A/N: Undertale and all related characters (Frisk) belong to Toby Fox. I only own my ideas and my OCs (Sarah/Reader, Kenneth, John Barron).

hitthepin: Thanks for the review!

I.D.'s Fantasy: Thank you for reviewing! I'm glad you liked it even though it was controversial!

...

Okay, I've finished ranting about all the reasons why I don't like Undertale PTA AU Fanfics. However, I am planning on writing a new series of worldbuilding-related stories based on the OCs I have been working on, and that means establishing Sarah's (the Reader who is also Frisk's mother) perceptions of the Mount Ebott Crew. She's about to find out just what the heck happened in Undertale, after all. :D


Chapter 7: Sarah Finds Out About Frisk's Determination

It all starts when your child asks a simple question:

"Mom? Can I ask for some advice?"

You look up from your computer, and you see that Frisk is lying down on your favorite leather couch, deliberately avoiding your gaze.

"What is it, sweetie?"

"There's this… friend of mine… and they have a really big problem. Can you give me some advice on how to help them?"

That's a very old way of asking for help when you feel ashamed of whatever situation you find yourself in… So, there's only one good way to answer your child's question.

"What would they like to know?"

Frisk takes a deep breath.

"You know how a bunch of people recently came out from Mount Ebott? And how it made the local news?"

"Yes. I've heard a bunch of things about them. About how good-natured and goofy they are."

Frisk sighs at this.

"Well, those people are a bit more complicated than most people give them credit for."

You raise an eyebrow at this. You were busy taking care of errands over that specific time period, and you've been having suspicions about your child's activities…

"My friend fell into Mount Ebott."

"…Why did they go there in the first place?"

"…"

"…Sweetie?"

"…They can't really remember."

It takes all your self-control not to leap up and shake your child's shoulders. You'd like to ask them to cut to the chase, but deep down, you know that this situation might be even worse than you could have imagined.

Slowly, you sit down next to Frisk.

"And these nice people that my friend met… well… they weren't actually that nice when they got to know them. My friend got hurt. Many times. There were so many times that they came close to dying…"

You find yourself choking at this. Is this really what happened while your back was turned?

"…Did these people apologize for what happened?"

"…No, mom. They didn't apologize at all." Frisk is crying at this point, and you've slowly opened your arms, allowing them to cry in your embrace.

You think you know where your child is going to this, but you have one last question to ask.

"What do you mean by… almost dying?"

Frisk is oddly calm… and as you watch, transfixed, they slowly cup their arms around their chest, and a small, crimson heart forms into existence.

You feel your world shatter.


Ever since the twenty-second century began, humans and monsters have been living in peace.

The two races now share knowledge and resources, working to help each other out instead of killing each other for petty reasons.

The local educational institutions state that there are only six major soul traits: The pale blue of Patience, the bright orange of Bravery, the dark blue of Integrity, the mysterious violet of Perseverance, the calm green of Kindness, and the shining gold of Justice.

But you are one of the select few who know about the seventh soul trait, the burning crimson of Determination. It's a rare soul trait, so rare that it's said to only come around once a century, at the earliest. And yet, there are dozens of ancient prophecies stating that "the one who controls the soul of Determination… controls the world." That's how feared this trait truly is.

When your child was born, their soul was grey, just like most human souls. There was a time when all human souls glowed with at least one primary color, but that was in the ancient times when humans could wield magic as well as any monster.

Modern humans, on the other hand… struggle to use the most basic of incantations. Their souls have been said to be as almost as fragile as a monster's soul.

That's why you keep the golden glow of your soul a secret from your neighbors and acquaintances. It would attract too much attention. And after the many magical-related things you've seen in your life, you want nothing more than to fade into blissful anonymity.

And now, your child has awakened the most dangerous soul trait in existence…which means you need to get in contact with an old friend, one who's been busy keeping the two races from tearing each other into bloody pieces.


As you take a short drive in your car with your child, you notice that they are shaking in their seat.

"Are you alright, sweetie?"

Frisk takes a moment to respond.

"I don't know, mom. I've wanted to get the secret of my soul off my chest for a while, but I wasn't sure how you'd react. You weren't surprised. Why?"

"Because I know what that crimson color means. I've heard plenty of rumors of what it allows the person to do."

"…Aren't you afraid of me? Aren't you afraid of the bad things I could do with a dangerous power that has no equal?"

"Have you done anything bad with that power?"

"…No?"

You slow down at an intersection and give your child a gentle smile.

"Then there's your answer, sweetie."


Once the two of you arrive at your destination, a plain office building in the middle of Riverview City, you take a deep breath of contemplation.

"Why did you bring me here, mom?" Frisk asks.

"You said you were feeling burdened by your powers, right?"

Frisk slowly nods.

"Well, I figured that there's one person we could go to for advice. Do you who Mr. Livingston is?"

"He's some really… important… mage person, right?"

You nod.

"He's also an old friend of mine, sweetie."

But before you can pull the door open, a portly white man with a blond, square haircut angrily storms out and slams the door.

Upon seeing you, he sneers.

"Hmph. Seeing something funny, harlot?"

Now, you know better than to engage some random human in a petty argument when you have business to attend to.

But this man is somewhat bigoted, and in modern society, that's all you need to get yourself into a lot of trouble.

"Bah! Why should a businessman as great as me must listen to some mangy werewolf lecture on and on about 'personal ethics?' Doesn't he know who I am? I'm John Barron! And America isn't going to be GREAT again unless the monsters know their damn place!" he yells into the air.

You open your mouth to reply.

"And you women should get back in the kitchen-"

Suddenly, a dark, swirling portal opens beneath the angry man, sending him plummeting into what appears to be the Atlantic Ocean. It looks like a very long drop from where you are standing. He might survive the drop, but not without breaking his bones in the process.

As a second portal opens, revealing a middle-aged man sitting at mahogany desk, you can't help but sigh.

"Was that really necessary, Kenneth?" you wearily ask.

"No, but he was a racist prick and a misogynist. According to modern society, that makes it a non-issue."

Seeing as Frisk is somewhat dumbfounded, you slowly nudge your child along as you cross the portal.


Kenneth Livingston is a grey-haired, pale man with a gaunt face who wears thick glasses and a well-prepared black suit.

He'd be no different from any other middle-aged human if it weren't for two things: His purple irises, and the grey wolf ears that rest above his head, ears that exist in the place of a human's ears.

Werewolves come in all shapes and sizes, and that's because of how easy it is to a monster to manipulate their physical from when they are experienced in the art of shapeshifting and other magical talents.

It's why your old friend gets touchy whenever people associate him with lupine stereotypes.

But in any case, regardless of how serious he can be, he's also one of the people you fully trust when it comes to world-shaking events… like a crimson soul, for example.


Frisk tells your friend about their journey, of the people they encountered, and the fact that they have… died.

Multiple times.

You can try to put your emotions into words, but there is nothing in the modern dictionary that can convey the sheer anguish of knowing that your child was thrust into an absurd situation that would drive most people mad.

Choosing to turn the other cheek is one thing. It's why Martin Luther King Jr. and Mohandas Gandhi are highly respected, even to this day.

But forcing a child to turn the other cheek just so they must earn the right to return home?

Do you even have to explain how asinine that concept is?

And so, your child tearfully begs for a way to get rid of their horrific memories, admitting that there is a loud voice in their head, one that wants your child to reset the time streamand slaughter every monster they can find.

Obviously, neither you nor your friend wants this to happen.

Kenneth suggests removing or altering Frisk's memories of Mount Ebott.

You protest, as manipulating the human population is very different from using magic on your own child's mind.

But in the end, it's your child's choice, and they simply want to go back to being an ordinary kid.

Could you truly have blamed them?


Once your child falls asleep due to Kenneth's magic, he does the same for you, and you find yourself following your child's journey through the Underground.

Your child is forced to fight or run away due to the horrid actions of a female Boss Monster. Kenneth replaces this with a memory of eating butterscotch-cinnamon pie with a kind, elderly woman.

Your child is beaten within an inch of their life by a foolish skeleton, and this memory is replaced by a fond moment of home-cooked spaghetti.

Your child's body is repeated broken by a self-righteous fish woman, and this is replaced by an enthusiastic cooking lesson.

Your child is told to commit regicide by a selfish scientist, and this is replaced by a pretend date that involves two selfish women.

Your child is repeatedly killed by the mountain king, and this becomes a memory of cold tea and jokes at your child's expense. You must remind Kenneth that such jokes are always in poor taste, especially when your child's safety is on the line.

Your child is forced to forgive a childish flower who became a childish Boss Monster, and you want these particular memories gone. Children shouldn't be forced to take responsibility for the actions of other children.

Your child is given a death threat by Sans the Skeleton, and Kenneth removes this memory entirely. This is the final nail in the coffin, and you realize that you truly despise these idiotic simpletons.

These are the bastards who hurt your child and you will never forget this, even if you can't tell them the truth of what they've done.


Once everything is said and done, you are left wondering why Frisk went to Mount Ebott in the first place. Kenneth tells you that there was no reason needed. He tells you about an absurd game that was created on a whim, where there needed to be a lonely child in a mountain. Perhaps they were abused, or neglected. Perhaps their parents were absent, or dead. Perhaps they came from a terrible orphanage, where they were treated horribly by human of all shapes and sizes. But in this universe, none of the above was true. Frisk was called to Mount Ebott because they needed to be called. And so, you vow to yourself that you will never allow harm to come to your child ever again.


One week later, Frisk is back to their cheerful, mischievous self. They enjoy spending time with the monsters of Mount Ebott, and they do not remember the horrors of the mountain.

In the afternoon, your child brings home a youngster named Monster Kid, and they both remind you of a potluck that Toriel is hosting.

You don't want to talk to that woman again, but you know that Frisk enjoys her butterscotch-cinnamon pie. You've also prepared some fried rice with soy sauce to contribute to the event.

Frisk makes a pun, referring to the pie as something called 'ButtsPie.'

You choke and force yourself to laugh.

Frisk smiles and happily marches out the front door with their friend, chanting, "ButtsPie! ButtsPie! ButtsPie!"

Once your child is out of earshot, you break down into a sobbing wreck.


Right before you leave your home, Sans drops by, snooping around for evidence of temporal manipulation.

He acts evasive when you confront him, calling himself a sleeper agent and invoking a pun that isn't very funny to you.

You tell him to cut the crap, and you explain that you've seen what he said to your child.

You want him to promise not to threaten your child again, and he states that he doesn't make promises, especially to those who do not respect his hilarious puns.

You roughly grab his shoulders and tell him to make a new promise, or else you will rip his body apart and feed him to the Snowdin Canine Unit.

The man-child acts tough, but he is shaken. All bark and no bite, as you suspected. Even former physicists have their weaknesses.


Finally, Toriel confronts you at the potluck. This time around, you two are on much better terms due to having a decent first impression.

However, she is still a very nosy woman who pries into the affair of others.

So, when she asks if you are mentally sound, sensing the turmoil within your soul…

You look her directly in the eye and tell her that... everything… is… fine.

THE END


A/N: And, that's a wrap.

Before I end the story, I want to ask you guys one last question.

Take Undertale. It's a solid game with a solid story…in a vacuum, when you don't think too hard about it.

But what happens if you take away the zany humor, the Genocide Route, and the numerous stupid jokes about the various You Bastard moments involving the Player for being a shitty person?

You're left with a bunch of racist, hypocritical jerks who essentially bullied a small human child into being their savior. At least, that's how Sarah sees it.

And with that, I've probably aggravated a bunch of people in the Undertale fandom.

Look, I get it. I've said my piece, and I understand that my opinions do not take priority over everybody else's. I'm not that conceited.

You can go back to your Sans x Reader Fics and your skeleton husbando now! I won't judge you like Sans does! :D

On a brighter note, I'm planning on writing on a series of new Undertale stories. They're going to involve worldbuilding using monster OCs of all shapes and sizes, and I want to explore a world where human prejudice is used in… a different manner than most fics. I also want to explore more interesting takes on 2nd person POV fics.

For example, have you guys ever wanted a story about Monster Kid trying to be a hero in a fantasy story?