Megaman
and why is a runic cross ᛭ eligible for title and not a + sign
post-megaman zx, some where around the time of megaman zx advent. Any references are to megaman zero series character designs, or to megaman zx series character designs.
Model 𐤈 (theta, archaic)
A combination of of three fragments that no longer properly fit their originators: the zero variant of Model Ω (Omega), the supreme ruler armor of Elpizo (possible Model E), and Dr. Weil's lingering curse that Mother Elf finally managed to shed after Omega's defeat.
Model 𐤈,s armor is mostly similar to Elpizo's supreme ruler form
• The headlight merges into the head at the back, resembling a pompadour, and the helm becomes black with two dark red stripes where Omega Zero's horns would be. The model also includes nine curled locks of long golden hair, that when not retracted float in a halo shape behind the head.
• Both eyes are exposed, but the lower face is covered with a white menpō featuring an overly wide and savage grin full of sharp teeth. As a cosmetic effect, can obscure the eyes with a deep shadow, and or cause them to shine in a blood red color.
• The epaulets fully merge into the pauldrons, and now hang six elbow length ribbons of Dark Elf's external shell / -wings. Hands have additional black plates on the knuckles, and the wrists have dark red bracers reminiscent of Zero's.
• Chest armor replaced with a white ribcage-like design, representing the stripped nature of the biometal, with a spine like strip of white armor extending down the back and coming back up to the front from under the pelvis. A vertical blood red eye is over the diaphragm, being half covered and peeking from under the the lower ribs.
• The segmented thigh plates have a more muscular contour. The knee guards are dark red with a black gem, but the shins remain white. Boots replaced with a more barefoot design with anklets, with four small claws as toes and a fifth slightly larger one raised into a sickle claw on the inner side of the foot.
Equipment
• Theta Knuckles. A purple chip in the shape of a Phoenician teth is present on both palms, giving Model 𐤈 the ability to wield weapons otherwise integrated into enemy parts. In addition to the abilities of the Zero Knuckle, Theta Knuckle can empower the torn weapons, replenishing their ammo and upgrading them if desired. Upgraded weapons are refinished into a color scheme matching the armor. Unlike the zero-knuckle which seems to have only simple punch, grab, tear, and throw functions, the theta-knuckle supports a full range of unarmed martial arts, and can even perform elemental attacks with charged attacks.
• Rapier. Elpizo's rapier has been reduced into a mostly bare handle (like the O-saber) with a shortened crossguard. The blade it emits is mostly the same, except flattened like an actual rapier would be, and in addition producing a swept hilt from the energy. The blade is purple with a turquoise center, and quite pliable to alterations, such as length, width, and elemental changes by it's wielder.
• Cyber elves. Model Theta can spawn cyber elves for various tasks. Features most of the cyber elves available in the games, and including but not being limited to those listed below.
- Gunner Elf. Cyber elf that independently fires buster shots at enemies. Only has enough energy for a single charged shot on its own, but can be seized by Theta to extend that energy indefinitely.
- Buster Elf. Cyber elf that converts itself into double charge O-buster shot while rushing an enemy.
- Ghoul Elf. Reanimates an enemy and fights for Theta in their body. Repairs are kept to a bare minimum to converse energy, but that doesn't stop Theta from sending an actual nurse elf to heal the reanimated ally.
- Vampire Elf. Cyber elf that rushes an enemy, drains their life energy, and returns to Theta, either healing him or acting as a reserve tank.
- Capacitor Elf. Cyber elf that builds up and holds energy for charged attacks.
- Static Elf. Cyber elf that paralyzes enemies with webs of noxious energy.
- Barrier Elf. Cyber elf that prevents hp damage, but reduces energy equaling the blocked damage.
- Gatekeeper Elf. Cyber elves that either create gateways to cyberspace, or operate them. If the time can be spared, Theta can provide the energy needed to create the gate without the elf being expended for it.
- Construction Elf. Cyber elves that generate and shape solid structures.
Techniques
• Dark Power. Theta has unlimited overdrive, and can freely wield and weave together elemental attacks.
• Dark Hail. Theta creates up to nine nearly black purple orbs, that are then launched at a target at high speeds. Can fire one at a time, in bursts of three, a barrage of up to nine chained shots, or a single massive burst of nine. Each orb burst into a short-lived purple flame upon contact with anything, including sabers.
• Rapier Dash. Theta dashes forwards with repeated thrusts, now also diagonally upwards. Can also jump over targets while dashing, changing the diagonal addition to downwards. In both cases, the afterimage immediately after them mimics the diagonal attacks and is indeed damaging.
- Comet Chain. If an enemy susceptible to knockback is caught by a diagonal thrust, Theta will jump up to them, perform a midair chain attack before a telegraphed thrust that impales them to the ground. If caught by a downwards diagonal, Theta will somersault kick them to their level first.
• Cyber Aura. Theta summons a dark portal around themselves, restoring their health and summoning galleon variants of pantheon guardians to act as bodyguards.
• Burst Wave. Theta raises a much thickened sword and slams it against the ground, producing a jagged burst similar to Omega's charged slash.
• Seismic slam. Theta gathers energy before stomping the ground, sending small glowing chunks of it briefly to the air around him. Blocks projectiles and knocks most foes off their feet.
• Tectonic Thrust. Theta raises a massive sword, and embeds it into the ground, releasing a cascading series of light pillars from below.
• Saber Technique. Theta refinishes their rapier into a wider blade with an energy crossguard, gaining access to several skills.
- Sky Chaser. An upwards slash, knocks foes into the air, or at least off their feet. Can be charged to rend the ground under it, sending debris flying.
- Rising Claw. A version of the above where Theta also jumps, extending the slash upwards.
- Falling Fang. A descending thrust with the blade held under the body.
- Whirling Fang. A thrust or dash attack where the sword is held out front and rapidly rotated along it's handle, drilling into a target.
- Launch Blade. Theta doubles the size of the sword behind them, and slashes with the larger blade, ending with pointing forwards and most of the blade being seamlessly shot off its sheath as a triangular projectile. Modeled on Throw Blade, but essentially a Childre Inarabita impression like Thetis does with his halberd.
- Sword Waves. Performing a quick attack, Theta launches a crescent wave from the blade. Can be chained to up to nine waves in a combo, and if done while jumping, Theta will instead perform a rolling slash, sending waves into eight directions.
- Whirling Wave. Performing an elaborate looped slash, Theta sends out a circular whirlwind wave. Modeled after Shield Sweep, this version is independent of the handle.
- Savage Dance. A nine attack combo much like the original Wild Dance, featuring a three slash combo with additional knockback on the last one, a simple dash attack, two whirling slashes where the entire body spins, a Split Heavens, and a Rolling Slash ending with downwards slam (skull crusher).
Abilities
• Inguz, storage of energy and internal growth. Theta is constantly stockpiling and refining energy, passively upgrading their systems via nanites as they approach any limits; their capacity is limitless by design. A limited version of this can be granted to others through a fractal cyber seed. The full extent of this ability is not known, but it does come into effect from first contact with the biometal, leaving the true body of its wielder increasingly empowered after each merge.
• Hagalaz, radical change and realization of darkness. Theta holds half of Mother Elf's power from having integrated her curse, and can thus massively upgrade metallic entities. While objects are safe, this progress tends to bring out the worst in anyone its used on; Omega Zero's frenzied rage and megalomania being a notable example. As is, any wielder of Model 𐤈 will become somewhat heedless of using its power and begins to treat most others somewhat like npcs.
𐤈𐤈𐤈 𐤈𐤈𐤈 𐤈𐤈𐤈
I came up with model theta for a self insert, and the persistent little thing demanded I write down at least this much right away.
Essentially, it has been mentioned that the model Ω seen in the game is a corrupted memory from Omega while they fought Zero at equal size. Omega Zero would of course have been great to have, but it's just a direct and unhinged upgrade to standard Zero as far as anything goes. The Devil Omega on the other, has not been seen in action enough to properly consider. And as far as greed and lust for power goes, it would be really nice to have some form of double megamerge.
Que the idea of combining one corrupted memory with another, Supreme Ruler Elpizo would assuredly qualify, as would Dark Elf's curse. And considering that Model W was the first biometal, and more than holding Dr. Weil's soul, also holds the innumerable souls of its victims, according to Master Albert at least, so it would not be stretch to say Model W holds most of Dr. Weils machinations as data. Hence Supreme Ruler + Omega + Dark Elf to make an overwhelmingly op biometal, though while finding model W fragments isn't really an issue you would have to hunt down Elpizo from where-ever he's lurking in the cyberspace, assuming Ciel didn't turn him into a biometal.
Upgrade ideas for existing characters and technology and trivia.
Model P / Hidden Phantom
• Moonless night fang (Mugetsuga, 無月牙) an upgrade to Phantom's sword, which appears to be a physical blade in the games; Mugetsuga would essentially be a sketchy application powersword technology from wh40k on the blade. Giving Phantom the ability channel his darkness field through it, generating a negative energy sink that deals massive damage as it attempts to nullify the life energy of a target as well as the light around them.
Ice element
• The question of why reploids are vulnerable to freezing is answered through sheer extreme temperature, but how come ice of all things is durable enough to damage a battle reploids metallic body? Lets take a better look and notice... that the ice is turquoise or bluish, i.e denser glacial ice. While the exact physical properties of glacial ice above normal ice-cube ice are not documented, it can inferred that hyperdense and extreme-low-temperature ice has superior material qualities even before sci-fi technology based crystal matrix alterations.
Apparition Energy
• Applying Phantom's darkness field technology in solar panels to achieve 100% absorption, while otherwise maximizing efficiency. Creating and launching satellites with these panels and a specific variation of laser wave emitter, to harvest solar radiation from above the atmosphere and direct it down to the planet in efficient beams. Perhaps multiple satellites lensing their lasers through a single one to achieve a single regional beam that stays nearly still as the satellites cycle through each other to minimize the effects of orbit. Specialized receptors based on the same technology on the surface would receive this energy, called Apparition energy because it appears to come from nowhere.
Biometal / pseudoroid / mutos reploid ideas
Reigndeer
• Some form of amalgam featuring Blizzack Staggroff, Pegasolta Eclair, and Buckfire. Essentially an immensely powerful reindeer based pseudoroid / mutos reploid whose hooves strike lightning while running through the air, that bears burning horns, breathes cold fire, and brings freezing winds.
- Permadash from Buckfire and flight from Pegasolta, except with some form of hover technology rather than wings. Passive contact damage would be fire elemental while the horns are on fire, which they are most of the time.
- Buckfire's foot burners replaced by lightning variants for lightning dive-kicks and ascensions.
- Further developed versions of Blizzacks turbines, more compact, way more sticky snow, rapid barrages of ice arrows.
- Entirely new ability somehow amalgamated: Fire elemental auroras launched from the turbines after adjusting them for it.
Kumiho
• Amalgam featuring Cubit Foxtar, Anubis Necromancess ∞, and Argoyle or Ugoyle. Much less developed than above.
- will O' Wisps, necromancy and undead theme, ghosts and illusionary body doubles.
- Ditched the staff, being paired with a ghostly double around an orb.
- Actual physical attacks, with fire support from the double.
- galleon zombies and will o' wisp scrap elves.
- merge with the orb for bullet hell attack.
