Spyro: Hi come back.

Hunter: Come back Spyro. First creepypasta- no!

Agent 9: What!

Sparx: Crazy!

Bartholomew: No, you have horror.

Agent 9: More boss, Gnasty, Ripto and Sorceress.

Spyro exe: Creepypasta.

Cleetus: Spyro exe, I'm scared.

Sgt. Byrd: Creepypasta, scared Spyro exe.

Bartholomew: Okay, boss, Crush, Gulp and Ripto.

Spyro: No!

Crush attack Spyro

Gulp attack Spyro

Ripto attack Spyro

Sorceress: Get hurt Spyro by Avalar.

Lateef: Sorceress, come on Spyro.

Agent 9: Crush, Gulp and Ripto, no fighting more time. Anyway close boss.

Damon: Okay, now, creepypasta, continue.

Sparx: First creepypasta, Haunted Spyro Year of the Dragon.

Bartholomew: So we started playing it.

Agent 9: The title screen was normal.

Billy: It had Spyro and the dragon egg.

Bartholomew: The game froze.

Elora: Then Spyro had bloody fangs everything was bloody.

Agent 9: The thing where it says 'Press Start' now said 'Press Start If You Dare'.

Cleetus: We started playing the game.

Bartholomew: For some odd reason we were playing as Cynder.

Tomas: Cynder didn't come till what?

Cleetus: Way after that? Anyways Cynder was running and the background was peaceful. Sheep were hopping.

Bartholomew: Then the game froze again.

Hunter: Cynder was bloody and Spyro was laughing this very evil laugh.

Cleetus: Spyro then looked at the screen and said "Who's next?"

Sparx: Next, Spyro the Dragon: Tampered Beta.

Cleetus: Spyro The Dragon, a game beloved by many gamers who started with the Play Station in the 90's.

Sgt. Byrd: Many remember it by its zany graphics, its timeless enemies, and its main character.

Bartholomew: However, what no one knows is that there is a dark side to the story in the early games.

Cleetus: The truth behind Spyro has never been told, or even heard of.

Bartholomew: Until now. I was a beta tester for Sony back in the late 90's.

Agent 9: I got to try out all sorts of different games before they were even announced.

Tomas: Some were good, others were bad, and a good few were even creepy. One of which was the original beta prototype for Spyro The Dragon.

Bubba: When the staff met to discuss the ideas for the game, ideas were tossed left and right.

Sgt. Byrd: Subjects such as the main character's design, the overall gameplay, and even the objectives were discussed in full detail.

Astor: I won't lie, from what I had heard about the meeting, some of the ideas made me cringe.

Damon: One idea was that Spyro's nemesis would be a murderous villain who decided that he wanted to rule the Dragon Realms.

Cleetus: This idea consisted of Spyro witnessing his own race being put into extinction, and vowing to gain his revenge upon the enemy.

Lindar: This idea was withdrawn immediately, due to the graphic nature of the opening scene.

Hunter: One of the staff who denied this idea said that such a vivid and disturbing scene would not be tolerable for a kids game.

Cleetus: In the end, the concept consisted of Spyro's nemesis, Gnasty Gnorc, turning the Elder Dragons to crystal and Spyro adventuring around to save them.

Bartholomew: With this, game production began.

Sparx: The game production went well, and after some months of work, the prototype was complete.

Cleetus: I was notified that the beta tests would soon begin.

Bartholomew: It had been some time since I had tested a game, and I was more than ready.

Cleetus: I scheduled my tests for that weekend and got myself ready.

To be continued