ASouffleToServeTwo

Council of Spirits


Takes place in a chasm-like area that I'm calling Spacial Abyss. Essentially, this is the point in the world where every world overlaps, and so it would be a huge invasion/co-op area. There are no enemies, but players wearing the Ring of Unity can be summoned behind the boss fog (maximum of three at one time; five in one fight maximum).

In essence, the boss is a harder version of the Old Monk fight from Demon Souls. Players summoned into the council will spawn with half their current life bars and their combined health forms the boss' health. Because the council would be around twelve spirits, most are AI-controlled and use randomised weapons.

The fight begins with a cutscene if a skeletal judge behind a desk scribbling on a scroll of parchment wearily. As he looks up and spots you approaching, he raises an accusatory finger and screeches in a high-pitched voice, before falling down with his head on the desk, becoming inactive for the rest of the fight. The arena is a stone courtroom with skeletons lying in the seats.

The centre pavilion is where the Spirits will spawn. Boss Theme: A modest piano piece with occasional bursts of percussion. Something like the Mt. Coronet music from Pokemon Diamond/Pearl.

Reward: Abundant Soul - Can grant the most souls from any boss soul in any game, and varies depending upon the number of player-controlled spirits you slew in the fight.

1: 50'000

2: 75'000

3: 130'000

4: 180'000

5 (Maximum): 300'000

Description: Souls of the Council of Spirits, a manifestation of justice appointed by a long-deceased prince of the moon. Now, they are but shadows of their former selves, but continue to seek new blood. Is this the path you seek? Alternatively, it can be used to make the weapon Spacial Hammer. Two-handed R2 unleashes an energy blast that deals more damage and in a larger range depending upon how many phantoms are in the world at the time (Invaders count).

Description: Weapon borne from the souls of the Council of Spirits, an embodiment of judgment sealed away in a place far beyond the reaches of man. If held in both hands, the power of unity can be drawn out, inflicting damage determined by the abundance of your comrades.

Defeating the Council rewards you with the opportunity to join the Covenant Undead Unity. Covenant members wear the ring and are summoned to help in the Council boss fight. The leader of the Covenant is the Skeletal Judge that you saw earlier. Approaching him after the defeat of the council will prompt dialogue in a scratchy, sickly voice similar to that of Vamos in the first Dark Souls.

"You... you have brought ruin to our council. You who possesses the mightiest souls... You will lead the new council. You must..."

Offers the chance to join the covenant.

Yes: "This ring is a symbol of unity. Become one with your namesakes. Judge the trespassers... Judge them!"

No: "...You will rot, undead. Rot in fire."

Defeating host players whilst summoned for the Council boss fight will grant you levels, which carry their own rewards.

Level 1 (10 kills): Velka's Rapier (It's back, baby!)

Level 2 (50 kills): Karmic Justice miracle

Level 3 (100 kills): Judgment miracle (New spell that summons a black cloud to strike lightning, similar to Heavenly Thunder but more powerful and with a wider radius), Judicial Set (Skeletal Judge wig, Red-Black light armour imbued with tattered black cloth and metal skulls).

Items that can be purchased from the Judge include:

- Human Effigies

- Prism Stones

- Cracked Red Eye Orbs