Code Name: "Ruins of Camelot"
Mission Type: Nu Eight - Scientific research
Mission Report
Portion filed by - Dr. Daniel Jackson, SG-A Cultural Sciences
When one of my old college friends contacted me that a dig he was working on had turned up potential Goa'uld artifacts (specifically a Sarchophagus and a number of what seemed to be staff weapons) and that he anted the SG-C to send a team to assist in getting the stuff out of the tomb.
SG-1 made the trip to the site in England in Assault Gliders. We arrived at the dig and had to identify ourselves to the local police before we were allowed anywhere near the site. Apparently they'd been called in at the same time as we had to make sure that no treasure hunters got at the Goa'uld technology.
We confirmed quickly that it was Goa'uld technology and that it was a real Goa'uld sarcophagus, complete with an inhabitant. It seemed however, that the owner of this one had been fiddling and had modified it in some way. After a bit of poking around inside it, Sam and Harry decided that it had most likely been redesigned to render a Goa'uld within a host unconscious so that when the host awoke, the symbiote wouldn't be in control.
As a means of confirming this we took the sarcophagus back to the SG-C along with a few of the archiologists that had discovered it. After setting it up in a sealed room, we opened it, waking the occupant. The person inside turned out to be something of a surprise.
He looked about my age and claimed to be called Merlin (as in the wizard who helped King Arthur). Apparently he'd been something of an alchemist before a stranded Goa'uld had managed to get inside him. As it had been young it had only been able to gain control of him for short intervals at a time. When he'd been in control he'd had access to it's knowledge and had formulated a means of rendering it unconcious with a mixture of herbs.
With the Goa'uld effectivly out of the equation and him having access to it's knowledge, he could have done a number of things. He however chose to set himself up as a wizard, fighting the Goa'uld that occasionally visited the Earth. When we showed him the artifacts that we'd brought back with us from the dig he identified most of them as being made by himself. We'd even brought Excaliber back with us without realising.
Portion Filed by - Major Samantha Carter, SG-A Stargate Sciences
We're all amazed by Merlin. That someone could manage to come up with a way of keeping his symbiote under control like that, especially for so long, is very impressive. His use of Goa'uld technology as well, is very impressive, creating a staff (apparently wooden) with an energy weapon and healing device built into it, not to mention Excaliber.
The sword has some kind of DNA reader so that it can work out who's holding it and will only activate when it's Merlin or Arthur (the sword in the stone thing was faked, that blade can generate an energy field capable of going through just about anything, this came on when Arthur went to pull it out).
I would have loved to go on talking with him but General Hammond insisted that we should contact the Tok'ra about him so that they could send someone to get a copy of his ideas. Merlin wanted to go with us but we couldn't let him unfortunately.
When we reached the world the Tok'ra have been using as a base recently, we were heading across the forest to the base when an Asgard warship belonging to Loki came out of the sky and seemed about to dive-bomb us. We managed to cloak just in time but Colonel O'Neill didn't make it and was transported away.
Portion filed by Col. Jack O'Neill, SG-A Military
As it turned out I wasn't being held captive by Loki, merely by Hel, his delightful daughter. She takes pretty much the same line about people that Hathor did before we did her in: seduce them or lock them away where they can't do any harm. In my case I got the seduction first, something that was doomed to failure given the presense of her spikes.
She seemed to want to know where Fenrir was being held. Given that I didn't know it was a bit hard for me to tell her where Gleipnir was being kept. After trying seduction she moved onto torture, something that she's very good at. I ended up unconcious.
I awoke on a very dark planet, suspended over a pit by some kind of force-field. The pit was very dark but there seemed to be something big moving around down at the bottom. Loki himself turned up to gloat along with Hel. Apparently I was in Hel, the realm of the damned. I was going to be held here for a while then taken for brain-washing.
I was onto my third escape plan when a number of guards turned up and began to deactivate the force-fields that held up all of the prisoners. They seemed to be doing it in a hurry and were about to reach me when some kind of attack force appeared at the end of the ledge wearing Battle Armour and shot them down. SG-2 managed to retrieve me and got me kitted out with my Armour (which they'd nicked back off some other guards) before we headed out.
I'm still not totally sure what happened between then and ending up in the Infirmary at the SG-C. Given that I've been granted a couple of days leave, I hope to catch up on other people's reports.
Portion filed by Jolinar of Malkshur, Tok'ra, Symbiote of Major Carter, SG-A Stargate Sciences
When we made it back to the SG-C, with several Tok'ra in tow, we began to interrogate the POW Asgard that we'd captured during our last mission. They seemed to be confused by where Colonel O'Neill might have been taken but eventually came up with a single Stargate address that we could work from.
A taskforce comprising SG-1, SG-2, SG-3, the tenth Valkerie brigade, a few Tok'ra and Merlin assembled for the raid. Merlin in particular wanted to prove his word to us and seemed to feel that this mission would do it. We Gated to the Tok'ra's world as an assembly point. From here we all charged through the Gate to Hel.
It's not a nice place, comprising what seem to be breeding grounds for Jormungandar, pits of fire, lots of darkness and huge numbers of guards. It reminds me of Netu, though that world didn't have the guards.
We fought our way through the ranks, using stun weapons wherever possible. Eventually we made it to what seemed to be some kind of prison complex. SG-2 headed off to investigate a set of signs about a pit while the rest of us headed after Loki and Hel, who'd run off down a side passage.
Most of us were hit by some kind of paralysis field as we followed. Merlin and Daniel managed to evade it and squared off against Hel, Loki having vanished again. Given that he hasn't had any practise for several centuries, Merlin is very good at drama, counjouring up something like a thunderstorm from his staff to allow him to make a dramatic entrance. Hel went up against him with an Asgard Hammer weapon but was struck down by the deflection as he used Excaliber to defend himself. She ended up falling off the edge of the cliff.
Disabling the field that held us, Merlin led the retreat away from Loki's lair. We met up with SG-2 and Colonel O'Neill at the Stargate. Just before we jumped through to the Earth, we looked back. One wall of the huge cavern had simply vanished, revealing the surface of Hel. A number of ships were under construction and a couple seemed to have been completed. What looked like thousands of people were visible working on various things. Loki does have an army.
Mission Notes
Casualties or physical injuries to SG-A personnel:
- SG-1 (Minus Daniel Jackson and Colonel O'Neill), SG-3, Valkeries, Tok'ra - Held temporarily by paralysis field
- Colonel Jack O'Neill - recovering from torture by Hel
Casualties or physical injuries to off-world inhabitants:
- Hel (KIA)
- Various guards/ warriors (POW)
