![]() What makes life 100 percent? Ever wonder about those people who say they are giving more than 100 percent? We have all been to those meetings where someone wants more than 100 percent. How about achieving 103 percent? Here's a little math that might prove helpful. If: is represented as: then: H A R D W O R K K N O W L E D G E but: A T T I T U D E and: So, it stands to reason that hard work and knowledge will get you close, And look how far this will take you... A S S K I S S I N G Think about it... and have a nice day at work... :) Quotes and my Guideline for being the Evil Overlord My Legions of Terror will have helmets with clear plexiglass visors, not face-concealing ones. My ventilation ducts will be too small to crawl through. My noble half-brother whose throne I usurped will be killed, not kept anonymously imprisoned in a forgotten cell of my dungeon. Shooting is not too good for my enemies. The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box. The same applies to the object which is my one weakness. I will not gloat over my enemies' predicament before killing them. When I've captured my adversary and he says, "Look, before you kill me, will you at least tell me what this is all about?" I'll say, "No." and shoot him. No, on second thought I'll shoot him then say "No." After I kidnap the beautiful princess, we will be married immediately in a quiet civil ceremony, not a lavish spectacle in three weeks' time during which the final phase of my plan will be carried out. I will not include a self-destruct mechanism unless absolutely necessary. If it is necessary, it will not be a large red button labelled "Danger: Do Not Push". The big red button marked "Do Not Push" will instead trigger a spray of bullets on anyone stupid enough to disregard it. Similarly, the ON/OFF switch will not clearly be labelled as such. I will not interrogate my enemies in the inner sanctum — a small hotel well outside my borders will work just as well. I will be secure in my superiority. Therefore, I will feel no need to prove it by leaving clues in the form of riddles or leaving my weaker enemies alive to show they pose no threat. One of my advisers will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation. All slain enemies will be cremated, or at least have several rounds of ammunition emptied into them, not left for dead at the bottom of the cliff. The announcement of their deaths, as well as any accompanying celebration, will be deferred until after the aforementioned disposal. The hero is not entitled to a last kiss, a last cigarette, or any other form of last request. I will never employ any device with a digital countdown. If I find that such a device is absolutely unavoidable, I will set it to activate when the counter reaches 117 and the hero is just putting his plan into operation. I will never utter the sentence "But before I kill you, there's just one thing I want to know." When I employ people as advisers, I will occasionally listen to their advice. I will not have a son. Although his laughably under-planned attempt to usurp power would easily fail, it would provide a fatal distraction at a crucial point in time. I will not have a daughter. She would be as beautiful as she was evil, but one look at the hero's rugged countenance and she'd betray her own father. Despite its proven stress-relieving effect, I will not indulge in maniacal laughter. When so occupied, it's too easy to miss unexpected developments that a more attentive individual could adjust to accordingly. I will hire a talented fashion designer to create original uniforms for my Legions of Terror, as opposed to some cheap knock-offs that make them look like Nazi stormtroopers, Roman foot soldiers, or savage Mongol hordes. All were eventually defeated and I want my troops to have a more positive mind-set. No matter how tempted I am with the prospect of unlimited power, I will not consume any energy field bigger than my head. I will keep a special cache of low-tech weapons and train my troops in their use. That way — even if the heroes manage to neutralize my power generator and/or render the standard-issue energy weapons useless — my troops will not be overrun by a handful of savages armed with spears and rocks. I will maintain a realistic assessment of my strengths and weaknesses. Even though this takes some of the fun out of the job, at least I will never utter the line "No, This Cannot Be! I AM INVINCIBLE!!" (After that, death is usually instantaneous.) No matter how well it would perform, I will never construct any sort of machinery which is completely indestructible except for one small and virtually inaccessible vulnerable spot. No matter how attractive certain members of the rebellion are, there is probably someone just as attractive who is not desperate to kill me. Therefore, I will think twice before ordering a prisoner sent to my bedchamber. I will never build only one of anything important. All important systems will have redundant control panels and power supplies. For the same reason I will always carry at least two fully loaded weapons at all times. My pet monster will be kept in a secure cage from which it cannot escape and into which I could not accidentally stumble. I will dress in bright and cheery colors, and so throw my enemies into confusion. All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief. All naive, busty tavern wenches in my realm will be replaced with surly, world-weary waitresses who will provide no unexpected reinforcement and/or romantic subplot for the hero or his sidekick. I will not fly into a rage and kill a messenger who brings me bad news just to illustrate how evil I really am. Good messengers are hard to come by. I won't require high-ranking female members of my organization to wear a stainless-steel bustier. Morale is better with a more casual dress-code. Similarly, outfits made entirely from black leather will be reserved for formal occasions. I will not turn into a snake. It never helps. I will not grow a goatee. In the old days they made you look diabolic. Now they just make you look like a disaffected member of Generation X. I will not imprison members of the same party in the same cell block, let alone the same cell. If they are important prisoners, I will keep the only key to the cell door on my person instead of handing out copies to every bottom-rung guard in the prison. If my trusted lieutenant tells me my Legions of Terror are losing a battle, I will believe him. After all, he's my trusted lieutenant. If an enemy I have just killed has a younger sibling or offspring anywhere, I will find them and have them killed immediately, instead of waiting for them to grow up harboring feelings of vengeance towards me in my old age. If I absolutely must ride into battle, I will certainly not ride at the forefront of my Legions of Terror, nor will I seek out my opposite number among his army. I will be neither chivalrous nor sporting. If I have an unstoppable superweapon, I will use it as early and as often as possible instead of keeping it in reserve. Once my power is secure, I will destroy all those pesky time-travel devices. When I capture the hero, I will make sure I also get his dog, monkey, ferret, or whatever sickeningly cute little animal capable of untying ropes and filching keys happens to follow him around. I will maintain a healthy amount of skepticism when I capture the beautiful rebel and she claims she is attracted to my power and good looks and will gladly betray her companions if I just let her in on my plans. I will only employ bounty hunters who work for money. Those who work for the pleasure of the hunt tend to do dumb things like even the odds to give the other guy a sporting chance. I will make sure I have a clear understanding of who is responsible for what in my organization. For example, if my general screws up I will not draw my weapon, point it at him, say "And here is the price for failure," then suddenly turn and kill some random underling. If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This," and kill the advisor. If I learn that a callow youth has begun a quest to destroy me, I will slay him while he is still a callow youth instead of waiting for him to mature. I will treat any beast which I control through magic or technology with respect and kindness. Thus if the control is ever broken, it will not immediately come after me for revenge. If I learn the whereabouts of the one artifact which can destroy me, I will not send all my troops out to seize it. Instead I will send them out to seize something else and quietly put a Want-Ad in the local paper. My main computers will have their own special operating system that will be completely incompatible with standard IBM and Macintosh powerbooks. If one of my dungeon guards begins expressing concern over the conditions in the beautiful princess' cell, I will immediately transfer him to a less people-oriented position. I will hire a team of board-certified architects and surveyors to examine my castle and inform me of any secret passages and abandoned tunnels that I might not know about. If the beautiful princess that I capture says "I'll never marry you! Never, do you hear me, NEVER!!", I will say "Oh well" and kill her. I will not strike a bargain with a demonic being then attempt to double-cross it simply because I feel like being contrary. The deformed mutants and odd-ball psychotics will have their place in my Legions of Terror. However before I send them out on important covert missions that require tact and subtlety, I will first see if there is anyone else equally qualified who would attract less attention. My Legions of Terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice. Before employing any captured artifacts or machinery, I will carefully read the owner's manual. If it becomes necessary to escape, I will never stop to pose dramatically and toss off a one-liner. I will never build a sentient computer smarter than I am. My five-year-old child advisor will also be asked to decipher any code I am thinking of using. If he breaks the code in under 30 seconds, it will not be used. Note: this also applies to passwords. If my advisors ask "Why are you risking everything on such a mad scheme?", I will not proceed until I have a response that satisfies them. I will design fortress hallways with no alcoves or protruding structural supports which intruders could use for cover in a firefight. Bulk trash will be disposed of in incinerators, not compactors. And they will be kept hot, with none of that nonsense about flames going through accessible tunnels at predictable intervals. I will see a competent psychiatrist and get cured of all extremely unusual phobias and bizarre compulsive habits which could prove to be a disadvantage. If I must have computer systems with publicly available terminals, the maps they display of my complex will have a room clearly marked as the Main Control Room. That room will be the Execution Chamber. The actual main control room will be marked as Sewage Overflow Containment. My security keypad will actually be a fingerprint scanner. Anyone who watches someone press a sequence of buttons or dusts the pad for fingerprints then subsequently tries to enter by repeating that sequence will trigger the alarm system. No matter how many shorts we have in the system, my guards will be instructed to treat every surveillance camera malfunction as a full-scale emergency. I will spare someone who saved my life sometime in the past. This is only reasonable as it encourages others to do so. However, the offer is good one time only. If they want me to spare them again, they'd better save my life again. All midwives will be banned from the realm. All babies will be delivered at state-approved hospitals. Orphans will be placed in foster-homes, not abandoned in the woods to be raised by creatures of the wild. When my guards split up to search for intruders, they will always travel in groups of at least two. They will be trained so that if one of them disappears mysteriously while on patrol, the other will immediately initiate an alert and call for backup, instead of quizzically peering around a corner. If I decide to test a lieutenant's loyalty and see if he/she should be made a trusted lieutenant, I will have a crack squad of marksmen standing by in case the answer is no. If all the heroes are standing together around a strange device and begin to taunt me, I will pull out a conventional weapon instead of using my unstoppable super weapon on them. I will not agree to let the heroes go free if they win a rigged contest, even though my advisers assure me it is impossible for them to win. When I create a multimedia presentation of my plan designed so that my five-year-old adviser can easily understand the details, I will not label the disk "Project Overlord" and leave it lying on top of my desk. I will instruct my Legions of Terror to attack the hero en masse, instead of standing around waiting while members break off and attack one or two at a time. If the hero runs up to my roof, I will not run up after him and struggle with him in an attempt to push him over the edge. I will also not engage him at the edge of a cliff. (In the middle of a rope-bridge over a river of molten lava is not even worth considering.) If I have a fit of temporary insanity and decide to give the hero the chance to reject a job as my trusted lieutenant, I will retain enough sanity to wait until my current trusted lieutenant is out of earshot before making the offer. I will not tell my Legions of Terror "And he must be taken alive!" The command will be "And try to take him alive if it is reasonably practical." If my doomsday device happens to come with a reverse switch, as soon as it has been employed it will be melted down and made into limited-edition commemorative coins. If my weakest troops fail to eliminate a hero, I will send out my best troops instead of wasting time with progressively stronger ones as he gets closer and closer to my fortress. If I am fighting with the hero atop a moving platform, have disarmed him, and am about to finish him off and he glances behind me and drops flat, I too will drop flat instead of quizzically turning around to find out what he saw. I will not shoot at any of my enemies if they are standing in front of the crucial support beam to a heavy, dangerous, unbalanced structure. If I'm eating dinner with the hero, put poison in his goblet, then have to leave the table for any reason, I will order new drinks for both of us instead of trying to decide whether or not to switch with him. I will not have captives of one sex guarded by members of the opposite sex. I will not use any plan in which the final step is horribly complicated, e.g. "Align the 12 Stones of Power on the sacred altar then activate the medallion at the moment of total eclipse." Instead it will be more along the lines of "Push the button." I will make sure that my doomsday device is up to code and properly grounded. My vats of hazardous chemicals will be covered when not in use. Also, I will not construct walkways above them. If a group of henchmen fail miserably at a task, I will not berate them for incompetence then send the same group out to try the task again. After I capture the hero's super weapon, I will not immediately disband my legions and relax my guard because I believe whoever holds the weapon is unstoppable. After all, the hero held the weapon and I took it from him. I will not design my Main Control Room so that every workstation is facing away from the door. I will not ignore the messenger that stumbles in exhausted and obviously agitated until my personal grooming or current entertainment is finished. It might actually be important. If I ever talk to the hero on the phone, I will not taunt him. Instead I will say this his dogged perseverance has given me new insight on the futility of my evil ways and that if he leaves me alone for a few months of quiet contemplation I will likely return to the path of righteousness. (Heroes are incredibly gullible in this regard.) If I decide to hold a double execution of the hero and an underling who failed or betrayed me, I will see to it that the hero is scheduled to go first. When arresting prisoners, my guards will not allow them to stop and grab a useless trinket of purely sentimental value. My dungeon will have its own qualified medical staff complete with bodyguards. That way if a prisoner becomes sick and his cellmate tells the guard it's an emergency, the guard will fetch a trauma team instead of opening up the cell for a look. My door mechanisms will be designed so that blasting the control panel on the outside seals the door and blasting the control panel on the inside opens the door, not vice versa. My dungeon cells will not be furnished with objects that contain reflective surfaces or anything that can be unraveled. If an attractive young couple enters my realm, I will carefully monitor their activities. If I find they are happy and affectionate, I will ignore them. However if circumstance have forced them together against their will and they spend all their time bickering and criticizing each other except during the intermittent occasions when they are saving each others' lives at which point there are hints of sexual tension, I will immediately order their execution. Any data file of crucial importance will be padded to 1.45Mb in size. Finally, to keep my subjects permanently locked in a mindless trance, I will provide each of them with free unlimited Internet access. This Evil Overlord List is Copyright 1996-1997 by Peter Anspach. If you enjoy it, feel free to pass it along or post it anywhere, provided that (1) it is not altered in any way, and (2) this copyright notice is attached |
The Fall by IchaIchasennin reviews
The Sith's Apprentice, Book One: Apprentice by Illuviar reviews
For Someone's Glory by Kurusan reviews
Sanitize by Sage Thrasher reviews
Alexander Osborn's Survival Guide to the Marvel Universe by The Nameless Scribe reviews
I, Panacea by ack1308 reviews
Scarecrows aren't supposed to be Heroes by karma-is-a-turtle reviews
DC - Remastered Edition by Sir Lucifer Morningstar reviews
The Spider by I'mjusttryingtofindmyway reviews
Greg Veder vs The World by ZFighter18 reviews
The Evil Overlord List by boomvroomshroom reviews
The Savvy Spider-Man! by Undead Robot reviews
Rogue Knight II: The Return of the Sith by Illuviar reviews
Walk on the Moon by SixPerfections reviews
Heroes Assemble! by Stargon1 reviews
Walk Two Lifetimes by Coolio101 reviews
In a New World by TegzTsinelas reviews
Taylor Varga by mp3.1415player reviews
The Muggle among Mages by PhantomGalaxy13 reviews
What the Hell, Hero? by Oh Capsid My Capsid reviews
The Blue Pheasant Flies On by kingoffire1 reviews
Seals are Easy, People are Hard by slythefoxx2 reviews
Kunoichi, a female parahuman mercenary by twosmall reviews
Dragonslayer by KitsuneDragon reviews
The Obscure Tome by Akallas von Aerok reviews
Reborn: Into the Wild Westeros by Arkane007 reviews
Dem Bones Dem, Dry Bones by slyfoxcub reviews
Displaced by IdeasGuy reviews
Speeding Through Life by PSIness11 reviews
Harry Potter: Lost Very Far Away by greenchild24 reviews
One Man's Hero Is Another Man's Villain by Nomad-117 reviews
Better Left Unsaid by Kenchi618 reviews
Perks of Being the Hokage by aTasteOfDarkness reviews
The Mouse of Konoha by obsidian dreamer reviews
Students of the Snake by brown phantom reviews
The Fighting Spirit by smart grid reviews
Wizard Runemaster by plums reviews
Adaptation by ShayneT reviews
Dragons, Devils and Saints, Oh my! by Anco reviews
The Last Spartan by DinoJake reviews
Skywalker: A Fanon Story by I'mjusttryingtofindmyway reviews
The Simurgh's Son by Darth Marrs reviews
Fate: Hunter's Moon by kyugan reviews
Alea Iacta Est by ack1308 reviews
The Great Toad Sage of Brockton Bay by green eyed typhoon reviews
A Battle of Wills by insinr8 reviews
Mutants of the Caribbean: The Curse of The Black Pearl by Bakkughan reviews
Harry Potter and the Price of Being Noble by DriftWood1965 reviews
To Touch The Sky by The Struggling Warrior reviews
Iron Infinity by DuncanIdaho2014 reviews
Harry of the Vale by ScipioSmith reviews
Lodestar by ShayneT reviews
For Love of Magic by Noodlehammer reviews
Bowman with Heart of Knight by Writer with bad Grammar T-T reviews
Infinity by QAI521 reviews
Fate: FINAL Night by The Distorted Shadow reviews
Heartbreak Haze by Arthur Hansen reviews
Mausoleum Rewrite (Naruto Worm Lore) by Jacob Nine reviews
Hadrian Lannister, the Black Lion by ZaneT69 reviews
A Simple Teenage Shop Owner by AngryOwl reviews
Harry the Hufflepuff by BajaB reviews
Harry the Hufflepuff 3 - Harry's Year off by BajaB reviews
A New Chance At Life by jbird2352 reviews
Magic Online by Mrs.InsaneOne reviews
Homo Superior by Vahn reviews
Rogue Knight by Illuviar reviews
Going another Way by Tribun reviews
Letters by TheEndless7 reviews
Falling Iron by Arthur Hansen reviews
The Girl of Tomorrow by Thuktun Flishithy reviews
The Stars Alone by Darth Marrs reviews
The Avenger Class Servant by MythMaker258 reviews
How to NTR Women in the DXD world by PizzaSpinner reviews
Sticky Situations at Shell Cottage by Elven Sorcerer reviews
Queen of the Swarm by Vherstinae reviews
A Grudge Not Held by Simply Christian reviews
For Rhaegar and the Orange Prince by Saint River reviews
Wind Shear by Chilord reviews
Fallen by ForgerOfLies reviews
Kaleidoscope by TotoroX92 reviews
Blonding by EndoplasmicPanda reviews
Grimm Mother by QAI521 reviews
Percy Jackson and the Game by I'mjusttryingtofindmyway reviews
I opened my eyes and the world wasn't there by thesecretsix reviews
A Chance Encounter by spectre4hire reviews
INJUSTICE GOD AMONG US by ULTIMATE POWER COUPLE reviews
Unstoppable Force by Saphrae reviews
Fated Bonds by sakurademonalchemist reviews
Natsu Conquers by shinji01ikari reviews
Contractual Invalidation by R-dude reviews
Best I Am by Iced Blood reviews
Wearing Robert's Crown by drakensis reviews
A Game of Sith and Thrones by Illuviar reviews
Hidden Guild: Silent Leaf by kingoffire1 reviews
Crime and Commitment by serpentguy reviews
Blackfish Out Of Water by jacobk reviews
Through the Seeing Glass by Runuin reviews
The Reluctant Champion by TheUnrealInsomniac reviews
Sitting on a bench by Arawn D. Draven reviews
Memories of Iron by becuzitswrong reviews
A World Full of Monsters by Fahad09 reviews
Security! by ack1308 reviews
Neko-chan's Pawprints by Vixen Tail reviews
Oh God, am I the Mannis now? - GoTSI by Sir Rabby reviews
Sasori by Darkpetal16 reviews
Crosswinds of Fate by WayFarer2000 reviews
Melody of Memories by lemony.club reviews
As a Ninja by Iamwhononofyouare reviews
I Am NOT Going Through Puberty Again! by EvilFuzzy9 reviews
Hell is a Martial Artist by Ozzallos reviews
Paragon Interupt by LeonCr0ss reviews
Into the Wilds by NymeriaBjartskular reviews
To Be Lost on the Road of Life by AthanatosOra reviews
Adamantium by sakurademonalchemist reviews
The Wizard of Harrenhal by DisobedienceWriter reviews
Early Discovery by V-rcingetorix reviews
For the Red Scorpion by Saint River reviews
The Marvelous World of Taylor Hebert by Stratagemini reviews
Naruto: Ouroboros by maneyan reviews
Monsters and Humans by Arawn D. Draven reviews
With Strength of Steel Wings by AngelaStarCat reviews
Exiled by fantasyra reviews
Thrower of the Dart by Vathara reviews
Natsu and the Fairies by shinji01ikari reviews
Team 8 by S'TarKan reviews
Mass Effect: Synthesis by Jade Tatsu reviews
FateZero : Naruto, the Savior of Grail! by Writer with bad Grammar T-T reviews
Double Jeopardy by Ruairi J.L reviews
Harry Potter and the Methods of Rationality by Less Wrong reviews
Once Bitten, Twice Shy by Varigos D. Vastitas reviews
Dark Echoes by megamatt09 reviews
A Tale of Transmigration by CrashLegacy reviews
Naruto, Savior of Holy Grail by Writer with bad Grammar T-T reviews
Sean Bean Saves Westeros - Book 1: Sean Lends a Hand by High Plains Drifter reviews
Firebird's Fury: Book III of the Firebird Trilogy by Darth Marrs reviews
Chaotic Space by Vimesenthusiast reviews
Destiny Vs Chaos by Vimesenthusiast reviews
Horse of the Dead by Vimesenthusiast reviews
Harry Potter: Geth by mjimeyg reviews
Lancer Gets Serious by Bloble reviews
Déjà vu no Jutsu by Vixen Tail reviews
Fate's Gamble by Lupine Horror reviews
Ascension by Ulstem reviews
Reaching for a Dream by Noodlehammer reviews
Acceleration by The-Chibi-Poe reviews
One Wizard Too Many by KUCrow1997 reviews
Change of Fate by Vathara reviews
Rise of the Wizards by Teufel1987 reviews
The Raikage by Aragon Potter reviews
Mass Effect: The First War by ProfFartBurger reviews
Wolverines, Wendigos and Winchesters by SciFiNutTX reviews
How to Win Friends, Influence People by sparrowette reviews
Next Great Adventure New Beginnings by Cedues reviews
The Matrix Effect by unity9 reviews
A Sage Among Wizards by Kythorian reviews
M-Day by mjimeyg reviews
Firebird's Son: Book I of the Firebird Trilogy by Darth Marrs reviews
The Prismatic Edge by Sage of Eyes reviews
The Love of Your Life by fantasy1290 reviews
The rebirth of Tammy Riddle by Byakugan789 reviews
Sympathetic Intervention by Atsuyuri-sama reviews
Convergence by pyrotorch246 reviews
Time Trax of the DEAD by Draco38 reviews
Mass Effect: Life is a Game by 117Jorn reviews
Fate's Chew-Toy by fringeperson reviews
Mass Effect: Event Horizon by Drussius reviews
Reunion by Rorschach's Blot reviews
Complications of Relations by fringeperson reviews
Future Echoes by DJNS reviews
Rewritten by Jasticus reviews
Yet again, with a little extra help by Third Fang reviews
Ghost by Onmysignalunleashwords reviews
The Humans Strike Back by psykotic addiction reviews
Escape from the Hokage's Hat by anothvortex reviews
Oma's Choice by jacobds reviews
Dear Hermione by loralee1 reviews
Broken Chains by Darth Marrs reviews
Killing Time by Corruo reviews
Familiars Never Cry by zaberfang reviews
Debt of a Sword by gabriel blessing reviews
Mass Effect New Origins V2 by erttheking reviews
Uchiha Fukurou by ToBetasered reviews
Harry Potter and the Sun Source by Clell65619 reviews
Connecting the Dots by Afalstein reviews
Deprived by The Crimson Lord reviews
A New Life by Infernal Maelstrom reviews
A Wolf In Mahora by Wolf3391 reviews
Angels of the Storm by Colonel-Mustard1990 reviews
Control by Anonymous58 reviews
Those Who Love Monsters by gabriel blessing reviews
The Fall of the house of Potter by Bobmin356 reviews
Harry Johnson and the Deathtrap Girl by Doghead Thirteen reviews
Weapons Free by angelicxdiscord reviews
Luna's Helping Hand by Rex Tims reviews
XSGCOM: Terra from the Deep by Hotpoint reviews
Fuzzy Logic by Deritine reviews
Legend of the Blond Aburame by Sonson-Sensei reviews
To Be Loved by silentclock reviews
Hammerhand by Colonel-Mustard1990 reviews
So Not My Problem by Sarah1281 reviews
Salvation by cah11 reviews
Fighting for a Purpose V2 by erttheking reviews
The Hill of Swords by gabriel blessing reviews
Searching For The Power by GinnyMyLove reviews
The Fifth Act by Sinnatious reviews
Isis's Bane: Tar'Chell's Wrath by althor42 reviews
Crack’d Mirror by cloneserpents reviews
He's Not Normal by Uncle Stojil reviews
No Reading by Meinos Kaen reviews
Harry Potter and the Blazin Goblet by sastath reviews
It's For a Good Cause, I Swear! by Sarah1281 reviews
Partners by muggledad reviews
RuneMaster by Tigerman reviews
XSGCOM: Mirror Image by Hotpoint reviews
Miracle by Grunt reviews
Reload by Case13 reviews
Bare Naked Time Travel by Chilord reviews
Dark Claw by Chaosmob reviews
Knowledge is Power by Defenestratable reviews
Streams of Consciousness by Illusor Meaneld reviews
xXxRanma by Lost Star reviews
A Black Comedy by nonjon reviews
Twenty Times Uzumaki Naruto Didn't Die by Kraken's Ghost reviews
The Man With No Name by Frostfyre7 reviews
Luna's Hubby by Meteoricshipyards reviews
The Demon's Contract by Ringmaster reviews
Twenty Matters of Pride to Hyuuga Neji by Kraken's Ghost reviews
Make A Wish by Rorschach's Blot reviews
Destiny's Child by Fire reviews