Quillion9000:

a few notes on these decks. Jane's deck has had some fusions taken out to make it a bit more fitting for the Gx era. Some of those Gem-Knight's would have been OP especially with the ease someone can bring them out.

Zeera, well her deck is the Legendary Dragon and Knights from Waking Dragon, but as you saw in the previous chapter, the effects are slightly different for some and majorly different for The Knight of Destiny. I mean other than the fact that they were turned into Synchro cards. Honestly, this was done to change things up.

That's all, and for those of you who are reading this... Tomorrow's chapter is already done and will be posted nice and early. The day you read about last chapter isn't over... The next chapter will certainly be something.


Jane Henderson(Gem-Knight Deck)

21 Monsters

1. (2) Gem-Knight Lazuli/Earth/Level 1/Rock/Effect/ATK 600/DEF 100

If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand.

2. (2) Gem-Knight Obsidian/Earth/Level 3/Rock/Effect/ATK 1500/DEF 1200

If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target.

3. (3) Gem-Turtle/Earth/Level 4/Rock/Effect/ATK 0/DEF 2000

FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand.

4. (2) Gem-Knight Amber/Earth/Level 4/Thunder/Gemini/ATK 1600/DEF 1400

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.

● Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 of your banished monsters; add that target to your hand

5. (2) Gem-Knight Iolite/Earth/Level 4/Aqua/Gemini/ATK 1300/DEF 2000

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.

● Once per turn: You can banish 1 "Gem-" monster from your Graveyard to target 1 "Gem-Knight" card in your Graveyard; add that target to your hand.

6. (2) Gem-Knight Sardonyx/Earth/Level 4/Pyro/Gemini/ATK 1800/DEF 900

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.

● When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Gem-Knight" card from your Deck to your hand.

7. (2) Gem-Knight Garnet/Earth/Level 4/Pyro/ATK 1900/DEF 0

8. (2) Gem-Knight Sapphire/Earth/Level 4/Aqua/ATK 0/DEF 2100

9. (2) Gem-Knight Tourmaline/Earth/Level 4/Thunder/ATK 1600/DEF 1800

10. (2) Gem-Knight Alexandrite/Earth/Level 4/Rock/Effect/ATK 1800/DEF 1200

You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck.

13 Spells

1. (3) Absorb Fusion/Normal

Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect.

● Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field.

You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon monsters the turn you activate this card, except "Gem-Knight" monsters.

2. (3) Gem-Knight Fusion/Normal

Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.

3. (2) Burial from a Different Dimension/Quick-Play

Target up to 3 banished monsters; return them to the Graveyard.

4. D.D.R-Different Dimension Reincarnation/Equip

Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position and equip it with this card. When this card leaves the field, destroy the equipped monster.

5. (2) Dark Factory of Mass Production/Normal

Target 2 Normal Monsters in your Graveyard; add those targets to your hand.

6. Gemini Spark/Quickplay

Tribute 1 face-up Level 4 Gemini monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.

7. Supervise/Equip

Equip only to a Gemini monster. It becomes an Effect Monster and gains its effects. If this face-up card is sent from the field to the Graveyard: Target 1 Normal Monster in your Graveyard; Special Summon it.

6 Traps

1. (2) Pyroxene Fusion/Normal

Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)

2. (2) Paradox Fusion/Counter

When a monster(s) would be Special Summoned, OR a Spell/Trap Card is activated: Banish 1 face-up Fusion Monster you control; negate the Special Summon or activation, and if you do, destroy that card, also during your 2nd End Phase, return the banished Fusion Monster to your field in face-up Attack Position.

3. Negate Attack/Counter

When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.

4. Dust Tornado/Normal

Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand.

7 Fusion Monsters

1. Gem-Knight Seraphinite/Earth/Level 5/Fairy/Fusion/Effect/ATK 2300/DEF 1400

1 Gem-Knight monster + 1 LIGHT monster

Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

2. Gem-Knight Ruby/Earth/Level 6/Pyro/Fusion/Effect/ATK 2500/DEF 1300

Gem-Knight Garnet + 1 Gem-Knight monster

Must first be Fusion Summoned with the above Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster; this card gains ATK equal to the Tributed monster's ATK on the field, until the End Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.

3. Gem-Knight Amethyst/Earth/Level 7/Aqua/Fusion/Effect/ATK 1950/DEF 2450

1 Gem-Knight monster + 1 Aqua-Type monster

When this card is sent from the field to the Graveyard: Return all Set Spell and Trap Cards on the field to the hand.

4. Gem-Knight Citrine/Earth/Level 7/Pyro/Fusion/Effect/ATK 2200/DEF 1950

1 Gem-Knight monster + 1 Pyro-Type monster

Must first be Fusion Summoned. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.

5. Gem-Knight Prismaura/Earth/Level 7/Thunder/Fusion/Effect/ATK 2450/DEF 1400

1 Gem-Knight monster + 1 Thunder-Type monster

Must first be Fusion Summoned. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 face-up card on the field; destroy that target.

6. Gem-Knight Zirconia/Earth/Level 8/Rock/Fusion/ATK 2900/DEF 2500

1 Gem-Knight monster + 1 Rock-Type monster

7. Gem-Knight Master Diamond/Earth/Level 9/Rock/Fusion/Effect/ATK 2900/DEF 2500

3 Gem-Knight monsters

Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.

(POSSIBLE Zack and Alexis' future daughter) Zeera Henderson's Deck

Dragon/Warrior Synchron Deck

20 Monsters

1. Dread Dragon/Fire/Level 2/Dragon/Tuner/ATK 1100/DEF 400

When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Dragon-Type monster from your Deck to your hand

2. Delta Flyer/Wind/Level 3/Dragon/Tuner/ATK 1500/DEF 900

Once per turn, you can select 1 other face-up monster you control and increase its Level by 1.

3. Debris Dragon/Wind/Level 4/Dragon/Tuner/ATK 1000/DEF 2000

When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your GY; Special Summon that target in Attack Position, but it has its effects negated. Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon monster. The other Synchro Material(s) cannot be Level 4.

4. (2) Masked Dragon/Fire/Level 3/Dragon/Effect/ATK 1400/DEF 1100

When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck.

5. Powered Tuner/Water/Level 4/Dragon/Effect/ATK 1400/DEF 1000

This card gains 500 ATK for each face-up Tuner monster on the field.

6. Armed Dragon LV 3/Wind/ Level 3/Dragon/Effect/ATK 1200/DEF 900

During your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.

7. Armed Dragon LV 5/Wind/Level 5/Dragon/Effect/ATK 2400/DEF 1700

You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.

8. Handcuffs Dragon/Wind/Level 5/Dragon/Effect/ATK 1800/DEF1800

When this card is destroyed by battle with an attacking monster your opponent controls and is sent to the Graveyard, you can equip this card to that monster. The equipped monster loses 1800 ATK. When it is destroyed, and this card is sent to the Graveyard, you can Special Summon this card.

9. White-Horned Dragon/Dark/Level 6/Dragon/Effect/ATK 2200/DEF 1400

When this card is Normal or Special Summoned: Target up to 5 Spell Cards in your opponent's Graveyard; banish those target(s), and if you do, this card gains 300 ATK for each card banished by this effect.

10. Jutte Fighter/Earth/Level 2/Warrior/Tuner/ATK 700/DEF 900

Once per turn, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.

11. Swords Master/Earth/Level 3/Warrior/Tuner/ATK 1200/DEF 0

If a Warrior-Type monster you control attacks your opponent's monster, and the opponent's monster is not destroyed by battle, at the end of the Damage Step you can Special Summon this card from your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

12. Junk Synchron/Dark/Level 3/Warrior/Tuner/ATK 1300/DEF 500

When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.

13. Tune Warrior/Earth/Level 3/Warrior/Tuner/ATK 1600/DEF 200

14. Rose Warrior of Revenge/Fire/Level 4/Warrior/Tuner/ATK 1600/DEF 600

When this card inflicts battle damage to your opponent: Inflict 300 damage to your opponent.

15. (2) Fortress Warrior/Earth/Level 2/Warrior/Effect/ATK 600/DEF 1200

You take no battle damage from attacks involving this card. Once per turn, this card cannot be destroyed by battle.

16. Marauding Captain/Earth/Level 3/Warrior/Effect/ATK 1200/DEF 400

Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.

17. Warrior Lady of the Wasteland/Earth/Level 4/Warrior/Effect/ATK 1100/DEF 1200

When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH Warrior-Type monster with 1500 or less ATK from your Deck, in face-up Attack Position.

18. Command Knight/Fire/Level 4/Warrior/Effect/ATK 1200/DEF 1900

All Warrior-Type monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for an attack.

10 Spells

1. Monster Reborn/Normal

Target 1 monster in either player's GY; Special Summon it.

2. Stamping Destruction/Normal

If you control a Dragon-Type monster: Target 1 Spell/Trap Card on the field; destroy that target, and if you do, inflict 500 damage to its controller.

3. Double Summon/Normal

You can conduct 2 Normal Summons/Sets this turn, not just 1.

4. De-Synchro/Normal

Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon all of them.

5. Polymerization/Normal

Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

6. (2) Claw of Hermos/Normal

Send 1 monster from your hand or field to the GY, of the Type that is listed on a Fusion Monster that can only be Special Summoned with "The Claw of Hermos" then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Claw of Hermos" per turn.

7. Pot of Greed/Normal

Draw 2 cards

8. (2) Synchro Boost/Equip

The equipped monster gains 500 ATK, and its Level is increased by 1.

10 Traps

1. Negate Attack/Counter

When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.

2. Shadow Spell/Continuous

Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.

3. Zero Hole/Normal

Activate only while you have no cards in your hand. Destroy all cards on the field.

4. Defense Draw/Normal

During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card.

5. Iron Resolve/Normal

Pay half your Life Points. During this turn, Battle Damage done to you from battle is reduced to 0. Then, end the Battle Phase.

6. Call of the Haunted/Continuous

Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.

7. Space Dragster/Continuous

Special Summon this card as an Effect Monster (Machine-Type/Tuner/FIRE/Level 1/ATK 0/DEF 1800). (This card is also still a Trap Card.) If Summoned this way, other Tuners you control cannot be destroyed by battle or your opponent's card effects while this card is in the Monster Zone.

8. Synchro Back/Normal

Return 1 Synchro Monster you control to the Extra Deck. Special Summon 1 Synchro Monster with the same name as that monster during your next Standby Phase.

9. Synchro Ring/Normal

Activate only during your Battle Phase. Select 1 Synchro Monster you control that attacked an opponent's monster this turn but did not destroy it by battle. Double its ATK until the End Phase. It can attack once again during the same Battle Phase.

10 Synchro Baton/Normal

Select 1 face-up Synchro Monster you control. It gains 600 ATK for each Synchro Monster in your Graveyard.

10 Extra Deck

3 Fusions

1. Rocket Hermos Canon/Light/Level 4/Warrior/Fusion/Effect/ATK 1500/DEF 1300

Must be Special Summoned with "The Claw of Hermos", using a Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It can make a second attack during each Battle Phase, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.

2. Red-Eyes Black Dragon Sword/Dark/Level 7/Dragon/Fusion/Effect/ATK 2400/DEF 2000

Must be Special Summoned with "The Claw of Hermos", using a Dragon monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It gains 1000 ATK, and 500 ATK/DEF for each Dragon monster on the field and in the GYs.

3. Dragon Knight Draco-Equiste/Wind/Level 10/Dragon/Fusion/Effect/ATK 3200/DEF 2000

1 Dragon-Type Synchro Monster + 1 Warrior-Type monster

Must first be Fusion Summoned. Once per turn: You can target 1 Dragon-Type Synchro Monster in the Graveyard; banish that target, and if you do, until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. While this card is in Attack Position, your opponent takes any effect damage you would have taken from their card effects, instead.

7 Synchros

1. Critias/Light/Level 6/Dragon/Synchro/Effect/ATK 2400/DEF 1400

1 Tuner + 1 or more non-Tuner monster

When this card is Synchro Summoned, banish a trap from your grave. The effect of that card then becomes this card's effect. The new effect can only be activated once per turn

2. Hermos/Light/Level 7/Synchro/Effect/ATK 2600/DEF 1600

1 Tuner + 1 or more non-Tuner monster

When this card is Synchro Summoned, banish an effect monster from the grave. The effect of that card then becomes this card's effect. The new effect can only be activated once per turn

3. Timaeus/Light/Level 8/Synchro/Effect/ATK 2800/DEF 1800

1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, banish a spell card from the grave. The effect of that card then becomes this card's effect. The new effect can only be activated once per turn

4. Legendary Knight Timaeus/Light/Level 6/Warrior/Synchro/Effect/ATK 2400/DEF 1400

1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. When this card is targeted for an attack: You can target 1 Spell in your GY; Set that target.

5. Legendary Knight Hermos/Light/Level 7/Warrior/Synchro/Effect/ATK 2600/DEF 1600

1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. Once per turn, when this card is targeted for an attack: You can target 1 Effect Monster in your GY; until the End Phase of your next turn, this card's name becomes that target's original name, and replace this effect with that target's original effects.

6. Legendary Knight Critias/Light/Level 8/Warrior/Synchro/Effect/ATK 2800/DEF 1800

1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. When this card is targeted for an attack: You can target 1 Trap in your GY; Set that target.

7. Timaeus Knight of Destiny/Light/Level 10/Synchro/Effect/ATK 3000/DEF 3000

1 Tuner + 1 or more non-Tuner monsters

This card can be brought out by banishing the Legendary Knights or 'Timaeus', 'Hermos', and 'Critias' from your graveyard. Once per turn you can banish the one of three Legendary Knights, 'Timaeus', 'Hermos', or 'Critias', from your grave. This card gains 500 ATK for each banished Legendary Knight, Timaeus, Hermos, and/or Critias