The Form Of Her Soul
Interlude 1
"Pyrrha's Grimm Abilities List"
A/N: This is in a style of Pyrrha teaching the reader and a classroom of students, like a World of Remnant type episode if you will, but in a classroom with students to ask questions. Enjoy.
At the front of a Beacon lecture hall, stands a young woman with a kind but stern face, short dark red hair and hazel colored eyes. She has what appear to be flight goggles on her head, a mahogany colored three piece business suit and two large falcon-like wings on her back. Just under her sleeves there are what appear to be the tips of spikes, but they are barely visible.
"Welcome, class, my current name is Neomi Peridot, but you may remember me better by my old name of Pyrrha Nikos. As you all know, and one of you witnessed, I was defeated and then incinerated by Cinder with her stolen Fall Maiden powers before I soon found myself reborn as a Grimm Wyvern." Pyrrha started.
"That Maiden power is mine!" Cinder yelled, slamming her hands on the desk in front of her.
"No its not!" the seated 'good side' members said on the right side of the class.
"Don't care." the seated 'bad side' members said at the same time from the left side, causing Cinder to huff angrily.
"Are there any questions you want to ask me? Other than how I came back to life, that is." Pyrrha asked the class.
The gathered people looked around at each other before Ruby raised her hand.
"Yes Ruby?" Pyrrha asked.
"What cool things can you do? And what can the Grimm do?" Ruby asked with excitement.
At this, Weiss facepalmed while the rest of them all gave her an odd look.
"So you want to know what I can do as a Naturally Born Grimm with a Human Soul? Well, lets get started then, I'll explain each Grimm, species by species."
Pyrrha walked back to the blackboard and grew a few Seer tentacles from her back to grab colored chalk to draw with. She turned to face the class, a small green glowing bulb raising from the back of her head. As she speaks, she illustrates on the board.
"So, first off I will go over the most well known species of Grimm, the Beowolf. Firstly, I can grow out and control any limbs I wish, so with the Beowolf, it affords me a high striking power and a quick reaction speed. Along with that, it works best with its own type of claws, which are sharpened on the tips and have a mild cutting edge on the inner surface. The Beowolf also has mildly strong legs that are useful for pouncing and well capable of carrying its own upper body weight." Pyrrha explained.
On the board, a couple diagrams are seen. One is of the structure of a Beowolf's arm, with lean and dense muscle. Another diagram shows a closeup of the hand tipped with sharpened claws, including a cutaway of the claw itself showing an inside cutting edge. The last diagram shows the structure of the legs, muscles placed where they are most efficient for powerful bursts of force. Blake raised her hand from the front row of the room.
"Yes, Blake?" Pyrrha asked.
"What do you use from the Beowolf for your human form?" Blake asked.
"I use its leg muscles to give me more burst power. Other than that, I only utilize its rather standard teeth structure to help my teeth look close to human. Really, my teeth are a combination of four different Grimm to give me the shape I was aiming for." Pyrrha explained.
Back to the board, Pyrrha erased the contents with a couple erasers from the ledge underneath, using her wings to blow the chalk dust away.
"Now, the second most well known species, the Ursa. I can use its limbs as well, of which are rather well armored but overall average for the Grimm in the way of defense. The Ursa really shines with its thicker hide and its stronger bone plating compared to the Beowolf, as well as throwing its weight around with ease due to its powerful and large muscles. Its strength is literally its strength rather than burst power as it can combine that and its weight to easily crush opponents. Like the Beowolf it can use its claws, but those are made to be larger and more armored instead." Pyrrha explained.
On the board, two diagrams each of the Ursa's legs and forelimbs are shown. The back legs have large amounts of muscle mass and thick hide to protect it, its tendons being a weak spot in its heightened defenses. The forelimbs are also weak at the tendons, but have large and thick claws made for smashing more than slashing. A cross section of its bone plating is seen as well, layered several times over itself. The board is then wiped once more.
"And on to the Creep. I use its teeth structure to help adjust my own to their current form, but I can also use its legs if I need extra ground based speed because the Creep is designed for high speed charges along with ramming and biting. Its legs and muscles are designed for the fastest possible contraction speed, also giving it its iconic and dangerous snapping bite. When I need extra speed, I convert my legs muscles to that of a Creep instead of a Beowolf." Pyrrha explained.
On the board, the structure of a Creep's muscles are seen, intertwined fibres and appearing to work like a coil to increase retraction speed. Its teeth are also shown from a side view of the mouth, long and sharp teeth designed to pierce armor. A side profile of its head armor also shows a layered defense like the Ursa to protect its body for charging and ramming attacks. She erases the board again.
"So, the Goliath. I use its tusks with my gauntlets due to their flexibility in shape and their sheer stiffness that allows them to take a beating during a battle." as she speaks, she raises and arm and a set of four long bone claws slide out from her sleeve before retracting again. "A Goliath is also known to have the toughest hide of all Grimm and share these traits with the Megoliath found in Solitas. My skin is built like a Goliath to help prevent injuries and my skeletal structure is built like Goliath tusks." Pyrrha finished.
On the blackboard, the finely wrapped structure of the tusks are shown, the layers intertwining and appearing like a tight truss work of bones at a very small scale. The hide is also shown, the cells very thick walled and tightly packed. An illustration of her femur is shown to demonstrate the trussed layering in a human bone shape. She erases the board once again.
"Now, the Beringel is a very powerful, strength focused ape Grimm. It has hide nearly as dense as a Goliath and it uses its weight to its great advantage for crushing blows to its targets. They don't really do anything special other than being absurdly strong with armor in its would-be weak points." Pyrrha explained.
The board showed the powerfully dense musculature of the Beringel as well as its overall form built for strong punches and throwing its weight around, somewhat reminiscent of the Ursa. She then wiped the board.
"The Apathy is a Grimm that can sap willpower. This is a somewhat magical ability that I cannot replicate, but I did use their form and bone structure to form a close enough skeleton to human, excluding the arms. Their faces as well are rather close to human in overall shape despite all that is missing, so that is one part I use. I can also use their screech by altering my throat as so." Pyrrha explained.
To demonstrate, she turned her head upwards and her throat seemed to shift slightly. Heeding her veiled warning, everyone present plugged their ears, Yang and Ruby reaching over to help cover Blake's ears as she covered her feline ones. Pyrrha opened her mouth and a howling screech sounded out from it, everyone flinching from the sound but otherwise fine afterwards. Pyrrha's throat shifted once more and she began once again.
On the board however, the lanky form of the Apathy is seen but without its hide, showing a system of thin bones that assemble a humanoid form. Its teeth are also shown, nearly human in shape but missing the molars. Its throat is shown in a cross section, sonic elements within it designed to take energy from the glowing area and generate a few dozen disruptive tones in symphony.
"I can use the screech as the Apathy do in the aim of disorienting them by damaging their ears. Some Grimm are actually susceptible to loud noise at close range, such as the Griffon, Nevermore, Sphinx and Manticore. This cannot be used reliably in battle however due to the range at which it would need to be used." Pyrrha explained.
"What about those cool grappling spikey blade spear thingies I saw you use?" Nora asked as Pyrrha cleaned the blackboard again.
"Those are from a Lancer, a Queen Lancer specifically. A Lancer can use its stinger to spear a target and reel them in to stab with their sharpened legs. I primarily use them like a grappling hook because I can mold the stinger after it pierces my target, allowing it to stay rooted in place. I have swung between Lancers before over Lake Matsu when fighting in my human form. A Queen Lancer also has the ability to fire stingers off like spikes by simply not using the tether with it. I can fire them off as well from my gauntlets." Pyrrha explained.
The board showed the shape of the bladed legs of the Lancers, beside that a diagram with an organic pressure cannon loaded with a blade and a folded, organic muscled tether attached to it. Beside that is another, smaller organic cannon with a simple spike inside it, no tether behind it at all and thin bones designed to snap easily holding the spike in place. Pyrrha wiped off the board again and pointed to Jaune's raised hand.
"How did you make your face?" Jaune asked.
"I had to combine elements from the Imp, Geist and Apathy to create a full mask, using the concept of the Goliath's tusks to weave a very loose network of bone to make it pliable. With my mouth, I had to combine Imp, Beowolf, Apathy and Creep to get it right. My eyes are actually miniaturized Seer Orbs that are warped to function like lenses to mask their glow, covered by a thin bone plating to mimic the sclera of a regular human eye." Pyrrha explained.
"What's an Imp?" Ruby asked.
"If you recall the Nuckelavee some of you fought in Kuroyuri, the rider is what an Imp looks like. They wander the southern badlands of Anima, about as close to Menagerie as they are to Wind Path, and they can also screech like the Apathy though less disorienting and far longer range. Their arms can extend rapidly and they are nimble on their feet despite being quite slow moving with them, hence using their claws and arms to swing across the ground faster. Villages weren't built in southern Anima because of Imps and Nightmares." Pyrrha explained.
The blackboard showed the elastic structure of the Imp's arms, the muscles and very flexible bones being an odd lattice that can extend or retract, similar to a scissor arm in operation. The throat side profile also shows a much larger set of sonic elements but fewer in number, tuned for volume rather than number of concurrent tones. Pyrrha wiped the board once more.
"Now, the other Grimm I mentioned, the Nightmare. It is a giant horse Grimm that has powerful jaw muscles and legs designed after the Creep for high speed charging. Its large size makes it a, pardon the pun, nightmare to fight if you aren't fast enough to dodge because it can easily crush you. They reside around the middle of Anima near to the Imps down south. Now, the two have been combined in the past to create that Nuckelavee, likely another type of Grimm with the ability to do so, but I have not encountered such a species." Pyrrha explained.
The board showcased the large and powerful musculature of the Nightmare as well as its broad teeth built more for squishing things than piercing them. Its hooves carrying a heavy amount of dense bone to allow for easy crunching of whatever may be underfoot. A final diagram shows the connected structure of the Nuckelavee, the Imp's legs missing entirely with arrows in its back, the glow distributed between both Grimm rather than each having its own.
"From what I can gather, the Nuckelavee had one of its bodies die in the initial attack on Kuroyuri. When two Grimm are combined, their minds are joined to work in tandem. Because of this, if one body dies, it can still be controlled by the other mind, though that would end up clumsy and unable to operate both in tandem. What you noticed of the Grimm only able to work either the Imp of the Nightmare is likely that those arrows killed the Imp and left the Nightmare to learn how to operate the Imp on its back." Pyrrha continued, erasing the chalk once she finished.
"So that wasn't its full strength?" Ren asked with serious eyes.
"It wasn't. The defenders of Kuroyuri did a good job of injuring it permanently, they left it crippled for a decade, way long enough for a regular injury to heal on its own from growth by age alone." Pyrrha explained, earning a nod of understanding from the lotus ninja.
"Wait... Grimm can heal?!" Weiss asked in shock.
"They certainly can, though its a slow process. On my own I can regrow an arm within a few seconds, but that is only because I am partly a Wyvern and as such can store a large quantity of Grimm Ichor in my body." Pyrrha added.
"What's Grimm Ichor?" Yang asked.
"Firstly Yang, I ought to explain what the Wyvern is before we get there. The Wyvern is a large draconic Grimm that grows quickly to the size you all remember from Beacon due to carrying around the Ichor inside it. As it grows, it generates pores that can dump excess Ichor that boils and forms into various basic forms of Grimm such as Beowolves, Ursai and Creeps. It also can regenerate damage using the Ichor like I can and it stores it within a large organ in its torso." Pyrrha explained.
The board had a large Wyvern drawn across it, a large organ in its torso as she said with veins running through its body, a few larger channels connecting to its sides. Large wings are shown with a lightweight lattice membrane making up the wing surface. It also has very large lungs that appear to be capable of taking in massive volumes of air to generate a vacuum or releasing large amounts of air to blow targets away.
"The Wyvern has a very strong network of fibres that make up its wings to reduce weight and massive lungs for either pulling or pushing targets with sheer air volume. Now onto your question Yang, Grimm Ichor is a black tar substance that boils into other Grimm, it is the very foundation of the body of a Grimm." Pyrrha explained.
The board was erased and replacing the Wyvern was a flowchart showing the stages of a Grimm's birth from a birthing pool. The pool is still, then begins to bubble, soon having crimson eyes before a nondescript Grimm crawls out. Beside that is a basic network of each Grimm Pyrrha has absorbed, showing the Ichor storage organ and the veins through the body. Most have very small organs, thus owing to their low regeneration speed, but the Wyvern and Pyrrha herself both have larger ones.
"I myself am a stranger case. Due to interference with Aura and my status as a truly natural born Grimm not from Salem's Grimm pools, I have specialized forms of Ichor. I have my main Grimm Ichor in its base form, highly compacted and dense to allow me the most Ichor I can possibly carry. I also have three derivative forms, Skin Ichor, Core Ichor and Bone Ichor, focused on my hide, innards and bones respectively. Not only that, my lungs are capable of converting Grimm ashes into Ichor, absorbing data from their structure and minds as well. I have a heartbeat because I have a heart that pumps the Ichor from my lungs to my liver and from my kidneys, intestines and pancreas to the rest of my body, owing to my high speed regeneration." Pyrrha went on.
The students gathered cringed a bit at the knowledge of what organs do what, but otherwise accepted her analysis of herself as Pyrrha cleared the board again.
"How come your colors aren't just white, black and red?" Oscar asked.
"That would be due to the Arachne. An Arachne has a sort of Mist Sac within its body that can secrete a controlled hallucinogenic used mostly for forcing an apparition of the target's deepest fear. It has far broader uses in the way of an apparition of whatever you can think of. I use it to taint my body in the colors I want, such as my irises being hazel when that is simply bone, or my hair being dark red when it should be black like a Grimm's fur. In combat, I used it to trick a particularly smart Imp into attacking where I wasn't to get a safe opening." Pyrrha explained.
The board showed then a spider Grimm with an odd formation of bone on its silk sac. The formation of bone had an in-operation cutaway that showed a complex array of channels and a couple small tunnels that run deeper inside. It shows the silk running into the channels, a red energy sparking out of the second deeper tunnel and running in channels underneath the others. By the outlet, the silk has evaporated and gets combined with the energy, a sparkling mist being released. Pyrrha wipes the board once again.
"You mentioned a Seer, I'm curious as to how you found one." Cinder stated.
"Mountain Glen's underground city. I dropped a stalactite and followed my instincts to hide as much as I could manage, reeling my Aura in all the way and stopping all movement. The Seer was killed by the weight of the rock and Salem disregarded the event as a natural occurrence, saying she had no need of the place anymore. I cannot use the Seer Orb to communicate as that ability is rather magical in nature as well, much like the Apathy's willpower draining effect or the Seer's ability to hover in place. I could still use it to radiate black smoke if I wanted to, though I'd wager it be rather wasteful on Ichor." Pyrrha explained.
The board showed a bulb atop a small clawed body, red tentacles tipped with sharp blades of bone hanging below it as a faint red energy was pushed downwards from the bulb. A cutaway of the bulb shows it mostly empty save for a small receptor in the bottom center surrounded by an organ filled with a gaseous vapor. Trails of light are shown hitting the bulb, refracting to hit the receptor in the center. Pyrrha erased this as well afterwards.
"What about the Geist?" Neo's illusory sign said before it shattered like glass.
"The Geist is actually lighter than air on its own, hence why it cannot fly once it possesses something. It also possesses the most human arm structure on its own, thus why my arms are based on it. Its rather ironic that is the case because it creates a new body out of materials around itself. I've used a Geist mask to crush that Imp I fought, I wanted that battle done quickly so I hammered it with a giant stone fist." Pyrrha explained, finishing with a chuckle.
The blackboard had a diagram with a comparison between a human arm and a Geist arm, only minor differences being seen, notably with the less complicated wrist joints and longer fingers. The mask itself has a cutaway showing a complicated array of veins from a single Ichor sac, presumably to infuse itself with the terrain to make it move and control it like a bunch of limbs.
"Wait a moment, Apathy don't have proper feet, but you do." Weiss observed.
"Ah yes, for my feet I actually improvised with that of a Beowolf and shaped it into something like a human foot. I'd rather something else to base it on but they're otherwise serving their purpose well enough." Pyrrha added, clearing the blackboard at last.
"What about Grimm from Solitas now?" Qrow asked.
"Ah. But we missed both the Griffon and the Nevermore from Sanus, we ought to cover those first and then Menagerie's own Sea Feilong and the Deathstalker and King Taijitu. So, the Griffon has a sharpened and armored beak for ramming, but also sharp claws for piercing whatever prey it grabs. Its wings are streamlined for high speed flight to counter its non-aerodynamic body, as a result I use those wings normally." Pyrrha explained, beginning to draw on the board.
"A Nevermore has wings with a very high lift coefficient, allowing it to carry itself to high altitudes and potentially cause problems for the Amity Tower. Nevermore also have tough beaks that are made to be flexible, some also carrying armor over them. Their final and most deadly weapon however is their feathers, as Ruby knows firsthand, which are quite sharp and heavy. Their wings have a mechanism like the Lancer to fire the feathers when they sweep their wings forward in a tossing motion." Pyrrha finished explaining.
The board now shows both flying Grimm types, the Griffon with a side profile, its muscles between speed and lightweight, in an aim to be lightweight enough to fly well. The Nevermore has a wing cutaway that shows the bone structure and hundreds of feathers with launch mechanisms for firing the feathers, veins connecting for Ichor to regenerate the feathers. Pyrrha erased the board to continue.
"Now, the Sea Feilong, it has wings that are electrified by its ability to breathe lightning and utilize a sort of static repulsion effect over salt water. Blake, when you damaged one of its wings, it didn't crash into the water like a winged creature should, it only lost altitude since it lost some repulsion surface. That force rises the closer it gets to the sea water hence why it didn't crash. Its size does require it to flap its wings regardless though." Pyrrha explained.
The board showed the flow of currents through the Sea Feilong's core and to its wings as well as tailfins, a side profile showing the ion transference between the ocean surface and the wings, magnetic fields running between the two and colliding to cause a repulsion force between like poles. In its throat, channels wrap around wildly with two hotspots on the lower half of its neck, the areas that glow when it charges up a breath attack. The channels connect to a red glowing hotspot of energy in its well armored skull. Pyrrha wiped the board.
"The Deathstalker. The one Grimm Team Juniper ought to know well considering we defeated one during the Beacon Initiation. Its simply covered in armor plating, although some areas lack proper support and thus can cave in with enough force, such as a hammer striking a pointed object. A main weakness is its legs that lack armor plating. Its stinger can deliver a venom it creates that can easily paralyze anyone grazed by it should they be wounded in the process." Pyrrha explained.
The blackboard displayed a large Deathstalker with its claws' snapping mechanism, as well as the weak spot in its flat carapace behind the head. The stinger is shown in a cutaway to have a large sac fed by its Ichor to generate an organic paralyzing venom that coats the entire thing with a small vein in the tip for direct injection. She cleared the board.
"Thankfully for you Qrow, the last Grimm for Sanus is the King Taijitu, which has poisonous fangs and very thick, heavy, scaled hide. With enough of a shock force, the fangs can be snapped off and the corrosive poison left to drip and drain its supplies of it, also draining its Ichor and removing its limited ability to heal. Both heads can operate independently of one another but have been known to accidentally hit each other, suggesting one mind trained to multitask rather than two, making it a single Grimm unlike the Nuckelavee." Pyrrha explained.
The board had a cutaway of the heads of the King Taijitu, the fangs with veins connecting to a poison sac in each head as well as the sac to another holding a small amount of Grimm Ichor. The muscles running through the snake Grimm are all a weave of thousands of independent fibres, all working in tandem to generate massive amounts of force and do it quickly. Pyrrha wiped the board.
"Now, onto Solitas Grimm." Pyrrha began.
"Finally!" Qrow exclaimed.
"Quiet down Qrow. Let her explain." Ironwood asked.
"Fine..." Qrow lamented.
"Okay then, the Megoliath need not be explained, its simply a more armored and well furred Goliath. The Manticore is a feline Grimm with a spongey bone mane of spikes for protection. It has wings designed for stability in inclement weather and can generate fire in its throat to release as a fireball. It has fangs for biting and ripping as well as claws like those of the Beowolf." Pyrrha explained.
The blackboard showed a cutaway of the throat section of the Manticore, showing a sort of bellows that connect to a glowing red hotspot in its chest. The bellow connect to its mouth where the fire collects, the process ending with the bellows collapsing and launching the ball of fire. The wing structure is detailed, showing lots of fluffy feathers to allow rough winds to pass through mostly unhindered rather than carrying the Grimm away. Pyrrha wiped the board.
"The Sphinx is a rather scary opponent. Like the King Taijitu it has two operational heads and a single mind. Like its Manticore cousin, it is also feline but despite being larger is built more for attack and evasion speed. It can blast fire from either mouth, both connected with bellows like the Manticore, but it seems to have high coordination. Despite its light armor, its hide is strong and its claws are very sharp." Pyrrha explained.
The board showed a bellows for both the main head and the snake tail. The wings are also fluffy for inclement weather, but its entire body is sprung with dense hide and weaved muscles for good defense and very high speed. Its ribcage armor also protects its red hotspot as well as its Ichor sac. Pyrrha wiped the board again.
"Now, the last known Grimm types are the Teryx, Centinel and the Leviathan. Unfortunately I have not encountered a Sabyr so I cannot explain that one yet. The Teryx has big claws and large wings on a very fast moving body. They are lightly armored and have head armor able to defend against a lot of punishment. Their arms can swipe very quickly and deal plenty of damage with their claws, as well as swiping with their spiked tails." Pyrrha explained.
The board shows the wings, tail, arms and legs of the Teryx, all four seeming to be attuned to high speed movement. Not mech else is notable, but the Teryx can be concluded to be a simple but deadly type of Grimm. Pyrrha erases the board.
"The Centinel has segments that rotate by twisting, breaking and regenerating the joints, an odd mechanism as that is the only area where a Centinel has me beat in regeneration speed. Otherwise, its body has tough hide and an armored back with plenty of sharp legs. Its jaw is a dangerous bit as it can easily snap off anything that enters inside, such as my forearm after I impaled its head through its mouth." Pyrrha continued.
The board showed the spinning mechanism, veins galore supplying Ichor to a central core with muscle fibre all around it. The jaw has a powerful clamping mechanism that shuts with a very high force very quickly. It also has a sac of acid spit that seems to use to assist in burrowing into the ground. Pyrrha wiped off the board.
"The last Grimm, the Leviathan. It has a similar breath to the Sea Feilong and the Sphinx in one package, a charged fire bellows, but it can hold the fire inside the bellows to generate heat and generate it underwater. Its webbed limbs and tail afford it fast movement in water and its coiled muscles allow it to move somewhat quickly despite its size. Leviathan Minors keep to the deep ocean to age and grow in size, their stronger siblings having understood by the deaths of their forebears that attacking at a smaller size is a poor choice." Pyrrha explained.
The blackboard showed its last images of the bellows of the Leviathan as well as its muscle structure, coiled fibres working in a weaved network to support the hulking mass of the beast. The flippers and tail being a thick one piece membrane to gain the maximum water friction for movement underwater. Pyrrha then erased the board for the last time, placing the chalk and erasers back down.
"I don't appreciate you disseminating the secrets of my pawns, girl." Salem uttered.
"Its fine Grimmy gal! None of us are gonna remember this interlude chapter anyways!" Nora replied.
The room paused for a moment, but soon resumed activity as if nothing had been said since the blackboard was erased.
"So that was all of the Grimm I've absorbed. Who wants to see my weapons and my moves?" Pyrrha asks.
"Yes! Please?!" Ruby asked and cheered.
"Yeah P-Money, show us!" Yang cheered.
"This could be interesting." Weiss stated.
Blake gave an interested 'hm'.
"Yeah Best Girl! Show us!" Nora yelled.
"This could be cool." Neo's sign said.
The rest for the most part simply nodded their assent.
"Okay then. So first is my Lancer Stingers." Pyrrha started.
Changing her form to the more known battle outfit of professional Huntress Neomi Peridot, Pyrrha pointed her gauntlet at the wall. She fired it off, the stinger lancing into the wall and burying itself halfway into the mortar, the red muscled tether pulled taut. She pulled on it, getting no budging before she gave it a light tug, causing the stinger to fall out before she retracted it rapidly.
"And now the Lancer Spikes." Pyrrha continued.
Holding her arm up again, Pyrrha fired off a bone spike at the wall, then another, and another, then several more in the next couple seconds, each striking deep into the wall. In the upper rows, Glynda Goodwitch sighed at the damage.
"Now the claws." Pyrrha added.
Holding her arms out, four claws extended from each gauntlet, long and sharp. She first stabbed them into the ground without too much effort, then slicing into the concrete floor with a regular slash. She retracted the claws.
"Now the Arachne Mist." Pyrrha continued.
A twinkling of light formed around Pyrrha for but a moment before she began to walk through the desk at the front of the room, Penny's Aura sensors still picking up on Pyrrha's location having not moved a step. The mist twinkled again for but a moment, Pyrrha suddenly being back where she started.
"Now the Seer Orb." Pyrrha stated.
Turning her back on her friends, a small green glowing orb emerged from her back through her clothes between the Seer Tentacles she used for the blackboard. Pyrrha asked someone to wave without them saying anything and guessed correctly who waved, proving her sight through the Seer Orbs. She turned back to her friends.
"Now the Nevermore wings." Pyrrha added.
Turning to the 'testing wall' Pyrrha swapped her wings for Nevermore wings and stabbed her claws into the ground for support. Pulling her wings back, she suddenly threw the forward, cracking the ground only slightly around her claws as a dozen feathers slammed into the wall, creating more holes and causing Glynda to sigh once more. Pyrrha returned to her original state and position.
"And the breath attacks now." Pyrrha continued.
"No! Nope nope, nope! Open the window first young lady." Glynda griped.
"Fine. I can show the Geist Mask at least now." Pyrrha mumbled.
A Geist mask connected to a Seer Tentacle grew out from Pyrrha's back and moved like a tail towards the large window. Once the mask touched the window, it seemed to adhere to the surface and suddenly the locks came undone across the window before it opened to the elements. The mask was retracted and dissolved into her back.
"Okay, fire, charged fire and lightning, in that order." Pyrrha stated.
Taking a deep breath with an open mouth, Pyrrha's throat began to glow red. With a fireball in her mouth now, she directed herself at the open window and blew out rapidly, the ball of flame lancing out into the air outside.
Taking another breath, her throat shifted around a tad, a sparking ball of yellow fire growing in her mouth with her throat glowing orange. She breathed out again, a beam of flame and sparks lancing out the window and continuing for a couple seconds.
Lastly, she took another breath and a ball of lightning built up in her mouth, her upper chest and throat both glowing red now. Releasing the breath, a beam of lightning lanced out the window, lightly singeing the edges where the sparks lanced off the beam.
Pyrrha heard clapping and turned to see Ruby and Nora excitedly clapping at the display, Nora with a mad gleam in her eyes that gave Pyrrha a brief shiver down her spine. Yang nodded approvingly with a thumbs up.
"Well, those are all really, the others are merely different wings or stretchy arms, or simply other limbs you already know about. These are the ones I can reliably use in my human form." Pyrrha amended.
"That's fine, Friend Pyrrha! I'm happy you finally revealed this to us!" Penny encouraged.
The room went quiet. Everybody stared at the oblivious gynoid as Ironwood sighed.
"How?" Ruby muttered.
"You dunce, she's a robot that can sense Grimm and Auras, she got both from Pyrrha. It only makes sense." Weiss answered.
"Actually, Friend Weiss, I could not sense her presence as a Grimm." Penny corrected.
"Ha! She got ya there Weiss-cream." Yang laughed, much to Weiss' irritation and twitching eyebrow.
Pyrrha stared at the incoming argument, barely noticing Jaune slowly walking towards her. He gently placed a comforting hand on her shoulder and she turned to face him.
"I'm just glad you're back, Pyr, no matter what you are." Jaune said with a soft smile.
He pulled her into a gentle hug that she returned, the partners holding each other gently as chairs began to fly in the background.
A/N: D'aw, a bit of Arkos fluff at the end there despite this part not being canon to the story (its purely for reader information like World Of Remnant is). And to answer about an Arkos pairing, its probably going to only be fluff once Jaune and the rest inevitably learn about her real identity. Its unlikely Pyrrha will return to being a human again due to the complete destruction of her human body and the fact Atlas is likely facing damage so severe that the Aura transference machine will be inoperable. At that point the likelihood of cloning machines being ready and capable of growing a new Pyrrha Nikos is low enough that it won't be attempted. I'll explore later what Silver Eyes do to Pyrrha at the present as well, so as long as I can keep writing this things should get very interesting.
And side note, its my first Chapter Two! Even though this is an Interlude and not a canon chapter but screw that its a chapter two and I refuse to ruin this for myself. [sighs] College has left me with four hours of sleep so I hope I did well on this. But most of all, thanks so much for the reviews! Its the most on all my, uh, "single-chapter stories"... since I can't seem to get past chapter one... [sighs] Oh well, I really hope I can stick with this one at least.
I at least have a few non-canon fight chapters planned to write out a fighting style that will define Pyrrha's identity as Neomi Peridot. And I should mention, her name basically means "Beautiful, Gentle Peridot", with Peridot being in reference to the dark green variety of Olivine igneous rock called Peridotite that is close to the shade of hazel of Neomi's eyes, which is actually hazel-green due to the green glow of her Grimm eyes.
Regardless, if I don't write those fight interlude chapters, you'll likely get an idea of her new style if I manage to write the next canon chapters. But I'll say a bit here. She uses her claws extensively in battle for stabbing and slashing. She also uses her stingers in creative ways for turning in flight faster, dodging attacks by grappling to other enemies, reeling herself in to a faster enemy or even simply traversal of a battlefield. Her wings are sometimes converted to Nevermore wings for feather barrages and her Arachne Mist is put to good use the way Emerald uses her Semblance, but her favorite move is to use her Semblance as a railgun on a magnetic object and aim by warping her eyes to zoom in at a long distance. She hasn't used this long range finishing move yet, but it will be a spectacular sight if I can write it in well enough. Pyrrha had already thought about this during her meditation time in Kuroyuri.
