Gamer of Magic
Not a chapter here, it is only a list of magic so far that Natsu will actually use since as a gamer he can learn dozens of magics but won't really use them. Just so everything is up to date.
Ether Magic:
Ether Arrow: basic magic bolt, 2 damage – 1 MP per 5 arrows (Max 175)
Ether Spear: staggering magic bolt, 10 damage – 1 MP per spear (Max 80)
Ether Ballista: powerful magic bolt, 200 damage, 5% knockback chance – 30 MP per Ballista (Max 5)
Ether Shield: protective barrier around Natsu, blocks 50 damage – 5 MP per second
Golem Magic:
Golem Creation: creates golem from surrounding environment containing 80% of Natsu's physical attributes, uses Natsu's MP to cast a spell – 50 MP, Max 15 Golems at one time
Golem Puppetry: Natsu controls a singular Golem with focus, enables speech, etc., Natsu has all 5 senses of the Golem – 10 MP per second
Golem Wall: a large golem hand emerges to block an attack, defence equal to 10% of Natsu's HP – 80 MP
Golem Skin: Natsu's skin hardens similar to a golem, 50% defence increase, physical attacks resulting in under 20% of Natsu's strength stat cause no damage
Intermediate Basic Elements (Wind, Water, Fire, Earth, Lightning):
Wind Twister; Earth Spear; Flame Incinerate; Water Pulse; Lightning Shock: blast an opponent with a respective element for 30 damage – 20 MP
Flame Blitz: explode the air around the opponent for 75 damage, 10% stun chance – 90 MP
Wind Cyclone: Projectile ball of wind that explodes outwards on contact for 150 damage – 140 MP
Earth Bolder: projectile rock that shrapnel's upon contact, 60 damage, 10 damage per shrapnel – 110 MP
Lightning Discharge: 10 meter radius, everything becomes electrified or shocked for 40 damage, effect lasts 10 seconds – 80 MP
Aqua Cannon: large blast of water hitting a large area for 50 damage and knockback – 120 MP
Elemental Dome: surrounds the user in a shell using an element to defend against attacks, Dome 100 HP, 80% defence against own element – 130 MP
Five Elemental Strike – Storm of Calamity: surrounds opponent in a frenzy of elemental barrages for 150 damage per element, 75% chance of stunning opponent, 15% chance of rag dolling opponent – 550 MP
Elemental Soul, Golem Form:
Transform existing golem into an elemental. Golems can only use their transformed element and gain the properties of the element. Golems gain 100% immunity to their own element and stats increase by 10% - 75 MP per golem.
Elemental Souls available: steel, fire, lightning, wind, water, earth, dark, light, iron, carbon, rock, gold
Mimic Magic:
Can copy any magic Natsu has witnessed. However, magic will cost 20% extra and will be 20% weaker than the original caster. Magic will also lose additional properties such as copying Dragon Slayer magic with no effective use against Dragons. Legendary and Unique magic can't be mimicked
Advanced Telekinesis:
Telekinesis Attraction: Allows Natsu to pull in objects in quickly with force or with a large weight – 5 MP per 20Kg
Telekinesis Repulsion: Allows Natsu to push away objects quickly with force or with a large weight – 5 MP per 20Kg
Telekinesis (Nameless): Allows Natsu to freely control objects within a 50 meter radius – 1 MP per second, unable to move 60Kg or above
Rune Magic:
Anything written can take shape however limits on person's creativity, intelligence and wisdom. Any complex rune must come with a condition in which the rune can be undone or must be written with a larger setup time. Damage reflects: (wisdom/intelligence) x wisdom x time taken, cannot damage above wisdom nor intelligence.
Transformation Magic:
Transform (Stage 1): change into another humanoid being – 10 MP per Second
Transform (Stage 2): change into a creature/monster to boost or change abilities – 20 MP per Second
Transform (Stage 3): change size, appearance, presence and magic aura to mask your personal presence entirely – 40 MP per second
Re-quip:
Weapon Re-quip: re-quips a weapon in inventory to fight quickly – 20 MP
Outfit Re-quip: re-quips the current attire – 40 MP
Arc of Power:
Arc of Power Unrelenting Force: a targeted shockwave knocking everything back, 90 damage – 80 MP
Arc of Power Absolute Force: Increases physical damage output by 400% - 200 MP per hit
Arc of Power Unparalleled Force: Create a defensive field around the user, Invincible with exception of high level enchantment and piercing magic – 1,000 MP per second
Arc of Power (Other Magic): enchants the efficiency of other magic spells by 300% - other magic MP x 3
Volcanic Dragon Slayer Magic:
Volcanic Dragon Mode (Pseudo 2nd Generation Dragon Force): 10% more damage 15% more MP consumption, body temperature increased to 100 degrees Celsius/ 212 degrees Fahrenheit
Volcanic Dragon Hard Fist: 50 damage, 3 damage over 10 seconds – 40 MP
Volcanic Dragon Talon: 70 damage – 50 MP
Volcanic Dragon Roar: 200 damage, 25 damage over 20 seconds, lowers physical defence by 10% – 500 MP
Volcanic Dragon Active Eruption: 200 damage, 1 damage over 300 seconds, large pushback – 200 MP, 1 minute cooldown
Volcanic Dragon Corrosion: 10 damage over 300 seconds – 400 MP per second
Volcanic Dragon Dormant Core: Increases physical damage by 50%, Increase Dexterity by 50%, doubles HP regen – 1,000 MP (lasts 30 seconds
