Hello, all! Here is the next chapter, a small bit earlier than the previous one.

Work and studies have started up again for me, but there's still a bit of time for me to post this before things get too hairy. I will do my best to stay on schedule with these chapters.

Here's the DISCLAIMER: 'Alice: Madness Returns', and the 'American McGee's Alice' series are owned by Spicy Horse and EA Games, including any beta content by them not included in the final game. The author owns their custom characters/objects/locations that they introduce into the story.

Onward to the Chapter!


'Gaol? Why am I back here? Where's Alice? Is she safe?!'

"Aah! Get away from me!"

A hoarse male voice says this amidst the sounds of a scuffle. Two burly officers drag the owner of the voice, a much thinner man in rags, by the front of my cell. He shouts similar phrases at the officers as I stand up and walk over to the bars. I place a hand against the wall as I move over.

"Oy, you there! That's enough of that!" This comes from a familiar-sounding man as I hear heavy footfalls come back to my cell. I step back from the bars when I see Williard stand on the other side. He wears the same uniform, with the same burly appearance, as the last time we met. His eyes bore into mine, and I just stare back.

"Well, skip," he finally says as he slaps a hand against the bars. "Fancy seeing ye back 'ere. And to think I wasn't the lucky bloke to bring ye in, this time. Ye find Alice Liddel yet?"

He breaks into a chuckle over his words, but quickly shuts up when he realizes I'm not laughing.

"Oy, Williard, what's this all about?" The other officer, a brown-haired officer with a cleaner complexion, comes over with this question. He glances at me with a casual look before he looks to his comrade-in-arms.

"This 'ere bloke's a recent acquaintance of mine, is all. We were just discussing whether he fulfilled his… special goals." Williard winks at me, but I get the point he's trying to make.

"What, this urchin?" I hold back a responsive bristle as the other officer looks more closely at me through the bars. "How's 'e got special goals? The only thing that's 'special' about 'im is that 'e came 'ere with Alice Liddel."

"Really?" Williard grunts as he hears this. "What was it with dear Alice this time? I haven't heard the boys speak up about what 'appened."

"Howling outside the Old Lady, muttering about a murder in Threadneedle Street, cursing insects and the national railroad," Fred reports. "Had to bring her in, didn't I?"

"Tut tut tut," Williard says with a shake of his head. "I've seen too much of her as of late. A menace to herself, sure, but no menace to society! She don't belong in gaol."

"Ye think this boy's any better?" Fred gestures to me as he asks this question. "'E was screaming about wasps, smoke in his eyes, and some grand 'artifact' 'e had to find. 'E even pantomimed firing a gun! Bloody crazy, if ye ask me. What kind of 'artifact' would be in London these days?"

"I'd say the new railroad's an artifact of the so-called 'Industrial Revolution', but that's making a stretch. The blokes who have to live near the construction site sure don't like it." Williard strokes his chin as he carefully looks me over. I feel like he's stripping my clothes off with his gaze, and I flinch in uncertainty.

"Ah, we'd better let him out, Fred," Williard says after several seconds of thought, "send him back to Dr. Bumby. He raised holy hell the last time the lad, and Alice, were kept overnight."

"Oh?" Fred echoes my silent question. "What happened?"

This causes Williard to break out into a story. My mind plays scenes of everything he says. Every detail he talks of shows itself in my mind like I'm actually there.


"It was the same night Jack Splatter, that waste of a mother's love, was nabbed for gutting that heavy outside the Mermaid. I was taking Alice down, and a newer bloke to the force had the kid. And, ah, we meet two coppers walking Jack back to the cells. 'E's mouthing in the usual, "I never! Wrong boke!" nonsense when 'e sees our two arrests. "Those are the bitches what done it!" he yells.

"At that moment, the kid starts howling and screaming like a rabid dog; it takes the new boy all his strength to hold him back from ripping Splatter to shreds. And then there's Alice who screams various debilitating insults: "You miserable cur! You leech! You maggot! Living off another's labor!" etcetera, etcetera. I'm admiring Alice's line of inquiry, and the kid's wild strength, but they both suddenly hit their heads or something and faint! I couldn't send them home, could I?"


"And, Doctor Bumby pitched a fit?" This comes from Fred, too soon to react properly to his question as I come back to reality.

"Bumby said he'd have me job, and me ass, on a plate!" Fred waves his hands around to emphasize his words, but he cracks a smile as he continues. "Heh, told him 'e could have the former, leave the latter alone, thank you very much!" Fred mutters something else under his breath, and then unlocks my cell door.

"Good night, lad," Williard says as he pulls the door out. "We'll talk to Alice soon. Ye can wait for her in the lobby below. Someone actually wants to meet ye down there, also."

I force out a, "Thank you, Williard," from the foul taste in my mouth as I walk out the cell door. I take a few steps before I stop and turn back to the two officers.

"Oh, by the way," I say as I realize I should clear something up. "My name is Kyle Zuclair."

I don't stick around long enough to see their reaction to this declaration.


The police station's lobby is packed with people. The walls are cleaner than the goal cells, at least. The people's clothes are a mix of clean and dirty, their faces shaven or scraggly. Men, women, and even children stand in lines to a large desk where a few officers talk to them one by one.

A loud, "This is my bloody day off!" and a melancholy, "What charges have you got today?" reach my ears as I wade through the crowd. The overall mood is depressed, and it doesn't change when I enter. Then again, the people here probably know Alice more than me.

I see Dr. Fixxler on the far end of a wooden bench. No one sits next to her, which seems oddly coincidental to me. She wears a gray robe that highlights the wrinkles in her face. Her eyes have a spark that should be on someone much younger. Her hands are folded in her lap as she looks over the crowd. I walk up to her without her noticing me.

"Dr. Fixxler." My statement sounds more like a question to my ears, but I keep my nervousness inside me. She turns and smiles when she sees me.

"Ah, my child," she slowly says. "Have a seat. I'm sure you have more stories to tell me." I sit down beside her and let out a long breath. My hands clasp together as I turn to face the Doctor.

"You're right, Doctor," I begin. "I do have a story for you. But, it's a bit complex. Where do you want me to start?"

"Don't give me any sympathy because of my age," Dr. Fixxler says with narrowed eyes. "Tell it to me how you want to. I can put the pieces together myself."

I accept her words, and begin to describe what's happened to me, and Alice, without leaving anything out. I tell her, to the best of my ability, of the people we've met, the places we've been to, the encounters we've had.

I tell her of my quest, and my emotions that are so hard to control at times. I tell her how I chose my name, since I never told her it earlier. I even describe the locations Alice and I have been to in Wonderland, despite the fact that place being a world created by Alice.

Dr. Fixxler doesn't seem concerned, or surprised, by my mention of Wonderland. This probably sounds fantastical to her, or something, but I don't stop my tale to ask her thoughts. I don't want to lose my train of thought, since there's so much to tell.

When I finish, my throat feels raw. I rub a hand along my neck and take several slow, deep breaths to pump fresh air into my lungs. A part of me waits on tiptoe for how Dr. Fixxler reacts. Will she think the medicine she gave me caused all this, or will she accept it as actual truth? Considering how she gave me a second chance before to find her 'payment', I don't know how she'll act now.

Come to think of it, I haven't used her medicine very much since I got it. Will that upset her?

"So," she finally says with a hard glance at me. "You believe you are from this 'Wonderland'? If that's true, how did you ever arrive here? London seems like a worse place to come to."

"I still don't know how that happened," I admit. "But, I know a good chunk of my past from being in Wonderland. I suspect that I'll figure out the rest soon enough."

"A good motive," the doctor says with a nod of her head. "So, now we come to the matter of my fee."

I automatically flinch. I was so desperate to avoid payment last time; how will she act with me this time? The moments tick by with her looking at me, and I pat around my clothes to find something useful.

I jump as my hands come across a sheet of old paper in my shirt pocket. I pull it out to see it's a tightly-rolled scroll, just like the one the 'Witch with Three Faces' wrote on to challenge me with. But, when did this get here? I thought I gave it to Alice. Didn't I?

I quickly mutter, "T-this might work!" as I thrust the scroll to the doctor. She takes it, and opens it, with very slow movements. My right leg starts to shake out of sheer nervousness, and I can't make it stop as I look over her shoulder at the scroll.

Dr. Fixxler reads over the Chinese characters inside, the very same characters the Witch wrote in. I don't see any sort of emotional change on her face, or in her orange eyes, as she looks them over. Can she even understand them?

"This is certainly unusual," she finally says, before she rolls the scroll up and closes her hand around it. "I do recall saying that material goods weren't the only method of payment, but this will suffice."

"Then, I've paid you off for your medicine?" I ask this with all nerves on end. "The debt has been covered?" She looks away from me, keeps me in suspense. Why won't she answer me immediately? Is there something else I need to do?!

"It will work for the material component," she repeats without saying 'yes' or 'no' to my question. "As for the mental component, it seems you haven't completely recovered from your amnesia, yet. Sure, you have your name, but you don't seem to know your true purpose in life. I can't say you've fully recovered until you know for certain who you are, who you were, and who you hope to be."

Damn. That's not what I wanted to hear. I force my leg to stop shaking with a tight grip as I feel denial bubble alongside anger.

"However," she then says. "You certainly seem focused to complete that goal. And, you don't talk like you want to harm anyone in this world to get what you want. I'd say that's good enough for you to survive here, at the least. My medicine may not have been the deciding factor, but it did help get you on the right track."

"But, I still haven't paid off everything you wanted," I say with a melancholy tone. "What else do you want from me?"

The doctor places a hand on my shoulder, and I jump as her grip becomes very strong. I don't turn my head to face her; the strength of her grip tells me enough about how she feels.

"You've paid off as much as you can," she states. "I am willing to overlook the rest of the cost if, and only if, you don't stray from your current road to recovery. Keep an eye on Alice, as well; your two paths seem very closely intertwined."

"O-of course, of course," I stutter out with several quick nods. "I'll do my best. Thank you so much!"

Fixxler's grip lessens, and I see her smile when I look at her. The amount of joy in my body makes me want to scream and shout my success to the world, but I settle for a long, slow, soul-cleansing sigh.


Fixxler slowly gets up from the bench and turns to where I walked in from the upper floor. I look over there as several angry mutters from the surrounding people mix together. Alice is there, in her London dress, a hand to her head as she steps into the lobby.

I jump up beside Fixxler, and Alice quickly notices the two of us. She strides over, and I note several people give her cold glares as she passes them by. She ignores them all and comes over to us. Actually, she goes to the doctor first.

"Dr. Fixxler," she greets as she shakes the older woman's hand. "I see you've met my friend."

She looks at me as she says this. Her eyes tell me, 'If you said something bad to her, you're dead.'

"Yes, Mr. Kyle Zuclair," Fixxler responds to Alice as the two release their hands. "He's been a recent customer, and a very entertaining one at that. I'd say he's kind of like you, just the opposite gender."

I feel a blush come my cheeks at this comparison, and I see Alice also blush in embarrassment.

"How are Nanna and Huginn doing?" Alice quickly asks before the conversation gets out of hand. "I haven't been by your shop in a few months."

"They're both fine, fit as a fiddle. But," Fixxler adds while she taps a finger against her chin. "I'd say they could use some time outside the shop. Get to know the outside world. Not too many people come by my shop, you know, and they don't get to interact with others outside of customers."

"It would probably do those two loads of good to explore the world," Alice agrees. I silently nod to the doctor as well. I recall the cat and raven easily, since they both aided Fixxler in some way whilst in the shop. But, as I recall through my time with Chouku, most creatures like to spend some time outdoors. The fresh air would probably do them, as Alice said, 'loads of good'.

"Ah, speaking of Nanna and Huginn," Fixxler says as she looks to us both. "I'm afraid I have to go and check on them. I came here when I heard about your most recent arrest, in Threadneedle Street. Now that you two have been released, I'd better return to my work. Good day to you both."

Alice and I both respond at the same time with, "Good day." Fixxler walks off to the lobby's main door and exits into a blinding white light. I look at Alice, and she looks back at me with the same emotion; confusion. I then look at all the angry faces around us. Will they surround us, or leave us alone?

"Momma, look!" A young girl's voice shouts this out from inside the line to the desk. "The mad girl's got a friend!"

"Shush, dear," I hear from a woman with sand-colored hair and a blue dress as she looks to a very young girl by her feet. "It's not nice to bring attention to the disabled."

Alice instantly grips my arm as I take a step towards the woman. The feeling of Alice's fingers digging into my skin makes me stop. I glance over to her and she slowly shakes her head. Her face tells me, 'It's not worth it.'

Alice lets go of me after I take a second to calm down. Then, we both walk to the lobby door. The same white cat from before darts out before us, and we brush by a man in a sweat-stained suit and a very comical mustache. We step out into blinding sunlight, and take a few steps to get our bearings.

Then, Alice lets out a shuddering gasp as she falls to her knees, like in Dr. Radcliffe's place. I grab hold of her arms as she covers her eyes with her hands. The streets around us warp and shift like the colors of a painting. It takes a good amount of my focus to keep from throwing up from how bizarre these blends are. Luckily, this transition only lasts a few seconds.


When the transition clears, we both stand at the far end of a long, dark, slimy hallway. The walls are made of black stone, a few lanterns providing dim light. That light reveals several large cells beneath stone arches. I take a step forward and instantly stumble as my view is slanted to the right. It's like this entire area is being lifted up to one side.

Disembodied voices cry out in the distance, but I ignore them as I help Alice up. We both jog down the path, making splashes with each step. The cells we pass are apparently empty, but Alice moves on without looking at them. As I feel whatever we step in grow wetter and squishier, I question as to how long this path is. What's more, are we back in Wonderland at this time?

We eventually reach a new sight; a heart-shaped stone arch that leads to a tunnel of… flesh. Pulsing, leaking, bleeding flesh that covers the stones and makes them look organic.

I gag and turn away as a sickly aroma slams into my nose. It's just disgusting to all of my senses. The smell twists my taste buds the wrong way. The sound of dripping blood mixes with the slime we step on. I dare not touch the walls because they're so vile to look at.

Alice calmly waits for me to adapt to the flesh-tunnel before she leads us down it. More doors are here, but the bars are now long columns of muscles and cords. The cells inside are way too dark for normal cells, and I fall a bit behind Alice as I try to examine what's inside. I feel a sense of curiosity, despite my common sense saying that I should stay focused.

As I pass by one door, several red tentacles wriggle through the bars and try to grab me! Alice pulls me away from the tentacle's reach just in time, and they quickly slink back into the shadows. I take deep gulps of air, my nerves on fire from that sudden assault. We get up and keep going, but I've learned my lesson.

The flesh-tunnel eventually ends in a pit of spikes, veins, muscles, and what I swear is a giant tongue. A small path extends out over the pit, which Alice takes a few steps on. I follow behind her, but we both stop as the area shudders around us. A copious amount of blood falls from the ceiling, and three large tentacles rise from below. I gasp as I recognize these tentacles from my nightmares.

The floor beneath us ripples, and breaks into bits of flesh and bone. We both fall into a pit of bones, tentacles, and tongues. The whispers from the Mysterious East return to my ears in stronger force, but they vanish when we break through a weaving of sticky flesh. Then, we tumble through a bright, blue sky.

I fall down, down, down to a green and blue landscape beneath a thin layer of white cloud. The wind roars in my ears as I try to straighten myself in midair. I see Alice right herself easily enough. Countless cards surround us both; Aces, Kings, and all the rest in between fly around us in a long column that shifts my body to an upright position.

I look down as I feel my skin burn. My clothes turn white and peel away, revealing my Vale of Tears clothes underneath. The wind's roar turns to a gentle sigh as the card-tunnel breaks apart. We float slowly down to a single 2 of Clubs card that lies flat in the air. That card connects to another 2 of Clubs, and a 5 of Clubs, in a singular path. A single white tooth hangs over one of the cards, and I see a large castle of cards in the distance.

Once Alice and I both touch down, I feel a sense of calm trickle through my veins. The revulsion of the flesh-tunnel turns into silent wonder at how these cards can hold our weight. Alice walks up to the 5 of Clubs, and another card suddenly flies over from a nearby flock to further our path. The flock flies over us and to the left; more flocks are in the distance, moving like birds in the sky.

"This place is so serene," I ask as I walk over to Alice. "What is it called?"

Alice answers with one word, spoken through tight lips: "Cardbridge".


I follow Alice as we move up the path of cards. More cards fly in front of us when we reach the end of the apparent path, until we reach a cylinder of cards. Cards flow through the cylinder like the vents and geysers we've already seen in Wonderland. Alice jumps to it, and the cylinder works just like those vents and geysers. I follow her to reach another group of floating cards.

As soon as we land, we hear a Snout's snort. But, we don't see it anywhere nearby. Alice shrinks down, and quickly pops back up to summon the Grinder and fire it in front of us. I soon hear a Snout sneeze from that direction, and a new card moves close to us like a moving platform. We both hop on and ride the card over to a Liddel Memory. Alice quickly breaks it open.

We catch Lizzie in the midst of a rant as she "…claimed I'd stolen his heart. Trifling with his affections! Creepy sod. Touching me… Told Papa to never invite him to tea again!"

"Sounds like Lizzie had a lover," I speak as the card moves back over. "Or, this could be a stalker."

"I don't remember which of the two it is," Alice replies as we move back onto the main set of cards. "Let's just keep moving."

We move along the path as more and more cards move into place for us to walk on. The next several minutes fall into a similar pattern of moving and collecting. Teeth and bottles are off the main path on invisible platforms, which Alice stops to collect whenever she gets the chance to. I stay on the path and keep the card castle in my sights whenever Alice goes off on these paths.

It takes me a long time to get used to the fact Alice has to walk on thin air to get these floating bottles and teeth. One false step would lead to her apparent end, if more of these cards don't make a space for her first.

The card suits and faces don't change too often as we travel, but the path we walk on winds up and down in long curves. It gets to the point that I just let the cards guide us. Alice's tight-lipped expression doesn't change as we keep moving.

After one long curved path, we stop before a card tilted diagonally towards a stack of face-down cards. The backs of these cards have a light red color with a white crowned heart in the center border. But, there isn't anything beyond that stack, and the diagonal card next to us doesn't reach it. The card castle is to our right, but the open space I see for us to go through is too far away to jump to.

"Believe in the heart of the cards, I guess," Alice mutters before she goes down the slide. More cards fly into place faster than I can see, and she lands on the stack. The stack's cards bounce up and separate for a second like a toadstool spring. This gives Alice enough air for four '5 of Clubs' cards to form a new platform, which she lands on. Unfortunately for me, the slide of cards vanishes a second later.

I copy Alice's movements, and the cards form back up for me. The stack bounces me up, and I land unharmed. I look back at the slide to see it is, once again, gone. A few more cards form a path for us to walk into the castle. Up close, the castle's walls are cards stacked in diagonal and horizontal patterns.

Before we slip inside, Alice peppers one other invisible Snout that she hears, and grabs a golden tooth that a set of 'Ace of Hearts' cards leads to. Once she comes back, we step in together.


The castle's interior is made up of cards, cards, and more cards. Some of the cards are split at the ends, or segmented into specific shapes. Two white boxes mark a small open space that we can travel through, which brings us to a side chamber. A few teeth are here, as well as a Bumby memory that Alice breaks open.

"Light?" Bumby asks this like he's chastising someone for daring to speak the word. "Light is useless if what it illuminates causes pain and suffering. Better to cast such things into the dark depths of Lethe; the river of forgetfulness."

"Heartwarming for you to mention the Lethe at all, Doctor," Alice sarcastically comments back. "I never figured you as a scholar of ancient morality."

I raise an eyebrow at Alice's comment, but don't ask her about it as we head back to the main area of the castle. We move on forward until we reach a three-way path. Two of these paths have Pressure Pads on them, while the third leads to an open doorway.

I move to the right Pad and step on it. It doesn't do anything until I hear a click a few moments later. I look to another space of the castle, across an open gap we can't jump across, and see another door has opened. But, will that door close when I step off this Pad?

"Kyle!" Alice shouts to me from the intersection point. "Get off the Pad and get back here!"

I run back to her, and hear the tick-tick-tick of a Clockwork Bomb. She must have put that on the other Pad. She didn't tell me we were on a time limit!

"I saw invisible platforms for us to cross the gap," Alice quickly says as she pulls me to the door. "Move, before the Bomb explodes!"

She stops right before the gap and shrinks down for a second. When she grows back up, she pushes me into the air. I land on an invisible platform just as it starts to rise up, and Alice jumps onto the same platform. The Bomb ticks at a faster pace.

"Shrink down to see the path," Alice shouts to me as I get up. "Stay close to me!"

She runs across a narrow invisible platform with no fear of falling off the sides. I shrink down and see an intricate layout of narrow and wider invisible platforms for a single second. I then unshrink and follow Alice as fast as I can. The Bomb's beep-beep-beep reaches my ears. We're not going to make it.

The Bomb explodes a second later, and the castle door slowly starts to slide down. We don't reach it in time. Alice stops in her tracks, and punches the air in frustration.

"Damn it!" she exclaims. "So close! We'll have to head back and try again."

I walk back across the platforms with her as I calm my beating heart. Alice and I quickly go over a plan as we reach the three-way path again. We split up, and I move right next to the right-side Pad. This time, I don't step on it until Alice gives me the word. That's part of the plan.

After a few seconds, I hear Alice shout, "Now, Kyle!" I step on the Pad, and teleport back to the center as quick as I can. Alice is there, and we both get on the rising invisible platform without any lost time. We then race across the platforms as the Bomb ticks down. But, we don't get across before it explodes.

"Shrink through the door!" Alice shouts as we race towards the slowly-closing card. She doesn't slow down as she teleports over to the door, and then shrinks down to run through it. I copy her movements, and I feel the card's surface press against the top of my head as I run underneath it.

Once I'm inside, I unshrink to catch my breath alongside Alice. We share a smile with each other, glad that our plan worked.


Once we're ready, we proceed on through another card-door, and walk along a sharply-turning card path. Another Pad is here, and a quick check of my Shrink Sense reveals another set of invisible platforms to the left that we can use to reach… somewhere. I stand on the Pad to check what it does; turns out that it makes an entire platform of cards form from surrounding flocks in an instant. Who knew that playing cards could be so coordinated?

Since both of us need to get to that platform, Alice places another Clockwork Bomb on the Pad. We time the placement to the first invisible platform, since that one rises up and down. Once activated, we sprint across the platforms and jump over to the new space. Luckily, our arrival there seems to keep it in place when the Bomb explodes.

A second Pad is here, and its activation causes most of the cards around us to instantly fly off and reform into a card tower that we have to jump to. It's incredible that these cards can do this so fast. Alice doesn't seem to care, but she's probably seen equally-spectacular feats of magic elsewhere. We place another Bomb and jump over without a word. A few teeth rest along the next path.

When we cross past the second row of towers, I hear a loud click in my head. The towers, and most of the platform around us, fly apart faster than I can see. I swallow a sudden lump in my throat as Alice also stops. We look at each other, and then move on.

Neither of us need to say what I think; this place is getting kind of creepy.

The path now has small gaps that we could fall through, but we avoid them with small jumps. The cards also seem to stutter in their movements; they twitch away from us, and even dart off for a second before coming back. It's almost like the cards are against us, now. We may have been in here for too long, and they don't want us to stick around. Of course, I can't think of any good reason because we need to keep moving.

We soon reach another diagonally-tilted card pointed to another face-down stack. Alice goes first, like before, and the slide forms for her as she moves. She bounces off the stack, but bounces off again to reach higher into the air. Then, she slowly floats down to the largest castle of cards yet as it forms within seconds.

I slide down once she lands safely on the castle. The slide forms for me, and the stack launches me skyward. I bounce on it a few times, but I don't rise any higher. The next best option would be for me to angle my bounce and add more charge through my mists so I can make it over safely. After another bounce to consider options, I take that choice.

When my feet next touch the stack, I focus my mists into a charged forward jump. I fly towards the castle… and start to fall before I reach where I want to land. I flail my arms forward and grab onto the farthest card of the platform with one hand. The pain of my arm bearing the full weight of my body makes me cry out.

Alice is above me in a second, and she takes my other hand to pull me up. Once we're both on stable ground, I see a blue mushroom after some teeth. It looks like we'll be done with Cardbridge, unless there's another section we have to cross through.

I look to Alice and see her look back at me with… confusion? Concern? I can't tell what expression she has on her face.

I ask her what's wrong, and she answers with, "I think we need to discuss what's happened since we separated in the Grove. I know this might be a bad time, but I want to hear what you've been up to. I'm sure you also want to know what I've been through."

"Are you sure this is the best place to talk?" I look around us to make sure we won't be attacked by flocks of giant playing cards.

"It's fine, it's fine," Alice quickly says. "We'll be gone in a bit, and then the cards can have their alone time. Now, I'll start off."

With that, Alice tells me her adventures up to when we met at Caterpillar's temple. She solved more sliding puzzles, freed the Ant prisoners of the Wasps, and upgraded her Teapot Cannon to a higher level. This teapot is a bit taller, and has a dark green and gold metal color. The steam is black, and the grenades look the same as the frame. She also completed a Radula Room on her own, and got one vial of Rose paint for it.

The biggest thing is that she discovered more about that deadly fire. Her cat, Dinah, saved her from the fire by leading her out her house's window. This contradicts Radcliffe's official report; he had written that Dinah started the fire in the library when she knocked over a lamp or lantern. So, how did the fire actually start?

I then explain how my quest went, and don't leave out any details. I wave my arms around to describe the size of the places I saw, and eventually show her the Cup. Alice is surprised to see that this is Caterpillar's sacred artifact. I tear up a bit when I describe Chouku's passing, and Alice seems a bit upset when she realizes she didn't fight against the 'Witch with Three Faces' with me. When I finish, Alice looks to the horizon with a small smile.

"I suppose you are connected to Wonderland after all," she says as she turns back to me. "You may not have gained all of your memories yet, but there's a bigger question you have to figure out. How did you lose your memories to begin with?"

I have no answer for that, and I try not to get upset about that. I'll find the answers, somehow.

I follow Alice onto the blue mushroom, and we leave Cardbridge behind for another blinding white light.


Alright, that's all for now! Those of you who have played the game will probably know what's coming next. For those of you that don't... it's not going to get any easier for our heroes. Stay tuned to find out why!

As usual, any reviews, comments, constructive criticism, and feedback are well appreciated.

Draconos is taking off!