Rider of Black 00
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Joined 11-17-12, id: 4367300, Profile Updated: 07-13-19
Author has written 3 stories for Pokémon, Yu-Gi-Oh, and Misc. Games.

Hello everyone, this is Rider of Black here and I plan to write several multi-crossover fics starting the titular Rider of Black himself, Astolfo. Soon I shall commence my first fic which will have Yugioh and Pokemon fangames splashed into it. It's not going to be a masterpiece or anything, but it should be a fun read to anyone who stumbles upon it.

Favourite video games:

Pokemon fangames, notably Reborn, Rejuvenation, Desolation, Insurgence and Uranium.

Zero Escape: The Nonary Games (999 and VLR).

Batman: Arkham franchise.

Fate/Type-Moon franchise.

Assassins Creed franchise, mainly Origins and Odyssey.

Shin Megami franchise.

Neo Monsters.

Octopath Traveler.

Fire Emblem franchise.

Fallout franchise.

Arcana Force – Reborn: Deck Profile.

Monsters:

Arcana Force 0 – The Fool

ATK: 0

DEF: 0

Attribute: Light

Type: Fairy

Level: 1

Effect: This card cannot be destroyed in battle. This card cannot be changed to Defense Position, except with a card effect. When this card is summoned, flip a coin. Heads: Your opponent cannot select an ‘Arcana Force’ monster as an attack target, other than this card. Tails: Negate your opponent's card effects that target this card and destroy them.

Arcana Force I – The Magician

ATK: 1100

DEF: 1100

Attribute: Light

Type: Fairy

Level: 4

Effect: During your turn, you can tribute this card, add a Spell card from your Graveyard to your hand. When this card is summoned, flip a coin. Heads: Your opponent cannot target Spell/Trap cards on your field with card effects. Tails: Once per turn, when a Spell card is activated, you can draw 1 card.

Arcana Force II – The High Priestess

ATK: 1200

DEF: 1200

Attribute: Light

Type: Fairy

Level: 4

Effect: When this card is summoned, flip a coin. Heads: Once per turn, you can add one ‘Arcana Force’ monster from your deck to your hand. Tails: Once per turn, you can add one Spell/Trap card that has ‘Arcana Force’ in its text from your deck to your hand.

Arcana Force III – The Empress

ATK: 1300

DEF: 1300

Attribute: Light

Type: Fairy

Level: 4

Effect: When this card is summoned, flip a coin. Heads: When your opponent Normal Summons or Sets a monster, you can Special Summon an ‘Arcana Force’ monster from your hand. Tails: Once per turn, you can Normal Summon an ‘Arcana Force’ monster in addition to your regular Summon.

Arcana Force IV – The Emperor

ATK: 1400

DEF: 1400

Attribute: Light

Type: Fairy

Level: 4

Effect: When this card is summoned, flip a coin. Heads: All ‘Arcana Force’ monsters you control gain 1000ATK. Tails: All ‘Arcana Force’ monsters you control gain 1000DEF.

Arcana Force V – The Hierophant

ATK: 1500

DEF: 1500

Attribute: Light

Type: Fairy

Level: 4

Effect: When this card is summoned, flip a coin. Heads: Once per turn, you can select a face-up ‘Arcana Force’ monster on the field other than this card; that card now has its opposite effect activated. Tails: Once, while this card is face up on the field, you can banish an ‘Arcana Force’ monster from your graveyard; this card gains the effects of the banished monster (you get to choose which effect to activate.)

Arcana Force VI – The Lovers

ATK: 1600

DEF: 1600

Attribute: Light

Type: Fairy

Level: 4

Effect: When this card is summoned, flip a coin. Heads: This card is treated as two Tributes for the Tribute Summon of an ‘Arcana Force’ monster. Tails: Once, while this card is face up on the field, you can Tribute monsters on your opponents’ side of the field to Tribute Summon an ‘Arcana Force’ monster from your hand. You cannot declare an attack the turn you activate this effect.

Arcana Force VII – The Chariot

ATK: 1700

DEF: 1700

Attribute: Light

Type: Fairy

Level: 4

Effect: When this card is summoned, flip a coin. Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field. Tails: Your opponent cannot take control over ‘Arcana Force’ monsters you control.

Arcana Force VIII – Strength

ATK: 1800

DEF: 1800

Attribute: Light

Type: Fairy

Level: 4

Effect: During the Battle Phase, when an ‘Arcana Force’ monster is attacking or attacked, you can discard this card to double the ATK of that monster for that battle only. When this card is summoned, flip a coin. Heads: Select one monster your opponent controls, take control of that monster. Tails: When this card attacks, its ATK is doubled during that battle.

Arcana Force IX – The Hermit

ATK: 1900

DEF: 1900

Attribute: Light

Type: Fairy

Level: 4

Effect: When this card is summoned, flip a coin. Heads: Once per turn, you can shuffle a select number of cards from your hand into the deck, then draw cards equal to the amount you shuffled. Tails: If your opponent were to activate a card effect that enables them to add a card to their hand outside the Draw Phase, you can tribute this card, negate that effect and destroy that card.

Arcana Force X – The Wheel of Fortune

ATK: 2000

DEF: 2000

Attribute: Light

Type: Fairy

Level: 5

Effect: When this card is summoned, flip a coin. Heads: Once per turn, you can declare a number from 1 to 6 and roll a die, then if the result matches the declared number, draw cards equal to that number; otherwise, send cards from your deck to the Graveyard equal to the declared number. Tails: Roll a six-sided die and note the result; excavate cards from your deck equal to that number, then add one of those cards to your hand. Place the remaining cards back in the deck and shuffle it.

Arcana Force XI – Justice

ATK: 2100

DEF: 2100

Attribute: Light

Type: Fairy

Level: 5

Effect: If you control a face-up ‘Arcana Force’ monster, you can Normal Summon this card without Tributing. When this card is summoned, flip a coin. Heads: When this card destroys a monster by battle, select up to two cards in your Graveyard, shuffle them back into the deck and draw 1 card. Tails: If this card is destroyed by battle, select one ‘Arcana Force’ monster in your Graveyard and Special Summon it.

Arcana Force XII – The Hanged Man

ATK: 2200

DEF: 2200

Attribute: Light

Type: Fairy

Level: 6

Effect: When this card is summoned, flip a coin. Heads: During your End Phase, shuffle an ‘Arcana Force’ monster you control back into your deck, then Special Summon an ‘Arcana Force’ monster from your Deck, with the same level as the monster that was shuffled. Tails: During your End Phase, destroy a face-up monster on your opponents’ field, then inflict damage to their lifepoints, equal to the ATK of the destroyed monster.

Arcana Force XIII – Death

ATK: 2300

DEF: 2300

Attribute: Light

Type: Fairy

Level: 6

Effect: When this card is summoned, flip a coin. Heads: Whenever an ‘Arcana Force’ monster declares an attack, your opponent cannot activate any Spell, Trap or monster effects until the end of the damage step. Tails: This card can declare an attack on all monster your opponent controls.

Arcana Force XIV – Temperance

ATK: 2400

DEF: 2400

Attribute: Light

Type: Fairy

Level: 6

Effect: During damage calculation, you can discard this card; you take no Battle Damage from that battle. When this card is summoned, flip a coin. Heads: Halve all Battle Damage you take. Tails: During your End Phase, gain 500 Lifepoints for every face-up ‘Arcana Force’ monster with a different name on your field.

Arcana Force XV – The Devil

ATK: 2500

DEF: 2500

Attribute: Light

Type: Fairy

Level: 7

Effect: (Quick Effect) You can discard this card, banish a monster on your opponents’ side of the field. (This effect ignores any immunities the targeted monster has.) All battle damage this card deals is doubled. When this card is summoned, flip a coin. Heads: If this card destroys a monster, it can make a second attack this turn. Tails: When this card is destroyed in battle, destroy the monster that battled it, then inflict damage to your opponent equal to the destroyed monsters ATK.

Arcana Force XVI – The Tower

ATK: 2600

DEF: 2600

Attribute: Light

Type: Fairy

Level: 7

Effect: If you control a face-up ‘Light Barrier’, you can Special Summon this card from your hand. Cannot be destroyed in battle by a monster with the same ATK as this card. When this card is summoned, flip a coin. Heads: Once per turn, you can banish a Spell/Trap card on your opponents’ side of the field (Your opponent cannot activate cards and effects in response to this effect). Tails: Once per turn, you can declare a level ranging from 1 to 12; all face-up ‘Arcana Force’ monsters have their levels changed to that of the declared result. This effect lasts until the end of your turn and you cannot summon monsters from your Extra Deck, except for XYZ monsters during the turn you activate this effect.

Arcana Force XVII – The Star

ATK: 2700

DEF: 2700

Attribute: Light

Type: Fairy

Level: 7

Effect: You can banish 2 ‘Arcana Force’ monsters from your Graveyard, Special Summon this card from your hand. When this card is summoned, flip a coin. Heads: Once per turn, you can discard a card to Special Summon one ‘Star Token’ (Level: 1/Type: Fairy/ATK 500/DEF 500) to your field and if you do, that token is treated as a Tuner. Tails: Once per turn, you can select a banished ‘Arcana Force’ monster and Special Summon it to your field.

Arcana Force XVIII – The Moon

ATK: 2800

DEF: 2800

Attribute: Light

Type: Fairy

Level: 7

Effect: During your Standby Phase, you can Special Summon a ‘Moon Token’ (Level: 1/Type: Fairy/ATK 0/DEF 0) while this card is face-up. When this card is summoned, flip a coin. Heads: You can tribute a ‘Moon Token’ and declare one Attribute, all face-up ‘Arcana Force’ monsters have their Attribute changed to the declared Attribute. If you activate this effect, you cannot Special Summon monsters from the Extra Deck except for XYZ monsters. Tails: If you control a face-up XYZ monster, and you would detach a material to activate an effect, you can tribute one ‘Moon Token’ instead.

Arcana Force XIX – The Sun

ATK: 2900

DEF: 2900

Attribute: Light

Type: Fairy

Level: 8

Effect: If this card was summoned by the effect of an ‘Arcana Force’ monster, add one ‘Light Barrier’ from your deck to your hand. When this card is summoned, flip a coin. Heads: While this card is face up on the field, all Link monsters with a Link rating of 2 or more now require one less material to summon. This effect only applies to the original owner of this card. Tails: When this card leaves the field, you can Special Summon a Link monster from your Graveyard to your Extra Monster Zone, or to a Main Monster Zone that a Link Monster points to.

Arcana Force XX – Judgement

ATK: 3000

DEF: 3000

Attribute: Light

Type: Fairy

Level: 8

Effect: This card can only be Tribute Summoned using ‘Arcana Force’ monsters as tributes. Cannot be destroyed by card effects. When this card is summoned, flip a coin. Heads: While this card is face up, your opponent cannot activate card effects from the Graveyard. Tails: Your opponent can only summon one monster from the Extra Deck per turn.

Arcana Force XXI – The World

ATK: 3100

DEF: 3100

Attribute: Light

Type: Fairy

Level: 8

Effect: This card can only be Tribute Summoned using ‘Arcana Force’ monsters as tributes. Cannot be targeted by your opponents’ card effects. When this card is summoned, flip a coin. Heads: During your End Phase, you can send 2 monsters you control to your Graveyard to skip your opponents next turn. Tails: During your opponents Draw Phase, select one card from either your Graveyard or banished pile and add it to your hand.

Arcana Force EX – The Light Ruler

ATK: 4000

DEF: 4000

Attribute: Light

Type: Fairy

Level: 10

Effect: Cannot be Normal Summoned or Set. Must be Special Summoned by banishing three monsters from your Graveyard and cannot be Special Summoned by other ways. When this card is Special Summoned, flip a coin. Heads: When this card destroys a monster by battle, add a card from your Graveyard, and your banished pile to your hand. Tails: Twice per turn, during either player's turn, when a Spell, Trap or monster effect is activated, you can decrease this card’s ATK by 1000 and if you do, the effect is negated and the card is destroyed. The ATK decrease lasts until the end of the turn.

Arcana Force EX – The Dark Ruler

ATK: 4000

DEF: 4000

Attribute: Light

Type: Fairy

Level: 10

Effect: Cannot be Normal Summoned or Set. Must be Special Summoned by banishing three monsters from your Graveyard and cannot be Special Summoned by other ways. When this card is Special Summoned, flip a coin. Heads: This card can make a second attack during your Battle Phase. If this card attacks a Defense Position monster, inflict piercing damage to your opponent. Tails: If this card is destroyed, banish all cards on your opponents’ side of the field.

Arcana Force EX – The Void Ruler

ATK: 5000

DEF: 5000

Attribute: Divine

Type: Fairy/Fusion

Level: 12

Fusion Material: ‘Arcana Force EX – The Light Ruler’ ‘Arcana Force EX – The Dark Ruler’

Effect: Can only be Special Summoned from the Extra Deck by banishing the above cards you control (You do not use Polymerization) This card can only be summoned once per duel. While this card is face-up, your opponent cannot negate the effects of an ‘Arcana Force’ monster. This card is unaffected by your opponents’ card effects, nor can it be tributed. Once per turn, you can roll a six-sided die, banish cards from your opponents deck facedown equal to the result shown on the die. When this card is Special Summoned, flip a coin. Heads: Special Summon 2 ‘Arcana Force’ monsters from your Hand, Deck, Graveyard or banished pile, ignoring their summoning conditions (you get to choose their effects.) Tails: When this card destroys a monster by battle, or an ‘Arcana Force’ monster gets destroyed, place 1 ‘Eclipse Counter’ on this card. When this card has 7 ‘Eclipse Counters’ on it, you win the Duel.

Spells:

Light Barrier

Type: Field Spell

Effect: While this card is face up on the field, you can choose which effect of an ‘Arcana Force’ monster to apply instead of flipping a coin. If an ‘Arcana Force’ monster destroys a monster by battle, gain Lifepoints equal to the ATK of the destroyed monster. If this card leaves the field, set one Spell/Trap card that has ‘Arcana Force’ in its text on your side of the field.

Cup of Ace

Type: Normal Spell

Flip a coin. Heads: You draw 2 cards. Tails: Your opponent draws 2 cards, then they banish 2 cards from their hand facedown.

Divination of Fate

Type: Normal Spell

Effect: During your Main Phase 2, if your opponent still has a monster on their field, Special Summon one ‘Arcana Force’ monster from your Deck, or Graveyard.

Reverse Reborn

Type: Equip Spell

Effect: Select one ‘Arcana Force’ monster in your Graveyard, Special Summon it in Attack Mode and apply the Tails effect to it. When this card leaves the field, destroy the monster equipped with it.

Ace of Sword

Type: Normal Spell

Effect: Select one monster on your opponents’ side of the field, destroy it and flip a coin. Heads: Gain Lifepoints equal to the ATK of the destroyed monster. Tails: Inflict damage to your opponent equal to the ATK of the destroyed monster.

Pentacle of Ace

Type: Quick-Play Spell

Effect: If an ‘Arcana Force’ monster would leave the field by a card effect, you can negate that effect. Afterwards, flip a coin and apply the effect depending on the result. Heads: Draw a card for every face-up ‘Arcana Force’ monster on the field with a different name. Tails: Count the combined levels of all face-up ‘Arcana Force’ monsters on the field, then divide that result by the number of monsters used for the previous calculation; Special Summon an ‘Arcana-Force’ monster from your Deck with a Level equal to, or lower than the final result. You can banish this card from the Graveyard, add one ‘Arcana Force’ Spell/Trap except for ‘Pentacle of Ace’.

Sowing of the Fool

Type: Continuous Spell

Effect: You can only play this card if you have a face-up ‘Arcana Force 0 – The Fool’ on your side of the field. Once per turn, you can send one ‘Arcana Force’ monster from your Deck to the Graveyard, banish cards from your opponents deck facedown, equal to the level of that monster.

The Sky Lord

Type: Continuous Spell

Effect: You can only activate this card if you have a Level 7 or higher ‘Arcana Force’ monster in the Graveyard. Send this card to the Graveyard, alongside ‘The Material Lord’ and ‘The Spiritual Lord’ to Special Summon an ‘Arcana Force EX’ monster from your Hand, Deck or Graveyard, ignoring its summoning conditions.

Traps:

The Material Lord

Type: Continuous Trap

Effect: Activate only when a Level 4 or lower ‘Arcana Force’ monster is in the Graveyard. Send a Level 5 or 6 ‘Arcana Force’ monster from your Deck to the Graveyard, set one ‘The Spiritual Lord’ from your Deck to your Field.

The Spiritual Lord

Type: Continuous Trap

Effect: Activate only when a Level 5 or 6 ‘Arcana Force’ monster is in the Graveyard. Send a Level 7 or higher ‘Arcana Force’ monster from your Deck to the Graveyard, add one ‘The Sky Lord’ from your Deck to your Hand.

Tour of Doom

Type: Continuous Trap

Effect: During your Standby Phase, flip a coin. Heads: Your opponent cannot Normal Summon during their next turn. Tails: Your opponent cannot Special Summon during their next turn.

Ace of Wand

Type: Counter Trap

Effect: When your opponent activates a Spell, Trap or monster effect, negate that effect and banish that card. Then you can toss a coin. Heads: Banish all copies of the negated card from your opponents Hand and Deck. Tails: Select one ‘Arcana Force’ monster in your Graveyard; Special Summon it and apply the Heads effect to it.

Reversal of Fate

Type: Normal Trap

Effect: Select one ‘Arcana Force’ monster you control; its effect is now that of the opposite coin toss result.

Arcana Call

Type: Normal Trap

Effect: Banish one ‘Arcana Force’ monster from your Graveyard to select an ‘Arcana Force’ monster on your field. The selected monster is granted the ATK, DEF and effect of the banished monster, with the same coin toss result.

Author's note: After that nice little break, I'm recharged and ready to go. I came up with a few ideas for future fics that I wanna run by you all.

1. A Shin Megami/Zero-Escape/Neo Monsters crossover where Junpei becomes the Neo Monsters Champion after being betrayed by the Prentices in Mikado.

2. A Metal Slug Attack/Fallout/Fate crossover where Astolfo and his friends wage war against Caesar's Legion. Is somewhat of a prequel to Yugioh: The Divine Conspiracy.

3. A Fire Emblem Heroes fic with Astolfo in the place of the Summoner. The story would be edited slightly in that Veronica has the antagonists from various FE games assisting her as per the contract.

4. A Shin Megami/Kamihime-R crossover where Krishna enters the Kamihime universe and builds an army to enact revenge on the Creator God for betraying him.

5. A Time Tenshi/Ride to Hell crossover where Astolfo seeks retribution against the Devil's Hand following Fujimaru's death.

6. A Pokemon Rejuvenation/Neo Monsters crossover where the Angels of Aevium are tasked with their most difficult assignment yet; liberating Verosia from the tyrannical ZTECH. Will contain Female on Female lemons.

Update: I got the all clear from the Godfeather to take over his Rejuvenation fic. I'll promise to do justice to the stories fans, though given how much the game updated from when he started writing his story, I think it'll be better to reboot the thing. I'll keep a few aspects of the original story that the fans liked, such as the presence of Pokemon from Pokemon Uranium.

Furthermore, I'm thinking about writing a little side fic featuring my OC and some characters from Rejuvenation where they go to the Rikoto region (from Solar-Light/Lunar-Dark), and explore the area.

Edit: Looking over the earlier chapters of Rise from the Ashes, I came to the conclusion that they need a bit of polishing, hence I'll be spending the next day or so editing them to look a little better.

Sort: Category . Published . Updated . Title . Words . Chapters . Reviews . Status .

Rejuvenation: Journey through Aevium by Zedlyfier reviews
[This is based on the Fan Game Pokemon Rejuvenation. Please play the game before reading this.] Aevis, just another guy who moved to Aevium to become a Pokemon trainer like everyone else. But before even taking his first step into the region, he gets thrown into events that he didn't decide, and people he...semi didn't want to meet.
Pokémon - Rated: T - English - Chapters: 6 - Words: 54,709 - Reviews: 21 - Favs: 21 - Follows: 23 - Updated: 2/22 - Published: 4/2/2018
Garfield of the Galaxy: Infinity Wars by ShakespeareHemmingway reviews
Who will win the infinity wars! New series!
Crossover - Garfield & Guardians of the Galaxy - Rated: T - English - Sci-Fi/Romance - Chapters: 1 - Words: 3,959 - Reviews: 13 - Favs: 3 - Follows: 4 - Published: 5/30/2018
Garfield: King of Liberty by ShakespeareHemmingway reviews
Garfield fights in the American Revolution! Historical fiction story!
Garfield - Rated: T - English - Adventure/Romance - Chapters: 1 - Words: 3,021 - Reviews: 28 - Favs: 17 - Follows: 1 - Published: 8/6/2011 - Garfield - Complete
Sort: Category . Published . Updated . Title . Words . Chapters . Reviews . Status .

Yugioh: The Divine Conspiracy reviews
Witness a Yugioh crossover unlike any you've seen before. Watch as Astolfo and his friends get their decks set to protect the Pokemon fangames from a powerful foe who wishes to destroy them. Featuring characters from Fate/Stay night, Yugioh, Pokemon fangames and many more. Multi-crossover. Slight-AU. Rated M for lemons.
Crossover - Pokémon & Yu-Gi-Oh - Rated: M - English - Adventure/Humor - Chapters: 54 - Words: 307,440 - Reviews: 1 - Favs: 1 - Follows: 3 - Updated: 8/30 - Published: 6/20/2018
Pokemon Rejuvenation: Rise from the Ashes reviews
A young man takes on the Aevium League to escape from the tragic past that haunts him to this very day. Join him as he forms unlikely friendships with Aevium's most noteworthy citizens, as they work together to save their home from the dark forces that follow closely behind them.
Pokémon - Rated: M - English - Adventure/Friendship - Chapters: 30 - Words: 265,477 - Reviews: 6 - Favs: 14 - Follows: 17 - Updated: 8/25 - Published: 9/20/2018
Angels of Aevium: Saviors of Verosia
The Angels of Aevium were well respected for protecting their homeland from internal dangers. But when they're sent to the mysterious Kingdom of Verosia to dispose of the tyrannical ZTECH, they soon realize that it wasn't going to be as easy as their previous mission. Pokemon Rejuvenation/Neo Monsters crossover. Rated M for lemons, mainly female on female.
Crossover - Pokémon & Misc. Games - Rated: M - English - Adventure - Chapters: 3 - Words: 13,984 - Favs: 2 - Follows: 2 - Updated: 1/16 - Published: 1/3