Classified Factions (Part 2)

There are some factions that were never mentioned in the primary games, but later showed up in the Classified Missions or were planned for a series of fics that were abandoned years ago. Here is the document that entails most of the salvaged information, with some modified revisions.

Do note that not all will appear, as there are several that still remain a mystery and due to a lack of sufficient information.


United States Liberation Army/Experimental Forces

Founded sometime prior to the war known as The Great Extricate, which was essentially the downfall of the United States of America as a whole. What used to be one of the greatest military superpowers on the face of the globe - the United States Military - was rendered into fragments after great losses in both manpower, war assets, and military contractors from that one war. In addition, many deserted the shambling US Army to form their own military dogma known today as the Regular Army. Those who are still loyal to the US Army doctrine refer them as traitors, and the two have been bitter rivals ever since. When the Regular Army came under attack during the first war, it was later revealed that the corruption was initiated by US Army infiltrators in an attempt to weaken the resolve of their targets. When the evidence was collected and used to take legal action against the US Army in their attempt to disrupt the Regular Army's war efforts, the US Army representatives denied all allegations and instead, blamed the Regular Army. The courtroom between the two former and dependent factions turned out to be a war in and off itself in a matter of moments. This so-called 'war' has been going on ever since, even after the US Army begun to carry a new banner and designation: the Liberation Army. This creation also led the US Air Force and US Navy to splinter into smaller factions, fighting each other (both through political and literal means) for control over the once-united fifty states of America itself.

The reason as to why the US Liberation Army did not participate the Rebellion War (or any major conflict that the Regular Army was involved in) is due to the lack of available manpower and war assets, and has been attempting to secure more assets on other foreign countries for funding. Unlike the Regular Army (which was a UN-backed military force), the Liberation Army do not have any additional funding outside of the US Government, and mobilizing their forces across the country takes time. By the time the Liberation Army was ready for battle, they missed out on almost all the engagements and the indispensable technology gained from the Rebellion Army. In spite of these lost opportunities, they did manage to secure the Slug Flyer, a number of Ptolemaic war assets, and Amadeus's research papers, something which the Regular Army found rather distasteful and utterly disgusted of; especially the thieving of the VTOL Slug Flyer. The Liberation Army eventually joined the battle against the Rebellion Army with the Regular Army under a series of rather loose agreements during their final push against the Rebellion Army stronghold. However, the Liberation Army Grand General Issac 'Liberty' Steelheart, founder of the Liberation Army was reportedly killed in action in the final assault, causing grief to the Liberation Army as a whole. After Issac's passing, his daughter, Chantelle 'Amelia' Steelheart took the role of her father and the helm of the organization - with an iron fist.

While the Regular Army see Issac as a more far more competent military commander, her daughter...not so much. Many Regular Army officials would agree that even with a flawless character like General Amelia (something which the Regular Army preferred to name her as such) could handle themselves with her in the helm, she repeatedly violated any form of trust to the Regular Army and its allies such as the Ikari Warriors Mercenary Unit, causing feuds between the Regular Army and the Liberation Army. War eventually broke out (declared by General Amelia no less) against the Regular Army several years later, a year after when the Future Rebellion Army arrived in full force. This resulted in a multi-front war between the Regular Army, US Liberation Army, Future Rebellion Army, and the Cybernetic Federation Army - all four sides wrestling for control over the rapidly perishing Earth.

The Liberation Army focuses on a massive army of variable units to counter any kind of looming threat. However, their deployment times are rather slow and requires plenty of funding to fuel such an operation. They also do not participate in engagements if they do not obtain some kind of spoils of war, something akin to the Rebellion Army. They also forgo the use of stealth tactics, guerrilla warfare, and harassment in favor of massive direct engagements. Using this power, they prefer to flatten all opposition in their path and capture whatever happens to be valuable to further bolster their war machine.

In the alternate timeline, the US Liberation Army becomes one of the strongest superpowers in the world after a massive revolution that expelled the old US government and military from their borders. This causes the entirety of the United States of America to retreat into isolationism but at the same time, becomes a fascist state where minority groups are constantly living under oppression - this was likely due to the fact most American citizens eventually became fed up with liberal ideals which divided the country apart, opinion-wise. A massive upheaval that included the destruction of all elements regarding acceptance and unity was all that was needed to transform the country into an American Third Reich. Any group that tried to protest against their actions often met their ends at the USEF Storm Rifle, the signature firearm wielded by their elite forces.

US Experimental Forces: Using stolen assets on an international scale, the Liberation Army has been able to cobble up vague and dangerous weaponry via the art of reverse-engineering. Unlike the Regular Army or the Rebellion Army, the Liberation Army sub-faction, the US Experimental Forces, field questionable weapons that could have helped them achieve victory even faster if it was not for public relations issues. Some examples of such weaponry include Shock Troopers (Railgun wielding soldiers with heavy armor, likely reverse-engineered from the Titan Armor series), Armadillo Wartank (Black Hound inspired war tank) Mechanized Exoskeleton Cybersuit (highly advanced technology from the FRA and possibly the UNSOC), and the Crusader Tank (a main battle tank that can be piloted by one person). However, five of their most (in)famous trademark weapons are the Paladin Assault Tank, Aurora Alpha Strike Bomber, Lockdown MLRS, Shockwave Hovertank, the fearsome Mastodon Behemoth Tank, and the monstrous Thermobaric M1 Abrams tank - the latter being the crown jewel of their military. Unlike most sub-factions, they can be deployed onto the field almost instantly than any other faction, and since it is an elusive faction with a clandestine background, they do not require any funding to be deployed at all. This is the closest to a stealth/guerrilla strategy that the Liberation Army possess. Their greatest invention is the Cerberus Satellite Cannon and Defense Platform: a self-sufficient space station armed with a tier of three orbital laser cannons that was built for the purpose of weaponizing space itself. General Amelia personally leads the US Experimental Forces from inside her own customized Mastodon, alongside with a subordinate, possibly an ex-official with the R&D division of the United States Military, only known as 'Alexis Alexander'. The US Liberation Army has been more or less often referred to as this subfaction, as the entire organization leans toward the concept of experimental warfare.

US Marine Corps: Another sub-faction of the Liberation Army; the Marine Corps are what would have been - General Amelia did not command the Liberation Army like it was her personal sledgehammer. Consisting of highly organized and disciplined soldiers, they respect the late Grand General's wishes without fault and has been actively seeking military contractors outside of their employer's usual shenanigans. They are the closest thing to the Regular Army (and to some degree, the Ikari Warriors Mercenaries) to be considered allies, though because of General Amelia's unrelenting dominance over them, their cooperation is fragile at best. The Marine Corps are a counterpart of the Peregrine Falcons, though with less suicidal tendencies or the use of prisoners on death row. They strike first at the frontlines, dealing extraordinary amounts of damage before falling back, hopefully in one piece; rarely would they leave a battle with an entire team intact, let alone unscathed. Because of their subtle alliance with the Regular Army, the Liberation Army sometimes question as to why the Marine Corps are able to acquire some weaponry of Regular Army origin. Though they lie to their officials that they gain said weaponry from the Regular Army via theft, it did not help the relationship further when (at times) the Marine Corps have to go against the Regular Army on the orders of General Amelia. Shaky alliances indeed...

*Do note that the US Marine Corps is an entirely different faction from the US Marines, as the former is from MegaAuthor's universe. The US Marines do not formally exist anymore in the new timeline.

Blackwatch: In official terms, Blackwatch does not exist - it is a black operations unit that is given free reign when it comes to dealing with 'unconventional' invaders. The organization has access to vast stockpiles of military weaponry that usually originate from the USEF, in addition to controlling the most refined information control technologies, the latter being vital to preserving the ignorance of the American public. Their unethical operations remains a well-kept secret, even to the wide information gathering like the SPARROWS or CFA. Furthermore, they have full authority over all branches of the American military and local police forces when it comes to intrusive warfare - they can request for any kind of information and any amount of military forces to serve under their command, and will not hesitate to execute those in charge in order to seize control of the operation. Each member of Blackwatch is overwhelmingly dedicated to his/her goals and fully believes that killing any whom they perceive as the enemy of the state justifies the means, no matter how distasteful they are. As such, Blackwatch soldiers will execute innocent humans without hesitation, use area of effect weapons in urban areas and deploy heavy armor and gunships in crowded areas just to destroy a single target. They will also not hesitate to firebomb entire city blocks just to suppress the invasion, regardless of other military and civilian presence. Some members have even been noted as possessing a cruel and sadistic glee in these controversial operations. Such an approach earns them the ire of any jointly deployed military forces, who usually consider them gung-ho, bloodthirsty psychopaths, and Neo-Nazis. They are lead by the unscrupulous Lieutenant General Peter Randall, noted to be one of the ruthless military leaders in existence. This mad leader will do anything to ensure the safety of America - even if it means dropping a nuke to cancel out any intrusive force on American soil, or using an Odin Satellite Cannon to eradicate an entire beachhead of hostile landing forces.

Blackwatch's existence was all but an enigma until the Soviet Psychic Corps launched a diversion attack on America from Mexico using 'persuaded' Communist forces there in order to drag the United States Experimental Forces into war, which eventually invoked the wrathful attention of this clandestine military unit.


CABAL's Cybernetic Federation Army

Amadeus's ultimate creation was not his contingent of Proto-Soldiers that guarded his inner sanctum of his headquarters, the White Baby Plague, or his dreaded mixture of biological, chemical, or nuclear weaponry. None of his inventions could even be remotely compared to the pinnacle of his scientific research into artificial intelligence technology: the Computer Assisted Biologically Augmented Lifeform. Codenamed CABAL for short, the diabolical-minded AI would act as an advanced computerized intelligence unit for not just frontline troops of the Amadeus Syndicate and the Rebellion Army, but also as a supreme commander for all Cyborg soldiers that served the mastermind of the military enterprise. However, the day for the machines to make their debut never came as the SV-001 Commando Team raided the headquarters, assassinated Amadeus (at least that was the initial case), and destroyed all his assets before bringing a closure to the White Baby Crisis and the fourth war for good.

Somewhere within the long-forgotten bunkers of the Black Forest of Germany was where Amadeus had backed up his master plan before he unleashed the White Baby Plague across the planet: an entire underground fortress that housed the core of CABAL. Hooked up with the minds of countless Rebellion Army and ex-Wehrmacht commanders in stasis, these dormant and long-deceased human beings would have all their conscience (or what was left in it) brought together in a titanic matrix. Acting as a hive mind, the AI had the intellect of an entire nation's best military commanders; Amadeus had planned to use this as his decisive trump card to crush the Regular Army and the world once and for all. Having survived the events of the fourth war, Amadeus retreated to his personal bunker after the Regular Army destroyed the Black Forest compound in the mission codenamed 'Omens of the Future War' and prepared his ultimate stand against his adversaries using two subjects to tip the scales in his favor: Psionic Commando Noriko Kasamoto and Bioroid Commando Bella Heart. As CABAL had countless cores across the planet, his defeat in Germany did not shut him down for good.

Even after Amadeus was shot dead in cold blood by Matthew Rossi, Nathalie Germi, and L-X8, CABAL proceeded to unleash his entire arsenal of Cyborg Prototypes, Assassins, Reapers, and Commandos against the next-generation SV-001 Commandos, including the borderline divine Cyborg Commando known as John Kane. The three soldiers and their accompanying attack force successfully rescued Noriko and Bella, leveled the base, and forced John Kane into retreat - but all of them knew that this was not the last time that they would have to take a stand against CABAL's ultimate warrior.

In spite of the loss of his former master and a good portion of his military, CABAL's war machine marches on as an unstoppable juggernaut, striking fear in all of those that deny an age where machines dominate the planet - and beyond into other universes. As long as a fragment of his programming continues to exist, his dream of eradicating the enemies of his creator will be eventually carried out, even if it means fighting to the last Cyborg Commando. The AI's true intentions are all but a mystery, but it likely has something to do with world domination and using the conquered resources to build the ultimate Regular Army weapon, the Chronosphere.

CABAL's Cybernetic Federation Army relies heavily on cybernetically modified soldiers for battle. Although with cloning technology either stolen or granted to by the Future Rebellion Army, he does not hesitate to integrate cloned troops, referred to as Bioroids, into their military arsenal. As their Cyborgs are often far on par with the standard main battle tank in terms of durability and raw firepower, they have no use for mass deployment of wheeled and tread-driven vehicles. Instead, they prefer a variety of mechanized units for specialized roles, mostly in the form of arachnid-like walkers such as the horrific and aptly-named Cyborg Harvester and the Cyborg Decimator, the latter being a walking fortress of extinction.

In spite of his focus on cybernetics and overwhelming firepower via heavy weaponry, CABAL has been able to unlock the secrets behind psionic weaponry and often fields his Cyborg Commando operatives with specially-modified Mental Wave Generators to terrorize and manipulate enemy forces. The CFA's existence in the new timeline is limited due to continued interference from the USEF and the standard Rebellion Army (who now regards them as an enemy), even though they have all but won the previous war in the old timeline.

CFA Shock Corps: The main structure of CABAL's cybernetic army consists of all the ground troops with the exception of the elite Cyborg Assassins and Commandos, for they belong in an entirely different unit. Their basic foot soldiers consist of the Cyborg Prototype and various cloned humans, while machines that have proven themselves in the field will be granted the privilege of charging into battle as Cyborg Reapers or Cyclops Guardians. They are often led into battle by a high-ranking cloned Future Rebellion Army Commando/Elite Cadre or a Cyborg Commando that was specifically built for shock-and-destroy tactics. Because the CFA's military infrastructure only has to focus on the mass production of Cyborgs and their supporting units, their numbers are immense - should one fall, ten more would be ready to take the deceased/destroyed combatant's place in a matter of seconds.

CFA Mechanized Division: CABAL's myriad of war machines such as the Cyclops Guardian, Banshee Multirole Fighter, Cyborg Harvester, and Cyborg Decimator serve a distinctive branch of his military dubbed under this category. When overwhelming assaults are necessary against enemy positions that are just far too well-defended for even the Shock Corps and Commando Sect to break through, the Mechanized Division is called upon to rain devastation on the defenders. To make up for the lack of heavy weaponry (as Amadeus placed more emphasis designing cybernetic soldiers as opposed to titanic war machines), CABAL often uses vehicles used by the former adversaries of the Regular Army to fill this gap, including a few of their high-tech vehicles such as the Dragon Nosuke and Metal Rear. In order to ensure tactical flawlessness, they are mostly AI-controlled to rule out all degrees of error that a human pilot would make.

CFA Commando Sect: The crown jewel of the insane AI's military is right here - a specialized force of the best Cyborg Assassins and Commandos ever manufactured that are programmed to serve their voice of guidance until their energy cores falter and shut down. Assignments that this unit have to carry out are often high-risk where failure is absolutely unacceptable, such as assassination of key leaders, destruction of highly strategic and tactical value, and space/time travel to another universe and/or point in time. Two notable members of this highly elite sect are John Kane and L-X8, a highly advanced Cyborg Commando that can destroy entire timelines and universes if necessary, and a Cyborg Assassin that was later captured and reprogrammed by the Regular Army. This is possibly the only unit of CABAL's forces that utilize highly advanced tactics to carry out their duties compared to the brute force and rather straightforward approaches that the Shock Corps and Mechanized Division follow.

L-X8: A Cyborg Assassin later turned Commando, he was one of CABAL's finest cybernetic soldiers and a field commander until his capture at the hands of the Regular Army. He now leads the SV-001 Commando Team as the experimental weaponry expert and is the one responsible for the heavy lifting of the unit. Although he appears to be a normal human at first glance, he is built and equipped with some of the best hardware and upgrades ever invented by man and machine; this allows him to easily go claw-to-claw against the toughest enemies of the future battlefield. A full background regarding him is available in the Classified Characters chapter.

John Kane: CABAL's ultimate Cyborg Commando and an entity that has the capability to raze the entire planet to the ground by himself if he wanted to. No information is available on him, aside from the fact that he is constantly seeking the destruction of turncoat Cyborg Assassin L-X8 and a Future Rebellion Army Cyborg Commando only known as Victor.


Kanegawa Military Industries (Kanji: 金川軍事工業)

Japan's post-World War II doctrines and policies have been strict to say the least. Upon its surrender on September 2 of the year 1945, sanctions such as the dissolution of its military (the general negative public opinion of the Imperial Japanese Military had something to do with it too) and indefinite occupation by its former enemies became the norm for Japanese society. Most of these policies implemented on the country would eventually do more good than harm, as it allowed for the devastated country to rebuild itself into an economic power, reestablish itself as a modern society, and begin a long term of close cooperation and partnership with the United States in the face of potential Communist superpowers such as Russia and China. All of this would culminate it into becoming one of the countries that became the major leading member of the Pacific Front Defense Alliance.

Most of the country's defense contractors found themselves lagging behind severely in terms of weapons technology; this is primarily because that military science was not something they emphasized on in the post-war years. As they were also not allowed to export their products to a foreign customer due to their doctrine and post-WWII restrictions imposed upon them, opportunities for profit was all but a fleeting dream. Nevertheless, the rise of new potentially hostile powers (ISIS in particular after their conquering of Iraq) and the political instability of the United States prompted them to reconsider their options. After several partnerships with American defense contractors were secured, Japan's premier and most advanced military hardware manufacturer, and possibly one of the largest zaibatsu (Japanese for financial clique) - Kanegawa Military Industries - was born. Kanegawa literally means 'gold river' in Japanese.

Based in the city of Narita of the Chiba prefecture in Japan along with a science headquarters/research and development branch located in South Korea's capital city Seoul, Kanegawa Military Industries is the premier military contractor, supplier, and developer of weaponry to the Regular Army and is the second largest supplier to the Japan Self-Defense Forces next to Mitsubishi. This corporation places important focus on mechanized and robotic technologies, which has resulted in the development of the Slug Gunner, Armored Assault Powersuit, Slug Armor, and the like. Aside from supplying the Regular Army with much-needed hardware for their battle against the Rebellion Army and their associates, they are also the primary company that arms the JSDF (Japan Self-Defense Force) with the latest creations straight from their laboratories. Their products have been extremely successful both domestically and internationally - despite having the 'Military' designation in their title, KMI also produces a variety of consumer goods for the civilian market such as foodstuffs and beverages, electronic devices such as computers and smartphones, cars, and pharmaceutical products.

As a company with modestly respectful business ethics, they deeply forbid the notion of selling their military hardware to established criminal and terrorist organizations, nor do they appreciate their customers doing the same with their products. KMI has branch offices in many parts of the world as a way of extending their business opportunities around the globe. Given their wealthy and established position, they have a variety of business rivals and enemies; the Amadeus Syndicate and Ptolemaic Army are just two of them. To counteract this, the company employs its own soldiers-for-hire, though they are mostly part-time military and police personnel in contrast to a full-time hired gun with an attitude problem and an itchy trigger finger. When the fighting gets too rough, the Regular Army often sends its own soldiers to protect the company's assets, such as their HQ and the Future Tank X-0 development labs in the mountains of Kagoshima.

Their finest products consist of the Hoplite Armor, Experimental Beam Rifle, Rattlesnake Pulse Rifle, and the Future Tank X-0. In conjunction with SteinsTech, they have also made usage of nanotechnology to create specialized powered exoskeletons in order to replace aging models of body armor. All of its assets have proven to be pivotal in the success of the Regular Army winning multiple battles against the forces of CABAL and the Future Rebellion Army alike, and this tradition continues in the new timeline.

As Kanegawa Military Industries technically follows traditional Japanese business ethics, they forbid their products from being sold to foreign customers, making their line of advanced military products exclusive to their home country and the Regular Army's allies that are based in Japan and its home islands. Its soldiers and personnel are forbidden from offering themselves as mercenaries - if any of its personnel are caught offering their services in this manner, they will receive an instant dishonorable discharge and a permanent record that may result in them being unable of finding a career in this field ever again... at least through legal means. The only occasions where KMI soldiers are allowed to enter a battle is when the United Nations, Regular Army, or the Japanese Prime Minister himself grant them the right to deploy their armed forces on foreign soil.

The corporation is arguably one of the most powerful organizations in Japan, making up approximately eight percent of the country's Gross Domestic Product and providing employment for approximately 360,000 employees in Japan alone - overseas, about 25,000 personnel work for the company in both combat and noncombat roles.

It is later shown that Kanegawa Military Industries' advanced weaponry development branch was established long before the First Rebellion War even began. Their purpose was to act as a major supplier and trainer for an elite force later known as the Regular Army Future Forces - it was their appearance on the battlefield in the Third Rebellion War through the Future Tank X-0 that made them known to the world.

Kanegawa Military Industries Security Personnel: Fearing the prospect of attacked by its business rivals and conventional enemies alike, the company has taken the liberty to hire its own security forces in the event that its assets come under direct attack. Unlike the stereotypical guns for hire, KMI Security Soldiers-for-hire are required to undergo multiple background checks and examinations before they are employed by the company. This is to ensure that the company maintains a positive image and does not simply hire individuals with an insatiable killer instinct. KMI Security Personnel are extremely proficient in their duties since their employers take great care of them; they are supplied with the finest weapons and equipment that the company has to offer, while generous paychecks and compensations keep their morale at an all-time high. Soldiers of the corporation are known to be frighteningly devoted to their superiors and will not tolerate intruders with violent or criminal intentions in mind.

Kanegawa Military Industries Mechanized Forces: Realizing that the company was a viable target by hostile paramilitary organizations ever since it came under direct attack from the Ptolemaic Army, the top brass and executives of KMI decided to incorporate a specialized military unit to deter future threats. Although KMI's Security Personnel are more or less glorified security guards that only see action should their positions be subjected to enemy fire, they did not have the adequate countermeasures to defend against a full-scale assault - which was the case when the Ptolemaic Army stormed their bases and facilities with something more than just fanatical combatants driven by an unknown source of zeal. Incorporating soldiers with Akatsuki Armored Assault Powersuit units while supported with Future Tank X-0s and other advanced combat vehicles such as the versatile V-64 ORCA Assault Craft and the legendary Pteranodon Aerial Fortress, these highly-trained and disciplined soldiers are prepared to repel any incursions that may be launched against the company. Because of traditional Japanese doctrines, KMI soldiers cannot be used as mercenaries for any sort of foreign customer and/or power.

Kanegawa Military Industries Adept Division: Upon being able to study L-X8's (codenamed Shepherd) general makeup and construction during a maintenance and repair procedure, the top minds of the company unveiled a secret project designed to supplement the Regular Army's faltering troop numbers: the Adept Program. Being almost identical clones to the turncoat CABAL Cyborg Commando in physical makeup, the Adepts are a force of primarily cybernetic and partly organic beings that have the potential to easily surpass a human in terms of combat prowess. Being the original creators of the synthetic humans, KMI personally fields a force of Adepts in order to protect its company's assets. Keeping in sync with traditional Japanese business customs and ethics, Adepts cannot be employed by foreign powers and thus exclusively serve the JSDF and the corporation itself - though there are exceptions to this rule, as certain members of the Regular Army have access to them. KMI hopes to change this around should the war ever be won, by supplying Adepts to the world market as guardians and protectors - though this, in return, has raised countless questions dealing with ethics in general. As Adepts are produced in rather limited numbers and are prototypical in nature for the time being, they are rarely deployed and are reserved for only the most important missions - they are also hard-coded to ensure they cannot desert the company and find employment with a foreign power. For more information, refer to the 'Adept' category in the previous chapter.


Rebellion Army Paranormal Division

The discovery of a deeper secret regarding the Rebellion Army unraveled a rather intricate and sinister plot that focused on more than just simply a new world order and the annihilation of the Regular Army. During the interwar years between the first conflict and second operation against the Rebellion Army, a special faction of General Morden's personal military known as the Paranormal Division waged their own conflict against the Regular Army using unthinkable means of warfare. Led by an unscrupulous Rebellion Army commander known as Admiral Greyfield, the Paranormal Division was entrusted to exercise merciless brutality and violate the Geneva Contraventions in every manner possible - this is done so via using the powers of the occult and chemical warfare to rain devastation on all those who dared to oppose either them or Morden's ambitions.

Though their primary military structure remains mostly unchanged in regards to the units they fielded, it was their ruthlessness in warfare that made them one of the more devastating factions that the world has ever seen in the history of warfare. With the usage of terror tactics, threats of intimidation, and their wide deployment of chemical weaponry, Admiral Greyfield was able to overrun most of Western Europe and forced the Regular Army and the respective countries' soldiers to either retreat or surrender in the wake of the initial assaults. However, it was soon revealed that their ultimate plan was to deploy a gateway generator to allow the arrival of hellish beasts from another realm. An initial and desperate United States Marines counterattack failed - only the swift intervention of Major Flynn Taggart and Corporal Leon Chan prevented it from happening on a global scale.

The gateway project and all of its related research were confiscated and destroyed, though there have been traces that some of it have been salvaged by unknown factions for possibly malicious purposes.

There has been no answer as to why the Paranormal Division wanted to bring literal Hell to Earth, but it is likely that they wished to use the demonic monstrosities to aid the Rebellion Army in winning the war - similar to how Heinrich Himmler, a highly trusted aide of Adolf Hitler and an official that had a circle of occultism around him, believed in the utilization of supernatural forces to crush the Allies and bring Nazi Germany victorious from the war. Given the rather small size of the organization, their operations were only limited to Europe during their time of activeness. After their fall in the interlude years after the first war, not much has been heard about them ever since, but it would be a foolish choice to assume that they have ceased existing in our world for good...

Hans Grosse: An authoritative and vicious Paranormal Division officer that acts as an enforcer and shock troop commander for the organization. Wielding two heavy miniguns and sporting reverse-engineered Titanium Combat Armor, his borderline superhuman endurance allows him to endure enough punishment to kill a normal human many times over. He was responsible for safeguarding the captured SV-001 Super Vehicle factory in the city of Stuttgart prior to his death.

Otto Giftmacher: A Paranormal Division researcher that oversaw the security of the newly-constructed nuclear power plant in Munich. Even though his combat skills are mediocre in contrast to most of the elite sect, he is still a formidable opponent due to the heavy body armor he wears, combined with his increased resistance to injuries (possibly due to genetic modifications performed on himself, similar to other elite members of the Paranormal Division). His primary weapon is a stolen UAC Model-1993 Rocket Launcher - defeating him will allow the Marines to field the prototypical rocket launcher for all subsequent battles.

Dr. Schabbs: The Paranormal Division's mad scientist that was responsible for the creation of the chemical weaponry supplied to the organization. With his primary research facility and missile launch sites in Luxembourg, a toxin attack was all but imminent until his unexpected death at the hands of the Marines that assaulted his facility and supporting war factories. Utilizing a customized G36 assault rifle that uses toxic-coated bullets, he is able to strip the flesh and morale from enemy forces with his diabolical miscreations.

General Fettgesicht: A high-ranking General in the Rebellion Army and Paranormal Division, this overweight commander was responsible for overseeing the operations in mainland Europe while Admiral Greyfield was off in London during the final stages of the conflict. With his headquarters based in Berne, Switzerland, this megalomaniac had awaited the Marines' arrival before relishing the moment of shredding them to pieces with his M134 minigun and UAC Model-1993 Rocket Launcher. Much to his superior's dismay, the opposite occurred and the Rebellion Army lost most of their grip on the continent.

Übermutant: A four-armed monstrosity assigned as the guard of the Paranormal Division's air base and missile launch facilities in Glasgow, Scotland. Its origins are uncertain, but captured research papers and journals state that this terrifying organism is the result of the occult sect's works combined with Dr. Schabbs' demented knowledge of reanimating fallen corpses. With his hands transformed into razor-sharp blades styled after meat cleavers and a chaingun grafted into his chest, Dr. Schabbs' ultimate product is theoretically the most powerful zombie to have ever walked the Earth.

Death Knight: Codename for one of the earliest applications of military cybernetics, the Death Knight, as his name implies, is one of the most feared Rebellion Army soldiers ever encountered to date - even more so than Allen O'Neil. As an abnormally large-sized human being hoisted into a prototypical suit of powered armor, he can take approximately four times more damage than the aforementioned Rebellion Army Commando. To deal with those who are imprudent enough to start a fight with him, he is armed with a pair of homing missile launchers and two 30mm Vulcan Miniguns. His primary assignment is to protect the leaders of his organization from any sort of danger; one will have to take this living tank down if they are to put an end to the Paranormal Division's insidious activities. Though his origins are uncertain, it is possible that he was the result of the organization's research into black magic combined with cybernetics that gave birth to this brutal warrior of the Rebellion Army.

Admiral Greyfield: Supreme commander of the Paranormal Division. Refer to the Classified Characters section for more information regarding this character.


EXALT

The Ptolemaic Army was not the only organization that harbored anti-government sentiments on their minds after the Amadeus Syndicate met their supposed demise. During the crisis when a hard disk containing vital design schematics for the SV-001 Super Vehicle tanks were stolen, another faction that identified themselves only as EXALT emerged from the shadows of the fourth war and declared their hostility against the world.

Very little information is available in regards to EXALT (even with all the intelligence collected from their databases during the course of the conflict), as they are an organization with no functioning leader or true base of operations. However, their focus seems to be targeting the Regular Army's financial backers and suppliers, and their activities revolve around sabotaging funding for the UN-backed military force, stealing hardware for themselves, and engaging in various types of guerrilla warfare. As the United States was the largest supporter for the Regular Army, EXALT's operations were primarily focused in the US during their active years prior to their elimination.

One of the biggest impediments of piecing the puzzle together in regards to how their syndicate functions is the way they communicate with each other. They 'speak' in incomprehensible chatter over their frequencies and attempting to capture an agent have all but failed, as they instantly commit suicide with their sidearms prior to being taken prisoner. This only further reinforces the fanatical nature of their agents.

EXALT's operatives field both bullet-based and laser-based weaponry, and their soldiers are equally zealous and devoted to their employers - they will fight to their deaths even in the face of unimaginable odds. Some of their troops have even undergone genetic treatment that grant them attributes such as reinforced skin, increased adrenaline, and rapid cellular regeneration. Their technology consists of stolen Rebellion Army and United States Army assets, and given the vast wealth of resources, possess a fully functional spaceport facility on Midway Island.

Interestingly enough, there are almost no female operatives in the paramilitary unit. In addition, even though most of their resources are acquired from the US, most of their firearms (with the exception of their lasers) are of a German origin - in particular, from the German firearms company Heckler & Koch.

EXALT Agent: The basic soldier of the organization, they wield assault rifles similar to the HK G36 and a set of fragmentation grenades.

EXALT Heavy Trooper: An agent trained in the operation of heavy weaponry, they utilize HK21 general purpose machine guns to either shred or suppress enemies. Against armored targets, they will fire M72 LAW rocket launchers against them.

EXALT Sniper: The organization's premier sharpshooter for assassinations, these marksmen wield HK PSG-1 sniper rifles to silently and swiftly terminate their quarries with alarming ease.

EXALT Medic: A specialist whose sole purpose is to ensure the well-being of their fellow operatives, they are seen providing medical support on the frontlines and in the rear for wounded EXALT agents. They are not armed (though keeping them alive is dangerous, as they will constantly heal the soldiers that accompany them), and killing them will yield a Medical Kit.

EXALT Gene Soldier: An elite soldier that has undergone genetic modifications to improve their performance in their battle against the UNSOC agents. Three known types are known to exist: Reinforced Skin, Adrenaline Surge, and Rapid Cellular Regeneration. Reinforced Skin allows the affected combatant in question to take more hits than usual before dying, Adrenaline Surge provides benefits for increased firing, movement, and reaction speed, while Rapid Cellular Regeneration grants the ability to survive direct attacks from non-explosive weapons. Equipped with a myriad of laser weaponry that allows them to tackle various threats, they should not be taken lightly under any situations.

Modified AH-64 Apache Attack Helicopter: Presumably stolen from the US Military, this attack gunship was heavily retrofitted with laser weapons and advanced targeting systems, and was better protected than its stock counterpart. It was seen operating from the rooftop of the John Hancock Tower in Chicago before it was promptly destroyed by UNSOC operatives.

Herr Faust: German for 'Mr. Fist', this outdated and unconventional-looking war mech was deployed against the attacking UNSOC operatives as the latter were making their approach towards their space launch platforms on Midway Island. Equipped with a pair of 30mm Vulcan Cannons, two shoulder-mounted missile launchers, and a pile bunker, this machine is anything but primitive when it comes to brute force and durability. There are rumors that this mechanized platform was built on the foundations of stolen Mechanized Exoskeleton Cybersuit and Slug Gunner designs.

Cerberus Satellite Cannon and Defense Platform: Stolen from the US Experimental Forces and utilized in their last stand against the world. For more information, refer to the 'Classified Vehicles' section.


Future Rebellion Army

The Future Rebellion Army, or the FRA as every leading nation prefers to coin them as, is an enigma in general. We do not know where they originated from, their purposes, their objectives, or their master plans. We are aware that the FRA is led by a successor to the late General Donald Morden, but his/her/their identity remains unknown. They do not have a primary base of operations so to speak of, since they are content to simple tear through the rift of time and space (aka Portal) to pour their invasion forces into said realm. When they do set up a forward operating base in their targeted world, anything short of nuclear bombardment or overwhelming orbital strikes is necessary to exterminate them, provided that their advanced shielding technologies are inactive. We do know for a fact that they intend to destroy the Regular Army and all of its available allies that are associated with the organization. The futuristic invaders do not seem to possess Martian forces in their army but after seeing them in action, one must question if they really need the ugly cute critters around. It is without question that the FRA will aid the present day Rebellion Army in terms of technology, resources, material, and manpower, though whether it has something to do with the loyalty of the late General Morden is still hotly debated.

The FRA follows the same military doctrine as the contemporary Rebellion Army to a fault; overwhelming battalions of infantry, companies of armored vehicles, a reasonably-sized air force, and a single monstrous weapon platform categorized as a Steel Beast by our field operatives. The FRA, from experience garnered by our best commandos, are just as easily fragile as the modern-day Rebellion Army. There is one problem, though: their numbers. While the Rebellion Army has been reduced to nothing more than a scattered organization after the events at Garbage Island (and later wiped out completely during their last stand in Cuba against the Chronosphere), the FRA then gave the term 'infantry rush' an entirely new definition. The Regular Army and the soldiers they employ from other organizations are eager to fight their foe with their squads of highly trained combatants - heck, a good number of their high ranking field commandos are literal one-soldier armies, but the FRA countered that logic by deploying waves upon waves of cloned soldiers into the fray, and every so often, our commandos have two options: retreat or die trying to hold the line against a tsunami of angry and zealous organic killing machines. The FRA believe that quantity will triumph over quality - to the horror of Regular Army commanders, they have learned that is the depressing truth. Things have only gotten worse when the FRA Steel Beasts, despite the fact they are similar to the ones that General Morden fielded in past wars, are actually deadlier than anything we've encountered.

Perhaps the most frightening thing about the FRA is their Cybernetic Corp. If one were to be attached to any attacking force, it will not end well for the opposition in any manner. Cybernetic Corps are far and few in between, but should one ever show up on the field of battle, any defending faction will simply flee while shouting "Game Over man! Game Over!". Even the best Regular Army field commandos are hesitant to tackle such a dangerous foe; as an anonymous special operations soldier quoted once, they "would rather go fight the Plutonians wearing nothing but the boots on their feet". Matthew Rossi says so otherwise, as the destructive delinquent savors the thought of tearing up their forces with his arsenal of heavy weapons.

The FRA is not divided up by any sub-factions, or more specifically, a sect or caste among their ranks. Even their Cybernetic Corp, which is widely believed to be a sub-faction in its own right, is actually one of the major components of the organization primarily consisting of machine troops that are not unlike the ones that serve CABAL. It is speculated that the FRA is also engaging in multiple conflicts from another alternate universe other than our own, but the identities of their adversaries, once again, remains a mystery. Even though the Rebellion Army can barely muster up a force yet can endure for at least a year of warfare, the FRA can last for a decade...and they are also fighting on another front, and possibly an even stronger army as well? The future as we know it is a dark and grim world where humanity's survival is a rather weak prospect.

They are also openly hostile to CABAL's Cybernetic Federation Army, an equally powerful faction with immeasurable military might and resources - even though both sides employ bionic soldiers and have a common goal: utter decimation of the Regular Army and the free world.

With the advent of the Demonic Forces of Hell and the rise of the United States Experimental Forces, the Future Rebellion Army has revamped its doctrine of infantry - while they still primarily rely on fragile clones, they have supplemented their forces with specialized heavy infantry to retain an edge against the three dominant superpowers of the new timeline: The United States Experimental Forces, Russia, and China. Although their presence in the new timeline is minimal at best, the Regular Army are well aware that they still exist and will continue to regard them as a serious threat.

*This information was originally meant to be only shared with either Colonel Shepherd/L-X8 and Supreme General Marco Rossi. However, due to the danger of another intelligence failure and the dire situation that the Future Forces is in (not to mention the reemergence of the FRA in the new timeline), this restriction is finally being lifted.

The Bulwark Front: Information regarding the Bulwark Front subfaction of the Future Rebellion Army has been declared a myth among the High Command of the Regular Army that have garnered countless years of experience fighting against the Future Rebellion Army, and yet this subfaction exists outside of our own intelligence gathering capability. What we know of this subfaction is that they are responsible for manufacturing the Steel Beasts in insurmountable amounts, and (if this really is the case) are used as frequently as our conventional main battle tanks. However, the Bulwark Front was rarely encountered (if at all) because they have other uses elsewhere - perhaps it has something to do with that 'unknown threat' that the Demonic Forces of Hell and the Soviet Psychic Corps keep bringing up in their lores and enigmatic theories. We do know that they are responsible for the dreaded Steel Beast battalions which have been heavily modified and being liberally used by their normal counterpart (Rebellion Army). Their representative Cyborg Commando officer, Brutus, is one of many commanding figures in charge of manufacturing these cataclysmic machines of war.

The Walkers: When Elite Bioroids were first known and encountered by our troops, they were soon represented to be the greatest supersoldiers born for war. But when the Future Rebellion Army realized that a few of these Elite Bioroids defected from their organization either by their own instincts or from exposure to kindness from their enemies, The Walkers are deployed to clean up the mess. This subfaction is the bane to all Bioroids in existence, as these soldiers are tasked to fight rebellious Bioroids on a whim. They consist of seven combatants; their identities are shrouded in mystery and each and every one of them are the greatest heroes in the Future Rebellion Army's own timeline, thus they are likely the 'hero units' of the FRA. Their loyalties are without and they will do anything and everything to secure their objective by any means necessary. They are entrusted with three tasks: to secure a place for the Future Rebellion Army's permanent arrival in a new universe, manage task forces in the toughest missions imaginable, and to deal with any rebellious Traitor Elites. They are beatable, but not for long - for the Walkers are known to be immortal, similar to the Valkyria. They can be stopped, but death is something that they will never accept as a reality. Bella Heart knew of the Walkers for years, and she has been ready for their arrival to 'collect' her - even if it means having to face all seven of them by herself.

As the Walkers are constantly targeting the one being he shares a kinship with, Shepherd has been covertly preparing for his eventual showdown with these elites for several decades - for he and Bella both share a past of enslavement and strife, which inspired him to fight against those who wish to rob the free will of his protegee.

Bella Heart: An Elite Bioroid employed by the Future Rebellion Army as a biologically-augmented tactical AI for FRA Cyborgs and cloned soldiers. After her rescue by L-X8, she joined the Regular Army as one of their best snipers, field strategists, and anti-Cyborg units. It is rumored that she was designed from the remnants of Amadeus's biological science papers. More information regarding her can be found in the 'Classified Characters' section.

Victor: Codename for a Cyborg Commando that serves the organization as a field commander and leading invader when it comes to conquering a different realm. As our encounters with him are rare and few survive running into this monstrosity, there is no information available regarding this killing machine. It is known that he wishes to eliminate the only obstacles standing between him and Earth: CABAL and his eternal rival, John Kane.


Demonic Forces of Hell

While the Martians and eventually the Plutonians were the first pieces of evidence that humankind was not the only intelligent (and hostile) species in the universe, a series of events that took place several months before the First Rebellion War were also notable for further supporting this notion. The Union Aerospace Corporation, an industrial-technological conglomerate based in the United States, had been researching the concepts of teleportation and interdimensional travel for several years on not just Earth, but some of its off-world colonies such as the moon and Mars itself. However, it became clear that the UAC had received a lot more than they bargained for - once they were able to successfully deploy these methods of faster-than-light travel, it had inadvertently attracted fiendish monstrosities from a dimension that, as far as the human race is aware of, is beyond the limits of our own universe. Because of the few space probes sent into this infernal realm and the personal experiences of a prominent United States Marine that had the misfortune of actually traveling there by either pure luck or just fate being cruel to him - Major Flynn 'Mack' Taggart - this world of fiery brimstone is known as Hell, a place of existence for the damned and sinful. However, we are unsure if bad souls are actually sent there once they pass on, but if the Major's words are as truthful as it seems, this is truly the Hell that has been represented in religious texts throughout humanity's history. How humanity met them beforehand is the real question that has yet to be answered.

The UAC wasn't the only one that (accidentally) unleashed the fiery inhabitants of the pit into our universe. The Rebellion Army's Paranormal Division, given with their obsession with the occult and satanic beliefs, had somehow managed to summon them to the Earth shortly after the end of the First Rebellion War with a series of satanic rituals combined with their dark technologies. Much to the shock of human leaders around the world, they were even able to exert some degree of control over the ravenous beasts. Only the quick thinking of Major Flynn 'Mack' Taggart and his student, Leon Chi-Ming Chan, halted the demonic invasion by slaughtering hundreds of the aliens and destroying the primary dimensional gate that they were pouring in from. Humanity had hoped that this would be the last time they would ever have to deal with the Forces of Hell, though this would eventually prove to be a fantasy at best.

In the wake of the demonic invasion of London, England during that event, the brightest minds of humanity decided that there must be a counter to the dimensional portals that the invaders used to funnel their armies through. The Dimensional Gateway Accelerator, a device designed to counter the influx of the wormholes by remotely closing them at a distance, soon saw development and while they were successful in their tasks, there was a fatal flaw about them that the majority of scientists could not solve - the massive energy signatures generated from the devices attracted demons, for they were somehow drawn to them - whether this is just natural instinct or a defensive countermeasure to protect their portals is open to debate. Due to repeated incursions on their part, the SV-001 Commandos (especially the United States Marines in particular) have fought them on multiple occasions, thwarting countless insurgencies initiated by them in the darkest corners of the world. Some combat theaters that they have engaged them include the Amazonian Jungles of Brazil and the Baikonur Cosmodrome in Kazakhstan.

Later studies reveal that these hellish warmongers have been around for long as history has existed. The Valkyrias, an ancient civilization of highly-advanced humans with psionic powers and mastery over them, engaged in a thousand-year long war with them long before humanity established itself into civilized powers. The onslaught of the demons proved to be too much even for the caste of ancient psionics, and a final plan was eventually devised using their greatest knowledge of magic, technology, and the souls of both fallen and living Valkyria to bring forth a weapon that would end the war once and for all: the Spear of the Valkyria. With this in their hands, a nameless hero singlehandedly destroyed the invaders and erased all traces of their existence on Earth as we knew it. Ever since the spear itself was recovered, it has become the forefront weapon against them, for the demons exhibit varying displays of fear whenever they sense its presence. The very first Valkyria, a priestess that is almost as old as the Earth itself, is rumored to have first encountered the demonic forces during the mass extinction event that wiped out the dinosaurs.

The Demonic Forces of Hell is divided into several hierarchies - the lowliest of their forces include former humans transformed into zombies, typical cannon fodder usually involve the minuscule Imps and dimwitted Demons, while specialized combat units, such as their wicked Arch-Vile priests and mechanized Arachnotrons form the true manifestations of their fighting capabilities. Their elite units, the Hell Knights and Barons of Hell, are some of the most formidable enemies that our armies have ever faced. Though their technology is still poorly understood, it is evident that they rely on a mixture of magic, dark matter, and technology (stolen from other races or otherwise) to fuel their ravenous war machine. Their strategy is similar to what we've seen throughout the years - like the Rebellion Army, they rely on sheer numbers but with one minor difference: their focus on quality is impeccable. Using their titanic numbers of hellish troops to swarm their enemies like a tidal wave of burning death, they will eagerly crush all opposition that stands between them and total victory. However, they are known to employ more ingenious tactics at times, usually involving cleverly-deployed ambushes and strategic maneuvers to evade incoming gunfire. Their force composition is unknown but considering they can easily go toe-to-claw with the CFA and FRA at the same time and on equal footing, it can be assumed their numbers are immense to say the least.

Their way of life (or death) is still an enigma to us, but it is clear that they are very barbaric and violent in nature, as they will eagerly turn against each other if they get provoked by the same parties - this is often the scenario when demons get caught in a crossfire between each other. There is a hypothesis that they seek to eradicate all intelligent and sentient life, but this is not known for certain. However, evidence of them corrupting the very lands they conquer in their infernal campaigns may support the hypothesis that they are seeking new worlds to inhabit, but this is not certain.

Despite their initial impressions, they are still very vulnerable to human ordnance and will fall with enough explosive firepower and violence. One unique trait that sets the Demonic Forces of Hell different from other enemies is their resistances and weaknesses to certain weapons - bullets work best against the fleshy kind, explosives are preferred against mechanical types, lasers are deadlier against more trivial enemy types and have perfect accuracy, plasma can burn through natural defenses quickly (such as muscle fats and tissues), pulse rounds can destroy armored carapaces and weaken them via internal bleeding, and special weapons (such as the BFG9000 and MAG Cannon) just have an overall devastating effect against them. They also have an inherent weakness against Valkyrian weapons.

Though the Demonic Forces of Hell originate from the realm of the sinful, their main 'headquarters' on Earth is the remains of the British Isles - having opened an active gateway to Hell in the heart of London and several smaller ones across Great Britain sometime after the sixth war (Metal Slug 6), they were able to quickly overrun the entire country in a matter of weeks before converting the island into a habitat of their desire. Should one actually be able to get a good view of the country from the skies above, what remains of the United Kingdom can be seen as ruined human architecture interwoven with demonic bones, blood, flesh, steel, corruption, and death. Pockets of demonic presence have also been reported in the most remote corners of the world such as the Amazonian Jungle, Australian Outback, Rub' al Khali (Empty Quarter), Siberian Tundra, and the Himalayas.

As Flynn 'Mack' Taggart and Leon Chi-Ming Chan have encountered these hellish armies many, many times throughout their career, they are considered to be the forefront experts on demonology and there are few others that know how to deal with them better than the two Marines. Later studies have shown that humanity isn't the only force that the demonic legions are fighting, for they have been trying to combat something much greater for the past few million years. While they appear to be masters of corruption, they are not immune to it - as proven by Admiral Greyfield's manipulation of them in the chain of events codenamed 'Paranormal Equation'.

Former Human: A slain human brought back to life via dark magic and necromancy, they return from the dead with one single thought on their minds: slay all forms of life within their reach and feast on their flesh. They are the workhouse of the demonic forces, as they serve to be useful sentries to deter any humans foolish enough to wander into their presence or just cannon fodder for their more valuable troops. They are usually armed with stolen MP5 Submachine Guns, which they will spray at their quarries rather mindlessly.

Feral Zombie: Not all deceased humans were suitable subjects for zombification via the invaders' necromancy. Those who were affected with a life-threatening disease, possessed genetic defects, or were mentally unstable underwent a series of anomalies during the transformation process and ended up nothing like any of the undead humans that serve their new demonic masters. Given their natures, they were given the classification as a Feral Zombie. Their thought process is limited to finding sources of sustenance, so they will aggressively maul anything - human or demonic in nature - that comes into their range. Because of their reduced mental capacity, they do not carry weapons and rely on their clawed hands and teeth for attacking.

Former Sergeant: Most likely a former police officer or a security guard that met their deaths and were brought back to life, they are almost exactly the same as Former Humans with one major difference: they often wear body armor and are known to wield heavier weapons, mostly in the form of shotguns and assault rifles. They are much better at combat considering they have professional training in their previous lives and are known to display signs of intelligence such as taking cover, performing specialized combat maneuvers, and even throwing grenades at their targets.

Mutant Gunner: A grotesque, grey-skinned humanoid with a submachine gun protruding from its chest, an extra pistol in one of its arms and a combat knife in another, they are likely experimentations done by the demons in order to rectify the weaknesses of the Former Humans. Extremely aggressive and deadly for their speed and sudden bursts of firepower, a Mutant Gunner should never be taken lightly for they can dish out alarming amounts of damage in a short time.

Mutant Berserker: A larger variant of the Mutant Gunner, with one major difference: it only brandishes melee weapons in the form of steel blades growing out of their arms. Charging towards enemy positions with crazed bloodlust, they will rarely flinch when hit as they make their rush towards their victims before mercilessly slicing them apart. To enhance their durability, the demonic invaders have modified their skin structure to be exceptionally tough. Because traditional rapid-fire weapons such as heavy machine guns will not slow down their advances, the only surefire way to kill them and end their fanatical madness for good is with a single round from a high-powered weapon.

Undead Commando: Special Forces personnel that were slain by the demons are resurrected into this terrifying enemy. Undead Commandos are by far the deadliest zombies that our soldiers will ever encounter, for they often carry heavy weaponry into battle, mostly in the forms of M60 Machine Guns and Rocket Launchers. They are also even known to be more cunning than the Former Sergeants and should be priority targets of elimination should they ever start actively hunting our soldiers, which they will do the moment they notice healthy, living humans within their zone of influence. Because of the armor they wear, they can easily weather a direct hit from a grenade with ease.

Fallen Marine: Considering the first responders to a demonic incursion often involved the United States Marines, the organization suffered immeasurable casualties in their battles against the Forces of Hell. This meant that the invaders had plenty of corpses to work with in terms of raising an undead army - perhaps as a sign of mockery to the defenders by turning their deceased men and women against them, Fallen Marines are vastly superior in terms of combat in contrast to other zombies of its series - including the Undead Commando, a force to be reckoned with on its own. They carry high-powered weaponry such as UAC Model-1993 Rocket Launchers and M16 Mk. II Assault Rifles, and their body armor is often preserved even in death. Fortunately, they are rather rare as the USM eventually adapted to the tactics of the demonic forces, allowing them to take less casualties in subsequent showdowns with them.

Zombified Zone Trooper: Soldiers donning experimental power suits were deployed against the Forces of Hell as engagements with them began to occur on a more frequent scale, as human commanders believed that their enhanced equipment would give them an edge against the brutality of the demons. This was not always the case, as many unlucky Zone Troopers were slaughtered and promptly brought back to life, forever enslaved to serve the infernal legions of death. Armed with high-powered weapons such as high-caliber miniguns, railguns, and (rarely) a BFG9000, Zombified Zone Troopers are deadly foes that are only hampered by their lack of mobility and rather slow aim. Because their suits are entirely bulletproof to smaller weapons, good ways to send them to the afterlife for a second time involve shooting at their damaged head cockpits (which are usually broken to reveal the deceased operator within) or simply overpowering them with your own heavy artillery.

Zombified Bioroid (Elite): As if the Elite Bioroid wasn't bad news, Zombified Bioroids do exist and just like in real life, directs other zombies to its side to fight against living beings. Zombified Bioroids do not have the dexterity to use weapons, are rather slow (similar to the traditional zombies seen in the third conflict) and announce their presences with loud, continuous, and harsh coughing, but they easily make up for this with intelligence, large crowds of followers (zombies), and their trump card - they have a banshee scream to alert stronger demons to their locations. Do not engage Zombified Bioroid at melee range, for they are exceptionally strong at close ranges - reports suggest mild headaches and suggestive mind control should one approach this type of undead, meaning that the demonic forces have possibly assimilated the Valkyrias' talents into their book of tricks. Also, it is known to use the vomit bile attack to assimilate its victims.

*Do note that demonic zombies are radically different from the ones first encountered in the Third Rebellion War - also known as the ones originating from Martian technology. The ones mentioned here are FAR more intelligent and versatile, with the exception of the Zombified Elite Bioroid.

Reanimator Beacon: This fleshy structure the size of an adult human being appears to be decorated with serrated bone-like extensions and a constantly glowing orb of crimson light that emanates from the top of the structure. Though it has no means of attacking or defending itself, this demonic artifact has a rather sinister purpose - it will reanimate the bodies of slain humans and even some species of animals within its proximity of influence and transform them into undead servitors for the legions of the damned. They can be destroyed easily by either shooting the structure, smashing it apart with melee attacks, or even tearing the orb out and crushing it with one's bare hands. They are usually planted in areas with high concentrations of bodies after a raid by Hell's legions or in locations such as morgues, cemeteries, and crematoriums, allowing them to add loyal reinforcements to their ranks within a moment's notice.

Imp: The most common 'pure' form of the Forces of Hell, they appear to be brown-furred hominids with ruby-red eyes and thorny shoulders. They attack by either biting and clawing their victims to death or toss fireballs, conjured with demonic magic, at them. Extremely aggressive but relatively fragile, even a pistol can dispatch them easily but to counteract their frailness, they will almost always attack in groups of five or more and will do so with unrelenting aggression.

Bull Demon: Nicknamed a 'Pinky' by soldiers for their brightly pink-colored skin, these brutes can be considered to be the equivalent of the Forces of Hell's attack dog. Appearing as a shaved gorilla with horns, a hunchback, and lots of bladed teeth, they have a thirsty appetite of flesh and will actively seek it out - once they have prey in their sights, nothing short of killing them outright will stop them. They are extremely durable due to their layers of flesh and muscle, and it takes up to three shotgun blasts to put them down. Their lack of intelligence is also something to take note of, for they have a tendency to wander mindlessly - yet unpredictably - towards their victims.

Armored Bull Demon: While the standard Bull Demon was nothing more than target practice for anyone with decent firepower (or a rather unorthodox way to practice their close-combat skills if they were brave enough) this species of the Pinky is a radically different variation. The major difference that sets it apart from its weaker cousin is the heavily-armored carapace that protects its head - known to be harder than concrete, this effectively makes it almost invincible to bullet-based weapons and will grant it greatly increased resistance against explosives, lasers, and plasma weapons. Its back, arms, and legs are not as well-protected though, but it will ensure to guard its weak points well as they charge towards their quarries with the intent of either knocking them out or goring them to death with its curved horns. They are easily identified by their grey-colored heads and their dark red-colored skin, and are known to be much more aggressive than regular Bull Demons - even more so when their presence can be suspected with the sounds of thundering hooves in the distance as they approach. Their immense physical force gives them enough momentum to knock over lighter vehicles such as Humvees and Armored Personnel Carriers. The best way to bypass their defenses is to use pulse or magnetic weaponry, as the special rounds will easily penetrate their thick skin.

Revenant: Humanoid skeletons that tower at least seven feet tall, these fiendish fusions of flesh and machinery are no laughing matter despite their first appearances. Armed with hardened fists capable of crushing steel and demonically-enhanced rocket launchers, they are capable of smashing enemy forces both up close and from long ranges. Driven by hatred for the living and intense desire for violence, Revenants are befitting of the title as elite troops for the demonic legions as they charge forward with unrelenting speed and rain destruction upon their enemies.

Revenant Prototype: A fallen Revenant that was retrieved from the field of battle, presumably heavily modified by the Forces of Hell with stolen Cybernetic Federation Army technologies, and sent straight back into the fray with a vengeance. Somehow, through the employment of arcane demon magic and some reverse-engineering of cybernetics, they have been brought back to life and serve the demonic forces once more and are more than willing to smash CABAL's legions with eagerness. Most of its mechanical parts are replaced by massive dosages of fleshy material. The Revenant Prototypes still have their weapons (the most prominent one being the shoulder-mounted plasma cannons), but most of them prefer to leap towards the target and bludgeon them senseless with their metallic fists. They are immune to head damage as they are clearly able to operate without one; use explosive weaponry to get rid of them quickly, for their cybernetic and fleshy nature makes them very resistant to just about all other weapon types. If one is brave enough, they can dismember them with a melee weapon, such as the Energy Sword Generator - destroying their entire body and cutting them up into multiple pieces is the only known method to ensure they won't be getting back up for another fight since the demonic spirit that drives this killing machine will remain active as long as the torso is undamaged. Vaporizing its entire body in a single blast from the BFG9000 is also a prospective tactic.

Arachnotron: This is possibly the only 'pure' machine that the Forces of Hell field within their ranks, for there are no organic components on the machine - save for a 'brain' that is installed inside the primary storage tank. A cybernetic mechanized walker with six robotic legs and powered by a plasma reactor, they utilize plasma cannons to fire modulated rounds of plasma waste that vaporize any humans daring enough to challenge them while melting even the heaviest main battle tanks with frightening speed. Because the plasma rounds are generated from said reactor, it technically cannot run out of ammo. Considering their mechanical natures, most ordnance is ineffective against them as their armor can just absorb all incoming small-arms fire - explosive and magnetic weaponry is usually required when dealing with these autonomous terrors.

Mancubus: A grotesque and obese demon armed with two napalm flamethrowers, these titanic beasts are utilized as shock troops, as their unrelenting endurance against damage and infernal weapons are possibly the worst combination for an enemy force on the battlefield. Because their bodies are covered with thick rolls of fat and muscle, they are extremely resistant to bullets and even explosives, but energy based attacks such as those from plasma and laser weaponry can burn cleanly through their natural defenses. Capable of firing their flamethrowers in a stream of inferno or launching them in hellish fireballs while reducing everything to cinders within their reach, their only weakness is their lack of speed.

Incubus of Pestilence: When the Demonic Forces of Hell first encountered the Valkyrias, they were astounded by their physical durability and endurance against damage in contrast to normal humans beings, whom were exceptionally frail. Though they were able to overpower them with stronger demonic types, the thirteen Overlords of Hell ordered the creation of an organism that would attack with biological weaponry and bypass the greatest defenses that the female warriors utilized. The Incubus of Pestilence is a variant of the Mancubus that does not attack with scorching fire but instead, fires colored globs of deadly pathogens via specially-designed cannons capable of withering down even the most sturdy of organisms with hardy immune systems. Though slow, they are extremely dangerous for when they perish, the plagues they carry will linger in the area after leaving their host. Plasma weaponry is recommended for dealing with them, as the superheated temperatures of the projectiles will scorch everything, including their poisons to carbon waste. They are disturbing to say the least, for they appear to be in the process of decomposing and their skin colors are usually a sickening tone of gray and black, as if they are undergoing a state of tissue necrosis.

Hell Knight: Resembling a massive bipedal, humanoid-like beast with dark grey skin and a muscular build, these monstrosities stand at heights of at least ten feet and decimate all lesser foes underneath their clawed heels. Extremely intelligent in field tactics and battle expertise, they will march forward without fear and extinguish all forms of life that they happen to encounter with their demonic plasma fireballs and wicked claws, which can easily kill a human in as little as two direct strikes. Their muscle mass is also phantasmal, as they are easily capable of demolishing concrete foundations with their bare hands and withstand multiple hits from a Rocket Launcher. Due to how valuable these dark monsters are, they are rarely encountered and are usually found in places that represent importance to their forces, such as a power source providing energy to their interdimensional gateways. They usually attack in pairs, which has earned them the moniker 'Bruiser Brothers' by human soldiers that were unfortunate enough to face them in battle but lived to tell the tale.

Baron of Hell: Minotaur and/or satyr-like creatures known for their fierce devotion and loyalty to the infernal realm itself, these wicked crusaders are the primary field commanders of the Forces of Hell itself and are in an entirely different league in contrast to their Hell Knight cousins. Though they are just as easily capable of ripping a human adult apart with their own two bare hands and punching holes in armored tanks with their fists which have been conditioned to the point of being as hard as titanium, they have their own secret arts of attacking enemies at range. Skilled in the manipulation of dark matter, they can generate miniature black holes with their special magic before throwing it at a target - the projectile will then gravitate the victim(s) towards the core before it detonates, blasting them to shreds in a shockwave of wicked dark energy. Even rarer than the Hell Knight caste, Barons of Hell are known to be some of the mightiest generals of Hell itself that only take orders from the Dark Overlord himself, and defeating one is a tremendous feat for they have supernatural resistance against even humanity's strongest weaponry - there are recorded instances where it took at least two to four direct hits from a BFG9000 to extinguish one.

Afrit of the Damned: The name of this being translates to 'Baron Lord of the Damned' according to ancient language texts written by the Valkyria. When human commanders witnessed the unforgiving wrath of the Barons of Hell, what they didn't expect was that there was an even higher order of the brutal warlords that dominated the infernal forces of the netherworld. Afrits of the Damned resemble Barons of Hell at first glance but upon closer inspection, they are radically different from their brethren. For unknown reasons, only the upper torsos of their bodies remain - their bovine-style legs are nowhere to be seen and what takes their place appear to be a constantly sparking stream of flames, lightning, and infernal clouds. It is possible that the loss of their legs may be due to their age or perhaps a type of accident and/or experience in combat. Their bodies are colored in an intense hue of red that makes them glow in the dark (in a sense) - this could be caused by the infernal magic that grants them their immense dark powers which rival almost every demonic species encountered in our campaigns against the Demonic Forces of Hell.

While they are no longer able to walk because of their lack of legs, they make up for this with the powers of albeit slow levitation. Their attacks easily make them the most feared demons ever encountered by our military forces - they consist of flinging red-tinted plasma fireballs capable of melting the toughest armor available to humankind, summoning meteor strikes with stones excavated from within the deepest volcanic regions of Hell, and conjuring up dark matter cores that dematerialize everything within their range. Their skin, a hide interwoven with hardened magma, is also supernaturally-tough and superheated to a point where conventional bullets will melt upon contact - this effectively makes them immune to gunpowder-propelled weaponry. A single one of these is more than a match for a Valkyria, let alone skilled human soldiers. Fortunately, they are very rare - there have been only two recorded instances of them present on Earth. This makes them even more elusive than the Cyberdemons. While nothing is known about them aside from their combat potentials, educated guesses have surmised that they are veteran Hell Knights or Barons of Hell that have achieved a new plane of existence with the hundreds and thousands of years worth of experience garnered. If this is the case, then it is likely they are high-ranking commanders that are only called upon into battle in situations that not even the dreaded Cyberdemon caste can handle. They can be related to the Cyber Afrit given their similar methods of locomotion, but this is not known.

Arch-Vile: An extremely rare demon known to incite fear in even the most hardened human soldiers, these emancipated, pale, almost skeleton-like perversions are wicked magicians and sorcerers that serve the Forces of Hell with their ancient powers involving pyrokinesis and resurrection of their fallen comrades. They are capable of channeling their magic spells into two types of psychic attacks of some sort. The first one is the ability to project a wall of flame at its targets, scorching them to cinders upon contact. The second one is igniting their victims with an unholy flame and then detonating it after about a five-second delay as long as there is a line-of-sight between the Arch-Vile and its unfortunate target. Last but not least, they are also capable of reviving deceased demons with a powerful spell, making them prime targets for elimination - a small squad of Arch-Viles can easily resurrect an entire legion of demons in a short time, undoing the hard work of our brave soldiers in the blink of an eye.

Infernal Arch-Dragon: While the majority of the Demonic Forces of Hell are ground-based troops, this is an exception. A pitch-dark and rather lean-built dragon with demonic armor infused into its body and its skin being able to withstand the explosive force of a FGM-150 Lancer Heavy Missile, these winged terrors serve as the aerial attack forces for the armies of the Inferno. Their clawed limbs and armored tails make devastating melee weapons, capable of tearing through the armor of main battle tanks with alarming speed. But their true devastating secret art involve conjuring up a burning sphere of energy from within their toothed maws that resembles a miniature sun - this projectile can reduce even the most armored fortifications to a pile of ash with a single hit. Their eyes burn with intense malice as they soar through the skies, inflicting terror in any being that are able to hear its signature, high-pitched shriek resembling that of a bird of prey prior to its hellish assault. They specialize in aerial bombardment and air-to-air combat, making them deadly enemies whether it be at sea, on land, or in the air. This being is likely the very same species that have inspired dragons in many works of human fiction - the European dragons in particular, for the two bear an uncanny resemblance with each other.

Fallen Valkyria: Hell has promised generous rewards in the forms of infinite dark powers and eternal life for anyone that was willing to give their souls to them - even the Valkyria, a race of humans known for their fixated devotion to justice and peace, were not entirely invulnerable to their bribes. Though the Demonic Forces of Hell had more than enough resources to fight the caste of female warriors head-on, the Dark Overlord recognized their potential - and came to the reasoning that they would serve the army of the infernal realm well should they surrender their souls to the damned. An even rarer variant of the Arch-Vile (due to their focus on magical attacks), this entity is likely either a fallen or brainwashed Valkyria that had her body preserved for several thousand years, and was later brought forth during the encounters that the Forces of Hell had with the human race. Dark Valkyrias are by far some of the deadliest warriors employed by the armies of Hell as they have endurance bordering on that of a Baron of Hell, and they have a variety of attacks capable of crushing all resistance at their disposal.

Since they have retained some of their psionic powers even after perishing and/or selling their souls out to the very enemies they fought against in their previous lives, explosive-based weaponry are not effective against them - they can simply cause the projectile to explode in mid-flight, or even send it straight back at the progenitor. Instant-hit weapons, such as bullets, lasers, and plasma bolts, are recommended as they are far too fast for them to catch with their telekinesis. However, be aware that they can also perform offensive actions with their telekinetic skills such as throwing objects at her victim, or even grabbing their quarries and strangling their lives out. Compared to zombies, they are rather clean for their appearance - their regalia is surprisingly preserved well, and they don't have the bloody appearance of the traditional resurrected human. They can be recognized by their grey-violet skin and glowing red eyes. Should one ever hear arcane and eerie chants echoing across the horizon, be prepared to face them in battle; it is impossible to sneak past one as they have superb detection abilities in the form of sensing the lifeforce of all living things over a long distance.

Two variants are known to exist: the Valkyrian Knight, and the Magician Valkyria. The Knights are known to take their fights up close and personal with their Valkyrian Rune Swords, though they can still cast powerful spells as a form of attack - their armor also makes them even more resistant to bullets. In fact, some of them are even known to ride Infernal Arch-Dragons into battle. The Magicians, on the other hand, are indirect attackers but are no slouches at close-quarters combat either, as they can skillfully defend themselves with their scepters. If one has the BFG9000, do not hesitate to use it against them.

Ouroboros Lord: Many creatures that have pledged their loyalty to the Demonic Forces of Hell are still poorly understood even after countless skirmishes with the monstrosities, but none of them are as mystifying as this... thing. Given its likeliness in terms of looks and general abilities to the Hell Nobles species (Hell Knight, Baron of Hell, Afrit of the Damned) it is possibly related to them in some manner. If the Afrit of the Damned are considered to be at the top of the food chain in regards to Hell's hierarchy, then the Ouroboros Lord is the apex predator of the damned. At first appearances, this levitating beast appears to have a violet-skinned muscular build for its torso, and its arms are equally as well-toned which end with demonic hands accompanied with a set of wicked claws. Its head resembles that of the Hell Nobles, although it has four horns - two sprout just above their ears and another pair grows upwards from the domes of their skulls. Perhaps to help in its flight abilities (or just for shock impressions) it has a pair of draconic wings that sprout from its back. However, what makes this fiendish apparition stand out is that like the Afrit of the Damned, it has no lower torso. Instead, it is replaced with a snake-like structure that ends with a dragon's head, and from field observations, it appears to have a mind of its own but at the same time, is under full control of its 'master'.

The Ouroboros Lord is an entity that easily outclasses the Cyberdemons and Fallen Valkyrias in regards to its techniques. Not only can it conjure up a variety of projectile-based attacks such as plasma fireballs and dark matter spheres with their immense dark magic powers, but like the Afrits of the Damned, they can summon meteor strikes and localized lightning storms at will in order to crush all those who oppose them over a wide area. In the event it has to engage in melee combat, it can either use its clawed arms to end an unfortunate victim in a single swipe but they also have the ability to summon a blade of pure fiery demonic magic to slay targets that it can't decimate with their hands. Its dragon/snake-like 'tail' is also capable of lashing out and ensnaring victims before tearing them apart with a single bite - should it be severed from its progenitor, it will quickly perish but a new one would be replaced almost instantaneously. Through a combination of the same magic that empowers the Afrits of the Damned and its draconic wings, it can easily fly through the sky at about the speed of an average human at running pace (approximately 8 miles an hour). Its height, if its tail is included at stretched-out length, is approximately twenty-four feet in total.

However, an ability unique to this type of demon (and makes it unbelievably terrifying) is its unfathomable rejuvenation powers. While its defenses are just as tough as a Baron of Hell, it can further enhance its survival by healing wounds inflicted to it within a matter of seconds. It is hypothesized that the Ouroboros Lord does this via a mixture of demonic arts and rapid cellular regeneration. A rather gruesome way that it can heal itself even faster involves eating its own tail - there are instances where the creature forcefully tore its own tail off and devoured it; this is likely where it earned its name, as 'Ouroboros' is an ancient symbol that depicts a snake devouring its own tail and represents the cycle of re-creation. It can also consume the souls of fallen demons that have perished in close proximity in order to replenish its health, armor, and augment its strength. Because of its immense healing factor, the only surefire way to decimate this winged titan in the conventional way is through a combination of overwhelming firepower and teamwork - sporadic machine gun fire cannot whittle down its health fast enough, as it can 'out-heal' the damage dealt. It seems to be rather vulnerable to pulse weaponry, and Valkyrian weapons will inflict more damage than it can recover from. Even with its weaknesses, it will be nigh-impossible to vanquish without a combination of firepower and teamwork; it can withstand at least six simultaneous BFG9000 blasts before succumbing.

Although its true origins are unknown, the Valkyrians refer to them as 'Baphomet's First Children' and are likely a very important hierarchy of the Hell Nobles species. Fortunately, it does not have any psionic powers in contrast to the Fallen Valkyria. However, the raw destruction it is capable of delivering along with its almost divine lifespan makes it a foe that few have the courage of facing in a direct confrontation and walking away victorious in one piece.

Corrupted Hound: Whoever suggested the brainless idea that the Black Hound can deal with demonic incursions alone should be fired at once, figuratively and physically. The Corrupted Hound, a Black Hound that was somehow stolen by the infernal warriors of Hell and turned against its original creators, is a battle tank on steroids - as if that is even possible in this moment. It outperforms even the Black Hound in battle, bringing ruin to whatever battlefield it is deployed into and has survived multiple barrages of plasma shots from CFA troops or accelerator railgun fire from FRA soldiers. Its strengths have one caveat, though: the Corrupted Hound is so powerful and desensitized by violence that if it does not have any non-demonic targets to fire at, it will attack the very things that it serves: demons. The only way to stop the Corrupted Hound and its rampage is to outlast its onslaught (not exactly possible as of now) or simply destroy it (this has only been accomplished by the CFA and FRA super Cyborg Commandos, John Kane and Victor, respectively). Fortunately, they are very rare and on every occasion they have been encountered, they usually end up inflicting more demonic casualties than humans given its considerably unstable nature. Therefore, the demons rarely deploy it unless they are on the brink of losing a major battle/objective.

Cyberdemon: A towering monstrosity and a combination of both demonic flesh and machinery. For more information, refer to the 'Cyborg' subcategory in the previous chapter for more details.

Cyber Afrit: Special variant and extremely rare variant of the Cyberdemon. For more information, refer to the 'Cyborg' subcategory in the previous chapter for more details.

Überdemon: A grotesque monstrosity of a hellspawn that was only encountered once at the UAC facility in the Amazonian Jungle by the Regular Army's Future Forces unit, there is very little information available in regards to this creature as the only known sample was exterminated before it could be closely analyzed. Hypothetically, it could be the result of a genetic experiment that the Forces of Hell were performing - it appears to be a distant relative of the Hell Knights and Barons of Hell, given its ram-like head and muscular structure. It appeared to have been trying to get through an interdimensional gate and into the complex, but was inadvertently stuck between two realms for inexplicable reasons. Therefore, only its torso materialized into our world - whether this was intentional or otherwise remains a mystery. Despite being completely immobile and reduced to nothing more than a giant bullet magnet for our soldiers, it is nothing to sneeze at when it comes into combat. It can smash our troops into paste with its massive limbs and it can generate a variety of plasma and wicked energy-based attacks from its arms and mouth, and the still-functioning Dimensional Gateway Accelerators in its vicinity (which it has taken control of) gives it the ability to summon demonic reinforcements at will.

Another one was actually encountered in Hell in its fully mobile format - acting as an unusually massive Baron of Hell of gigantic proportions, it can weather tremendous punishment before succumbing and is known to use a variety of plasma-based attacks to decimate all opposition that stands before it. Considering the area of splash damage it is capable of inflicting, it is extremely difficult to avoid them, especially out in the open. Because of its massive size, it can simply step on its foes and crush them under its large hoofs - whether it is a lowly Rebellion grunt or the Manticore Nano-Devastator Tank, it will be destroyed almost instantly.

Because of its titanic body mass and durable skeletal build, it can only be damaged by shooting it in the mouth and throat - even our heaviest infantry weapons can only inflict minor flesh wounds to it, which it will promptly ignore and heal within a matter of minutes. However, Valkyrian-based attacks and weaponry are known to have devastating effects on it. As it towers at least ten stories tall, it is one of the largest demonic organisms ever encountered to date - whether it is a natural evolution of the iconic elites of Hell or a product of demonic experimentation remains an unanswered question.

It is known that they were used as shock troops against the Valkyrias in the later stages of the apocalyptic war on Earth, as their humongous body masses and daunting power allowed them to crush almost any kind of opposition quickly. The fact that the Valkyrian Knights and their Valkyrian Dragon mounts were the only true opponents for the behemoths is just the firsthand evidence of the overwhelming terror they were capable of delivering. Fortunately, they don't have any special resistances, meaning heavy military ordnance in the form of heavy tanks will be sufficient enough to deal with them... provided this apartment-sized beast doesn't get too close to them first.

Titan: Our entries on demonology and how to counter each and every last one of them has been of great assistance to us, as it has drastically reduced the casualties that our forces had to suffer at the fangs of the infernal beings. However, there is one demon that was yet to be encountered, but a recent file released has proven that such a beast does indeed exist. To sum it up, the Titan Demon is something (or in this case, someone) that we should avoid at all costs - even if we possess the aid of our ultimate trump cards against them, the last three Valkyrias in existence.

We have proven the existence of the Überdemon and the Gatewatcher, heard tales of their devastating capabilities from firsthand witnesses (Matthew and Nathalie encounter the Überdemon at the UAC Research Facility in Brazil while Alyssa and Minami recall fighting for their lives against the Gatewatcher), but the fable from Flynn 'Mack' Taggart, often noted to be humanity's forefront demon slayer, is something that should not be dismissed and swept under the rug. What he describes was that of a creature with gigantic proportions to dwarf even the monstrous Überdemon, stomping across the burning plains of the Inferno as the largest demon to have ever emerged from the bowels of the fiery world. We initially do not believe the Doomguy's story of such a creature roaming across Hell - that is, until photographic images that clearly depicts a gigantic skull and what used to be its arm littered across the demonic landscape. Reactions among those who saw the images were mixed but there was a mutual agreement on one thing: it embodied the definition of pure terror.

Judging from the size of its skull and arm, we can assume that it is exponentially actually larger than an Überdemon and somehow despite its size, is actually of a lower rank/caste than the Gatewatcher. A final estimated calculation puts its size at about 1,000 meters in height - that surpasses the height of the 828 meters tall Burj Khalifa, the tallest skyscraper in the world!

This brings up a major question of importance; our Valkyrias were unaware that such a creature existed and if it does exist, their ancient archives would have set it in stone as proof (it was how we were able to learn about the Gatewatcher after all) so does this mean that the Titan existed long before the Valkyrians even came to be? It is either that the Valkyrias erased the notion of the Titan's existence or that none of them had actually encountered it in its physical form. The third possible guess is that the Titan had bested all of the Valkyrias and corrupted those who managed to survive in the realm of Hell (which would explain the numbers of of Fallen Valkyrias and their (un)holy dragon mounts working for Hell). The most interesting part however was Flynn's revelation of how the Titan met its undoing. According to him, he and the Titan battled in the demonic realm nonstop for approximately two months, and the Doomguy emerged as the victor.

Yes. The United States Marine we know all too well for his contributions against the eternal onslaught from the horrors of the pit killed the Titan. In a fight that lasted for over sixty days. With his bare hands, or at least that was how it was interpreted to be.

Flynn Taggart did not elaborate on the matter further, and has refused all requests for further interviews - this only raises more questions. However, it sounds too good to be false, as the older marine is known for his sheer honesty and is a trusted figure in the eyes of anyone who was fortunate enough to work with him. But if we take his words into account... we might have a living Titan of our own, and he does not have to be a 1,000 meter tall monster; he is a monster by all rights. Whether it was actually him or a long-lost descendant of his that finished the job is a question that will likely remain an enigma for a long time.

Admiral Greyfield was able to summon this skyscraper-sized terror during the final days of the worldwide war against the Paranormal Division - in order to demonstrate its power, he opened a portal to Hell itself in the heart of Dubai in the United Arab Emirates to allow the beast to emerge from its hellish world. Then, in a display of one of the most televised events in history, the Titan proceeded to lay waste to one of the most prosperous cities in the Middle East, starting with the swift destruction of the Burj Khalifa and the confused Rebellion Army soldiers that were caught in the crossfire. It proceeded to carve a path of fiery annihilation throughout the region, but its rampage was actually stopped for the first time after the Doom Slayers - Flynn Taggart and Robert 'Sledge' Cross - arrived to fight it when all other forms of military resistance, ranging from conventional air strikes to even a full-scale nuclear attack, failed to even phase it in its relentless advance to search out the last three Valkyrias.

It has become apparent that individuals that hold the title of a Doom Slayer are the only ones capable of stopping their rampages. And the Demonic Forces of Hell (or at least the ones under the manipulation of Admiral Greyfield) are fully aware of that, which leads us to bring up another riddle that stems from the next hellish behemoth on the list: the Penta-Devil God Dragon.

Penta-Devil God Dragon: Deeper studies into the history of demonology has shown that the Titan is not the only unnaturally-sized behemoth that exists within the hierarchy of the Demonic Forces of Hell. While their dreaded Infernal Arch-Dragons are their ace monsters when they take their crusades into the sky, this mythical terror (named as so as it appears to be a winged draconic creature with five heads) is perhaps their dominant king/queen of the fearsome aforementioned dragons and if educated guesses to go by, it may perhaps even be a member of the Thirteen Overlords of Hell considering the vast aura of fear and power it is simply capable of generating with its presence alone. By physical appearance, it presents itself as a bipedal dragon with five unique-looking heads, wings that are blacker than the voids of space itself, four hands equipped with dreadful scythe-like claws, and a titanic body constructed from some kind of unknown material that seems to a possible combination of brimstone and solidified magma. Towering at approximately six hundred feet tall when standing, it is one of the largest demon species recorded to date.

This being's existence was never confirmed - however, recently uncovered artifacts and ancient texts have proven that the so-called Penta-Devil God Dragon is indeed a demonic species and it, along with the Gatewatcher and possibly other members of the Overlords, was personally responsible for the near-extinction of the Valkyrians and their Valkyrian Dragon companions. Even the Überdemons had difficulty taking down the peerless Valkyrian Knights and their courageous dragon mounts, and the Infernal Arch-Dragons didn't fare any better - in fact, the new caste of female warriors were actually able to turn the war around as they devastated large swathes of the demonic legions with such ferocity unlike any other type of resistance that the demons had encountered in the last several thousand years. Realizing that the war on Earth would be lost, the Demonic Forces of Hell sent their greatest aerial champion: this very monstrosity. With immense physical force, a murderous state of brutality and rage, and heavy resistance to almost every known type of weaponry, this winged behemoth tore through the skies and decimated countless Valkyrian Knights - in fact, Minami 'Mimi' Nakao met her end this way in the past when she and her dragon mount were decimated by a beam of sulfuric fire. Almost nothing could stop this champion of the Inferno's rampage as the last of the Valkyrians prepared to meet their extinction, especially after the first Valkyrian Priestess perished fighting the Gatewatcher...

That was, until the fabled 'Doom Slayer' appeared over the horizon one day, riding on the back of a dragon whose scales shimmered as if they were granted the very essence of sunlight itself. Just as the enormous five-headed dragon prepared its ultimate offensive to vanquish this enigmatic warrior - a combination of chaotic energies merged into one destructive beam - the Doom Slayer, along with his/her dragon companion, raised his/her legendary blade and together with the creature he/she rode into battle with, unleashed an equally powerful attack that consumed the incoming offensive and vaporized the unholy amalgamation in a single strike. The Doom Slayer and the dragon then disappeared quietly before the glare from the massive explosion settled.

However, the Demonic Forces of Hell were persistent and prepared to resurrect this draconic deity without haste. They foresaw a future where humanity would weaponize their race to a point where supreme technologies would form the backbone of their fighting potential - they knew the Penta-Devil God Dragon would be needed again. They ensured that the arrogance of the human race's confidence would stem from their mastery over technological advances in military weaponry; thus, it would prove to be their folly once they had to face this unholy beast in combat.

Each head of the Penta-Devil God Dragon represents a crucial element of Hell's culture. A head constantly being bathed in flames represents the fiery violence that the netherworld's denizens are obsessed with. One that has the colors of icy blue symbolizes the cold hatred that demons harbor against anyone that opposes them. The third that is primarily yellow and sulfuric in appearance signifies the unholy toxic fires that burns throughout Hell. Another one that is shaded in pitch black is the personification of absolute hopelessness and eternal darkness, which is what the demons wish to bring upon their victims. The last one, a steel-laden head, is supposed to portray the might of Hell's pillaged technologies that form the very basis of their customized war machines.

The Penta-Devil God Dragon is only vulnerable to certain attacks of Valkyrian nature - it can even take railgun rounds from Thor-Class Battleships and remain unscathed, making it all but untouchable with conventional human weapons. However, if it has been stopped in the past, then it is by far no means invincible - we just need to find out what its weaknesses are and hopefully prepare a proper counter should it surface in our world again.

Gatewatcher: An ancient monstrous deity that has presumably lived for several million years (if not billions), this mammoth-sized fiend is likely the mastermind responsible for the invasion of Earth, or perhaps even the supreme figurehead of the Demonic Forces of Hell. Though it has never been actually encountered by our militaries, its existence was verified after the Spear of the Valkyria was retrieved and brought out of its slumber that lasted for several millennia - the last surviving Valkyrias were not even aware that such a being exists, as Alyssa 'Magician's Valkyria' Melchiott has stated that the so-called Gatewatcher never actually made a formal appearance and was more fiction than fact, even to the race of ancient psionics. But if the stories told by the legendary weapon crafted to drive the demonic invaders back are anything to go by, this demon is very well real and it is only a matter of time before our soldiers will have to face it head-on in the battlefield.

The Gatewatcher is aptly named in such a manner as it is known to guard large-scale interdimensional gates used to funnel invasion forces into other worlds and universes; this is to ensure that anyone trying to retaliate by venturing through the very same gate will be dealt a swift and miserable death at its claws. It resides in the deepest regions of Hell where wicked flames burn for all of eternity, the terrain is all made of black and red brimstone that burn with intense hatred, and the sky is a constant boiling atmosphere of devilish crimson clouds. Its powers are astonishingly frightening and deadly - with its arcane dark magic and twisted technologies, it can conjure a variety of attacks capable of crushing any form of opposition that dares to stand before its might. The only sources of images that depict this beast are on stone tablets found in Valkyrian ruins - it appears to be a bipedal being with six arms, two legs, a goat-like head, and tattered wings styled in a similar manner to bats. There is a prominent hole in its forehead where cubes of brimstone are launched from; with these, it is capable of summoning reinforcements to aid it in battle. Its techniques make the other members of this infernal hierarchy seem minuscule - it can launch fireballs conjured with the very wicked flames of its realm, generate plasma explosives, and materialize lightning bolts out of thin air. Even its demented roar capable of disrupting the very fragments of reality it resides in is known to have a damaging effect (both mentally and physically) to all those who are within its range of hearing.

Further studies of this enigmatic and fearsome creature has proven that the Valkyrias have indeed encountered this being in the past, though it was long before the last two surviving members of female warrior caste were born. The Gatewatcher has indeed invaded Earth several hundred thousand years in the past long before the rise of large-scale organized human civilizations, but was ultimately driven into retreat after the very first Valkyria sacrificed herself to weaken the demonic entity to a point where it would no longer be able to invade other worlds with its interdimensional-warping powers. It was forced into retreat as it would run the risk of being imprisoned on Earth forever, unable to return to the fiery realm from where the monstrosity originated. Therefore, this explains why it was unable to join its minions during the recent invasions of Earth - but it does not answer the fact that it can potentially recover its forgotten powers and personally spearhead incursions in the future.

It is possible that the Spear of the Valkyria and the Valkyrian Rune Sword are its only weaknesses - as said weapons can penetrate all forms of demonic magic. However, the Regular Army is not counting out the possibility of it being vulnerable to high-powered conventional weaponry, as even the mighty Hell Knights and Barons of Hell would eventually perish with enough punishment from human-manufactured firepower.

And even then, we are not entirely sure if it can truly be killed...


Soviet Psychic Corps (Psi-Corps for short)

The very notion of humans gifted with the force of psionic powers originates all the way back to the years prior to the start of World War II: Joseph Stalin, the supreme Premier of the Soviet Union after Vladimir Lenin's death, initiated a brutal campaign of purges throughout state in order to erase all traces of capitalism, imperialism, and just about anything that was considered to be a negative towards the very notion of communism. Because of this, the Red Army lost a good majority of its skilled military officers and soldiers - and not only that, Stalin was extremely paranoid of potential infiltrators from both inside and outside the borders of the USSR. In order to raise a skilled military unit without any potential treacheries, the Premier enlisted an enigmatic man only known as 'Yuri' to help him establish a force of specialized soldiers that would use their minds to do battle against the 'enemies of the people'. In addition, Stalin planned to use these talented operatives to crush the invading Wehrmacht when World War II broke out, and to sway the international opinion in favor of the Soviet Union - unfortunately, the individual he had entrusted the program to was unable to provide him with the assets needed by the time Stalin requested them. Some believe that if the Psi-Corps saw action in WWII, the Soviet Union would have easily taken all of Western Europe within a mouth by simply mind controlling important Allied leaders and forcing them to surrender to the might of the USSR.

Stalin was patient however, and provided Yuri with all the necessary resources to aid him in the development of this secret army. Unfortunately, Joseph Stalin died under mysterious circumstances in 1953 and the subsequent Soviet leadership following his death ultimately refused to allow Yuri to continue his underground program - in fact, they were rather horrified upon hearing about the Psi-Corps program and immediately ordered its termination. The mastermind behind it all was persistent however, and with his own gift of mind control, he was able to covertly channel the funds, recruits, and resources needed to continue with his work by manipulating the government of the USSR without anyone knowing it.

The reason why Yuri wished to carry on the dreams of Stalin was simple: not only did he realize the potential of the gift he could provide to the human race, but he thirsted for revenge against the Soviet Union as a whole after Yuri's wife was executed by the NKVD for speaking out against the Great Purge. His daughter, Libra, would have met the same fate considering her 'unique' appearance - however, Stalin allowed her to live on one condition: have her either serve in the Red Army or undergo training in the Psi-Corps. As her father would never risk his beloved child on the battlefield (at least not until she was ready), he went by his leader's promise to train Libra - but at the same, he would swear that one day, the Soviets would pay the ultimate price. At an unspecified point of time, he adopted Huang 'Yunru' Lingyin during an expedition in the Xinjiang region of China after finding her barely hanging onto her life - such a sight also made him set Communist China in his sights as a potential target of vengeance. Sometime later, he adopted Yuriko Matsui after discovering the psychic experiments originating from a rogue branch of Kanegawa Military Industries.

In the old timeline, the Psychic Corps eventually disbanded and disappeared from the world when the Soviet Union dissolved in the 1990s and became the Russian Federation - Yuri was forced to do so as the new Russian government was replaced with new leadership, thus cutting him off from the supply chain that kept his personal agenda running. Traces of his works could still be found throughout the world, but no one - not even the Russians - were able to learn where they exactly originated from. In the alternate timeline where the Soviet Union never met its demise, Yuri was able to continue and advance his works to previously impossible levels to the point where he was able to establish his own personal army. It was from this very achievement that only furthered his ambitions to overthrow the two major communist superpowers, Russia and China.

There is little to no information available about Yuri and who this man is supposed to be - his existence was only confirmed after an abandoned and inactive Psychic Dominator was found in the frozen wastelands of Antarctica and even to this day, some even consider him to be nothing more than a myth started by paranoid Soviet officials, similar to a fable of how an anonymous Soviet scientist wanted to raise an army of genetically-engineered primates for the Red Army.

The Psychic Corps rely on specialized tactics to bring victory to the battlefield, though they are known to field Soviet/Russian units in their arsenals (and just about any other unit they can seize in their progress). While his forces are psychologically terrifying enough alone, it is his three most skilled Psychic Commandos, Libra, Huang 'Yunru' Lingyin, and Yuriko Matsui that are the pride and joy of his personal army as they possess enough potential to challenge all the world powers on their own.

Initiate: Realizing that simply falling back on psychic talents was not enough, Yuri established the Initiates, a division of soldiers that relied on malicious thoughts alone to shoot bolts of fire at enemies. How this is done so is unknown, but the effects are clear: the flames that these troops are capable of projecting can cause third-degree burns under prolonged exposure, and they can even melt the armor on vehicles and tanks if given sufficient time to do so. They also serve as basic laborers in the organization's many facilities.

Psi-Corps Trooper: The very basic member of this unique organization, these soldiers appear as hairless operatives equipped with mind control implants installed on their heads and spin. Their primary objective is to persuade conventional enemy forces to serve the wills of their master (Yuri) - they do this by mind-controlling them. However, certain units, such as those of a robotic origin and individuals with a natural resistance to manipulation, are immune to their tricks. In the event it is necessary to defend themselves, they are equipped with submachine guns and Kevlar vests to ward off minor threats.

Psi-Corps Elite: A rarer variant of the standard Psi-Corps Trooper, Elites are known to possess even more potent mind control powers, which allows them to take over units that are otherwise harder to 'suggest', such as the experienced crews of heavy tanks. Psi-Corps Elites are even able to hover over water through means unknown - this is perhaps due to their mastery of telekinesis, which grants them the skill of limited levitation. Like the Trooper variant, they are by far no means helpless either should their skills in mental domination fail - they are armed with heavy machine guns and even better body armor, making them dangerous adversaries to contend with.

Marauder: In order to prepare his infantry corps to face off against heavier opposition, Yuri ordered the creation of the Marauder, a genetically-modified human grafted into a bulky armored suit that resembles the ones used by Russian Tesla Troopers. These walking tanks carry a pair of massive exploder cannons that appear to be reverse-engineered BFG9000s, but with much less detonation power. They are often used as powerful anti-personnel, anti-tank, and anti-structure units. They are about the size of a Mancubus and can take just as much punishment, making them deadly foes for the unprepared.

Plague Bug: Although the Soviets eventually banned the usage of biological weapons outright despite having researched them during the peak of the Cold War, Yuri decided to adopt them into his military anyways to psychologically terrify enemy forces. This massive bug resembling a cross between an ant and a tick is about the size of an adult German Shepherd. Guided by limited intelligence, it will charge at enemy formations with one goal in mind: release its deadly pathogens which cause all organisms to suffer respiratory illnesses and necrosis. If the Plague Bug self-detonates or is destroyed, it will explode and spread the viruses within over a small area - in addition, the toxic clouds are actually corrosive enough to slowly wear tank armor down.

Gatling Tank: During Yuri's expeditions to China, he was rather surprised at the effectiveness of their Type-92 Gatling Tanks in spite of them standing almost no chance against heavier armor. He immediately ordered some of his forces to 'borrow' some models and it wasn't long before a replica was made to serve the needs of his troops. The Gatling Tank is a nightmare against infantry and aircraft alike, as its dual 10mm Gatling Cannons will shred through any target in the blink of an eye. In order to keep it speedy enough to chase down fleeing targets, it was equipped with minimal amounts of armor.

Mantis Light Tank: Preferring hit-and-run tactics over the conventional brute force approach fielded by Russian commanders, Mantis Light Tanks are speedy vehicles that rely on lightning-fast ambushes to get the jump on the enemy with a moderately powerful 105mm APDS cannon, while their armor allows them to at least shrug off a few rounds before getting destroyed. They are also provided with a 12.7mm machine gun on top of the turret to grant it a degree of protection against infantry.

Stealth Tank: Psi-Corps's encounter with Kanegawa Military Industries' Spectre MLRS prompted their leadership to devise an immediate counter: by stealing experimental stealth technologies from the United States of America, he was able to incorporate it into a light tank designed to remain completely out of sight until it was time to strike. This vehicle is equipped with two gamma beams designed to melt infantry into radioactive residue while inflicting moderate damage to enemy tanks, but its strongest asset is its stealth capabilities which allows it to infiltrate areas that lack the necessary means to quickly detect and see through their illusive disguises.

Magnetron Hover Tank: This peculiar tank is perhaps one of the strangest applications of military science to ever see action on the battlefield - at first glance, it appears to be a large hover tank equipped with a powerful magnetic generator and a large tractor beam. Starting out as an experimental program by the Psi-Corps, it was supposed to be a siege weapon that Yuri would provide to Stalin in order to counter the blitzkrieg strategies used by the Wehrmacht. In actuality, this vehicle is designed to disrupt armored columns at a long distance using the force of magnetism. By focusing its beam on a large target composed of metal, it can immobilize the target and at the same time, draw other units close to it - this effectively stops tank rushes in their tracks, both figuratively and literally.

If the tractor beam is directed at a structure, the magnetic force can tear out the metal foundations of its quarry, eventually forcing it to collapse under its own weight. Specialized engines installed on the Magnetron allow it to levitate, granting it amphibious capabilities. These advanced tanks are incapable of harming infantry in any way, as humans have very little iron in their bodies and they can simply go prone to avoid being squashed by the tank itself.

Mastermind Mass-Mind Control Tank: One can only wonder how Yuri was able to construct this monstrosity, as it is unlike any armored tank encountered so far. Recently, uncovered research papers and assets have shown that the Mastermind is an experimental program to harness the concept of mind control on a massive scale - while a single Psi-Corps Trooper/Psi-Corps Elite can only maintain a mental link with one unit at a time, the Mastermind is designed to seize as many brains as possible with, fittingly enough, a gigantic brain on treads. This unit appears as a heavy tank chassis but instead of a conventional gun turret, it is equipped with what seems to be an artificial brain inside a protective dome. Said organ is capable of generating countless signals of mental waves at once, allowing it to mind control squads of infantry and entire tank divisions before turning them against their former commanders.

The Mastermind Mass-Mind Control Tank is a dangerous unit for one reason: it has the mental capabilities of a Psi-Corps Elite, allowing it to easily dominate the hardened minds of experienced tank crews, such as those who command the Apocalypse Tanks, Overlord Tanks, and Ironside Mammoth Tanks into battle. Therefore, it is an excellent counter against massed assaults of any kind, unless they are immune to its effects in some way. It does have one major weakness that negates its ability to mind control entire armies: if it controls too many foes, the mental trauma inflicted to the brain itself will eventually cause it to overheat and the tank will explode.

Colossus Heavy Tank: In the event that his subversive tactics would fail, Yuri would unleash this personal invention of his onto the battlefield in scenarios that demanded a combination of superior firepower, armor, and versatility to win the day. This mammoth of a vehicle, codenamed the Colossus, was developed as a result of Psi-Corps infiltrators learning the secrets behind both the Apocalypse Tank fielded by his employers and the Mastodon Behemoth Tank utilized by the US Experimental Forces. Equipped with two Plasma Cannons designed to fire superheated bolts of plasma, this heavy tank can easily eradicate both infantry and armored opposition within seconds. Its armor is also on par with an Overlord Tank, meaning it can weather plenty of anti-armor weaponry before it succumbs to excessive damage. The Colossus Heavy Tank also has a unique way of dealing with hostile aircraft that is unlike any method seen so far on the battlefield.

At the command of the tank's crew, the Colossus can retract its two plasma cannons and replace them with a pair of heavy anti-aircraft guns that surpasses the firepower of the Gatling Tanks. Such versatility has made this unit the ace-in-the-hole for Psi-Corps, as this heavy tank is designed to tackle just about any kind of opposition that is thrown at it.

Libra: Yuri's daughter and Psychic Commando skilled in mind control and telekinesis that surpasses that of any operative found within the ranks of the Soviet Psychic Corps. Refer to the 'Classified Characters' section for more details.

Huang 'Yunru' Lingyin: Adopted daughter of Yuri's and Psychic Commando known to harbor an unstable control over telekinesis. Refer to the 'Classified Characters' section for more details.

Yuriko Matsui: Yuri's second adopted daughter and Psychic Commando known to possess frightening talents in psionics on a destructive level. Refer to the 'Classified Characters' section for more details.