![]() Author has written 3 stories for Fire Emblem, PlanetSide, RWBY, and Overwatch. MAG SABER, RIPSWORD, PHASE DOA threads/more-popular-weapon-designs-more-ergonomic-more-practical.286320/ Aurora Statistics: Still in progression ( Type: Battleship Troop Carrier Lenght: 5 km Hight: 1 km Width: 2 km Hydrofiol Lenght: 2,5 km Hydrofiol Widht: 4 km Weight: 500 Tons (dry) 700 Tons (filled) Main Function: The NC Aurora is in it's basic idea used for the transportation of Ground Forces to other Continents, if the Continent in question was locked down by an other Battleship. Once reaching a Continent with an additional Escort, because of the Aurora's inability to spawn it's own Air Crafts it will start to search down the Enemy Battleship. While doing this the Aurora is needed to be protected by the limited Escorts and it's own spawned and deployed Ground Forces because of it's own general low speed, making it extremly vulnerable to an ambush. Secondary Function: Once the Enemy Battleship is destroyed the Aurora moves to the next Enemy owned Warpgate to clear it out. Armor: New Conglomerate Nanite Reinforced Titanium Battle Alloy: The New Conglomerate Nanite Reinforced Titanium Battle Alloy or short known as NC - NRTBA is one of the thoughest materials known on Auraxis. Aurora Shield Abillity: The Aurora Shield Abillity was inspiered by the Vanguard Shield. Once activated the Aurora Shield, just like the Vanguard Shield, can absorb devastating hits by the downsides of having first an recharge time of more than three Hours and secondly the fact that with the Aurora being a giant Ship compared to the Vanguard, who is just an Heavy Main Battle Tank, the Emitters for the Aurora Shield are placed on different parts of the Hull making it vulberable to Enemy Fire. Movement: Magnetical Propullsion System: The Magnetical Propullsion System is actually a giant set of Magnets, who are placed in different parts of the Ship. These Magnets use their imense strenght to interact directly with Auraxis Magnetosphere making the Ship able to fly around. To counter the typical structural problems with the usage of this Technology the Aurora is on its entire inside reinforced with an high durable Nanite Honeycomb structure thanks to the fact that because of Teleport Technology Corridors connecting each part of the Ship with another obsolete. Arraments: Main Gun: Dual Rail Guns The Dual Rail Guns were commissioned after the NC Engineers, who were building the Aurora started to strike after finding out that the Main Gun of the Aurora was going to be just an oversized Shotgun. Being sick of the NC Shotguns everywhere mentalitiy and the Reaver's inabilltiy to kill Infantry with it's anti Infantry Main Gun compared to the Mosquito and the Scythe, the Engineers stopped working on the originally planed "NC Aurora Hammer". Putting up a vote the NC Engineers after bringing up the blueprint shematics of the Aurora Rail Gun voted to 100 % for the now used Dual Rail Guns. Firing different variants of an 50 tons projectile faster than the speed of sound, the Aurora Rail Gun is with it's ability to adept to different situations thanks to it's flash created and changeable ammounition types a fearsome Weapon to be reckoned with. The different variants are as followed: Standard: A normal 50 Tons projectile which travels faster than the Speed of sound and can destroy easily any Type of Enemy Construction except other Battleships as long as their Shield and it's Emitters are still working. Scatter (Normal): Being a compromise to the original scrapped "NC Aurora Hammer" the Scatter is a 50 tons projectile which travels around 300 km/h and detonates after an programmed distance setting free a load of hundreds of Flash large like Shotgun projectiles who can be used for different porpurses. Scatter (Shotty McShotgun): Being basicly the same like their Normal type the by, the first sceptical seen but later after the fireing Tests were done, NC lovely named Shotty McShotgun variant is a version of the Scatter which in it's basic function is a Shotgun which shoots Shotguns. Warpgate Breaker (Camper's Nightmare): The Warpgate Breaker or by some NC called "Camper's Nightmare" is a 10 Tons hollow projectile which can only travel 100 km/h. As the Name identicates the Warpgate Breaker projectile is basicly just an method of Transportation for it's inside placed 40 Tons Ground Cluster bombs who will be, after the Projectile crossed the Warpgate Shield, set free ripping anyone and anything apart who tries to camp inside of it. Secondary Turrets: Following the NC credo of bring enough fire power to kill your Enemy on the first encounter the Aurora's Hull is dotted with hundreds of Turrets of different kinds. Titan 150 Rail (Vanguard Main Gun Railgun): Amount: 8 Placement: 2 Top 2 Belly 2 Portside 2 Starboard |
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