This entry relates more to the real Minecraft rather than the Minecraft the other entries were set in.
SURVIVAL:
This entry will be focusing now on survival points in specific biomes rather than times, dates, and events. Some of these are well understood while others aren't too good.
Forest biomes. These are one of, if not, the best areas to begin any survival. High amount of wood, good food supply and a good amount of cave systems. Depending on the forest, regular taiga being the best with, mega taiga being the worst, food, wood, and buildings are important factors to look at. Normal forests contain the usual animals and trees, taiga forests contain the same, with mega taiga containing huge amounts of wood, yet half of the ground is covered in podzol and mossy stone littered about. Other benefits include villages in the taiga biome due to recent construction, and excellent camping areas. Of course, there are cons to a forest biome. Due to the abundance of materials, these areas will get flocked much faster and resources can deplete rapidly. Also, with all the trees scattered, it can cause an easy ambush by thieves, mobs, and wild animals. Dark oak forests pose a deadlier threat of the rogue Illagers, which has actually fended off a lot of people.
Desert. Desert areas aren't a good survival point unless you know very well how to live in them. There are no trees and water sources that were scattered about are now limited to rivers. Make a desert somewhat decent is that villages are setup, which can offer wood in the form of saplings. Temples with riches exist in the desert a swell, making cash a prospect also well. The cons, besides the woodless and short sourced water, include the husks that appear in the area at night, possible sandstorms, and the usual starvation/drought due to limited water supply and the only animals available being rabbits.
Plains. Plains biome is an excellent farmland area that does contain wood, though in small amounts. The abundance of seeds from grass give an excellent way to farmers who may be seeking the land for money or for food. Other benefits include villages, a various choice of animals, especially horses which are very necessary, and water sources other than a river or lake. The downside is obvious, low wood and no defense. Another important point is that the cave systems that do appear are usually in the hills that appear or in areas that can be made into habitable land.
Swamp. Swamp biomes aren't as bad as they look. Their cons do include the inhabitance already by the witches, the slime cubes that appear at night, and the archipelago land. However, it does include a well amount of food, water, and wood and aquatic transportation. Another benefit for swamps is the large amount of raw clay that can be used for brick construction and decoration. One major con to the swamp is that disease is rampant to a certain degree, but the biggest problem that even tops that is the witches that already inhabit the swamp.
Mesa biome. Mesa biomes are one of the worst places to survive in. Similar to a desert, there is sand as a main layer on the ground floor, but the mountains are made up only of clay. Food is scarce and wood is in low amounts. In an attempt to do survive this, living by a river is the most efficient way to do so, but without a fishing rod survival is low. Other cons include dead soil, very few to no animals, and a "dead" atmosphere. There are still pros to the area; mineshafts that include blocks of gold, multicolored clay that can be sold at a good price, and red sand that can be sold in regular deserts for their red sandstone counterparts.
Jungle. While it should fall into the forest category, it is independent due to the vegetation type. Jungles are good places to live if you live high on top of a tree or on the outskirts of the jungle. What makes a jungle unique is the presence of ocelots, which can be trained into cats, parrots, and cocoa beans, which are used for cookies. Other interesting factors include jungle temples and the increased amount of melons on the outskirts. The cons are pretty obvious from a bird's view. Due to the denseness of the jungle, it is a very easy trap, ambush, and maze that puts you into a disadvantage. If you're building up high, chances of you falling and killing yourself on accident is going to happen unless you can create precautions to avoid such an accident.
Savannah. Whilst splitting between a desert, forest, and plains biome, it is a decent setup for survival. There are tree about, good amount of grass for seeds and water to plant, and a good amount of animals. There are also villages that are constructed in the savannah biomes. However, the only cons to this is that cave systems aren't as common, meaning it may take some time in order to excavate, unless you dig out an artificial shaft.
Iced biomes. Snowy forests qualify under the general forests biome, so what is talked here is the icy plains and snowy beach biomes. This is one of the worst areas to survive in due to the immense area of snow, lack of immediate water sources, and few trees. Polar bears are a local food source and there are igloos that can be used for shelter, but with any wood, there isn't much choice to actually survive in this climate. Other cons to watch out are the strays, polar bears, as they can become hostile and possible snow storms.
Mountainous biomes. This group of biomes is very good in mining out ores, emeralds, and other valuable resources. However, food is limited to animals and small amounts of grass with water sources dotted about, or possible rivers cutting in the valley. The biggest con is simply the terrain's up and down features making cliffs insanely high over 200 blocks, or making travel much more difficult than in flatter areas.
Ocean biomes. This is most likely the worst biome to survive in due to the lack of land and the even larger lack of wood. Now, islands do spawn in oceans, but depending on the island size and biome, it can be a good start to a really bad ending. Several other cons can include very little contact with anyone else, limited animal population, limited food growth, hurricanes and tsunamis, and higher chances of getting lost. In terms of pros, due to the expanse of the ocean, it makes excellent water traffic which can enable communications that way. Ocean monuments also are in the ocean, but are inhabited by the guardians.
The next three biomes are under the scientific term of extreme biome, which is considered very hostile to life and very to virtually uninhabitable.
Nether. Now, the nether, as said and described multiple times, is a version of hell that can be visited. The area itself is hot enough to vaporize water, very hard to grow Overworld life, and with the huge amounts of lava that create lava oceans, it cannot support an environment for you to survive in. Other cons include intense heat, no wood, not too friendly beings, and the starving, thirsy environment you'll most likely die in. There are, however, pros to the nether such as the entire ground, ceiling, and walls that can be made into nether brick, nether fortresses which store iron, gold, diamonds, and weapons and armor to use, quartz, glowstone, and other goods and materials that can be sold at a price.
The End. The end isn't as hostile as the Nether, but it has its hostilities. First off is there is no water and very small food source. The food source, however, has a side effect of teleportation, which can lead to your death if done incorrectly. Several other cons are the floating island manner which can lead to instant death, populated already by the endermen, and extremely poor communications. The only pro that can lift this up is the ender cities which contain the best of the armor and weapons, along with a ship that has the ender dragon head, elytra wings, and potions that can be used for your advantage.
The void. The most hostile, uninhabitable, and deadliest environment on this list, there is nothing good about this biome. It has been constantly proven of the deadly properties, which include disintegration of the actual object or being. Nothing can be built in this biome and nothing can live in this biome.
Despite all the pros and cons, it all depends on the player's tastes. They might like a biome with no people, or they might want a biome where they build without problems of the mobs, or they might just prefer a village. It all depends on what happens, and how and where it happens.
