![]() Author has written 1 story for Naruto. Mr Original Charecter that i made for the Narutoverse. Name: Drako Pheonixfire Age: 13 Bio: Drako was born into the Pheonixfire Clan, a small clan that was located in the Hidden Mist. However during the bloodline wars the Pheonixfire clan was almost completely destroyed, with Drako being one of thefew survivors. The Pheonix fire clan was destroyed because they had 3 bloodlines although all 3 are not exactly common. Drako's father put him on a boat heading for Fire Country, while the father himself stayed behind and faught off several Mist ninja to buy his son some time. Drako was left with 1,000 RYO, and 2 scroll's. The frst scroll contained information on their clans Bloodlines and how to use them{excluding the second and third forms of Reiji no me} while the second scroll was more of a last message. The second scroll told Drako to get to the Hidden Leaf Villageand to become a ninja, so that one day Drako could avenge their clan and bring peace and stability to the Hidden Mist. Drako practiced on the ship for a week to where he was able to use his chakra to augment his speed, and was even able to use his clan's Signiture Jutsu's, the Kiragakure no jutsu and the Misutobodi. After reching Hi no Kuni{Fire Country} Drako set off with a caravan on it's way to Konoha. After a week's travel Drako found himself in Konoha. He lived in the hidden leaf village for a year, getting a job at a ninja item shop as a informer. He's payed 2500 ryo a week and is supposed to answer any question customer's have about item's. During that year he also worked on developing his chakra before entering the Academy at the age of 8. At 13 years old he graduates from the academy, with several academy jutsu under his belt. His overall score was taijutsu 6/10, kunai & shuriken accuracy 4/10, Ninjutsu 9/10, Genjutsu 0/10, and the written test was 7/10 giving him 26/50 overall. Drako's skills lie mainly in Ninjutsu and Strategy{taijutsu raiting is because of bloodlines} and he generally uses the same tactics, changing his strategy only when nesseccary. Drako is rather shy however and is somewhat slow to open up to people. However, if someone manages to become Drak's close friend, he will protect them with his very soul. As well, most of the Jutsu that Drako is supplementary, and is only used to it's fullest with a comrade.{Drako doesn't use water slicer, great waterfall flow, often as they use a lot of chakra for him} Jutsus: Substitution, henge, Bunshin, Suiton: Water Prison Jutsu, Suiton: Black Rain, Suiton: Great Waterfall flow, Suiton: Rising Water Slicer, Suiton:Starch Syrup Capturing Field{can only do small areas} Suiton: Water Shark Bullet Technique{Drako's Trump Card if all else fails, extremely draining} and lastly Suiton:Condensation{technique is used to draw water out of the air and either init's d-rank form making the water go into a container or the c-rank version of Suiton:condensation which makes a ball of water hover over the user's head{requires a stream of chakra to keep in air} Then there are his Bloodline jutsu, Mist Body{Misutobodi}, and Eyes of Rage{Reiji no Mei}. Drako will only activate the Reiji no Mei if the Misutobodi fails, as the Reiji no Mei is rather chakra intensive, and can be held by Drako for 2 1/2 hours at most. Afterwards Drako's eyes will feel somewhat strained and his chakra level's will be rather low. Note* Drako is very poor with kunai and Shuriken aiming, and is rather bad at taijutsu. Instead Drako relies on his Mitsutobodi technique for his taijutsu. This is because as long as Mitsutobody is active the user cannot recieve any physical damage{exception being fuuton, and katon techniques} and the user is able to solidify and mistify their body nearly instantly{takes a few seconds to turn the body to mist while much easier to turn only a sinle part, such as a hand, into mist} As such Drako uses Mitsutobody in order to bth conserve chakra, and deal with enemies quickly. Drako has adequate chakra level's however, nearly all of his ninjutsu are suiton, which, without a source of water nearby, can be extremely chakra intensive. However thanks to Drako's Kawakami o Nagareru bloodline he is able to spend far less chakra on suiton jutsu then most would. {note: get rid of Drako's Mitsutobody and you wil automatically gain an advantage as Drako rarely needs anythng other then Mitsutobody} {P.S. I'd like to point out that Mitsutobody is only useable as long as their is an adequate amount of fog/mist around the user. As such Mitsutobody is generallyonly useable if the user activated Hidden Mist Jutsu. As well Hidden Mist Jutsu can be defeated by a wind jutsu, or by a powerful/hot fire jutsu as it will burn up the mist. Another way to beat the hidden mist jutsu is: exploding tag, eight trigams palm rotation, fang over fang, tunneling fang, pretty much and technique that generates a large amount of wind through spinning} On his own Drako can be rather strong, yetat the same time easyto deal with. However with a team Drako is extremely dangerous. his Suiton: Black Rain make it rain oil so long as the user channels chakra into the jutsu,which can then be set on fire via Katon jutsu. The Syrup field is best used when a comrade can exploit the enemies trapped state{same for water prison} As well, Drako's Kiragakue no jutsu can be used to help his team, although it is more likely to hinder them unless they are used to the Mist technique. Rank: Genin Element(Fire, Water, Earth*Or leaf, and wind): An extremely high Water chakra affinty with a small afinity for fire chakra{can't use fire jutsu bit is ale to put fire chakra in his water jutsu, making them a little hotter}{cannot use lightning chakra what-so-ever Signiture jutsu: Kiragakure no Jutsu, Misutobodi no jutsu. Trump Card = Suiton: Water Shark Bullet Jutsu{can only use once a day} Clan Bloodlines: The first Bloodline is why the Pheonixfire clan was destroyed, the Misutobodi no Jutsu. As the name implies te user transforms their body into nothing moe then mist, and is capable of turning it back to solid form at will. While in Misutobodi the user will be completely unharmable unless you use Water Jutsu by drawing from the Mist. As well Misutobodi is only useable while there is a mist or fog surrounding the user. As such, Misutobodi is almost alwaysombined with Kiragakure no Jutsu{hidden mist jutsu} However due to the reliance of Misutobodi on mist, it is highly susceptible to Fuutn or Wind techniques, as well as exploding tags as they either destroy or scatter the mist. The Misutobodi is actually one of the signiture techniques of the clan, and is in fact the clan's right of passage {much like the uchiha clan's fire ball jutsu} and is awakened in all ninja member's of the clan. The technique requires barely any cakra, just the amount needed to create a simple 5 clones.{the non-physical ones} The Second kekkei genkai is a doujutsu, Reiji no me, the Eyes of Rage. When activated the user's eyes will glow a brilliant red. When activated the Reiji no me will have no visible effects on the eye, excluding for it gaining a very slight, dull red tint to it. However as the user of the Reiji no me is hit by eiher physical taijutsu, physical ninjutsu, or blocks taijutsu, the user's eyes will gain another tint of red. This is because the more physical hits they recieve or block the more their rage grows. As the rage grows the eyes will grow more and more red, untill finallythe eyes are a vibrant glowing redf{think kyuubi eyes} The rage built up by the Reiji no me can be released in one of 3 ways. It can be released in a single concussive blast when the user punches something, it can be used to increase the speed of the user drastically, however this form of rage release is only useable for at most, 10 seconds as it is extremely draining on the user's rage. The third and final way to release rage is to build it all up to the center of the user's body, before allowing it to explode outward, much like an explosive tag. The third way can only be used once a Week, the second release can only be done once daily, and the first form can only be don once every hour, however it is worthy to not that using the first releas for rage every hour will cause it's effectiveness to be reduced, and the only way for the first form of rage release to go back to it's natural potency is to not use it or a day. As well the power behind the first and third forms of rage is completely subjective to the amount used. Finally their is the third Kekkei Genkai, the Flowing River God{Kawakami o nagareru} It is similar to the flying thunder god bloodline, except that it grants the user High Skill's over Water jutsu, at at the price of being completely unable to use aiton or Lightning Style Jutsu. -- If you can read this message, you are blessed, because over two billion people in the world cannot read at all: I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid. Aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoatnt tihng is taht the frist and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Amzanig huh? Yaeh and I awlyas toghuht slpeling was ipmorantt! tahts so cool! The Laws of Anime Version 6.0 Originally compiled and edited by Darrin Bright and Ryan Shellito #1. Law of Metaphysical Irregularity The normal laws of physics do not apply. #2. Law of Differentiated Gravitation Whenever someone or something jumps, is thrown, or otherwise is rendered airborn, gravity is reduced by a factor of 4. #3. Law of Sonic Amplification, First Law of Anime Acoustics In space, loud sounds, like explosions, are even louder because there is no air to get in the way. #4. Law of Constant Thrust, First Law of Anime Motion In space, constant thrust equals constant velocity. #5. Law of Mechanical Mobility, Second Law of Anime Motion The larger a mechanical device is, the faster it moves. Armored Mecha are the fastest objects known to human science. #6. Law of Temporal Variability Time is not a constant. Time stops for the hero whenever he does something 'cool' or 'impressive'. Time slows down when friends and lovers are being killed and speeds up whenever there is a fight. #7. First Law of Temporal Mortality 'Good Guys' and 'Bad Guys' both die in one of two ways. Either so quick they don't even see it coming, OR it's a long drawn out affair where the character gains much insight to the workings of society, human existence or why the toast always lands butter side down. #8. Second Law of Temporal Mortality It takes some time for bad guys to die... regardless of physical damage. Even when the 'Bad Guys' are killed so quickly they didn't even see it coming, it takes them a while to realize they are dead. This is attributed to the belief that being evil damages the Reality Lobe of the brain. #9. Law of Dramatic Emphasis Scenes involving extreme amounts of action are depicted with either still-frames or black screens with a slash of bright color (usually red or white). #10, Law of Dramatic Multiplicity Scenes that only happen once, for instance, a 'Good Guy' kicks the 'Bad Guy' in the face, are seen at least 3 times from 3 different angles. #11. Law of Inherent Combustability Everything explodes. Everything. First Corollary - Anything that explodes bulges first. Second Corollary - Large cities are the most explosive substances known to human science. Tokyo in particular seems to be the most unstable of these cities, sometimes referred to as "The Matchstick City". #12. Law of Phlogistatic Emission Nearly all things emit light from fatal wounds. #13. Law of Energetic Emission There is alway an energy build up (commonly referred to as an energy 'bulge') before Mecha or space craft weapons fire. Because of the explosive qualities of weapons, it is believed that this is related to the Law of Inherent Combustability. #14. Law of Inverse Lethal Magnitude The destructive potential of a weapon is inversly proportional to its size. First Corollary - Small and cute will always overcome big and ugly. Also know as the A-Ko phenomenon. #15. Law of Inexhaustability No one EVER runs out of ammunition. That is of course unless they are cornered, out-numbered, out-classed, and unconscious. #16. Law of Inverse Accuracy The accuracy of a 'Good Guy' when operating any form of fire-arm increases as the difficulty of the shot increases. The accuracy of the 'Bad Guys' when operating fire-arms decreases when the difficulty of the shot decreases. (Also known as the Stormtrooper Effect) Example: A 'Good Guy' in a drunken stupor being held upside down from a moving vehicle will always hit, and several battalions of 'Bad Guys' firing on a 'Good Guy' standing alone in the middle of an open field will always miss. First Corollary - The more 'Bad Guys' there are, the less likely they will hit anyone or do any real damage. Second Corollary - Whenever a 'Good Guy' is faced with insurmountable odds, the 'Bad Guys' line up in neat rows, allowing the hero to take them all out with a single burst of automatic fire and then escape. Third Corollary - Whenever a 'Good Guy' is actually hit by enemy fire, it is in a designated 'Good Guy Area', usually a flesh wound in the shoulder or arm, which restricts the 'Good Guy' from doing anything more strenuous than driving, firing weaponry, using melee weapons, operating heavy machinery, or doing complex martial arts maneuvres. #17. Law of Transient Romantic Unreliability Minmei is a bimbo. #18. Law of Hemoglobin Capacity The human body contains over 12 gallons of blood, sometimes more, under high pressure. #19. Law of Demonic Consistency Demons and other supernatural creatures have at least three eyes, loads of fangs, tend to be yellow-green or brown (but black is not unknown), and can only be hurt by bladed weapons. #20. Law of Militaristic Unreliability Huge galaxy-wide armadas, entire armies, and large war-machines full of cruel, heartless, bloodthirsty warriors can be stopped and defeated with a single insignificant example of a caring/loving emotion or a song. #21. Law of Tactical Unreliability Tactical geniuses aren't... #22. Law of Inconsequential Undetectability People never notice the little things... Like missing body parts, or wounds the size of Seattle. #23. Law of Juvenile Intellectuality Children are smarter than adults. And almost always twice as annoying. #24. Law of Americanthropomorphism Americans in Anime appear in one of two roles, either as a really nasty skinny 'Bad Guy' or a big stupid 'Good Guy'. First Corollary - The only people who are more stupid than the big dumb Americans are the American translators. (Sometimes referred to as the Green Line Effect.) Second Corollary - The only people who are more stupid than the American translators are the American editors and censors. #25. Law of Mandibular Proportionality The size of a person's mouth is directly proportional to the volume at which they are speaking or eating. #26. Law of Feline Mutation Any half-cat/half-human mutation will invariably: a) be female b) will possess ears and sometimes a tail as a genetic mutation c)and wear as little clothing as possible, if any. #27. Law of Conservation of Firepower Any powerful weapon capable of destroying/defeating an opponent in a single shot will invariably be reserved and used only as a last resort. #28. Law of Technological User-Benevolence The formal training required to operate a spaceship or mecha is inversely proportional to its complexity. #29. Law of Melee Luminescence Any being displaying extremely high levels of martial arts prowess and/or violent emotions emits light in the form of a glowing aura. This aura is usually blue for 'good guys' and red for 'bad guys'. This is attributed to Good being higher in the electromagnetic spectrum than Evil. #30. Law of Non-anthropomorphic Antagonism All ugly, non-humanoid alien races are hostile, and usually hell-bent on destroying humanity for some obscure reason. #31. Law of Follicular Chroma Variability Any color in the visible spectrum is considered a natural hair color. This color can change without warning or explanation. #32. Law of Follicular Permanence Hair in anime is pretty much indestructable, and can resist any amount of meteorological conditions, energy emissions, physical abuse, or explosive effects and still look perfect. The only way to hurt someone's hair is the same way you deal with demons... with bladed weapons! #33. Law of Topological Aerodynamics, First Law of Anime Aero-Dynamics ANY shape, no matter how convoluted or odd-looking, is automatically aerodynamic. #34. Law of Probable Attire Clothing in anime follows certain predictable guidelines. --Female characters wear as little clothing as possible, regardless of whether it is socially or meteorologically appropriate. Any female with an excessive amount of clothing will invariably have her clothes ripped to shreds or torn off somehow. If there is no opportunity to tear off the afore-mentioned female's clothes, then she will inexplicably take a shower for no apparent reason (also known as the Gratuitous Shower Scene). --Whenever there is a headwind, a Male characters will invariably wear a long cloak which doesn't hamper movement and billows out dramatically behind him. First Corollary (Cryo-Adaptability) - All anime characters are resistant to extremely cold temperatures, and do not need to wear heavy or warm clothing in snow. Second Corollary (Indecent Invulnerability) - Bikinis render the wearer invulnerable to any form of damage. #35. Law of Musical Omnipotence Any character capable of musical talent (singing, playing an instrument, etc.) is automatically capable of doing much more "simple" things like piloting mecha, fighting crime, stopping an intergalactic war, and so on... especially if they have never attempted these things before. #36. Law of Quitupular Aggultination Also called "The Five-man Rule," when "Good Guys" group together, it tends to be in groups of five. There are five basic positions, which are: a) The Hero/Leader b) His girlfriend c) His Best Friend/Rival d) A Hulking Brute e) A Dwarf/Kid Between these basic positions are distributed several attributes, which include: --Extreme Coolness --Amazing intelligence --Incredible Irritation #37. Law of Extradimensional Capacitance All anime females have an extradimensional storage space of variable volume somewhere on their person from which they can instantly retrieve any object at a moment's notice. First Corollary (The Hammer Rule) - The most common item stored is a heavy mallet, which can be used with unerring accuracy on any male who deserves it. Other common items include costumes/uniforms, power suits/armor, and large bazookas. #38. Law of Hydrostatic Emission Eyes tend to be rather large in Anime. This is because they contain several gallons of water, which may be instantaneously released at high pressure through large tear ducts. The actual volume of water contained in the eyes is unknown, as there is no evidence to suggest that these reservoirs are actually capable of running out. The reason water tends to collect in the eyes is because Anime characters only have one large sweat gland, which is located at the back of the head. When extremely stressed, embarrassed, or worried, this sweat gland exudes a single but very large drop of sebaceous fluid. #39. Law of Inverse Attraction Success at finding suitable mates is inversely proportionate to how desperately you want to be successful. The more you want, the less you get. First Corollary Unfortunately, this law seems to apply to Otaku in the real world... #40. Law of Nasal Sanguination When sexually aroused, males in Anime don't get erections, they get nosebleeds. No one's sure why this is, though... the current theory suggests that larger eyes means smaller sinuses and thinner sinus tissue (see Law #38 above). Females don't get nosebleeds, but invariably get one heck of a blush along the cheeks and across the nose, suggesting a lot of bloodflow to that region. #41. Law of Xylolaceration Wooden or bamboo swords are just as sharp as metal swords, if not sharper. #42. Law of Juvenile Omnipotence Always send a boy to do a man's job. He'll get it done in half the time and twice the angst. #43. Law of Quadrotriscadecophobia There is no Law #43. #44. Law of Nominative Clamovocation The likelihood of success and damage done by a martial arts attack is directly proportional to the volume at which the full name of the attack is announced. #45. Law of Uninteruptable Metamorphosis Regardless of how long or involved the transformation sequence or how many times they've seen it before, any 'Bad Guys' witnessing a mecha/hero/heroine transforming are too stunned to do anything to interrupt it. #46. Law of Flimsy Incognition Simply changing into a costume or wearing a teensy mask can make you utterly unrecognizable to even your closest friends and relatives. #47- Law of Mandibular Combustible Emission- All anime characters seem to have some unknown chemical on their breath that reacts VERY violently with extremely hot or spicy food. This chemical may also be responsible for the phenomenon of fire behind the eyes and from the mouth when a character (usually a female) is really angry. #48- Law of Electrical and Combustible Survivalism- If you get electrocuted or burned, YOU WILL SURVIVE!! Though your entire body will be scorched, seconds later, your skin won’t have a trace of damage (Also known as the "Pikachu Effect"). First Corollary- When a magical bad guy/Alien/monster fires off a flame, wind, or ice attack, the resulting effect is only enough for the hero(es)/heroine(s) to be standing in the "Walking Against the Wind" stance, with his/her eyes shut and letting out a pathetic "Aaaaagh!", and yet they are never harmed. This may be in part to laws 32, 34 and sometimes 44. #49- Law of Female wrath- If a male character insults a female character, he will get a mallet, shotgun, or tank blast, or if she is a character that can perform magical feats, a fireball or whatever, to the head, body or whatever (Also known as the "Lina Inverse/Gourry Factor") This is because he always deserves it, and will help him to cope in today’s society. (Sniff Sniff #50- Law of Artistic Perversion- Most (not all) Anime artists are perverts and are under the impression that girls are willing to tear off their clothes, or wear VERY small, revealing outfits at the drop of a pin (or pen for that matter). Unfortunately, most Hentai fans are under the same impression. #51- Law of Uninteruptable Nominative Clamovocation- This law is a mixture of Laws 44 and 45. Regardless of how long or involved the Spell or projectile attack is, and the likelihood of success and damage done by the volume at which the full name of the attack is announced, or how many times they’ve seen it before, any "Bad Guys" witnessing a hero/heroine quoting the incantations for an extremely powerful attack are too stunned to do anything to interrupt it. (Also known as the "Dragon Slave Phenomenon") 52- Law of Telepathic Obliviousness- Most of the time, some Anime characters (usually males) will think personal (Like that he/she has sabotaged something), or perverted thoughts, while near some other character, WHO’S TELEPATHIC!! The reasons for this are: 1) They forgot that the person is telepathic. 2) They just don’t give a damn. The reasons the telepathic person doesn’t react are: 1) They’re preoccupied with doing something else. 2) They’d rather keep the fact to themselves that they are Telepathic. 3) They just don’t give a damn. #53- Law of Chromatic Diversity- Air can be any color of the viewable spectrum. #54- Law of Old Man Comic Relief- Comic relief comes in the form of a short, bald, wise-mouthed dirty old man or alien. Or the combination of any two of those traits. First Corollary- If old man is present, and is acting too horny, stupid, etc., there will invariably be an old woman to whap him over the head with a frying pan or something. #55- Law of the Wise Old Man- Little old Japanese men always know how it ends and withhold the ending from anyone, especially the hero. This includes special power weapons, ancient relics, and people who know everything. #56- Law of Omnipotent Unreliability- Any "Bad Guy" with Omnipotent powers/weapons will never use those powers/weapons against the "Good Guy" until it is too late. First Corollary- All "Bad Guys" suffer from Antagonistic Boasting Syndrome which require all "Bad Guys" to threaten with or exemplify their prowess and not use it against the "Good Guy". Second Corollary- No "Bad Guy" may use any new, secret, or superior military device without one of the following events occurring: a) The control device being broken. The control device being taken by the "Good Guy". c) The control device is in fact not the real device at all and was just "fooled" by the "Good Guy". d) The "Bad Guy" has already lost and cannot use the device. #57- Law of Minimum Corneal Volume- Eyeballs may make up no less than one sixth of the face’s total surface area. More so if the case is a blonde woman. #58- Law of Electrical Charges in Hair- Hair attracts electricity in abundance, resulting in two outcomes: a) A positive charge will result in the spikes-flying-everywhere-behind-me look. A negative charge will result in the hair-cascading-down-to-the-waist-in-a-single-sheet look. #59- Law of Ammunition Accuracy- When there are multiple types of ammunition available (paintballs, speaker pods), non-lethal rounds will always be more accurate when compared to "standard" or lethal shots. (Macross Plus for paintballs, Macross 7 for speaker pods) #60- Law of Active Female Attraction- In a comedy series, a male character’s attractiveness to women is inversely proportional to how active they pursue them. (Tenchi, Ranma, and Makoto OVA have a seemingly endless supply of willing girlfriends despite their lack of romantic skill while Happosai, Ataru, and Carrot couldn’t get a date despite or because of their constant attempts.) #61- Law of Sweat Pore Variability- When a person is embarrassed, caught in an awkward situation, or otherwise humiliated, all sweat pores on the body contract, except for ones on the forehead. These pores expand to such a degree that a single drop could fill a Big Gulp from 7-11. #62- The Law of Inverse Training Time- A person who has been training for 3 years is never as good as someone who has been training for one month. #63- Law of Needs to Few and Many- The needs of the many, outweigh the needs of the few... of even the one. #64- Law of Bad Humor- Whenever someone says something that is intended to be funny, whether actually funny or not, the rest of the characters (even animals) fall to the ground with their feet in the air. Sweat sometimes accompanies the fall. (The sound of a cow mooing usually accompanies the joke as well.) #65- Law of Extreme Anger- Whenever a female character gets mad, such as seeing the male character with another girl, she becomes extremely strong (despite her usually helpless look) so that she can lift a 1000 ton object to hurt the guy. She can sometimes perform other punishments that are just as cruel such as pinching the guy’s face so hard that it changes shape. (see law #49) #66- Law of Differentiated Gravitation- First Corollary- If the airborne entity exceeds an altitude equal or greater than two times the height of the entity, gravity is decreased by an inverse coefficient relative to the upward momentum and mass/weight (if within at least 500 km of any gravity source) of the entity "jumping". Second Corollary- The amount of Newtonian "opposite force" (in accordance to normal downward velocity; "Earth gravity" speed is equal to 32ft/sec/sec) is also inversely proportional to the "actual" speed of the airborne entity. In all actuality, an entity that appears to be flying towards a solid concrete parking lot from space will actually land, producing an opposite force of approximately 1.73 lb. of pressure. Unless this particular entity is a "Bad Guy". Then the law exhibits a mysterious exponentially proportional Newtonian opposite force, thusly increasing this variable by a factor equal to the inverse-gravity potential. #67- Law of Conservation of Ambient Dramatic Tension- In any situation where the Ambient Dramatic Tension increases, the "Good Guy’s" Style Coefficient must be increased by a proportional amount to compensate. In any situation where this does not happen, the "Bad Guy" inevitably comes out on top. However, this usually leads to a further rise in the Ambient Dramatic tension, which will always be offset by an exponential increase in the "Good Guy’s" Style Coefficient. #68- Law of Coercive Vehicular Control- No matter how complex or well defined the control system, a character controlling a vehicle of any sort always does so through means of undetectable subconscious psychokinesis. First Corollary- Characters can perform actions with their vehicles which clearly defy normal physics (see Laws of Metaphysical Irregularity and Constant Thrust). The velocity, attitude and traction of the vehicle appear to be adjusted at will, with the degree of absolute control being proportional to the complexity and lethality of the maneuver. Second Corollary- It is effectively impossible to remove characters from or disrupt the passage of their vehicles without the character’s consent. This does not always apply to "Bad Guy" characters, or "Good Guy" characters in situations where the Ambient Dramatic Tension could increase in accordance with the Law of Conservation of Ambient Dramatic Tension. #69- Amendment to the Law of Conservation of Ambient Dramatic Tension- In any situation where the Ambient Dramatic Tension increases without a corresponding increase in the "Good Guy’s" Style Coefficient, not only does the "Bad Guy" usually come out on top, but also his Smugness Factor increases in proportion to the rise in Ambient Dramatic Tension. #70- Law of The Rushing Background Effect- Whenever something dramatic occurs, a survival instinct engages, thus rendering all incoming stimulus that is not directly and immediately to the dramatic situation at hand a meaningless blur. This is often referred to as "The Rushing Background Effect". Due to the increase in brain activity and adrenaline levels in the bloodstream, the scene is often played out in slow motion. #71- Law of Interdimensional Hammers- Whenever a female character witnesses a male character of her preference performing any sort of questionable act (i.e. Looking at another girl or anything she might construe as perverted) she can reach into an interdimensional realm (usually behind her back) and withdraw a huge Anime Mallet of Doom with which to whack the said male over the head with. (see Laws # 37, 49, and 65) #72- Law of Instant Band-Aids- Whenever a character is injured (usually in a head shot, maybe from a mallet whack) Band-Aids will always instantly appear on the wounded individual (and always in pairs, set in a cross fashion). These bandages will then, most likely, disappear by the character’s next scene. #73- Law of Universal Edge Defense- Any projectile attack, from a blast of magic to a hail of bullets, can be easily defended against by holding a suitably cool-looking sword or other bladed weapon between the attacker and defender, usually so that the edge cuts into the incoming attack(s), causing both halves to go flying harmlessly past the defender. Observed most often in fantasy and martial arts anime. #74- Law of Intractable Sanity- There is no such thing as insanity in anime. When faced with horrifying supernatural forces that would drive most men mad, anime characters will either: a) Die quickly (but in accordance with all other laws e.g., slowdown and exposition), Get possessed by them, especially if they are beautiful girls or men in a position to ravish beautiful girls, or c) Kill them, wipe the blood off their blades, and walk on whistling. #75- Law of Celestial Body Control- At a dramatically correct moment, a hero can summon a sun/moon/halo to appear behind him/her to cause a dramatic silhouette. #76- Law of Aura of Forgetfulness- Any hero who wishes his/her identity to remain a secret will invariably succeed regardless of disguise because everyone around him/her will forget everything. Otherwise, how does Sailor Moon keep her disguise? #77- Law of Cool Hair Factor- The hair of a hero will always coalesce into thick strands that drape his face into a dramatic fashion, regardless of wind, the elements, etc. (see Laws 32 & 48) #78- Law of Inverse Coping- Any single event will happen to the ONE character LEAST capable of dealing with it. #79- Law of Martial Arts Training Invulnerability- The Myth that certain martial arts will enable you to become so strong, that you can stop a nuclear warhead with your bare palm. Unfortunately, for most otaku, they found the hard way that it just doesn’t work in real life... #80- Law of Stereotype Captain characteristics- If a captain of any type of ship is male, he will invariably wear a big captain’s cap, a long overcoat, and have a shaggy beard and mustache (pipe optional), and be a great tactician. If the captain is female, however, she will invariably be young, well endowed, and ditzy as a pole (horny father optional). Yet, she too will be a great tactician. #81- Law of Shades/Coolness Factor- Shades can make you instantly cool, even if you’re normally a klutz. #82- Law of Hentai Plot- The proper response to any change in the plotline of a Hentai anime is to start having sex. #83- Law of Understatement- Anything that is deemed too impossible will become possible. First Corollary- Any "Bad Guy" stating "T-that’s impossible!" whenever the hero is accomplishing some new feat/move/projectile will find out too late that he is wrong and will invariably be toasted. #84- Law of Dormant Powers- Anytime a hero is somehow outpowered and/or outclassed by the villain, he will invariably release powers/new moves he never knew he could accomplish... but his old teacher did! #85- Law of Style Coefficient- In a situation where a Good guy may be in dire straits, he will become stronger, smarter and more cool in a matter of seconds. (see Laws #67, 69, and 84) #86- Law of Bad Guy Smugness Factor- Whenever the villain actually succeeds in beating the hero, they will begin to gloat uncontrollably, because they’ve never won against the "Good Guy" (because they’re Eeeviiil!!). They usually get so cocky, they tie the hero to a conveyor belt leading to his doom and leave to get a snack. Usually this results in: a) The hero escaping. b) Clean-up for the underlings. c) The villain getting toasted. #87- Law of Tableware Nonexistence- There IS no spoon. #88- Law of Goofy Turn-Ons- In Hentai, ordinary , pedestrian objects sometimes have the magical power of either inducing orgasm or arousal. Some include warm water, rolling on a smooth tabletop, wind, mild electrocution, the character toweling themselves after a bath/shower, and very cold objects... like bottles of 7-up. #89- Law of Penile Variance- All Anime men in Hentai have a ridiculously large penis (lengths of 8, 9, 10 and 11 inches are most common). Some even have ones the size of telephone poles, despite the blood loss that would accompany it... #90-Law of Hentai Female Characteristics- All Hentai women have the following characteristics: 1) Very sensitive and/or very large breasts with large nipples. 2) Very tight and/or sensitive vaginas. #91- Law of Vaginal Variance- Hentai Anime women can take penis lengths of 8" and up... completely... despite the fact that they might have a tight and/or sensitive vagina. #92- Law of Hero Identification- All heroes are introduced by way of appearance while someone talking about their (in)famous-ness, or by way of a voice-over of them introducing themselves. #93- Law of Cute Mascots- Any anime either Shojo or Shonen has GOT to have at least one cute, furry little mascot by penalty of death! First Corollary- If it is a Shonen Anime, the hero will be accompanied by a Dog, Cat or any kind of animal, real or fake, that would be found with a hero of the male persuasion. Any animal that would be associated with girls that is following him around is there because: 1) It’s his girlfriend’s. 2) It is following him, despite his insistence not to do so. 3) Chicks will dig him more. Second Corollary- If it is a Shojo Anime, the heroine will be accompanied by a cat, cute lil’ mouse, or some disgustingly cute monster, or any kind of animal, real or fake, that would be found with a hero of the female persuasion. Any animal that would be associated with guys that is following her around is there because: 1) It’s her boyfriend’s. 2) It is following her, despite her insistence not to do so. 3) It makes her look cool. #94- Law of The Force- Most Anime heroes are blessed with a unique sort of ability that enables bad things to happen to those that deserve it or makes things like bullets or debris totally miss them (Also referred to as "Dumb Luck"), even though they are mostly unaware of it. Those who have this ability include Vash the Stampede, Captain Justy Ueki Tylor, and Jar Jar Binks. #95- Law of Naughty Tentacles- All Anime Tentacles are VERY horny and will rape any human female, regardless of age ("She’s 18! No! Really, she is! I’m not lying!...") First Corollary- Even when raped or molested by tentacles, Hentai Anime girls eventually get into it & begin squealing in ecstasy. NO one knows WHY this is, but some theorize there may be some kind of chemical that is secreted through the skin of the tentacle... Second Corollary- Women who are impregnated by a tentacle creature never experience morning sickness, and also find it to be intensely pleasurable (Also known as the Goofy Meter Redline Effect). Third Corollary- Similarly, the resulting... offspring of tentacle/human relations is immediately sexually active, often impregnating its own mother again. #96- Law of Cat-Fighting- Two females with a grudge can and will go at each other, sometimes ripping off clothes. Sometimes it escalates so much, that property damage begins to occur. First Corollary- A running fight can be so destructive, you can follow it from a distance just by watching for the smoke. (Also known as the "A-ko/B-ko Thing") #97- Law of Healing- Most anime heroes have a Wolverine-like healing factor that enables them to regenerate from a massive wound or broken bone within minutes. Being immortal sometimes helps. (Also known as the "Priss Effect".) #98- Law of Stereotype Crew Characteristics- All ships, either waterborne or spaceborne, have the following crew members: 1) The captain 2) His Lieutenant 3) Various female technical staff 4) A hotshot pilot 5) A cute little girl/twins (either stowaways or not) 6) The Doctor 7) The Doctor’s assistant (either a spy or not) Weighted among the crew are various quirks which include: 1) Extreme coolness/luck 2) Amazing Intelligence 3) Incredible irritation 4) Extreme cuteness 5) Irresponsible drunkenness 6) Homophobicness 7) Emotionless (Idiots.) #99- Law of Sparklines- Whenever a character of the main character’s interest appears, flowers, sparkles, or abstract circles of pastel colors appear around said character, or both. Roses with exaggerated thorns appear when it is dangerous love. No one knows why this is, though most have a theory: Anime characters are freaks! At least, Marker Apenname seems to think so... #100- Law of Anime Events- Much like wrestling, anything and everything can happen. |
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