NOOBS PART 2:
The last chapter was focused more on the negative sides of the noobs. This isn't how every noob acts, is, or shows up as. This chapter will discuss more about how the noob society works.
As said, noobs define as someone who acts as an unexperienced player in the field. Around 70% of the noobs are not even within these violent areas and play well with normal society. The other 30% however fall into the category as an unwanted noob, whether they are trouble makers, gangs, moronic country rulers, or anything else. What makes it kind of interesting is how these rebellious societies actually run.
Material is straightaway the first thing that is different. Everywhere you look is dirt, dirt, and dirt. Houses, buildings, vehicles, and such are basically dirt. However, the more advanced Noobian societies are made of a slightly stronger material under the term of dirt-alloy. Dirt-alloy is oddly a type of non-metal alloy composed of dirt, sand, gravel, and sometimes shredded stone, and then it is all blended together in water, compressed to release water, and finally kilned. This creates a type of stone from the mix that is used to build the infrastructure.
Currency is second in line. Noobs rarely use actual metals and use what is available, such as dirt, stone, sand, and wood. Coins are typically cut-pressed from stone, etched, and marked. Bills are very recent as wood, leaf, and plant fibers are shredded, mixed, screened, and pressed to create paper bills. Other than that, there are no credit cards, no checks except for physical payments, and no stable banking system.
Pollution is an issue when it comes to Noobian societies. Air pollution isn't bad, it's water pollution. Similar to how mines, old player industry plants, and a few mob industrial sites used to work, Noobian industry uses water to convey shredded waste into rivers, caves, and lakes, causing high pollution and no proper recycling or sanitation. This can also be said in terms of proper disposal of organic waste as the septic system typically runs into a large cesspool, which a lot are caves, poorly made cesspools, or ravines, or also flows into the river. These reasons are why local players and mobs have issues with noobs being around them or near their towns.
The landscape is another very affected area. Now, not every Noobian society does this, but many times dirt, gravel, sand, and trees are harvested to build up the buildings and products. This leaves an unusual looking landscape that is barren and off level. Other instances have been rivers that are deeper than they should, or are filled with leftovers of excavation. Stones aren't touched and they are usually mined from caves, but in lesser amounts.
One very peculiarly interesting subject is the modern styled tech they use. The automobiles are constructed of the dirt-alloys from earlier and the fuel is coal fuel with dirt to, supposedly, make it cheaper; aircraft are upgraded with a thin stone layer to make them more durable to the air resistance, even though earlier planes were all dirt; and they have recently used redstone in telephones, telegraph, and lighting.
One easily noticed development is in their use of weapons. Once modernization came into play, weapons were… pretty bad. In fact, they could have 100k soldiers, but they could be knocked out by around 100-150 normal soldiers. With further development, they have made it better and have increased armor, power, and integrity.
Lastly, social conditions have changed as well. Typically, nobody could trade with a noob settlement since they had nothing to trade, were incompetent to conduct trading relations, or were blind enough to have their goods robbed before they could offer them. Current conditions between countries and servers have been strained enough to where local groups may be forced to trade with the Noobians and surprisingly found how difficult it was to trade and how well the noobs actually did.
In summarization, noobs are both dangerous and interesting in their own rights, but with the insanity of today's wars, fights, pollution, and ongoing struggles, noobs are only making it worse and affect the contributing towns that are needed. Once the wars and, hopefully, discombobulation of society gets decreased, noobs may just be another country with some help needed.
Next chapter, or chapters, will be on the constantly talked about Mineplex.
