will be vanquished, uttering the words, "together at last..." A long, slow moan will go through the tomb before Nito rises, though he will stay at his usual crap level.
Upon death, he will drop his armor and twin-blade, though he will only drop his ring if you don't sin against him:
Faded Twinblade: "the eastern sands have worn the polish from this old weapon that can be held by even the weakest of hands, and nicks and cracks cover the edges that will rend the flesh and pour torrents of blood. Takes an incredible level of skill to wield, but promises swift death to those who oppose its wielder.
Faded Desert hood: "a thick hood with a crimson scarf tied over the face to keep sand from the eyes and mouth. Light and very comfortable to wear, though the fabric has been worn away."
Reinforced Desert armor: "a thick jacket with thin, but strong sheets of metal that provide equal parts mobility and defense from a far-off land. Light and very comfortable to wear, though the fabric has been worn away."
Padded Desert gloves: "thick gloves with comfortable padding to keep the hands form aching when performing tasks or grasping a weapon. Light and very comfortable to wear, though the fabric has been worn away."
Steel-toed Desert boots: "Combat boots with kleets designed to dig into uneven surfaces while reducing the pain of falling. Light and very comfortable to wear, though the fabric has been worn away."
Violet Tearstone Ring: "One of the rarest tearstones in all the world- imported from a far away land. Imbued with the power to sense imminent danger, the tearstone grants the strength to fight back against their assailant while defending their own lives."
