Authors note: The first few are boring since they're Careers. They get better later. All of these things would be boring, but Draco is silly since boring people are lame.
Also, someone asked about sponsoring. First of all, there's no guarantee that there won't be throwing knives at the Cornucopia. It depends on how the Gamemakers feel. Second, I have a chapter dedicated to the sponsor system (chapter 2). I forgot to mention there: I might randomly sponsor tributes completely useless things depending on how I feel. Also, medicine will work unless I tell you it won't. I could go change that in the chapter but I'm lazy.
PRIVATE SESSION REPORT
HEAD GAMEMAKER: DRACO STILETTO
GAMES: 18
TRIBUTES:
DISTRICT ONE MALE
NAME: MINOS VELLA
SKILLS DEMONSTRATED: Mace and Hand-to-Hand Combat
ASSESMENT: Minos was very competent with his mace. He destroyed the offered dummies with plenty of time to quickly take down the assistant in hand-to-hand combat.
STRENGTHS: Fighting, Maces
WEAKNESSES: We have gathered that Minos has a hard time trusting people. This will certainly prove difficult in the Pack.
PSYCHOLOGICAL PROFILE: Possible trauma from insane grandfather's attack
ODDS: 12:1
SCORE: 9
NOTES: His Grandpa was anti-Capitol. He might be, too.
DISTRICT ONE FEMALE
NAME: GLACINE ROCKRIDGE
SKILLS DEMONSTRATED: Throwing knives, manipulation
ASSESMENT: Glacine showed great promise with throwing knives. She hit nearly all of her targets. She showed manipulation by trying to convince us to let her up to us. Most of the men fell for it, and I had to force them not to let her.
STRENGTHS: Throwing knives, manipulation
WEAKNESSES: Glacine doesn't seem to take the Games seriously and she expects a good time.
PSYCHOLOGICAL PROFILE: Clean
ODDS: 10:1
SCORE: 9
NOTES: We need new Gamemakers
DISTRICT TWO MALE
NAME: AMBROSE CARAWAY
SKILLS DEMONSTRATED: Sword & Shield Fighting
ASSESMENT: Ambrose showed talent in sword fighting. He defeated the assistant we sent out against him, but showed slight difficulty.
STRENGTHS: Sword & shield fighting, cousin of a Victor
WEAKNESSES: Ambrose wasn't confident at all and I doubt his ability to kill
PSYCHOLOGICAL PROFILE: Clean
ODDS: 12:1
SCORE: 8
NOTES: Hopefully you win. Shale wants you.
DISTRICT TWO FEMALE
NAME: DOVE SYBILLA
SKILLS DEMONSTRATED: Martial arts, Throwing knives
ASSESMENT: Dove showed great talent with her martial arts. The assistant was quickly and smoothly defeated without getting many blows in. Dove also showed precision with her knives, hitting her target all three times she threw.
STRENGTHS: Throwing knives, martial arts
WEAKNESSES: Dove is physically weak. She will not be able to take hand-to-hand if the opponent knows martial arts or makes that kind of attack impossible.
PSYCHOLOGICAL PROFILE: Boring
ODDS: 10:1
SCORE: 10
NOTES: You should be the one who learns manipulation.
DISTRICT THREE MALE
NAME: FARIS NYE
SKILLS DEMONSTRATED: Daggers
ASSESMENT: Faris showed competence with daggers. He hit his target about fifty percent of the time. He should be able to slow things, but with his aim he likely won't be able to kill anything.
STRENGTHS: Faris is bright and likely to attract sponsors. He has a large alliance.
WEAKNESSES: Young, weak.
PSYCHOLOGICAL PROFILE: Nothing
ODDS: 36:1
SCORE: 5
NOTES: You gotta do better.
DISTRICT THREE FEMALE
NAME: NORAH MENDELL
SKILLS DEMONSTRATED: Edible plants, water, electronics
ASSESMENT: Norah showed decent knowledge of plants, though nothing great. She could find water, but she would have some difficulty with purifying it. She kept shaking her head as she purified it. Being from Three, Norah knew her electronics pretty well, but there may not be any in the Arena.
STRENGTHS: Norah is unemotional and she knows how to survive.
WEAKNESSES: Norah does not have a weapon and her coldness will likely scare off any sponsors.
PSYCHOLOGICAL PROFILE: Norah does not seem to show much emotion. We do not believe there is anything wrong with her; she simply seems more reserved than many.
ODDS: 24:1
SCORE: 6
NOTES: There's a difference between surviving and living.
DISTRICT FOUR MALE
NAME: SEBASTIAN WRIGHT
SKILLS DEMONSTRATED: Swords, swimming
ASSESMENT: Sebastian showed talent with the swords. He would probably defeat Ambrose, but not without some difficulty. He knew how to swim and was able to push against some of our strongest currents.
STRENGTHS: Swords, swimming, training
WEAKNESSES: Sebastian is arrogant and thinks the Career pack loves him. He does not have anything long-distance.
PSYCHOLOGICAL PROFILE: Harsh, but clean.
ODDS: 8:1
SCORE: 9
NOTES: Why so scary?
DISTRICT FOUR FEMALE
NAME: SERENA HASVAK
SKILLS DEMONSTRATED: Haladie
ASSESMENT: Serena knew what she was doing with her haladie. She used a similator, to our surprise, but she could fight all of the computerized opponents and she spent all five minutes without being defeated.
STRENGTHS: Double edged dagger
WEAKNESSES: Serena seems very impulsive.
PSYCHOLOGICAL PROFILE: Clean
ODDS: 14:1
SCORE: 9
NOTES: You're the nicest Career I've ever seen.
DISTRICT FIVE MALE
NAME: ISAAC WYATT
SKILLS DEMONSTRATED: Traps
ASSESMENT: Isaac made some decent traps. They could probably catch him animals, but not people. He did not seem to know how to make his own rope, though, which could make the Games difficult.
STRENGTHS: Traps, level-headed
WEAKNESSES: When Isaac walked into the room, he tripped on the floor.
PSYCHOLOGICAL PROFILE: We need more crazy tributes. Clean.
ODDS: 36:1
SCORE: 6
NOTES: Don't trip over your feet in the Games.
DISTRICT FIVE FEMALE
NAME: SIMMONS HALL
SKILLS DEMONSTRATED: Hiding
ASSESMENT: Simmons hid quite well. She disappeared into the rack entirely. None of us could find her for the rest of the session.
STRENGTHS: Hiding and sponsors
WEAKNESSES: She is young, she can't find food, and she can't defent herself.
PSYCHOLOGICAL PROFILE: A thirteen-year-old probably won't have a traumatic history. She's healthy.
ODDS: 96:1
SCORE: 1
NOTES: You're gonna starve, hun.
DISTRICT SIX MALE
NAME: MUSTANG COLBOLT
SKILLS DEMONSTRATED: Fire-making
ASSESMENT: Mustang knows how to make a fire using many different methods. He could probably make a fire on a mountain. He listed multiple uses for fire, not only paying attention to warmth, which was out of the ordinary.
STRENGTHS: Fire
WEAKNESSES: Mustang does not seem to know how to find food or water. He does not have a weapon other than fire.
PSYCHOLOGICAL PROFILE: Clean
ODDS: 24:1
SCORE: 3
NOTES: Howdy howdy howdy
DISTRICT SIX FEMALE
NAME: KIA STEER
SKILLS DEMONSTRATED: Traps
ASSESMENT: Kia showed talent with her traps. She seemed to know what she was doing. She made a bunch of traps that interlocked, so if you set off one you set off five.
STRENGTHS: Traps, cute
WEAKNESSES: She's thirteen, she's weak
PSYCHOLOGICAL PROFILE: White as snow
ODDS: 48:1
SCORE: 5
NOTES: Your last name is Steer?
DISTRICT SEVEN MALE
NAME: CARVER REDWOOD
SKILLS DEMONSTRATED: Ax, survival, climbing
ASSESMENT: Carver walked in and said he wanted to spend five minutes with each skill. We explained that he got five minutes total. He then spent his time hacking at dummies for two minutes, organizing plants for a minute, and climbing for two minutes. He showed talent with axes and he was decent at climbing, but his plants could use work.
STRENGTHS: Eating, Axing, Climbing. Carver is large enough to be imposing.
WEAKNESSES: He almost poisoned himself, so he needs to fix that. He lacks social skills and allies and he likely will not be sponsored.
PSYCHOLOGICAL PROFILE: Carver had an abusive father. He seems pretty in-the-dark about it, but it could effect him during the Games. He seems like he wants to be an open book, which will hurt any attacks he tries to make.
ODDS: 15:1
SCORE: 8
NOTES: Bro calm down
DISTRICT SEVEN FEMALE
NAME: GISELLE PARKFIELDS
SKILLS DEMONSTRATED: Survival, ax, trident, running
ASSESMENT: It was hard to gather much about each skill due to lack of time on each thing. Giselle seemed to know her plants pretty well and she purified water. Her ax skills were decent, but she chose an ax that was too large. Her trident skills were much better, and she explained that she trained with them a lot. She was lanky enough that she seemed to find running easy, which will be an advantage.
STRENGTHS: Can live. Can run. Can trident. Can ax.
WEAKNESSES: Not too good with axes, easily frustrated, does not know hand-to-hand.
PSYCHOLOGICAL PROFILE: Lame
ODDS: 24:1
SCORE: 7
NOTES: Do those legs go all the way up?
DISTRICT EIGHT MALE
NAME: SISAL RUTHERFORD
SKILLS DEMONSTRATED: Edible plants, daggers
ASSESMENT: Sisal seemed to know what he was doing with his plants. He organized almost all of the correctly. His dagger skills were mediocre. He knew how to hold the weapon, but not much past that.
STRENGTHS: Stabbing things, edible plants
WEAKNESSES: Young, bad at his weapon, flashing lights
PSYCHOLOGICAL PROFILE: He has epilepsy. Not sure if that's psychological, but it's bad.
ODDS: 48:1
SCORE: 4
NOTES: Don't fall off your platform during the countdown.
DISTRICT EIGHT FEMALE
NAME: RYBBON MARBROOX
SKILLS DEMONSTRATED: Edible plants and daggers
ASSESMENT: Rybbon was much more talented with the daggers than Sisal. She knew how to properly stab and throw the daggers. Her edible plant skills were worse, likely due to the fact that she spend much less time training those than she did her dagger skills.
STRENGTHS: Daggers, charity ally likely to attract sponsors
WEAKNESSES: Fear of blood, overconfident
PSYCHOLOGICAL PROFILE: Cleaner than Sisal is
ODDS: 36:1
SCORE: 7
NOTES: Why did you go to daggers if you hate blood? Nice to see your hand's healing nicely, though.
DISTRICT NINE MALE
NAME: ANDRES PATINO
SKILLS DEMONSTRATED: Weight-lifting
ASSESMENT: Andres knew how to lift weights. He didn't hurt his back, and he was able to lift our heaviest of weights. Which isn't surprising. We need heavier weights.
STRENGTHS: Strong
WEAKNESSES: He is clumsy. He doesn't know hand-to-hand. He doesn't have a weapon.
PSYCHOLOGICAL PROFILE: *yawn* clean
ODDS: 24:1
SCORE: 7
NOTES: Are you gonna lift weights to victory?
DISTRICT NINE FEMALE
NAME: HYACINTH MORAAIN
SKILLS DEMONSTRATED: Shelter-making
ASSESMENT: Hyacinth made a nice shelter. It was water-proof and wind-proof, and it could keep her off the ground. Apparently she should've shown her camouflage more, though. Ask the ladies.
STRENGTHS: Shelters, apparently camouflage
WEAKNESSES: Unwilling to kill, weak, frail
PSYCHOLOGICAL PROFILE: Why do I have to watch so many clean tributes?
ODDS: 24:1
SCORE: 5
NOTES: Paint a pretty picture on your shelter.
DISTRICT TEN MALE
NAME: NEBOJSA IMANZI
SKILLS DEMONSTRATED: Hand-to-Hand combat, Traps, Daggers
ASSESMENT: Out of the people using daggers, Nebojsa was the most competent. He showed good aim and talent. He is a large man and he seemed to find hand-to-hand easy. His traps stank.
STRENGTHS: You'll win a fist-fight. You seem determined.
WEAKNESSES: You need to eat. You're mean.
PSYCHOLOGICAL PROFILE: Everybody insists he's not bipolar, and I believe them. However, his personality shows some of the tendencies.
ODDS: 14:1
SCORE: 8
NOTES: Don't waste your energy on traps.
DISTRICT TEN FEMALE
NAME: EVIA SAGE
SKILLS DEMONSTRATED: Bow and arrow
ASSESMENT: Evie could use a bow and arrow. She hit the target a couple of times and missed a couple of times. However, she could probably scare people away, since the times she missed the wasn't far from hitting.
STRENGTHS: Decent at bow and arrow. Can hide.
WEAKNESSES: Slow, can't find food.
PSYCHOLOGICAL PROFILE: She fourteen. She clean.
ODDS: 48:1
SCORE: 6
NOTES: Her dad was in the Games. This might push her. You stink but you cute.
DISTRICT ELEVEN MALE
NAME: REDD SANTORINI
SKILLS DEMONSTRATED: Ninja Stars
ASSESMENT: Redd seemed into ninja stars for the fun of them. He hit the target about twenty percent of the time. He needs some work.
STRENGTHS: He could disappear from other tributes. Strong alliance. Sponsors.
WEAKNESSES: No weapon. ADHD. Dumb.
PSYCHOLOGICAL PROFILE: ADHD, yay!
ODDS: 49:1
SCORE: 3
NOTES: Keep working on your stars.
DISTRICT ELEVEN FEMALE
NAME: MAGPIE ORCHARD
SKILLS DEMONSTRATED: Survival skills, plants
ASSESMENT: Magpie could probably survive. She knew how to find water, make shelters, and make a fire. Her plant skills were all right, and she knew how to avoid deadly plants. However, she could give herself a stomach ache.
STRENGTHS: Plants, fires, shelters, water
WEAKNESSES: Everything else that matters. Fighting, can't kill, weak.
PSYCHOLOGICAL PROFILE: Why are you so bright? You're gonna die. Clean.
ODDS: 30:1
SCORE: 4
NOTES: Tell your friends some jokes.
DISTRICT TWELVE MALE
NAME: LEONARDO HILL
SKILLS DEMONSTRATED: Climbing
ASSESMENT: Leonardo seemed to want to be out of the ordinary. He was pretty unique, but one of the Career got in the way. I can't be bothered to remember which one. Anyways, Leonardo was good at climbing. His small size made it easy for him to fit his hands into the smallest of cracks.
STRENGTHS: Climbing, rich dad
WEAKNESSES: Rude, twelve
PSYCHOLOGICAL PROFILE: He's rude but not crazy
ODDS: 39:1
SCORE: 6
NOTES: You won't be Twelve's first mentor.
DISTRICT TWELVE FEMALE
NAME: SMUDGE KELLS
SKILLS DEMONSTRATED: Fishhooks
ASSESMENT: Smudge didn't look at us the entire time she was showing off. She showed us some fishhooks. She was competent with her fishhooks. She could probably catch a fish.
STRENGTHS: Hooking things. Street-smart.
WEAKNESSES: She's starving. She is tiny. I could snap her like a toothpick.
PSYCHOLOGICAL PROFILE: She's mentally fine, but not physically.
ODDS: 200:1
SCORE: 4
NOTES: You want my leftovers?
