"A small group of fit young males — with no older than early twenties — preparing to infiltrate and help take down an enemy base while at a numerical disadvantage… This totally ain't sounding like a premise to some ridiculous production pandering to the shrieking hordes of Capitolite girls."
Naturally, Edwen has to voice his thoughts on the operation, even after agreeing to participate.
"Of course not; that'd imply that all six, instead of just five, out of our group are attractive," Luce states while looking pointedly at the young mutt-creator.
Upon the Corpsman's cheeky drift — I'm good to have Luce back with us; he was extremely subdued for a while after the… incident back in Two — Edwen narrows his eyes to shoots back, "Yeah, I reckon it ain't been easy managing as the ugly one of u—AAGH SHIT, this shit stings!"
Brutus wasn't kidding about the unpleasant nature of the disguise mask. The stuff serves as a "second skin" — it's near-impossible to dislodge by accident once applied — and actually binds into one's pores for maximum effectiveness. The sensation during that process isn't exactly comfortable to say the least; doesn't help that our bodies get waxed before it's applied.
But here we — Brutus, Gale, Edwen, Luce, Joseph, and I — are in Medical, to have this material applied for the mission; one we've been planning for a couple weeks and will be undertaking in a couple days. It's needed if we're to get into Twelve without being noticed; more so considering that Gale and I are practically household names now with a heavy price on our heads.
In general, the plan is this: Brutus, Gale, and I are going to pose as Peacekeepers. Fortunately, in Gale's case, Thirteen's training had succeeded in wearing down his Twelve accent; after some coaching, he's now able to believably pass as a guy from Two. It wasn't too hard for me to pick up mannerisms either. Luce and Edwen, on the other hand, can't mask their accents to save their own lives, and Joseph's muteness — he's going to have to go without his voice-synthesizing collar for the duration — is something that's a bit conspicuous. So they're going to be masquerading as locals; Luce is going as a townie, while Edwen and Joseph are going to be from the Seam. So with these roles come a new set of identities, with varying levels of disguise required.
My hair's already cut to Peacekeeper regulation and colored dark brown. Fortunately, I don't have to receive the same iris implants Brutus has; instead, I'm issued contacts that change my blue to a dark hazel. The mask applied to my face tans me up a notch and adds a scattering of freckles. Still not sure how unrecognizable this will make me, but Brutus — now sandy-haired and also hazel-eyed — assures me that it's amazing how much shifting hair and demeanor can disguise oneself. Besides, I'll be wearing a Peacekeeper helmet the majority of the time in the open and spending my down time with friendly faces.
Gale on the other hand, is now redheaded with brown eyes and a skin tone a shade lighter; he actually looks a lot like Darius. Besides the hair color and contacts, he also needs to go through what I now dub the "tribute treatment"; in other words, he's no longer capable of growing facial hair. The reasoning is that there's no guarantee of him being able to shave, which would result in something fairly conspicuous about a redhead that has black stubble. Turns out everybody here goes through that operation for the sake of practicality; still doesn't mean that the hunter's too pleased with it happening to him.
Edwen, Luce, and Joseph, funnily enough, really don't have that much done to their faces, other than the ginger having his hair colored black and a patch put over his new eye, the Corpsman going from his usual CMY scheme to blond and blue-eyed — they are even using my info for that — and the mute getting gray contacts and having his facial tattoo masked.
Speaking of tattoos… Besides the fact that body markings aren't exactly common in Twelve, the Chimera has now become a well-known symbol throughout Panem, and the Peacekeepers aren't likely to respond favorably to it. With that, it's now clear why Brutus is barely adorned. It turns out that he does have a tattoo, but it just consists of a set of lines along his shoulder blades, a small squiggly line down his spine, and some other lines in that general vicinity; something to show his allegiance, but nothing that can be recognized. The same can't be said for the other Central guys, who all seem to be walking canvases. While Edwen's non-Chimera stuff isn't that bad — just a whole bunch of stylized serpents — probably due to him not being here as long, Joseph and Luce apparently both have symbols that can get them in a lot of trouble.
In Joseph's case, on his back is a bow and arrow crisscrossed with a tomahawk and encircled by a horned rattlesnake. Supposedly, the tattoo is supposed to represents his pre-Cataclysm heritage — something which the Capitol tends to not approve — and the way it's arranged is too close to the Guardian's serpent encircling the citadel of Central. What Luce has in the middle of his chest is apparently even worse, though it doesn't look all that threatening. All it seems to be is an outline of a triangle overlaid over three overlapping circles; nestled in that shape is a single white dove. Whatever the symbol is, Brutus tells me that, while it's fairly obscure compared to "well-known equivalents", a potential identification by Capitol authorities would be enough to warrant a treason sentence resulting in either summary execution or an express trip to Avoxhood.
So the three guys posing as Twelve residents have the pleasure of getting second skin placed all over their upper body. Gale also has to partake considering the scars on his back from the whipping may make him stand out a bit. Granted, the chance of being in a situation where anything would normally be revealed is low, but it's a chance we shouldn't take. In contrast, Brutus and I only require the stuff to be applied on our faces.
However, that doesn't mean I don't have problems of my own to solve. The main thing is my leg. The fact remains that, for me to effectively pass as a Peacekeeper, I need to wear a Peacekeeper uniform; my one-leggedness is sort of a recognizable attribute of mine, and the current one doesn't exactly fit. So a new one's given to simulate the contours of my lower leg to fit in a boot and the rest of the uniform. Not as high-performing, but it's decent enough to allow me to move around without a hitch.
Also, I have to get a chip implanted near my shoulder blades. It's similar to the Games trackers, except that besides reading out my health condition if prompted, it also tags me as a "friendly" to mutts. Turns out that all Guardians have it in place, and Gale already had the procedure done before getting his hunter's permit.
When it finally comes time to go, the weather conditions are as favorable as possible. A storm system is moving in on the district; there is going to be a ton of cold rain and other wonderful things that thunderstorms bring. While normally the idea of going out in that would be considered pure lunacy, this storm is going to help mask our entry.
Soon, we are suited up and on the Twelve-bound hovercraft. Even with modifications, I can now understand how Peacekeeper uniforms earn Guardian contempt; they had to wear the gear at every reaping and Victory Tour. While the armor worked for its role, it's actually cumbersome and impractical in full combat — good for protecting against melee attacks, thrown objects, and the simple collective force of a crowd; not so much against any gun more powerful than a large pistol —… and it rides up in all the wrong places; that's not getting into the white scheme. The only one who's not completely uncomfortable with his uniform is Gale, albeit due to certain other modifications. The other guys look completely at ease in their civilian outfits. Lucky bastards…
Going along with us is the rest of the squad, the camera crew, and Haymitch. However, they're going to stay with the hovercraft during the majority of the mission; hell, Haymitch can't even bark complaints in my headset due to it's covert nature, but he still wants to come as he's still mentoring me to take back our home. The hovercraft itself has been modified to be a mobile comm station to help the various commands to transmit with their units considering that the district is practically a communications dead zone.
Even with the cloaking device in place, the hovercraft flies as far from the community as possible to avoid being detected. So instead, we land by the lake, which is far enough to keep out of range detection but close enough to be within walking distance.
The trek itself isn't that bad. Everybody here is used to hiking through the wilderness, even though the others keep giving me exasperated looks for walking too loud. Add Gale's familiarity with the terrain, and it doesn't take us long to reach home.
Both Gale and I are flabbergasted when we finally see our district in person after a long while. Even seeing all of that footage ahead of time doesn't prepare us for just how much it has changed. The walls around Eleven may be more expansive, but these are definitely more fortified, with guard towers and anti-aircraft emplacements set up all along the structure. What's more, they seem to have demolished parts of the Seam to build prefabricated high-rise tenements; probably as Peacekeeper housing. The whole thing is made all the more ominous by the storm clouds in the background.
By 1900 hours, it's sleeting heavily; which is why the next step can't come sooner enough.
"Alright," Brutus mutters as he keeps alternating between checking his watch and looking at the scenery, "power should go off any minute now."
Sure enough, the district goes pitch black, which signifies that the rebels have finally severed the connection to the Capitol. Not only is there no steady supply of power, but communications, as well as video and audio surveillance, has been rendered ineffective.
Now comes the part I'm really not looking forward to. Due to the limited time frame, we need to get through quickly; which is where Arezzo comes in. As the machine — somehow, it's been tailing us without being noticed — strides into the middle of our group, Brutus hops onto it and secures himself effortlessly before instructing me and Edwen stand on either side. A robotic tentacle uncoils from behind its shoulders and proceeds to snake around my body, binding my limbs tightly together in the process, before drawing me securely to its sides so that I'm held parallel to the ground. On the other side, the same thing is happening to Edwen.
I feel like a trussed-up hog being sent to the butcher. As locks begin fastening us in place, the hell-panther goes into a crouch and I get to muse about the decision to go in this way.
This was a terrible ide-AAAHH!
The last lock barely snaps shut when Arezzo springs into action. For something so massive, it moves with considerable speed and agility as it weaves between trees and approaches the wall. Before I know it, the thing takes a flying leap, grabs a ledge along the side of a guard tower, hops to the edge of the wall, and then vaults itself over — I think an unlucky Peacekeeper is taken out in the process — in one fluid motion to land somewhere in the Seam. All the while, I clamp down on the mouthpiece provided — which, of course, isn't for the sake of stifling a terrified scream; nope, no childlike scream whatsoever from this guy — and attempt to keep the last meal firmly in my digestive tract.
Once it turns into an unoccupied alley, the machine immediately, and unceremoniously, drops us two to the ground as its rider rapidly dismounts. As it heads off to pick up the other half of our team, I lean up against a wall to try and get my bearings straight.
"You alright?" Brutus asks; he doesn't even look the least bit phased.
"Nuh-never… never again…"
Within a couple minutes, it comes back with Gale and Joseph trussed to the sides and Luce riding on its back. Gale isn't as lucky as me when he's released, judging from the way he totters off to expel his stomach contents. With a pat on the side from Brutus, Arezzo runs back out into the stormy darkness and probably back over the wall.
Just in time, as the generators seem to kick on and the wall, plus the guard towers, are lit with spotlights. However, the rest of the district is still no longer lit, which means that all energy is likely focused on defending the perimeter. Just as well; that means that movement within the district should be much easier without internal surveillance being operational. Also what matters is that Twelve now is completely severed from the Capitol. At this moment, forces in Eight, Eleven, and Six should be getting the green light to begin mobilizing to come a-knocking at this community's doorstep; however, the actual attack won't commence until the signal is sent out.
We don't waste any time getting a move-on, with Gale once again in the lead. Fortunately, our destination is in an unaltered part of the Seam, which means that we aren't completely lost as to where to go.
Before, long we arrive at a small shack — like the multitude of other small shacks around this part of the district; I've sometimes got lost here before — where a man, whom I recognize as Gale's friend Thom, answers the door. At first the Seam resident narrows his eyes at the sight of three Peacekeepers and three completely foreign individuals; however, Gale doesn't hesitate in explaining the situation to the point of briefly dropping the disguise. Once that happens, Thom's eyes go wide, and he practically yanks Gale, Edwen, and Joseph into his house. The rest of us don't follow but instead begin our trek towards town.
Technically, with Gale in a Peacekeeper outfit, Thom has to let us in anyways; well, unless someone else beat us to the punch. The influx of new arrivals has completely outpaced the ability for them to construct new barracks. Hence, an order has been issued that mandates district residents to allow Peacekeepers to quarter in their homes. Incidentally, it apparently turns out that the majority of Peacekeepers going along with this are rebel-friendly types, which will likely help things down the road. It's also how we are to blend in.
Barely do we reach the edge of the Seam when an authoritative and somewhat familiar voice calls out to us:
"You two! What is a district resident doing out during curfew?"
The three of us freeze in midstride, and I notice Brutus casually rest his hand on his sidearm and Luce pull something out of his vest; it almost makes them more like my bodyguards than fellow operatives in this mission. However, when we turn around, I can hear the two Guardians let out an exhale of relief.
On the Peacekeeper's lapel is a small pin of the Capitol seal. These pins were sent ahead of us to be distributed amongst sympathetic Peacekeepers. At first glance they are completely innocuous and within regulations; besides, what better thing to do here right now than showcase one's allegiance to the Capitol? However, they all contain a small tracker marking them as friendly to both Central's sensors and mutts when the time comes.
Another thing that puts me at ease is that I already know this Peacekeeper to be sympathetic to us.
So I decide to be the one to talk to Purnia. "Oh this guy got himself lost in the Seam, so we are taking back into town. Also we're a bit new here, so we're hoping that he can find us a place to bunk."
Just in case she doesn't recognize me via my voice, I adjust the collar of my uniform; in the process, the pin on my cuff is shown in full view.
If Purnia recognizes me, she doesn't show it. All she says is, "Well I'm not sure how much use the townie is going to be if he gets lost at this late of an hour. I do know that the shoemakers should have a spot available."
This can't get any better. "Well, thank you for the heads up. We'll keep that in mind."
"You're welcome. And have a good evening." As we turn to leave, she has to add one last thing. "You know… For a 'new guy', you sound awfully like you've gone native. Just saying…"
The undertone of that statement is pretty hard to miss: "Keep your head down, you idiot."
It doesn't take us long after to reach the shop. We barely rap on the door when one of my best friends opens it with a wide, albeit very strained, smile on her face. The moment I take my helmet off, Delly freezes and her eyes go wide with recognition.
Really, I don't expect anything less from her. Even if she weren't the most outgoing person in the district and able to identify people — doesn't matter if they're from the town or Seam, or even if they're a Peacekeeper — by name, there is the little fact that we've known each other since our years of being unable to use the toilet. So the idea of a hair dye and slight tan rendering me unrecognizable to her is something that's laughable.
However, Delly recovers and quickly hides any semblance of recognition before allowing us in; she doesn't even hesitate to admonish Luce as if he were simply an older brother who got stuck out in the rain and didn't come home in time. It's not until we get inside the house when she throws all pretense to the wind and slams into me; her arms wrapping around my body as if I'd disappear any moment now, with her the only one keeping me tethered here.
I just awkwardly pat her back in response. "Hey, um, Dell… I think you're cutting off my air supply."
She quickly pulls away to scowl at me in the face before socking me in the arm. Seriously, is there something about me that's enticing as a melee target? "What is wrong with you? Do you have an addiction to near-death situations or something?" she hisses as loud as possible without us being overheard.
"Oh, come on, it's not that bad…"
"You pressed a Peacekeeper gun against your own forehead! Even if you don't care about yourself, have you no thought as to how your actions may affect others?"
Delly's question ends up eliciting a chuckle from me. "You sound just like Gale…"
That pulls her up short. "Wait, you mean Gale Hawthorne?"
"Guy's been hovering around me like an overprotective guard dog."
The look of sheer bemusement on her face is priceless. "We're talking about the same Gale, right? Tall, broody… a bit of a hunk… goes into a fit whenever he sees you with Katniss?"
"Oh, come on, he's not that ba—"
A soft moan interrupts me and, when I look towards the source of it, the light atmosphere formed from our reunion immediately get weighted down by the horrific lantern-lit scene before me. Delly's brother lies on his belly, giving me a good view of his back, which has been torn into ribbons; there's someone else I remember looking like this and one way as to how it could occur here. However, this looks even worse as it clearly hasn't been cared for in days.
"What happened?" I whisper.
"I don't know the details. All I know is that it ended with Eli flipping Peacekeepers off and him being dragged before Thread to receive thirty lashes. With Ms. Everdeen gone, and nobody else able or willing to help him, we've had to make due for the last couple days. Peeta…" — Delly looks as if she may break down any moment now; not that I blame her — "there's a good chance that—"
"No." I refuse to believe that. Someone like Delly, who has stood with me through a lot of the ordeals I've gone through here, doesn't deserve to have this happen to her family as well.
I quickly summon Luce into the room; Mr. and Mrs. Cartwright follow him in. The moment he sees the injured boy on the cot, the Corpsman immediately rushes over and pulls out a small pack from his vest.
"I don't have my full kit with me, so the help I can give may be limited," Luce tells the family grimly. "However, I'll do my best. Now, let's start from the beginning…"
After a thorough explanation from everybody as to how they treated Eli as well as what resources they have on them right now, Luce begins giving out orders to the parents to prepare supplies as he examines away and carefully applies medication.
"This was for the possibility of one of you guys getting hurt in the mission. But it looks like it's going to be used up on this case." The tone in Luce's voice suggests that he's much more upset about Eli's condition than he is about expending valuable medicine on something other than the mission. "So I hope you all stay out of trouble till the end," he adds good-naturedly.
The whole time, Delly sits on the other side of the cot with her brother's hand in hers. I sit right next to her and put a comforting arm around her shoulders.
After a while, she quietly tells me, "Twelve's changed and not just in the fact that they built it up. The mines have been shut down, everyone has a job, and nobody seems to be starving anymore. That doesn't mean that life's been good here. I think Thread may actually have been legitimately going insane these past few weeks. With each broadcast from the rebels, he's been increasing restrictions and curfews, not to mention well as making punishments much more severe. It now isn't uncommon for there to be an execution a couple times per week. Sometimes, entire families would be hanged for creating 'displays of treason'.
"So we've had to be more careful lately. On the upside, more and more Peacekeepers have become disillusioned with the Head Peacekeeper's increasingly erratic behavior. Your little stunt in Two actually succeeded in swaying the fence sitters to our side. Now all that's left are the diehards. Unfortunately, they not only seem the type to go down fighting, but are also still the majority and appear to be the most experienced. At the very least, they're crazy enough that the rebel ones don't seem to be too conflicted about potentially engaging them in combat."
"Well, it'd be best that they not be conflicted, because things are going to be coming to a head very soon."
My statement causes her to look me critically in the eye. "The fight's really coming to Twelve, isn't it."
That's not a question, so I just give a wry smile back. "Well, I'm here, aren't I? And you know that wherever I go, trouble just seems to follow."
~oOo~
Delly is right in how much the district has changed. The roads are all paved, infrastructure has improved quite a bit — granted, it's hard to tell when the power's off; it's not like we aren't used to a lack of power anyways — and there's no longer that ubiquitous coating of coal dust everywhere we go, but that hasn't made the place any less depressing. People no longer mill around when outside, instead moving quickly from destination to destination to limit their time in the open. Instead of that worn-down and resigned mentality that I'm so used to, there's a perpetual state of fear that has dug its claws into the community. Underneath that fear however, there is a strong undercurrent of other emotions: anger and hatred.
The Peacekeepers seriously must not know how much they're pushing Twelve over the edge, because it's going to bite them in the ass soon… very soon.
When we were first put under new management, one of Thread's first policies was to eliminate fraternization between Peacekeepers and district residents. He likely doesn't want his soldiers to begin having sympathies for the people here like so many at the Hob did. The funny thing is that rule has currently been working to our advantage significantly. With no connection made, Peacekeepers just see Twelve resident as Twelve resident; they don't recognize any new faces, especially since the majority of Peacekeepers are new imports. Those who do recognize one extra townie, plus two new guys in the Seam, are from the old guard and thus don't let out that anything's amiss.
Despite that, and the current cramped nature of our living conditions, we mostly keep inside. The few times Brutus and I go outside, it's to survey the area and occasionally get updated on the Seam side.
After the treatments and observation, Eli's condition improves significantly and it's clear that he's going to live. However, the scarring is much more severe than if his back had been able to be treated earlier; Rory, who's been his close friend for quite some time, is probably not going to react well to this.
Despite Brutus' protestations about the riskiness and how it's not part of the mission, Luce has also been going around to give first aid throughout the district. Most of the time it's with improvised resources, but all that matters is that this has been the first medical care since the loss of the Everdeens. Fortunately, due to the aforementioned disconnect, the Peacekeepers have not noticed something's amiss; just a "merchant with delusions of medical expertise" running around Twelve.
Officially, Purnia stops by the shop to keep her shoes nice and shiny. Unofficially, we use these sessions to keep tabs on loyal and rebellious Peacekeepers; turns out that she's the de facto leader of the latter group. Brutus tells her to forward the following notes to her soldiers: they are to stay away from the walls and towers, as well as the square during the night; on the day of the attack, they will need to find some way to distinguish themselves from loyal Peacekeepers; we can't guarantee their safety during the attack itself.
It turns out that Brutus' advice to stay away from the walls is good advice not just for the coming battle. Each night, his panther machine comes up and kills half-a-dozen or so men before running off into the woods. Search parties are sent out during the way, but they usually come back with only one or two shaken survivors; each one tells the same account of a large and vicious weasel that attacked them. In any case, these attacks are helping keeping Peacekeeper attention towards the woods and away from the district itself.
In the meantime, Brutus' smaller and more numerous machines are busy setting everything up each night. It's really the only subtle way the wall and square can be worked on without drawing notice; definitely helps that in the rainy dark, people simply dismiss them as vermin and birds. If everything goes to plan, they should be finished within the week.
Finally, one night, Arezzo shows up with a set of presents — a scoped bolt-action rifle for Luce and a couple mobile video cameras for me — before running off again, which can only mean one thing: everybody and everything is in place.
Come tomorrow night, we end this.
~oOo~
"Has anybody told you how much of a moron you are?"
I roll my eyes at Gale's query as we stroll towards the gallows; hopefully, Brutus' little helpers have done their job right these past few nights. "Actually they have. In fact, I distinctly remember you punctuating that point home with your fists."
"Well, I'm just letting you know again: you're still a moron."
"Good to know. Anything else?"
Before I start up the steps, he grabs my arm. "I'm serious. Don't get yourself killed. I swear if you do, I'll…"
"You'll… what?" I motion for him to continue.
His mouth works soundlessly before he shakes his head and releases his grip. "Just… don't get yourself killed," he repeats.
"Don't worry: it's not on my to-do list."
Looks like I'm here right on time. Curfew is just in motion and Romulus Thread is appraising his best and brightest — i.e. his ardent and most blind followers — as they stand in formation.
"HEY THREAD!" I yell out — "Moron…" Gale groans — as I take my helmet off. At this point, I've already changed my hair and eyes back; not to mention removed that aggravating second skin. In the meantime, a camera hovers right next to me.
Some of the Peacekeepers begin to point their guns in my direction, but the Head Peacekeeper nonchalantly motions for them to stand down. "Ah… traitors always come back to roost."
"I'm simply here to ask for your unconditional surrender," I cheerfully retort with a smile, even as the face of this man, who has blanketed this place with so much pain, fills me with rage. That rage keeps me from second-guessing what I'm planning on doing.
Thread doesn't seem to be impressed with my candor. "Surrender? Who do you take us for?"
Even though I know it's going to be a futile gesture, I still go through the motions of the speech. "Look around you; it's obvious that this is the last hold-out besides the Capitol itself, and you're completely surrounded. To keep on going like this is tantamount to suicide."
"Again, who do you take us for?" he sneers before turning to the rest of his men. "Peacekeepers!"
"Sir!" they unanimously respond. Joseph's collar sounds more human than them.
"What is your purpose?"
"To maintain order and protect the assets of the highest authority there is, sir!"
"And what is that authority?"
"The Guiding Light of the Capitol, sir!"
"And if you die in the attempt of fulfilling this purpose?"
"No higher honor, sir!"
The Head Peacekeeper turns back to me with a smug expression. "As you can see Mellark, these aren't the same cowards who sold out District Two. Nobody here is afraid to die for the just cause of upholding order over chaos; honor over barbarism. We may go down, but you can bet that we take as many of you traitors with us as possible.
"Thing is… I have orders from the Capitol which state that, if we manage to get our hands on you, we're supposed to bring you in alive and unharmed. Personally, due to all of the damage you've done, I wish nothing more than to put a bullet in your skull. I wish nothing more than to put down this whole seditious district. But, orders are orders.
"So, Mellark, what's it going to—"
Suddenly, the district is reconnected to the grid; heralded by all of the lights coming back on, with many actually popping and going out due to surge of power. The whole time, the look of smug aggression on Thread's face transitions into mild confusion, followed by mounting realization.
"You know, Thread, thanks for the offer, but I think may I have other plans…" I state with a placid smile toward the Head Peacekeeper. I pull the pin off my cuff, and in the place of it, a small flame appears and proceeds to engulf my sleeve, the fabric of which is turning from that off-white to an anthracitic black. A signal is sent to the stuff in my hair and contacts to start their glowy magic; judging from the soft golden glow at the top of my vision and the blue glow all around, it seems to be working.
It also seems to be having an effect on Thread, who looks like he's about to careen over the edge in a state of rage-induced crazy.
"To hell with the orders! Kill him! KILL THEM ALL! LEVEL THIS DEN OF VIPERS TO THE GROUND!" he bellows while rapidly backing away towards the Justice Center.
While Thread's subordinates are processing his order, the lights once again dim as power is redirected. As they raise their guns to aim at me, a ring around the gallows begins to crackle. So by the time the triggers are pulled, the bullets ricochet harmlessly off the force field put up. I can't resist chuckling at the expression of sheer bemusement and shock on the faces of the Peacekeepers. Haha, too slow…
As the flames proceed to consume me, I glare straight into the camera and snarl out the trigger-phrase:
"Let. It. Burn."
A/N: Ah… nothing more exciting than churning out almost six thousand words of extremely detailed logistics for an extremely vague mission.
The descriptions may have gone a bit meta with the first part of this chapter.
