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Journeys of a Wheeling Gamer (August 29, 2017)
Never a bad day for a Semilocke! Two, in fact.
The first one being the obvious, Valkyrie Profile: Covenant of the Plume. Last time, I finished the second path of the game, and moving on to the final.
And the final path ought to go very fast, considering I have equipment from the two others.
I don't plan on switching people out much either, because the team I want joins near the beginning. Not to mention that less people join in the true route than any other.
I guess that's one of the things that makes it hardest path in the game.
But for now it is very easy. So easy, that it's almost redundant. Enemies drop like flies, and double Sin is easily acquired,
I decide to stop after clearing the first two chapters of the path, in order to focus on the other Semilocke.
I stopped right after entering the rebel camp, and getting the first new missions of the path.
Such a shame… What happens to the rebels… Not to mention the rebel path was always my favorite…
Anyway, on to the next Semilocke, Pokémon Gold.
Speaking of Pokémon, I found out yesterday that Marshadow will be available in about two months' time. Marshadow is the last Pokémon I need for Pokedex completion, not counting any new forms in Ultra Sun and Ultra Moon.
Unfortunately, Marshadow is only available at certain Gamestops, and I don't have any near me…
Looks like I will have to badger some unfortunate soul on the Gamefaqs Pokémon boards for a code… At least I will remember to post it in the right place this time…
But I digress.
On to the Semilocke.
So, after receiving a request for medicine from Jasmine, I am tasked with going across the sea to the next city.
However, these are not calm waters, and I must be prepared.
I have one Pokémon that strong against Water Types, and two more that are resistant.
However, the inhabitants can do more than just throw water at me, and the one that is strong against it is both slow and frail.
On top of that, the waters are filled with dangerous Tentacool and their evolution. They will not hesitate to use their deadly poison against me, poison being as annoying as ever.
And of course, things go wrong.
My Flaffy is the only Pokémon that's strong against Water types, but lacks a lot of power. So the Water Types quickly injure him.
Not to mention there's my Dratini who resists water, but she gets injured when some of the Water Type Pokémon decide to use poison type moves.
Even my Scyther has trouble, as it goes up against a Shellder with Aurora Beam.
And poison continues to be a thorn in my side. In one scenario, my Umbreon is poisoned and I'm forced back to land. In another, it's my Gyarados. I'm close enough to Cianwood to heal though.
I had back into the water to find more opponents.
And I find a tough one.
A Horsea with Dragon Rage.
Dragon Rage is enough to defeat almost anything I have in two hits.
And even my powerful Electric Type Pokémon can't take two hits…
Thankfully, my Gyarados is strong enough is strong enough to take three hits. And so the opponent is down.
There's a pharmacy here to replenish healing items. Which I quickly do so after using most of them at sea.
There is also a house with a Shuckle. I go to grab it, although I doubt I'll be using in battle.
Speaking of battles, it's time for the real meat of this entry.
The Cianwood Gym Battle.
The Cianwood uses Fighting Type Pokémon, and although my Akakazam can tear through the Gym Trainers, I'd like to see some of the others gain experience.
And that's where things go wrong.
My Scyther faces off against a Hitmonlee, and that battle is easy.
The real problem is a Hitmonchan.
Even the Hitmonchan can't utilize the elemental punches efficiently, Scyther is still weak to them.
And they do a lot of damage, forcing me to use a lot of my healing items.
But that isn't the only tough opponent.
Another problem comes in the form of a Machop.
This Machop goes against my Flaaffy, who, as I mentioned before, is frail and slow. He manages to do damage with Thundershock and Thunder Wave. However, the Machop also does a lot of damage with Karate Chop and Seismic Toss. Flaaffy barely survives, but manages to win.
Dratini also manages to get some experience. She does well with preventing enemies from attacking using her Attract, Thunder Wave, and Twister combo.
However, she gets slightly injured.
And then she goes up against a Primeape.
And it outspeeds.
One attack kills her instantly.
At least I have revival chances.
The Gym Battle should be easy though, with my powerful Alakazam.
Or so I think.
I attack Chuck's Primeape with the power-packing Psybeam.
And it barely survives the hit.
It proceeds to retaliate with Fury Swipes, doing massive amounts of damage.
My Alakazam is so injured that one more hit will kill it.
But I have to keep it in. It's the only one who can finish the battle quickly.
Chuck sends out his next Pokémon, Poliwrath.
I think one Psybeam can take it out.
But I am wrong, and it survives with about half its health.
This is where the situation truly becomes dire.
Poliwrath knows Surf, and can do major damage with it.
If Surf hits Alakazam, it's gone.
And Poliwrath goes for… Dynamicpunch.
And given Dynamicpunch is wildly inaccurate, it misses.
The fifth Badge is an easy win.
I might not be able to say the same about the next one though. It's easily available after getting the medicine to Jasmine, but she's no pushover.
The next badge is Steel Type, but I don't really have a lot of ways to counteract it. The closest is my Gyarados and Surf, but it's weak almost every other Type used in the match. The next one would be Alakazam and Fire Punch, but it has such weak defenses it might be risky.
Regardless, it's the best plan I have and I'm going with it.
The first two opponents are Magnemites, and they're taken out in one hit by Fire Punch.
The other opponent is Steelix.
A big, angry, Steelix.
It boasts massive attack, an even bigger defense, and is 10 levels higher than my strongest.
It seems like Alakazam might not stand a chance.
But then Fire Punch lands a critical.
And the match is mine.
In celebration, it is time to explore.
And one of the most interesting areas is a secluded island off the coast of Goldenrod. Here, three trainers lie in wait for battle. They hand out an item when defeated.
They all have water type Pokémon, so it seems like the most logical choice would be sending out Dratini.
Yet they also know other attacks.
Such as the Seaking with the critical Horn Attack.
Luckily, I still have revival chances.
But there are other nasty things too.
Such Starmie with Recover. Powerful Water Type attacks also wear my Pokémon down.
But I manag to win and get my item. It's only a Soft Sand, but it may be worth keeping.
There's still more exploration to do, but I shall save that for later. After all, every good exploration team needs rest.
