Samurider Ascendent , Super Shogun Batta

Grade 3/13000 Power/0 Shield/Force Marker

[CONT] (VC) If this unit's [Power] is 30000 or greater, this unit gets [Critical] +1.

[CONT] (VC) If this unit's [Power] is 40000 or greater, this unit gets drive +1.

[ACT] (VC/RC) [1/Turn] (Counter Blast 1) All units in your front row get [Power] +5000 until the end of turn.

[AUTO] (VC/RC) When it attacks, if one of your units has [Critical] 2 or more, your opponent cannot call sentinels to GC.


Samurider Lieutenant, Seiryu the Lightning

Grade 3/13000 Power/0 Shield/Force Marker

[ACT] (VC/RC) [1/Turn] (Soul Blast 1) Choose one of your vanguards, and it gets [Power] +5000 until the end of turn.

[AUTO] (RC) When it attacks, (discard a card), this unit gets drive -1 and can perform a drive check during that battle.


Samurider Lieutenant, Suzaku the Blaze

Grade 3/13000 Power/0 Shield

[CONT] (RC) During your turn, if your vanguard's [Power] is 30000 or greater, this unit gets [Power] +5000 and [Critical] +1.

[AUTO] (RC) [1/Turn] When your opponent places a sentinel on GC, (Counter Blast 1 and discard a card), this unit gets [Power] +10000 and when this unit attacks, if your opponent would call cards from hand to GC, they must call two or more.


Titan of Justice, Super Aura Robo

Grade 3/13000 Power/0 Shield/Force Marker

[ACT] (VC) [1/Turn] (Counter Blast 1 and Soul Blast 1 and discard a card) Look at the top seven cards of your deck, call up to two normal units from among them to RC, and shuffle your deck. If you called at least one grade 3 unit, this unit gets [Power] +20000 and drive +1 until the end of turn.

[AUTO] (VC) [1/Turn] When it attacks a vanguard, (put a total of five cards from your drop zone, hand, and RC into your soul), this unit gets [Critical] +1 until the end of that battle. If two or more grade 3 units were put into your soul by this effect, this unit also gets drive +1 until the end of turn.


Supreme Aura Ranger, Red Lowe

Grade 3/13000 Power/0 Shield/Force Marker

[AUTO] (VC/RC) When placed, (Counter Blast 1), look at the top five cards of your deck, reveal one grade 3 unit from among them, add it to your hand, and shuffle your deck. If you added, this unit gets [Power] +15000, and if this unit is on VC, it also gets [Critical] +1 until the end of turn.

[ACT] (RC) [1/Turn] (Soul Blast 1) Choose one of your vanguards, both that and this unit get [Power] +5000 until the end of turn.


Justice Advance, Aura Robo Red

Grade 3/13000 Power/0 Shield

[CONT] (RC) If your vanguard has [Power] 35000 or more and has "Aura" in its name, this unit gets [Power] +5000 and -1 drive and can perform a drive check when it attacks.

[AUTO] (GC) When placed, if your vanguard is grade 3, this unit gets [Shield] +10000 until the end of that battle.


Samurider Captain, Gunba

Grade 2/10000 Power/5000 Shield

[ACT] (VC/RC) [1/Turn] (Counter Blast 1) Choose one of your vanguards, and it gets [Power] +5000 until the end of turn.

[CONT] (VC/RC) If your vanguard has [Critical] 2 or more, this unit gets [Power] +5000 and [Critical] +1.


Samurider Linebreaker, Sai

Grade 2/10000 Power/5000 Shield

[ACT] (RC) [1/Turn] (discard a card) Choose one of your vanguards, and both that and this unit get [Power] +5000 until the end of turn.

[AUTO] (RC) [1/Turn] When one of your unit's attacks does not hit a vanguard, if that unit's [Critical] was 2 or more, this unit gets [Power] +10000 until the end of turn.


Samurider Divebomber, Taka

Grade 2/10000 Power/5000 Shield

[ACT] (RC) [1/Turn] (Soul Blast 1) Choose one of your vanguards, and it gets [Power] +5000 until the end of turn.

[AUTO] (RC) When it attacks, if your vanguard's [Critical] is 2 or more, draw a card.


Samurider Fortress, Kame

Grade 2/10000 Power/5000 Shield

[AUTO] (GC) If the attacking unit's [Critical] is 2 or more, this unit gets [Shield] +15000.


Samurider Kunoichi, Okami

Grade 2/10000 Power/5000 Shield

[AUTO] (RC) At the end of the battle this unit attacked, (Counter Blast 1 and put this unit into your soul), choose one of your vanguards, and it gets [Power] +10000 and [Critical] +1 until the end of turn.


Aura Ranger, Green Adler

Grade 2/10000 Power/5000 Shield

[CONT] (Drop Zone) If your vanguard has "Aura" in its name, this unit is treated as a grade 3.

[CONT] (VC) During your turn, this unit gets [Power] +5000.

[ACT] (RC) [1/Turn] When this unit attacks, if your vanguard has [Power] 35000 or greater, this unit gets [Power] +10000 until the end of battle.


Justice Fighter, Aura Robo Green

Grade 2/10000 Power/5000 Shield

[CONT] (Hand) If your vanguard has "Aura" in its name, this unit is treated as a grade 3 (this can still be called as a grade 2).

[AUTO] (RC) When placed, (Counter Blast 1), choose one of your vanguards, both that and this unit get [Power] +5000 until the end of turn. Then, if your vanguard's [Power] is 40000 or greater, (Soul Blast 1) and draw a card.


Justice Carrier, Aura Robo Black

Grade 2/10000 Power/5000 Shield

[CONT] (RC) If your vanguard has "Aura" in its name, this unit is treated as a grade 3.

[AUTO] (RC) When placed, (Counter Blast 1) Look at the top five cards of your deck, call one normal unit with "Aura" in its card name with an equal or lower grade as your vanguard to RC, and shuffle your deck. Both this and the called unit get [Power] +5000 until the end of turn.


Aura Ranger, Black Schildkrote

Grade 2/10000 Power/5000 Shield

[AUTO] (GC) When placed, (Soul Blast 1), this unit gets [Shield] +5000 for each grade of the attacking unit.

[ACT] (Drop Zone) (bind this card and another card with "Aura" in its name from your drop zone) Choose up to two of your units, and they get [Power] +5000 until the end of turn.


Aura Operator, Yukiko

Grade 2/10000 Power/5000 Shield

[AUTO] (RC) When placed, (discard one grade 3), draw two cards, choose one of your vanguards, and it gets [Power] +5000 until the end of turn.

[AUTO] (RC) When it hits a vanguard, if your vanguard has "Aura" in it's card name, (put this unit into your soul), draw a card.


Samurider Colonel, Ryoken

Grdae 1/8000 Power/10000 Shield

[AUTO] (VC) When it hits a vanguard, draw a card.

[CONT] (RC) When one of your unit's [Critical] is 2 or more, this unit gets [Power] +4000.


Samurider Skirmisher, Washi

Grade 1/8000 Power/10000 Shield

[ACT] (RC) [1/Turn] (Counter Blast 1 and Soul Blast 1) Choose one of your vanguards, and that and this unit gets [Power] +5000 until the end of turn.

[AUTO] (RC) When your vanguard attacks, if it's [Power] is 25000 or greater, (put this unit into your soul), and draw a card.


Samurider Bombardier, Senzako

Grade 1/8000 Power/10000 Shield

[AUTO] When an attack it boosted hits, (retire this unit), choose one of your other units, it gets [Power] +5000 until the end of turn, and choose one of your opponent's rearguards, and retire it.


Samurider Shinobi, Komori

Grade 1/8000 Power/10000 Shield

[ACT] (RC) (Soul Blast 2 and retire this unit) Choose one of your units, and it gets [Critical] +1.


Samurider Monk, Yamori

Grade 1/7000 Power/0 Shield

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)

[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until the end of that battle.

[ACT] (Drop Zone) [1/Turn] (bind this card and another card with Samurider in its name) Counter Charge 1/Soul Charge 1.


Samurider Sage, Kitsune

Grade 1/8000 Power/10000 Shield

[AUTO] (GC) When placed, your vanguard's grade is less than or equal to your opponent's vanguard, this unit gets [Shield] +10000.


Aura Ranger, Blue Delfin

Grade 1/Power 8000/10000 Shield

[CONT] (Drop Zone) If your vanguard has "Aura" in its name, this unit is treated as a grade 3.

[CONT] (VC) During your turn, this unit gets [Power] +5000.

[AUTO] (RC) When in boosts, if your vanguard's [Power] is 35000 or greater, this unit gets [Power] +5000 until the end of turn.


Justice Frigate, Aura Robo Blue

Grade 1/8000 Power/10000 Shield

[CONT] (Hand) If your vanguard has "Aura" in its name, this unit is treated as a grade 3 (this can still be called as a grade 1).

[AUTO] (RC) When placed, (Soul Blast 1), choose one of your vanguards, both that and this unit get [Power] +5000 until the end of turn.


Justice Stampede, Aura Robo Yellow

Grade 1/8000 Power/10000 Shield

[CONT] (RC) If your vanguard has "Aura" in its name, this unit is treated as a grade 3.

[AUTO] (RC) When placed, (discard a card) Look at the top five cards of your deck, call one normal unit with "Aura" in its card name with an equal or lower grade as your vanguard to RC, and shuffle your deck. Both this and the called unit get [Power] +5000 until the end of turn.


Aura Ranger, Yellow Stier

Grade 1/8000 Power/10000 Shield

[AUTO] When this card is discarded for the cost of one of your skills, (bind this card), draw a card, and either Counter Charge 1 or Soul Charge 1.

[AUTO] (RC) When your vanguard's attack hits, (put this unit into your soul), draw a card.


Aura Ranger In-Training, Mysterious Pfau

Grade 1/8000 Power/10000 Shield

[ACT] (Soul Blast 2) Choose one of your vanguards, and when it attacks, if your opponent would call cards from hand to GC, they must call two or more.

[AUTO] (RC) When your vanguard's attack hits, (put this unit into your soul), choose one of your opponent's rearguards, retire it.


Justice Support Freighter, Aura Robo Rainbow

Grade 1/8000 Power/10000 Shield

[AUTO] (RC) When your opponent's vanguard attacks, (Counter Blast 1 and put this unit into your soul), move any number of rearguards to GC.


Samurider Upstart, Batta

Grade 1/6000 Power/10000 Shield

[AUTO] When rode upon, draw a card.


Samurider Archer, Hebi

Grade 0/5000 Power/15000 Shield/Critical Trigger


Samurider Arquebusier, Ushi

Grade 0/5000 Power/15000 Shield/Critical Trigger


Samurider Scout, Fukuro

Grade 0/5000 Power/15000 Shield/Critical Trigger


Samurider Bodyguard, Oshika

Grade 0/5000 Power/0 Shield/Draw Trigger

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)

[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until the end of that battle.


Samurider Raider, Tora

Grade 0/5000 Power/5000 Shield/Draw Trigger


Samurider Medic, Nakidori

Grade 0/5000 Power/20000 Shield/Heal Trigger


Aura Assistant, Gamma Gamma

Grade 0/6000 Power/10000 Shield

[AUTO] When rode upon, draw a card.


Justice Armament, Aura Mini Orange

Grade 0/5000 Power/15000 Shield/Critical Trigger


Justice Armament, Aura Mini Violet

Grade 0/5000 Power/15000 Shield/Critical Trigger


Aura Operator, Yuzu

Grade 0/5000 Power/15000 Shield/Critical Trigger


Aura Commander, Yuichiro the Brave

Grade 0/5000 Power/0 Shield/Draw Trigger

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)

[AUTO](GC):When placed, COST [discard a card from your hand], and one of your units cannot be hit until the end of that battle.


Justice Armament, Aura Mini Pink

Grade 0/5000 Power/5000 Shield/Draw Trigger


Justice Mechanic, Aura Mini White

Grade 0/5000 Power/20000 Shield/Heal Trigger