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Journey of a Wheeling Gamer (August 27, 2017)

Time for another entry, and with that, another Semilocke! This one's Pokemon Gold, and it's time for bit of training.

Last time, I decided to use Scyther, but was having trouble training it… However, I found a few safe places to go.

The National Park is a good place to go even without the Bug Catching Contest. While the Pokémon here give little experience, they're also weak and cannot do much damage.

So it's the perfect place for Scyther to start leveling up.

Once she reaches level 16, there is a new place to go.

Route 38.

Route 38 has many Pokémon that give lots of experience points, but they're all around level 16. Furthermore, they're a bit tougher than what I faced before.

But I can handle them. Mostly. Scyther's only real move for damage is Quick Attack, and the only way of boosting that is through Focus Energy.

This means battles are risky, and there are still things that can defeat her.

Farfetch'd's Peck and Tauros's Horn Attack particularly cause problems, and she is weakened many times.

Furthermore, she cannot take advantage of the Steel Type of her evolution until she learns Wing Attack, and Wing Attack only is learned at level 30.

However, she manages to finish training, and I can finally move on.

Not much happens though, and I choose to avoid the Miltank quest this time. It's tedious and has little reward.

The biggest thing that happens is right before going to Olivine. Olivine is north of a new area, Route 39.

And that means I can get the new catch.

What that doesn't mean is that the new catch is easy.

At first, the new catch is Farfetch'd. These Pokémon aren't particularly strong, but they can be difficult to catch.

This one proves no exception, because even with paralysis and getting into the red for HP, it breaks out of almost 10 Great Balls.

However, according to Semilocke rules, I can try again. So I restart and do just that.

Luckily, my actual catch is a Tauros. They are both exponentially more useful and easier to catch.

With that, I enter Olivine. Unfortunately, there's not much to do here.

There is the move Strength, and I quickly pick it up. It's a powerful normal to move, as well as having uses outside of battle. My Flaffy and Gyarados can both use it well, so both of them get it.

I also got the Good Rod, allowing me to fish for stronger Water Type Pokémon. There are many places that can be used, such as the city itself and the port to the south.

But I will save that for later.

For now, Fire Emblem Heroes awaits.

It appears there are some daily special maps. The maps award an orb for completion, just like their counterparts in story. They're easy now, but I suspect they'll be a lot harder later…

My next point of interest is the arena. The season is almost ending, and I may as well place in it to get some rewards.

I probably won't get very far though, and that seems to be the case as I am eliminated on the first match. However, I decide to keep going. I have dropped down to tier 8, so I should stand some chance.

And I do, clearing all seven matches.

The teams were surprisingly easy to beat, but now I face another problem. My performance in the arena has led to me skyrocketing in the tiers. I'm now three tiers up from where I used to be.

And it was when I got into the higher tiers that I started encountering enemies I could not beat.

And doing badly in the higher tiers pushes one back down to the lower ones.

And the cycle repeats…

But at least I got what I was able to.

And another thing happens.

I now have enough orbs to safely summon. I'm going to avoid trying to summon the character I was trying to before, because the character with the current Focus is one I already have.

Instead, I will focus on getting one of the other characters.

But I quickly change my mind.

There are other foci going on, and I can just use one of them.

So I pick one with Sacred Stones characters. If anything, I'll get one of them.

Two of them are blue, and they happen to be characters I like. I wouldn't mind getting them over the character I'm looking for.

But something unexpected happens. After three rounds of summoning, I finally get the character I'm looking for.

Ninian, the dancer from the seventh game in the series. I always thought she was interesting because she occupies a unique class in this game (dancer with a Dragonstone). I also want to give her a happy ending, because she doesn't truly ever get one in her home game…

That reminds me, I'm not sure how I'm going to play Ninian when I Semilocke their home game, because she has an interesting way of being played…

I decide to use extra Orbs, because I have a lot of colorless stones. This means I have a high chance of summoning Innes.

And I do, on my last stone.

I can't even begin to fathom how lucky I am.

Now I can finally start putting teams together.

So I start doing that here. I don't have enough orbs to start leveling them, but I can at least pick who is on what team.

The regular team will still continue to be used. Once the Nuzlocke is done with the main story and the side missions in between, they can also be used for the other modes. I'm not planning on advancing them past the main story because I want them to be as strong as they can be without being held back by the game's slow updates.

So that leaves three more teams. Four teams is a good number because the game sometimes requires modes that use that many people.

I like using teams with each color, so I can be prepared for any colors the opponent uses. Having advantages in the colored triangles is vital.

Sometimes, if I lack a powerful colorless unit, I won't put one in the team.

But now I have plenty.

So here is my first team.

Rienhart with his powerful skills and horse, Gray with his effectiveness against horses, Legion with his Panic Axe (and overall craziness), and Klein bringing his power over from the Semilocke run.

My next team involves Tiki with her power from the Semilocke, Ninian and all the uniqueness her class brings, Innes and his powerful bows, and Michaelis with his immunity to threats against flyers.

The final team for now consists of Linde and the skills she carried over from Odin, Soren with his green tomes, Corrin wielding the divine Yato, and Chrom with his healing moves and Falchion.

So now the teams are picked, I can start training them.

But that will be for a later time.

For now, I want to finish what I started with the Semilocke. My next area of interest is the Lighthouse. After that, I will probably be done.

The lighthouse has a lot of Trainers, and I can only go walking speed. So it will take a while.

Not to mention that some of them are fairly tough. And I don't have a lot of healing items.

For example, my Umbreon has trouble against a Trainer with lots of Pigeys. Dratini takes a lot of damage from many foes, and I use almost all my healing items.

But I manage to make it up there, and get the request from Jasmine. Now I have to get back out by falling to the floor, as odd as it seems.

At least they got rid of that in the remakes…

But now I will restock on supplies in Olivine, and wait for my next time to play.

Now there's one last thing I need to do for this entry. And that is to link my data for Fire Emblem: Heroes.

Linking my data allows me to transfer it between devices if one ever stops working. It also allows me to get special rewards, including 10 orbs as soon as I link.

However, linking is not without its problems. My time zone is not obviously listed, so it takes me a while to figure it out… While I think my Network ID can automatically get me in, I still have to create the account that it links to.

It's not immediately obvious that's what I need to do, so it's quite a while searching for directions before I finally figure things out.

Thankfully, I finally link the data, it is safe, and now I can take a break.