Chapter Thirty-Six:
Interception! Shadow Strikes!
"So you're sure that they're coming this way, Pychon?" asked Kuro.
"Yes, master Dairo." said Amy, "And they have with them one who can sense our powers. The one who used to be with Organization: Darkness...Vicky Menzuro."
"Hmph." said Kuro, "Those persistent brats...the only good thing that's going on is that they are all Sacrifices to the Gods. Ah, well...Shadow!"
A dark shadow came forth, clinging to the shadows of pillars and the throne itself.
"Yes master?" said the shadow. "What is it that you wish of me?"
Kuro smiled. Shadow was another very loyal servant.
"Well." said Kuro, "I'd like you to stop some people from getting any closer to this base...by killing them and taking their Life Force for me. Because if you kill all of them...we can have enough power to open the Gate of Heaven and the Gate of Hell. Then...the world will be at our feet."
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Kenshin was standing in a cold, dark castle.
"Hello? Claire? Sis? Aka?"
But no one answered him as he called the names. Had they all gone too? But that would give the Inhumans just enough Life Force to open the Gate of Heaven as well as the Gate of Hell...
"Don't worry." said a voice. "They're all still alive."
Kenshin turned around to see Amy.
"A-amy...?" said Kenshin, confused at why she didn't look like she was under mind control or anything.
"No." said she, "I am an Inhuman named Pychon. Amy is no longer."
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"Kenshin, wake up!" yelled Claire, "Something's here!"
Kenshin rose quickly, and started breathing hard.
"Only a dream..." he whispered.
"I wish it was only a dream!" exclaimed Claire, "But it's not! Vy says that she senses an Inhuman coming this way, full speed!"
"Dang it!" exclaimed Kenshin, and he got out of the bed he was sleeping in. "When will it be here?"
"In less than five minutes." said Claire.
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When Claire and Kenshin got to the top deck, they could see huge sprays of water from the distance.
"What speed!" exclaimed Kenshin, "How can it move so fast?"
No one answered him, but he didn't care. He was to busy watching the Inhuman come closer.
"What do we do?" asked Claire.
"Beat it in a duel, of course." said Doyle. "But it's an Inhuman...and the only person who's actually beat a full-strength Inhuman of all of us...is Kenshin."
Claire, Doyle, and Vy looked at Kenshin.
Kenshin said, "But...but I haven't been in a duel since..."
He stopped there.
"Since the day that your friend Justin Maker died." finished Vy. "And the last duel you fought was against the Inhuman Edward Moonshadow."
"Yeah." said Kenshin, "That's right."
"If I may interrupt..." said an unfamiliar voice.
All four of the boat's riders turned around to see a man dressed darkly. His hair was but a wisp of shadow, as well as his feet. And, although he had just gotten out of the water...there wasn't a single drop on him.
"My name is Shadow." said the man, "and I'm here to kill you all and take your Life Forces."
"So..." said Vy, "You're the Inhuman that I've been sensing. It's nice to finally meet you. But Kenshin here will defeat you."
She jerked her finger towards Kenshin when she said that last thing.
"Ah." said Shadow, "Kenshin Menzuro. It's a pleasure to meet you...or should I say 'goodbye'?"
"I think we'll stick with 'hello'." said Kenshin, "Unless of course you mean the 'goodbye' I'm gonna give you when I defeat you."
He then waved his arms and such, making all around him fairly confused.
"Uh...Kenshin?" said Claire, "I know I speak for all of us when I say...what the hell are you doing?"
"I'm trying to summon the Realm of Darkness!" said Kenshin, "I was able to do it in the duel against Moonshadow!"
Claire, Doyle, Vy, and even Shadow sweat-dropped.
"Kenshin!" yelled Vy, "Shadow's flipping you off!"
"What?" exclaimed Kenshin, angrily. And then the shadows started to rise.
"Hey! He's not flipping me off!" yelled Kenshin, after looking at Shadow's hand.
"No, but I got you to summon the shadows." said Vy, smiling.
"Oh. So my anger triggers these powerful shadows?" asked Kenshin.
"That's right." said Vy, "Now...kick this guy's ass!"
"Alright!" said Kenshin, "Let's duel, Shadow!"
Kenshin: 4000
Shadow: 4000
"I'll start!" said Kenshin, "And I'll play Quick Monk! This spell allows me to special summon three Monk Fighter Tokens (500/500 x3) to the field in attack mode! And by the way...they have the same effect as Monk Fighter! Well, next I think I'll set a card face-down...and activate Monk's Secret Training Grounds! Now all Monk monsters gain three hundred extra attack points, and I gain two hundred Life Points during each of my standby phases...for each and every monk monster on my side of the field! Finally, I'll summon Chu-Ske the Mouse Fighter (1200/0) and end my turn."
All of the monsters appeared looking exactly as the last time they appeared, and the Monk Fighter Tokens looked like mini-Monk Fighters. The Secret Training Grounds caused punching bags and such to appear on the field, raising the attack points of all of Kenshin's monsters (700/500 x3 and 1400/0).
"Now it's my turn." said Shadow, "And I'll start out with a draw, of course. Next I'll set a card face-down...and I'll also play a few tokens! I play...Shadow Production Agency! This spell card allows me to special summon Shadow Tokens for every single monster you have on the field (300/300 x4) in defense mode. But that's not all that I play...I also play Shadow Reproduction Agency! This is a continues spell that will activate whenever a Shadow Token is destroyed...you'll see what it does when it's effect activates. Now it's your turn."
"Alright." said Kenshin, drawing a card. "And I'll activate the effect of my Training Grounds! Now I get Life Points (Kenshin: 4800)! Next off...I think I'll have my monsters destroy all of yours!"
Each shadow token fell prey to one of Kenshin's monsters...but Shadow just grinned. And then he started laughing.
"What's so funny?" asked Kenshin. And then he screamed.
"AHHHHHHHH!"
"What's wrong, Kenshin?" asked Claire, who was sitting down against the Shadow Bubble.
Kenshin: 3600
"You see." said Shadow. "Whenever you destroy a Shadow Token, it takes out your Life Points...in equal amounts it the Token's attack points. So you see, you just lost twelve hundred Life Points."
"Heh..." said Kenshin. "Then it's a good thing I have Monk's Secret Training Grounds on the field...otherwise I wouldn't be in a very good position...but now you have no more Tokens!"
We'll see about that. Thought Shadow.
"Now..." said Kenshin, "I'll set a card face-down, as well as a face-down monster. Now it's your move."
Shadow grinned when he drew, and four little shadows appeared on his side of the field.
"What the hell?" exclaimed Kenshin.
"Did you already forget about my Shadow Reproduction Agency?" asked Shadow. "It restores my Shadow Tokens that were lost in the last turn...with an extra one hundred attacks points than the last revival (400/400 x4)."
"No..." whispered Doyle.
"This won't be...easy for Kenshin." said Vy.
Are you kidding? Thought Claire, This might be the hardest duel that Kenshin has ever fought...
To be continued...
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Next Time:
Legendary Shadows
Kenshin and Shadow continue there duel...all the while, Claire wonders why the Menzuros can summon forth the shadows. And when she asks, the answer comes as a surprise...
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Author's Note: Hi all! I just realized that I really like tokens...maybe that's why I like Negita's deck so much! Well...please R&R!
Also, you get to learn why this fanfiction has it's name...well, you will in the next chapter. Another thing is, I just noticed a huge mistake in chapter 16, when Kenshin is looking at his photo. I accidently put his father's name as 'Kiyo' instead of 'Doyle'. Hey...Takahashi Kazuki-Sama made the same kind of mistake at one point!
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Chapter Special #4, Card Guide for chapters 16-20:
Note: These will only be cards that I had not explained in the card guides in chapters 14-15.
Chapter Sixteen:
Monk Training Dummy/ Attribute: Earth/ Type: Rock/Effect/ Level 1/ ATK:0/ DEF:0/ Effect: During your Main Phase, you may offer this card as a tribute in order to special summon 'Monk Fighter' from your hand, deck, or graveyard.
Lyn- Queen of the Wild/ Attribute: Wind/ Type: Warrior/Effect/ Level 4/ ATK: 1500/ DEF: 1400/ Effect: If this card is in play, you may not have another copy of a monster with 'Lyn' in it's name on your side of the field.
Soul Blade- Mani Katti/ Type: Equip Spell/ Effect: This card may only be equipped to a monster with 'Lyn' in it's card name. Increase the attack of the monster equipped with this card by five hundred, and the defense by four hundred. Also, the equipped monster cannot be effected by the effects of your opponent's trap cards.
Lords Unite/ Type: Normal Spell/ Effect: Activate only when you have a card with 'Lyn', 'Eliwood', or 'Hector' in it's name. You may pay one thousand Life Points to special summon monsters with either 'Lyn', 'Hector', or 'Eliwood' in their name from your hand, for every card that you special summon. You may not conduct your battle phase on the turn that you activate this card.
Eliwood- Lord of Kindness/ Attribute: Light/ Type: Warrior/Effect/ Level 4/ ATK: 1900/ DEF: 1900/ Effect: If this card is in play, you may not have another copy of a monster with 'Eliwood' in it's name on your side of the field.
Hector- Lord of Power and Strength/ Attribute: Earth/ Type: Warrior/Effect/ Level 5/ ATK: 2200/ DEF: 1800/ Effect: If this card is in play, you may not have another copy of a monster with 'Hector' in it's name on your side of the field.
Legendary Weapon- Durandal/ Type: Equip Spell/ Effect: This card may only be equipped to a monster with 'Eliwood' in it's card name. Increase the attack of the monster equipped with this card by six hundred, and the defense by four hundred. Also, the equipped monster cannot be effected by the effects of your opponent's spell cards.
Legendary Weapon- Armads/ Type: Equip Spell/ Effect: This card may only be equipped to a monster with 'Hector' in it's card name. Increase the attack of the monster equipped with this card by one thousand. The equipped monster cannot be effected by the effects of your opponent's monster cards.
Monk's Pride/ Type: Normal Spell/ Effect: Select one monster with 'Monk' in it's name on you side of the field (it may also be named Chu-Ske the Mouse Fighter). The selected monster cannot be destroyed fro three turns. But in three turns, the monster is destroyed.
Kaminote Blow/ Type: Normal Spell/ Effect: This card can only be activated when you have a face-up Chu-Ske the Mouse Fighter, Monk Fighter, or Master Monk on your field. During this turn, all monsters that have battle with any of the above monsters are destroyed at the end of the Damage Step.
Angry Sprits/ Type: Normal Spell/ Effect: Each player draws an amount of cards equal to the number of total monsters in the combined graveyards of both players. Although neither player can draw more than eight cards.
Lord Revival/ Type: Normal Spell/ Effect: Pay three quarters of your Life Points to special summon one copy of each card with a name of 'Lyn', 'Eliwood', or 'Hector' in your graveyard.
Lord Equipment Revival/ Type: Normal Spell/ Effect: Pay half of your Life Points to return all cards from your graveyard that can only be equipped to monsters with the names 'Lyn', 'Eliwood', or 'Hector' to your hand. You many only return up to three cards.
Charge of the Lord/ Type: Normal Spell/ Effect: You may only activate this card if you have one of each monster with 'Lyn' 'Eliwood' and 'Hector' in their names. Destroy all monsters on your opponent's side of the field and in their hand. Even if they cannot be destroyed, negate that prevention. You may only attack with your weakest monster during the turn this card is activated.
Monk Death/ Type: Normal Spell/ Effect: Discard every card with 'Monk' in it's name from your hand, as well as 'Chu-ske the Mouse Fighter', and any other card that involves monsters with 'Monk in their card name. Deal five hundred points of damage to your opponent's Life Points for every card discarded.
Chapter Seventeen:
Elemental Hero (E-Hero) Bubbleman/ Attribute: Water/ Level 3/ Type: Warrior/Effect/ ATK: 800/ DEF: 1200/ Effect: If this card is the only card in your hand, you can special summon it in attack mode. When this card is successfully normal summoned, special summoned, or flip summoned, while the only card on your side of the field, you may draw two cards from your deck.
Bubble Blaster/ Type: Equip Spell/ Effect: This card can only be equipped to Elemental Hero Bubbleman. Increase the equipped monster's attack points by 800. If the equipped monster is about to be destroyed as a result of battle, you may sacrifice this card so the monster is not destroyed, and you don't take any damage.
Hell Hole/ Type: Normal Spell/ Effect: Pay all of your Life Points except for one in order to destroy all cards on both players fields and in their hands. You may choose one card in your hand that will not be destroyed, though.
Chapter Eighteen:
Demon Hellspawn/ Attribute: Dark/ Level 4/ Type: Fiend/Effect/ ATK: 1900/ DEF: 0/ Effect: This card cannot be normal summoned unless you have a face-down spell or trap card on your side of the field.
Card of Sanctity/ Type: Normal Spell/ Effect: Both players draw until they hold six cards in their hand.
Ring of Destruction/ Type: Normal Trap/ Effect: Select one monster on the field and destroy it. Then inflict damage to both players equal to the monster's attack points.
Chapter Nineteen:
Ultimate Artist/ Attribute: Light/ Type: Warrior/Effect/ Level 4/ ATK: 1500/ DEF/ Effect: This monster's defense must always be equal with it's attack points. If they aren't, then they are increased to be equal to them.
Ultimate Paintbrush/ Type: Equip Spell/ Effect: This card can only be equipped to a monster with 'Art', 'Artist', 'Paint', 'Painter' or 'Colour' in it's card name. The equipped monster gains seven hundred attack points, as well as the following effects if their conditions are fulfilled.
1. If at least one 'Yellow Paint Token' is on the field, the equipped monster is unaffected by your opponent's monster effects.
2. If at least one 'Red Paint Token' is on your side of the field, the equipped monster is unaffected by your opponent's trap cards.
3. If at least one 'Blue Paint Token' is on your side of the field, the equipped monster is unaffected by your opponent's spell cards.
Monk Protection Unit- Alpha/ Type: Normal Trap/ Effect: When a 'Monk Guard' on your side of the field is attacked and would normally be destroyed as a result of battle, increase the 'Monk Guard's' defense points by an amount equal to half of the attacking monster's.
Monk Summoning Trick/ Type: Normal Spell Card/ Effect: Pay Life Points in intervals of five hundred in order to special summon level four of lower monsters from your hand that have 'Monk' in their card name or are named 'Chu-Ske the Mouse Fighter'.
Chapter Twenty:
Occult Wanderer, Joe-Ske/ Attribute: Dark/ Type: Beast/ Level 3/ ATK: 1400/ DEF: 0
Magic Thief- Kaitou KID/ Attribute: Light/ Type: Fiend/Effect/ Level 4/ ATK: 2000/ DEF: 1700/ Effect: If this card is special summoned by the effect of '8-year-return', it cannot be destroyed as a result of battle by monsters with more attack points than it.
Occult Magic- Reverse Power/ Type: Normal Spell/ Effect: You may only activate this card if you have a monster with 'Occult' in it's card name on your side of the field. Switch the attack points of two monsters on the field.
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Well, now that that's finally over I can rest for now. The next chapter special might be the card guide for chapters 21-25, or it might be something on a character's deck. Well, please R&R! (Also, as a side note...this chapter, including the Chapter Special, was thirteen pages long. The longest one, I believe.)
