![]() Author has written 3 stories for My Little Pony, Familiar of Zero, and RWBY. Greetings People of the Internet, I am DarkForte777 and welcome to my profile and all its wonder and info it can offer. To those read and support my stories, I appreciate it greatly, truly I do. My FanFics will be centered on various anime I feel like writing about. All my works will fall into the M-rated category for Precaution if I'm going to add any "detail" scenes, Viewers and Readers have been advised ahead of time. I hope you all enjoy my stories and thank you for reading. : Story Status : #1) - Forte The Immortal - Cancelled - No direction to take or motivation to continue - #2) - Forte The Familiar - On Hiatus - Rewrite #3) RWBY - The Lone Soldier - On Hiatus - Rewrite (Jan-Feb) #4) Untitled (One piece Fanfiction) - On Hold (Author's Note): If you like the story or have some concern on how the story is proceeding, leave a review on what you think, I gladly accept any review either good or bad. I can't promise a steady time to update my stories periodically. I can write as much as I could and think more carefully how my story will run in the long term. : Types of Energies Uses : (These energies are separated for the purpose to use other skills that have use the same energy from one series to another. That way it'll keep things in balance and not say that one skill doesn't use that particular energy. If you think I made a mistake or want to add a different energy power I didn't catch, message me with the link to update and/or correct this list.) ~~~~~~~~~~~~~~~~~~~Aether/Ether~~~~~~~~~~~~~~~~~~ The source of Quintessence (Life-Force), Chi, Aura, and Mana, and the opposing power of Nether (Not to be confused with Dark Matter Manipulation.) Sometimes known as the fifth Classical Element or The Celestial Element One claim is that it was the pure essence that the Mythological Gods lived and breathed in the same way humans did with air. Another claim is that Aether is the force used by God himself to create the Universe. Another reference would be the Hermeticist book "Kybalion" that not only explain its nature but the plane it comes from. Users of this power will realize that Aether exists in Elemental, Cosmic, and Spiritual forces. This is also proven by the Kybalion's entries. According to the texts, there are at least three levels of both matter and energy each with Aether at the middle. 1. The first level of matter comprises the common forms of matter like solid/liquids/gases. 2. The second level consists of matter that is more high level, and subtle. 3. The third level is comprised of the most subtle, and tenuous forms of matter that scientists don't even know about. Concerning energy, the first level consists of the common forms such as heat and light. The second level consists of "Nature's Finer Forces", higher forms of energy that is undiscovered by scientists. The third level consists of energy that is unrecognizable by human beings, and available only to beings of the Spiritual Plane. This form of energy can be considered as "the divine power" with the users considered "gods". With this stated, each level of matter/energy refers to the one of the three mentioned forces. The first level means the elemental forces because the text refers to common forms. The second level means cosmic forces as they are referring to higher forms of matter/energy. The third level refers to spiritual/divine forces because the text referred to forms of matter/energy that is unrecognizable by mortal men and only available to transcendent life-forms. This is supported by the fact that spirits are believed to be ethereal beings that are basically made of Aether. Needless to say, users of this power will be extremely powerful, and essentially invincible. ~ Limitations ~ · May be weak against nether ~~~~~~~~~~~~~~~~~~~Nether~~~~~~~~~~~~~~~~~~ The power to generate, conjure, and manipulate Nether, the essence that flows through the realms of the Living and the Dead. The source of powers such as Death-Force, Dark Arts, Necromancy, and Mediumship. The opposite force of Aether Also known as the "Chthonian Element" that flows through the realms of the living, and the Dead. Nether is most known as the substance that makes up the Underworld, a subterranean dimension where all souls go when they pass on. Nether is very similar to Aether “A Spiritual Element” in that is from a Plane that exists between the planes of both matter, and energy. However, although it can partake in the nature of either substances, Nether is neither of these things. Like Aether, Nether is a Spiritual Element, which means it cannot be perceived by any physical sense. The only way Nether can be seen is if it were mixed with an Element of the Physical Realm (Most often Darkness, Fire, or Earth). ~ Limitations ~ · May be weak against Aether ~ (Spiritual/Ethernano/Natural Energy/Life force/The Force/Haki)) Energy~ Spiritual energy is Prana (also known as "universal life force" or "Qi") comes from all living things in nature. The quantity and quality of spirit energy invoked is determined by precise metaphysical laws, not by the whim of a mythical deity. The greater the quantity and quality of this energy in the world, the more powerful spirit techniques it will have. ~ (Physical Aspect), counterpart of Aura, A Psychical variation of Spiritual energy ~ Known as Chi 氣 , Yōki (妖気 or simply Energy エネルギー, enerugī, is a force energy made up of three components: 1. Genki 元気; lit. "Energy") 2. Yūki 勇気; lit. "Courage") 3. Shōki 正気; lit. "Mind") Also, Ki can be "positive" or "negative", depending on the user. ~ Limitations ~ · Takes time to build up chi depending on the amount of physically concentrated masses of it. · Chi is often finite and can be used up quickly. · May require training to control the chi within them. · Excessive use of chi will also create fatigue. · Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits. · Vulnerable to corruption, resulting in dark chi. · If one's body is not physically prepared, then the chi could be sent into flux. · User may need to be practitioner in martial arts. ~ (Spiritual Aspect), counterpart of Qi/Ki, Spiritual variation of Spiritual energy ~ Aura: Aura is the energetic field of luminous energy that emanates from the body and can be seen or detected by those with intuitive abilities either with their physical eyes or their third eye (i.e. mind's eye). It also indicates the general mood, state, or way of being. It can be adjusted consciously if the individual has practiced and skilled at energy work. Auras contain various colors, and the master intuitive can detect a person's dominant energies by the color of their aura. Each color conveys a different meaning. Auras can be affected by the energies of people around us. It can change quickly based on the current situation. ~~ The Seven Auras/Chakras ~~ There are 7 auras, each with their attributes and colors. 1. Muladhara (Red) Deals with physical nature. 2. Swadhisthana (Orange) Deals with emotion. 3. Manipura (Yellow) Deals with self-energy and willpower. 4. Anahata (Green) Deals with psychic healing. 5. Vishuddha (Blue) Deals with intelligence. 6. Anja (Indigo) Deals with mental communication. 7. Sahasrara (Violet) Deals with awareness of illusions and obtaining a higher consciousness. ~ Limitations ~ · Users must be in control of their moods. · Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits. · Aura may fall victim to Anger or Hatred Empowerment. · If connections are blocked, the aura cannot flow. · May be able to use only one aura at a time. ~~~~~Trivia~~~~~ In many cultures of the world, both aura and chi are very similar. However there are some feats that both are unable to perform. ~Chi~ · Does not require layers or colors. · Deals more with physical power than spiritual. · Deals with energy and strength. · Can be one with nature and the cosmos. ~Aura~ · Requires spiritual harmony. · Able to recognize if a person has special abilities. · Deals with consciousness and personality. · Can be one with the universe. ~~~~ (Chakra) Combination of Physical energy and Spiritual energy ~~~~ Chakra (チャクラ, chakura) The general term for the source of chakra, the overall physical and spiritual energy an individual has, is called "Total Stamina". Chakra is created when two other forms of energy, known collectively as one's "stamina", are molded together. Physical energy 身体エネルギー, shintai enerugī is collected from each and every one of the body's cells and can be increased through training, stimulants, and exercise. Spiritual energy 精神エネルギー, seishin enerugī is derived from the mind's consciousness and can be increased through studying, meditation, and experience. The more of the two energies becoming more powerful will in turn make the created chakra more powerful. Therefore, practicing a technique repeatedly will build up experience, increasing one's spiritual energy, and thus allowing more chakra to be created. As a result, the user is able to do that same technique with more power. This same cycle applies for physical energy, except the user needs to increase their endurance instead. ~ Limitations ~ Same limitations of Aura and Chi ~~~~ (Mental/Psionic/Psychic) Energy ~~~~ Mental or Psyche Energy: Mental energy is defined as "The driving forces of the psyche, emotional as well as intellectual." The user has some form of psychic ability, using their mind to induce paranormal phenomena. Sometimes referred to as sorcery, Pscionics draw their powers from the dimensional realm known as the Immaterium (also referred to as the Empyrean, the Aether, the Sea of Souls, Heaven, Hell and Afterlife), is a Parallel dimension of purely psychic energy that echoes and underlies the dimensions of the material universe. It is the source of all psychic powers in the universe and known instances of so-called "sorcery" or "magic" as well as the home dimension of the Gods of myth and other mystic creatures. It's also a dimension that is the domain of the consciousness of every sentient being in the universe ~ Limitations ~ · User’s mental/psychic resilience: overuse can cause headaches, unconsciousness, coma and even death · It does not work on mindless beings (corpses, animated objects, robots, etc.). · May be limited to a certain range to work, including touch only. · May be limited to certain number of targets at a time. · Users of Psychic Shield are either immune or highly resistant ~: The Ascension of Civilizations from Type 0 to Type 10 :~ Type 0 - (No Civilization) Example: Earth's Current Civilization. Type 0.72 civilization) ~: Type 0 - No Civilization :~ (0.01) Discovery of Fire (0.1) Stone tools (0.5) Industrial Revolution (0.6) 19th century - 20th century technological expansion (0.7) Nuclear Weapons and Fission power (0.8) Late 20th Century, Early 21st Century (0.9) Fusion power, Space elevators (0.95) Up to Type I Technological Breakpoint, with either civilization destruction or survival * These Civilizations are civilizations that exist but whose influence does not extend much beyond their home planet. Once a civilization explores its solar system and fully harnesses the energy of its home planet, it becomes a Type I. Type I - (Single Planetary Civilization) Examples: Future Earth Civilization in a 100 years ~: Type 1 - Single Planetary Civilization :~ (1.1-1.2) near space industry and colonization (1.3) Asteroid mining (1.4) Planet Mining for fuels and energy (1.5) First Interstellar travel (1.6) Culture Orbital (1.7) Ringworld (1.8) Construction begins on Dyson Sphere or Alderson disk * These civilizations that either have harnessed the full energy potential of their home planet, or have control over their entire stellar system, or both. These civilizations are likely to have full control over the weather on their planet, as well as having finished their exploration of their stellar system. · Type II - Civilization extends to the entire Solar System) Examples: Star Trek ~: Type 2 - Civilization extends to the entire Solar System :~ (2.0) Dyson Sphere completion (2.1-2.2) creation of the nearest star colony (2.4) star lifting (2.5) Colonization of the nearest 100 stars (2.6) Star Trek type civilization (debatable) * These Civilizations are civilizations that have control over more than one stellar system, and theoretically are able to harness all the power available in a single star. So, a civilization that employs some form of faster-than-light travel is likely to be considered a Type II. Type III – (Colonization of the Milky Way Galaxy) May resemble the Borg, or perhaps the Empire found in the Star Wars saga. ~: Type 3 - Colonization of the Milky Way Galaxy :~ (3.2) Star Wars type civilization (debatable) (3.5) Ability to survive the end of the Universe. * These Civilizations have control over at least an entire galaxy, and theoretically are able to harness all the power available in that galaxy. Type IV – (Colonization of the Local Group) Examples: Time Lords, Daleks * These Civilizations are civilizations that have control over at least an entire universe, and theoretically are able to harness all the power available in that universe. Type V – (Colonization of Further Galaxies and the Cluster surrounding the Local Group, including the visible universe) * These Civilizations is almost inconceivable, technology as a cultural artifact would be completely unrecognizable. Type 5 level civilizations and beyond would appear to have magical or god like abilities that we at our present level of cultural development have no context for or language to describe. Mind over matter would take on an entirely different meaning. The ability to manipulate matter, energy, time, space and dimension at all scales would be possible. For people from a type 5 civilization, whatever could be imagined would become reality. Type VI - Harness the power of their Universe. Extra-Dimensional travel including time travel. This is the collective ascension to equivalent Angel-hood. Type VII - Harness the power of their Multiverse. Extra-Dimensional travel including travel to parallel Universes. This is the collective ascension equivalent to Arch-Angel-hood Type VII - Harness the power of their Omniverse. Mastery of travel through all 10 dimensions including all parallel Multiverses within. This is the collective ascension of Godhood as a civilization. They may become God of the Omniverse if the Omniverse itself isn't an individual or collective who ascended to Godhood. If it is then the civilization meets God and can either join him or go off to create their own Omniverse. Type IX - Harness the power of their Macroverse (Only possible for the original eternal God). Mastery of travel throughout the entire Macroverse and all the parallel Omniverses within. Type X - Harness the power of the entire mind of the original eternal infinite God (Only possible for God himself). Discovery of the one original eternal God and exploration of his infinite mind. ~: SUPERNATURAL BEING PHYSICAL STRENGTH LEVEL CHART :~ Assuming Each Being Is At Their Peak Power In Adult Form. Results Can Vary Due To Many Factors. Magical Powers Not Counted Here. With The Right Magic Even Humans Can Take On Demigods. This Is A Chart To See How One Being Might Fare In A Purely Physical Fight With Another. In Order From Strongest To Weakest. Those not naturally in physical form are counted as to how strong they'd be if they translated their pure thought into a physical form. This is a general order and it's possible for the various beings to exceed their expected strength. 1. The Original Eternal God (Source of All Magic and Power within the Universe) 2. Archangels (Of Original God) 3. Gods (Of Omniverses - Highest Level for Humans to Achieve) Angels (Of Original God) 4. Jesus Christ and any offspring of an Omniversal God. They're called Omniversal Demigods. 5. Archangels Multiverse Gods Travelers (Multiverse Super Soul Variety) 6. Angels Cupids Galactic Gods 7. The Devil (The most powerful Arch-demon) 8. Solar System Gods 9. Arch-demons 10. Demons Earthly Gods (Greek, Roman, Pagan, etc.) 11. Travelers (One Universe Independent Soul Variety) Jinn aka Untrapped Genies 12. Anti-Christ (A Demi-demon but son of the most powerful demon) 13. Santa Claus Anti-Claus Demi-Archangels 14. Genies (Beholden to bottles or lamps) 15. Immortals Demi-Angels 16. Demigods 17. Unknown Leader of Halloween (Thought to be an unusual neutral mix of a demi-angel and demi-demon.) 18. Demi-demons 19. The April Fool The April Anti-Fool 20. First Generation Vampires 21. Sorcerers (Magic’s so powerful they translate into physical strength) 22. Reverse Vampires Second Generation Vampires First Generation Lycans 23. Wizards (If powerful enough to imbue themselves with super strength) 24. Third Generation Vampires 25. Manticores Fourth Generation Vampires 26. Fifth Generation Vampires Sasquatch 27. Yeti Witches (If powerful enough to imbue themselves with super strength) 28. Lycans Sixth Generation Vampires 29. Albino Werewolves aka pure blood Werewolves 30. Poltergeists (When taking rare physical form, and of a non-demonic nature) 31. Werewolves (Standard Monstrous Humanoid Variety) Seventh Generation Vampires 32. Zack Powers Bionics 33. Eighth Generation vampires 34. Ghosts (If they could take physical form) 35. Werewolves (Large Wolf-Like Variety) 36. Mermaids 37. Demi-Vampires 38. Bionic Superhumans Cyborgs (Technology Can Vary So This Is Just A General Average) 39. Superhumans 40. Mummies 41. Zombies 42. Humans 43. Elves 44. Easter Bunny 45. Leprechauns Clurichauns 46. Gnomes ~: Immortality :~ Immortality is the term given to people who won't die naturally. Immortality is a common power in fiction featuring supernatural beings such as Gods, werewolves, vampires etc. Others can be gifted with it via mutation, cosmic powers etc. There are several variations of immortality with various ranges of usefulness: ~: Achieving Immortality :~ To achieve Immortality, one must have ascended to a higher plane of existence or awakening the individual's powers within the soul to be free of mortal bonds. It can be achieve when it occurs under three circumstances. : Class 1 : A sentient being dies in all parallel Universes they exist in. They then awaken in their soul reborn with the infinite unified memories of all their infinite lives. : Class 2 : A society as a whole evolves naturally and technologically to ascend to a plane of reality consisting of pure thought. They then are naturally drawn to and join with their souls at that point and are reborn. This is the culmination of millions of years’ worth of evolution and technological development. A most rewarding achievement for any sentient race of beings. : Class 3 : An individual through a variety of circumstances breaks free of their mortal bonds and gains 100% command of their free will. They may choose to explore all of eternity and a totally linear and independent individual who breaks free of his soul. He may also ascend to a higher plane and join with it. He can choose to do so at any time. This is the most rewarding achievement for an individual. To be a self-made immortal whose awesome eternal power is driven by their own pure thought will. A will so powerful it's able to break free of it's very soul. This is a rare occurrence in any reality. So rare and so independently powerful that it doesn't create a five dimensional cascade or parallel counterpart. From this point on number 3 is a wild card that doesn't fit into the rest of the plan unless they so choose. ~: Types of Immortality :~ 1: Longevity: Longevity is the power to live a long time, people gifted with this type of immortality cannot die from natural causes, old age, illnesses etc., but can be killed by unnatural causes. 2: Immortality without regeneration: This type of immortality is not useful for combat. Essentially bodily harm cannot kill you but your original form can be mutilated. An immortal of this category can be maimed and rendered useless in battle. If the character in question has high durability then this type of immortality can be more useful. 3: Immortality via regeneration: You can maim the person, kill him or her, etc. and would still come back. This type of immortality hinges on how well the character can regenerate. Most high tier regeneration grants immortality. 4: Immortality via Godhood or protection from a deity: This kind of immortality is granted by a God or is given by virtue of Godhood. Only a being of greater power than the god in question can override it. 5: Perfect Immortality: Complete and utter inability to ever die. This is typically reserved for questionable omnipotents and cosmic characters who are strong enough that dying isn't exactly high on their list of worries, even if they were capable of it. 6: Parasitic: The person attains a sort of immortality by body-hopping, transferring their soul to another body. 7: Undead: Self-explanatory. The undead generally double up with other types of immortality. Zombies may possess similar resistances to the "Immortality Only" category. Ghosts occasionally double up with "Perfect Immortality" as they cannot usually be killed again. ~: Regeneration :~ Regeneration or "regen" is a term given when a particular character can heal from wounds at an accelerated rate. Regeneration has different levels. The lowest levels of regeneration basically just increase your body's natural healing ability somewhat, so a wound that would normally take weeks to heal would take days or hours. More advanced forms of regeneration can regrow lost body parts, such as fingers, arms, legs. Even greater forms can regenerate after being decapitated or blown into pieces, and it goes up from there. It is also sometimes known as a "healing factor". Regeneration Types Low: Faster healing ability for normal wounds Mid - Low: Able to heal wounds that would normally leave large scars High - Low: Able to regenerate some severed body parts like fingers, arms, legs Low - Mid: Able to regenerate limbs/fatal wounds. Still die from decapitation Mid: Able to regenerate from decapitation High - Mid: Able to regenerate from being blown into pieces Low - High: Able to regenerate from a puddle/drop of blood, or a small piece of your body Mid - High: Able to regenerate from being vaporized/dust High: Able to regenerate from a single molecule/atom/particle Low - Godly: Able to regenerate as long as your disembodied consciousness exists/regenerate from other realms Mid - Godly: Able to regenerate from nothing. High - Godly: Able to regenerate even if your existence is erased and the dimension/universe you're in is destroyed. ~: Character Tiering :~ ~ The Scale ~ ~Tier 11: Lower-Dimensional 11-C: 0-Dimensional Characters - Points 11-B: 1-Dimensional characters - Lines 11-A: 2-Dimensional characters - Planes ~ Tier 10: Regular 10-C: Below Average Human level - Physically impaired humans and most animals. 10-B: Average Human level - Normal human characters and certain animals. 10-A: Athlete level - Athletes, most fighting characters from action movies and strong animals. ~ Tier 9: Street 9-C: Street level - Peak Humans to Low Superhuman, Few physically very strong athletes and martial artists in real life. Most protagonists and final villains from action/martial arts movies. 9-B: Wall level - Characters/Weapons who can destroy a wall, or those who can easily harm characters with wall level durability. 9-A: Room/Small Building level - Characters/Weapons who can destroy a room or a small building, or those who can easily harm characters with room level durability. ~ Tier 8: Superhuman 8-C: Building level - Characters/Weapons who can destroy a building, or those who can easily harm characters with building level durability. 8-B: City Block level - Characters/Weapons who can destroy a city-block, or those who can easily harm characters with city-block level durability. 8-A: Multi-City Block level - Characters/Weapons who can destroy multiple city-blocks, or those who can easily harm characters with multi city-block level durability. ~ Tier 7: Nuclear 7-C: Town level - Characters who can destroy a town, or those who can easily harm characters with town level durability. 7-B: City level - Characters/Weapons who can destroy a city, or those who can easily harm characters with city level durability. 7-A: Mountain level - Characters/Weapons who can destroy a mountain, or those who can easily harm characters with mountain level durability. ~ Tier 6: Tectonic 6-C: Island level - Characters/Weapons who can destroy an island, or those who can easily harm characters with island level durability. 6-B: Country level - Characters who can destroy a country, or those who can easily harm characters with country level durability. 6-A: Continent level - Characters who can destroy a continent, or those who can easily harm characters with continent level durability. ~ Tier 5: Planetary 5-C: Moon level - Characters who can destroy a moon, or an astrological object of similar proportion. 5-B: Planet level - Characters who can create/destroy a planet. 5-A: Large/Multi-Planet level - Characters who can create/destroy multiple planets, or large gas giants such as Jupiter and Saturn. ~ Tier 4: Stellar 4-C: Star level - Characters who can create/destroy a star. 4-B: Solar System level - Characters who can create/destroy a solar system. 4-A: Multi-Solar System level - Characters who can create/destroy multiple solar systems. ~ Tier 3: Cosmic 3-C: Galaxy level - Characters who can create/destroy a galaxy 3-B: Multi-Galaxy level - Characters who can create/destroy multiple galaxies. 3-A: Universe level - This category is separated in the following manner: · Universe level: Characters who can destroy all of the physical matter within an observable universe at full power. · High Universe level: Characters who have an infinite degree of 3-Dimensional power, alternately 4-dimensional power that is less than universal in scale. ~ Tier 2: Multi-Universal 2-C: Multi-Universe level This category is separated in the following manner: · Universe level: ("Low 2-C") This is for characters who can destroy and/or create the entire 4-dimensional space-time of one universe, not just the physical matter within one. · Multi-Universe level: Characters who can destroy and/or create up to 1000 universal space-time continuums. 2-B: Multiverse level - Characters who can create and/or destroy 1001 to 10500 universal space-time continuums. 10500 is the scientifically theorized number of 4-dimensional universal space-time continuums within our own multiverse. 2-A: Multiverse level - Characters who can instantly create and/or destroy 10500 to an infinite number ("High 2-A") of 4-dimensional universal space-time continuums. "High 2-A" also includes 5-dimensional characters. ~ Tier 1: Higher-Dimensional 1-C: Complex Multiverse level - These are 6-11-dimensional characters. Even 6-dimensional characters can logically easily destroy an infinite number of simple multiversal space-time continuums (this is roughly the equivalent of the previous "Megaverse" term), and 7-dimensional characters exceed that scale an infinite number of times, and so onwards. However, these characters do not exceed the 11-dimensional scale of the complete totality of a full multiverse, as defined by M-Theory. This category is separated in the following manner: · Low Complex Multiverse level: 6-dimensional characters. · Complex Multiverse level: 7-dimensional, 8-dimensional and 9-dimensional characters. Alternatively ones that are positioned at an unknown/unspecified level within this category. · High Complex Multiverse level: 10-dimensional and 11-dimensional characters. The highest characters of this category are an infinity x infinity x infinity x infinity x infinity number of times greater than the lowest characters. 1-B: Hyperverse level - 12-dimensional beings and above. These are characters that are beyond complex multiversal scale. "Hyperverse" in this case comes from two words: "Hyper", which is used in mathematics to designate higher-dimensional space, and something extreme, above or beyond the usual level. As well as "verse" as a short for "universe". So it is intended as a description of a higher, superior, higher-dimensional existence, beyond conventional reality. 12-dimensional characters are an infinite number of times greater than a full complex M-Theory multiverse, 13-dimensional character are an infinite number of times greater than that and so onwards. This category is separated in the following manner: · Low Hyperverse level: 12- to 13-dimensional characters. · Hyperverse level: Characters with a finite number of dimensions greater than 13. · High Hyperverse level: Infinite-dimensional Hilbert space characters. 1-A: Hyperverse level - Characters that that have no dimensional limitations, and are beyond scientific definition, the realm of metaphysics. Basically it means that an object is outside of all concepts of time and space. This is something completely formless, abstract, metaphysical and transcendental. The usual scale does not make sense against a beyond dimensional object. Such beings cannot be affected by destruction within the dimensions of time and space, or physical matter and energy. This "Space" in which there is no dimension can be the background for any dimensional space. Within such a dimensionless "space" you can place any dimensional structure, because there are no restrictions for dimensions. This category is separated in the following manner: · Hyperverse level: Characters that are beyond all dimensional scale. · High Hyperverse level: Characters that are near tier 0, are extremely strong compared to other characters within this category, and whose power by far exceeds the regular requirements for tier 1-A. ~ Tier 0: Boundless 0: "True Infinity" - Beings that are boundlessly above absolutely everything, including existence and nonexistence, all duality, transduality, life, death, possibility, and causality, as well as all 1-A characters. ~: Speed :~ Speed is simply how fast a character can move in a given amount of time. There are four types of speed used for VS purposes: Attack Speed, Combat Speed, Reaction Speed and Travel Speed. The term "Speed" is normally referred to Combat Speed. ~ Attack Speed The speed at which an attack moves. For example, X character is hypersonic, but he can do an attack that is a natural beam of light, the speed for the attack is different from the speed of the user, hence the attack would be lightspeed even if its user isn't. ~ Combat Speed The speed at which a character can fight. ~ Reaction Speed The speed at which a character can react. This usually only grants a short movement upon reaction, several movements at the same speed switch it to combat speed. Say character A shoots at character B with a gun and character B dodges. That's their reaction speed. Keep in mind, sometimes a person aim dodges and it's not as good of a feat. For example let's say character A uses a minigun on character B, but the minigun takes a second or two to charge up and Character B see's this. If Character B dodges its considered aim dodging since he/she knew the attack was going to happen. Reaction speed is reacting to an attack you don't know is going to happen or at a very close range. The reaction speed of a character also tends to be higher than its movement speed. ~ Travel Speed/Flight Speed The speed at which a character or object flies a certain distance, like going from the earth to the sun for example. High travel speed logically requires similar reaction speed in order to manoeuvre. However, the problem with this supposition is that perceiving time at a proportionate rate to (for example) MFTL travel would also make it logically impossible to not go insane from any trip though the universe, as it would constantly feel like it took at least billions of years. Building on this, it is much harder to write reasonable and entertaining stories and challenges for characters that perceive and can react to their surroundings at speeds that enormously transcend the speed of light. Any challenges and confrontations would logically be over in less than an instant. Thus most fiction writers and franchises tend to gloss over these facts for the sake of suspension of disbelief, and make a great distinction between regular movement speed and flight speed. Basically, most fictional characters do not remotely tend to exhibit FTL or higher movement or perception speed in regular encounters simply because they can fly that swiftly. As such, a character should preferably prove that its regular movement speed is equal to or higher than its flight speed to be listed as such. ~: Speed Levels :~ Sub-Human Normal Human Peak Human Super Human Subsonic(Faster than Eye) (Mach 0.1-0.5) (34.3-171.5 m/s or 76.7-383.6 mph) Sub-Sonic(Mach 0.5-0.9) (171.5-308.7 m/s) Transonic(Mach 0.9-1.1) (308.7-377.3 m/s) Supersonic(Mach 1.1-2.5) Supersonic(Mach 2.5-5) Hypersonic(Mach 5-10) Hypersonic(Mach 10-25) High Hypersonic(Mach 25-50) High Hypersonic(Mach 50-100) Massively Hypersonic(Mach 100-1000) Massively Hypersonic(Mach 1000-8810.2) Sub-Relativistic(1%-5% SoL) Sub-Relativistic(5%-10% SoL) Relativistic(10%-50% SoL) Relativistic(50%-100% SoL) Speed of Light FTL(x1-10 Speed of Light) FTL(x10-100 Speed of Light) Massively FTL(x100-1000 Speed of Light) Massively FTL(x1000 Speed of Light) Infinite Speed(As fast as desired) Immeasurable - (Higher-dimensional entities beyond linear time and 3-D distance, and its' concepts of speed. However, take note that higher order dimensional nature does not automatically guarantee this. The speed statistic should be listed as "Immeasurable" only if a character has 2 or more temporal dimensions.) Irrelevant(Characters beyond the concepts of dimensions themselves, including time. Meaning: Tier 1-A and above.) Omnipresent ~: Lifting Strength :~ Lifting Strength is defined as the mass an individual can lift. It may or may not be dependent on Striking Strength. ~ Levels ~ Subhuman: 0 to 25 kg Regular Human: 50 to 80 kg (The mass of an adult human, large dog) Above average human: 80 to 120 kg (The mass of a washing machine or a tumble dryer) Athletic human: 120 to 227 kg) (The mass of a mature lion) Peak human: 227 to 454 kg (Olympic weight-lifters) Superhuman: (?) (Any level above peak human that is for the most part unknown) Class 1: 454 to 1000 kg Class 5: 1000 to 5000 kg (Capable of lifting small trucks, etc.) Class 10: 5000 to 104 kg (The mass of an adult elephant) Class 25: 104 to 2.5x104 kg (The mass of Big Ben's bell, a truck, a large motorboat) Class 50: 2.5x104 to 9x104 kg (The mass of a semi-trailer truck) Class 100: 104 to 105 kg (The mass of a tank) Class K: 105 to 106 kg (The mass of the largest animal: blue whale, the heaviest of air-crafts) Class M: 106 to 109 kg (The mass of the largest ship, small pyramids) Class G: 109 to 1012 kg (The mass of the human world population, the largest man-made structures) Class T: 1012 to 1015 kg (The mass of the heaviest mountains) Class P: 1015 to 1018 kg (The mass of small moons or small asteroids) Class E: 1018 to 1021 kg (The mass of the atmosphere of the Earth) Class Z: 1021 to 1024 kg (The mass of large moons or small planets) Class Y: 1024 to 1027 kg (The mass of larger planets) Pre-stellar: 1027 to 2x1029 kg (The mass a solid object can reach before the gravitational collapse to a small star) Stellar: 2x1029 to (?) kg (The mass of a smaller stars and beyond) Galactic (Self-explanatory) Universal (Self-explanatory) Infinite (Infinite strength by 3-dimensional standards) Immeasurable (Beyond 3-Dimensional concepts of mass: 4D hypermass lifting level and above. Meaning: Level 2-C to 1-B.) Irrelevant (Beyond all dimensional scale. Meaning: Level 1-A and above.) ~: Striking Strength :~ Striking Strength is the amount of physical force an individual can deal out. In other words, it is the physical Attack Potency of an individual. It may or may not depend on Lifting Strength.\ ~ Striking Strength levels ~ Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weighs is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass and could be the best measured in joules. As such striking strength requires a whole different classification system Class H: Human class (Attacks carry the force of hundreds of joules. Few heavy weight boxers are slightly above a thousand joules per hit. Physical Strikes are Street level attacks.) Class KJ: Kilojoule class (Attacks carry the force of over thousands of joules. Physical Strikes are Superhuman to Wall level attacks.) Class MJ: Megajoule class (Attacks carry the force of over millions of joules. Physical Strikes are Room level to casual Room level) Class GJ: Gigajoule class (Attacks carry the force of over billions of joules. Physical Strikes are Building level to low end Multi-City Block level) Class TJ: Terajoule class (Attacks carry the energy of kilotons of TNT explosives. Physical Strikes are high end Multi-City Block level to Large Town level. Punches comparable to low end nukes) Class PJ: Petajoule class (Attacks carry the energy of megatons of TNT explosives. Physical Strikes are Small City level to Large City/Mountain level. Punches comparable to high end nukes) Class EJ: Exajoule class (Attacks carry the energy of gigatons of TNT explosives. Physical Strikes are Large Mountain/Small Island level to Large Island level.) Class ZJ: Zettajoule class (Attacks carry the energy of teratons of TNT explosives. Physical Strikes are Small Country level to Large Country level.) Class YJ: Yottajoule class (Attacks carry the energy of petatons of TNT explosives. Small Continent level to Continent level.) Class NJ: Ninajoule class (Attacks carry the energy of exatons of TNT explosives. Physical Strikes are Large or Multi-Continent level to Moon level.) Class XJ: Tenajoule class (Attacks carry the energy of zettatons of TNT explosives. Physical Strikes are casual Moon level to Planet level.) Class XKJ: Tenakilojoule class (Attacks carry the energy of yottatons of TNT explosives. Physical Strikes are casual Planet level to low end Large or Multi-Planet level.) Class XMJ: Tenamegajoule class (Attacks carry the energy of thousands of yottatons of TNT explosives. Physical Strikes are low end Large or Multi-Planet level to casual Large or Multi-Planet level.) Class XGJ: Tenagigajoule class (Attacks carry the energy of millions of yottatons of TNT explosives. Physical Strikes are casual Large or Multi-Planet level to Star level.) Class XTJ: Tenaterajoule class (Attacks ranging from 1 milli-Foe to 10 Foe of energy. Physical Strikes are large Star level to Solar System level) Class XPJ: Tenapetajoule class (Attacks ranging between 10 Foe and 10,000 Foe. Physical Strikes are casual Solar System level, but below Multi-Solar System level) Multi-Solar System Class: Tenaexajoule class/Tenazettajoule class/Tenayottajoule class/Teraninajoules class (Attacks ranging over 10,000 Foe. Physical Strikes are Multi-Solar System level to various degrees) Galactic Class: 1061 joules or 100 petaFoe (Physical strikes have enough energy to physically destroy our Milky Way Galaxy) Universal (Physical strikes that can destroy everything in a Universe with a single punch) Multi-Universal Multiversal Multiversal Complex Multiversal Hyperversal Hyperversal True Infinity * The “J” part is referring to joules and used to distinguish the striking strength classes from the old strength system ~: Durability :~ Durability is the property which guarantees the ability to survive a certain amount of force. Not to be confused with Endurance. Durability is the ability to withstand damage, while Endurance is a measure of stamina. ~ Levels ~ Human level(Able to survive what average human beings can survive) Peak Human level(Able to survive large amounts of blunt force trauma, but can still get be killed by things such as knives, bullets, etc.) Wall/Tree level(Able to survive being hit by a speeding car or other things that would demolish a tree/wall) Small Building level(Able to survive a TNT explosion or other things that would demolish a small building) Large Building level(Able to survive an attack that can destroy a mid-to-large sized skyscraper) City Block level - (Able to survive an explosion powerful enough to wipe out a city block) Multi-City Block level(Able to survive an attack that would wipe out at least 1/10 of a city. Human-sized characters that can withstand being submerged in the core of a star have been calculated to be of this level.) Town level(Able to survive an explosion that could wipe out a town up to half a large city) City level(Able to survive to something that can wipe out a city such as nuclear weapons, although this takes only the primary attack potency into account and not secondary effects like heat or radiation which would be released by a nuke.) Mountain level(Able to survive a mountain collapsing or exploding) Island level(Able to survive an explosion that can wipe out an entire island) Country level(Can survive something that can destroy a country) Continent level(Can survive an attack that can wipe out a continent, such as a medium sized asteroid) Moon/Planetoid level(Can survive an attack that can destroy the moon, such as the energy output of a large comet) Planet level(Able to survive an attack that can destroy a planet the size of the Earth) Large/Multi-Planet level(Able to survive an attack that can destroy large planets, or multiple planets) Star level(Able to survive an attack that can destroy a star the size of the Sun. Please note that being able to survive inside of a star is not remotely the same as being able to withstand a star-destroying force. Even nuclear explosions generate heat greatly exceeding that of a star.) Solar System level(Able to survive an attack that can destroy the Solar System) Multi-Solar System level(Able to survive an attack that can wipe out multiple Solar Systems) Galaxy level(Able to survive an attack that can wipe out a galaxy as big as the Milky Way galaxy, meaning over 100 billion star systems) Multi-Galaxy level(Able to survive an attack that can wipe out multiple galaxies) Universe level(Able to survive an attack that can destroy a whole universe, or has a power comparable to the Big Bang) Universe level(Able to survive an attack of sufficient power to destroy a 4-dimensional universal space-time continuum) Multi-Universe level(Able to survive an attack sufficient to destroy up a thousand 4-dimensional universal space-time continuums) Multiverse level(Able to survive an attack with a destructive effect sufficient to destroy a 5-dimensional multiverse) Complex Multiverse level(Able to survive an attack that can destroy a 6 to 11-dimensional multiverse) Hyperverse level(Able to survive an attack that can destroy a 12-dimensional object or above) Hyperverse level(Able to survive an attack that can destroy reality on a beyond dimensional scale) True Infinity(Boundlessly above all damage, whether in existence or nonexistence, dimensional and non-dimensional, duality or non-duality) Favored 'Modern' Weapons 1) High Frequency Psionic Powered Murasama/Masamune (Katana) with sheath contained a rifle mechanism with a magazine loaded and a trigger located below the sword's hilt and ID Lock. 2) Power gauntlets/Gloves and four blades attached to the gauntlet's fingers (Gauntlets) with Diamond-like Metal gauntlet made from Amorphous Material surrounded by an energy field that disrupts solid matter. 3) Tojo Blades (Used in Van Hellsing Movie, the spinning blades used at the beginning of the movie) with with matter-disruptive energy. 4) Chain-sword (Sword) has a flat carapace containing the monomolecularly-edged sharp teeth made from nigh-unbreakable substances, with only the forward, curved section open where the spinning chain teeth can bite into flesh and bone. The unique power fields enveloping the chain teeth have a distinctive blue cast. 5) Laspistol/Gelt Gun (Pistol) it’s rugged, solid, precise, can be used to club an opponent without risk of damage to the weapon, requires very little maintenance, is not temperamental and will not overheat. The Laspistol lacks the Lasgun's selective fire options, having only the ability to fire single shots (Rechargeable Magazine, Shots Depends on Users rate of fire) 6) Lasgun/Lasrifle (Rifle) is a directed-energy antipersonnel weapon emitting a beam of highly-energetic, focused, coherent photons. Can fire single shot or fully automatic. (Rechargeable Magazine (220) shots per minute) 7) Plasma Rifle (Rifle) is a rifle-sized Plasma Weapon which make use of hydrogen fuel suspended in a liquid state in either fuel flasks or backpack containers. As the fuel is fed into the miniature fusion core inside the weapon, the hydrogen energizes into the plasma state of matter which is held in the core by powerful magnetic containment fields. When fired, the fields dilate open and the plasma is ejected via a linear magnetic accelerator as a bolt of super-heated matter akin to a solar flare in appearance and temperature. While their ability to fire in semi-automatic and automatic modes make them both versatile and deadly, they use an immense amount of energy and are more prone to overheating than even a typical Plasma Weapon 8) Plasma Pistol (Pistol) is the smallest variant in the Plasma Weapons family. Each shot from a plasma pistol contains all the destructive fury of a larger Plasma Gun, although with a reduced range and rate of fire. Plasma Pistols make use of a micro-fusion nuclear reaction to super-heat a cartridge of gas into the state of matter known as plasma and then release it in a concentrated blast of weapons fire using an electromagnetic bubble. Such a volatile weapon comes with a significant drawback however. The barely contained plasma makes the weapon prone to overheating in the most spectacular of ways. (Useful against both heavily armored infantry and light armored vehicles. Good for (50) shots before overheating) 9) Rail Rifle (Rifle) a ballistic Rail Weapon that makes use of electromagnetically-induced linear acceleration to fire a projectile at hyper-sonic speeds. Possessing an impressive long range and ability to deal great damage, its true strength lies in its armour penetration capabilities 10) Ion Rifle (Rifle) is capable of engaging enemies at long ranges with high energy ion streams, vaporizing flesh and metal with equal ease. These high-energy particles are accelerated by an electromagnetic field and react explosively with the target as a result of direct transfer of energy at an atomic level. Ion Weapon designs also allow for the weapons to be overcharged by exposing the reactive power source to the environment, though this also exposes the user to the dangerous ionizing radiation emitted by the power source, and to the risks of overloading the primary power cells to hazardous energy levels. Overcharging an Ion Rifle allows it to generate an explosive blast with increased power compared to its normal fire mode 11) Lightning Claw (Melee Weapon) it consists of a powered gauntlet fitted with three or four razor-sharp Diamond Sythenitc Metal blades, each a miniature power weapon sheathed in a matter disrupting power field, enabling them to carve through armour and flesh with ease. 12) Meltagun (Energy gun) is a powerful, short-ranged anti-Armour weapon that produces an intense, energetic beam of heat in the tens of thousands of degrees Centigrade. Emit devastatingly intense but short-ranged blasts of heat which can melt through almost any material. Most types of Melta Weapon like the Meltagun function by inducing highly pressurized gases from an ammunition canister into an unstable sub-molecular state which produces nuclear fusion and directing the resulting energies down the barrel. Melta Weapon usage is always accompanied by a distinctive hissing sound as the Melta beam boils away the water in the air, then a roaring blast as the beam reduces the target to charred scraps or molten slag. Meltaguns are the premier anti-Armour weapons, and few if any vehicles can withstand their power. 13) Tesla Carbine (Energy Gun) that unleashes a bolt of living viridian lightning that crackles from foe to foe after hitting its target, charring flesh and melting armor. Tesla bolts feed off the energy released by the destruction, and the lightning discharge becomes more furious with every fresh arc, moving as if it had a mind of its own. 14) Grav-gun (WH40k) Manipulating the very nature of gravity itself, a Grav-Gun turns a target's mass against it, crushing it to pulp under its own weight. Fires a stream of graviton particles which affects the local gravitational field of a target area, making the targeted object either far heavier or lighter depending on the weapon's Grav-weapon also creates a bass rumble as the waves affect the local air pressure, causing the air to vibrate. The effect is generally non-lethal and can be used to incapacitate foes who need to be captured alive, but the power of the Grav-weapon's highest settings is sufficient to rupture organs and crack bones even inside armor. Some living targets will be affected more variably; a very large creature may be killed under excessive weight, but most targets will either be slowed or completely immobilized. This is because it is particularly effective against massive objects such as bunkers or fortifications, where the building's great mass can be used against it, causing it to collapse. 15) Grav-pistol (WH40k) its effect is not quite as powerful as that of its larger counterparts, but it can still do enormous damage to targets possessed of a large mass. 16) Punisher (Trigun) is a large cross-shaped gun. Has two machine guns in front and a rocket launcher in the back. The side arms of the cross open up to reveal a storage bin for eight Grader 2043 pistols (four on each side) Favored Archaic Weapons 1) (2) Calico M950 (Pistol) with a 100-rounds capacity proprietary helical magazine mounted on top. (6 (100)-round helical magazine (919mm Parabellum Bullets) 2) (2) 500 Smith Wesson Magnum (Revolver) a five-shot, single action large caliber revolver with a 10.5 in (267 mm) barrel length (50 bullets on hand (.500 S&W Magnum Bullets)) 3) (2) Smith & Wesson Model 460 (Revolver) a five-shot, single action large caliber revolver with a 8.38 in (21.3 cm) barrel length (50 bullets on hand (.460 S&W Magnum Bullets)) 4) (2) IMI Desert Eagle (Semi-automatic pistol) Mark XIX (6 (7)-round magazines (.50 Action Express Bullets)) 5) (2) Beretta 92FS (Semi-automatic pistol) using 919mm Parabellum bullets in a 32 magazine. (8 (32)-round magazines (919mm Parabellum bullets)) 5) Remington Model 870 (Shotgun) using 12 gauge bullets (71 round internal tube magazine (36 (12)-gauge Bullets/ Dragon's Breath Bullets)) 6) M16A4 (Assualt rifle) with Thermal Hybrid Scope, Bayonet attachment, Grenade Launcher (M203), Rapid Fire, and Extended Mags (2 (100)-round double-lobed drum, 8 magazines (30-rounds)) 7) Remington MSR (Sniper rifle) with Extended Mags & Thermal Scope with a 27 in (69 cm) barrel length (8 (15)-round magazines (.338 Lapua Magnum bullets)) 8) Auto Assault-12 (AA-12) (Combat shotgun) with 2 zoom optical scope (8 drum magazines (32 FRAG-12 Bullets)) 9)Barrett M82A1 (Anti-materiel rifle) with Fixed front, adjustable rear sight; MIL-STD-1913 rail provided for Thermal Hybrid optics (8 (10)-round magazine (50 BMG)) 10)Dragunov sniper rifle (Designated Marksman Rifle (DMR)) with PSO-1 telescopic sight, 1PN51/1PN58 night vision sights and iron sights with an adjustable rear notch sight (10 (10)-round detachable box magazine (7.6254mmR Bullets)) 11) Dan Wesson PPC Revolver (.357 revolver) (50 bullets on hand (.357 S&W Magnum Bullets)) 12)MG 42 (General-purpose machine gun) with iron sight (10-(250)-round belt (7.9257mm Mauser Bullets)) 13)WalterPPK Pistol (Semi-automatic pistol) with oak leaf grips (10-(101)-round magazines (.22LR Bullets)) Ammunition (All Kinetic Weapons) Standard Rounds: All standard bullets use rocket propellant bullet, a tiny amount of conventional charge is also utilized. This charge is just strong enough to force the bolt out of the barrel and ignite the bullet's propellant. The rocket-propellant round is carefully fused to ignite just after leaving the barrel, alleviating any possibility of pressure build-up. The round then accelerates away when the rocket propellant ignites then towards the target under its own power. Standard bullets have a Depleted uranium core added for weight with a Hardened Metal encapsulated synthetic diamond penetrating tip. This allows momentum to the round when in flight which aids in the penetration of the target. The ammunition is designed to penetrate the target and then detonate the uranium core, causing immense damage to the target and leaving little to no opportunity for survival. Muzzle velocity: 2580.12 m / s Hellfire Rounds: Hellfire Rounds have devastating results on organic matter, as the rounds were developed to combat large alien beast. The core and tip are replaced with a vial of mutagenic acid as direct-impact penetrator that fire into the target and pumping the acid into the foe. Muzzle velocity: 2290.12 m / s Kraken Penetrator Rounds: These bullets are powerful Armour-piercing rounds. The uranium core is replaced by a solid Diamond Synthetic metal core and uses a heavier main charge. Upon impact, the outer casing peels away and the high velocity Metal needle accelerates into the victim, where the larger detonator propels shards of super hardened metal further into the wound. These rounds are effective against heavily-armored infantry and lightly-armored vehicles Muzzle velocity: 2790.12 m / s Battle Theme Song(s) Collective Consciousness, It Has to be This Way, A Stranger I Remain, The War Still Rages Within, The Hot Wind Blowing, and The Only Thing I Know for Real from Metal Gear Rising Revengence Guilty Gear Xrd OST - Big Blast Sonic Favored Fighting Styles/Skills Aura: (Constructs, Absorption, Attacks, Manifestation, Implanting, Duplication, Rasengan, Raikiri, etc.), Exoskeleton (Elemental or Aura). Sword Styles: (Ansatsuken/Satsujin-ken or 'The Murdering Sword', Fencing, Various Eastern and Western Sword Arts) Unarmed Styles: (Shaolin, Brazilian jiu jitsu, Silat, Kung Fu, Taekwondo, Muay Thai, MCMAP, Karate, Krav Maga, Gymkata) Marksmanship Styles: (Hojutsu-Ryu Kata, Gun Sau, GunKata (Pistols, Revolvers, Rifles (All varieties), Shotguns, Machine-guns and Sub-Machine guns)) Semblance (Remnant) ~ (RWBY Fanfiction) Nucleokinesis / Nuclear Manipulation (Nucleosynthesis) - can create and manipulate the forces of nuclear fusion and nuclear fission, which grants him near infinite abilities; can use nucleosynthesis, essentially Elemental Transmutation. Basic Abilities of Nucleokinesis / Nuclear Manipulation Flight - Able to fly with his own power or otherwise move through the air using varying methods Combustion Inducement Cause matter to burst into flames and explode. The increase of the kinetic of atoms and molecules causing them to ignite. This process creates heat and light that he can use to manipulate with Fire and/or Heat Manipulation. Fire Manipulation - He can create, shape and manipulate fire, the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products, flame being the visible portion of the fire. Depending on the substances alight, and any impurities outside, the color of the flame and the fire's intensity will be different. Explosion Inducement - Can cause an explosion of any scale, with varying effects ranging from stunning like cause explosions made out of water to total annihilation as a nuclear explosion by splitting an atom to do so. Energy Beams/Blasts/Bolts/Bursts/Rays - Can release/use energy to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc. Also can be release/used as huge rays of pure energy that can knock over or even obliterate dozens of targets, or slightly singe them. Electricity Manipulation - Can create, shape and manipulate electricity, a form of energy resulting from the existence of charged particles (such as electrons or protons) which gives him control over electric fields, electric charges, electric currents, electronics, and electromagnetism. He can also produce magnetic fields to be used as disruption for electronics and magnetic levitation. Elemental Transmutation/Alchemy - Ability to transmutate chemical elements with their mind, changing any element form, liquid form, gaseous form, or even plasma form. He has trained for 3 long years to be well trained to turn anything into anything. Radiation Generation - Able to generate radiation, that can be used to melt objects, release electromagnetic pulse to disrupt technology and even lead up to the point where the user detonates themselves in a nuclear explosion. Radiation Immunity - His body is immune to radiation and its effects Radiation Manipulation - Ability to manipulate radioactive decay to turn radiation energy into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. He has almost have mastered this ability to be used for almost any situation, creating anything he needs. Stills uses spar energy rods to make up the energy he requires in combat. Regenerative Healing Factor - Even without aura, he can heal himself with the radiation as an alternative. He's generally in very good physical shape as his body is constantly reverting to healthy state. He can rapidly regenerate, in other words, recreate lost or damaged tissues, organs and limbs. His level of regeneration is close to advanced level and must require artificial means to heal much more fatal wounds. Minor to moderate wounds heal near-instantaneously, to the point of as though they never happened. The loss of his Left eye happened before mastering this level of healing but no longer wants to restore it due to usefulness of his cybernetic eye has come into play in recent years. Semblance Techniques Level - 0 - Flight: Can fly at Mach 5 speeds alone without using atomic bursts. - Light Barrier: Creates a barrier in front of himself, which can take handle many attacks. Will continue to be in front of him until a certain amount of time passes or he disables it. It can also be coated around his body as well. Level - 1 - Atomic Bursts: Propels himself using a massive amount of fusion energy to fly at Mach speeds. - Plasma Beam: Fires a beam of plasma. - Grand Impact: Sears the ground with energy to causing a small explosion. - Grey Fire Zero (Grey Fire ZERO): Shoots a small fireball. - Atomic Flare: Collects nuclear energy and fires an energy blast. A very simple and high-powered move. - Great Tornado:Creates a huge tornado. - Burning Star-Ring: Throws a ring of nuclear energy at the opponent. The energy ring moves backwards after a while, and hits the enemy a second time. - Falling Stars: Creates a nuclear reaction in the sky and sun-like projectiles shoot down as a result of the nuclear reactions. - Photon Blade: Creates a blade-like energy beam from right gauntlet to a Photon Arm-blade. - Burning Suns: balls of nuclear energy attacks along a set orbit. - Neutron Flash: Collects a huge amount of nuclear energy and burns everything in front of him. Extremely powerful with a huge range, but it leaves him completely exposed from behind. - Hell's Sun: Creates an energy mass that has gravity, and shoots it forwards. He can continue to inject energy into this mass to increase the size. - Nuclear Aura: Fusion energy surrounds him and requiring precision in order to maintain it. Can coat himself in sound allowing them to create a deafening radiation or irrational heating substance around them. He can make something as simple as releasing the radiation energy from within him. (Can Emits Fire, Heat, and Radiation together or separately) - Electron Aura: Surround himself with surround themselves in electricity with the possibly become an electromagnetic force, repelling and attracting things. Touching him in this state would cause a deadly electrocution with certain death. Can also be converted into magnetic field and/or energy in order to repel or attract any metallic substance. By repelling attacks and objects user could be a walking tank. (Can use similar magnetic techniques thanks to his full understanding of Neutrons, photons, and electrons) Level - 2 - Retro Atomic Model: An energy ball spins and follows him. The ball itself can be used as a shield or a weapon, and is an excellent tool for him, whose moves are usually very wide and sweeping. - Melting Pummel Kick: Pins down the enemy and stomps the enemy with his left foot, infused with fission energy. The move is a kind of throw, so it can't be blocked; the enemy is at his mercy. - Great Tornado: Spins at tremendous speed like a tornado and launches itself at the enemy. - Ultra Tornado (Grey Fire): Wraps itself in a giant tornado of flames, sending smaller tornadoes outwards at enemies. Level - 3 - Magma Geyser: Infuses the ground with nuclear energy, turning the ground to magma and spewing it everywhere to create a wave of flaming geysers aimed at the opponent. New magma spouts erupt from locations where magma landed. - Fusion Drive: A fusion reaction occurs within him; he now appear as a black silhouette surrounded with nuclear fire in the shape of a brilliantly shining golden eagle and attacks the enemy. Level - 4 - Subterranean Sun: Draws energy from the earth and creates a sun on the spot. The sun manifests itself and burns everything in the surrounding area. - Poseidon Force: Takes all of the energy within the hydrosphere and concentrates it into one spot, then fires it as an extremely dense, high-pressure energy shot. - Afterburst: Performs a one-hit knockout technique by accelerating his attacks Level - 5 - Giga Flare: User aims the cannon before him and unleashes a devastating blast so large that its firepower carved a huge trench in front of where it lay. When fired, any units that are caught in the trench that mark its firing path are instantly destroyed. No unit is durable enough to survive even a single blast. - Abyss Nova: A nuclear chain reaction occurs within him and destroys everything in sight once critical mass is reached. An intensely draining skill, even for him. - Gaia Force ZERO: Instantly fires "Gaia Force" at the heart of the enemy as a point-blank attack that seems impossible to evade. - Terra Force (Gaia Force): Takes all of the energy within the atmosphere and concentrates it into one spot, then fires it as an extremely dense, high-temperature energy shot. ~: OC's Character Bio For (RWBY - The Lone Soldier) :~ Real Name:True Name Unknown Nickname/Aliases: [Fidel Vanguard Forte, Lone Soldier , Legion of One (Self Proclaimed), Death, The Devil, Angel of War, Death, Retribution, and Redemption. Miracle Man, Child Soldier, Ranger, Anathema, God of War and Death, The Joker, Monster of God, The Bayonet Priest, Crusader Birthplace: Planet Terra (Earth), USA (Country) Hair Color: Ebony Black Appearance: Muscular/Athletic Character Tier: 4-B to 4-A, likely 1-C in the Immaterium |
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