Author Note

After the Vacation Jump and the Santa Jump, I plan to do a DC Jump. Here is a little taste.

Jump Chain 15 - Smallville

Sample Chapter

Cosmic Warehouse.

With the Xmas Jump finally over I was ready to get back to doing proper Jumps and since I'd had a very, very long time to plan a DC Jump I'd chosen a Smallville Jump very carefully. The small town would make a good base of operations for exploration of the DC multiverse which it was connected to. I'd made sure of this well in advance as it wouldn't do to end up stuck in that one dimension for ten years as it would get boring very quickly.

Jump Chan had warned me a while back that the DC multiverse wasn't as stable as others so I couldn't count on the dimensions all running at the same speed or even staying in the same state. The time thing made some sense as while normally the date remained the same when I travelled to an alternate version of whatever world it was I called home that wouldn't always be the case in the DC multiverse and a day in one world might be a week or an hour in another. I looked forward to seeing what the multiverse had to offer as its lack of stability should make it interesting to explore.

I might have some fun in the Smallville universe as well. With my powers, not even Clark Kent could hope to stop me from doing whatever the hell I wanted, not many people ever had even ever tried, and there were some interesting characters.

Mostly I'd be focused on the other DC dimensions as they would have people who could stand up to me and there were plenty that could even destroy me despite how powerful I'd become so I'd have to be careful. Plus they would have technology in those dimensions that even the Halloween Universe hadn't been able to provide me with so they were worth checking out.

Looking over the Jump Set Up I found that I was not impressed. It wasn't set up very well, there were no discounts or anything like that, but it was the only version of the Set Up I was able to find.

Not that it really mattered as I was now on Jump 15 so by now I'd accumulated so many Perks, powers, technology and magic that I didn't really need more, and by this point, I had so many companions that deciding who to import would be impractical.

Smallville Jump.

Budget 1000cp

Smallville Kansas- despite the attention metropolis gets Smallville itself is the place where most important events for the next decade will be happening

Kryptonian- like Clark Kent himself, you are a member of the "rare" species of krypton, disregarding the hundreds that show up later. You have the strength, speed and durability of your kind for free but the rest won't show up in this decade, so you don't get them. Age is 16

While expensive getting a Kryptonian form was important to me as during the last Jump I'd gotten myself a new normal human form, which would make this teenage Kryptonian body my 5th, so that I could add favourable DNA to in order to make a near-perfect form. If my studies of genetics over the Jumps proved as fruitful as I hoped with Kryptonian DNA and the other samples I'd taken along the way I should be able to make that awesome body during this Jump.

400cp

X-ray vision- the ability to see through anything and everything that isn't made of lead or meteor rock. While your range of vision is only the same as normal it will grow with time, and by the end of the decade, you'll be able to see everything happening around you within 20 miles.

I might find it mildly useful and it was only a hundred CP.

300cp

Alien ship- the ship you arrived on, large enough to carry you and capable of space flight, also has the ability to purify toxic materials turning them into a clear glass-like substance.

So for this Jump, I would have to arrive on a ship. That would make setting up a lift in Smallville somewhat difficult if not for the fact that I had an AI who alter computer records. Also, it would be good for my science babes to have some Kryptonian technology to study as theirs was one of the few races we'd not gotten any technology from. Well them and the Time Lords, but I'd get around to them.

200cp

Phantom zone portal- a bracelet that when thrown turns into a one way portal to the phantom zone, you and your companions cannot be thrown into the phantom zone by this portal.

I did like having ways to access other dimensions and this one would be safe to study assuming that the bracelets didn't let things out. We'd have to be careful about that.

0cp

Weakness to kryptonite - Now like Mr Kent you have the full weakness to kryptonite. proximity to green meteor, rocks will drain you of your powers and slowly poison and kill you, red will remove any inhibitions you had as well as boosting your aggressive impulses, blue will simply nullify your powers and black will split you into 2 people one normal you the other an evil twin, you will, however, remain immune to gold kryptonite.

Mandatory for Kryptonians for 0 cp.

I knew that Gold Kryptonite was a rare form of Kryptonite that can negate a Kryptonian's healing factor under a yellow sun and can potentially remove their powers forever. Not that it really mattered to me as if under threat from the meteor rock I'd just change my physical form or active my personal shield.

That seemed to be it for this Jump so I decided not to delay any further.