Reviews:
Mana: Yeah, so can I.
Kyreg: There will be more then eight members, at least ten in total. About humans being in though, I feel as if the Dragonguard is a Crownguard for Elves
The Orb Spells
Callum glanced up towards his teacher, Flardryn stood tall as he watched Callum closely. "My boy, you have done well in the past few days, mastering Primordialis Struo to the best of your ability." He began, walking over to the centre of the arena. "But now it is time to see how you handle the offensive side of things." He finished, turning to face the training dummies.
"The offensive spells are among some of the most powerful spells found in the Sun Arcanum. They are split into four sub-categories, the orb spells, the wave spells, the summon spells and the beam spells. Each of them has their own strength and weakness as you will discover over time." He said, drawing a rune into the air. "For now, we shall start with the orb spells. The first of which shall be Furnus Globus, the basic orb spell and the start of the Furnus chain."
Callum nodded in understanding. "What is the strength of an orb spell? And what is its weakness?" He asked.
Flardryn smirked. "I'm glad you asked, saves you the trouble of having to find out for yourself in the most life threatening of situations. The strength of an orb spell is that it can be used at different levels of power depending on how much of the rune you draw for it, the full rune is at full power while a quarter of the rune is the lowest form of power." He began to explain.
"But the weakness of using an orb spell is that, well, they don't work so well against hordes of foes unless at full power which tends to drain the power of the sun from one's body." He finished.
"I see." Callum replied, analysing the rune hovering in the air before the elder Elf.
"Let me demonstrate what a full powered Furnus Globus can do." Flardryn said, turning to face the rune. "Furnus Globus." He said, sending an orb of fire towards the training dummies. A small explosion caught a few of the other dummies within a small radius. "As you can see, when at full power, it can work against multiple foes in a small area. You may begin with the partial form of the spell." He added.
Callum nodded as he began to draw a small section of the full rune into the air before. Once it was done, he stood still. "Furnus Globus." He said, watching as an orb of fire soared through the air towards the training gummy.
Upon contact, the orb combusted into flames, engulfing the dummy in a fiery mess that licked at the air. "Low power results in the target being consumed by flames." Flardryn explained as he walked forward. "Of course, at medium power, it will cover a small area in flames while engulfing the target in flames and full power a good radius around the target is also consumed by flames." He finished.
Callum bit his lower lip, surprised at the complexity of the orb spells. "These spells are complex." He stated.
Flardryn gave a small nod in agreement. "True true, but upon mastery, a Sun mage becomes a deadly for to face in battle." He said. "The next orb spell is Accendo Globus, a spell that can both light up an area and send your foes flying back."
"For Accendo Globus, it is an advanced form of Accendo. In a sense, it allows you to cast an orb of light that will travel a short distance before fading to nothing, enabling you to see what resides ahead of you in cave systems or in the dead of the night. It does also push foes back and shares the same basic principles as the base spell Accendo." He continued explaining, drawing a rune into the air.
"Like Furnus Globus, it has three different power levels, full power results in a bright light and a further distance that it can both travel and send foes flying, at medium level power, it reduces the brightness, the distance that it can travel and the distance at which a foe is sent flying, as is the same with the low level of power." He finished.
"Accendo Globus." He said, watching as an orb of light flew forth from his hand, traveling through the air at a fast pace before making contact with the training dummy. "Unlike Furnus Globus however, it does not drain the primal energy of the sun within your body heavily." He stated. "But it is still best to give the lowest level power for the spell a go first before attempting the higher levels. And like the previous orb spell, depending on much of the rune is drawn determines the strength of the spell."
Callum stepped forward as he drew a small portion of the rune. "Accendo Globus." He said, watching as an orb of light escaped his hand, traveling towards a training dummy before fading from existence. "That was short lived." He said in surprise.
Flardryn chuckled. "As is expected from the lowest power level of the spell." He responded, placing a hand upon Callum's shoulder. "But the orb spells, while there are only two, their ability to have three different power levels makes them six spells in two." He said.
Callum nodded in understanding. "So that means they have more then just two spells if you look at it from a certain point of view?" He asked, hoping that he had understood what his teacher had explained clearly.
Flardryn smirked. "You catch on pretty fast, must be your father's blood." He said jokingly, patting Callum on the back.
We begin to learn the offensive side of the Sun Arcanum.
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