Page of Void
Powers: Arms their allies with deception and safe passage through the void. At full power they generate a black hole of void.
Possible Ability Names:
Eclipse: The Page arms allies with the void.
At low levels the Page can emit void around them for a quick cover from eyes.
At mid-levels the Page can extend the void around them further to cover an entire town.
At high levels the Page can filter things out of the void, letting some things be seen and others blocked off.
Sensation Shelter: The Page arms others with nothingness.
At low level things around the Page can be muted and damped out.
At mid-levels the Page can grant temporary invisibility to all nearby allies.
At high levels the Page can create a shelter of void that cancels out all stimuli.
Dark Hole: The Page's greatest late game ability, letting them become a living weapon of void. This has three possible forms. Form one is a casting of void across the team, hiding them from all things. Form two creates a sort of black hole minus the gravity, cast all enemies of the Page into the void.
Either form can trigger form three accidentally, which summons a random horror-terror. Form three can be triggered intentionally, but requires the Page to hold the hole open twice as long.
The Land of Targets and Searchlight
Description: This land is shrouded in darkness and always has been, the black rhinoceros consorts have always loved the dark, placing a lot of value in the usefulness of the dark. But their culture was determined irrelevant when a certain Horror from beyond the veil arrived, one who very much likes to know and see things.
Under its rule, the searchlights, previously only symbolic, became functional, and expose completely those they shine upon. The consorts need either submit themselves to the light and cast away all the secrets and darkness that made up their culture and personality, or cower from the lights and push even deeper into the darkness.
Land Marks: The Veil of Solid Shadow: A vault of sorts, hidden behind shadow in solid form, impossible to break through with any normal weapon. Only immense light shining through, or intense darkness merging, can it be entered, and its great many treasures claimed.
The Fire of Hidden Truth: A massive bonfire where the consorts would cast away secret objects or words on papers to burn away their negativity; metaphorically mind you, but the new ruler of the land is against it on principle, and the fire is attempting to be put out. If it is extinguished fully, the secrets within will be claimed by the Horror-terrors exclusively, but so long as a single ember remains, the flame can fully burn again.
The Empty Pit: A vast, impossibly deep canyon, to which no bottom has been found. This pit is so deep they say, that it reaches directly into the Void.
The Gate of Light: Its location unknown, it's lock unpickable. But should it be opened, vast amounts of wealth and knowledge shall be rewarded to the one who does so. Alternatively, if the key is cast away, then the gate will forever remain shut, and none will be gifted this vast knowledge.
Unique Enemies: Eye Sphere: A floating eyeball, much akin to a basic RPG slime, if slightly smarter (Low strength, speed, agility, and durability, high intelligence, glare, rapid blink.)
Searcher Goblin: A trained goblinoid being who's been enlisted to keep the search lights moving. If they are defeated, the light can be stopped (low agility, medium strength, speed, intelligence, and durability, basic hand to hand combat, small to medium weaponry.)
Key Crawler: Beasts that crawl along the walls of the Empty Pit. Each has a key inside of its body, all of which can unlock something, and one of which will unlock the Gate of Light (All stats high.)
Scholars of Yog: Consorts who's minds have been broken by the Horror-terror of the void (stats vary, ranging from medium to extremely high, but all are capable of at least basic spellcasting.)
Yog-sothoth: The great Horror-terror of knowledge and knowing. Composed of 13 spheres, each of which is lined with eyes, connected with massive amounts of grime, flesh, meat, and tentacles. Yog-sothoth knows the past, present, and future. Yog-sothoth is, was, and will continue to be. Yog-sothoth is linked to the Gate of Light. Yog-sothoth knows all (Will not attack unless attacked, even when certain an attack is coming. All stats immense save for intelligence and wisdom, which are infinite. Only through cheating can Yog-sothoth be defeated, requiring the help of both Space and Time to rid the world of them in the past, present, and future.)
Challenge: Arm the consort rebellion with deception so they may slip passed the searchlights and bring you to the denizen.
