Welcome to another entry in Scrapbook! All characters are property of their respective companies. Also, see the author's notes for details. Also, this chapter's date is out of order. The reason for this is because I had mislabeled this chapter when I did that originally, and thus skipped over it when I was porting. However, I figured it didn't really matter if this one chapter was out of order because the chapters before are mostly standalone. So I just left it where it was ported.


Writing: Backstage Pass (August 22, 2017)

Been a while since I've done a backstage pass. Time to do another one.

The first has to do with the Semilockes. I decided not to do Round 2 in Pokémon Stadium 2. The reason being is that Round 2 in Pokémon Stadium 2 is brutal. It requires a lot of powerful Pokémon and luck, neither which I have. However, I do plan on completing Pokémon Stadium 2. This also makes the game very long, seeing as it more than doubled the length of the original Pokémon Stadium Semilocke. However, I do plan completing Pokémon Stadium 2 100% normally. It's something that I've been wanting to do, since I was never able to do it when I had the original version of the game. As for what this does the story, I am not sure. Perhaps Psyche just blasts the Rival out of existence… It's something I could see her doing, honestly…

Speaking of Semilockes, I have an update on Journey. Journey now has enough blog posts to start being written. However, much has yet to be plotted out. For example, I am unsure what specific games will be used for it, or how I want the games to fit into the story's ending. There are some confirmations, though. Fire Emblem, Kirby, Okami, and Fantasy Life are all confirmed to be used. At least one of the Semilocke entries is also confirmed to be used. Okami will most likely take place in the end, because the premise of the game being similar to the protagonist's plan to call the goddess back.

However, not all of the blog posts will make it in. Some of these blog posts may become a different work. They may be a work that applies more directly, or at least told from an omniscient third person point of view. If this happens, they may be called Travel.

Psyche's journey itself also has updates. The update starts way back in Azalea Town. Psyche is fighting in the forest, along with others. However, eventually she is hit by an attack that is fatal. With her dying breath, she manages to use her time powers to make it as though the wound never happened. When this happens, she believes she sees another person, but it's only a faint outline.

When she tells Griselda this, the latter flinches. She then asks Psyche a lot of questions about how the person acted or sounded like, but Psyche is unable to answer any of this. This causes the others to further distrust Griselda, after realizing that she knows more than she lets on. Some are also confused by her change in behavior, and angry at how she treated Psyche.

Further problems strike later on. The group finds a large creature blocking their way out of the forest. Psyche realizes that some sort of test, and the group has to pass it to keep going. Psyche prepares for combat, but Spyro jumps in the way, saying that this time he will be the one to help her.

He then fights the creature, but with tragic results. Spyro's fire may be powerful, but he is not as fast as the creature. The creature outspeeds him, then strikes. Immediately, Spyro's killed. Psyche tries to revive him with her time traveling power, yet is unable to. Griselda theorizes that while Psyche can undo events like ones that would kill someone normally, she cannot physically reverse the state of death. Hence why she is able to heal herself as long as she is not dead, but is unable to help someone who was already dead.

Griselda's charges into combat against the surprised spirit. The spirit can't do much damage, and is quickly defeated.

Finally, the group is able to proceed, and Griselda gestures for them to go on.

She calls to Psyche, yet Psyche doesn't move. She's crouched over the body of Spyro, looking like she's crying, but no tears are coming out. Griselda keeps telling her to move on, and that the group needs her. She says that Psyche's friend's death is sad, but they have to keep going so it won't be in vain. Psyche screams, and time starts going backward. Griselda gets flashes of Psyche's memory and then they're back at the fight.

Psyche thinks that things will go differently this time, but she is wrong. Despite what she does, Spyro still recklessly charges in front of the enemy, and the others do nothing to stop him. He still dies, and Griselda still has to finish off the enemy. And even then, the others are still wary of her. Psyche realizes that the issue was not Spyro, but the others' mistrust of Griselda. And that there's no way resetting a timeline constantly will make her earn that trust.

Griselda realizes what Psyche has done, but the others are still confused. Griselda sits Psyche down and tells her that she has made two timelines, and unless one is closed, the group will be trapped and trying to forever advance to their destination. This happens even if the other timeline reaches their end goal. Psyche understands this is a horrible fate, and one she would not wish on her comrades. She quickly closes the timeline, and brings the group forward.

Now she stands at Spyro's corpse, unsure what to do. She wants to do the burial ritual she did in the Legend of Spyro, but find out she can't say anything. When asked to the deliver words, she finds out she can't. Instead her mind keeps flashbacking to what she saw in the Legend of Spyro world. Finally, Griselda shields her eyes, and takes her away from the corpse. Psyche tries to cry, but finds out she can't. She notices Griselda also seems upset, but seeing as she never knew Spyro, Psyche is confused as to why.

Later on, she notices Griselda is getting close to James. He is telling their stories, and Psyche is invited over. She finds it awkward, seeing that the James that's there telling the stories is not the one she knows. However, Psyche soon realizes that Griselda and James are swapping stories from the wars they have fought. James says that even though he doesn't know Psyche, he can see the look of loss within her eyes. He then proceeds to tell his own stories of how he lost comrades in the field of battle, and tries to help Psyche normalize her emotions. Psyche believes she understands what he is saying, but still feels like she has never been so alone.

Later on, the group set out for the deeper parts of the forest. They pass through it mostly unhindered, now that the guards are gone. However, the group gets surprised when they find someone outside of it. There is a young dragon that Psyche identifies as Cynder. Once again, she's a little spooked. The group finds out that this Cynder is from a timeline where everyone survived the final battle. Psyche is angry, thinking that the sacrifices in her world were for nothing. Cynder's reply is that the dragon worlds are no more, and that they only survived by fleeing the final battle. Psyche is even more distraught at the memories and the thought of the dragon world being destroyed.

Meanwhile, Psyche is still having difficulties, but has yet to find a form that works. She is covered by Griselda and the others, but does not know how long that will last. The group goes underground in what appears to be a city. There, they find one of the Hunters that Psyche knows, the one from the first part of Bonds Revisited. However, he is mostly cowardly as ever, and unsure what to do in the hostile world. Psyche realizes he's taken a form that could be powerful, and resolves to use that power by whipping him into shape.

The group finds many powerful enemies, and a case for keeping coins to be used in the still functioning building above. Other than that, they resolve to leave the underground and continue their journey. However, Psyche darts into a corner, coming out with a sky blue stone. She doesn't know what it is, until Griselda sees it.

She tells Psyche that this is a dragonstone, something that can be used to transform fighters into dragons. In the dragon forms, they are much stronger than what they would be normally. At this, Psyche trembles, wondering if she can regain her old form. Griselda asks her if she wants to become a dragon, and Psyche nods. Griselda tells her to use it, but Psyche is unsure how. Griselda explains that dragons typically hold their stones up and react to light, but Psyche prefers to walk on all fours, and lacks the typical human form of dragonstone users.

Psyche suddenly puts the Dragonstone down and begins to ingest it. She finds the stone bitter, but can see no other way of using it. Eventually she manages to ingest it all, and it glows from inside her. Griselda says she has successfully absorbed the power. However, Psyche vomits afterward, and says she can't eat that night. Griselda understands, and feeds her in the morning. The one thing is that Psyche realizes she has to discard her other form, and said she will miss the flight. Griselda comforts her by saying that some dragons will eventually obtain the power of flight, and that if Psyche trains hard, she may get it again.

In the next few days, Psyche tries to test out her new power, with Griselda at her side. She at first finds her powers weaker, and is frustrated. However, Griselda says it is because it is her first time using these powers, and that users of the dragonstones typically start out weak. However, they become very strong eventually. Psyche finds an area where she can train solo, and leaves the group to pursue that. Griselda also joins, but she doesn't stay as long.

Eventually, the rest of the group enters their next test. However, they are bit disorganized without Psyche and Griselda. Suddenly, the two show up, and proceed to wreak havoc on enemies. Psyche can beat them with many elements and resistances, and the ability to stun them using electricity. Griselda now has her own electrical attack, and can hit enemies that would normally be completely resistant to her.

With this, the group nearly reaches the end. However, they are met by even tougher opponents. At first, James takes the field but is defeated easily. The others soon follow, but Psyche continues to reset the timeline. Once again, Griselda goes out against the most powerful foes, but is unable to defeat them. The others are not as trustworthy because of that, but no one else can resist attacks.

Psyche yells at them to trust Griselda and her, because while she can reset the timeline, Griselda's the only one who can make things go forward. Griselda is able to beat the foes eventually and allow the group to move on. This is after many failed attempts to continue. As a result, the group finally trusts Griselda, and she in turn feels more accepted. Psyche starts asking about where she's come from, but Griselda declines to answer.

Psyche continues to aid the group in her new form, and becomes more comfortable with it. She also finds a mailman, and discovers that is her mate, Apollo. He has gotten lost in the world, but is doing whatever he can for the surviving civilians. If he completes his next mission, he may be able to join their group. The group helps them complete the mission, and he lends them his power. Psyche is overjoyed.

However, the group gets up to a test of that involves an entirely new area. Worse yet, only one can traverse in order to allow the others to. Griselda volunteers, thinking that the group will still miss her the least, and that as a valkyrie, she is the most well prepared.

However, one of the enemies can fight dirty, going straight through Griselda's magic. She realizes that her own form will not last much longer, and that she must pick up a new one. She wonders if this is how Psyche felt when she had to discard her form, and resolves to ask her. Griselda manages to use her magic to capture one of the creatures in the test, believing that this may be her new form. However, she still feels like the group needs her old one, and resolves to use it for as long as she can.

The group continues up to an area where there blocked by rocks. It turns out the rocks are enchanted by another creature, and that they must do battle. Unfortunately, the creature is powerful, and Griselda is knocked unconscious. They managed to bring the creature to their side, realizing that is actually a possessed Sheila. The ending of the battle is bittersweet because Sheila is saved, yet Griselda is in danger. However, she brushes it off, by telling the others they should continue their mission. She does ask Psyche about what it feels like to discard her form, and Psyche tells her. Psyche says she also understands what Griselda wished to keep her old form, even though it is nowhere near as powerful as it should be.

The group reaches another city, and they find another person. This person happens to be Elora, and it's the one Psyche knows. Psyche has mixed emotions, happy to have found Elora, but heartbroken over having to tell her what happened to Spyro. Elora comforts her, telling her it's not her fault. Elora still has her orbs from before, but says she has not yet completely unlocked their powers. She requests to spend some time continuing to do that, and her request is granted.

The group enters what appears to be an abandoned dance theater, but there are ferocious creatures inside. They wield the power of the elements, and James is badly hurt. The rest of the group also don't fare very well, but they manage to make it through. Also, James gets an upgrade to his power, and he is able to fight easier.

However, the group still faces their biggest challenge. There is a place that is completely dark, and the group has to fight monsters in it. Due to their team composition, they are able to fight them without hardly any casualties. However, that changes when the fight the leader. The leader uses draining attacks and things to otherwise put the group out of commission. Once again, James is in the line of fire. However, he is caught in the one of the draining attacks and quickly dies. Psyche is distraught, and tries to reset the timeline.

However, Hunter jumps up and says that he has to protect his friends, and that the enemies won't take another one. He then proceeds to destroy them, earning the win. Almost everyone is shocked by Hunter's actions, but Psyche knows that Hunter often loses his cowardice after enough time has passed between his last battle and the next one. She then remembers how he acted at the end of the second book, Gateway, versus how she was told he acted in the beginning the beginning, and believes it's the same thing here.

Psyche also has a talk with Apollo, who helps reassure her that things are not her fault. She still felt sad about it, but admits it's not as sad as seeing Spyro die again. She is surprised he is not jealous of her spending time with Griselda, and he replies he knows things are different there. Later on, she talks with Griselda, and is surprised to learn that her relationship with Apollo does sadden her bit. Apparently Griselda had someone she loved back where she was from, but he's no longer with her. Psyche tries to ask more questions, but Griselda abruptly cuts the conversation off.

Elora appears, having done some research with the orbs. Psyche tells her James has died, and although it was not the James she knows, she is still heartbroken. Elora consoles Psyche, and tells her she has done enough with the orbs to awaken their elemental power. With this, she should be able to fight, and with the elements that make the group strong. She asks to join the party, but Psyche is hesitant. Elora is one of her best friends, and she is afraid to lose her like Spyro. Bianca comes up, having researched the magic with Elora. She explains that Spyro and James died for a better future, and both died for what they believed in. It is the same reason that Elora wants to fight now. Psyche nods, realizing they are right. Elora immediately joins, taking on the power of darkness.

The group continues, and all is well as they seem to approach the remains of a farm. However, there is an enemy with magic hiding, and Griselda rapidly takes the attack. The attack knocks her out instantly, and Psyche takes over the match as Griselda is hauled away. Psyche can sense a large amount of magic flowing out of Griselda, and realizes that she is most likely losing the power of her form. She hopes that Griselda will realize this and take another one, but wonders how she will accept being powerless.

Later, Griselda wakes up and realizes what has happened. Psyche consoles her, but she responds by showing her the creature she had captured from the solo test. She knows she needs go off into training, and Psyche volunteers to go with her. However, Griselda declines the offer. Unfortunately, she begins having trouble against the varied enemies. Right when she thinks she's going to be defeated again, Psyche charges then to help deal with them, bringing the entire group along with her.

It is at this point that she realizes the group has begun to trust her, that they value her like any of the teammates, and that they need her power. Psyche says it doesn't matter where she's from; she's a victim of this world like everyone else, and has to work together and in order to get out of it. Griselda realizes she's right, and resolves to be less prickly to the group. She's also more open about things from this point forward, although it is still a while before she reveals who she is.

All of these updates to the Semilockes are not the only ones. Another huge update comes to Wanderer, the same series where the Altar is from. In particular, the updates concern Acceptance and Flowers, the sequels to the Altar and Journey. Originally, there was not really a happy ending, with the ending being bittersweet at best and a downer at worst. However, there are plans for a happier ending.

In Price of Rebirth, the work which Wanderer connects to, there is a replica that eventually gets killed. She is in limbo, but the protagonist from Price of Rebirth later absorbs her soul. She realizes that the replica will never have a complete life without someone else, because she can't be resurrected with her soul being incomplete. She also cannot fuse with the others of the timelines, and make it the final trial. However, the protagonist realizes the replica still has a purpose. She leaves her with instructions that if Wanderer's protagonist accepts what has happened, she will have earned having the replica as her new body. This gives a happy ending to both the protagonist's replica, and the protagonist of Wanderer. This may also open up the door for a new story based on the protagonist of Wanderer accepting her new body and trying to do what she can to help the world.

Because of this, Flowers may receive some updates as well. Ninian originally is talking to the final Kristine, but now she may instead be talking to the replica inside of her. It can still appear as though she's talking to the final Kristine, however. The final Kristine is still known as the traveler, and the replica may be known as the companion. However, the true identity of both of them is never revealed in the story.

Recently, I saw the 2017 eclipse, so I have a few ideas for stories based on that. One of them is a bunch of Pokémon planning an eclipse party, with them being in the path of totality. They could have things like barbecue, music, and special eclipse glasses. This fan fiction would be based on what I saw in the live stream in Wyoming, a state that was in the path of totality. The party set up by Pokémon is based off of the Budweiser Clydesdale party with the farm being in the path of totality. The way it was worded made it sound as though the horses were setting up the party.

Another one may be something about the final Kristine as she watches the eclipse. She thinks about going into another timeline to visit the world again, and remembers everything she's seen up to this point. It's never revealed who she is, or when in the timeline she decides to go. The place she's watching it in is the Dragon Temple, which is where she spends a lot of her home series. She may also watch it in Yggdrasil, where her existence begins. However, the latter is corrupted at the time, so she may not. This is meant to be based off of Wyoming as well. She also still has her affinity with magic, and uses that over solar glasses. In the end, she visits the worlds. This is meant to be posted shortly before Price of Rebirth begins, as a sort of preview to it.


Author's notes:

-So this is what where my plans change for Pokémon Stadium 2, and it's at first just like what is mentioned here. However, the plan had another change much later down the line. I eventually watched two separate playthroughs of people completing Pokémon Stadium 2 100%. I realized the game was updated, slow, and any semblance of difficulty could be completely gotten rid of with certain strategies. With extremely difficult opponents, like those in Round 2, using those strategies was all but required. Finally, my system had a lot of difficulty running the game, with no real means of fixing it. As of now, I am unsure whether I will play Pokémon Stadium 2 at all. The rival character mentioned is the final boss in Pokémon Stadium 2. In the other games in the Pokémon series, his name is Silver, but he just goes unnamed in the Stadium games.

-So in this chapter there's a mention of a past project, Journey. Originally, there was plan to be even more blog posts than there are now, and they would go on to become a traditional story rather than a straight port. This story would then tie into some other stories I had been writing, rather than being a standalone. However, this idea was eventually discarded. One of the reasons was because that it would be difficult to integrate the stories, especially since the others had to be pretty far along in their own plots, or even finish for this one to start. In addition, a lot of the blog posts did not have a lot of details because of the audience they were written for. So it would've been difficult to add a lot of details and turn them into a traditional story with what little there was. Finally, categorizing the different blog posts would not have worked very well. Because of the many different categories and games are presented in the story, it would most likely go straight into miscellaneous, where hardly anyone would see it.

-Quite a few names are also mentioned here, and it's been a while since some of them have been seen. And almost all the characters referenced are canon to Spyro the Dragon. Spyro is the protagonist of the entire series, and has been depicted in several different ways as the series itself changed and evolved. However, in most depictions he is bold with a strong sense of justice, but reckless, preferring the element of fire over all others. He is also young in all depictions, not knowing much about the world until he's thrown into the problems with it. Spyro also isn't very strong in the majority of depictions, possessing several limitations. In the games where he does become stronger than other characters, it takes him a long time to get that power, and there's a lot of heartbreak and lasting consequences along the way. The Spyro depicted in this chapter is the Spyro from the original trilogy (although adapted to Psyche's story), where he had the most limitations and no special powers (although he did learn a lot from simply observing the lay of the land).

-The event Psyche references in this chapter are based on an interpretation of the ending of the Legend of Spyro trilogy. In this trilogy, it's left ambiguous whether Spyro and his girlfriend, Cynder, survived the final battle. Therefore, quite a few fans interpreted the end as Spyro and Cynder dying in the final fight. The last scene of them, flying around freely and without any noticeable injuries, according to this interpretation, was the two in Heaven. The creator of the game later clarified that this was not the case, and that the two had indeed survived. However, the interpretation of them dying stuck with many fans, and for some of them, explains the whole situation a lot better. Therefore, in the interpretation that was to be used in Psyche's story, she finds out how to use her powers to avoid being hit by the deadly and fatal attack. However, Spyro and Cynder lack these powers and Psyche is unable to use her own on them. As a result, the former to die alongside the overarching villain, Malefor. Psyche, heartbroken and wondering if it was worth surviving, takes Spyro and Cynder's bodies back for burial and tells everyone else what happened. Despite protests from her new mate, Apollo, she then heads back to the universe of the original Spyro trilogy, unsure of how to cope with her grief and failures.

-This story was removed for several reasons. Originally, Psyche was supposed to have a story dedicated to each Spyro game series, starring in every one up to the final entry in Legend of Spyro. After that, she would return home, but then would decide to return to active combat again after the disturbances caused by the events in other places got her attention. These disturbances were the result of Psyche's story intertwining with other ones, and the result would be quite a large crossover as the main characters from each story tried to figure out how to restore normalcy to their world. The idea of the crossover was difficult to implement, so that idea was discarded. However, what was also removed was a representation of every game from Psyche's story other than the original trilogy. A follow-up story wrapping up some loose ends from the original trilogy is currently being planned, but after that, Psyche's story will end.

-Once again, there were several reasons why this was removed. One is that there is around 10 Spyro games, excluding anything original that would have made to wrap up any loose ends. This also excludes crossover stories, with at least two of them planned after the ones based on the Spyro games ended. This would have been very difficult to do, and extremely time-consuming. The fact that it was time-consuming was made even worse because there were other series that I wanted to do, and realized that would've spent a lot of time with Psyche's series as opposed to other ones. Therefore, it was discarded. As stated before, several games were also discarded in this process.

One of the reasons is that the games after the original Spyro trilogy but made in the same universe generally were not made well. As a result, I would have to add and expand on a lot of things in order to make them even come close to working. The Legend of Spyro trilogy didn't work well with the original series at all, being much darker, a complete reboot, excluding many characters, engine in the personalities of those that did make it over. And even though it was a completely different continuity made from scratch, it still had many things that were brushed or otherwise left unexplained. So there would have to be a lot of extra explanation added. In addition, in order for Psyche's character to work, there would have to be massive changes to the setting.

For example, in the original Legend of Spyro trilogy, countless dragon eggs are destroyed and in a raid on a temple at the start. As a result, all but two of the baby dragons that are killed. The two survivors then become Spyro and Cynder, although due to the events of the game, they fight on opposite sides initially. The problem with this is that a huge part of Psyche's character was her desire to eventually find a mate, fall in love, and start a family. It was established that there wasn't anyone she could do that within the original Spyro trilogy universe, at least without it being inappropriate. So in order for that trait to carry over properly, the other dragons were planned to survive. One of those dragons would become Psyche's mate. However, I quickly realized this plot point was not feasible, as it would involve creating profiles for countless other characters that nothing was known about.

Other issues also cropped up. For example, canonically, Cynder is warped and used as a weapon by the ancient and corrupted dragon Malafor. In some fan interpretations, the roles are reversed with varying effects. In Psyche's story, Spyro and Cynder were both meant to be corrupted, with Psyche being able to save them because she wasn't around at the time the corruption occurred. The issue was that I couldn't figure out a way to make Psyche fighting Spyro and Cynder the main event when there are countless other dragons who could do the fighting instead. These dragons couldn't be removed from the story either, due to Psyche's preestablished character and goals. At the same time, Psyche's relationship with Spyro and how it changes in the different universes was also meant to be a major theme. But it would be difficult to do that if there were other dragons that played a role and traveled with her.

Yet another set of issues was Psyche's powers. In the original series, she had an advantage with magic, due to hardly anyone else using it and enemies not being very tough. However, in the Legend of the Spyro trilogy, gameplay is focused on combat, enemies are much stronger, and quite a few use magic in some form. Therefore, Psyche's magic is almost useless, and she nearly dies after barely winning her first fight. Later on, she discovers something called the elemental wheel (an unused concept in the Legend of Spyro trilogy proper) and uses it to gain the power of the element Aether. After that, this becomes her main method of attack, at least until she picks up the element of time along the way. This idea was discarded because even though Psyche could only use Aether, it would still make her extremely overpowered if it followed the rules of the canon element. In addition, Aether typically has massive drawbacks, but in order for Psyche to use it, she couldn't have any of those drawbacks. Story wise, Psyche's used to using magic, and Aether is similar to that. So she would figure out how to use the new element without any of the issues.

Another large issue was Psyche's past. A major part of Psyche's character was that she began as a criminal, and worked to overcome that, becoming a protector of all realms and timelines. Criminals in the original Spyro trilogy aren't common, so her past made it easy for her to stand out and develop. However, in the Legend of Spyro trilogy, almost every character has either had a run in with criminals, forced to do something that would make them a criminal, or are criminals themselves. Some Psyche's past and development doesn't really mean much there.

With all these problems, throwing the ideas for the Legend of Spyro trilogy away was pretty easy. Although Psyche's story is still planned to take some inspiration from that trilogy in addition to the original one, such as having more focus on combat and introducing the powers of time.

However, it took a long time before I made that decision.

The decision had not been made by the time the story was created.

So the explanations here are based the original plan for Psyche's character, rather than the current one. They also act as though Psyche has been successfully through all of the Spyro games, even though that would later turn out not to be the case. Hence why she makes the references to the Legend of Spyro trilogy in this story.

-James, known as Sergeant Byrd in the majority of the games, is a character from the original Spyro trilogy universe. He is a penguin that can fly, attacks by shooting fire bullets that can turn into fireworks. In addition, he's skilled at picking up different objects used as weapons and dropping them on his enemies. Sergeant Byrd is the closest thing the original Spyro trilogy universe has to military personnel. Many of his missions involve going to the front of a battlefield in order to protect fellow soldiers and defend his homeland from an evil entity called the Sorceress. While most of the details of his military service are left unexplained, I figured he would be someone that would know quite a bit about war and battle, as well as possibly losing comrades to it. Hence why the scene about him, Griselda, and Psyche was written here.

-Hunter is one of the characters that is present in almost all Spyro games, although his personality differs notably between some of these games. In the original Spyro games, he is a bipedal cheetah with a love for competition. However, he is fairly cowardly, choosing not to fight foes unless he truly has to. However, he gets noticeably braver around another character named Bianca, who he eventually falls in love with. In the Legend of Spyro trilogy, most of Hunter's character is not carried over despite retaining most of his appearance. However, he is shown to be skilled is an archer, and trusted enough by the other characters to go find Spyro after the latter goes missing.

-So, a new mechanic is mentioned here. It is based on canon, but not the Spyro games. Griselda's explanation about the dragonstones actually comes from the Fire Emblem series. The reason for this is because despite Griselda coming from an entirely different game, Price of Rebirth had an alternate version of her game Odin Sphere and the Fire Emblem series together in the same universe. Since it was possible and even common for character to learn about concepts existing in each other's games, Griselda would know about the dragonstones. The specific method of using them comes from the game Fire Emblem: Heroes.

-Apollo is an OC in the Legend of Spyro universe, created to be Psyche's mate and friend. He is one of the dragons from the same group as Spyro and Cynder and wields the power of lightning. As Psyche travels with the other dragons, she notices that Spyro is falling for Cynder. She becomes distraught at the thought of losing Spyro again, but remembers what happened with her jealousy previously and resolves not interfere. Apollo notices her distress and comfort her. Over time, they find that they have much in common, and become friends. Further down the road, she tells him who she really is and he accepts her for it. Even further on, the two become mates, although they put up any formal ceremonies until the journey is over and they have decided where they want to go. However, following the deaths of Spyro and Cynder, a distraught Psyche returns to her homeland and leaves Apollo behind.

Sometime during this one, Psyche learns that the other lands, including her homeland, are no longer in danger. The Legend of Spyro universe, in contrast, now has no powerful figure to protect it. This is because the aforementioned dragon is dead and those with his powers are considered the world's protectors. Furthermore, with dragons like Spyro only appearing after a very long time has passed, it extremely unlikely anyone in that world will have the powers that he did. Thus, no one would be able to use them to take up the mantle of that world's protector. However, Psyche has the powers that were exclusive to Spyro, and can collaborate with other dragons to have access to regular abilities. As such, she's the only one that could reasonably assume the position of that world's protector. This, along with support from Apollo, seeing the friendships she's made in the other world, and the idea of starting a new life without her old past haunting her convinces Psyche to return to the Legend of Spyro universe once her role in the crossover works is done. She was eventually planned to be shown going through a formal marriage ceremony with Apollo, but the details of that were not known.

-Sheila is a character from the original Spyro trilogy universe. She's an energetic kangaroo, remaining positive no matter what happens in the games. She attacks with jumps and kicks, and lives on a mountain peak with a bunch of young bipedal goats. Even though the goats squabble with each other sometimes, they all have a good relationship with Sheila, and she with them. She also is levelheaded enough to break up fights and disagreements, able to control her energetic nature in times of need.

-Elora being able to use orbs in combat is based off of my own interpretation of her character. Canonically, Elora acts as a guide in the second game in the original series, but little else. However, she was planned to be a playable combat character in one of the later games. Unfortunately, she was cut early on in development, so it's unknown what fighting abilities she would've had. However, during the final battle in the second game, it's mentioned Elora studying the orbs Spyro has brought in order to give him powerful abilities. This allows Spyro to grab the orbs and use the new abilities to turn the tide in battle. However, foes can use them to, and Spyro must either dodge or take their attacks. With her knowledge about the power of orbs and indirectly helping Spyro fight the final battle with them, it wasn't unfeasible that Elora would know how to use these orbs in combat.

-Bianca is a character from the original Spyro trilogy universe. She is a sorceress in training that wields the power of magic, but starts the events of Spyro's journey in the third game by stealing hundreds of dragon eggs. She is then revealed to be working for monster known as the Sorceress, and then fights Spyro using creatures and traps. However, Bianca becomes increasingly reluctant as she continues working under the Sorceress. When she finds of the Sorceress plans to kill the baby dragons from the stolen hags and use their power to make herself immortal, Bianca quickly betrays her. From then on, she fights alongside the heroes, falling in love with Hunter.