Maid of Mind.

Powers: Can materialize their mental thoughts into physical constructs around them, create a second sentience to help them think through things.

Possible Ability Names:

Mental Materialize: The Maid creates their thoughts as physical objects.

At low levels these are merely holograms.

At mid-levels they become physical but only last for so long.

At high levels the constructs can last indefinitely.

Decisions: The Maid creates a mental double to help them think through things.

At low levels the Maid just forms a second voice to help them double check things.

At mid-levels the Maid can create a whole separate mind to help them think.

At high levels the Maid can extend this to their allies.

New Logic: The Maid creates logic, letting them think and remember things much faster and more clearly; even manifesting knowledge they should not have otherwise known.

The Land of Focus and Hives

Description: An electric blue land of chrome and static. No matter how wild the area, nowhere on LoFaH seems natural, all looking mechanical and artificial. On this land live honey bee consorts, and used to go about their business, making rapid progress in whatever field they focused themselves on at the time.

But then.. something new came and entered the hive. Since then, the bees are unable to focus on their proper tasks, and seem to start and stop new tasks at near random, unable to remember what they were previously do, and unable to maintain a consistent logic. This results in various half finished or completely finished but unused items, books, structures, etc, being littered about the land.

Land Marks: The Hives: The mega-structures where the worker bee consorts build, study, and mass produce, setting their minds to whatever task comes their way. A substance similar to mind honey flows in rivers within, and records of the land can be found inside; though the structures are essentially walled in towns, so finding ones way around might be tricky.

The Forgone Foundry: Old, shut down buildings, once used to test the more exotic technology and theories of the consorts, but now run down and abandoned, the possibilities no longer visible to the consorts. The Broken Golems wonder here, guarding the remaining technologies.

The Fountain of Choice: A large, hidden fountain with waters that flow with knowledge of possibilities. Drinking from it unblocks the mental pathways that limit the point of view of the drinker, allowing new information and possibilities to be known in moments.

The Grand Hives: The vast, central hive, the size of an entire continent. More is constructed here than in any other Hive, and corruption runs deeper and more rampant here than anywhere else on LoFaH. It's here the Jittering Queen can be found.

Unique Enemies: Twitchy Bee: Consorts who've been corrupted by a mysterious substance added to the honey that flows through the hives, their minds are now so in overdrive it becomes hard for them to even think straight (stats very, with intelligence both fluctuating from moment to moment.)

Hive Beetle: Destructive invader beings that sneak into hives, breaking them down and damaging structures (low intelligence and agility, medium speed, high speed and durability, charge, roll charge, wrecking run.)

Chrome Crony: Humanoids made of pure chrome, seemingly born out of the environment itself (mindless, medium speed, high agility and strength, very high durability, claws, reflector bolt, needle shot)

Broken Golem: Amalgamations of random bits of technology and parts (Mindless, all other stats vary but will never be lower than high)

The Jittering Queen: A long maddened queen of the bee consorts, driven far to far off the deep end by the psychosis inducing honey (Medium intelligence [very high intelligence actually, but inhibited by madness], high speed, agility, durability and very high strength, flight, jet launch, multi-sting. When beaten down to half health, she will consume a massive amount of the honey, not healing any, but buffing all stats by a factor of 1 [medium because high, high becomes very high, very high because extremely high].)

Challenge: Provide logic and choice to the swarming consorts, directing them to open the path to the consort.