Exdous,The Lost Mage
Classes: ranged/mage
Passive - Lost Knowledge: Exdous gains AP based on 12% ,+ 1% per level, of his Mana.
Q - Mana ShockWave: Exdous sends a shockwave in a line, that travels 500 units, dealing magic damage (+35% of his AP and 7% of his Mana) and slowing enemies it hits for 3 seconds.
CD: 12 sec
Damage: 60/80/100/120/140
Slow: 10/15/20/25/30%
Mana: 75/85/95/105/115
W - Mana Trap: Exdous traps a targeted enemy champion, rooting them for 2 seconds, and deals magic damage (+35% of his AP and 10% of his Mana)
CD: 10 sec
Damage: 75/80/85/90/95
Mana: 75/100/125/150/175
E - Study: After channeling for 2 seconds Exdous heals himself for a set amount (+ 10% of his maximum mana) and gains AP based on a % of his mana for 10 seconds.
CD: 20 sec
Heal: 100/150/200/250/300
R - Obledora: Exdous puts a % of his mana into a single attack, dealing magic damage based a % of the mana used + (50%) AP, in a 1000 unit range. If Obledora hits an enemy with less then 50% of there maximum health, they are stunned for a short time. Exdous is unable to move for 2.5 seconds after casting Obledora.
CD: 180/150/120
Stun: 2/2.5/3
Lore:
No one truly knows were Exdous came from, not even himself. Now Exodus joins the league to find out who he is. His power of mana control and knowledge of practically everything on Runeterra, and many other worlds as well, lead to speculation that he is a latent god. Exodus himself doubts any inquirey of himself and such a high placement. However, Nothing will stop the lord of magic from searching for his true meaning. Currently he has befriended Xerath and Syndra, in hopes that their powerful magic might open some doors as to where he comes from.
CHAMP NOTES!
- Not to seem rude but i'll need a bit more than what was offered to complete a champ. I mean all i do is shave off rough edges, but i'm not that good at lores. :/ Either way, he still seems like a good concept and i think he has some really nice potential. I hope i didn't change anything that might make you angry.
- ALSO! i will not change the "mana" damage back to "mana regen" because mana regen is quite substantially harder to calculate into damage than mana. Mana regen and health regen are percentages in they're own rights, so putting a percent as a percent is like a double negative for me right now, or in and of itself... i'll ask my math teacher tuesday. -
AS always thank you all for reading and thank Harry1817 for his awesome champion, AND I BETTER NOT SEE ANYBODY SAYING ANYTHING ABOUT BEING A REHASH OF RYZE! :( we gon' fight den. have a good night anyways though! :D
