Name: Enki (Bree)

HP Values: 2540 - 10910

Attack Values: 2824 - 15692

Class: Ruler

Deck: QAAAB

Armaments: Fryltir (Quick) Gugnir (Arts) Erestahl (Buster)

Ascension: (No Ascension) Vest, Eyepatch. (1st) Cloak over left arm (Colored: black with gold highlights), Intricate eyepatch (Made out of various lenses that overlap with central eyehole). (2nd) Right arm replaced with a mechanical limb (Colored: gray, with black and gold highlights), Gugnir (Split into eight around self, constantly circling). (3rd) Cloak over left arm replaced with tattered scarf (Colored: green), Intricate eyepatch replaced with eyeglasses (Colored: dark blue), Enki (Split into twelve around self; eight constantly revolving around self, four standing behind self as if wings)

Statistics

Stength: B

Agility: A++

Endurance: A

Mana: A++

Luck: D

NP: ?

Hidden Statistics

Star Weight: 173

Star Generation: 1.7%

NP Charge when Hit: 1.2%

NP Charge Per Hit: 1.72%

Hit Count

Quick: 3

Arts: 6

Buster: 1

Extra: 3

Traits

Divinity

Star

Man

Servant

Death Rate

34.62%


Personal Skills

Eye of the Mind [True] (A+)

As a result of living for a long time even before Mankind came into existence, Enki is a millennia-spanning individual with enough experience to have a mind as crafty as the original snake that led man away from the Christian God. Due to having been locked into the Reverse Side of the World for a long amount of time, the rank of this skill has been degraded.

Apply 1 Hit Evade to yourself. Increase star generation by 6.3% for 1 turn.

Sorcerer of the First (EX)

Being the one that had ushered the development of humanity, he had given a lot of tasks for humanity to serve as a benchmark for their growth and development. In time, these benchmarks were known as 'Magic', and was eventually degraded down into 'True Magic' after millennia of quality decline. Being the one that had set humanity's development in the first place, Enki knows all of the current, completed, and future benchmarks that humanity must do in order to survive and succeed, thus allowing him complete access to all 'Magic'. The main reason why the Mage's Association hasn't found the First Sorcerer is due to this skill.

Boost self's Arts Card performance by 70% for 2 turns. Increase star generation by 1.3% for one turn.

Mystic Eyes of Concept Manipulation (B+)

Mystics Eyes grafted onto Enki's own after defeating Mimir, a Primordial Demon that had appeared some time back. Due to the inherent incompatibility of Demon eyes in response to Divnity, the rank of this skill is lowered. Additionally, Enki can only use the effects of the eye for a short while before it starts degrading his soul, and so must take great care in timing this ability lest he take irreparable damage.

Gain 30% NP gauge. Defense down to selected enemy (27%) for 3 turns. Defense down to self (100%) after casting for 3 turns.

Class Skills (Passive)

Whispers from the Root - A++

Magic Resistance - EX

Noble Phantasm

Fryltir, The Strike of Infinite Cuts - B+

Anti-Unit [Arts]

Hits: 15

Strikes the enemy and places a curse, allowing the user to compile data from parallel universes wherein the curse was also placed. Said compiled data is then altered to affect the current target, thus granting an 'infinite' amount of curses placed throughout the target's body. It usually results in instant death.

Deal (500-1250)% damage to targeted enemy. (12-34)% chance to Instant Kill. Overcharge reduces defenses of targeted enemy by (20-45)% for 2 turns.

Relationships to other Servants

Ishtar: If encountered, initially flies into rage, and must use a Command Seal in order to forcibly calm him down for 24 hours. During that duration, ignores Ishtar's presence as if it was beneath him to recognize her.

[Interlude 3]: Now on speaking terms with Ishtar, but his tone is still cold when talking towards her. His words are curt, and he only speaks out of necessity, and nothing else.

"You killed her, right in front of my own eyes. I do think that your death was most definitely deserved by that point."

Ereshkigal: Likes having small talk, due to their shared experiences in being trapped in a realm from which they cannot normally influence the Surface World. Affable, and sees her as a little sister.

"You just get that feeling that you want to protect her. Is it me, or is it something else? You feel the same thing too, Master? So I wasn't hallucinating!"

Gilgamesh (Archer): Trying to converse with him devolves into a fight between who can spew the most-damaging insults. He sees Gilgamesh as nothing more than a spoiled, immature brat that has too much power on his hands, and would not interact with him unless absolutely necessary.

"I shouldn't have made all those swords for Uruk, if you were going to do nothing but let them sit in your Treasury for all of time."

Gilgamesh (Caster): Respects his dedication towards the protection of Uruk, and advises him like an equal. Quite on affable terms while off the job however, and could be seen drinking around with him in the dining area, all the while debating about Enkidu's gender.

"You know, I wish your counterpart would be more like you. Damn prick doesn't even realize that he has a stick up his ass…"

Enkidu: Loves him like a son, but clearly regrets the fact that he hadn't specified the gender while making him. He also praises him for achieving autonomy, stating that he is quite proud of what he has become, gaining sentience and sapience instead of remaining as the Weapon of the Gods. Likes to treat him out to sweets sometimes.

"Ugh, I don't even know what to call you. Should I just call you 'Enkidu' for the entire time? Or should I use 'he'? Or 'she'? At least help me out here…"

EMIYA (Archer): Likes to play pranks with him, but clearly intends no harm. Praises his cooking, citing it as one of the few elements that EMIYA has hold over him. Acts like an old yet playful mentor to a student, and doesn't mind that Unlimited Blade Works could only copy an original blueprint of the weapon. In fact, he actually is jealous of EMIYA's Tracing, seeing as how he only needed the appropriate prana to form a copy of the blade. Remarks that creating new concepts from scratch is too damn hard for him to do, since mankind is moving at a ridiculously fast pace at creating new [Concepts] that had far eclipsed his own.

"Must be nice to have all those copies stuck inside your head…Hey, would you mind if I borrow a few pieces of yours? I want to see if I can improve on them…Of course you can Trace them. Mutual exchange, remember?"


Personality

Enki is a Divine Spirit that looks like in his young 20s, with an affable personality and a penchant for pranking people. Nevertheless, he still cares for human society greatly, and thus willingly sealed himself off in the Reverse Side of the World when he understood that Humanity didn't want to be under the rule of the Gods.

He hides the loneliness of his isolation under a friendly and cheerful mask, and his bouts of vicious pranks are due to his jealousy getting a little better of him. He is mindful enough to know when his pranks had gone too far, and promptly apologizes to the affected party when he knows he is in the wrong. Enki has no sense of pride, saying that it only leads to one's downfall, and promptly throws it out the window while under combat.

In combat, he is utterly ruthless and devoid of emotion, seeing it as nothing more than a means to an end rather than the meaning itself. As the master of the very first Sorcery, he is more than prone to see others as just pieces on a board, and he very well hates himself for it when such thoughts seep into his daily activities.

Enki wants nothing more but to see humanity grow, and not to make the same mistakes that the Gods had done before. This goal pushed him to make a deal with both Alaya and Gaia, serving as both their agents in the Surface and Reverse World in order to protect it against outside forces. His presence could still be seen even in the world of Notes, but he had retired after being struck by a debilitating blow by ORT.

Attitude towards Master by Bond Levels

*Note that [Fire-Forged Bonds] is determined by Bond Level with Master

Bond 1: Enki considers the Master as a suspicious individual, seeing them as a collector of various Heroic Spirits throughout the ages in order to force them to serve for some kind of unknown purpose. The prospect of fighting in Singularities is enough to sate his curiosity for the moment however, but he still warns the Master about crossing his goodwill.

Bond 2: Enki notices the other Servants' apprehension in fighting against the Singularities, and muses that maybe fighting Singularities has a greater purpose after all.

Bond 3: After fighting a few Demon Pillars, he realizes the potential threat of leaving the Pillars to do their own devices. Enki then pledges to aid the Master, but promptly reminds him to make sure that he has nothing but good intentions in stopping the Singularities, or else…

Bond 5: Enki trusts the Master enough that he is willing to tell snippets of his story, but not too much that the Master could figure out his goals. However, he still leaves enough hints for the Master to connect the pieces, and praises the Master for the first time, due to them not even cracking after all that they have been through.

[Interlude 1 - Babylonia]: He encounters Gilgamesh (Caster), and smiles for the first time, muttering about "The brat finally learning his lesson." The Master asks what Enki means by that, but he simply deflects the question by saying that they have more important things to do.

[Interlude 2 - Babylonia]: He encounters Ishtar, and quickly flies into a rage. The Master must spend the fight with Ishtar with Enki on the party, and for the duration of the fight he has the [Berserk] status, which has the chance of him attacking his allies. After the fight, the Master uses a Command Seal to snap Enki out of his rage, and forces him to answer her questions. Enki answers that he has a grudge against Ishtar for killing someone that he loves, and so must eliminate her. Another Command Seal is used to knock him out before he could cause more trouble. Enki is disabled as a party member for the rest of the Babylonia Singularity.

Bond 7: As a symbol of trust, Enki lets the Master synchronizes with his memories, allowing them to see the various things that he had encountered throughout his journey. It ends when meeting an Elf on his way towards Uruk, and the synchronization ends while the Master asks the identity of said Elf. Enki dismisses the Master's questions, saying that the time for questioning was over.

[Interlude 3]: (Only plays after Bond 7) The Master pesters them about the identity of the Elf, and Enki finally relents by synchronizing them to the rest of his memories. It is here that the Master realizes that the Elf was Enki's lover, and that she was killed by Ishtar during the Fall of Uruk, thus cementing his grudge against the goddess of love and war. After the synchronization ends, he breaks down in tears and apologizes to the Master for his own inherent selfishness, almost costing their lives in a few various situations that could've been avoided if they were just a little bit more attentive. The Master comforts them, and Enki leaves their room with a wan yet genuine smile on his face, thanking them for his help. A minute after the door closes however, Enki pops back inside and warns the Master about spreading his moment of weakness throughout Chaldea with a completely serious look on his face. The Master laughs, and Enki's smile grows wider as they promise him that they wouldn't spread gossip about him.

(Unlocks Noble Phantasm - Ætheria: The Garden of Eden's Splendor, replacing Fryltir, The Strike of Infinite Cuts)

Ætheria: The Garden of Eden's Splendor

Anti-World [Arts]

Uses the power gained from both sides of the Counter Force in order to temporarily manifest his Domain upon an area surrounding him. It could be described as a Reality Marble, but not quite – a Reality Marble overwrites the World with their own soulscape, yet a Domain is able to create an entirely new World from scratch, the only limiting factor is their imagination. Thus, a Domain lets Enki manifest a World wherein he controls every single parameter of it consciously, thus enabling him to gain access to the Root for a short duration. Using this, he is able to gather an immense amount of power for a short duration to end the enemy…but for the price of extremely weakening his physical body to the point that he could barely move.

Upon activation, automatically fills up Ally Servants' NP to (100-225)% for 3 turns (disregards self). Residual NP gained before the activation of the Noble Phantasm is converted into Overcharge. Overcharge of Noble Phantasm decreases enemy's defense by (20-55)% for 3 turns. After 3 turns, reduce HP of self to 1, stun self for 3 turns, and reduce self's defense by 150% for 3 turns.


Playstyle:

Spam Arts Cards, activating Eye of the Mind [True] and Sorcerer of the First in order to buff up his damage and land him some crit stars for next turn. However, he is more or less played as a burst Arts Servant, given that most of his kit relies on consistent NP Overcharge activation with a high amount of Hit Counts. The crit stars are there as a fallback measure should Enki fail in obliterating the enemy, and Mystic Eyes of Concept Manipulation is a high-risk high-reward move that rewards players for finishing off the enemies quickly, and punishes them after the initial burst. Fryltir is an NP that is primarily Enki's damage tool, providing a defense debuff onto enemies with its Overcharge and an ability to 1HKO. Before [Interlude 3], mainly play him for challenge runs/boss fights, since his single-target mentality allows him to quickly run challenges/bosses quickly. Know when to use Mystic Eyes of Concept Manipulation however, since it might be the key to victory.

After [Interlude 3], Enki gives away some of his soloing potential in order to buff the team even more. Once again, timing is key with his new NP Ætheria, since while spamming it at the beginning of challenge runs/boss fights would allow the rest of the team to mop up (free NPs for everyone, woohoo!) the rest, it also leaves Enki at a very precarious position wherein he could do nothing for 3 turns, along with almost getting 1HKO'd by anyone else until he gets his HP back up. Since he has no skills to regain HP, Ætheria is highly recommended to be used at the ending stages of a fight. While Mystic Eyes of Concept Perception would most likely bring Enki down to low health if one doesn't play him correctly, using Ætheria haphazardly would immediately spell his death…along with the rest of the team. Once again, timing is important in using Mystic Eyes of Concept Perception along with Ætheria, since the two's combination would result in really high burst damage for the rest of the party, but would immediately reduce his durability after the duration ends. Therefore after [Interlude 3], Enki takes on a more supportive role, but could carry himself while just using Eye of the Mind [True] and Sorcerer of the First, nonetheless. However, his new build after [Interlude 3] allow him to sync very well with other party members that rely on their own NPs as well, leading to ridiculous combinations that – with proper practice – make challenge runs/boss fights a breeze.

For the party before Enki reaches [Interlude 3], he is pretty much self-sustaining, but members with heals or ATK up buffs would make his damage potential higher. Additionally, one can just simply use the Waver/Kaleidoscope tactic to just steamroll over challenge runs/boss fights, but doing so would severely limit his ability to farm, and therefore gain Bond Points required to reach Bond level 7.

After [Interlude 3] however, Enki now requires more thought in team comps to play. For a farming run, one could simply use Kaleidoscope and Mystic Eyes of Concept Manipulation in order to immediately activate his NP, and use the two adds in order to mow down the waves. It might be a good tactic for the beginning, but since most of the farming later in the game might take a while, it also leaves Bree incredibly weak to attack. Thus, an ideal team comp in the late game would have Bree in the back line, supported by a tank that could provide heals/evade/guts/invulnerability towards Enki to keep him from turning into mush, with an NP-spam champ like…almost every Knight-class Servants.

Summary of Enki before [Interlude 3]: Good soloer with trump card of a skill, and ridiculously fast NP gain. No heals, though, so good luck with 1HKOs, since his Death Rate's pretty high.

Summary of Enki after [Interlude 3]: Needs team in order to buff properly, but very good addition once you get the hang of it. Wimpy after he blows his load, though, but I'm pretty sure that Unlimited Excaliblasts is as awesome as it sound on paper.

AN: The moment where you just created a new Servant based on an OC, and did a comprehensive guide about them…This level of dedication.