Trailer: Mega Man blasts at Mario, who jumps over and punches the robot away. In the background a shadow is seen. Sonic rushes up and knocks Mario away before turning and dodging Pac-Man's hydrent. The being comes more into light-showing pink orb-shapped hands. Mega Man stands up and blasts sonic and pac away before all 4 of them close in on each other-only for a bomb to be tossed between them. Their expressions shift to fear and shock as it detonates. In the smoke, the being emerges: A strange humanoid with a white costume

BOMBERMAN DROPS IN!


Basic Information:

Series: Bomberman

Weight: 94

Speed: 1.65

Introduction: Appears from an explosion

Up Taunt: He looks to the screen and winks

Down Taunt: He juggles some bombs before one of them blows up in comedic smoke

Side Taunt: He makes a 'come on' motion

Idle Animation: Holds a hand to his chin in thought

Boxing Ring name: Explosion Expert

Icon: Bomb

Alt Costumes: White Bomberman, Red Bomberman, Black Bomberman, Blue Bomberman, Yellow Bomberman, Green Bomberman, Pink Bomberman, Max Bomber alternate costume

Kirby Hat: His hood

Classic Mode: Demolition Derby (Builder Mario, Dig Dug, Snake, Mii team wearing robotic costumes, Bowser Jr, Ridley) (Final Boss: Galleom)

Gimmick: Bomb Gauge. (By his % bar are 6 bomb symbols. These signify how many bombs he can have on screen at once. If he uses a move that requires a bomb when there is no bomb in the gauge, the move will fail) (It takes 4 seconds after a bomb explodes for the gauge to refill it. Keep a eye on this gauge before you go spamming bombs willy nilly!)


Standard Moves:

AAA combo: Punches twice with each hand, then punches forward with a bomb in his hand for the third hit (If he has no bomb, he will only do the first two punches)

Down tilt: Sweep kick

Up tilt: Jumping headbutt

Side Tilt: Roundhouse kick

Dash Attack: Lunging, full body tackle

Getup Attack: Sweep kick on both sides

Edge Attack: Sweep kick


Air Moves:

Standard Air: Jump kick

Forward Air: Headbutt from high to low. Can spike

Back Air: Backwards drop kick

Down Air: Double foot stomp

Up Air: Arching headbutt


Smash Attacks:

Up Smash: Holds his arm up, causing a small explosion in it

Side Smash: Powerful punt kick (Can be used to move bombs that have not exploded yet)

Down Smash: Throws two bombs down on either side of him (If he doesn't have 2 bombs at the time, he will only do it on one side and-obviously-it will do nothing with no bombs)


Specials:

Neutral: Bomb (By tapping the button, Bomberman will lay a bomb down where is currently-even in the air) (After 3 seconds, it will explode in a + shape-the size of bomberman himself) (The explosion does hurt bomberman too, so remember that) (And, if an explosion hits a bomb that hasn't exploded, it will instantly explode) (Lastly, there is a special mechanic. If Bomberman kicks an active bomb into another acvtive bomb, they become a Dangerous Bomb. A Dangerous Bomb explosion is 2 times larger and 2 times stronger then normal)

Up: Wind Bomb (Bomberman jumps off a green bomb, which exploded into wind and sends him upwards) (Deals no damage but has a wind box on all sides)

Down: Remote Bomb (Bomberman plants a remote bomb) (Unlike the other bombs, these will never explode of their own accord. Instead, bomberman must use the down special again to set it off-the same size and power of the normal bomb) (Only one remote bomb may be active at a time, and if Bomberman if K.O'd, it vanishes)

Side: Bomb Dash (Bomberman runs forward and leaves a trail of small bombs which explode one after another (These the size of a bob omb explosion)) (However, once he uses the move he will use up all the bombs in his current reserve. Meaning A) The distance he travels depends on how many bombs he currently has and B) Once used, you are guaranteed to be out of bombs until they all replenish) (Use this move ONLY if you need an emergency escape. And leave a trail of pain in your wake!)


Grab and Pummel:

Grab: Grabs with both hands

Pummel: Headbutts

Throws:

Forward: Twirls around with them once then tosses them forward

Back: Spins them around rapidly before throwing them backwards

Down: Tosses them hard on the ground, popping them into the air

Up: Punt kicks them upward


Final Smash: Hyper Dangerous Bomb

Bomberman holds out 4 bombs and clashes them together. A reticle will appear allowing Bomberman to throw this bomb wherever he wants. Once it is thrown, Bomberman is escorted away by a Revenge Cart as the dangerous bomb explodes in a huge radius and power. Once the final smash ends, Bomberman returns with a full stock of bombs, regardless of how many he had to begin with (Also you don't need to worry about your bomb number. This final smash ignores that rule)


Results Screen:

Victory pose 1: Bomberman jumps in the air, spins and strikes a pose with his arm in the air

Victory pose 2: Bomberman throws bombs up in victory before posing with a peace sign

Victory pose 3: He strikes a proud pose...before almost comedically falling over and catching himself

Defeat: Clap

Song: Victory Theme (Bomberman 64)


Stage: Bomberman Maze

A large stage with randomly generated maze paths. On occasion, a bomb will spawn and explode in the famous + pattern.


Next Time on What if they were in Smash:

...

"Hehehe"

"I am having excitement for this moment"

"The red and green mustaches will never expect it"

"Hehehe!"

"Be prepared! FOR I!"

A green being in a red cape poses and laughs

"HAVE FURY!"


I'm sure you probably noticed the Palutena's Guidance missing...and that is because i am discontinuing that part of these movesets, as many of these characters I do not know enough about their stories to make one. So...sorry everyone