Geoff and Bridgette were making out on a couch on a stage. After a few minutes, Bridgette pushed Geoff off of her.

"So, why are we doing this?" Bridgette asked.

"Well, babe," Geoff said, "I'd assume it's because it's time for another episode of Total! Drama! Cartoon Multiverse! Aftermath!"

"So it is," Bridgette agreed, "and not only that, but we've got an episode jam packed with questions we can answer."

"So who's first?" Geoff asked. Harold stepped up.

"Who robbed the banks, anyway?" Harold asked. "Elise doesn't seem like the kind of person who would rob a bank."

"Well, Harold, you're wrong about Elise not committing a bank robbery," Bridgette said. "She's actually done that. But the robbery she committed occurred in the U.S., not in Canada. The robberies that the RCMP was investigating were committed by a contestant on the show, however: none other than fiendish villain Snidely Whiplash!"

"That's right, folks!" Geoff chimed in. "A Total Drama contestant this season was indeed guilty of bank robbery. It just wasn't Elise. Well, for these specific bank robberies, anyway. Next question?"

"Why is this called 'The Return Episode?'" Gwen asked.

"To mislead readers into thinking one or two beloved characters who had previously been eliminated were coming back," Bridgette said. "This was done for no reason other than the author enjoys messing with the audience."

"Why does the author–" Zoey started to ask.

"We have no idea," Bridgette said. "Next?"

Lightning stood up. "Why was Triana on the boys' team in basketball? Lightning knows the difference between boys and girls, and Triana is definitely not a boy."

Jo screamed loudly.

"What's wrong, man?" Lightning asked.

"Anyway," Geoff started. "Triana was on the boys' team because they needed a fifth member. Granted, with how they played they probably needed a sixth. And a seventh. And maybe an eighth, just to have a fighting chance. But because they needed a fifth member Chris decided to put Triana on the boys' team. It definitely won't have any plot ramifications at all. Next question?"

Brick shot up and saluted. "Sir! When was Arts and Crafts Day originally, sir?"

Geoff smiled. "It was originally planned as the 14th episode overall and the second episode after the merge. That's why the winner would have been whomever made the best piece of art. If it had gone as planned, there would have been nine people making art, the winner would get immunity, and then somebody would have been voted off. However, it was always there in part so it could be shuffled in as a stopgap if a rainstorm hit or something, which it did."

"Sir, thank you, sir!" Brick said and sat down. Scott stood up.

"So, about Nazz," Scott began. "Snidely was pretty mad at her because he thought she let go of the rope intentionally. Did she?"

"Good question," Geoff responded. "She did let go of the rope, but if Elise hadn't fallen into her she would have grabbed back onto it after resetting her feet."

"But," Bridgette interjected, "Nazz was expecting Elise to not be ready for her and to fall into the water and lose the game for them so that the Mad Scientists could vote off Snidely. So she did throw the game, if that's what you're asking."

Scott smirked. "Nice," he drawled.

"Alright, who's next?" Bridgette asked.

Dawn stood up. "Is Steve okay after his mental breakdown? I can't seem to get a read on his aura."

Bridgette shrugged. "Maybe? I mean, he hasn't gone all Ezekiel or anything, but he's in New Jersey, so...yeah."

"But the Eagles finally won, so he's kinda stoked about that," Geoff said. "Who else has a question?"

"Will there be any more classic challenges?" Owen asked. "I love those."

"Yes," Geoff replied. He didn't say anything else.

"Oh," Owen said, surprised by the shortness of the answer. "Um, okay."

After a few seconds, Jo stood up. "Which remaining competitor is strongest?" she asked.

Bridgette chuckled. "Well, everyone certainly has a chance at winning," she said. "But there are different reasons for this, so it really depends on what challenges come up and how things shake out between them."

"So we're gonna do something special here," Geoff said. "We're gonna run down everybody's biggest strength and weakness in the game and what they'll have to do to win. Bridgette, you wanna start us off?"

"Alright," Bridgette said. "I'll open with Chaz. Chaz's biggest drawback is that he's really annoying. I mean, really annoying. But he doesn't really pose a risk to any of the other contestants, and he probably won't do something stupid that hurts everyone else. Combine this with his occasional bursts of craftiness and surprising physical ability, and he could actually pose a threat to win. If he wants to win, he basically has to avoid annoying people to the point he gets voted off, not lose an elimination challenge, and get a little bit lucky. Geoff, your turn."

Geoff smiled. "I'll take Triana, the remaining goth chick. She's the most average of the remaining competitors, not dominant physically or mentally, although she does have some magic powers. Her biggest strength is probably that she's fairly easy to get along with and doesn't appear to be a huge threat, but her biggest weakness is that her friendship with Wendy has been crumbling since Ruby left and Wendy is now kind of gunning for her. If she can win over some of the girls in her cabin, she has a shot at pulling off a win, but like Chaz she has to avoid annoying people, not lose an elimination challenge, and get a little bit lucky."

"My turn. I'll do Marlowe," Bridgette said. "Her biggest strength is that people like her. She's friends with Nazz and Ingrid, and both Wendy and Triana seem to like her. That gives her a majority of people who wouldn't make her their first choice to vote off. But her biggest weakness is that she's not very physically gifted. If an elimination challenge comes along that requires physical strength or dexterity she could see herself leaving the island. Still, she's a fairly good choice to win."

"Nazz," Geoff said. "She's nice, pretty, and popular. Also, she's got some physical abilities to her; when you think about it, she's probably the third-most physically skilled player left, after Wendy and Numbuh Two. But she doesn't seem that bright, so if a challenge based on brains comes up she could see herself going home–especially if somebody smart and crafty wanted to get rid of her. To win, she'll need to basically make sure that it never has to come down to a situation where her friends have to choose between themselves and her. So she'll need some luck."

"You mentioned Numbuh Two as being physically talented," Bridgette said. "That's true. He does have skills, although he rarely shows them and he couldn't hit a shot in basketball. He also has a friendship with Ingrid that can help give both of them insight on their opponents. But he's been acting like a skulking figure the whole game. He's been playing detective, sure, but part of the problem with that is detectives work alone. Consequently, he doesn't really have any friends outside of Ingrid, and if it becomes convenient to push him off that'll happen. To win, he needs to not get caught in a vote between him and somebody more popular."

"My turn!" Geoff said. "Now, with my comment about smart and crafty at the end of my bit on Nazz, I was really trying to lead you to Boris."

"Oh, sorry," Bridgette said, giggling.

"No problem, that just means I get to do Boris," Geoff said, smiling. "Now, Boris is villainous, sinister, and certainly Badenov to go all the way. But everyone knows that Boris is villainous, sinister, and Badenov to go all the way. So, his strengths? His ability to come up with sinister plots that have a decent chance of succeeding so long as a certain moose and squirrel don't get involved. His weaknesses? Everybody knows that he's a villain and will stab them in the back. They sorta like him, but they'll probably get rid of him if no better options are available. To win, Boris is gonna need a lot of luck involving people more dangerous than him or more annoying than him getting voted out instead of him. And of course, he can't lose an elimination challenge. Bridgette?"

"Wendy," Bridgette said, "is the strongest person left in camp with Elise's departure. Along with her physical strength, Wendy is also charismatic and affable, and has already made friends with the other girls in her cabin. While not as popular with the guys, she's still fairly well-regarded by them, especially by Numbuh Two. Her biggest weakness is that she might seem too strong, and might lead her opponents to overestimate her or vote her out early. However, I'd put her as the odds-on favorite to go all the way due to her combination of intelligence, strength, and charm."

"And then there were two," Geoff said. "Ingrid is the smartest camper left on the island. Physically, she won't win many strength competitions, although she has been shown to have a fair bit of stamina and an accurate throwing arm when not pressured. Her biggest asset is her brains; after all, she discovered Snidely's alliance, which has now seen every member eliminated, and she's been sharing info with Numbuh Two whenever things seem suspicious–although again, with Snidely's alliance dissolved, she hasn't seen much out of the ordinary. Her biggest weakness is that she's a bit of a loner, despite being friends with the other girls in her cabin, and that she won't win a contest based on pure strength. To win, she'll need to avoid placing last in an elimination challenge, not be the best option on a voting day, and have a bit of luck besides."

"Finally, we have Rusty," Bridgette said. "Paranoid. Creepy. Bald. All of these are apt descriptors of Rusty Shackleford. His biggest strength is probably his paranoia and his ability to squirm out of surprisingly tight situations on a regular basis. His biggest weakness is that because he trusts nobody, he is also untrusted and is a good candidate to get voted off. To win, he'll need to have people become more unpopular than him and probably get some immunities besides."

"Well, that's all our contestants," Geoff said. "Next question?"

Tyler stood up. "Why was everyone in the basketball game so good at shooting hoops?"

"Nobody wants to read a play-by-play transcript of a game where the players hit less than one of every ten shots," Geoff said.

"Yeah," Bridgette added. "It was long enough with just people making shots. If it was a realistic record of makes and misses it would take forever to read."

"Not to mention write," Geoff noted.

"And, if you don't like that, it was magnets," Bridgette said.

"Fricking magnets, how do they work?" Geoff asked rhetorically.

"It's a miracle," Bridgette replied.

"So why is the goth chick such a big deal?" Courtney asked. "Not Triana, the other one. Ruby. I mean, she voted herself off!"

"Good question," Bridgette said. "Long story short, Ruby was the heart of the girls' cabin when it came to the Bumbling Moose. She was really kind and upbeat, which contrasted well with the cynical natures of both Wendy and Triana. Ruby was able to bridge the gap between them because she's incredibly personable and really optimistic, and was able to get Triana and Wendy to open up to each other some, in large part because they knew that they could say pretty much anything and Ruby wouldn't make fun of them for it. If anything, Ruby would be encouraging. But when Ruby left, Wendy and Triana weren't willing to speak as freely because they were afraid of being made fun of, so they started guarding themselves. Each saw the other putting up barriers, took it as a statement of distrust, and now you get to where Triana and Wendy openly have problems with each other. So basically, Ruby was able to bring them together as friends, but they drove themselves apart. Next?"

"How do the girls feel about Triana?" Beth asked.

"It depends on the girl," Bridgette said. "Wendy is done with Triana. Like, completely done. She's sick of Triana's attitude and how their friendship has been torn apart. Nazz is a bit apprehensive about Triana due to how Wendy talks about her, but she kinda wants to be friends with Triana; she wants everybody to be friends, really, although she accepts that it can't always happen. Ingrid has basically just been watching how things play out and is reserving judgement on Triana; she doesn't want to jump the gun and ostracize Triana for no reason, but she wants to protect herself from the possibility that Triana is a bad egg. And Marlowe likes Triana, probably because Triana sincerely complimented Marlowe's bass playing. Does that answer your question?"

Beth nodded and sat down. Cameron stood up.

"So this has been bugging me," he began, "we saw Boris lock the door to the confessional, but Triana opened the door on him. How did that happen?"

"Yeah, the lock doesn't work," Geoff said. "It's one of Chris's tricks. Either the lock doesn't work or it's easily broken."

Cameron began to shake. "So you mean–"

"Yeah, you kinda don't want to poop on this show. Just in case," Geoff said sympathetically. "Now, we all know what the last question's going to be, so how about I ask it?"

"Sure, go ahead," Bridgette said.

"What have the eliminated contestants been doing since they've been eliminated?" Geoff asked.

"Snidely has been crashing on his aunt Faye's couch and planning his next move," Bridgette said. "Ruby went back to Gloomsville, where she's been hanging out with her friends; Iris has been pulling her into grand adventures, Misery has been living with disaster, Skull Boy is nursing a crush on her–a crush that she returns, by the way–and Doom Kitty has just been glad to have her back. Also Frank and Len and Boo Boo and Scaredy Bat and Poe and anybody else I might be forgetting missed her and are glad to have her back, and Frank and Len wrote her a special welcome back song. Gandhi, meanwhile, was captured by the League of Shadowy Figures, flash-frozen, transported to Exclamation, U.S.A., and thrust back into the freezer of that slaughterhouse. Steve–I think we covered this earlier, but Steve has been drinking a lot and watching episodes of Aqua Teen Hunger Force. No, we don't know how that works. Elise is trying to get her quasi-governmental agency to help her out, but they're not sure what to do and are still busy trying to come up with a plan to bust Elise out of Canadian prison."

"Well, that about covers it!" Geoff announced. "I'm Geoff, this is Bridgette, and this has been Total! Drama! Cartoon Multiverse! Aftermath! And remember, if you have a question about the show, feel free to ask it in the comments section below, and if you're lucky, we might just answer your question here! Until then, keep watching!"

Geoff and Bridgette smiled at the camera for over a minute. Eventually, Bridgette began to speak through clenched teeth.

"Aren't we supposed to be done now?"

"I thought so," Geoff whispered back to her.

The camera stayed on.

"Oh, right!" Geoff exclaimed. "We gotta make out to close this episode."

Bridgette cast an aside glance at the camera. "Well, I can't argue with that," she said.

Bridgette climbed on top of Geoff, and the two teenagers began kissing deeply.