![]() Author has written 3 stories for Pokémon, Yu-Gi-Oh, and Misc. Games. Hello everyone, this is Rider of Black here and I plan to write several multi-crossover fics starting the titular Rider of Black himself, Astolfo. Soon I shall commence my first fic which will have Yugioh and Pokemon fangames splashed into it. It's not going to be a masterpiece or anything, but it should be a fun read to anyone who stumbles upon it. Favourite video games: Pokemon fangames, notably Reborn, Rejuvenation, Desolation, Insurgence and Uranium. Zero Escape: The Nonary Games (999 and VLR). Batman: Arkham franchise. Fate/Type-Moon franchise. Assassins Creed franchise, mainly Origins and Odyssey. Shin Megami franchise. Neo Monsters. Octopath Traveler. Fire Emblem franchise. Fallout franchise. Arcana Force – Reborn: Deck Profile. Monsters: Arcana Force 0 – The Fool ATK: 0 DEF: 0 Attribute: Light Type: Fairy Level: 1 Effect: This card cannot be destroyed in battle. This card cannot be changed to Defense Position, except with a card effect. When this card is summoned, flip a coin. Heads: Your opponent cannot select an ‘Arcana Force’ monster as an attack target, other than this card. Tails: Negate your opponent's card effects that target this card and destroy them. Arcana Force I – The Magician ATK: 1100 DEF: 1100 Attribute: Light Type: Fairy Level: 4 Effect: During your turn, you can tribute this card, add a Spell card from your Graveyard to your hand. When this card is summoned, flip a coin. Heads: Your opponent cannot target Spell/Trap cards on your field with card effects. Tails: Once per turn, when a Spell card is activated, you can draw 1 card. Arcana Force II – The High Priestess ATK: 1200 DEF: 1200 Attribute: Light Type: Fairy Level: 4 Effect: When this card is summoned, flip a coin. Heads: Once per turn, you can add one ‘Arcana Force’ monster from your deck to your hand. Tails: Once per turn, you can add one Spell/Trap card that has ‘Arcana Force’ in its text from your deck to your hand. Arcana Force III – The Empress ATK: 1300 DEF: 1300 Attribute: Light Type: Fairy Level: 4 Effect: When this card is summoned, flip a coin. Heads: When your opponent Normal Summons or Sets a monster, you can Special Summon an ‘Arcana Force’ monster from your hand. Tails: Once per turn, you can Normal Summon an ‘Arcana Force’ monster in addition to your regular Summon. Arcana Force IV – The Emperor ATK: 1400 DEF: 1400 Attribute: Light Type: Fairy Level: 4 Effect: When this card is summoned, flip a coin. Heads: All ‘Arcana Force’ monsters you control gain 1000ATK. Tails: All ‘Arcana Force’ monsters you control gain 1000DEF. Arcana Force V – The Hierophant ATK: 1500 DEF: 1500 Attribute: Light Type: Fairy Level: 4 Effect: When this card is summoned, flip a coin. Heads: Once per turn, you can select a face-up ‘Arcana Force’ monster on the field other than this card; that card now has its opposite effect activated. Tails: Once, while this card is face up on the field, you can banish an ‘Arcana Force’ monster from your graveyard; this card gains the effects of the banished monster (you get to choose which effect to activate.) Arcana Force VI – The Lovers ATK: 1600 DEF: 1600 Attribute: Light Type: Fairy Level: 4 Effect: When this card is summoned, flip a coin. Heads: This card is treated as two Tributes for the Tribute Summon of an ‘Arcana Force’ monster. Tails: Once, while this card is face up on the field, you can Tribute monsters on your opponents’ side of the field to Tribute Summon an ‘Arcana Force’ monster from your hand. You cannot declare an attack the turn you activate this effect. Arcana Force VII – The Chariot ATK: 1700 DEF: 1700 Attribute: Light Type: Fairy Level: 4 Effect: When this card is summoned, flip a coin. Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field. Tails: Your opponent cannot take control over ‘Arcana Force’ monsters you control. Arcana Force VIII – Strength ATK: 1800 DEF: 1800 Attribute: Light Type: Fairy Level: 4 Effect: During the Battle Phase, when an ‘Arcana Force’ monster is attacking or attacked, you can discard this card to double the ATK of that monster for that battle only. When this card is summoned, flip a coin. Heads: Select one monster your opponent controls, take control of that monster. Tails: When this card attacks, its ATK is doubled during that battle. Arcana Force IX – The Hermit ATK: 1900 DEF: 1900 Attribute: Light Type: Fairy Level: 4 Effect: When this card is summoned, flip a coin. Heads: Once per turn, you can shuffle a select number of cards from your hand into the deck, then draw cards equal to the amount you shuffled. Tails: If your opponent were to activate a card effect that enables them to add a card to their hand outside the Draw Phase, you can tribute this card, negate that effect and destroy that card. Arcana Force X – The Wheel of Fortune ATK: 2000 DEF: 2000 Attribute: Light Type: Fairy Level: 5 Effect: When this card is summoned, flip a coin. Heads: Once per turn, you can declare a number from 1 to 6 and roll a die, then if the result matches the declared number, draw cards equal to that number; otherwise, send cards from your deck to the Graveyard equal to the declared number. Tails: Roll a six-sided die and note the result; excavate cards from your deck equal to that number, then add one of those cards to your hand. Place the remaining cards back in the deck and shuffle it. Arcana Force XI – Justice ATK: 2100 DEF: 2100 Attribute: Light Type: Fairy Level: 5 Effect: If you control a face-up ‘Arcana Force’ monster, you can Normal Summon this card without Tributing. When this card is summoned, flip a coin. Heads: When this card destroys a monster by battle, select up to two cards in your Graveyard, shuffle them back into the deck and draw 1 card. Tails: If this card is destroyed by battle, select one ‘Arcana Force’ monster in your Graveyard and Special Summon it. Arcana Force XII – The Hanged Man ATK: 2200 DEF: 2200 Attribute: Light Type: Fairy Level: 6 Effect: When this card is summoned, flip a coin. Heads: During your End Phase, shuffle an ‘Arcana Force’ monster you control back into your deck, then Special Summon an ‘Arcana Force’ monster from your Deck, with the same level as the monster that was shuffled. Tails: During your End Phase, destroy a face-up monster on your opponents’ field, then inflict damage to their lifepoints, equal to the ATK of the destroyed monster. Arcana Force XIII – Death ATK: 2300 DEF: 2300 Attribute: Light Type: Fairy Level: 6 Effect: When this card is summoned, flip a coin. Heads: Whenever an ‘Arcana Force’ monster declares an attack, your opponent cannot activate any Spell, Trap or monster effects until the end of the damage step. Tails: This card can declare an attack on all monster your opponent controls. Arcana Force XIV – Temperance ATK: 2400 DEF: 2400 Attribute: Light Type: Fairy Level: 6 Effect: During damage calculation, you can discard this card; you take no Battle Damage from that battle. When this card is summoned, flip a coin. Heads: Halve all Battle Damage you take. Tails: During your End Phase, gain 500 Lifepoints for every face-up ‘Arcana Force’ monster with a different name on your field. Arcana Force XV – The Devil ATK: 2500 DEF: 2500 Attribute: Light Type: Fairy Level: 7 Effect: (Quick Effect) You can discard this card, banish a monster on your opponents’ side of the field. (This effect ignores any immunities the targeted monster has.) All battle damage this card deals is doubled. When this card is summoned, flip a coin. Heads: If this card destroys a monster, it can make a second attack this turn. Tails: When this card is destroyed in battle, destroy the monster that battled it, then inflict damage to your opponent equal to the destroyed monsters ATK. Arcana Force XVI – The Tower ATK: 2600 DEF: 2600 Attribute: Light Type: Fairy Level: 7 Effect: If you control a face-up ‘Light Barrier’, you can Special Summon this card from your hand. Cannot be destroyed in battle by a monster with the same ATK as this card. When this card is summoned, flip a coin. Heads: Once per turn, you can banish a Spell/Trap card on your opponents’ side of the field (Your opponent cannot activate cards and effects in response to this effect). Tails: Once per turn, you can declare a level ranging from 1 to 12; all face-up ‘Arcana Force’ monsters have their levels changed to that of the declared result. This effect lasts until the end of your turn and you cannot summon monsters from your Extra Deck, except for XYZ monsters during the turn you activate this effect. Arcana Force XVII – The Star ATK: 2700 DEF: 2700 Attribute: Light Type: Fairy Level: 7 Effect: You can banish 2 ‘Arcana Force’ monsters from your Graveyard, Special Summon this card from your hand. When this card is summoned, flip a coin. Heads: Once per turn, you can discard a card to Special Summon one ‘Star Token’ (Level: 1/Type: Fairy/ATK 500/DEF 500) to your field and if you do, that token is treated as a Tuner. Tails: Once per turn, you can select a banished ‘Arcana Force’ monster and Special Summon it to your field. Arcana Force XVIII – The Moon ATK: 2800 DEF: 2800 Attribute: Light Type: Fairy Level: 7 Effect: During your Standby Phase, you can Special Summon a ‘Moon Token’ (Level: 1/Type: Fairy/ATK 0/DEF 0) while this card is face-up. When this card is summoned, flip a coin. Heads: You can tribute a ‘Moon Token’ and declare one Attribute, all face-up ‘Arcana Force’ monsters have their Attribute changed to the declared Attribute. If you activate this effect, you cannot Special Summon monsters from the Extra Deck except for XYZ monsters. Tails: If you control a face-up XYZ monster, and you would detach a material to activate an effect, you can tribute one ‘Moon Token’ instead. Arcana Force XIX – The Sun ATK: 2900 DEF: 2900 Attribute: Light Type: Fairy Level: 8 Effect: If this card was summoned by the effect of an ‘Arcana Force’ monster, add one ‘Light Barrier’ from your deck to your hand. When this card is summoned, flip a coin. Heads: While this card is face up on the field, all Link monsters with a Link rating of 2 or more now require one less material to summon. This effect only applies to the original owner of this card. Tails: When this card leaves the field, you can Special Summon a Link monster from your Graveyard to your Extra Monster Zone, or to a Main Monster Zone that a Link Monster points to. Arcana Force XX – Judgement ATK: 3000 DEF: 3000 Attribute: Light Type: Fairy Level: 8 Effect: This card can only be Tribute Summoned using ‘Arcana Force’ monsters as tributes. Cannot be destroyed by card effects. When this card is summoned, flip a coin. Heads: While this card is face up, your opponent cannot activate card effects from the Graveyard. Tails: Your opponent can only summon one monster from the Extra Deck per turn. Arcana Force XXI – The World ATK: 3100 DEF: 3100 Attribute: Light Type: Fairy Level: 8 Effect: This card can only be Tribute Summoned using ‘Arcana Force’ monsters as tributes. Cannot be targeted by your opponents’ card effects. When this card is summoned, flip a coin. Heads: During your End Phase, you can send 2 monsters you control to your Graveyard to skip your opponents next turn. Tails: During your opponents Draw Phase, select one card from either your Graveyard or banished pile and add it to your hand. Arcana Force EX – The Light Ruler ATK: 4000 DEF: 4000 Attribute: Light Type: Fairy Level: 10 Effect: Cannot be Normal Summoned or Set. Must be Special Summoned by banishing three monsters from your Graveyard and cannot be Special Summoned by other ways. When this card is Special Summoned, flip a coin. Heads: When this card destroys a monster by battle, add a card from your Graveyard, and your banished pile to your hand. Tails: Twice per turn, during either player's turn, when a Spell, Trap or monster effect is activated, you can decrease this card’s ATK by 1000 and if you do, the effect is negated and the card is destroyed. The ATK decrease lasts until the end of the turn. Arcana Force EX – The Dark Ruler ATK: 4000 DEF: 4000 Attribute: Light Type: Fairy Level: 10 Effect: Cannot be Normal Summoned or Set. Must be Special Summoned by banishing three monsters from your Graveyard and cannot be Special Summoned by other ways. When this card is Special Summoned, flip a coin. Heads: This card can make a second attack during your Battle Phase. If this card attacks a Defense Position monster, inflict piercing damage to your opponent. Tails: If this card is destroyed, banish all cards on your opponents’ side of the field. Arcana Force EX – The Void Ruler ATK: 5000 DEF: 5000 Attribute: Divine Type: Fairy/Fusion Level: 12 Fusion Material: ‘Arcana Force EX – The Light Ruler’ ‘Arcana Force EX – The Dark Ruler’ Effect: Can only be Special Summoned from the Extra Deck by banishing the above cards you control (You do not use Polymerization) This card can only be summoned once per duel. While this card is face-up, your opponent cannot negate the effects of an ‘Arcana Force’ monster. This card is unaffected by your opponents’ card effects, nor can it be tributed. Once per turn, you can roll a six-sided die, banish cards from your opponents deck facedown equal to the result shown on the die. When this card is Special Summoned, flip a coin. Heads: Special Summon 2 ‘Arcana Force’ monsters from your Hand, Deck, Graveyard or banished pile, ignoring their summoning conditions (you get to choose their effects.) Tails: When this card destroys a monster by battle, or an ‘Arcana Force’ monster gets destroyed, place 1 ‘Eclipse Counter’ on this card. When this card has 7 ‘Eclipse Counters’ on it, you win the Duel. Spells: Light Barrier Type: Field Spell Effect: While this card is face up on the field, you can choose which effect of an ‘Arcana Force’ monster to apply instead of flipping a coin. If an ‘Arcana Force’ monster destroys a monster by battle, gain Lifepoints equal to the ATK of the destroyed monster. If this card leaves the field, set one Spell/Trap card that has ‘Arcana Force’ in its text on your side of the field. Cup of Ace Type: Normal Spell Flip a coin. Heads: You draw 2 cards. Tails: Your opponent draws 2 cards, then they banish 2 cards from their hand facedown. Divination of Fate Type: Normal Spell Effect: During your Main Phase 2, if your opponent still has a monster on their field, Special Summon one ‘Arcana Force’ monster from your Deck, or Graveyard. Reverse Reborn Type: Equip Spell Effect: Select one ‘Arcana Force’ monster in your Graveyard, Special Summon it in Attack Mode and apply the Tails effect to it. When this card leaves the field, destroy the monster equipped with it. Ace of Sword Type: Normal Spell Effect: Select one monster on your opponents’ side of the field, destroy it and flip a coin. Heads: Gain Lifepoints equal to the ATK of the destroyed monster. Tails: Inflict damage to your opponent equal to the ATK of the destroyed monster. Pentacle of Ace Type: Quick-Play Spell Effect: If an ‘Arcana Force’ monster would leave the field by a card effect, you can negate that effect. Afterwards, flip a coin and apply the effect depending on the result. Heads: Draw a card for every face-up ‘Arcana Force’ monster on the field with a different name. Tails: Count the combined levels of all face-up ‘Arcana Force’ monsters on the field, then divide that result by the number of monsters used for the previous calculation; Special Summon an ‘Arcana-Force’ monster from your Deck with a Level equal to, or lower than the final result. You can banish this card from the Graveyard, add one ‘Arcana Force’ Spell/Trap except for ‘Pentacle of Ace’. Sowing of the Fool Type: Continuous Spell Effect: You can only play this card if you have a face-up ‘Arcana Force 0 – The Fool’ on your side of the field. Once per turn, you can send one ‘Arcana Force’ monster from your Deck to the Graveyard, banish cards from your opponents deck facedown, equal to the level of that monster. The Sky Lord Type: Continuous Spell Effect: You can only activate this card if you have a Level 7 or higher ‘Arcana Force’ monster in the Graveyard. Send this card to the Graveyard, alongside ‘The Material Lord’ and ‘The Spiritual Lord’ to Special Summon an ‘Arcana Force EX’ monster from your Hand, Deck or Graveyard, ignoring its summoning conditions. Traps: The Material Lord Type: Continuous Trap Effect: Activate only when a Level 4 or lower ‘Arcana Force’ monster is in the Graveyard. Send a Level 5 or 6 ‘Arcana Force’ monster from your Deck to the Graveyard, set one ‘The Spiritual Lord’ from your Deck to your Field. The Spiritual Lord Type: Continuous Trap Effect: Activate only when a Level 5 or 6 ‘Arcana Force’ monster is in the Graveyard. Send a Level 7 or higher ‘Arcana Force’ monster from your Deck to the Graveyard, add one ‘The Sky Lord’ from your Deck to your Hand. Tour of Doom Type: Continuous Trap Effect: During your Standby Phase, flip a coin. Heads: Your opponent cannot Normal Summon during their next turn. Tails: Your opponent cannot Special Summon during their next turn. Ace of Wand Type: Counter Trap Effect: When your opponent activates a Spell, Trap or monster effect, negate that effect and banish that card. Then you can toss a coin. Heads: Banish all copies of the negated card from your opponents Hand and Deck. Tails: Select one ‘Arcana Force’ monster in your Graveyard; Special Summon it and apply the Heads effect to it. Reversal of Fate Type: Normal Trap Effect: Select one ‘Arcana Force’ monster you control; its effect is now that of the opposite coin toss result. Arcana Call Type: Normal Trap Effect: Banish one ‘Arcana Force’ monster from your Graveyard to select an ‘Arcana Force’ monster on your field. The selected monster is granted the ATK, DEF and effect of the banished monster, with the same coin toss result. Author's note: After that nice little break, I'm recharged and ready to go. I came up with a few ideas for future fics that I wanna run by you all. 1. A Shin Megami/Zero-Escape/Neo Monsters crossover where Junpei becomes the Neo Monsters Champion after being betrayed by the Prentices in Mikado. 2. A Metal Slug Attack/Fallout/Fate crossover where Astolfo and his friends wage war against Caesar's Legion. Is somewhat of a prequel to Yugioh: The Divine Conspiracy. 3. A Fire Emblem Heroes fic with Astolfo in the place of the Summoner. The story would be edited slightly in that Veronica has the antagonists from various FE games assisting her as per the contract. 4. A Shin Megami/Kamihime-R crossover where Krishna enters the Kamihime universe and builds an army to enact revenge on the Creator God for betraying him. 5. A Time Tenshi/Ride to Hell crossover where Astolfo seeks retribution against the Devil's Hand following Fujimaru's death. 6. A Pokemon Rejuvenation/Neo Monsters crossover where the Angels of Aevium are tasked with their most difficult assignment yet; liberating Verosia from the tyrannical ZTECH. Will contain Female on Female lemons. Update: I got the all clear from the Godfeather to take over his Rejuvenation fic. I'll promise to do justice to the stories fans, though given how much the game updated from when he started writing his story, I think it'll be better to reboot the thing. I'll keep a few aspects of the original story that the fans liked, such as the presence of Pokemon from Pokemon Uranium. Furthermore, I'm thinking about writing a little side fic featuring my OC and some characters from Rejuvenation where they go to the Rikoto region (from Solar-Light/Lunar-Dark), and explore the area. Edit: Looking over the earlier chapters of Rise from the Ashes, I came to the conclusion that they need a bit of polishing, hence I'll be spending the next day or so editing them to look a little better. |
Rejuvenation: Journey through Aevium by Zedlyfier reviews
Garfield of the Galaxy: Infinity Wars by ShakespeareHemmingway reviews
Garfield: King of Liberty by ShakespeareHemmingway reviews
Yugioh: The Divine Conspiracy reviews
Pokemon Rejuvenation: Rise from the Ashes reviews
Angels of Aevium: Saviors of Verosia