"Nobody is ever satisfied with our games," said the Head Director. "Some people keep saying that our new games aren't 'classic' enough."
"Well," said Crew Member A, "you know there's some who just have different preferences."
"Yeah, but still... I think they're catching onto when we keep saying 'back to the classics' that we really mean 'just buy it, sonic's in it.'"
"And there's people who say we should only stick to 2D," commented Crew Member B.
"And some say that 3D is better than 2D," commented Crew Member C.
"Then there's those who say we should only have Sonic in the game," said Crew Member D. "Then there's some that say it'd be boring just with Sonic."
"We can't forget those people crying about our 3D storylines being 'too in-depth for a Sonic game,'" said Crew Member E. "Then they turn around and say Sonic Rush's storyline was 'too simple.'"
"Yeah, and what about those people saying Sonic would look more stylish as a purple cow!?" said Crew Member F, which momentarily killed the conversation.
"Um, how many people said that?" asked Crew Member E.
"Just one," replied Crew Member F.
"Then let's just pretend we didn't hear that one, okay?"
The Head Director spoke up, "We need to make a game that has everything that every kind of Sonic fan could possibly want in it."
The Crew looked at him like a madman.
"Do you know what you're saying?" asked Crew Member A.
"What?"
"We would have to make every dead, useless and retired character return. We'd need to make a canon story in relation to the comics, games and cartoons plus the anime. We'd need to have a 2D game that goes full 3D. We'd need to make playing the game feel like Sonic 1 through Present in a nostalgic feel yet make it feel fresh and new."
"Oh," said the Head Director.
"We'd even need to make canon romantic relationships of EverycharacterxEveryothercharacter!"
"Let's call the game Sonic Bluach blarb!" suggested Crew Member G.
"No!! I was getting at, making a game like that would be a mess," said Crew Member A.
"No it wouldn't," responded the Head Director.
"And how would we make the game happen?" asked Crew Member A.
"We'll have it start out in 2D gameplay, then it will randomly switch to 3D for 10 seconds then go back to 2D."
"What?"
"Also, we'll have the previous voice actors come back and voice the characters for the first third of the game, the current voice actors will voice the characters for the second third of the game, and we'll get new voice actors for the last third of the game."
"Again, what?"
"Every time characters interact, they will flirt with each other."
"No really, are you not hearing my whats?"
"Then what is it that you want?!"
"Sir, you'd even have to have every genre of gameplay in the game to satisfy those who've wanted a Sonic RPG game all the way to those who've wanted Sonic Poker."
"Easy, we'll start it off on the action genre, then it will randomly switch to another genre every 20 seconds."
"So if you were in the middle of a battle in the game's RPG segment, do you think people would be okay when the game casually just changes to something like a Sonic football game?!"
"Shut up or you're fired."
-After the game's debut-
"Why did our game do so bad?" whined the Head Director. "It literally had everything."
"Which was the problem," commented Crew Member A. "By having everything, not one preference was satisfied."
"I've had enough with this," said the Head Director. "Our next game will feature Sonic running circles around a mound of pooh for the entire game."
"As in Pooh bear?" asked Crew Member A.
"No, the other kind of pooh."
"Why would you want to make a game about that!"
"Fans will be so confused that they won't be able to complain," smiled the Head Director.
"And we'll name this game what, sir?"
"Sonic Crap!"
-After Sonic Crap's Debut-
At Timmy's house.
"What is this?! This new Sonic game is so crappy!"
"Yeah, it is," said Timmy's friend.
Timmy's eyes widdened. "Yeah, it is..."
