***Chapter 29***

*Jensine and Fasrin are riding along in the back of the carriage, as they begin to get close to the border most of the guards split away, allowing the girls to talk*

Fasrin: "This is Skeever shit."

Jensine: "Could be worse."

Fasrin: "How could it be worse?"

Jensine: "Could be unarmed, could be dead, could be taken out of Skyrim, could be Imperial prisoners with their stupid rope. Everything is pretty good given the situation."

Fasrin: "Rope? What do you mean?"

Jensine: "The rope the Empire uses is enchanted to drain magicka, that's how they capture mages. Then you would be defenceless."

Fasrin: "Huh ok, well I guess that's ok."

Jensine: "The trick in these situations is to stay calm, the more attention we draw to ourselves, the harder it will be to escape by force if we have to."

Fasrin: "I miss Lilina."

Jensine: "I know, but we will get back to them.*

*They arrive at the border of the Falkreath Hold and the Rift. There is another carriage with Riften guards waiting*

Falkreath Guard: "Ok, off the carriage and onto theirs, they will take you the rest of the way."

Riften Guard: "Come on, I hate these night time jobs."

*Fasrin hesitates but Jensine jumps off of the carriage without question, helping Fasrin down. They walk over to the Riften carriage and climb in, a minute later the carriage moves off again*

*An hour later they arrive at Riften and dismount from, the carriage and are led to the orphanage. There they are greeted by a rather nice woman who introduces herself as Constance Michel*

Constance: "I'm sorry for this whole situation, I hope I can make your stay here as pleasant as possible."

Jensine: "Thank you."

Constance: "Um, after I took over the Orphanage I got myself a double bed, hoping to settle down. However as there are three places, two with the double bed and one with a single bed. As I am not able to sleep in the same bed as a minor, I'm afraid I'll have to take the single bed and you share the double bed."

Fasrin: "Wh-what?"

Jensine: "That should be alright."

Constance: "Thank Mara."

Jensine: "Couldn't thank a different god?"

Constance: "Oh, sorry."

*As it is late, or probably early morning by now, they all settle in for the night. Constantine taking the single bed, and Jensine and Fasrin take the double bed, lying away from each other. Jensine falls asleep almost instantly, however Fasrin is unable to sleep. About half an hour later Jensine begins to twist and turn mumbling; 'Please don't leave Adonato, please dad.' Fasrin is a little taken back but turns over, holding Jensine which seems to comfort her. Soon after Fasrin sleeps too*

*The next morning, they wake up and tiredly go to the dinner table. They grab a basic meal of meat and bread, sitting down*

Fasrin: "How did you sleep Jensine?"

Jensine: "Well I guess."

Fasrin: "Have any interesting dreams?"

Jensine: "I had one where I was a bunny."

Fasrin: "A bunny?"

Jensine: "Yes, I fought a giant carrot."

Fasrin: "Ok then, I had a dream that I fell in love with a great warrior."

Jensine: "Ooooh, little player aren't you?"

Fasrin: "What's that supposed to mean?"

Jensine: "Oh, nothing at all."

*Constantine walks up to Fasrin and Jensine*

Constantine: "I hope you two are fitting in well, you have at least a week."

Jensine: "What is there to do for fun?"

Constantine: "You're free to leave the Orphanage, as long as you stay within the walls of Riften."

Jensine: "I saw an old house we could check out."

Constantine: "I'll trust you to go in there, as you're so old, but please don't leave Riften."

Jensine: "We won't."

*Two orphans have started to fight so Constantine goes to break it up*

Jensine: "Fasrin, what do you say to some combat training?"

Fasrin: "Sounds like fun, after you."

*Jensine and Fasrin walk out of the Orphanage and to the abandoned house. Jensine kneels down and picks the lock carefully while Fasrin stands watch. Jensine unlocks the door quickly and they walk in*

Jensine: "Well, what combat training do you have so far?"

Fasrin: "I'm alright with a sword."

Jensine: "Alright, that'll give us a starting point. Summon your sword, once you have the basics like footwork we will start on the axe."

Fasrin: "Alright, but is it safe?"

Jensine: "Why wouldn't it be?"

Fasrin: "Guards might hear us."

Jensine: "Let's move into the basement then. I'll remind you to ask Adonato to teach you silent casting."

Fasrin: "Alright."

*The duo move to the basement, Fasrin reaches her arm out and the Bound Sword appears in her hand as Jensine reaches to her back and draws the dagger*

Jensine: "Can you summon two at once?"

Fasrin: "Yes, but I don't like to. The style doesn't appeal to me."

Jensine: "Alright, we can find ways around that."

Fasrin: "Ok well where do we start?"

Jensine: "We'll just go through a few drills, see where you're at."

*Before Fasrin can respond, Jensine sprints towards her. Fasrin is overwhelmed, bringing her sword up to block Jensine's dagger, but not seeing the kick shooting towards her stomach. Fasrin is winded and falls onto her knees, dropping the Bound Sword and it disappears. Jensine notes this and walks away as Fasrin stands up and summons another sword, this time going on the offensive. Fasrin thrusts towards Jensine's back, however Jensine anticipates this, turning on her left heel and connecting with Fasrin's face using her shin. Fasrin crashes into a wall, then wiping blood away from her mouth. Jensine notices that Fasrin has held onto her sword, saying 'good work' before pulling up her pants legs to reveal steel shin guards. As Jensine readjusts her pants Fasrin charges, sending an overhead swing towards Jensine who blocks it with ease. However, Jensine does not notice Fasrin summoning lighting in her hand. Fasrin sends the lighting into Jensine's gut, but toning it down at the last second. Jensine staggers back and Fasrin looks at her apologetically. Jensine smiles at Fasrin*

Jensine: "Good work, let's go again."

[The universe and characters of Skyrim belong to Bethesda and associate corporations, the only things owned by my girlfriend and I are the non-lore friendly characters, equipment, and actions that are required for the story to make sense.]