Authors note: The first few are boring since they're Careers. They get better later. All of these things would be boring, but Draco is silly since boring people are lame.

Also, someone asked about sponsoring. First of all, there's no guarantee that there won't be throwing knives at the Cornucopia. It depends on how the Gamemakers feel. Second, I have a chapter dedicated to the sponsor system (chapter 2). I forgot to mention there: I might randomly sponsor tributes completely useless things depending on how I feel. Also, medicine will work unless I tell you it won't. I could go change that in the chapter but I'm lazy.


PRIVATE SESSION REPORT

HEAD GAMEMAKER: DRACO STILETTO

GAMES: 18

TRIBUTES:


DISTRICT ONE MALE

NAME: MINOS VELLA

SKILLS DEMONSTRATED: Mace and Hand-to-Hand Combat

ASSESMENT: Minos was very competent with his mace. He destroyed the offered dummies with plenty of time to quickly take down the assistant in hand-to-hand combat.

STRENGTHS: Fighting, Maces

WEAKNESSES: We have gathered that Minos has a hard time trusting people. This will certainly prove difficult in the Pack.

PSYCHOLOGICAL PROFILE: Possible trauma from insane grandfather's attack

ODDS: 12:1

SCORE: 9

NOTES: His Grandpa was anti-Capitol. He might be, too.


DISTRICT ONE FEMALE

NAME: GLACINE ROCKRIDGE

SKILLS DEMONSTRATED: Throwing knives, manipulation

ASSESMENT: Glacine showed great promise with throwing knives. She hit nearly all of her targets. She showed manipulation by trying to convince us to let her up to us. Most of the men fell for it, and I had to force them not to let her.

STRENGTHS: Throwing knives, manipulation

WEAKNESSES: Glacine doesn't seem to take the Games seriously and she expects a good time.

PSYCHOLOGICAL PROFILE: Clean

ODDS: 10:1

SCORE: 9

NOTES: We need new Gamemakers


DISTRICT TWO MALE

NAME: AMBROSE CARAWAY

SKILLS DEMONSTRATED: Sword & Shield Fighting

ASSESMENT: Ambrose showed talent in sword fighting. He defeated the assistant we sent out against him, but showed slight difficulty.

STRENGTHS: Sword & shield fighting, cousin of a Victor

WEAKNESSES: Ambrose wasn't confident at all and I doubt his ability to kill

PSYCHOLOGICAL PROFILE: Clean

ODDS: 12:1

SCORE: 8

NOTES: Hopefully you win. Shale wants you.


DISTRICT TWO FEMALE

NAME: DOVE SYBILLA

SKILLS DEMONSTRATED: Martial arts, Throwing knives

ASSESMENT: Dove showed great talent with her martial arts. The assistant was quickly and smoothly defeated without getting many blows in. Dove also showed precision with her knives, hitting her target all three times she threw.

STRENGTHS: Throwing knives, martial arts

WEAKNESSES: Dove is physically weak. She will not be able to take hand-to-hand if the opponent knows martial arts or makes that kind of attack impossible.

PSYCHOLOGICAL PROFILE: Boring

ODDS: 10:1

SCORE: 10

NOTES: You should be the one who learns manipulation.


DISTRICT THREE MALE

NAME: FARIS NYE

SKILLS DEMONSTRATED: Daggers

ASSESMENT: Faris showed competence with daggers. He hit his target about fifty percent of the time. He should be able to slow things, but with his aim he likely won't be able to kill anything.

STRENGTHS: Faris is bright and likely to attract sponsors. He has a large alliance.

WEAKNESSES: Young, weak.

PSYCHOLOGICAL PROFILE: Nothing

ODDS: 36:1

SCORE: 5

NOTES: You gotta do better.


DISTRICT THREE FEMALE

NAME: NORAH MENDELL

SKILLS DEMONSTRATED: Edible plants, water, electronics

ASSESMENT: Norah showed decent knowledge of plants, though nothing great. She could find water, but she would have some difficulty with purifying it. She kept shaking her head as she purified it. Being from Three, Norah knew her electronics pretty well, but there may not be any in the Arena.

STRENGTHS: Norah is unemotional and she knows how to survive.

WEAKNESSES: Norah does not have a weapon and her coldness will likely scare off any sponsors.

PSYCHOLOGICAL PROFILE: Norah does not seem to show much emotion. We do not believe there is anything wrong with her; she simply seems more reserved than many.

ODDS: 24:1

SCORE: 6

NOTES: There's a difference between surviving and living.


DISTRICT FOUR MALE

NAME: SEBASTIAN WRIGHT

SKILLS DEMONSTRATED: Swords, swimming

ASSESMENT: Sebastian showed talent with the swords. He would probably defeat Ambrose, but not without some difficulty. He knew how to swim and was able to push against some of our strongest currents.

STRENGTHS: Swords, swimming, training

WEAKNESSES: Sebastian is arrogant and thinks the Career pack loves him. He does not have anything long-distance.

PSYCHOLOGICAL PROFILE: Harsh, but clean.

ODDS: 8:1

SCORE: 9

NOTES: Why so scary?


DISTRICT FOUR FEMALE

NAME: SERENA HASVAK

SKILLS DEMONSTRATED: Haladie

ASSESMENT: Serena knew what she was doing with her haladie. She used a similator, to our surprise, but she could fight all of the computerized opponents and she spent all five minutes without being defeated.

STRENGTHS: Double edged dagger

WEAKNESSES: Serena seems very impulsive.

PSYCHOLOGICAL PROFILE: Clean

ODDS: 14:1

SCORE: 9

NOTES: You're the nicest Career I've ever seen.


DISTRICT FIVE MALE

NAME: ISAAC WYATT

SKILLS DEMONSTRATED: Traps

ASSESMENT: Isaac made some decent traps. They could probably catch him animals, but not people. He did not seem to know how to make his own rope, though, which could make the Games difficult.

STRENGTHS: Traps, level-headed

WEAKNESSES: When Isaac walked into the room, he tripped on the floor.

PSYCHOLOGICAL PROFILE: We need more crazy tributes. Clean.

ODDS: 36:1

SCORE: 6

NOTES: Don't trip over your feet in the Games.


DISTRICT FIVE FEMALE

NAME: SIMMONS HALL

SKILLS DEMONSTRATED: Hiding

ASSESMENT: Simmons hid quite well. She disappeared into the rack entirely. None of us could find her for the rest of the session.

STRENGTHS: Hiding and sponsors

WEAKNESSES: She is young, she can't find food, and she can't defent herself.

PSYCHOLOGICAL PROFILE: A thirteen-year-old probably won't have a traumatic history. She's healthy.

ODDS: 96:1

SCORE: 1

NOTES: You're gonna starve, hun.


DISTRICT SIX MALE

NAME: MUSTANG COLBOLT

SKILLS DEMONSTRATED: Fire-making

ASSESMENT: Mustang knows how to make a fire using many different methods. He could probably make a fire on a mountain. He listed multiple uses for fire, not only paying attention to warmth, which was out of the ordinary.

STRENGTHS: Fire

WEAKNESSES: Mustang does not seem to know how to find food or water. He does not have a weapon other than fire.

PSYCHOLOGICAL PROFILE: Clean

ODDS: 24:1

SCORE: 3

NOTES: Howdy howdy howdy


DISTRICT SIX FEMALE

NAME: KIA STEER

SKILLS DEMONSTRATED: Traps

ASSESMENT: Kia showed talent with her traps. She seemed to know what she was doing. She made a bunch of traps that interlocked, so if you set off one you set off five.

STRENGTHS: Traps, cute

WEAKNESSES: She's thirteen, she's weak

PSYCHOLOGICAL PROFILE: White as snow

ODDS: 48:1

SCORE: 5

NOTES: Your last name is Steer?


DISTRICT SEVEN MALE

NAME: CARVER REDWOOD

SKILLS DEMONSTRATED: Ax, survival, climbing

ASSESMENT: Carver walked in and said he wanted to spend five minutes with each skill. We explained that he got five minutes total. He then spent his time hacking at dummies for two minutes, organizing plants for a minute, and climbing for two minutes. He showed talent with axes and he was decent at climbing, but his plants could use work.

STRENGTHS: Eating, Axing, Climbing. Carver is large enough to be imposing.

WEAKNESSES: He almost poisoned himself, so he needs to fix that. He lacks social skills and allies and he likely will not be sponsored.

PSYCHOLOGICAL PROFILE: Carver had an abusive father. He seems pretty in-the-dark about it, but it could effect him during the Games. He seems like he wants to be an open book, which will hurt any attacks he tries to make.

ODDS: 15:1

SCORE: 8

NOTES: Bro calm down


DISTRICT SEVEN FEMALE

NAME: GISELLE PARKFIELDS

SKILLS DEMONSTRATED: Survival, ax, trident, running

ASSESMENT: It was hard to gather much about each skill due to lack of time on each thing. Giselle seemed to know her plants pretty well and she purified water. Her ax skills were decent, but she chose an ax that was too large. Her trident skills were much better, and she explained that she trained with them a lot. She was lanky enough that she seemed to find running easy, which will be an advantage.

STRENGTHS: Can live. Can run. Can trident. Can ax.

WEAKNESSES: Not too good with axes, easily frustrated, does not know hand-to-hand.

PSYCHOLOGICAL PROFILE: Lame

ODDS: 24:1

SCORE: 7

NOTES: Do those legs go all the way up?


DISTRICT EIGHT MALE

NAME: SISAL RUTHERFORD

SKILLS DEMONSTRATED: Edible plants, daggers

ASSESMENT: Sisal seemed to know what he was doing with his plants. He organized almost all of the correctly. His dagger skills were mediocre. He knew how to hold the weapon, but not much past that.

STRENGTHS: Stabbing things, edible plants

WEAKNESSES: Young, bad at his weapon, flashing lights

PSYCHOLOGICAL PROFILE: He has epilepsy. Not sure if that's psychological, but it's bad.

ODDS: 48:1

SCORE: 4

NOTES: Don't fall off your platform during the countdown.


DISTRICT EIGHT FEMALE

NAME: RYBBON MARBROOX

SKILLS DEMONSTRATED: Edible plants and daggers

ASSESMENT: Rybbon was much more talented with the daggers than Sisal. She knew how to properly stab and throw the daggers. Her edible plant skills were worse, likely due to the fact that she spend much less time training those than she did her dagger skills.

STRENGTHS: Daggers, charity ally likely to attract sponsors

WEAKNESSES: Fear of blood, overconfident

PSYCHOLOGICAL PROFILE: Cleaner than Sisal is

ODDS: 36:1

SCORE: 7

NOTES: Why did you go to daggers if you hate blood? Nice to see your hand's healing nicely, though.


DISTRICT NINE MALE

NAME: ANDRES PATINO

SKILLS DEMONSTRATED: Weight-lifting

ASSESMENT: Andres knew how to lift weights. He didn't hurt his back, and he was able to lift our heaviest of weights. Which isn't surprising. We need heavier weights.

STRENGTHS: Strong

WEAKNESSES: He is clumsy. He doesn't know hand-to-hand. He doesn't have a weapon.

PSYCHOLOGICAL PROFILE: *yawn* clean

ODDS: 24:1

SCORE: 7

NOTES: Are you gonna lift weights to victory?


DISTRICT NINE FEMALE

NAME: HYACINTH MORAAIN

SKILLS DEMONSTRATED: Shelter-making

ASSESMENT: Hyacinth made a nice shelter. It was water-proof and wind-proof, and it could keep her off the ground. Apparently she should've shown her camouflage more, though. Ask the ladies.

STRENGTHS: Shelters, apparently camouflage

WEAKNESSES: Unwilling to kill, weak, frail

PSYCHOLOGICAL PROFILE: Why do I have to watch so many clean tributes?

ODDS: 24:1

SCORE: 5

NOTES: Paint a pretty picture on your shelter.


DISTRICT TEN MALE

NAME: NEBOJSA IMANZI

SKILLS DEMONSTRATED: Hand-to-Hand combat, Traps, Daggers

ASSESMENT: Out of the people using daggers, Nebojsa was the most competent. He showed good aim and talent. He is a large man and he seemed to find hand-to-hand easy. His traps stank.

STRENGTHS: You'll win a fist-fight. You seem determined.

WEAKNESSES: You need to eat. You're mean.

PSYCHOLOGICAL PROFILE: Everybody insists he's not bipolar, and I believe them. However, his personality shows some of the tendencies.

ODDS: 14:1

SCORE: 8

NOTES: Don't waste your energy on traps.


DISTRICT TEN FEMALE

NAME: EVIA SAGE

SKILLS DEMONSTRATED: Bow and arrow

ASSESMENT: Evie could use a bow and arrow. She hit the target a couple of times and missed a couple of times. However, she could probably scare people away, since the times she missed the wasn't far from hitting.

STRENGTHS: Decent at bow and arrow. Can hide.

WEAKNESSES: Slow, can't find food.

PSYCHOLOGICAL PROFILE: She fourteen. She clean.

ODDS: 48:1

SCORE: 6

NOTES: Her dad was in the Games. This might push her. You stink but you cute.


DISTRICT ELEVEN MALE

NAME: REDD SANTORINI

SKILLS DEMONSTRATED: Ninja Stars

ASSESMENT: Redd seemed into ninja stars for the fun of them. He hit the target about twenty percent of the time. He needs some work.

STRENGTHS: He could disappear from other tributes. Strong alliance. Sponsors.

WEAKNESSES: No weapon. ADHD. Dumb.

PSYCHOLOGICAL PROFILE: ADHD, yay!

ODDS: 49:1

SCORE: 3

NOTES: Keep working on your stars.


DISTRICT ELEVEN FEMALE

NAME: MAGPIE ORCHARD

SKILLS DEMONSTRATED: Survival skills, plants

ASSESMENT: Magpie could probably survive. She knew how to find water, make shelters, and make a fire. Her plant skills were all right, and she knew how to avoid deadly plants. However, she could give herself a stomach ache.

STRENGTHS: Plants, fires, shelters, water

WEAKNESSES: Everything else that matters. Fighting, can't kill, weak.

PSYCHOLOGICAL PROFILE: Why are you so bright? You're gonna die. Clean.

ODDS: 30:1

SCORE: 4

NOTES: Tell your friends some jokes.


DISTRICT TWELVE MALE

NAME: LEONARDO HILL

SKILLS DEMONSTRATED: Climbing

ASSESMENT: Leonardo seemed to want to be out of the ordinary. He was pretty unique, but one of the Career got in the way. I can't be bothered to remember which one. Anyways, Leonardo was good at climbing. His small size made it easy for him to fit his hands into the smallest of cracks.

STRENGTHS: Climbing, rich dad

WEAKNESSES: Rude, twelve

PSYCHOLOGICAL PROFILE: He's rude but not crazy

ODDS: 39:1

SCORE: 6

NOTES: You won't be Twelve's first mentor.


DISTRICT TWELVE FEMALE

NAME: SMUDGE KELLS

SKILLS DEMONSTRATED: Fishhooks

ASSESMENT: Smudge didn't look at us the entire time she was showing off. She showed us some fishhooks. She was competent with her fishhooks. She could probably catch a fish.

STRENGTHS: Hooking things. Street-smart.

WEAKNESSES: She's starving. She is tiny. I could snap her like a toothpick.

PSYCHOLOGICAL PROFILE: She's mentally fine, but not physically.

ODDS: 200:1

SCORE: 4

NOTES: You want my leftovers?