Author has written 4 stories for Yu-Gi-Oh! Arc-V, and Yu-Gi-Oh! VRAINS.
Hello everyone! I have written three fanfictions. Sadly, I have discontinued the first, but I fully intend to finish the other two.
The first is Yu-Gi-Oh! VRAINS: Hidden Memories, which follows the story of Yasutake Narahiko, who was involved in the Lost Incident alongside Yusaku Fujiki and now works as a cyber bounty hunter called Morningstar. I have also written a Profiles fanfic for Hidden Memories as supplementary material.
The second story is Yu-Gi-Oh! ARC-V: The Fifth Circuit, which introduces the Link Dimension to the ARC-V canon. The story follows Yuya's and Yuzu's Link counterparts, Yuji and Hanako, along with Go Onizuka and Ryoken Kogami as legacy characters. It's nearing the end of the first arc now, so I hope you enjoy it.
Yu-Gi-Oh! VRAINS Hidden Memories Original Characters
Yasutake Narahiko/Morningstar
Gender: Male
Birthday: August 13th
Age: 16
Eye/Hair Color: Hazel eyes, Black hair with red bangs
Residence: Café Junpei, Den City
Occupation: Part-time bakery worker, cyber bounty hunter (former)
Deck: Cyspirit, Mekk-Knight (decoy)
Ace Monster: Cyspirit Rapid Revolutionary, Cyspirit Datastorm Dragon
Cameron "Cam" Junpei
Gender: Male
Birthday: January 20th
Age: 24
Eye/Hair Color: Blue eyes, Dark green hair with light green bangs
Residence: Café Junpei, Den City
Occupation: Bakery owner, hacker
Deck: None
Sachi Junpei
Gender: Female
Birthday: March 8th
Age: 16
Eye/Hair Color: Blue eyes, long dark green hair with short light green bangs
Residence: Café Junpei, Den City
Occupation: None
Deck: None
Masako Himura/Lilith
Gender: Female
Birthday: December 16th
Age: 16
Eye/Hair Color: Violet eyes, short black hair with purple highlights
Residence: Den City
Occupation: Cyber bounty hunter
Deck: Magical Musket
Ace Monster: Magical Musket Mastermind Zakiel
Takashi Akino/Galahad
Gender: Male
Birthday: July 23rd
Age: 18
Eye/Hair Color: Blue eyes, light blonde hair
Residence: Den City
Occupation: Charisma Duelist
Deck: Gaia the Fierce Knight/Black Luster Soldier
Ace Monster: Sky Galloping Gaia the Dragon Champion
Kenshin Hirai/Terminus
Gender: Male
Birthday: September 30th
Age: 33
Eye/Hair Color: Brown eyes, long black hair tied in a ponytail with silver highlights
Residence: Den City
Occupation: Bookstore owner, Knight of Hanoi
Deck: Subterror
Ace Monster: Subterror Behemoth Fiendess
Katsumi Kurosaki/Persephone
Gender: Female
Birthday: May 1st
Age: 17
Eye/Hair Color: Amethyst eyes, long silver hair tied in a ponytail
Residence: Den City
Occupation: Charisma Duelist
Deck: Burning Abyss
Ace Monster: Malacoda, Netherlord of the Burning Abyss
Ibuki Ichiyanagi/Fatumare
Gender: Male
Birthday: October 22nd
Age: 20
Eye/Hair Color: Ice blue eyes, dark blue spiky hair
Residence: Den City
Occupation: Charisma Duelist
Deck: Mermail
Ace Monster: Mermail Abyssalacia
Hana Adachi/Nebula
Gender: Female
Birthday: June 11th
Age: 16
Eye/Hair Color: Light brown eyes,dark brown hair
Residence: Den City
Occupation: Aspiring Charisma Duelist/student
Deck: Galaxy/Photon
Ace Monster: Galaxy-Eyes Photon Dragon
Yukaro Saiba/Techbane
Gender: Male
Birthday: November 12th
Age: 19
Eye/Hair Color: Blue eyes, slicked-back brown hair
Residence: Tokyo
Occupation: Bounty Hunter
Deck: Cyber Dragon
Ace Monster: Cyber Dragon Sieger
Shizuka Midori/Sylphid
Gender: Female
Birthday: February 23rd
Age: 16
Eye/Hair Color: Green eyes, black hair that covers right eye
Residence: Unknown
Occupation: Bounty Hunter
Deck: Dragunity
Ace Monster: Dragunity Knight - Gae Bulg
Jester
Gender: Male
Birthday: Unknown
Age: Unknown/30s
Eye/Hair Color:Unknown, blonde hair
Residence: Unknown
Occupation: "Enforcer"
Deck: Life
Ace Monster: Life Force Dragon
Cassiel
Gender: Female
Birthday: Unknown
Age: Unknown
Eye/Hair Color: Green, white hair
Residence: Unknown
Occupation: Unknown
Deck: Cyangel
Ace Monster: Cyseraph Blazing Uriel
Zahhak
Gender: Male
Birthday: Unknown
Age: Unknown
Eye/Hair Color: Unknown
Residence: Unknown
Occupation: Enforcer
Deck: Cydemon
Ace Monster: Cydevil Covetous Leviathan
Yu-Gi-Oh! VRAINS: Hidden Memories Decks - Season One
Morningstar's Deck
Main Deck Monster Cards
Normal Monster Cards
Cyspirit Miner 1700/100 Level: 4
Cyspirit Nova 1500/1000 Level: 3
Effect Monster Cards
Cyspirit Armorer 1200/2000 Level: 6
Cyspirit Battler 1500/700 Level: 4
Cyspirit Changer 200/100 Level: 1
Cyspirit Coder 0/0 Level: 1
Cyspirit Dancer 1000/200 Level: 2
Cyspirit Engineer 1600/400 Level: 3
Cyspirit Firefighter 2000/700 Level: 5
Cyspirit Gardna 1000/2000 Level: 4
Cyspirit Illusionist 2400/1000 Level: 6
Cyspirit Kid 300/200 Level: 1
Cyspirit Lancer 1800/0 Level: 4
Cyspirit Linker 1700/800 Level: 4
Cyspirit Navigator 1300/1100 Level: 3
Cyspirit Ninja 2200/600 Level: 6
Cyspirit Nurse 1000/500 Level: 3
Cyspirit Pilot 1100/300 Level: 3
Cyspirit Prisoner 1600/2100 Level: 5
Cyspirit Saver 0/1300 Level: 2
Cyspirit Serpent 400/0 Level: 1
Cyspirit Shieldmaiden 1800/2000 Level: 7
Cyspirit Sorceress 1400/400 Level: 4
Cyspirit Spearman 1900/100 Level: 4
Cyspirit Strategist 1600/100 Level: 4
Cyspirit Swordsman 1200/900 Level: 3
Cyspirit Teleporter 500/1500 Level: 3
Cyspirit Tunnel Tyke 200/500 Level: 2
Cyspirit Wanderer 1900/200 Level: 5
Ritual Monster Cards
Cyspirit Digital Dragoon 2500/2000 Level: 8
Extra Deck Monster Cards
Link Monster Cards
Cyspirit Angelic Avenger 2700/ LINK-3
Cyspirit Bombastic Bombardier 2600/ LINK-3
Cyspirit Cacophonic Caller 500/ LINK-1
Cyspirit Datastorm Dragon 2800/ LINK-4
Cyspirit Egregious Electrician 600/ LINK-1
Cyspirit Hallowed Healer 1000/ LINK-1
Cyspirit Idealistic Idol 1500/ LINK-2
Cyspirit Jubilant Jester 1800/ LINK-2
Cyspirit Kooky Kommandant 1000/ LINK-1
Cyspirit Legendary Legionnaire 1700/ LINK-2
Cyspirit Mad Mongrel 2000/ LINK-2
Cyspirit Neo Nova 2500/ LINK-4
Cyspirit Odd Outlaw 500/ LINK-1
Cyspirit Pied Pikeman 2400/ LINK-3
Cyspirit Quixotic Queen 2300/ LINK-3
Cyspirit Rapid Revolutionary 2200/ LINK-3
Cyspirit Superior Seraphim 3300/ LINK-5
Cyspirit Thrilled Tunneler 1600/ LINK-2
Cyspirit Vivacious Vixen 1200/ LINK-1
Cyspirit Winning Wrestler 2500/ LINK-3
Cyspirit Zany Zealot 1300/ LINK-2
Trap Cards
Cyberse Beacon - Normal Trap
Cyspirit Backup - Normal Trap
Cyspirit Barricade - Counter Trap
Cyspirit Battle Barrier - Normal Trap
Cyspirit Bombardment - Normal Trap
Cyspirit Break - Counter Trap
Cyspirit Creation Link - Normal Trap
Cyspirit Damage Break - Normal Trap
Cyspirit Defense - Counter Trap
Cyspirit Half-Guard - Normal Trap
Cyspirit Illusion - Normal Trap
Cyspirit License - Normal Trap
Cyspirit Lineage - Continuous Trap
Cyspirit Necrocoding - Normal Trap
Cyspirit Overdrive - Normal Trap
Cyspirit Power Surge - Normal Trap
Cyspirit Restoration - Normal Trap
Cyspirit Route - Normal Trap
Cyspirit Shift - Normal Trap
Cyspirit Shutdown - Counter Trap
Cyspirit Trapdoor - Normal Trap
Cyspirit Zone - Continuous Trap
Spell Cards
Cyberse Call - Normal Spell
Cyberse Infinite Coding - Continuous Spell
Cyspirit Blast - Normal Spell
Cyspirit Bypass - Normal Spell
Cyspirit Chain - Equip Spell
Cyspirit Deletion - Normal Spell
Cyspirit Emblem - Normal Spell
Cyspirit Equivalency - Normal Spell
Cyspirit Forced Call - Quick-Play Spell
Cyspirit Formation - Continuous Spell
Cyspirit Gathering - Normal Spell
Cyspirit Gift - Normal Spell Card
Cyspirit Identity Crisis - Quick-Play Spell
Cyspirit Infinity Link - Normal Spell
Cyspirit Link-Up - Continuous Spell
Cyspirit Link Wall - Continuous Spell
Cyspirit Lockdown Link - Continuous Spell
Cyspirit Monastery - Field Spell
Cyspirit Multiplier - Equip Spell
Cyspirit Opening - Quick-Play Spell
Cyspirit Power - Quick-Play Spell
Cyspirit Reinforcements - Normal Spell
Cyspirit Relocation - Normal Spell
Cyspirit Replay - Normal Spell
Cyspirit Ritual - Ritual Spell
Cyspirit Sacrifice - Quick-Play Spell
Cyspirit Sanctuary - Field Spell
Cyspirit Storm - Normal Spell
Cyspirit Strike - Quick-Play Spell
Cyspirit Supremacy Link - Continuous Spell
Cyspirit Twin Shield - Equip Spell
Gift of the Martyr - Normal Spell
Link Treasure - Normal Spell
Linkage Release - Normal Spell
Mystical Space Typhoon - Quick-Play Spell
Yasutake Narahiko's/Hunter's Deck
Main Deck Monsters
Normal Monster Cards
Mekk-Knight Avram 2000/0 Level: 4
Effect Monster Cards
Mekk-Knight Blue Sky 2000/2500 Level: 5
Mekk-Knight Green Horizon 2100/1600 Level: 6
Mekk-Knight Indigo Eclipse 2400/2400 Level: 8
Mekk-Knight Orange Sunset 800/3000 Level: 6
Mekk-Knight Orange Sunset 800/3000 Level: 6
Mekk-Knight Purple Nightfall 2500/2000 Level: 8
Mekk-Knight Red Moon 2300/2600 Level: 7
Mekk-Knight Yellow Star 2200/2800 Level: 7
Extra Deck Monster Cards
Link Monster Cards
Mekk-Knight of the Morning Star 2000/ LINK-2
Mekk-Knight Spectrum Supreme 3000/ LINK-3
Trap Cards
World Legacy Challenge - Normal Trap
World Legacy's Secret - Continuous Trap
Spell Cards
Abyssal Designator - Normal Spell
Gift of the Martyr - Normal Spell
Infected Mail - Continuous Spell
Megamorph - Equip Spell
Senet Switch - Continuous Spell
Trade-In - Normal Spell
World Legacy Clash - Quick-Play Spell
World Legacy Key - Continuous Spell
World Legacy Scars - Field Spell
World Legacy's Memory - Quick-Play Spell
World Legacy's Memory - Quick-Play Spell
Lilith's Deck
Main Deck Monsters
Effect Monster Cards
Magical Musket Mastermind Zakiel 2500/2500 Level: 8
Magical Musket Mastermind Zakiel 2500/2500 Level: 8
Magical Musket Minion Kilian 1000/200 Level: 2
Magical Musketeer Calamity 1500/1300 Level: 4
Magical Musketeer Caspar 1200/2000 Level: 3
Magical Musketeer Caspar 1200/2000 Level: 3
Magical Musketeer Doc 1400/1200 Level: 3
Magical Musketeer Kidbrave 1600/200 Level: 3
Magical Musketeer Starfire 1300/1700 Level: 4
Magical Musketeer Wild 1700/900 Level: 4
Extra Deck Monster Cards
Link Monster Cards
Magical Musket Sovereign Ottokar 3000/ LINK-3
Trap Cards
Magical Musket - Dancing Needle - Normal Trap
Magical Musket - Desperado - Normal Trap
Magical Musket - Fiendish Deal - Continuous Trap
Magical Musket - Last Stand - Counter Trap
Magical Musket - Shifting Aim - Normal Trap
Spell Cards
Double Summon - Normal Spell
Double Summon - Normal Spell
Magical Musket - About Face - Normal Spell
Magical Musket - Armed Rebellion - Normal Spell
Magical Musket - Criminal Bounty - Normal Spell
Magical Musket - Cross-Domination - Quick-Play Spell
Magical Musket - Cross-Domination - Quick-Play Spell
Magical Musket - Cross-Domination - Quick-Play Spell
Magical Musket - Fiendish Barricade - Continuous Spell
Magical Musket - Power Shot - Quick-Play Spell
Magical Musket - Steady Hands - Quick-Play Spell
Magical Musket - Steady Hands - Quick-Play Spell
Magical Musket - Timed Reload - Quick-Play Spell
Magical Musket - Urgent Battle - Normal Spell
Monster Reborn - Normal Spell
Galahad's Deck
Main Deck Monsters
Effect Monster Cards
A/D Changer 100/100 Level: 1
Arisen Gaia the Fierce Knight 2300/2100 Level: 7
Beginning Knight 500/2000 Level: 4
Black Luster Soldier - Envoy of the Beginning 3000/2500 Level: 8
Charging Gaia the Fierce Knight 2300/2100 Level: 7
Curse of Dragonfire 2000/1500 Level: 5
Evening Twilight Knight 500/2000 Level: 4
Fierce Knight's Soul 0/0 Level: 1
Gaia, the Mid-Knight Sun 1600/1200 Level: 4
Kuriboh 300/200 Level: 1
Lord Gaia the Fierce Knight 2300/2100 Level: 7
Overlay Booster 2000/0 Level: 4
Sophia, Goddess of Rebirth 3600/3400 Level: 11
Spell Strider 1800/600 Level: 4
Sphere Kuriboh 300/200 Level: 1
Swift Gaia the Fierce Knight 2300/2100 Level: 7
Ritual Monster Cards
Black Luster Soldier - Super Soldier 3000/2500 Level: 8
Tuner Monster Cards
Squire of Gaia 800/1200 Level: 2
Torapart 600/600 Level: 2
Extra Deck Monster Cards
Fusion Monster Cards
Sky Galloping Gaia the Dragon Champion 2600/2100 Level: 7
Link Monster Cards
Curse Gaia, the Underworld Knight 2000/ LINK-2
Gaia Saber, the Lightning Shadow 2600/ LINK-3
Gaia Saber, the Storm Paladin 3200/ LINK-4
Synchro Monster Cards
Gaia Knight, the Force of Earth 2600/800 Level: 6
Gaia Knight, the Vanguard of Earth 3200/1800 Level: 8
Xyz Monster Cards
Gaia Dragon, the Thunder Charger 2600/2100 Rank: 7
Trap Cards
Beginning of Heaven and Earth - Normal Trap
Draining Shield - Normal Trap
Extra Switch - Normal Trap
Light of Intervention - Continuous Trap
Link Tribute - Normal Trap
Mirror Force - Normal Trap
Shield of the Fierce Knight - Normal Trap
Super Soldier Rebirth - Normal Trap
Spell Cards
Block Attack - Normal Spell
Charge of the Fierce Knight - Continuous Spell
Gaia's Will - Normal Spell
Gateway to Chaos - Field Spell
Lance of the Fierce Knight - Equip Spell
Link Treasure - Normal Spell
Link Unit - Equip Spell
Monster Reborn - Normal Spell
Overdone Burial - Equip Spell
Parallel Knight Fusion - Normal Spell
Pursuit of the Fiend - Quick-Play Spell
Return Link - Normal Spell
Spell Rewind - Normal Spell
Spellbound Blessing - Normal Spell
Spiral Spear Strike - Continuous Spell
Strike of the Fierce Knight - Normal Spell
Super Soldier Synthesis - Ritual Spell
Xyz Energy - Spell Card
Terminus's Deck
Main Deck Monster Cards
Effect Monster Cards
Subterror Behemoth Dragossuary 2400/1600 Level: 6
Subterror Behemoth Gravigorgon 3200/1000 Level: 12
Subterror Behemoth Phospheroglacier 2600/2500 Level: 8
Subterror Behemoth Speleogeist 3000/1400 Level: 11
Subterror Behemoth Stalagmo 2800/2100 Level: 10
Subterror Behemoth Stalaktide 1900/2700 Level: 10
Subterror Behemoth Stygokraken 1400/2600 Level: 5
Subterror Behemoth Ultramafus 3000/1800 Level: 12
Subterror Behemoth Umastryx 2000/2700 Level: 7
Subterror Behemoth Voltelluric 1900/3000 Level: 9
Subterror Fiendess 800/500 Level: 1
Subterror Guru 1600/1800 Level: 4
Subterror Herald 1500/1700 Level: 3
Subterror Nemesis Archer 1600/1400 Level: 3
Subterror Nemesis Defender 100/2000 Level: 2
Subterror Nemesis Warrior 1800/1200 Level: 4
Extra Deck Monster Cards
Link Monster Cards
Subterror Behemoth Fiendess 2000/ LINK-2
Subterror Behemoth Fiendess 2000/ LINK-2
Subterror Behemoth Guru 2500/ LINK-3
Subterror Behemoth Infinimafus 3000/ LINK-4
Subterror Behemoth Speleowraith 2600/ LINK-3
Subterror Behemoth Stalagmatrix 2700/ LINK-3
Subterror Nemesis Champion 2500/ LINK-3
Trap Cards
Corruption Link - Normal Trap
Discord Link - Normal Trap
Dummy Marker - Normal Trap
Lockdown Draw - Continuous Trap
Necro Link - Normal Trap
Subterror Barrier - Normal Trap
Subterror Behemoth Burrowing - Normal Trap
Subterror Final Battle - Normal Trap
Subterror Subletting - Continuous Trap
Subterror Wall Climbing - Normal Trap
Spell Cards
Book of Taiyou - Normal Spell
Cave of Absolute Darkness - Continuous Spell
Foolish Burial - Normal Spell
Link Bounty - Normal Spell
Monster Reborn - Normal Spell
Mystik Wok - Quick-Play Spell
Subterror Cave Clash - Continuous Spell
Subterror Cave Drawings - Normal Spell
Terraforming - Normal Spell
The Hidden City - Field Spell
The Hidden Colony - Field Spell
The Hidden Metropolis - Field Spell
The Shallow Grave - Normal Spell
Yu-Gi-Oh! VRAINS: Hidden Memories Decks - Season Two
Morningstar's Deck
Main Deck Monster Cards
Normal Monster Cards
Cyspirit Miner 1700/100 Level: 4
Cyspirit Nova 1500/1000 Level: 3
Effect Monster Cards
Cyspirit Armorer 1200/2000 Level: 6
Cyspirit Coder 0/0 Level: 1
Cyspirit Dancer 1000/200 Level: 2
Cyspirit Engineer 1600/400 Level: 3
Cyspirit Firefighter 2000/700 Level: 5
Cyspirit Illusionist 2400/1000 Level: 6
Cyspirit Kid 300/200 Level: 1
Cyspirit Lancer 1800/0 Level: 4
Cyspirit Linker 1700/800 Level: 4
Cyspirit Mongrel 1000/1000 Level: 3
Cyspirit Navigator 1300/1100 Level: 3
Cyspirit Pilot 1100/300 Level: 3
Cyspirit Prisoner 1600/2100 Level: 5
Cyspirit Samurai 1800/1000 Level: 4
Cyspirit Saver 0/1300 Level: 2
Cyspirit Sorceress 1400/400 Level: 4
Cyspirit Swordsman 1200/900 Level: 3
Cyspirit Teleporter 500/1500 Level: 3
Cyspirit Valkyrie 2100/400 Level: 5
Cyspirit Wanderer 1900/200 Level: 5
Tuner Monster Cards
Cyspirit Resonator 1000/1000 Level: 2
Ritual Monster Cards
Cyspirit Digital Dragoon 2500/2000 Level: 8
Extra Deck Monster Cards
Fusion Monster Cards
Cyspirit Savage Shogun 2800/2300 Level: 8
Link Monster Cards
Cyspirit Cacophonic Caller 500/ LINK-1
Cyspirit Datastorm Dragon 2800/ LINK-4
Cyspirit Egregious Electrician 600/ LINK-1
Cyspirit Gallant Gunwoman 1900/ LINK-2
Cyspirit Hallowed Healer 1000/ LINK-1
Cyspirit Idealistic Idol 1500/ LINK-2
Cyspirit Jubilant Jester 1800/ LINK-2
Cyspirit Kooky Kommandant 1000/ LINK-1
Cyspirit Mad Mongrel 2000/ LINK-2
Cyspirit Neo Nova 2500/ LINK-4
Cyspirit Odd Outlaw 500/ LINK-1
Cyspirit Pied Pikeman 2400/ LINK-3
Cyspirit Quixotic Queen 2300/ LINK-3
Cyspirit Rapid Revolutionary 2200/ LINK-3
Cyspirit Superior Seraphim 3300/ LINK-5
Cyspirit Thrilled Tunneler 1600/ LINK-2
Cyspirit Winning Wrestler 2500/ LINK-3
Cyspirit Xenodochial Xiuhcoatl 2800/ LINK-4
Cyspirit Zany Zealot 1300/ LINK-2
Synchro Monster Cards
Cyspirit Cosmic Crusader 2800/2300 Level: 8
Trap Cards
Assemble Link - Normal Trap
Cyspirit Backup - Normal Trap
Cyspirit Code Jaming - Normal Trap
Cyspirit Guard Block - Normal Trap
Cyspirit Half-Guard - Normal Trap
Cyspirit License - Normal Trap
Cyspirit Offering - Normal Trap
Cyspirit Revolution - Normal Trap
Cyspirit Suppression - Normal Trap
Link Restart - Counter Trap
Royal Surrender - Counter Trap
Spell Cards
Burial from a Different Dimension - Quick-Play Spell
Cyspirit Blast - Normal Spell
Cyspirit Bypass - Normal Spell
Cyspirit Emblem - Normal Spell
Cyspirit Full Link - Continuous Spell
Cyspirit Fusion - Normal Spell
Cyspirit Gift - Normal Spell
Cyspirit Monastery - Field Spell
Cyspirit Operation - Quick-Play Spell
Cyspirit Ritual - Ritual Spell Card
Cyspirit Twin Shield - Equip Spell
Link Treasure - Normal Spell
Cassiel's Deck
Main Deck Monster Cards
Effect Monster Cards
Cyangel Cherub 1800/700 Level: 4
Cyangel Cherub 1800/700 Level: 4
Cyangel Choir 600/700 Level: 1
Cyangel Cupbearer 1400/700 Level: 3
Cyangel Disciple 1000/700 Level: 3
Cyangel Priest 1600/700 Level: 4
Cyangel Prophet 2200/700 Level: 6
Cyangel Sister 1200/700 Level: 3
Extra Deck Monster Cards
Link Monster Cards
Cyseraph Blazing Uriel 2500/ LINK-3
Cyseraph Righteous Raguel 2400/ LINK-3
Trap Cards
Cyangel Caritas - Normal Trap
Cyangel Shield - Normal Trap
Spell Cards
Bound Link - Normal Spell
Cyangel Litany - Normal Spell
Cyangel Sanctum - Field Spell
Persephone's Deck
Main Deck Monster Cards
Effect Monster Cards
Calcab, Malebranche of the Burning Abyss 1400/0 Level: 3
Cir, Malebranche of the Burning Abyss 1600/1200 Level: 3
Djinn Releaser of Rituals 1200/2000 Level: 3
Farfa, Malebranche of the Burning Abyss 1000/1900 Level: 3
Graff, Malebranche of the Burning Abyss 1000/1500 Level: 3
Tour Guide From the Underworld 1000/600 Level: 3
Tuner Monster Cards
Rubic, Malebranche of the Burning Abyss 100/2100 Level: 3
Ritual Monster Cards
Malacoda, Netherlord of the Burning Abyss 2700/2200 Level: 6
Extra Deck Monster Cards
Fusion Monster Cards
Dante, Pilgrim of the Burning Abyss 2800/2500 Level: 9
Link Monster Cards
Cherubini, Ebon Angel of the Burning Abyss 500/ LINK-2
Synchro Monster Cards
Virgil,Rock Star of the Burning Abyss 2500/1000 Level: 6
Trap Cards
Spell Cards
Good & Evil in the Burning Abyss - Ritual Spell
Pre-Preparation of Rites - Normal Spell
Galahad's Deck
Main Deck Monster Cards
Effect Monster Cards
Arisen Gaia the Fierce Knight 2300/2100 Level: 7
Charging Gaia the Fierce Knight 2300/2100 Level: 7
Fierce Knight's Soul 0/0 Level: 1
Extra Deck Monster Cards
Xyz Monster Cards
Gaia Dragon, the Hurricane Bringer 3200/2600 Rank: 8
Gaia Dragon, the Thunder Charger 2600/2100 Rank: 7
Trap Cards
Call of the Haunted - Continuous Trap
Spell Cards
Double Summon - Normal Spell
Rank-Up-Magic Elemental Force - Normal Spell
Techbane's Deck
Main Deck Monster Cards
Effect Monster Cards
Cyber Dragon 2100/1600 Level: 5
Cyber Dragon 2100/1600 Level: 5
Cyber Dragon 2100/1600 Level: 5
Cyber Dragon Core 400/1500 Level: 2
Cyber Dragon Drei 1800/800 Level: 4
Cyber Dragon Herz 100/100 Level: 1
Cyber Dragon Nachster 200/200 Level: 1
Cyber Dragon Vier 1100/1600 Level: 4
Extra Deck Monster Cards
Fusion Monster Cards
Chimeratech Megafleet Dragon 0/0 Level: 10
Cyber End Dragon 4000/2800 Level: 10
Cyber Eternity Dragon 2800/4000 Level: 10
Cyber Twin Dragon 2800/2100 Level: 8
Link Monster Cards
Cyber Dragon Sieger 2100/ LINK-2
Xyz Monster Cards
Cyber Dragon Nova 2100/1600 Rank: 5
Trap Cards
Cyber Guard - Counter Trap
Cyber Reincarnation - Normal Trap
Fiendish Chain - Continuous Trap
Fusion Guard - Counter Trap
Impenetrable Attack - Normal Trap
Spell Cards
Cyber Repair Plant - Normal Spell
Cyber Revsystem - Normal Spell
Cyberload Fusion - Quick-Play Spell
Fairy Meteor Crush - Normal Spell
Nebula's Deck
Main Deck Monster Cards
Effect Monster Cards
Galaxy-Eyes Photon Dragon 3000/2500 Level: 8
Photon Advancer 1000/1000 Level: 4
Photon Caesar 2000/2800 Level: 8
Photon Caesar 2000/2800 Level: 8
Photon Crusher 2000/0 Level: 4
Photon Orbital 500/2000 Level: 4
Photon Slasher 2100/1000 Level: 5
Photon Thrasher 2100/0 Level: 4
Photon Vanisher 2000/0 Level: 4
Extra Deck Monster Cards
Link Monster Cards
Galaxy-Eyes Solflare Dragon 2000 LINK-2
Xyz Monster Cards
Neo Galaxy-Eyes Photon Dragon 4500/3000 Rank: 8
Starliege Photon Blast Dragon 1800/2500 Rank: 4
Starliege Photon Blast Dragon 1800/2500 Rank: 4
Trap Cards
Eternal Galaxy - Normal Trap
Magic Cylinder - Normal Trap
Photon Current - Normal Trap
Spell Cards
Mausoleum of the Emperor - Field Spell
Photon Lead - Quick-Play Spell
Jester's Deck
Main Deck Monster Cards
Effect Monster Cards
Life Drago 600/2000 Level: 3
Life Wyvern 2000/600 Level: 6
Tuner Monster Cards
Life Wurm 100/100 Level: 1
Extra Deck Monster Cards
Link Monster Cards
Life Force Amphitere 1000 LINK-2
Synchro Monster Cards
Life Steam Dragon 2900/2400 Level: 8
Power Tool Dragon 2300/2500 Level: 7
Xyz Monster Cards
Life Force Dragon 3400/2900 Rank: 9
Trap Cards
Destruction Impulse - Normal Trap
Life Protection - Continuous Trap
Spell Cards
Life Reincarnation - Equip Spell
Life Reincarnation - Equip Spell
Life Reincarnation - Equip Spell
Rank-Up-Magic Synchro Force - Normal Spell
Sylphid's Deck
Main Deck Monster Cards
Effect Monster Cards
Dragunity Dux 1500/1000 Level: 4
Dragunity Militum 1700/1200 Level: 4
Dragunity Senatus 1800/1600 Level: 4
Tuner Monster Cards
Dragunity Aklys 1000/800 Level: 2
Dragunity Brandistock 600/400 Level: 1
Dragunity Couse 1000/200 Level: 2
Dragunity Darksword 800/400 Level: 2
Dragunity Partisan 1200/800 Level: 2
Dragunity Phalanx 500/1100 Level: 2
Extra Deck Monster Cards
Link Monster Cards
Dragunity Knight - Romulus 1200/ LINK-2
Synchro Monster Cards
Dragunity Knight - Ascalon 3300/3200 Level: 10
Dragunity Knight - Gae Bulg 2000/1100 Level: 6
Dragunity Knight - Vajrayana 1900/1200 Level: 6
Trap Cards
Dominance Link - Continuous Trap
Dragunity Legion - Continuous Trap
Spell Cards
Cards of Consonance - Normal Spell
Dragunity Divine Lance - Equip Spell
Dragunity Strike - Quick-Play Spell
Foolish Burial - Normal Spell
Link Treasure Ticket - Normal Spell
HK-70's Deck
Main Deck Monster Cards
Effect Monster Cards
Mechassassin 5N-PR 2000/0 Level: 5
Mechassassin DR-N3 800/0 Level: 2
Mechassassin HNT-3R 1600/0 Level: 4
Extra Deck Monster Cards
Link Monster Cards
Mechassassin 5P0-T3R 800/ LINK-1
Mechassassin 5P0-T3R 800/ LINK-1
Mechassassin C0M-D3R 2400/ LINK-3
Mechassassin M3C-N1C 1600/ LINK-2
Trap Cards
Mechassassin's Array - Continuous Trap
Mechassassin's Shielding - Normal Trap
Spell Cards
Mechassassin's Factory - Continuous Spell
Mechassassin's Repair Shop - Normal Spell
Zahhak's Deck
Main Deck Monster Cards
Effect Monster Cards
Cydemon Bishop 1600/600 Level: 3
Cydemon Duke 2600/600 Level: 7
Cydemon Knight 2200/600 Level: 6
Cydemon Marquis 2400/600 Level: 6
Extra Deck Monster Cards
Link Monster Cards
Cydevil Covetous Leviathan 2500/ LINK-3
Trap Cards
Cydemon Acedia - Normal Trap
Spell Cards
Cydemon Shrine - Continuous Spell
Hidden Memories Created Cards
Note: Plus signs do not appear on this page for some reason, so all monsters that require 2 plus or 3 plus monsters to summon instead say "2 or more" or "3 or more".
Cyspirit Miner
Attribute: LIGHT Type: [Cyberse/Normal] ATK 1700 DEF 100 Level: 4
This hard-working prospector works out his daily grind under the watchful eye of Thrilled Tunneler.
Cyspirit Nova
Attribute: LIGHT Type: [Cyberse/Normal] ATK 1500 DEF 1000 Level: 3
This dragon has a lot of growing up to do. And when it does…
Cyspirit Armorer
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1200 DEF 2000 Level: 6
If your opponent controls a Link Monster and you do not, you can Special Summon this card (from your hand). Once per turn: You can target 1 Link Monster on the field and send this card to the GY; Special Summon a number of "Cyspirit Armor Tokens" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0) equal to the targeted Link Monster's Link Rating. You cannot Special Summon other monsters the turn you activate this effect, except for "Cyspirit" monsters. You can only control 1 "Cyspirit Armorer".
Cyspirit Battler
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1500 DEF 700 Level: 4
When an opponent's monster declares a direct attack: You can Special Summon this card in Attack Position (from your hand). If this card is destroyed by battle: You can target 1 "Cyspirit" monster in your GY, except "Cyspirit Battler"; add it to your hand. You can only activate each effect of "Cyspirit Battler" once per turn.
Cyspirit Changer
Attribute: LIGHT Type: [Cyberse/Effect] ATK 200 DEF 100 Level: 1
During your Main Phase, if you control a “Cyspirit” monster: You can banish this card from your GY; change the battle position of all face-up non-"Cyspirit" monsters on the field to Defense Position. You can only activate this effect of “Cyspirit Changer” once per turn.
Cyspirit Coder
Attribute: LIGHT Type: [Cyberse/Effect] ATK 0 DEF 0 Level: 1
If this card is Normal or Special Summoned: You can add 1 "Cyspirit" card from your Deck to your hand, then send 1 card from your hand, field or Deck to the GY. If your opponent activates a card effect that targets a "Cyspirit" monster you control: You can send this card from your hand or field to the GY; negate that card's effect and destroy it. You can banish this card from your GY and target 1 "Cyspirit" Link Monster you control; treat it as pointing to a number of monsters equal to its Link Rating until the end of this turn. You can only activate 1 effect of "Cyspirit" Coder per turn, and only once per turn.
Cyspirit Dancer
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1000 DEF 200 Level: 2
When this card is Normal Summoned while you control a “Cyspirit” monster: You can Special Summon 1 Level 2 or lower “Cyspirit” monster from your hand or Deck in Attack Position with its effects negated. If this card is used as material for the Link Summon of a “Cyspirit” Link Monster: the Summoned gains 600 ATK.
Cyspirit Engineer
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1600 DEF 400 level: 3
If this card is used as material for the Link Summon of a "Cyspirit" Link Monster: You can target 1 Set card in your opponent's Spell & Trap Zone; destroy it. You can banish this card from your GY and target 1 "Cyspirit" monster in your GY; Special Summon it to your field in Defense Position with its effects negated.
Cyspirit Firefighter
Attribute: LIGHT Type: [Cyberse/Effect] ATK 2000 DEF 700 Level: 5
If your opponent activates a card effect that would inflict damage to a player(s): You can send this card from your hand to the GY, and if you do, reduce that damage by 800, also, after that, you can send every card in your hand to the GY, and if you do, reduce that damage by 800 again for each card sent to the GY. When an opponent's monster declares a direct attack: You can banish this card (from your GY) and halve your LP; negate the attack. You can only activate 1 effect of "Cyspirit Firefighter" per turn, and only once per turn.
Cyspirit Gardna
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1000 DEF 2000 Level: 4
When an opponent’s monster declares an attack against a “Cyspirit” monster: You can Special Summon this card from your hand, and if you do, change the attack target to this card, and proceed to damage calculation. This card cannot be destroyed by that battle. The turn you activate this effect, all battle damage you take is halved. You can only activate this effect of “Cyspirit Gardna” once per turn.
Cyspirit Illusionist
Attribute: LIGHT Type: [Cyberse/Effect] ATK 2400 DEF 1000 Level: 6
If there are no monsters on the field, you can Special Summon this card (from your hand), but its ATK becomes 1800. If this monster is Special Summoned by its own effect: You can add 1 "Cyspirit" card from your Deck to your hand. This card cannot declare an attack the turn you activate this effect. You can only Special Summon "Cyspirit Illusionist" once per turn this way.
Cyspirit Kid
Attribute: LIGHT Type: [Cyberse/Effect] ATK 300 DEF 200 Level: 1
If this card is used as material for the Link Summon of a “Cyspirit” Link Monster: Target 1 face-up card on your opponent’s field; destroy that card. You can only activate this effect of “Cyspirit Kid” once per turn.
Cyspirit Lancer
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1800 DEF 0 Level: 4
So long as this card is in Attack Position: All “Cyspirit” monsters gain 300 ATK. Once per turn: You can discard 1 “Cyspirit” monster; during this turn’s Battle Phase, if this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Cyspirit Linker
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1700 DEF 800 Level: 4
If you control a “Cyspirit” monster, you can Special Summon this card (from your hand). You can only Special Summon “Cyspirit Linker” once per turn this way. Link Monsters linked to this card cannot be destroyed by card effects.
Cyspirit Mongrel
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1000 DEF 1000 Level: 3
You can target 1 monster your opponent controls; negate that monster's effects until the End Phase (even if this card leaves the field). If this card is used as material for the Link Summon of a "Cyspirit" Link Monster: You can target that Link Monster; that monster can make two attacks against your opponent's monsters during the Battle Phase. You can only activate each effect of "Cyspirit Mongrel" once per turn.
Cyspirit Navigator
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1300 DEF 1100 Level: 3
If you control a “Cyspirit” monster, you can Special Summon this card (from your hand). You can only Special Summon “Cyspirit Navigator” once per turn this way.
Cyspirit Ninja
Attribute: LIGHT Type: [Cyberse/Effect] ATK 2200 DEF 600 Level: 6
This card can attack your opponent directly, but all battle damage your opponent takes this turn is halved. You can send this card from your hand to the GY and target 1 Link-3 or lower "Cyspirit" Link Monster you control (Quick Effect); this turn, that monster can attack your opponent directly, but battle damage is halved. If the targeted monster inflicts battle damage to your opponent: Send 1 monster your opponent controls to the GY, then Special Summon 1 monster with a lower Level than the sent monster from your opponent's GY to their field in Defense Position. You cannot target a Link or Xyz Monster with this effect.
Cyspirit Nurse
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1000 DEF 500 Level: 3
You can Tribute this card and 1 Link Monster you control, then target 1 "Cyspirit" monster you control; gain LP equal to the Tributed Link Monster's Link Rating x 500, then increase that "Cyspirit" monster's ATK by the same amount until the end of the turn. Your opponent takes no battle damage the turn you activate this effect. You can only activate this effect of "Cyspirit Nurse" once per turn.
Cyspirit Pilot
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1100 DEF 300 Level: 3
If a “Cyspirit” Link Monster you control attacked an opponent’s monster and failed to destroy it by battle: you can discard this card and target that monster; it can declare a 2nd attack against the opponent’s monster.
Cyspirit Prisoner
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1600 DEF 2100 Level: 5
If there is a Cyberse Link Monster on the field; you can Special Summon this card (from your hand). If this card is used as material for the Link Summon of a "Cyspirit" Link Monster: You can add 1 "Cyspirit" card from your Deck to your hand. You can only use this effect of "Cyspirit Prisoner" once per turn.
Cyspirit Resonator
Attribute: LIGHT Type: [Cyberse/Tuner/Effect] ATK 1000 DEF 1000 Level: 2
When this card is Normal Summoned: You can Special Summon 1 "Cyspirit" monster from your GY in Defense Position with its effects negated, then declare a Level from 1 to 4; that monster becomes that Level until the end of the turn. You can only activate this effect of "Cyspirit Resonator" once per turn.
Cyspirit Samurai
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1800 DEF 1000 Level: 4
Your opponent cannot target "Cyspirit" monsters for attacks, except this one. The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. If you control a "Cyspirit" Link Monster, you can Special Summon this card (from your GY) to your zone that monster points to. This monster cannot attack the turn it is Special Summoned by its own effect. You can only activate this effect of "Cyspirit Samurai" once per Duel.
Cyspirit Saver
Attribute: LIGHT Type: [Cyberse/Effect] ATK 0 DEF 1300 Level: 2
If you take effect damage; you can Special Summon this card from your hand in Defense Position. If Summoned this way: You take no effect damage this turn. You can only activate this effect of “Cyspirit Saver” once per Duel.
Cyspirit Serpent
Attribute: LIGHT Type: [Cyberse/Effect] ATK 400 DEF 0 Level: 1
If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. If you control a "Cyspirit" monster, you can banish this card from your GY and target 1 Link-2 or lower Link Monster your opponent controls; negate that monster's effects until the End Phase, then take control of that monster. You can only activate 1 effect of "Cyspirit Serpent" per turn, and only once per turn.
Cyspirit Shieldmaiden
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1800 DEF 2000 Level: 7
When an opponent's monster declares a direct attack: You can banish this card (from your GY); lower the ATK of all monsters your opponent controls by this card's ATK until the End Phase. You can only activate this effect of "Cyspirit Shieldmaiden" once per turn.
Cyspirit Sorceress
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1400 DEF 400 Level: 4
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Cyspirit" monster from your GY in Attack Position. Once per turn: You can declare a Level from 1 to 6; this card becomes that Level until the End Phase. You can only control 1 "Cyspirit Sorceress".
Cyspirit Spearman
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1900 DEF 100 Level: 4
This card cannot declare an attack if you control a "Cyspirit" monster besides "Cyspirit Spearman". If this card is used as material for the Link Summon of a "Cyspirit" Link Monster: Destroy all Set monsters on the field. You can only activate this effect of "Cyspirit Spearman" once per turn.
Cyspirit Strategist
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1600 DEF 100 Level: 4
If you control a "Cyspirit" monster, you can Special Summon this card (from your hand). You can only Special Summon "Cyspirit Strategist" once per turn this way. Once per turn: You can target 1 "Cyspirit" Normal Monster you control; until the end of this turn, that monster is treated as an Effect Monster. If this card is used as material for the Link Summon of a "Cyspirit" Link Monster: That Link Summoned monster's effects are negated until the End Phase.
Cyspirit Swordsman
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1200 DEF 900 Level: 3
If you control no monsters and your opponent does, you can Special Summon this card (from your hand). If this monster is Special Summoned by its own effect: you can add 1 “Cyspirit” monster from your Deck to your hand. You can only activate this effect of “Cyspirit Swordsman” once per turn.
Cyspirit Teleporter
Attribute: LIGHT Type: [Cyberse/Effect] ATK 500 DEF 1500 level: 3
If you control a “Cyspirit” monster, you can Special Summon this card (from your GY) in Attack Position by discarding 1 card. You cannot Normal Summon the turn you activate this effect. You can banish this card from your GY; Special Summon 1 Level 3 or lower “Cyspirit” monster from your GY. You can only activate each effect of “Cyspirit Teleporter” once per turn.
Cyspirit Tunnel Tyke
Attribute: LIGHT Type: [Cyberse/Effect] ATK 200 DEF 500 Level: 2
If your opponent controls a Link Monster and you do not, you can Special Summon this card (from your hand). You can send this face-up card on your field to your GY: Special Summon 1 Link-2 or lower "Cyspirit" Link Monster from your GY. You can only activate each effect of "Cyspirit Tunnel Tyke" once per turn.
Cyspirit Valkyrie
Attribute: LIGHT Type: [Cyberse/Effect] ATK 2100 DEF 400 Level: 5
If you control a "Cyspirit" monster: You can Special Summon this card (from your hand). A "Cyspirit" monster that was Link Summoned using this card as material cannot be destroyed by your opponent's card effects.
Cyspirit Wanderer
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1900 DEF 200 LVL: 5
If this card is Special Summoned by the effect of a “Cyspirit” card: lower the ATK of 1 of your opponent’s monsters by 800. You can shuffle this card in your GY back into your Deck: Special Summon 1 “Cyspirit” Link Monster from your GY, but it cannot declare an attack this turn. You can only activate each effect of “Cyspirit Wanderer” once per turn, and only 1 effect per turn.
Cyspirit Digital Dragoon
Attribute: LIGHT Type: [Cyberse/Ritual/Effect] ATK 2500 DEF 2000 Level: 8
You can Ritual Summon this card with "Cyspirit Ritual". Once per turn, if this card battles an opponent's Link Monster: You can reduce that monster's ATK to 0 until the end of the turn. If this card battles a monster in the Extra Monster Zone: You can negate that monster's effects until the End Phase. At the beginning of your Battle Phase, if this card is linked to a "Cyspirit" Link Monster, you can activate this effect (Quick Effect): This card can make a number of attacks against your opponent's monsters, up to the Link Rating of the linked "Cyspirit" Link Monster. The turn this effect is activated, other monsters you control cannot declare an attack, and all battle damage your opponent takes is halved.
Cyspirit Angelic Avenger
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2700 LINK-3 Link Markers: Left, Top, Right
2 or more "Cyspirit" Link Monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: Once per turn: You can target 1 "Cyspirit" Spell/Trap Card in your GY; add it to your hand.
-2 or more: If a "Cyspirit" card is destroyed, either by battle or card effect: Inflict 500 damage to your opponent.
-3: Once per turn: You can return all monsters this card points to to the owner's hand(s); Negate the effects of all face-up Link Monsters on the field, except this card, and make their ATK equal to their original ATK. The turn you activate this effect, only this card can declare an attack.
Cyspirit Bombastic Bombardier
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2600 LINK-3 Link Markers: Top-Left, Top-Right, Right
2 or more "Cyspirit" monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: Inflict 300 damage to your opponent for each monster this card points to.
-2 or more: Inflict 400 damage to your opponent for each "Cyspirit" Link Monster you control.
-3: Inflict 500 damage to your opponent for each "Cyspirit" Link Monster in your GY.
You can only activate 1 effect of "Cyspirit Bombastic Bombardier" per turn, and only once per turn. This card cannot declare an attack the turn you activate its effects.
Cyspirit Cacophonic Caller
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 500 LINK-1 Link Marker: Bottom
1 “Cyspirit” monster
Once per turn: You can Special Summon 1 Level 4 or lower “Cyspirit” monster from your Deck to the zone this card points to. The Summoned monster cannot declare an attack and is destroyed during the End Phase.
Cyspirit Datastorm Dragon
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2800 LINK-4 Link Markers: Bottom-Left, Top, Bottom, Bottom-Right
2 or more “Cyspirit” Effect Monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: Only Link Monsters can declare an attack.
-2 or more: At the end of the Battle Phase: you can inflict 500 damage to your opponent for each monster this card destroyed, either by battle or its own effect. All battle damage this card inflicts is halved.
-3 or more: If this card attacks a monster, and that monster is not destroyed by battle: you can destroy that monster.
-4: You can Tribute 1 monster this card points to: shuffle 1 card on the field back into the owner’s Deck.
Cyspirit Egregious Electrician
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 600 LINK-1 Link Marker: Bottom-Left
1 Level 2 or lower “Cyspirit” monster
Once per turn: You can target 1 “Cyspirit” monster this card points to; move that monster you control to another of your Main Monster Zones and Special Summon 1 “Cyspirit” monster from your hand to the zone this card points to.
Cyspirit Gallant Gunwoman
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 1900 LINK-2 Link Markers: Top, Right
2 Level 4 or lower "Cyspirit" monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: Once per turn, during either player's turn (Quick Effect): You can activate 1 "Cyspirit" Spell/Trap Card from your hand.
-2: If this card destroys an opponent's monster by battle; you can gain LP equal to that monster's original ATK.
Cyspirit Hallowed Healer
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 1000 LINK-1 Link Marker: Top
1 Level 4 "Cyspirit" monster
Once per turn, if this card is co-linked with a "Cyspirit" Link Monster: You can gain LP equal to half the original ATK of the monster co-linked with this card. The turn you activate this effect, your opponent takes no effect damage. This card cannot declare an attack the turn you activate this effect. If a "Cyspirit" monster you control declares an attack, you can banish this card from your GY; the attacking "Cyspirit" monster gains 1000 ATK until the End Phase.
Cyspirit Idealistic Idol
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 1500 LINK-2 Link Markers: Left, Top
2 Level 4 or lower "Cyspirit" monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: Each time a monster is Link Summoned, inflict 200 damage to your opponent. Monsters this card points to cannot be used to Link Summon.
-2: Once per turn: You can target 1 "Cyspirit" Link Monster you control, except this card; this turn, it can make up to 3 attacks on monsters during each Battle Phase, also your other monsters cannot attack (even if this monster leaves the field). If the targeted monster destroys an opponent's monster by battle, inflict 300 damage to your opponent.
Cyspirit Jubilant Jester
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 1800 LINK-2 Link Markers: Bottom-Left, Bottom-Right
2 "Cyspirit" monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: All "Cyspirit" monsters you control gain 400 ATK/DEF.
-2: When a "Cyspirit" Link Monster you control inflicts battle damage to your opponent, except this card: You can gain LP equal to half the damage. Halve all effect damage you take.
Cyspirit Kooky Kommandant
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 1000 LINK-1 Link Marker: Bottom-Right
1 "Cyspirit" Link Monster
If this card is linked with a Cyberse Link Monster, you can Tribute this card; Special Summon 1 Level 4 or lower "Cyspirit" monster from your GY in Attack Position with its effects negated, then add 1 Level 8 or lower "Cyspirit" monster and 1 "Cyspirit" Spell Card from your Deck to your hand. You cannot Special Summon during the turn you activate this effect, except "Cyspirit" monsters. You can only activate this effect of "Cyspirit Kooky Kommandant" once per turn.
Cyspirit Legendary Legionnaire
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 1700 LINK-2 Link Markers: Top-Left, Left
2 Level 3 or lower "Cyspirit" monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: Once per turn, if this card points to a "Cyspirit" Link Monster: You can treat that monster as being co-linked with this card until the end of the turn.
-2: Once per turn (Quick Effect): You can target 1 "Cyspirit" Link Monster you control, except this card; that monster gains 1000 ATK. The turn you activate this effect: Your opponent takes no battle damage from battles involving this card. During the End Phase: Destroy that monster, and if you do, apply one of the following effects, depending on the destroyed monster's Link Rating:
-1 or 2: Draw 1 card.
-3 or 4: Special Summon 1 "Cyspirit" monster from your GY with its effects negated.
-5: Destroy all cards on your opponent's field.
Cyspirit Mad Mongrel
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2000 LINK-2 Link Markers: Top, Bottom
2 “Cyspirit” monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: Once per turn, when an effect that targets this card activates; you can send 1 “Cyspirit” monster this card points at to the GY; negate the activation of that effect.
-2: If this card points to at least 1 “Cyspirit” monster: you can target 1 monster on your opponent’s field this card points to and 1 “Cyspirit” Cyberse monster in your GY; treat the 1st monster as having the same name and Type as the 2nd monster and, immediately after this effect resolves, Link Summon 1 “Cyspirit” Link Monster, using the 1st monster and this card only.
Cyspirit Neo Nova
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2500 LINK-4 Link Markers: Top-Left, Left, Top-Right, Right
3 or more “Cyspirit” monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: You can draw 1 card for every monster this card points to. During the End Phase, send an equal number of cards from the top of your Deck to the GY.
-2 or more: You can increase the ATK of 1 monster this card points to by 1200. This card cannot declare an attack the turn this effect is activated.
-3 or more: This card gains 800 ATK for every monster this card points to until the End Phase. This card is the only monster that can declare an attack this Battle Phase.
-4: If you have less cards in your hand than your opponent; you can destroy as many cards in your opponent’s Spell/Trap Zone equal to the difference. Your opponent takes no battle damage the turn you activate this effect.
You can only activate each effect of “Cyspirit Neo Nova” once per turn.
Cyspirit Odd Outlaw
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 500 LINK-1 Link Marker: Left
1 "Cyspirit" Normal Monster
Once per turn, if this card points to a Link Monster: you can target cards in your opponent's hand equal to that monster's Link Rating; shuffle the targeted cards back into the owner's Deck(s), and for every 2 cards shuffled by this effect, your opponent draws 1 card. If the Link Monster this card points to is a "Cyspirit" Link Monster: draw 1 card for every 2 cards shuffled by this card's effect.
Cyspirit Pied Pikeman
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2400 LINK-3 Link Markers: Bottom-Left, Top, Right
2 or more “Cyspirit” monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: Once per turn: you can change the battle position of a monster this card points to and target 1 Spell/Trap Card on the field; destroy that card.
-2 or more: If this card destroys a monster in battle; you gain LP equal to half the destroyed monster’s ATK.
-3: You can Tribute 1 monster this card points to: increase this card’s ATK by the Tributed monster’s ATK.
Cyspirit Quixotic Queen
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2300 LINK-3 Link Markers: Bottom-Left, Top, Bottom-Right
2 or more "Cyspirit" monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: If this card attacks a Defense Position monster, at the start of the Damage Step: You can destroy that monster.
-2 or more: If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
-3: Once per turn, at the end of the Damage Step, if this card destroyed an opponent's monster by battle: You can target 1 card your opponent controls; destroy that card.
Cyspirit Rapid Revolutionary
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2200 LINK-3 Link Markers: Bottom-Left, Top, Bottom
2 or more “Cyspirit” monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: Once per turn: This card gains 500 ATK during the Damage Step when battling a non-Link Monster.
-2 or more: If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
-3: The first time monsters you control that are linked to this card would be destroyed by battle, they are not destroyed, and any battle damage you take from battles involving those monsters is also inflicted to your opponent.
Cyspirit Superior Seraphim
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 3300 LINK-5 Link Markers: Top-Left, Bottom-Left, Bottom, Top-Right, Bottom-Right
3 or more "Cyspirit" Link Monsters
This card can only be Special Summoned by Link Summon, and only to the Extra Monster Zone. This card gains 500 ATK for each monster it points to. This card's number of attacks each turn is equal to the number of monsters it points to at the start of the Battle Phase. Your opponent cannot activate cards or effects in response to the activation of this card's effects.
This Link Summoned card gains these effects depending on the number of monsters used to Link Summon it.
-3 or more: If this card declares an attack while it points to a "Cyspirit" Link Monster: Your opponent's cards and effects cannot be activated until the end of the Damage Step. This card cannot be destroyed or removed from the field by your opponent's card effects.
-4 or more: When this card is Link Summoned: Negate the effects of all face-up cards on the field, except this card, and change the ATK of all face-up monsters, except this card, to their original ATK.
5: When this card is Link Summoned: Target up to 3 "Cyspirit" Link Monsters in your GY; Special Summon them to zones this card points to with their effects negated. Monsters this card points to cannot declare an attack.
Cyspirit Thrilled Tunneler
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 1600 LINK-2 Link Markers: Left, Right
2 “Cyspirit” monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
1 or more: This monster can attack your opponent directly, but if you do, halve this card's ATK until the End Phase.
2: Once per turn: you can Tribute 1 monster this card points to and target 2 Spell/Trap Cards on the field; place those cards on the bottom of the owner’s Deck.
Cyspirit Vivacious Vixen
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 1200 LINK-1 Link Marker: Right
1 "Cyspirit" monster
If this card is Link Summoned using 1 Level 5 or higher "Cyspirit" monster: You can destroy 1 Spell/Trap Card on the field. Once while face-up on the field: You can choose unused Main Monster Zones, equal to the Link Rating of a "Cyspirit" Link Monster co-linked to this card, and target 1 "Cyspirit" Link Monster you control; while the targeted card is face-up on the field, those zone(s) cannot be used.
Cyspirit Winning Wrestler
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2500 LINK-3 Link Markers: Bottom-Left, Bottom, Bottom-Right
3 Level 5 or higher "Cyspirit" monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: “Cyspirit” monsters you control cannot be destroyed by your opponent’s card effects.
-2 or more: If this card attacks an opponent’s Special Summoned monster, target 1 “Cyspirit” monster this card points to; lower the ATK of the attacked monster by half of the targeted monster’s ATK. The turn you activate this effect: Your opponent takes no battle damage, except from battles involving this card.
-3: Once per turn: You can Tribute 1 monster this card points to; inflict damage to your opponent equal to the Tributed monster’s ATK. You cannot conduct your Battle Phase the turn you activate this effect.
Cyspirit Xenodochial Xiuhcoatl
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2800 LINK-4 Link Markers: Top-Left, Bottom-Left, Top-Right, Bottom-Right
3 or more "Cyspirit" Effect Monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: If your opponent would activate a card or effect from the GY (Quick Effect); you can negate the activation of that card or effect, and if you do, your opponent cannot activate a card or effect with the same original name as that card until the end of the turn.
-2 or more: If this card battles a monster in the Extra Monster Zone (Quick Effect): You can halve that monster's ATK until the end of the Damage Step.
-3 or more: After damage calculation, if this card attacked an opponent's monster Special Summoned from the Extra Deck: Inflict damage to your opponent equal to that monster's original ATK.
-4: During the Main Phase: You can destroy every monster in the Main Monster Zones. The turn you activate this effect, only this card can declare an attack.
You can only activate each effect of "Cyspirit Xenodochial Xiuhcoatl" once per turn.
Cyspirit Zany Zealot
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 1300 LINK-2 Link Markers: Top-Right, Right
2 "Cyspirit" Normal Monsters
This Link Summoned card gains these effects depending on the number of monsters it points to.
-1 or more: Once per turn, if this card is co-linked with a "Cyspirit" Link Monster: You can target 1 "Cyspirit" monster in your GY; Special Summon it to your field in Attack Position with its effects negated.
-2: Once per turn: You can activate this effect (Quick Effect); This card can make two attacks during each Battle Phase this turn, but monsters your opponent controls cannot be destroyed by battle this turn.
Cyspirit Savage Shogun
Attribute: LIGHT Type: [Cyberse/Fusion/Effect] ATK 2800 DEF 2300 Level: 8
"Cyspirit Samurai" plus 1 or more Link Monsters
During the Battle Phase, this Fusion Summoned card can attack a number of times equal to the number of Link Monsters used as its Fusion Material. This card can only attack directly once per turn. If this card battles a monster Special Summoned from the Extra Deck, it gains 1000 ATK during damage calculation only. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. The turn this card is Special Summoned, no other monsters can declare an attack.
Cyspirit Cosmic Crusader
Attribute: LIGHT Type: [Cyberse/Synchro/Effect] ATK 2800 DEF 2300 Level: 8
1 "Cyspirit" Tuner monster plus 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can target 1 "Cyspirit" Link Monster in your GY; banish it, then increase this card's ATK by half the banished monster's ATK. The first attack this monster makes the turn it is Synchro Summoned must be on the monster your opponent controls with the highest ATK (either, if tied). When your opponent activates a card or effect during the Battle Phase (Quick Effect): You can banish 1 "Cyspirit" Link Monster from your GY; negate the activation, also, this card can make a second attack during each of your Battle Phases this turn. You can only activate this effect of "Cyspirit Cosmic Crusader" once per turn.
Cyspirit Backup Normal Trap Card
Target 1 "Cyspirit" Link Monster in your GY: return that monster to the Extra Deck, then Special Summon 1 "Cyspirit" Link Monster from your Extra Deck whose Link Rating is lower than the returned monster. (This Special Summon is treated as a Link Summon.) If the returned monster is Link-3 or higher, draw 2 cards.
Cyspirit Barricade Counter Trap Card
When your opponent's monster attacks you directly, if its ATK is greater than or equal to your LP: Negate the attack, and if you do, Special Summon 1 "Cyspirit" Link Monster (from your GY) whose ATK is less than or equal to the damage you would have taken. Immediately after this effect resolves, inflict damage to your opponent equal to the difference between the ATK of the monster Special Summoned by this card's effect and your current LP. You can banish this card from your GY (Quick Effect): Target 1 "Cyspirit" monster you control; it gains 1000 ATK until the end of the turn.
Cyspirit Battle Barrier Normal Trap Card
If your opponent’s monster declares an attack while you have a “Cyspirit” monster on your field or in your GY: you take no damage from that battle, then end the Battle Phase. If this card is in your GY when an opponent’s monster declares an attack while you have a “Cyspirit” monster on your field or in your GY: you can banish this card; you take no damage from that battle, then end the Battle Phase, and if you control no monsters, draw cards equal to the number of monsters your opponent controls. You can only activate 1 effect of “Cyspirit Battle Barrier” per turn.
Cyspirit Bombardment Normal Trap Card
Send 1 "Cyspirit" Link Monster you control to the GY; inflict damage to your opponent equal to half that monster's ATK. You can banish this card and 1 "Cyspirit" Link Monster from your GY; inflict damage to your opponent equal to that monster's Link Rating x 400. Your opponent cannot take effect damage the turn you activate either effect, except from the effect of "Cyspirit Bombardment".
Cyspirit Break Counter Trap Card
When a Spell/Trap Card, or monster effect, is activated that would inflict damage to you while you control a "Cyspirit" Link Monster: Negate the activation. You can banish this card from your GY, then target 1 "Cyspirit" Link Monster in your GY; Special Summon it. You cannot activate this effect the turn this card is sent to the GY.
Cyspirit Code Jamming Normal Trap Card
If you control a "Cyspirit" Link Monster: Target 1 face-up Spell/Trap Card your opponent controls; negate that card's effects until the end of the turn. During your Main Phase: You can banish 1 "Cyspirit" monster from your GY; Set this card from your GY, but banish it when it leaves the field. You cannot activate the above effect the turn this card is sent from the field to the GY.
Cyspirit Creation Link Normal Trap Card
If your opponent's monster declares an attack while you have no cards in your hand and control no monsters: Negate the attack, then Special Summon as many "Cyspirit" Link Monsters from your GY as possible with their effects negated. Immediately after this effect resolves, Link Summon 1 "Cyspirit" Link Monster from your Extra Deck, using all monsters Special Summoned by this card's effect. Your opponent's attacking monster must then attack again in a row, on the monster Link Summoned by this effect. During the End Phase of the turn you activate this card: Take 4000 damage.
Cyspirit Damage Break Normal Trap Card
If an opponent's monster declares an attack against a "Cyspirit" Link Monster you control while you control 2 or more "Cyspirit" Link Monsters: Reduce the battle damage of that battle to 0. If an opponent's monster declares an attack against a "Cyspirit" Link Monster you control that points to no monsters, you can banish this card from the GY and halve your LP; reduce the battle damage of that battle to 0, then end the Battle Phase. You can only activate 1 effect of "Cyspirit Damage Break" per turn, and only once per turn.
Cyspirit Defense Counter Trap Card
If you would take damage from a card effect while you control a "Cyspirit" monster or have at least 1 "Cyspirit" monster in your GY: Halve that damage, then you can return 1 banished card to its controller's GY.
Cyspirit Guard Block Normal Trap Card
When an opponent's monster declares an attack: You can Tribute 1 "Cyspirit" monster you control; negate that attack, then end the Battle Phase. You can banish this card from your GY and target 1 Link-3 or lower "Cyspirit" Link Monster in your GY; Special Summon it, but until the end of this turn it cannot declare an attack or be used as Link Material. You can only activate 1 effect of "Cyspirit Guard Block" per turn, and only once per turn.
Cyspirit Half-Guard Normal Trap Card
If an opponent's monster declares an attack: Discard 1 "Cyspirit" monster; all battle damage you take for the rest of the turn is halved. At the end of the Battle Phase of the turn you activate this effect: draw 1 card for each monster your opponent controls that battled this turn. Once per Duel, if this card is in your GY, you can activate the above effect by banishing this card from the GY.
Cyspirit Illusion Normal Trap Card
If your opponent attacks a "Cyspirit" monster: excavate the top card of your Deck; if the card is a "Cyspirit" monster: Send it to the GY, and "Cyspirit" monsters you control cannot be destroyed in battle this turn. If not, place it on the bottom of your Deck.
Cyspirit License Normal Trap Card
If you control a face-up "Cyspirit" monster: you take no effect damage for the rest of the turn. If this card is in your GY during the End Phase and you control a face-up "Cyspirit" monster: you can shuffle 1 "Cyspirit" monster in your GY back into your Deck; Set this card on your field. You can only activate this effect up to three times per Duel.
Cyspirit Lineage Continuous Trap Card
Activate this card by targeting 1 “Cyspirit” monster in your GY; Special Summon that target in Attack Position. You cannot target a Link Monster with this effect. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card, then add 1 “Cyspirit” monster from your Deck to your hand.
Cyspirit Necrocoding Normal Trap Card
During your Main Phase 1: Target 1 "Cyspirit" monster in your GY; Special Summon it and equip this card to that target. You cannot target a Link-3 or higher "Cyspirit" Link Monster with this effect. If this card leaves the field, destroy the equipped monster. If the equipped monster is used for the Link Summon of a Cyberse Link Monster: this card can be treated as a "Cyspirit" Effect Monster and used as Material for the Link Summon, but the Summoned monster cannot declare an attack the turn it is Link Summoned. If you control no monsters in the Extra Monster Zone: You can banish this card and 2 "Cyspirit" Link Monsters from your GY; Special Summon 1 Link-3 or below "Cyspirit" Link Monster from your Extra Deck (This Special Summon is treated as a Link Summon) and treat it as pointing to a number of monsters equal to its Link Rating. During the End Phase of the turn you activated this effect, shuffle the monster Special Summoned by this effect back into your Extra Deck.
Cyspirit Offering Normal Trap Card
Tribute 1 Level 8 or lower monster you control and target 1 "Cyspirit" monster you control; the targeted monster gains ATK equal to the Tributed monster's ATK until the end of the turn. The turn you activate this effect, all battle damage is reduced by 200 x the Tributed monster's Level. You can only activate "Cyspirit Offering" once per turn.
Cyspirit Overdrive Normal Trap Card
If your "Cyspirit" monster destroys an opponent's monster by battle and your opponent only controls 1 monster: Your "Cyspirit" monster can attack once again in a row. The turn this card is activated, if your "Cyspirit" monster destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's original ATK. You can only activate "Cyspirit Overdrive" once per turn.
Cyspirit Power Surge Normal Trap Card
When your "Cyspirit" Link Monster that points to no monsters battles an opponent's Link Monster with a higher Link Rating, during damage calculation: Banish 1 "Cyspirit" monster from your GY; your monster gains ATK equal to the banished monster's ATK, during damage calculation only. You cannot banish a "Cyspirit" Link Monster with this effect. If a "Cyspirit" Link Monster you control that points to no monsters declares an attack, you can banish this card and 1 "Cyspirit" Link Monster from your GY; the attacking "Cyspirit" monster gains ATK equal to the banished monster's ATK until the End Phase.
Cyspirit Restoration Normal Trap Card
Tribute 1 "Cyspirit" Link Monster on your side of the field; gain LP equal to its Link Rating x 800. The turn you activate this effect, your opponent takes no effect damage. You can only activate "Cyspirit Restoration" once per turn.
Cyspirit Revolution Normal Trap Card
If your opponent's monster declares an attack against your "Cyspirit" Link Monster: That monster cannot be destroyed by battle this turn, and if that monster is Link-3, then you can target 1 Level 4 or higher "Cyspirit" monster in your GY; Special Summon it to your zone a "Cyspirit" Link Monster points to, and if you do, its Level is reduced by 1. If this card is in your GY, you can activate the above effect by banishing this card from the GY. You can only activate 1 effect of "Cyspirit Revolution" per turn, and only once per turn.
Cyspirit Route Normal Trap Card
If a Link Monster is Special Summoned to your opponent's field (except from the Extra Deck): Target 1 Link Monster on your opponent's field and 1 "Cyspirit" Link Monster on your field. The targeted monster your opponent controls can only attack the targeted monster you control, and no other monsters your opponent controls can declare an attack. During the End Phase, if one of the targeted monsters did not battle this turn: inflict damage to your opponent equal to their combined ATK.
Cyspirit Shift Normal Trap Card
When your opponent targets a "Cyspirit" monster you control (and no other cards) with a Spell, Trap, or Effect Monster's effect: Target another card you control that would be an appropriate target; that effect/Spell/Trap now targets the new target. Once per Duel, if this card is in your GY, you can activate the above effect by banishing this card from the GY.
Cyspirit Shutdown Counter Trap Card
When your opponent activates a Trap Card while you control a "Cyspirit" monster: Negate that activation, and if you do, banish it, and if you do that, while that card is banished, your opponent cannot activate a card or effect with the same original name as the card banished by this effect. You can only activate 1 "Cyspirit Shutdown" per Duel.
Cyspirit Suppression Normal Trap Card
When your opponent's monster declares an attack: Banish 1 "Cyspirit" monster from your GY; reduce the battle damage you would take by the banished monster's ATK, then choose 1 "Cyspirit" monster from your Deck with less ATK than the damage taken and place it on top of your Deck.
Cyspirit Trapdoor Normal Trap Card
If your opponent's monster declares an attack while you have no cards in your hand and control a "Cyspirit" Link Monster in the Extra Monster Zone: send both monsters in the Extra Monster Zone to the GY and switch all monsters in the Main Monster Zones to Defense Position. You can banish this card from your GY; target and destroy 1 Spell/Trap Card your opponent controls.
Cyspirit Zone Continuous Trap Card
If you control a "Cyspirit" Link Monster: "Cyspirit" monsters you control cannot be destroyed by card effects. If a "Cyspirit" Link Monster leaves your field: destroy this card.
Cyberse Call Normal Spell Card
Add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can banish this card from your GY; Special Summon 1 Cyberse monster from your GY.
Cyberse Infinite Coding Continuous Spell Card
Each time a Cyberse Link Monster is Link Summoned: place 1 Cyberse Counter on this card (max. 5). Once per turn: you can remove 2 Cyberse Counters from this card; draw 1 card. If this card leaves the field while it has 2 or more Cyberse Counters on it; You can Special Summon 1 Cyberse Link Monster from your Extra Deck (this Special Summon is treated as a Link Summon) whose Link Rating is equal to or less than the number of Cyberse Counters on this card when it was removed from the field.
Cyspirit Blast Normal Spell Card
During your Main Phase 1: Target 1 “Cyspirit” monster you control; negate the targeted monster’s effects until the End Phase and inflict damage to your opponent equal to half the targeted monster’s original ATK. You cannot conduct your Battle Phase the turn you activate this card.
Cyspirit Bypass Normal Spell Card
If you control 2 or more “Cyspirit” Link Monsters: Special Summon 1 “Cyspirit” monster from your Deck. You can banish this card from your GY: Special Summon 1 “Cyspirit” Link Monster from your GY with its effects negated. Monsters Summoned by this card’s effects are destroyed during the End Phase.
Cyspirit Chain Equip Spell Card
When this card is activated, send 1 "Cyspirit" monster from your Deck to your GY; the equipped monster is treated as having the same name as the sent monster. Once per Duel, if this card is in your GY, you can activate the above effect by shuffling 1 banished "Cyspirit" monster back into your Deck.
Cyspirit Deletion Normal Spell Card
Target 1 face-up Cyberse monster you control and 1 face-up monster your opponent controls; send both cards to the GY. If 1 of the sent cards was a "Cyspirit" monster; draw 1 card. You can banish this card from your GY: Target 1 "Cyspirit" Link Monster on your field; this turn, all battle damage that monster inflicts is doubled.
Cyspirit Emblem Normal Spell Card
Send 1 "Cyspirit" monster from your Deck to the GY; Special Summon 1 "Cyspirit" monster with the same Level as the sent monster from your Deck in Attack Position. You can banish this card and 1 "Cyspirit" monster from your GY; Special Summon 1 "Cyspirit" monster from your GY whose Level is equal to, or 1 higher or 1 lower than, the banished monster's You can only activate 1 effect of "Cyspirit Emblem" per turn, and only once per turn.
Cyspirit Equivalency Normal Spell Card
If yo control 2 or more "Cyspirit" monsters: Increase the Levels of all "Cyspirit" monsters you control by the total number of "Cyspirit" monsters you control. You cannot activate this card if you control a "Cyspirit" Link Monster. You can only activate "Cyspirit Equivalency" once per turn.
Cyspirit Forced Call Quick-Play Spell Card
During your Main Phase: If you control a “Cyspirit” Link Monster: Target 1 monster in your opponent’s GY; Special Summon that monster to their field in face-up Defense Position with its effects negated. The Summoned monster is destroyed during the End Phase. If your opponent activates a Spell/Trap effect that targets 1 “Cyspirit” monster, you can banish this card from your GY: negate the activation of that effect and shuffle it back into the owner’s Deck.
Cyspirit Formation Continuous Spell Card
If at least 1 Link-3 or higher "Cyspirit" Link Monster(s) you control points to at least 1 monster: your opponent cannot target them with card effects and they cannot be destroyed by card effects. During your End Phase, if you control a Link-4 or higher "Cyspirit" Link Monster and your opponent took no battle damage this turn: halve your opponent's LP. Destroy this card if you control no "Cyspirit" monsters.
Cyspirit Full Link Continuous Spell Card
During your Main Phase: You can target 1 "Cyspirit" Link Monster you control; treat it as pointing to a number of monsters equal to its Link Rating until your next Standby Phase, also it can make up to two attacks during each Battle Phase this turn. You can only activate this effect of "Cyspirit Full Link" once per turn. The turn you activate this effect, monsters you control, except the targeted monster, cannot declare an attack. During your Standby Phase, if you do not control a "Cyspirit" Link Monster: Destroy this card.
Cyspirit Fusion Normal Spell Card
Fusion Summon 1 "Cyspirit" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If a "Cyspirit" Fusion Monster on your side of the field is destroyed by battle or card effect and sent to the GY, you can banish this card from your GY; shuffle the destroyed monster back into your Extra Deck, then Special Summon 1 Link-3 or lower "Cyspirit" Link Monster from your Extra Deck (This Special Summon is treated as a Link Summon).
Cyspirit Gathering Normal Spell Card
During this turn, if a “Cyspirit” monster you control attacks an opponent’s monster whose ATK is greater than your attacking monster, you take no battle damage, and the attacking monster is not destroyed. After damage calculation: reduce the ATK of the attacked monster by the ATK of the attacking monster. “Cyspirit” monsters must attack your opponent’s monster with the highest ATK. Destroy all “Cyspirit” monsters you control that battled this turn during the End Phase.
Cyspirit Gift Normal Spell Card
Send 1 "Cyspirit" card from your hand to the GY; draw 2 cards. Once per Duel, you can banish this card from your GY and target 1 "Cyspirit" monster you control; change that monster's Level to between 1 and 8 until the End Phase. You can only activate 1 effect of "Cyspirit Gift" per turn, and only once per turn.
Cyspirit Identity Crisis Quick-Play Spell Card
If a "Cyspirit" monster you control is sent to the GY by a card effect, you can activate this card; All Link Monsters on the field are treated as "Cyspirit" monsters until the end of the turn. You can only activate "Cyspirit Identity Crisis" once per turn.
Cyspirit Infinity Link Normal Spell Card
If you control no cards and have less than 1000 LP: Special Summon as many "Cyspirit" Link Monsters from your GY as possible with their effects negated. Your opponent cannot activate cards or effects in response to this card's activation. The monsters Special Summoned by this effect cannot be destroyed by card effects and cannot declare an attack. During the End Phase: Destroy every monster Special Summoned by this effect and take 1000 damage for each monster destroyed by this effect.
Cyspirit Link-Up Continuous Spell Card
All “Cyspirit” Link Monsters you control can declare two attacks per Battle Phase. All damage your opponent takes is halved. You can banish this card in your GY and target 1 “Cyspirit” Link Monster you control: that monster can attack every monster your opponent controls, once each, but if that monster attacks a non-Link Monster, your opponent takes no battle damage from that battle. You cannot attack your opponent directly this turn.
Cyspirit Link Wall Continuous Spell Card
Destroy this card if you do not control a "Cyspirit" Link Monster. Monsters you control cannot be removed from the field by your opponent's card effects. Once per turn, if a Link Monster would be destroyed by battle, it is not destroyed. All battle damage you take from battles involving "Cyspirit" Link Monsters is halved. The turn this card is destroyed and sent to the GY: Only Link Monsters can declare an attack for the rest of this turn.
Cyspirit Lockdown Link Continuous Spell Card
Destroy this card during your 2nd Standby Phase after activation. Activate this card by shuffling 1 "Cyspirit" Link Monster in your GY back into your Extra Deck and targeting 1 "Cyspirit" Link Monster you control; while this card is face-up on the field, Link Monsters with a Link Rating lower than or equal to that target's cannot attack. When that monster leaves the field, destroy this card.
Cyspirit Monastery Field Spell Card
All "Cyspirit" Link Monsters you control gain 500 ATK. If you control no monsters: You can Special Summon 1 "Cyspirit" Link Monster from your GY with its effects negated. If you control a "Cyspirit" Link Monster: You can Special Summon 1 "Cyspirit" monster from your hand to a zone that Link Monster points to. You can only activate 1 effect of "Cyspirit" Monastery" per turn, and only once per turn.
Cyspirit Multiplier Equip Spell Card
Equip only to a "Cyspirit" monster. That monster can make two attacks against your opponent's monsters during the Battle Phase. Once per Duel, if this card is in your GY, you can activate the above effect by banishing 1 "Cyspirit" monster in your GY.
Cyspirit Opening Quick-Play Spell Card
If your opponent takes battle damage from the direct attack of a "Cyspirit" monster: you can target 1 other monster you control; Tribute that monster, and the first monster can attack again.
Cyspirit Operation Quick-Play Spell Card
During your Main Phase: Add 1 Level 4 or lower "Cyspirit" monster from your Deck to your hand. If you would take damage from an opponent's card effect, you can banish this card from your GY instead. You can only activate 1 effect of "Cyspirit Operation" per turn, and only once per turn.
Cyspirit Power Quick-Play Spell Card
Target 1 Link-3 or higher "Cyspirit" Link Monster you control in the Extra Monster Zone: Send every face-up "Cyspirit" monster you control, except the targeted monster, to the GY; the targeted monster gains ATK equal to the combined ATK of the sent monsters until the End Phase. Also, until the End Phase, each time it destroys an opponent's monster by battle: Inflict damage to your opponent equal to the destroyed monster's original ATK. You can only activate 1 "Cyspirit Power" per turn. During the End Phase of the turn activated this card: Destroy every monster you control.
Cyspirit Reinforcements Normal Spell Card
If you control 2 or more face-up "Cyspirit" monsters: Target 1 Level 6 or lower "Cyspirit" monster in your GY; Special Summon that monster in Attack Position. If your opponent targets a non-Link "Cyspirit" monster for an attack while you control a "Cyspirit" Link Monster, you can banish this card from your GY; change the attack target to a face-up "Cyspirit" Link Monster you control.
Cyspirit Relocation Normal Spell Card
If you control no monsters in the Extra Monster Zone: Target 1 "Cyspirit" Link Monster you control; move it to an unoccupied Extra Monster Zone. The turn you activate this effect, you cannot draw cards from your Deck outside of your Draw Phase. You can only activate "Cyspirit Relocation" once per turn.
Cyspirit Replay Normal Spell Card
If you control a "Cyspirit" Link Monster: target 1 banished "Cyspirit" Spell/Trap Card, and shuffle that card back into your Deck; activate that card's effect as this card's.
Cyspirit Ritual Ritual Spell Card
This card can be used to Ritual Summon any "Cyspirit" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of that Ritual Monster. If a "Cyspirit" Ritual Monster you control is destroyed by battle and sent to the GY, you can banish this card and that monster from your GY; Special Summon 1 Link-3 or lower "Cyspirit" Link Monster from your Extra Deck (This Special Summon is treated as a Link Summon).
Cyspirit Sacrifice Quick-Play Spell Card
Tribute 1 or more “Cyspirit” monster(s) you control. Draw 1 card for each Tributed monster.
Cyspirit Sanctuary Field Spell Card
All "Cyspirit" monsters you control gain 300 ATK/DEF. If you control no monsters: You can Special Summon 1 Level 4 or lower "Cyspirit" monster from your GY. You cannot Special Summon monsters, except "Cyspirit" monsters, the turn you activate this effect. If you control a "Cyspirit" Link Monster: You can target 1 face-up monster on the field; move it to a Main Monster Zone on its controller's field. You can only activate each effect of "Cyspirit Sanctuary" once per turn.
Cyspirit Storm Normal Spell Card
If you control a "Cyspirit" Link Monster that points to at least 2 monsters: Destroy 1 Spell/Trap Card on the field. When a card or effect is activated that would change the ATK of exactly 1 "Cyspirit" monster on your field, while this card is in the GY: You can banish this card from your GY; negate the activation of that card or effect.
Cyspirit Strike Quick-Play Spell Card
If a "Cyspirit" Link Monster you control is destroyed by your opponent's card effect: Special Summon 1 "Cyspirit" Link Monster from your Extra Deck (this Special Summon is treated as a Link Summon) whose Link Rating is equal to the destroyed monster's Link Rating. If the monster Special Summoned by this card's effect attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only activate "Cyspirit Strike" once per turn.
Cyspirit Supremacy Link Continuous Spell Card
No monsters can declare attacks, except Link Monsters. If a co-linked "Cyspirit" Link Monster you control declares an attack: Place 1 Link Counter on this card. If a co-linked "Cyspirit" Link Monster you control declares an attack: You can send this card to the GY; that monster gains 800 ATK for each Link Counter this card had on it when it was removed from the field until the end of the turn. During the End Phase of the turn you activated this card: Destroy this card.
Cyspirit Twin Shield Equip Spell Card
Destroy this card unless you control a "Cyspirit" monster. The equipped monster cannot be destroyed by battle or card effects twice per turn. If this card leaves the field, destroy the equipped monster.
Cyangel Cherub
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1800 DEF 700 Level: 4
If you have no "Cyangel" monsters in your GY and this card is linked to your LIGHT Cyberse Link Monster: If that monster declares an attack on your opponent's monster, your opponent cannot activate any cards or effects until the end of the Damage Step. If this card is sent to the GY: You can shuffle this card into your Deck, then Special Summon 1 "Cyangel" monster from your Deck in Defense Position, except this card. The monster Special Summoned by this effect cannot be used as Link Material the turn it is Summoned. You an only activate this effect of "Cyangel Cherub" once per turn.
Cyangel Choir
Attribute: LIGHT Type: [Cyberse/Effect] ATK 600 DEF 700 Level: 1
When you have no "Cyangel" monsters in your GY and you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took. The turn you activate this effect: You take no effect damage for the rest of the turn. If this card is sent to the GY: You can shuffle this card into your Deck, then you can target 1 card in your GY; if that card is a Spell/Trap Card, add it to your hand and gain 1000 LP, and if it is a Monster Card, Special Summon it to your field in Defense Position and gain LP equal to its ATK. You can only activate each effect of "Cyangel Choir" once per turn.
Cyangel Cupbearer
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1400 DEF 700 Level: 3
If you have no "Cyangel" monsters in your GY: You can Special Summon this card (from your hand). If this card is sent to the GY: You can shuffle this card into your Deck, then you can add 1 "Cyangel" monster from your Deck to your hand, except "Cyangel Cupbearer". You can only activate each effect of "Cyangel Cupbearer" once per turn.
Cyangel Disciple
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1000 DEF 700 Level: 2
If you have no "Cyangel" monsters in your GY: You can target up to 3 cards in the GY; shuffle them into the owners' Deck(s). For each card targeted by this effect, you gain 300 LP. If this card is sent to the GY: You can shuffle this card into your Deck; then you can target 1 Link Monster you control; if that monster destroys your opponent's monster by battle, you can inflict 1000 damage to either player. You can only activate each effect of "Cyangel Disciple" once per turn.
Cyangel Priest
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1600 DEF 700 Level: 4
If you have no "Cyangel" monsters in your GY: This card cannot be destroyed by battle once per turn, and all battle damage you take involving this card is halved. If this card is sent to the GY: You can shuffle this card into your Deck, then you can target 1 monster your opponent controls; decrease that monster's ATK by 800 until the end of the turn. You can only activate this effect of "Cyangel Priest" once per turn.
Cyangel Prophet
Attribute: LIGHT Type: [Cyberse/Effect] ATK 2200 DEF 700 Level: 6
If you have no "Cyangel" monsters in your GY: You can target 1 face-up monster your opponent controls; until the end of this turn, halve that monster's ATK. If this card is sent to the GY: You can shuffle this card into your Deck, then you can target 1 monster you control; increase that monster's ATK by 1000 until the end of the turn. You can only activate each effect of "Cyangel Prophet" once per turn.
Cyangel Sister
Attribute: LIGHT Type: [Cyberse/Effect] ATK 1200 DEF 700 Level: 3
If you have no "Cyangel" monsters in your GY and your LIGHT Cyberse monster would be destroyed by battle while this card is in your hand: You can target that monster; that monster cannot be destroyed by battle this turn, and all battle damage you take this turn is halved, then Special Summon this card. If this card is sent to the GY: You can shuffle this card into your Deck, then add 1 "Cyangel" Spell/Trap Card from your Deck or GY to your hand. You can only activate each effect of "Cyangel Sister" once per turn.
Cyseraph Blazing Uriel
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2500 LINK-3 Link Markers: Bottom-Left, Top, Bottom-Right
2 or more LIGHT Cyberse monsters
Once per turn, if this card destroys an opponent's monster by battle and you have no "Cyangel" monsters in your GY: You can inflict damage to your opponent, equal to the destroyed monster's Level/Rank/Link Rating x 200. If this card points to a "Cyangel" monster, all damage this card inflicts to your opponent with this effect is doubled. If this card is sent from the field to the GY by your opponent's card: You can shuffle this card into your Extra Deck, then target up to 2 "Cyangel" monsters in your Deck; Special Summon them in Defense Position. Monsters Special Summoned by this effect cannot activate their effects the turn they are Special Summoned. You can only activate this effect of "Cyseraph Blazing Uriel" once per turn.
Cyseraph Righteous Raguel
Attribute: LIGHT Type: [Cyberse/Link/Effect] ATK 2400 LINK-3 Link Markers: Bottom-Left, Bottom, Bottom-Right
2 or more LIGHT Cyberse monsters
If you have no "Cyangel" monsters in your GY: This card can declare 3 attacks during each Battle Phase. This card can only attack directly once per turn. If this card points to a "Cyangel" monster, this card cannot be destroyed by battle. If this card is sent from the field to your GY by an opponent's card: You can shuffle this card into your Extra Deck, then target up to 2 "Cyangel" monsters in your Deck; Special Summon them in Defense Position. Monsters Special Summoned by this effect cannot activate their effects the turn they are Special Summoned. You can only activate this effect of "Cyseraph Righteous Raguel" once per turn.
Cyangel Caritas Normal Trap Card
Tribute 1 "Cyangel" monster you control; add 1 "Cyangel" monster with a different name from your Deck to your hand. The turn you activate this effect: Your Spell/Trap Cards cannot be destroyed by your opponent's card effects. If your LIGHT Cyberse monster is destroyed by battle, you can banish this card from your GY; both players gain LP equal to the destroyed monster's original ATK. You cannot activate this effect of "Cyangel Caritas" the turn this card is sent to the GY.
Cyangel Shield Normal Trap Card
If your opponent's monster attacks a LIGHT Cyberse monster: that monster cannot be destroyed by battle this turn, and at the end of the Battle Phase, draw 1 card. You can only activate 1 "Cyangel Shield" per turn.
Cyangel Litany Normal Spell Card
If you have no "Cyangel" monsters in your GY: You can target 1 Spell/Trap Card in your GY; this card's effect becomes that Spell/Trap Card's activated effect. Until your next Standby Phase after you activate this card, LIGHT Cyberse monsters you control cannot be targeted or destroyed by your opponent's card effects. You can only activate "Cyangel Litany" once per turn.
Cyangel Sanctum Field Spell Card
All LIGHT Cyberse monsters you control gain 300 ATK/DEF. Once per turn: You can shuffle 1 card in your hand back into your Deck; add 1 Cyberse monster from your Deck to your hand. If a Cyberse monster in your GY is shuffled back into your Deck: You can target 1 Cyberse Link Monster on your field (Quick Effect); your opponent cannot target that monster with card effects until the end of the turn, and it cannot be destroyed by card effects until the end of the turn. You can only activate this effect of "Cyangel Sanctum" once per turn.
Cydemon Bishop
Attribute: DARK Type: [Cyberse/Effect] ATK 1600 DEF 600 Level: 3
Once, while this card is in your GY (Quick Effect): You can target 1 DARK Cyberse monster you control; that monster cannot be destroyed by battle or card effects until the End Phase. If there is at least 1 "Cydemon" monster in your GY, this card gains the following effect:
-You can target 1 "Cydemon" monster in your GY; Special Summon it in Defense Position. You can only activate this effect of "Cydemon Bishop" once per turn.
Cydemon Duke
Attribute: DARK Type: [Cyberse/Effect] ATK 2600 DEF 600 Level: 7
Once, while this card is in your GY: You can target 1 "Cydemon" monster in your GY; add that target to your hand. If there is at least 1 "Cydemon" monster in your GY, this card gains the following effect:
-After damage calculation, if this card attacked an opponent's monster: You can inflict damage to your opponent equal to the ATK of the monster on their field with the highest ATK.
Cydemon Knight
Attribute: DARK Type: [Cyberse/Effect] ATK 2200 DEF 600 Level: 6
Once, while this card is in your GY (Quick Effect): You can target 1 DARK Cyberse monster you control; until the end of the turn, any damage lower than or equal to that monster's original ATK becomes 0. If there is at least 1 "Cydemon" monster in your GY, this card gains the following effect:
-At the start of the Damage Step, if this card attacks an opponent's monster that was Special Summoned from the Extra Deck: Banish that monster, and if you do, inflict damage to your opponent equal to that monster's original ATK.
Cydemon Marquis
Attribute: DARK Type: [Cyberse/Effect] ATK 2400 DEF 600 Level: 6
Once, while this card is in your GY: You can target 1 Spell/Trap Card in your GY; add it to your hand. If there is at least 1 "Cydemon" monster in your GY, this card gains the following effect:
You can target 1 face-up monster your opponent controls; take control of that target until the end of the turn, and if you do, treat that monster as a DARK Cyberse monster until the End Phase. The targeted monster cannot declare an attack this turn. You can only activate this effect of "Cydemon Marquis" once per turn.
Cydevil Covetous Leviathan
Attribute: DARK Type: [Cyberse/Link/Effect] ATK 2500 LINK-3 Link Markers: Bottom-Left, Bottom, Bottom-Right
2 or more DARK Cyberse monsters
Linked monsters cannot declare an attack. Once, while this card is in your GY: You can target up to 2 "Cydemon" monsters in your GY; Special Summon them in Defense Position. If you have 3 or more "Cydemon" monsters in your GY, this card gains the following effects:
Once per turn, if this card points to no monsters: You can target 1 monster your opponent controls; equip that target to this card. (You can only equip 1 monster at a time to this card by this effect.) If this card would be destroyed, destroy that equipped monster instead. Your opponent cannot activate cards or effects in response to this effect's activation.
Cydemon Acedia Normal Trap Card
If your opponent's monster declares an attack while you control no monsters: Discard 1 DARK Cyberse monster; negate the attack. If you discard a "Cydemon" monster with this effect: End the Battle Phase. Once per Duel, if this card is in your GY, you can activate the above effect by banishing this card from the GY.
Cydemon Shrine Continuous Spell Card
Activate this card by sending 1 "Cydemon" monster from your hand to the GY. If there are no "Cydemon" monsters in your GY, destroy this card. If a DARK Cyberse monster you control attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If you control no monsters: You can Special Summon 1 "Cydemon" monster from your hand or GY in Attack Position. You can only activate this effect of "Cydemon Shrine" once per turn.
Hack Dog
Attribute: DARK Type: [Machine/Effect] ATK 1600 DEF 400 Level: 4
If your opponent controls no monsters, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a Machine monster.
Neo Cracking Dragon
Attribute: DARK Type: [Machine/Link/Effect] ATK 3000 LINK-4 Link Markers: Bottom-Left, Top, Bottom, Bottom-Right
3 or more Machine monsters
If "Cracking Dragon" is in your GY and you control no monsters in this card's Linked Zones; this card gains 1500 ATK. Cannot be destroyed by battle or card effects. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks an opponent's Defense Position monster, inflict piercing battle damage to your opponent. Your opponent's monsters can only select this card as an attack target. Once per turn: You can lower the ATK of all Link Monsters your opponent controls equal to their Link Ratings x 300 (until the end of this turn), and if you do, inflict damage to your opponent equal to the ATK lost by this effect. The turn you activate this effect, only this card can declare an attack.
Trickstar Lavender Widow
Attribute: LIGHT Type: [Fairy/Link/Effect] ATK 2400 LINK-3 Link Markers: Bottom-Left, Top, Right
3 "Trickstar" monsters
If you control no other cards when this card is Link Summoned: inflict damage to your opponent equal to the number of "Trickstar" monsters in your GY x 300. The turn this effect is activated: your opponent takes no effect damage except from this card's effect. Once per Duel, if this card does not point to a monster: You can banish up to 3 "Trickstar" monsters from your GY; destroy monsters on the field equal to the number of cards banished by this effect. Once per turn, if you would take effect damage: You can banish 1 "Trickstar" card in your GY; make that effect damage to you 0.
Tentacluster Explostinger
Attribute: DARK Type: [Machine/Effect] ATK 0 DEF 0 Level: 2
If you would take damage from an opponent's card effect, you can discard this card; reduce the damage to 0. During the End Phase of the turn you activated this effect: inflict damage to your opponent equal to the damage you would have taken. You can only use this effect of "Tentacluster Explostinger" once per turn.
Squire of Gaia
Attribute: EARTH Type: [Warrior/Tuner] ATK 800 DEF 1200 Level: 2
If this card is used as Synchro Material for the Synchro Summon of a Warrior Synchro Monster, that monster gains 600 ATK until your next Standby Phase. The turn this card is used to Synchro Summoned, you cannot Special Summon monsters from the Extra Deck, except Warrior monsters.
Gaia Knight, the Vanguard of Earth
Attribute: EARTH Type: [Warrior/Synchro/Effect] ATK 3200 DEF 1800 Level: 8
1 Warrior Tuner plus 1 or more Warrior non-Tuner monsters
If this card is Synchro Summoned using "Gaia Knight, the Force of Earth" as Synchro Material, it cannot be targeted by, and is unaffected by, your opponent's card effects until your next Standby Phase. At the start of your Battle Phase, you can discard 1 card from your hand to activate one of the following effects:
-If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
-If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.
-If this card destroys a monster by battle: gain LP equal to either the ATK or DEF (whichever is lower) of the destroyed monster.
Magical Musket Sovereign Ottokar
Attribute: LIGHT Type: [Fiend/Link/Effect] ATK 3000 LINK-3 Link Markers: Bottom-Left, Bottom, Bottom-Right
3 "Magical Musket" monsters
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. Up to thrice per turn, if a Spell/Trap Card is activated in the same column as a zone this card points to: You can target 1 Level 4 or lower "Magical Musket" monster in your GY; Banish that monster and activate its effect as this card's effect. You cannot activate this effect if your LP are 1000 or higher. If this card points to no monsters, it cannot be destroyed by battle.
Unique System Buster
Attribute: DARK Type: [Cyberse/Effect] ATK 1900 DEF 1100 Level: 6
You can Tribute this Special Summoned card you control (Quick Effect); Special Summon 1 "Code Talker" monster from your GY with its effects negated, and if you do, all face-up monsters on the field become Cyberse monsters until the End Phase. If your opponent's monster declares a direct attack, you can banish this card from your GY; Negate the attack and end the Battle Phase. You can only activate each effect of "Unique System Buster" once per turn.
Magical Musket Minion Kilian
Attribute: LIGHT Type: [Fiend/Effect] ATK 1000 DEF 200 Level: 2
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a "Magical Musket" monster you control is battling, you can banish this card (from your GY); all battle damage you take this turn is halved. You can only activate this effect of "Magical Musket Minion Kilian" once per turn.
Curse Gaia, the Underworld Knight
Attribute: DARK Type: [Warrior/Link/Effect] ATK 2000 LINK-2 Link Markers: Bottom-Left, Bottom
2 Warrior monsters
This card gains 300 ATK for each monster it points to. Once per turn: You can Tribute 1 monster you control that this card points to; Special Summon 1 "Gaia the Fierce Knight" monster or "Black Luster Soldier" monster that is the same Level or 1 higher than the destroyed monster from your hand or GY, ignoring its summoning conditions, to the same zone. This card cannot declare an attack the turn you activate this effect.
Fierce Knight's Soul
Attribute: EARTH Type: [Warrior/Effect] ATK 0 DEF 0 Level: 1
During your opponent's turn, at damage calculation: You can discard this card (Quick Effect); you take no battle damage from that battle and end the Battle Phase.
Gaia Saber, the Storm Paladin
Attribute: EARTH Type: [Warrior/Link/Effect] ATK 3200 LINK-4 Link Markers: Top-Left, Bottom-Left, Top-Right, Bottom-Right
2 or more monsters
Once per turn (Quick Effect): You can target 2 face-up monsters this card points to; until the end of this turn, halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. This card cannot be destroyed by card effects.
Subterror Behemoth Guru
Attribute: EARTH Type: [Dragon/Link/Effect] ATK 2500 LINK-3 Link Markers: Bottom-Left, Bottom, Bottom-Right
2 or more "Subterror" monsters
If this card is Link Summoned using exactly 1 "Subterror Behemoth" monster: This card gains ATK equal to that monster's original ATK. This Link Summoned card cannot attack your opponent directly. If this card destroys an opponent's monster by battle and sends it to the GY: You can send 1 Flip monster from your Deck to the GY, and if you do, inflict damage to your opponent equal to that monster's ATK. You can only activate this effect of "Subterror Behemoth Guru" once per turn. Once per turn, if a monster this card points to is flipped face-up: You can Special Summon 1 Flip monster from your GY to your field in face-down Defense Position.
Subterror Nemesis Champion
Attribute: EARTH Type: [Warrior/Link/Effect] ATK 2500 LINK-3 Link Markers: Left, Top, Right
2 or more "Subterror" monsters
If this Link Summoned card is destroyed by battle and sent to the GY: You can Special Summon 1 "Subterror" monster from your Deck in face-down Defense Position. This Link Summoned card gains these effects, depending on the monsters used to Link Summon it.
-"Subterror Nemesis Archer": At the start of the Damage Step, if this card points to a Set monster and it attacks an opponent's monster: You can shuffle that opponent's monster into the Deck.
-"Subterror Nemesis Defender": Set monsters this card points to cannot be targeted by, or destroyed by your opponent's card effects.
-"Subterror Nemesis Warrior": Once per turn: You can send 1 "Subterror" monster from your Deck to the GY; Special Summon 1 "Subterror" monster with a different Level than the sent monster from your GY to a zone this card points to.
Subterror Herald
Attribute: EARTH Type: [Spellcaster/Effect] ATK 1500 DEF 1700 Level: 3
If your opponent's monster declares an attack while you control at least 1 Set monster: You can send this card to the GY; change 1 Set monster you control to face-up Defense Position and destroy the attacking monster. You can banish this card from your GY and target 1 Set monster you control; change it to face-up Defense Position. You can only activate this effect of "Subterror Herald" once per turn.
Subterror Behemoth Stalaktide
Attribute: EARTH Type: [Beast/Effect] ATK 1900 DEF 2700 Level: 10
FLIP: You can target 1 Spell/Trap Card on your opponent's field; Destroy it. You can only use this effect of "Subterror Behemoth Stalaktide" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
Subterror Behemoth Speleowraith
Attribute: EARTH Type: [Rock/Link/Effect] ATK 2600 LINK-3 Link Markers: Top-Left, Bottom, Top-Right
2 or more EARTH monsters
If this card is Link Summoned using "Subterror Behemoth Speleogeist" as Link Material: It can make up to 2 attacks on monsters during the Battle Phase. If this card points to a "Subterror" monster and declares an attack: Your opponent cannot activate the effects of Spell/Trap Cards until the end of the Damage Step. Once per turn: If this card destroys an opponent's monster by battle, you can target 1 "Subterror Behemoth" monster in your GY; Special Summon it to a zone your "Subterror" Link Monster points to in face-up Defense Position.
Subterror Behemoth Gravigorgon
Attribute: EARTH Type: [Psychic/Effect] ATK 3200 DEF 1000 Level: 12
FLIP: You can target 1 "Subterror" monster in your GY; Special Summon it to your field in face-up Defense Position. The monster Special Summoned by this effect cannot change its battle position the turn it is Special Summoned. You can only use this effect of "Subterror Behemoth Gravigorgon" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
Subterror Behemoth Stalagmatrix
Attribute: EARTH Type: [Fiend/Link/Effect] ATK 2700 LINK-3 Link Markers: Bottom-Left, Top, Bottom-Right
2 or more "Subterror" monsters
If this card is Link Summoned using "Subterror Behemoth Stalagmo" as Link Material: Neither player can Special Summon monsters from the Deck or GY until your next Standby Phase after this card's Link Summon. Once while face-up on the field, if this card is Extra Linked: You can inflict 1000 damage to your opponent for each "Subterror" Link Monster you control. This effect cannot be negated. If this card points to a "Subterror" monster: "Subterror" monsters you control cannot be destroyed by card effects.
Subterror Behemoth Infinimafus
Attribute: EARTH Type: [Pyro/Link/Effect] ATK 3000 LINK-4 Link Markers: Top-Left, Bottom-Left, Top-Right, Bottom-Right
2 or more "Subterror Behemoth" monsters
If this card is Link Summoned using "Subterror Behemoth Ultramafus" as Link Material: You can target 1 "Subterror" Link Monster in your GY; Special Summon it to a zone this card points to with its effects negated. The monster Special Summoned by this effect cannot attack this turn and is destroyed during the End Phase. Once per turn, if a monster(s) is Normal or Special Summoned to a zone this card points to: You can destroy 1 card on the field. "Subterror" monsters and Set monsters this card points to cannot be destroyed by card effects. Once per turn, if a "Subterror" monster(s) this card points to is flipped face-up: Halve your opponent's LP.
The Weather Painter Ice
Attribute: WATER Type: [Fairy/Effect] ATK 1600 DEF 800 Level: 3
If you would take effect damage,you can send this card from your hand to the GY; halve all effect damage you take in this chain. You can banish this card from your GY; Special Summon 1 Level 3 "The Weather" monster from your Deck in Defense Position. Monsters Special Summoned by this effect cannot be banished the turn they are Summoned. You can only use 1 effect of "The Weather Painter Ice" per turn, and only once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
Life Wyvern
Attribute: EARTH Type: [Dragon/Effect] ATK 2000 DEF 600 Level: 6
If you control no monsters, or all monsters you control are "Life" monsters, you can Normal Summon this card without Tributing. If a "Life" monster is Normal or Special Summoned to your field, except "Life Wyvern": You can gain 800 LP. You can only use this effect of "Life Wyvern" once per turn.
Life Drago
Attribute: EARTH Type: [Dragon/Effect] ATK 600 DEF 2000 Level: 3
If you control a "Life" monster, except "Life Drago", you can Special Summon this card (from your hand). If you gain LP by the effect of a "Life" monster, except "Life Drago": You can gain 800 LP. You can only activate each effect of "Life Drago" once per turn.
Life Force Amphitere
Attribute: EARTH Type: [Dragon/Link/Effect] ATK 1000 LINK-2 Link Markers: Bottom, Bottom-Right
2 "Life" monsters
While your LP are higher than your opponent's, this card gains ATK equal to the difference. Once per turn, if your LP are higher than your opponent's: You can inflict damage to your opponent equal to half the difference. During the End Phase of the turn this card was sent from your field to the GY by your opponent's card: You can Special Summon 1 "Life" monster from your GY with its effects negated, except "Life Force Amphitere".
Life Wurm
Attribute: EARTH Type: [Dragon/Tuner/Effect] ATK 100 DEF 100 Level: 1
If this card is used as Synchro Material for the Synchro Summon of a Level 7 or higher Synchro Monster: You can gain 800 LP. You can only activate this effect of "Life Wurm" once per turn.
Life Force Dragon
Attribute: EARTH Type: [Dragon/Xyz/Effect] ATK 3400 DEF 2900 Rank: 9
2 Level 9 Dragon monsters
Once per turn, if this card has no Xyz Materials attached: You can target 1 Synchro Monster in your GY; attach it to this card as Xyz Material. While this card has Xyz Material, any effect that would inflict damage to you makes you gain that much LP, instead. If this card has "Life Stream Dragon" as an Xyz Material, it gains this effect.
-If your opponent activates a card effect that targets one of your cards, you can detach 1 Xyz Material from this card (Quick Effect); negate the activation of that card, destroy it, and if you do, inflict 1000 damage to your opponent. You can only activate this effect of "Life Force Dragon" once per turn.
Dragunity Darksword
Attribute: WIND Type: [Dragon/Tuner/Effect] ATK 800 DEF 400 Level: 2
If your opponent's monster declares an attack against your "Dragunity" monster: You can send this card from your hand to the GY; change the attack target to a different monster you control. At the end of the Damage Step, end the Battle Phase. While this card is equipped to a monster, that monster cannot be destroyed by card effects.
Mechassassin HNT-3R
Attribute: DARK Type: [Machine/Effect] ATK 1600 DEF 0 Level: 4
Once per turn: You can target 1 face-up monster your opponent controls and pay 500 LP; destroy that monster. The turn you activate this effect, you cannot conduct your Battle Phase.
Mechassassin 5N-PR
Attribute: DARK Type: [Machine/Effect] ATK 2000 DEF 0 Level: 5
If you control a Level 4 or lower "Mechassassin" monster: You can Special Summon this card (from your hand). You can only activate this effect of "Mechassassin 5N-PR" once per turn. Once per turn: You can target 1 Set card your opponent controls and pay 500 LP; destroy that card, then you can Set 1 "Mechassassin" card from your Deck. The card Set by this effect cannot be activated the turn it is Set. The turn you activate this effect, you cannot conduct your Battle Phase.
Mechassassin DR-N3
Attribute: DARK Type: [Machine/Effect] ATK 800 DEF 0 Level: 2
If your opponent controls a face-up monster: You can Special Summon this card and 1 "Mechassassin" monster, except "Mechassassin DR-N3" (from your hand) with its effects negated. You can only activate this effect of "Mechassassin DR-N3" once per turn. Once per turn: You can pay 500 LP; add 1 "Mechassassin" card from your Deck to your hand. The turn you activate this effect, you cannot conduct your Battle Phase.
Mechassassin 5P0-T3R
Attribute: DARK Type: [Machine/Link/Effect] ATK 800 LINK-1 Link Marker: Bottom
1 "Mechassassin" monster
Once per turn: You can target 1 "Mechassassin" monster this card points to; inflict damage to your opponent equal to half that monster's original ATK, and if you do, you can destroy 1 Spell/Trap Card your opponent controls. You cannot conduct your Battle Phase the turn you activate this effect. You can only Special Summon "Mechassassin 5P0-T3R" once per turn.
Mechassassin C0M-D3R
Attribute: DARK Type: [Machine/Link/Effect] ATK 2400 LINK-3 Link Markers: Left, Top, Right
2 or more "Mechassassin" monsters
If your opponent takes effect damage from the effect of a "Mechassassin" monster this card points to: You can gain LP equal to that damage. If your opponent's card is destroyed by the effect of a "Mechassassin" monster this card points to: You can target 1 Level 4 or lower "Mechassassin" monster in your GY; Special Summon it to your zone this card points to, then inflict 800 damage to your opponent. You can only activate this effect of "Mechassassin C0M-D3R" once per turn. You cannot conduct your Battle Phase if this card is in your Main Monster Zone.
Mechassassin M3C-N1C
Attribute: DARK Type: [Machine/Link/Effect] ATK 1600 LINK-2 Link Markers: Left, Right
2 "Mechassassin" monsters
You can target 1 "Mechassassin" Link Monster in your GY; Special Summon it to your zone this card points to, then gain LP equal to its Link Rating x 600. You cannot conduct your Battle Phase the turn you activate this effect. If your opponent takes damage by the effect of your "Mechassassin" monster, except "Mechassassin M3C-N1C", inflict 600 damage to your opponent. You can only activate each effect of "Mechassassin M3C-N1C" once per turn.
Assault Hydradrive
Attribute: EARTH Type: [Cyberse/Effect] ATK 1000 DEF 1000 Level: 3
During damage calculation, when your "Hydradrive" Link Monster battles an opponent's monster, you can send this card from your hand to the GY (Quick Effect): that monster gains 1000 ATK until the end of the Damage Step.
Gaia Dragon, the Hurricane Bringer
Attribute: WIND Type: [Dragon/Xyz/Effect] ATK 3200 DEF 2600 Rank: 8
3 Level 8 monsters
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card has "Gaia Dragon, the Thunder Charger" as an Xyz Material, it gains this effect.
-Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; switch that monster's ATK and DEF until the end of the turn. If you target a Link Monster with this effect, make that monster's ATK 0.
Cracking Barrier Normal Trap Card
If your opponent attacks a Machine monster: reduce the battle damage from that battle to 0. After damage calculation: you can Special Summon 1 Machine monster from your GY whose DEF is equal to or less than the damage you would have taken. The Summoned monster cannot declare an attack or change its battle position.
Fire Cracking Storm Equip Spell Card
Equip only to a Machine monster. When that attacking monster destroys your opponent's monster by battle: You can activate this effect; inflict damage to your opponent equal to that destroyed monster's original ATK. During your End Phase, destroy this card.
Hack Movement Normal Spell Card
Reduce the ATK of 1 face-up Machine monster you control to 0; add 1 Level 8 or lower Machine monster from your Deck to your hand. You can banish this card and 1 Level 4 or lower Machine monster from your GY; draw 2 cards.
Link Unit Normal Spell Card
Cannot be equipped to a Link Monster. If the equipped monster is used as Material for a Link Summon: it counts as 2 Link Materials.
Superior Dragonoid Generator Continuous Spell Card
Activate this card by sending 1 face-up "Dragonoid Generator" on your field to the GY. During your Main Phase: You can Special Summon 1 Dragonoid Token (Machine/EARTH/Level 1/ATK 300/ DEF 300) in Attack Position, also during the End Phase your opponent Special Summons 1 "Dragonoid Token" to their field in Attack position (even if this card leaves the field). You can use this effect of "Superior Dragonoid Generator" up to twice per turn. If you Link Summon a Machine Link Monster: draw 1 card.
Download Cure Quick-Play Spell Card
If your opponent takes battles damage from an attack involving a Machine monster: increase your LP by the same amount and Set 1 card from your Deck in your Spell/Trap Zone.
Final Crack Fall Normal Trap Card
If you have "Cracking Dragon" on your field or in your GY: When your opponent Link Summons a Cyberse Link Monster; inflict damage to your opponent equal to that monster's ATK. You can banish this card from your GY; all battle damage you take this turn is halved.
Trickstar Shuffle Quick-Play Spell Card
During your Main Phase: Target 2 "Trickstar" monsters in your GY; Shuffle them into your Deck and draw 2 cards. If 1 of the targeted monsters is a Link Monster, draw an extra card. If your opponent activates a card effect from the GY: You can banish this card in your GY; negate the activation of that effect and banish it, inflict 500 damage to your opponent, then both players draw 1 card.
Trickstar Refuge Quick-Play Spell Card
If your opponent takes battle damage by a "Trickstar" monster's attack: target 1 face-up monster your opponent controls; that monster loses ATK equal to the battle damage your opponent took. You can banish this card from your GY and target 1 "Trickstar" monster you control that already attacked this turn: that monster can declare a second attack. You cannot activate this effect the turn this card is sent to the GY.
Trickstar Biennial Normal Trap Card
The turn you activate this card, you take no battle damage from attacks involving "Trickstar" monsters you control. At the end of the Battle Phase, draw 1 card. If your opponent activates a Trap Card while you control a face-up "Trickstar" monster, you can banish this card from your GY; negate the activation of that card and destroy it. You can only use 1 "Trickstar Biennial" effect per turn, and only once that turn.
Link Treasure Normal Spell Card
Draw 1 card for each face-up Link Monster on the field. You can only activate "Link Treasure" once per turn.
Cyberse Dimension Continuous Spell Card
Select 1 Cyberse monster you control; banish it. You can send this face-up card to the GY; return the selected monster to the field, and if it was a Link Monster, draw 1 card.
Link Treasure Ticket Normal Spell Card
Target 1 Link Monster you control; draw cards equal to its Link Rating, then send an equal number of cards from the top of your Deck to the GY. You can only activate "Link Treasure Ticket" once per turn.
Security Port Quick-Play Spell Card
If you would take effect damage while you control a face-up Cyberse monster: Reduce the damage to 0 and draw 1 card.
Cyberse Advantage Equip Spell Card
Equip only to a Link-3 or higher Cyberse Link Monster. When this card is activated: Send 1 Cyberse monster in your hand to the GY; the equipped monster gains ATK equal to the sent monster's ATK. If the equipped monster attacks an opponent's monster with higher ATK: You can Tribute 1 Cyberse Link Monster you control except the equipped monster; the equipped monster gains ATK equal to the Tributed monster's ATK until the end of the Damage Step. During your End Phase, destroy this card. You can only control 1 "Cyberse Advantage".
Tentacluster Ink Coating Normal Trap Card
You take no battle damage from attacks involving "Tentacluster" monsters you control until the end of this turn. You can banish this card from your GY; activate the above effect. You can only activate each effect of "Tentacluster Ink Coating" once per turn, and only one effect per turn."
Linkage Release Normal Spell Card
Target 1 of your banished Link Monsters; shuffle the targeted monster back into your Extra Deck and draw cards equal to that monster's Link Rating. During the End Phase, take damage equal to the targeted monster's ATK.
Beginning of Heaven and Earth Normal Trap Card
Reveal 3 monsters from your Deck, including at least 1 "Black Luster Soldier" monster or "Gaia the Fierce Knight" monster, and have your opponent randomly pick 1. If they picked a "Black Luster Soldier" monster of "Gaia the Fierce Knight" monster, add it to your hand and send the rest to the GY. Otherwise, send them all to the GY. You can only activate 1 "Beginning of Heaven and Earth" per turn.
Gouki Near-Fall Normal Trap Card
Target 1 face-up "Gouki" monster you control; equip this card to that target. The first time the equipped monster would be destroyed by battle or card effect each turn, it is not destroyed. The ATK of "Gouki" monsters you control cannot be changed by card effects.
Parallel Port Break Normal Trap Card
If a Cyberse monster you control battles an opponent's monster with higher ATK: reduce the battle damage you would take to 0. You can activate this effect from your hand during your opponent's turn by paying half your LP. If you control a Cyberse Link Monster in your Extra Monster Zone: You can banish this card from your GY, then target 1 Cyberse Link Monster in your GY; Special Summon it with its effects negated. You can only activate each effect of "Parallel Port Break" once per turn.
Dark World Market Normal Spell Card
Draw 1 card and reveal it. If the card is a "Dark World" monster: draw 2 additional cards, discard 1 card, and treat it as having been discarded by an opponent's card effect. If the card is not a "Dark World" monster: discard your entire hand.
Gaia's Will Normal Spell Card
If you control a face-up "Gaia the Fierce Knight" monster: Excavate the top card of your Deck; if the excavated card is a Level 3 or lower monster, Special Summon it and draw cards equal to its Level. If not, place it on the bottom of your Deck. You can only activate "Gaia's Will" once per turn.
Shield of the Fierce Knight Normal Trap Card
Halve all battle damage from battles involving Warrior monsters you control until the end of the turn. The turn you activate this effect, Warrior monsters cannot be destroyed by battle. At the end of the Battle Phase: Send the top card of your Deck to the GY. You can banish this card from your GY and target 1 Warrior monster on your field: Declare a Level between 1 and 8; the targeted monster's Level becomes the declared Level until the end of the turn.
Charge of the Fierce Knight Continuous Spell Card
The first time you Special Summon a Fusion, Link, Synchro, or Xyz Monster from the Extra Deck using at least 1 "Gaia the Fierce Knight" monster as Material: draw 2 cards. During your Battle Phase, you can target 1 monster your opponent controls: Send this card to the GY; change that monster's battle position. You can only control 1 "Charge of the Fierce Knight" at a time.
Return Link Normal Spell Card
If you Link Summoned a Link Monster using only Warrior monster(s) as the Link Material this turn: Target the Link Material(s) in your GY; Special Summon it to your field in Attack Position with its effects negated. The monster(s) Special Summoned by this effect cannot declare an attack and is destroyed during your End Phase. You can only activate "Return Link" once per turn.
Lance of the Fierce Knight Equip Spell Card
Equip only to a monster with 2300 ATK or 2600 ATK. If the equipped monster attacks, your opponent cannot activate Spell/Trap Cards or their effects until the end of the Damage Step. You can only control 1 "Lance of the Fierce Knight" at a time.
Archfiend's Barrier Normal Trap Card
Reduce all battle damage from battles involving "Archfiend" monsters you control to 0 until the end of the turn. The turn you activate this effect, "Archfiend" monsters you control cannot be destroyed by battle or card effects. If you take effect damage the turn you activate this effect: You can Set 1 Trap Card from your Deck in your Spell & Trap Zone.
Magical Musket - Shifting Aim Normal Trap Card
Activate only when exactly 1 "Magical Musket" monster you control is targeted by a Spell, Trap, or Effect Monster's effect. Target another monster you control that would be an appropriate target; that effect/Spell/Trap now targets the new target. At the end of the Battle Phase: You can banish this card from your GY; Special Summon 1 "Magical Musket" monster from your Deck and return 1 Spell/Trap Card on your field to your hand. You can only activate each effect of "Magical Musket - Shifting Aim" once per turn.
Magical Musket - Timed Reload Quick-Play Spell Card
If you control a "Magical Musket" monster: Target 1 face-up "Magical Musket" monster on the field; until the end of this turn, it cannot be destroyed by battle and all battle damage you take is halved. You can only activate 1 "Magical Musket - Timed Reload" per turn.
Magical Musket - About Face Normal Spell Card
Target up to 2 "Magical Musket" monsters you control; Tribute them, then Special Summon an equal number of Level 4 or lower "Magical Musket" monsters from your Deck to your field in Attack Position. During the End Phase, destroy all Spell/Trap Cards you control. You can only activate 1 "Magical Musket - About Face" per turn.
Discord Link Normal Trap Card
Neither player can Link Summon until the 2nd Standby Phase after this card's activation. While this card is in your GY, "Discord Link" cannot be activated.
Necro Link Normal Trap Card
If a Link Monster leaves your field: Target that Link Monster in your GY; Special Summon it to an unoccupied Extra Monster Zone and increase its ATK by 1500. The Special Summoned monster canot be targeted or destroyed by your opponent's card effects the turn it is Summoned. If the Special Summoned monster leaves the field, both players take damage equal to its original ATK. If the Special Summoned monster is targeted for an attack: You can banish this card from your GY; any battle damage inflicted to you by this battle is also inflicted to your opponent. You can only activate each effect of "Necro Link" once per turn.
Mermail Gift Normal Spell Card
Activate only if you control 2 or more "Mermail" monsters. You can conduct 2 Normal Summons/Sets this turn. If you Normal Summon a "Mermail" monster with this effect: draw 1 card. You can only activate "Mermail Gift" once per turn.
Cards of the Abyss Normal Spell Card
Target up to 3 Water monsters in your GY; shuffle them into your Deck, then draw cards equal to the total number of shuffled Water monsters. You can only activate "Cards of the Abyss" once per turn.
Extra Switch Normal Trap Card
If a monster in the Extra Monster Zone you control is destroyed and sent to the GY: Special Summon 1 monster with ATK equal to the destroyed monster from the Extra Deck in Attack Position. The monster Special Summoned by this effect cannot be destroyed by battle this turn. During the End Phase, take 800 damage. If a monster in the Extra Monster Zone you control is destroyed and sent to the GY, you can banish this card from your GY; Special Summon 1 monster with ATK equal to the destroyed monster from the Extra Deck in Attack Position. The monster Special Summoned by this effect cannot be destroyed by battle this turn. You can only activate 1 effect of "Extra Switch" per turn, and only once per turn.
Strike of the Fierce Knight Normal Spell Card
(This card's name is always treated as "Spiral Spear Strike".)
Target 1 monster you control with 2300 ATK or 2600 ATK; during the Battle Phase, if that monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the targeted monster inflicts battle damage: Draw 2 cards, then discard 1. If this card is in your GY, you can banish 1 monster in your GY; add this card to your hand. You can only activate this effect "Strike of the Fierce Knight" once per turn.
Abyss-supremacy Normal Trap Card
Target 1 "Mermail" monster you control; increase its ATK by 1000 until your opponent's next End Phase. If you control a "Mermail" monster, you can activate this card the turn it was Set. When an opponent's monster attacks a "Mermail" monster while you control two or more monsters, you can banish this card from your GY; change the attack target to an appropriate "Mermail" monster you control. You can only activate 1 effect of "Aybss-supremacy" per turn, and only once per turn.
Garden's Gift Normal Spell Card
If you have 2 or more "Aroma" monsters in your GY and control no monsters: draw 1 card; if the card is an "Aroma" monster, you can Special Summon it in Attack Position. If not, send it to the GY.
Magical Musket - Power Shot Quick-Play Spell Card
Target 1 "Magical Musket" monster you control; until the end of the turn, it gains 800 ATK and cannot be destroyed by battle. You can only activate 1 "Magical Musket - Power Shot" per turn.
Magical Musket - Criminal Bounty Normal Spell Card
If you control a "Magical Musket" monster: Discard 2 cards, then draw 3 cards. You can only activate 1 "Magical Musket - Criminal Bounty" per turn.
Trap for Trap Normal Spell Card
Banish 1 Trap Card from your GY; This turn, you can activate 1 Normal Trap Card from your hand. You can only activate 1 "Trap for Trap" per turn.
Magical Musket - Fiendish Barricade Continuous Spell Card
"Magical Musket" monsters you control cannot be removed from the field by an opponent's card effect. Once per turn: If an opponent's monster declares an attack while you control a "Magical Musket" monster; you can make the battle damage from this battle 0. The first time this card would be destroyed by an opponent's card effect each turn, it is not destroyed. When an opponent's monster declares a direct attack.you can send this card you control to the GY and pay half your LP; make the battle damage you take from this attack 0. You can only control 1 "Magical Musket - Fiendish Barricade".
Magical Musket - Armed Rebellion Normal Spell Card
If you control a "Magical Musket" monster: Target 2 Level 4 or lower "Magical Musket" monsters in your GY; Special Summon them to your field in Attack Position with their effects negated. Monsters Special Summoned by this effect cannot attack and are banished when they leave the field. If you control a "Magical Musket" monster: You can banish this card from your GY and target 1 Spell/Trap Card on your opponent's field; destroy it. You can only activate each effect of "Magical Musket - Armed Rebellion" once per turn.
Magical Musket - Urgent Battle Normal Spell Card
Target 1 "Magical Musket" monster you control; this turn, it can make up to three attacks on monsters during the Battle Phase, also your other monsters cannot attack. The ATK/DEF of monsters on the field cannot be changed by card effects the turn you activate this effect. You can only activate 1 "Magical Musket - Urgent Battle" per turn.
Apoqlipse of Destruction Continuous Spell Card
All Special Summoned monsters lose 500 ATK/DEF. If an "Apoqliphort" monster you control attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If there is no "Apoqliphort" monster on the field, send this card to the GY.
Sunvine Blossom Normal Spell Card
Tribute 1 "Sunvine" Link Monster you control; Draw 2 cards, also for the rest of this turn after this card resolves, you cannot add cards from your Deck to your hand. You can banish this card from your GY and target 1 "Sunvine" Link Monster you control that destroyed an opponent's monster by battle this turn; that monster can make a second attack. This effect cannot be activated the turn this card is sent to the GY.
Sunvine Power Equip Spell Card
Equip only to a "Sunvine" Link Monster. When the equipped monster attacks a Link Monster: Increase the equipped monster's ATK by 800 until the end of the Damage Step. You can only activate this effect of "Sunvine Power" once per turn.
Vendread Relocation Normal Spell Card
If you control 2 Level 4 or lower "Vendread" monsters: Add 1 "Revendread" Ritual Spell Card from your Deck to your hand, and add 1 "Vendread" Ritual Monster from your Deck or GY to your hand, except "Revendread Slayer". You can banish this card from your GY; add 1 "Revendread" Ritual Spell Card from your GY to your hand. You can only activate 1 "Vendread Relocation" per turn.
Ritualistic Gift Normal Spell Card
If you control a Level 6 or higher Ritual Monster: Draw 3 cards, also for the rest of this turn after this card resolves, you cannot add cards from your Deck to your hand. During the End Phase of the turn you activate this card: Banish your entire hand.
Balancing Act Normal Spell Card
Activate this card if you control more cards than your opponent. Destroy cards you control until you control the same number of cards as your opponent, then draw 1 card for every card destroyed by this effect. During the End Phase: Send the top card of your Deck to the GY. You can only activate "Balancing Act" once per turn.
Cynet Repeated Process Continuous Spell Card
Once per turn, if you control no monsters: You can excavate the top card of your Deck; If the excavated card is a Cyberse monster, you can Special Summon it to your field in Attack Position. If not, place it on the bottom of your Deck. You cannot Normal Summon the turn you activate this effect. Up to twice per turn, if your opponent's monster attacks a Special Summoned Cyberse monster: You can negate that attack. During your Standby Phase, if you control a monster: Destroy this card.
Vendread Union Continuous Spell Card
"Vendread" monsters you control cannot be destroyed by your opponent's card effects, and their battle positions cannot be changed by card effects. During your Standby Phase, you can banish 1 "Vendread" Ritual Monster from your GY; Inflict damage to your opponent equal to that monster's ATK.
Sunvine Protection Continuous Spell Card
Your opponent cannot target "Sunavalon" Spell/Trap Cards you control with card effects. During the End Phase of your turn, if you control a Link-4 "Sunavalon" Link Monster: You can halve your opponent's LP. You can only activate this effect once while this card is face-up on the field. If there are no "Sunavalon" monsters on the field, destroy this card.
Spellbound Blessing Normal Spell Card
Target 1 card on your side of the field with Spell Counters on it; Remove all Spell Counters from it, then for every 3 Spell Counters removed by this effect, gain 500 LP and draw 1 card. You can only activate "Spellbound Blessing" once per turn.
Spell Rewind Normal Spell Card
Banish 1 Normal Spell Card from your GY; add 1 Normal Spell Card from your GY to your hand. You can only activate "Spell Rewind" once per turn.
Parallel Knight Fusion Normal Spell Card
Fusion Summon 1 Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. If one of the listed Fusion Materials is 1 "Gaia the Fierce Knight" monster: You can destroy 1 Spell/Trap Card on the field. You cannot Special Summon monsters during the turn you activate this card, except from the Extra Deck.
Subterror Barrier Normal Trap Card
If you would take battle damage from a battle involving a "Subterror" monster: Reduce the battle damage to 0, then end the Battle Phase. If you would take damage from a card effect, you can banish this card from your GY; negate its activation and effect, and if a "Subterror" monster you controlled was destroyed by battle this turn, draw 1 card. If this effect is activated during the Battle Phase: End the Battle Phase.
Cave of Absolute Darkness Continuous Spell Card
Destroy this card if a monster is Special Summoned to your field. While this card is face-up on the field, Special Summoned monsters cannot attack or change their battle positions. While this card is on your field or in your GY, "Cave of Absolute Darkness" cannot be activated.
Link Tribute Normal Trap Card
Tribute 1 Link Monster you control; Special Summon 1 Fusion, Synchro, or Xyz Monster from your Extra Deck whose original ATK is less than or equal to the ATK of the Tributed monster. If the Tributed monster is Link-3 or higher, you can also Special Summon 1 Fusion, Synchro, or Xyz Monster from your GY whose original ATK is less than or equal to the ATK of the Tributed monster. Monster(s) Special Summoned by this card's effect have their effect(s) negated. The turn you activate this effect, you cannot Normal Summon/Set.
Corruption Link Normal Trap Card
If your opponent's monster declares an attack, you can activate this card, then banish it and 1 Link Monster in your GY; reduce the battle damage by the banished Link Monster's ATK plus its Link Rating x 100. If your opponent's monster declares a direct attack, you can shuffle this banished card back into your Deck and target 1 of your banished Link Monsters; reduce the battle damage by the targeted monster's ATK plus its Link Rating x 100, then Special Summon that Link Monster to your field with its effects negated. You can only activate 1 effect of "Corruption Link" per turn, and only once per turn.
The Hidden Colony Field Spell Card
When this card is activated: You can add 1 "Subterror" monster from your Deck or GY to your hand. Once per turn, when an opponent's monster declares an attack: You can change 1 face-up "Subterror" monster you control to face-down Defense Position, then you can negate the attack. You can activate 1 of the following effects once per turn:
-Special Summon 1 "Subterror" monster from your hand or GY in face-up Defense Position with its effects negated.
-Change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position.
You can only activate 1 "The Hidden Colony" per turn.
Subterror Cave Drawings Normal Spell Card
Send 1 "Subterror" monster from your hand to the GY, then apply 1 of the following effects depending on the Level of the sent monster:
-1-4: Draw 1 card.
-5-8: Draw 2 cards.
-9-12: Draw 3 cards.
You can banish this card from your GY and target 1 "Subterror" monster in your GY; Special Summon it to your field in face-down Defense Position. The monster Special Summoned by this effect cannot be flipped face-up the turn it is Special Summoned. You can only activate 1 effect of "Subterror Cave Drawings" per turn, and only once per turn.
Subterror Subletting Continuous Trap Card
If your opponent Link Summons a Link Monster while you control a "Subterror" Link Monster: Target that monster and negate its effects. If that monster leaves the field, send this card to the GY and inflict 1000 damage to your opponent. Once per turn: If a "Subterror" Link Monster you control is targeted for an attack: You can Special Summon 1 "Subterror" monster from your GY in Attack Position to a zone that monster points to, then make that card the attack target.
Link Bounty Normal Spell Card
Target 1 Link Monster you control; negate its effects and lower its ATK by 1000 until the end of the turn, then Special Summon monster(s) from the GY, up to the targeted monster's Link Rating. The turn you activate this card, only Link Monsters can declare an attack. During the End Phase, if you control monster(s) with the same name(s) as the monster(s) Special Summoned by this card's effect, take 1000 damage for each card. You can only activate "Link Bounty" once per turn.
Subterror Wall Climbing Normal Trap Card
If a "Subterror" Link Monster you control is targeted for an attack: That monster cannot be destroyed by that battle and the battle damage you take from that battle is halved. At the end of the Damage Step, you can Special Summon 1 "Subterror" monster from your hand with its effects negated, and if you do, immediately after this effect resolves, Link Summon 1 "Subterror" Link Monster, then end the Battle Phase. If a "Subterror" Link MOnster you control is destroyed by battle, you can banish this card from your GY; end the Battle Phase.
The Hidden Metropolis Field Spell Card
Activate only by sending 1 face-up "The Hidden City" on your side of the field to the GY. When this card is activated: You can shuffle 1 "Subterror" monster in your hand back into your Deck then draw 2 cards. "Subterror Behemoth" monsters you control gain 500 ATK/DEF. Up to twice per turn: You can change 1 face-down "Subterror" monster you control to face-up Attack or Defense Position. All battle damage you take from battles involving "Subterror Behemoth" monsters is halved. You can only activate 1 "The Hidden Metropolis" per turn.
Lockdown Draw Continuous Trap Card
If your opponent adds cards to their hand outside of their Draw Phase: Shuffle those cards back into their Deck. Neither player can add cards to their hand outside of their Draw Phase. During your Standby Phase: You can destroy this card.
Highspeed Data Recovery Normal Trap Card
If your Cyberse Link Monster is destroyed by battle and sent to the GY: Set 1 Quick-Play Spell Card from your Deck to your field. The card Set by this effect can be activated during the turn it is Set. If the card Set by this effect is activated during the Battle Phase: End the Battle Phase. Once per Duel, if this card is in your GY, you can activate the above effect by banishing this card from the GY.
Darklord Apocalypse Normal Trap Card
If a "Darklord" monster you control is targeted for an attack: That monster you control cannot be destroyed by that battle, then end the Battle Phase, also if that monster is Level 8 or higher, add 1 "Darklord" monster from your Deck to your hand. Once per Duel, you can activate the above effect by banishing this card from your GY.
World Legacy Challenge Normal Trap Card
If a "Mekk-Knight" monster you control is targeted for an attack: You can make that attack a direct attack. The turn you activate this effect, all battle damage you take is halved. No other monsters your opponent controls can attack the turn this effect is activated. If your "Mekk-Knight" monster destroys an opponent's monster by battle, you can banish this card from your GY; that monster can attack again in a row.
Trickstar Barrier Normal Trap Card
If an opponent's monster declares an attack: Halve all battle damage you take during this Battle Phase. At the end of the Battle Phase, Tribute 1 "Trickstar" monster you control. During your Main Phase: If you control no monsters, you can banish this card from your GY and target 1 "Trickstar" monster in your GY; Special Summon that monster in Defense Position. You cannot activate this effect the turn "Trickstar Barrier" is sent to the GY.
Cyber Reincarnation Normal Trap Card
If exactly 1 Machine Fusion Monster is sent to your GY by an opponent's card: Special Summon 1 Machine Fusion Monster from your Extra Deck in Defense Position, so long as its Level is equal to the sent monster's (This Special Summon is treated as a Fusion Summon).
Life Protection Continuous Trap Card
"Life" monsters you control cannot be destroyed by your opponent's card effects. Once per turn: This card cannot be destroyed by your opponent's card effect. If an opponent's monster declares an attack while you control a "Life" monster: You can send this card to the GY; halve the battle damage you take from this battle. During the End Phase of the turn this card was sent to the GY by its effect: You can target 1 monster your opponent controls; send it to the GY. You can only control 1 "Life Protection" at a time.
Life Reincarnation Equip Spell Card
Activate this card by targeting 1 "Life" monster in your GY; Special Summon it with its effects negated, and if you do, equip this card to it. When this card leaves the field, destroy that monster. You cannot target a "Life" Link Monster for this card's effect. If the monster equipped with this card is used as Synchro Material for the Synchro Summon of a Dragon monster: That monster can make two attacks against your opponent's monsters this turn.
Rank-Up-Magic Synchro Force Normal Spell Card
Target 1 Synchro Monster you control; Special Summon from your Extra Deck, 1 Xyz Monster with the same Type as that monster you control whose Rank equals the targeted monster's Level plus 1, by using it as the Xyz Material, and if you do, attach this card to the Summoned monster as additional Xyz Material. (This Special Summon is treated as an Xyz Summon.) Then, lower the ATK of all monsters on the field, except the monster Summoned by this card's effect, by 1000. The monster Special Summoned by this effect cannot be destroyed or removed from the field by your opponent's card effects.
Assemble Link Normal Trap Card
Immediately after this effect resolves, Link Summon 1 Link Monster using monster(s) you control as material. if the monster Link Summoned by this card's effect is sent to the GY: You can target 1 Cyberse monster in your Deck; Special Summon that monster, but it cannot attack or change its battle position. You can only activate 1 "Assemble Link" per turn.
Destruction Impulse Normal Trap Card
When an opponent's monster on the field activates its effect: The activated effect becomes "Target 1 monster your opponent controls; destroy it". If your opponent's monster declares an attack, you can banish this card from your GY; your opponent takes all battle damage you would take from that battle.
Dominance Link Continuous Trap Card
If you do not control a monster in the Extra Monster Zone: Activate this card by targeting 1 Link Monster your opponent controls; it cannot be used as Link Material, also it cannot attack, and its effect(s) are negated. Once, while face-up on the field: You can Special Summon 1 Link Monster with a lower Link Rating than the targeted monster's Link Rating from your Extra Deck to the Extra Monster Zone (This Special Summon is treated as a Link Summon). When the monster targeted by this card's effect leaves the field, destroy this card.
Mechassassin's Factory Continuous Spell Card
Once per turn, during your Main Phase: You can target 1 Link Monster on the field and pay 1000 LP; Special Summon "Mechassassin Token" (Machine/DARK/Level 1/ATK 0/DEF 0) up to that monster's Link Rating. Your opponent cannot activate cards or effects in response to this effect's activation. You cannot Special Summon other monsters the turn you activate this effect, except for "Mechassassin" monsters.
Mechassassin's Array Continuous Trap Card
During your opponent's Battle Phase: If your "Mechassassin" monster battles, you can pay 500 LP; you take no damage from that battle. If you control a Link-3 or higher "Mechassassin" monster, your opponent cannot activate cards or effects in response to this effect's activation.
Mechassassin's Repair Shop Normal Spell Card
Target 1 Level 4 or lower "Mechassassin" monster in your GY; Special Summon it in Defense Position with its effects negated. The turn this card is activated, your opponent cannot activate cards or effects in response to the activation of the effects of your "Mechassassin" monsters. You can only activate "Mechassassin's Repair Shop" once per turn.
Mechassassin's Shielding Normal Trap Card
When your "Mechassassin" monster battles: Your monster cannot be destroyed by that battle, then end the Battle Phase. You can banish this card from your GY and target 1 "Mechassassin" monster you control; gain LP equal to half its ATK. You cannot activate this effect the turn this card is sent to the GY.
Hydradrive Continuation Normal Spell Card
Target 1 "Hydradrive" Link Monster you control; Special Summon 1 "Hydradrive" Link Monster from your GY with the same Attribute(s) as the targeted monster. During the End Phase, destroy that monster. You can only activate 1 "Hydradrive Continuation" per turn.
Hydradrive Remix Quick-Play Spell Card
When your opponent Special Summons a Cyberse monster: Tribute 1 "Hydradrive" monster you control; Special Summon 1 "Hydradrive" Link Monster with a different name but the same Attribute as the Tributed monster from your GY with its effects negated, and if you do, gain LP equal to that monster's original ATK. If the Special Summoned monster is sent to the GY by an opponent's card, you can banish this card from your GY; gain LP equal to that monster's ATK. You can only activate each effect of "Hydradrive Remix" once per turn.
Property Changer Equip Spell Card
Declare 1 Attribute; change the equipped monster's Attribute to the declared Attribute. If you control a "Hydradrive" Link Monster with the same Attribute as the equipped monster, your opponent cannot target your Spell/Trap Cards with their card effects. If the equipped monster is destroyed by a card effect, you can banish this card from your GY; draw 1 card and inflict 1000 damage to your opponent.
Hydradrive Burst Normal Trap Card
Target 1 "Hydradrive" Link Monster you control and 1 Link Monster your opponent controls; destroy them, and if you have less than 1000 LP, you gain LP equal to the destroyed monsters' combined Link Ratings x 600. You can only activate "Hydradrive Burst" once per turn.
Salamangreat Resuscitation Normal Trap Card
When your "Salamangreat" Link Monster is destroyed by battle and sent to the GY: Special Summon that monster to your field with its effects negated, then gain LP equal to half that monster's ATK. You can only activate "Salamangreat Resuscitation" once per turn.
Salamangreat Friction Continuous Trap Card
Once per turn, if you would take effect damage: You can banish 1 "Salamangreat" monster from your GY; negate that effect damage. If an opponent's monster declares a direct attack: You can send this card on your field to the GY and banish 1 "Salamangreat" monster from your GY; you take no damage from that battle, then draw 2 cards.
Gouki Point Guard Continuous Trap Card
Target 1 "Gouki" monster you control; while this card is face-up on the field, your opponent can only select the targeted monster as an attack target. If the targeted monster leaves the field, destroy this card.
Rank-Up-Magic Elemental Force Normal Spell Card
Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 monster that is the same Attribute as that monster you control, but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, negate the effects of all monsters on the field until the end of the turn, except the effects of monsters with the same Attribute as the Summoned monster.
Intercept Link Normal Trap Card
When your opponent's monster declares a direct attack while your LP are less than your opponent's: Negate that attack, and if you do, Special Summon 1 Link Monster from your Extra Deck whose ATK is less than your LP. If you have no cards in your Spell & Trap Zone: You can banish this card from your GY and target 1 Link Monster you control; gain LP equal to that monster's original ATK. You cannot activate this effect the turn this card is sent to the GY.
Cyberse Impact Normal Trap Card
When your opponent's monster attacks a Cyberse monster: Reduce the damage from that battle to 0, and if you do, your opponent's monster can attack again in a row. At the end of the Battle Phase: You can add 1 Cyberse monster from your GY to your hand.
Cyber Guard Counter Trap Card
When your opponent activates the effect of a Trap Card while you control a "Cyber Dragon" monster: Negate the activation of that effect, and if you do, shuffle that card back into the owner's Deck. The turn you activate this effect, your opponent cannot target your LIGHT Machine monsters with their card effects.
Dragunity Strike Quick-Play Spell Card
Target 1 "Dragunity" monster you control; for the rest of this turn, if that monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the targeted monster inflicts 2000 or more battle damage to your opponent via this effect: You can target up to 2 face-up Spell/Trap Cards your opponent controls; destroy them.
Salamangreat Prominence Equip Spell Card
Equip only to a "Salamangreat" monster. It cannot be targeted by your opponent's card effects, also your opponent cannot select monsters you control as attack targets, except the equipped monster. If the equipped monster is a "Salamangreat" Link Monster that was Link Summoned using a monster with its same name as material, it gains this effect:
-If the equipped monster destroys your opponent's monster by battle: Inflict damage to your opponent equal to that monster's original ATK.
Drone Production Line Continuous Trap Card
If your Level 4 or lower "Drone" monster is sent to the GY: You can add 1 "Drone" monster with a different name from your Deck to your hand. If your "Drone" Link Monster is sent to the GY by your opponent's card: You can Set 1 "Drone" Spell/Trap Card directly from your Deck. That card cannot be activated the turn it is Set. You can only activate each effect of "Drone Production Line" once per turn.
Drone Rewind Counter Trap Card
When your opponent activates a Spell/Trap Card: Negate the activation, and if you do, banish that card, and if you do that, you can target 1 "Drone" monster in your GY; Special Summon it. If your opponent targets your "Drone" Spell/Trap Card with their effect: You can banish this card from your GY; negate the activation of that effect, also for the rest of the turn, your opponent cannot target that card with their card effects.
Drone Ascension Quick-Play Spell Card
Tribute 1 "Drone" monster you control and target 1 Link-2 or higher "Drone" monster you control with a different name; increase the targeted monster's ATK by the Tributed monster's ATK until the end of the turn. If the targeted monster destroys an opponent's monster in the Extra Monster Zone by battle: You can add 1 "Drone" card from your Deck to your hand. You cannot activate this card if "Drone Ascension" is in your GY.
Drone Controller Normal Trap Card
Target 1 "Drone" monster you control; equip it with this card. If the equipped monster would battle your opponent's non-Link Monster with higher ATK than it, it isn't destroyed by that battle and you take no battle damage from that battle. If the equipped monster would battle your opponent's Link Monster with higher ATK than it, its ATK becomes double its current ATK during damage calculation only. At the start of your Standby Phase: Destroy this card.
Yu-Gi-Oh! ARC-V: The Fifth Circuit Main Characters
Yuji Kogami/Kingmaker
Gender: Male
Age: 14
Eye/Hair color: Green/Indigo with cyan bangs
Residence: Den City, Link Dimension
Occupation: SOL Technologies Security Teams
Deck: Cyberse Beatdown
Ace Monster(s): Decode Talker, Viral Dawn Link Dragon
Skill: King's Selection
Hanako Zaizen
Gender: Female
Age: 14
Eye/Hair color: Crimson/Crimson
Residence: Den City, Link Dimension
Occupation: SOL Technologies Security Teams
Deck: Trickstar Burn
Ace Monster(s): Trickstar Holly Angel
Skill: Trickstar Fraud
Go Onizuka
Gender: Male
Age: 19
Eye/Hair color: Blue/Brown, blonde
Residence: Den City, Link Dimension
Occupation: Charisma Duelist (former), SOL Technologies Security Teams
Deck: Gouki Beatdown
Ace Monster(s): Gouki the Great Ogre
Skill: Fighting Spirit
Ryoken Kogami/Revolver
Gender: Male
Age: 18
Eye/Hair color: Light-blue/White and purple
Residence: Den City, Link Dimension
Occupation: SOL Technologies Security Teams
Deck: Dark Dragon Power
Ace Monster(s): Topologic Bomber Dragon, Borreload Dragon
Skill: Unknown
Yu-Gi-Oh! ARC-V: The Fifth Circuit Main Character Decks
Yuji Kogami's/Kingmaker's Cyberse Deck
Main Deck Monster Cards
Normal Monster Cards
Bitron 200/2000 Level: 2
Digitron 1500/0 Level: 2
Leotron 2000/0 Level: 4
Protron 100/100 Level: 1
Effect Monster Cards
Backlinker 1600/0 Level: 3
Backup Operator 1200/800 Level: 3
Backup Secretary 1200/800 Level: 3
Bitrooper 1500/2000 Level: 4
Boot Staggered 2300/500 Level: 5
Catche Eve L2 800/600 Level: 2
Cliant 1500/1500 Level: 3
Clock Wyvern 1800/1000 Level: 4
Code Generator 1300/500 Level: 3
Cyberse Gardna 1000/1000 Level: 4
Cyberse White Hat 1800/2400 Level: 6
Cyberse Wizard 1800/800 Level: 4
Defcon Bird 100/1700 Level: 3
Defect Compiler 1000/1000 Level: 3
Degrade Buster 2500/2500 Level: 7
Dotscaper 0/2100 Level: 1
Draconnet 1400/1200 Level: 3
Dual Assembwurm 2800/1000 Level: 8
Flame Bufferlo 1400/200 Level: 3
Lady Debug 1700/1400 Level: 4
Latency 0/0 Level: 1
Link Infra-Flier 0/1800 Level: 2
Link Streamer 1600/1800 Level: 4
Linkslayer 2000/600 Level: 5
Micro Coder 300/0 Level: 1
Lockout Gardna 1000/1000 Level: 3
Profibit Snake 500/1000 Level: 2
Rescue Interlacer 1000/1200 Level: 3
ROM Cloudia 1800/0 Level: 4
Sea Archiver 300/2100 Level: 3
Stack Reviver 100/600 Level: 2
Widget Kid 1500/900 Level: 3
Pendulum Monster Cards
Viral Drake 2500/2000 Level: 7 PS: 1
Viral Wyvern 1500/1000 Level: 3 Scale: 5
Ritual Monster Cards
Cyberse Sorcerer 2500/2000 Level: 7
Extra Deck Monster Cards
Fusion Monster Cards
Cyberse Clock Dragon 2500/2000 Level: 7
Link Monster Cards
Binary Blader 1800/ LINK-2 L, R
Binary Sorceress 1600/ LINK-2 L, R
Clock Spartoi 800/ LINK-2 B, BR
Code Talker 1300/ LINK-2 T, B
Cyberse Witch 800/ LINK-2 BL, B
Decode Talker 2300/ LINK-3 BL, T, BR
Elphase 2000/ LINK-2 T, R
Encode Talker 2300/ LINK-3 T, B, BR
Excode Talker 2300/ LINK-3 L, T, R
Flame Administrator 1200/ LINK-2 L, BR
Link Devotee 500/ LINK-1 T
Link Disciple 500/ LINK-1 B
Link Spider 1000/ LINK-1 B
Linkuriboh 300/ LINK-1 B
Multi Sledgehammer 1000/ LINK-2 B, R
Pentestag 1600/ LINK-2 T, B
Powercode Talker 2300/ LINK-3 L, BL, R
Restoration Point Guard 1000/ LINK-2 L, BL
Shootingcode Talker 2300/ LINK-3 L, T, B
Talkback Lancer 1200/ LINK-1 B
Transcode Talker 2300/ LINK-3 T, B, L
Tri-Gate Wizard 2200/ LINK-3 L, T, R
Underclock Taker 1000/ LINK-2 L, B
Viral Dawn Link Dragon 2500/ LINK-4 L, BL, R, BR
Trap Cards
Cyberse Beacon - Normal Trap
Cyberse Shatter - Normal Trap
Cynet Conflict - Counter Trap
Cynet Regression - Normal Trap
Link Booster - Normal Trap
Link Ration - Normal Trap
Link Release - Normal Trap
Link Restart - Counter Trap
Overload Anchor - Continuous Trap
Parallel Port Armor - Normal Trap
Recoded Alive - Normal Trap
Spell Cards
Alert Lancer - Normal Spell
Battle Buffer - Continuous Spell
Code Accelerator - Equip Spell
Cyberse Annihilation - Equip Spell
Cyberse Cache - Normal Spell
Cyberse Soul - Normal Spell
Cynet Backdoor - Quick-Play Spell
Cynet Codec - Continuous Spell
Cynet Defrag - Equip Spell
Cynet Fusion - Normal Spell
Cynet Mining - Normal Spell
Cynet Optimize - Continuous Spell
Cynet Ritual - Ritual Spell
Cynet Storm - Field Spell
Cynet Universe - Field Spell
Link Spring - Normal Spell
Monster Reborn - Normal Spell
Mystical Space Typhoon - Quick-Play Spell
One-Time Passcode - Normal Spell
Security Block - Quick-Play Spell
Spool Code - Quick-Play Spell
Stop Defense - Normal Spell
Hanako Zaizen's/Nature Queen's Trickstar Deck
Main Deck Monster Cards
Effect Monster Cards
Trickstar Candina 1800/400 Level: 4
Trickstar Lilybell 800/2000 Level: 2
Trickstar Lycoris 1600/1200 Level: 3
Trickstar Nightshade 100/0 Level: 1
Ritual Monster Cards
Trickstar Band Indigo Keys 2400/1800 Level: 7
Extra Deck Monster Cards
Link Monster Cards
Trickstar Bella Madonna 2800/ LINK-4 BL, T, B, R
Trickstar Delfiendium 2200/ LINK-3 BL, T, BR
Trickstar Foxywitch 2200/ LINK-3 L, T, R
Trickstar Holly Angel 2000/ LINK-2 BL, BR
Trap Cards
Trickstar Banishment - Normal Trap
Trickstar Cascade - Normal Trap
Trickstar Reincarnation - Normal Trap
Spell Cards
Burial from a Different Dimension - Quick-Play Spell
Link Treasure - Normal Spell
Soul Release - Normal Spell
Trickstar Light Arena - Field Spell
Trickstar Light Stage - Field Spell
Trickstar Magicorolla - Equip Spell
Trickstar Ritual - Ritual Spell
Trickstar Vision - Normal Spell
Go Onizuka's Gouki Deck
Main Deck Monster Cards
Effect Monster Cards
Gouki Bearhug 2400/0 Level: 6
Gouki Headbatt 800/0 Level: 2
Gouki Headbatt 800/0 Level: 2
Gouki Moonsault 1900/0 Level: 6
Gouki Octostretch 0/0 Level: 1
Gouki Octostretch 0/0 Level: 1
Gouki Ringtrainer 0/0 Level: 1
Gouki Riscorpio 2300/0 Level: 5
Gouki Riscorpio 2300/0 Level: 5
Gouki Suprex 1800/0 Level: 4
Gouki Suprex 1800/0 Level: 4
Gouki Suprex 1800/0 Level: 4
Gouki Twistcobra 1600/0 Level: 3
Gouki Twistcobra 1600/0 Level: 3
Extra Deck Monster Cards
Link Monster Cards
Gouki Jet Ogre 2000/ LINK-2 L, B
Gouki The Great Ogre 2600/ LINK-3 BL, B, BR
Gouki The Master Ogre 2800/ LINK-4 BL, T, B, BR
Gouki Thunder Ogre 2200/ LINK-3 BL, T, BR
Trap Cards
Spell Cards
Arrivalrivals - Quick-Play Spell
Double Summon - Normal Spell
Gouki Face Turn - Normal Spell
Gouki Face Turn - Normal Spell
Gouki Finishing Hold - Normal Spell
Gouki Grit - Equip Spell
Gouki Kick-Out - Equip Spell
Gouki Re-Match - Normal Spell
Gouki Re-Match - Normal Spell
Gouki Re-Match - Normal Spell
Gouki Relay Tag - Continuous Spell
Gouki Shout - Continuous Spell
Reinforcement of the Army - Normal Spell
The Warrior Returning Alive - Normal Spell
Ryoken Kogami's/Revolver's Dark Dragon Deck
Main Deck Monster Cards
Effect Monster Cards
Anesthrokket Dragon 0/2200 Level: 1
Anesthrokket Dragon 0/2200 Level: 1
Autorokket Dragon 1600/1000 Level: 3
Background Dragon 1600/1800 Level: 5
Darkstorm Dragon 2700/2500 Level: 8
Defrag Dragon 1000/600 Level: 3
Gateway Dragon 1600/1400 Level: 4
Linkbelt Wall Dragon 0/2100 Level: 6
Magnarokket Dragon 1800/1200 Level: 4
Sniffer Dragon 800/400 Level: 2
Sniffer Dragon 800/400 Level: 2
Sniffer Dragon 800/400 Level: 2
Triggering Wurm 600/600 Level: 2
Extra Deck Monster Cards
Link Monster Cards
Borreload Dragon 3000/ LINK-4 L, BL, R, BR
Topologic Bomber Dragon 3000/ LINK-4 BL, T, B, BR
Topologic Trisbaena 2500/ LINK-3 BL, T, BR
Twin Triangle Dragon 1200/ LINK-2 B, R
Trap Cards
Mirror Force - Normal Trap
Spell Cards
A Feather of the Phoenix - Normal Spell
Boot Sector Launch - Field Spell
Quick Launch - Quick-Play Spell
Spell Protection - Continuous Spell
Trade-In - Normal Spell
The Fifth Circuit Created Cards
Viral Dawn Link Dragon
Attribute: DARK Type: [Dragon/Link/Effect] ATK 2500 LINK-4 Link Markers: L, BL, R, BR
2 or more monsters
If this card is Link Summoned using at least one Link-3 monster(s): Negate the effects of all face-up Level 5 or higher monsters your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn: You can Tribute 1 monster this card points to, then target 1 Level 5 or higher monster your opponent controls; lower its ATK by the Tributed monster's ATK until the end of the turn.
Trickstar Band Indigo Keys
Attribute: LIGHT Type: [Fairy/Ritual/Effect] ATK 2400 DEF 1800 Level: 7
You can Ritual Summon this card with "Trickstar Ritual". When this card is Ritual Summoned: You can inflict 200 damage to your opponent for each banished "Trickstar" card. If your opponent takes damage by a "Trickstar" monster's effect: This card gains ATK equal to the damage they took, until the end of this turn. During the Damage Step, when this card battles an opponent's monster (Quick Effect): You can target 1 banished "Trickstar" monster; return that card to the owner's Deck, then increase this card's ATK by the targeted monster's ATK until the end of this turn. You can only use this effect of "Trickstar Band Indigo Keys" once per turn.
Ancient Gear Pup
Attribute: EARTH Type: [Machine/Effect] ATK 0 DEF 0 Level: 1
During damage calculation, you can send this card from your hand to the GY to prevent an "Ancient Gear" monster you control from being destroyed by this battle.
Cyberse Sorcerer
Attribute: DARK Type: [Cyberse/Ritual/Effect] ATK 2500 DEF 2000 Level: 7
You can Ritual Summon this card with "Cynet Ritual". Once, while this linked card is face-up on the field: You can target 1 Link Monster linked to this card; negate the effects of face-up Spell/Trap Card(s) your opponent controls equal to that monster's Link Rating. While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this linked card battles your opponent's monster, it gains 1000 ATK during that damage calculation only. If this card in your possession is destroyed by an opponent's card effect: You can add 1 "Cynet" Spell/Trap Card from your Deck to your hand.
D/D/D Artillery King Bonaparte
Atribute: DARK Type: [Fiend/Synchro/Effect] ATK 2900 DEF 2400 Level: 8
1 "D/D" Tuner plus 1 or more non-Tuner "D/D" monsters
If this card is Synchro Summoned, or a monster is Special Summoned to your opponent's field from the Extra Deck (Quick Effect): You can target 1 monster on the field; destroy that monster. You can only activate this effect of "D/D/D Artillery King Bonaparte" once per turn. If this card battles a Special Summoned monster: Negate that monster's effects until the end of the Damage Step.
Viral Wyvern
Attribute: DARK Type: [Dragon/Pendulum/Effect] ATK 1500 DEF 1000 Level: 3 Scale: 5
Pendulum effect: You can target 1 Dragon Pendulum Monster face-up in your Extra Deck (Quick Effect); destroy this card, then place that monster in your Pendulum Zone. Your opponent cannot activate cards or effects in response to this effect's activation. When a Dragon Link Monster is Link Summoned to your field: You can add 1 Dragon Pendulum Monster from your Deck to your hand. You can only activate 1 effect of "Viral Wyvern" per turn, and only once per turn.
Monster effect: You can target 1 Link Monster you control; gain LP equal to its ATK. For the rest of the turn, your opponent takes no battle damage from battles involving that monster. You can only activate this effect of "Viral Wyvern" once per turn.
Viral Drake
Attribute: DARK Type: [Dragon/Pendulum/Effect] ATK 2500 DEF 2000 Level: 7 Scale: 1
Pendulum effect: Once per turn, if your Link Monster battles (Quick Effect): You can target that monster and banish 1 Link Monster from your GY; that monster cannot be destroyed by that battle and reduce the battle damage by the banished monster's ATK plus its Link Rating x 300. Your opponent cannot activate cards or effects in response to this effect's activation. You can target 1 Dragon Link Monster you control; that monster can make 2 attacks during each Battle Phase this turn. You can only activate this effect of "Viral Drake" once per turn.
Monster effect: If this card you control would be used as Link Material for a Dragon Link Monster, this monster can be treated as 2 Link Materials. You can only Link Summon using "Viral Drake" once per turn.
Cyberse Gardna
Attribute: EARTH Type: [Cyberse/Effect] ATK 1000 DEF 1000 Level: 4
When you would take battle damage from a direct attack: You can discard this card; reduce that battle damage to 0. When an effect activates that would inflict effect damage: You can discard this card; reduce that damage to 0. You can only activate 1 effect of "Cyberse Gardna" per turn, and only once per turn.
Performage Lion Tamer
Attribute: FIRE Type: [Spellcaster/Pendulum/Effect] ATK 1700 DEF 400 Level: 4 Scale: 6
Pendulum effect: Once per turn: You can banish 1 "Performage" monster from your GY or that is face-up in your Extra Deck and target 1 "Performage" monster you control; until your next Standby Phase, that monster gains ATK equal to the banished monster's ATK and monsters Special Summoned from the Extra Deck that your opponent controls lose ATK equal to the same amount.
Monster effect: If this card is destroyed by battle: You can add 1 "Performage" monster from your Deck to your hand.
Warrior's Gift Normal Spell Card
If you control a Level 7 or higher "X-Saber" monster: Draw 2 cards, also for the rest of this turn after this card resolves, you cannot add cards from your Deck to your hand.
Link Treasure Normal Spell Card
Draw 1 card for each Link Monster on the field. You can only activate "Link Treasure" once per turn.
Trickstar Banishment Normal Trap Card
When an opponent's monster declares an attack: You can banish this card and any number of "Trickstar" Spell/Trap Cards in your GY; reduce the battle damage by 800 for each banished by this effect.
Trickstar Ritual Ritual Spell Card
This card can be used to Ritual Summon any "Trickstar" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If there is a "Trickstar" Field Spell in your Field Zone, you can also use "Trickstar" monster(s) in your GY, by banishing them. You can banish this card and 1 "Trickstar" Ritual monster from your GY, then target up to 2 "Trickstar" monsters in your GY; Special Summon those monsters with their effects negated. You cannot activate this effect the turn this card is sent to the GY.
Vigilante Justice Normal Spell Card
Send 1 "Vigilante" monster from your hand to your GY; inflict damage to your opponent equal to that monster's original ATK. You can only activate "Vigilante Justice" once per turn.
Vigilante Crime Normal Trap Card
Shuffle 1 "Vigilante" monster in your GY back into your Deck, then target 1 Synchro Monster you control; increase that monster's ATK by the ATK of the shuffled monster. You can only activate "Vigilante Crime" once per turn.
Gouki Relay Tag Continuous Spell Card
Once per turn: You can target 1 "Gouki" Link Monster you control; only that monster can declare an attack this turn, and if it inflicts battle damage to your opponent this turn, inflict 1000 damage to your opponent. If the targeted monster destroys an opponent's monster by battle: You can Tribute 2 other "Gouki" monsters you control; the targeted monster can make a second attack against your opponent's monsters during each Battle Phase this turn. You can only activate this effect of "Gouki Relay Tag" once per turn.
Spell Protection Continuous Spell Card
When this card is activated: send up to 4 cards from the top of your Deck to the GY; place Spell Counters on this card equal to the number of cards sent to the GY by this effect (max. 4). During your Standby Phase: Remove 1 Spell Counter from this card. Destroy this card if it has no Spell Counters on it. While this card is face-up on the field, neither player can conduct their Battle Phase if they have fewer cards in the Spell & Trap Zones than this card has Spell Counters.
Lunalight Force Normal Trap Card
When your opponent's monster attacks your "Lunalight" monster: That monster cannot be destroyed by battle, and halve all battle damage you take this turn.
Lunalight Resurrection Dance Normal Trap Card
Target 1 "Lunalight" Fusion Monster in your GY; Special Summon it to your field in Attack Position with its effects negated, and if you do, equip this card to it. The equipped monster cannot be destroyed by battle.
Ancient Gear Trench Continuous Trap Card
During your opponent's Battle Phase: You can negate a number of attacks, up to the number of "Ancient Gear" monsters on the field. Destroy this card if you do not control an "Ancient Gear" monster.
Ancient Gear Blast Continuous Trap Card
You can only activate this card when a player takes effect damage. Once per turn, if the turn player controls at least 1 "Ancient Gear" monster: They can inflict 1000 damage to the opponent.
Speed Trade Normal Spell Card
Tribute 1 "Speedroid" monster you control; Special Summon 1 "Speedroid" monster with a different Level from your GY. That monster cannot declare an attack and is destroyed during the End Phase. You can only activate "Speed Trade" once per turn.
Fusion Annihilation Equip Spell Card
Equip only to a Fusion Monster. Increase the equipped monster's ATK/DEF by 500. If the equipped monster destroys a monster by battle: Inflict 1000 damage to that monster's controller. You can send this card from the field to the GY; add 1 "Fusion" Spell/Trap Card from your Deck to your hand. You can only activate this effect of "Fusion Annihilation" once per turn.
Performage Life Normal Trap Card
When your "Performage" monster is destroyed by battle: Gain LP equal to the destroyed monster's original ATK, and if you do, draw 1 card.
Performage Recasting Normal Spell Card
Target up to 2 "Performage" monsters in your GY; return them to your Deck, and if you do, add an equal number of "Performage" Pendulum Monsters with different names from your Deck to your Extra Deck face-up. You can only activate 1 "Performage Recasting" per turn.
Illusion Force Action Spell Card
Target 1 face-up monster on the field; that target gains 600 ATK until the end of the Battle Phase.
Cyberse Soul Normal Spell Card
Target 1 Cyberse monster in your GY and 1 monster in your opponent's GY with the same Level/Link Rating as your monster; banish them, then add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate "Cyberse Soul" once per turn.
D/D/D Life Insurance Normal Trap Card
If you control no monsters: Discard 1 card, and if you do, target 1 "D/D/D" monster in your GY or face-up in your Extra Deck that was destroyed and sent there this turn; gain LP equal to half that monster's ATK, then draw 1 card for each 1000 ATK that monster has. The turn you activate this card, neither player takes battle damage for the rest of the turn.
Link Spring Normal Spell Card
Gain 400 LP for each Link Monster on the field. If you gain 2000 or more LP with this effect: Your opponent gains 1000 LP. You can only activate "Link Spring" once per turn.
Code Accelerator Equip Spell Card
Equip only to a Cyberse monster. Once per turn: You can banish 1 Link Monster from your GY; the equipped monster can make attacks on your opponent's monsters up to the banished monster's Link Rating during each Battle Phase this turn. The equipped monster cannot attack your opponent directly. You can only control 1 "Code Accelerator".
D/D Eviction Notice Normal Spell Card
Target up to 6 "D/D" Pendulum Monsters face-up in your Extra Deck; shuffle those cards into your Deck, then draw 1 card for every 2 shuffled monsters. You can only activate "D/D Eviction Notice" once per turn.
Sacrificial Gift Action Spell Card
Tribute 2 monsters you control; draw 2 cards.
D/D Zone Normal Trap Card
If you control 2 "D/D" monsters in your Pendulum Zones: Only 1 monster can attack during each Battle Phase this turn. The turn you activate this effect: The first time you take battle damage from a battle involving a "D/D/D" monster, you take no damage. You can banish this card and 2 "D/D/D" monsters from your GY, then target 1 "D/D/D" monster you control; until the end of the turn, that monster's ATK becomes double its original ATK and all battle damage your opponent takes is halved. You can only activate 1 effect of "D/D Zone" per turn, and only once per turn.
Link Release Normal Trap Card
Tribute 1 Link-2 or lower Link Monster you control; gain LP equal to that monster's original ATK. If you control a Link Monster: You can banish this card and 1 Link Monster from your GY, then target 1 face-up monster your opponent controls; that monster loses ATK equal to the banished monster's ATK until the end of the turn. You can only activate 1 effect of "Link Release" per turn, and only once per turn.
Dark Contract with the Tactician Continuous Trap Card
Once per turn, during your Standby Phase: Take 1000 damage. When your "D/D/D" monster is selected as an attack target: You can target the attacking monster; that monster's ATK becomes equal to its original ATK until the end of the Damage Step. You can only activate this effect of "Dark Contract with the Tactician" once per turn.
Vigilante Punishment Normal Trap Card
When your opponent's monster declares an attack: Negate that attack, then add 1 "Vigilante" monster from your Deck to your hand. If you control no monsters, you can activate this card from your hand.
Abyss Script - Action Climax Quick-Play Spell Card
Target 1 "Abyss Actor" monster you control; until the end of the turn, if that monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can add up to 2 "Abyss Actor" Pendulum Monsters from face-up in your Extra Deck to your hand.
Abyss Recovery Normal Trap Card
If you control no monsters: Target 1 "Abyss Actor" Pendulum Monster face-up in your Extra Deck; add it to your hand, and if you do, gain LP equal to its Level x 200. You can only activate "Abyss Recovery" once per turn.
Abyss Script - Trapeze Performance Normal Spell Card
If you control a face-up "Abyss Actor" monster: Return 1 card in your Pendulum Zones to the owner's hand. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can add up to 2 "Abyss Actor" Monster Cards or "Abyss Script" Spell Cards with different names from your GY to your hand.
Lunalight Waltz Normal Trap Card
Send any number of cards from your hand to the GY and target 1 Level 8 or higher "Lunalight" Fusion Monster you control; that monster gains 1000 ATK for each card sent to the GY by this effect. During the End Phase: Destroy that monster.
Link Booster Normal Trap Card
Target 1 monster you control and 1 Link Monster in your GY; banish the second target and increase the ATK of the first target by the second target's Link Rating x 500 until the end of the turn.
Gouki Kick-Out Equip Spell Card
Equip only to a "Gouki" monster. The equipped monster gains 500 ATK. If this card is sent to the GY because the equipped monster was used as Link Material: You can target 1 Spell/Trap Card on the field; destroy it. If your "Gouki" monster would be destroyed by battle or card effect: You can banish this card from your GY instead. You can only activate one effect of "Gouki Kick-Out" per turn, and only once per turn.
Psychic Tuning Continuous Trap Card
Select 1 Psychic-Type monster in your Graveyard and Special Summon it in Attack Position. It is treated as a Tuner monster. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
Goyo Enforcement Quick-Play Spell Card
When a monster is Special Summoned to your field by the effect of a "Goyo" monster: Target that monster; until the end of the turn, that monster gains 700 ATK. You can only activate "Goyo Enforcement" once per turn.