D3 Run

Mira didn't wish to let fear ruin her chance to help Grin, but how could she face such a horrific creature? She turned and began to run towards the west side of the garden. She would go anywhere to get away from him, but she could hear the monster start to chase after her.

The sound of his noises, often mixed between groans and snarls, was awful. Thoughts kept replaying in her mind of how he would crush or tear into her if he caught her.

As Mira continued to run, she suddenly realized that the garden seemed much bigger than she had thought. And the trees and shrubs were beginning to glow with a tinge of red light. Finally, Mira stopped and realized that Grin wasn't chasing her anymore. In fact, she couldn't even see the castle anymore.

Where am I? Mira began to search for anything that might lead her back to the castle, but the night seemed to stretch on for endless hours as she wandered aimlessly.

It would take days of wandering around before she realized that she was trapped in a maze of perpetual darkness with no way to return to the castle … or to Anaheim.

Mira tried calling for help, but no one answered. Never had she felt so alone.

Ending #2 – You were able to help Mira save Tanya, but all of the other ducks are still trapped. And with Mira trapped as well, Tanya is all alone in Anaheim, trying to figure out how to reach a magical location without any help as to how to get there.

If you want to try for a different ending, you still have choices. You can choose to go back to an earlier point in the story, when Mira wasn't trapped, and choose differently. Or the story can end here if you want.