bopdog111: Who just joined?

Ulrich362: An ally? An enemy? Only one way to find out right?

bopdog111: Yep.

Ulrich362: Well, enjoy the chapter.

Disclaimer: We don't own Yu-Gi-Oh! ARC-V or VRAINS but we own the OCs!


(New Dueling Theme: The Takedown by Girl on Fire)

Skystar: 0600

?: 2000

AI-A: 2500

AI-B: 4000

Let the duel continue!


Where we last left off is that AI-A, and AI-B had put Skystar in a fix. AI-A had used his Skill, Reincarnation to summon Tentacluster Neptunio.


Tentacluster Neptunio

Dark Type

Link Rating 4

Machine/Link

ATK: 0

Link Markers: Bottom-Left, Bottom-Right, Top-Left, Top-Right

2+ "Tentacluster" Link Monsters
Effects will be revealed.


AI-B has Tentacluster Eelaster summoned by it's ability on the field, and set three cards already used his Skill, Double Draw.


Tentacluster Eelaster

Dark Type

Level 3

Machine/Synchro

ATK: 0

DEF: 0

1 "Tentacluster" Tuner Monster + 1 non-Tuner Monster
When this card is Synchro Summoned: Special Summon 1 "Tentacluster" monster from your GY to a Zone a "Tentacluster" Link Monster points too. If a "Tentacluster" monster while this card is in your GY, or this card is destroyed by a Monster Effect: Special Summon this card from your GY, and if you do inflict 1000 damage to your opponent. Cannot be targeted for attacks.


Meanwhile Skystar has no cards to his name on his field with 2 cards in his hand.

The new duelist only had four cards in his hand from just joining, and took the Intrusion Penalty flying in. It was a silver, and dark green being that has a silver piece of a face floating in a head that looked like a big circle with only the piece in it.

"No way... is that..." Ai started in shock.

"You arrived just in time." Flame noted.

At that what rose getting on the being's head was a green Ignis with blue eyes, "Fire Ignis, Dark Ignis it's been a while."

"An Ignis?" Playmaker asked surprised.

"Talk later. For now we gotta take care of the unwanted merchandise." the Ignis stated looking over before turning to Skystar, "You don't mind that do you?"

Skystar nodded. "Alright."

Ignis 1st Turn:

"Then I'm next here!" the Ignis called as the being drew, "First off since you two scrap-heaps have a monster, I can summon Stormrider Griffore!"

At that a wind ship appeared with beige fins, and having an eagle head appeared.


Stormrider Griffore

Wind Type

Level 4

Cyberse

ATK: 1200

DEF: 800

If your opponent controls a monster, you can Special Summon this card (from your hand). If this card is in your hand and there are no cards on the field: You can look at your opponent's hand, and if they have a Spell/Trap(s) in their hand, Set 1 of them to their field, and if you do, Special Summon this card. You can only use this effect of "Stormrider Griffore" once per Duel.


"Next as there is a Stormider present, and accountable for, I can summon Stormrider Falconeer!" the Ignis added as another ship with a falcon head appeared.


Stormrider Falconeer

Wind Type

Level 2

Cyberse

ATK: 1100

DEF: 900

While you control a "Stormrider" monster: You can Special Summon this card (from your hand). If this card is used for a Link Summon: You can target 1 Spell/Trap Card on your opponent's field, destroy that target, and if you do add 1 "Stormrider Falconeer" to your hand. You can only use each effect of "Stormrider Falconeer" per turn.


"A third Ignis." Varis frowned.

"And now appear the circuit that rages before me!" the Ignis called as the circuit appeared, "Summoning conditions are two Stormriders!"

The two flew up entering the Top, and Bottom Markers.

"Link Summon! Link 2, Stormridership Rockbuster!" the Ignis called as a two headed flying ship appeared cawing.


Stormridership Rockbuster

Wind Type

Link Rating 2

Cyberse/Link

ATK: 2000

Link Markers: Top, Bottom

2 "Stormrider" monsters
When a monster(s) is Normal or Special Summoned to a zone(s) this card points to while you control no cards in your Spell & Trap Zone: You can destroy 2 cards in your or your opponent's Spell & Trap Zone. You cannot activate nor Set Spell/Trap Cards the turn you activate this effect. When a Link-3 or higher Link Monster is Link Summoned to your opponent's field: You can Set 1 Trap from your opponent's GY to your field. It can be activated this turn. You can only use 1 effect of "Stormridership Rockbuster" per turn, and only once that turn.


"Then as Falconeer is used for a Link Summon, I can destroy that middle set card, and add another Falconeer!" the Ignis called as the card was destroyed while the Ignis added the card, "Then I activate Stormrider Advance!"


Stormrider Advance

Normal Spell Card

Pay 1000 LP: Your opponent sets 1 Spell/Trap Card from their Deck equal to the amount of "Stormrider" Link Monsters you control. You must control no other cards in your Spell/Trap Card Zone to activate, and to resolve this effect.


"By paying 1000 points you must set a card from your Deck!" the Ignis explained. (Ignis: 1000)

AI-B calmly sets a card.

"And now come Data Storm!" the Ignis called reaching his hand as the Data Storm build.

"What?" Soulburner asked in shock.

"When I have 1000 or fewer Life Points, I can take a random Link Monster from the Data Storm, and add it to my Extra Deck! I activate my Skill!" the Ignis called, "Come, Storm Access!"


Storm Access

Ignis' Skill

If the user has 1000 or less LP, the user randomly obtains a Link Monster from a nearby Data Storm and adds it to their Extra Deck.


A card appeared in his hand as he grinned, "I summon Falconeer!"

Falconeer appeared.

"Rockbuster destroys your two set cards!" the Ignis called as two of the face-downs shattered, "Appear again, circuit that rages before me!"

The circuit appeared.

"The summoning conditions are at least two Stormriders!" the Ignis called as the two entered the bottom arrows, "Link Summon! Link 3, Stormridership Bahamut Bomber!"

A whale like ship appeared.


Stormridership Bahamut Bomber

Wind Type

Link Rating 3

Cyberse/Link

ATK: 2800

Link Markers: Bottom, Bottom-Right, Bottom-Left

2+ "Stormrider" monsters
If this card is Special Summoned while you control no cards in your Spell & Trap Zone: You can target 1 card your opponent controls; destroy it, and if you do, inflict 500 damage to them. (Quick Effect) Once per turn: You can target 1 card in your opponent's Spell & Trap Zone; destroy it, and if you do, inflict 500 damage to them.


"2800!" Skystar cried in shock.

"When this card is summoned while I have no cards in my Spell, or Trap Card Zone that Link Monster is destroyed, and you lose 500 points!" the Ignis called as Neptunio shattered. (AI-A: 2000) "Then Bahamut Bomber destroys that set card, and you take another 500 points!"

Bahamut Bomber blasted the set card. (AI-B: 3500)

"Aren't you being a bit risky Windy?" Ai asked him. "These guys have an annoying habit of burning your life points away and 1000 isn't a lot to work with. Especially when you can't attack three times."

"...Windy?" the Ignis asked turning over blinking, "Did you come up with that just now?"

"Well you're the Wind Ignis aren't you?" Ai inquired. "So Windy."

"Huh, guess that fits." Windy admitted nodding, "I like it. As for your question I already got that taken care of."

"Then by all means show us." Flame stated.

"I'll be happy too." Windy said with a grin, "I activate the trap from my hand, Stormridership Flag Signal!"


Stormridership Flag Signal

Normal Trap Card

Target cards your opponent controls up to the number of "Stormrider" Link Monsters you control: Shuffle those cards into the Deck. During your End Phase: Shuffle all "Stormrider" monsters on your Field back to your Deck. If you control a Link-3 or higher "Stormrider" Link Monster: You can activate this card from your hand.


"So now that Synchro Monster retreats back to your Deck!" Windy called as Eelaster vanished.

"He effortlessly cleared both their fields." Playmaker said seeing that.

"A trap from your... do you know where the Water Ignis is?" Flame asked.

"Talk later. We don't want these two taking info." Windy told him, "Bahamut Bomber take care of useless AI-A!"

Bahamut Bomber fired a blast striking AI-A vaporizing it. (AI-A: 0000)

"That's only one of them though." Specter noted. "The other one is still able to duel."

"During the end phase Bahamut Bomber goes back to mine." Windy said as Bahamut Bomber vanished before turning to Skystar, "Since that scrap-heap left it's your turn now isn't it?"


Skystar: 0600

Windy: 1000

AI-A: 0000

AI-B: 3000


Skystar 2nd Turn:

Skystar nodded drawing looking before closing his eyes as his hair started to glow along with his gloves, and boots. Varis frowned staring at Windy.

"I activate my Skill!" Skystar called as his hand glowed.


Sanctity Draw

Skystar's Skill

If the user controls no cards in their Spell/Trap Zones, Main Monster Zones, or Extra Monster Zones, they can draw cards til they hold six cards. During the End Phase, they must shuffle their hand back to their Deck.


"If my field is clear except for Field Spells, I can draw til I have 6 cards at hand but during the end of the turn, I have to shuffle my hand back to my Deck!" Skystar called as he reached for his Deck, "Sanctity Draw!"

He drew 3 new cards.

Skystar looked before smiling, "I activate the Field Spell, Hexatellarknight!"


Hexatellarknight

Field Spell Card

Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. When a "tellarknight" Xyz Monster you control is targeted for an attack: You can send 1 "tellarknight" card from your hand to the Graveyard; negate that attack.


"Then I summon Satellarknight Altair!" Skystar called as the card appeared.


Satellarknight Altair

Light Type

Level 4

Warrior

ATK: 1700

DEF: 1300

If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, also monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.


"When this card is summoned, a tellarknight appears from the graveyard! Come back Alsahm!" Skystar called as the monster appeared.


Satellarknight Alsahm

Light Type

Level 4

Warrior

ATK: 1400

DEF: 1800

If this card is Summoned: You can inflict 1000 damage to your opponent. You can only use this effect of "Satellarknight Alsahm" once per turn.


"As this card is summoned you lose 1000 points!" Skystar called as AI-B glitched. (AI-B: 2500)

"Master Varis?" Specter asked quietly.

"When they're all together." Varis answered.

"And now since I summoned a level 4 card, I can summon Kagetokage!" Skystar called as a dark lizard appeared.


Kagetokage

Dark Type

Level 4

Reptile

ATK: 1100

DEF: 1500

Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. When you Normal Summon a Level 4 monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material.


"And now I use my three monsters to build the Overlay Network!" Skystar called as the three flew up.

"Well... that takes care of that." Ai smiled.

"Warrior of Ancient Light! Forgive the sins of old, and move forward for a prosperous future! Xyz Summon! Rank 4, Stellarknight Delteros!" Skystar called as a golden armored warrior with a blue spandex suit appeared wielding a blade.


Stellarknight Delteros

Light Type

Rank 4

Warrior/Xyz

ATK: 2500

DEF: 2100

3 Level 4 monsters
While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.


(ORU: 3)

"And that's it." Ai smiled. "They win."

Delteros: (ATK: 2500 + (200 * 3) = 3100)

"Attack!" Skystar called as his ace slashed defeating the other AI.


Skystar: 0600

Windy: 1000

AI-A: 0000

AI-B: 0000

Skystar & Windy wins the duel!


"We owe you for that." Soulburner told Windy.

"No you don't owe me anything." Windy said to him shrugging, "I just came to even the odds, Origin of Fire Ignis."

"Hopefully the others are alright." Ai mentioned thoughtfully.


Meanwhile...

Phantom, and his group are looking for Bohman.

"Where are they?" Hyperdrive frowned.

"Man this is nuts." Yuya frowned looking around, "First we don't know who took whatever it is from Jin, and then he's nowhere to be found."

"Still Magician it's worth a try to look around." Melodic Angel told him.

Magician sighed before nodding. "I know, but the others are counting on us to find them."

They continue to fly around until Phantom noticed something below.

"Phantom?" Songbird asked. "What is it?"

"Something is down there." Phantom told her.

"Let's take a look." Moon Dancer suggested.

They flew down to investigate looking in but something jumped out as they avoided seeing it was D-Scale Battle Coela.

"That thing again?" Violet Prince questioned.

"Hey!"

"Looking for us?"

They looked to see Bit, and Boot were there on the ground looking up to them.

"Where are the other two?" Melodic Angel questioned was they landed.

"If one of you defeats the two of us we will give you the location." Bit answered before Boot added, "But don't think that'll be easy."

"A two on one duel?" Phantom asked.

"Indeed since that has what costed us last time." Boot answered before Bit added, "So who wants the spot?"

"I'll go." Melodic Angel told them. "I won't make the same mistake as last time."

"Wait Melodic Angel. I'll take this." Magician told her.

"Magician the rules in here make your deck weaker... besides... I haven't dueled since my near loss to the Knight of Hanoi." Melodic Angel pointed out.

"But I'm the only person in this group who hasn't dueled here." Magician told her.

"And in a Speed Duel with the new rules you'd only have one spell or trap to work with Magician... I doubt these two know how to participate in a Master Duel." Violet Prince told him. "None of those will be able to help you either."

"I know but still I can't just stand around, and do nothing while you guys do all the dueling." Magician mentioned to them.

"Fine, but when you lose and we lose any chance of finding those two you get to tell everyone." Violet Prince told him.

"Fair enough." Magician nodded as he walked forward while Bit, and Boot prepared themselves.

"LET'S DUEL!"


(Dueling Theme: Hail to the Knight by Avenged Sevenfold)

Magician: 4000

Bit & Boot: 4000

Let the duel begin!


"Guess they can do a Master Duel." Arctic Witch said seeing this.

Bit 1st Turn:

"I'll be going first. I activate the Field Spell, D-Scale Aqua Ocean!" Bit called as waves intense around them.


D-Scale Aqua Ocean

Field Spell Card

Once per turn, target 1 "D-Scale" Link Monster you control: Move it to a Main Monster Zone. If a "D-Scale" Link Monster destroys an opponent's monster by battle: Target 1 "D-Scale" monster in your GY, shuffle it into the Deck, and if you do; Add 1 "D-Scale" Spell/Trap Card to your hand. If your opponents attacks a face-up "D-Scale" monster you control: That monster gains 500 ATK during damage calculation only.


"That doesn't sound good." Phantom frowned. "At least they're sharing life points."

"I now summon D-Scale Crackle Salmon!" Bit called as a fish monster appeared.


D-Scale Crackle Salmon

Water Type

Level 3

Cyberse

ATK: 1100

DEF: 900

If this card is Normal Summoned: Special Summon 1 level 4 or lower "D-Scale" monster from your hand. When this card is sent to the GY as Link Material that Link Summoned monster gains 800 ATK. You can only use each effect of "D-Scale Crackle Salmon" per turn.


"Since I summoned Crackle Salmon, I can summon D-Scale Saber Sardine!" Bit called as Saber Sardine appeared.


D-Scale Saber Sardine

Water Type

Level 2

Cyberse

ATK: 600

DEF: 300

Once per turn: You can pay 500 LP; Special Summon 1 "D-Scale Token" (Cyberse/WATER/LV 1/ATK 100/DEF 100) to your field.


"I don't like this." Songbird frowned.

"Next by paying 500 points, a D-Scale Token is summoned!" Bit called as the token appeared. (Bit & Boot: 3500)


D-Scale Token

Water Type

Level 1

Cyberse/Token

ATK: 100

DEF: 100

Special Summoned by the effect of "D-Scale Saber Sardine".


"Finally we use our three monsters to Link Summon! It's conditions are at least three D-Scales!" Bit called as the circuit appeared entering the markers, "I Link Summon! The Link 3, D-Scale Full Metal Dunkle!"

Dunkle appeared growling.


D-Scale Full Metal Dunkle

Water Type

Link Rating 3

Cyberse/Link

ATK: 2400

Link Markers: Bottom, Left, Right

2+ "D-Scale" monsters
Once per turn, this card cannot be destroyed by battle or card effect. When this effect is used: You can move this card to a Main Monster Zone it points to. If this card is moved: You can target 1 opponent's monster in this card's column; that monster is destroyed during the End Phase of this turn.


"That thing again, what are you going to do Magician?" Hyperdrive asked him.

"I'm gonna do the best of what I can do." Magician answered.

"Well before you do that Aqua Ocean's effect shifts Dunkle to my middle Main Monster Zone." Bit told him as Dunkle moved.

"Don't tell me they already have that." Melodic Angel frowned.

"Oh I also forgot to mention. Crackle Salmon gives it a 800 point power up." Bit told them.

Dunkle: (ATK: 2400 + 800 = 3200)

"And now finally it's time." Bit grinned as his body's lines glowed, "You won't like what's coming next."

"What the?" Magician questioned in shock. "That's cheating!"

"Skill Activate!" Bit called, "Marker's Portal!"


Marker's Portal

Bit's Skill

If the user has less LP than their original amount, the user selects 1 Link Spell Card from their Deck and activates it. The card activated by this effect cannot be negated or destroyed by the opponent's card effects.


"As our Life Points are lower then our original, I can activate a Link Spell, and you can't negate or destroy it! Appear the three arrows that judge the world!" Bit called activating the card, "Judgement Arrows!"

The Link Spell appeared.


Judgement Arrows

Link Spell Card

Link Markers: Top-Right, Top, Top-Left

If a Link Monster this card points to battles, its ATK becomes double its current ATK during damage calculation only. When this card leaves the field while it points to a monster(s), destroy all those monsters. You can only activate 1 "Judgement Arrows" in your Spell & Trap Zone a Link Monster points to, also you can only control 1 "Judgement Arrows".


"Wait, you can't use your Skill in a Master Duel." Melodic Angel argued. "It's against the rules."

"The Rules mean little to us right now. Our goal is to do whatever it takes to win, and fulfill our goal." Boot said to her, "If you don't like that you probably should've think twice before agreeing to battle us."

"Whatever if you two want to play it that way, that's fine by me. It's not gonna help you two." Magician told them.

"Magician you don't have a card that can beat 6400." Phantom told him. "Yours is the only one that can't gain attack points."

"Yeah, I know but I have something better." Magician grinned to him.

"Let's see if you can keep that up." Bit said setting a card, "It's your move now short stuff."

Magician 1st Turn:

"Alright fine by me! I draw!" Magician called drawing, "And to start things off I'll activate the spell, Magician Call!"


Pendulum Call

Normal Spell Card

Discard 1 card; add 2 "Magician" Pendulum Monsters with different names from your Deck to your hand, also, until the end of your opponent's next turn after this card resolves, "Magician" cards in your Pendulum Zones cannot be destroyed by card effects. You can only activate 1 "Pendulum Call" per turn. You cannot activate this card if you activated a "Magician" monster's Pendulum Effect this turn.


"I discard this card here to add two Magician Pendulum Monsters to my hand." Magician said adding the two cards.

"Oh you use the slow method. That makes things easier." Boot smirked.

'Yuya...' Melodic Angel thought nervously.

"We'll see. Now I use Scale 1 Dragonpulse Magician, and Scale 8 Dragonpit Magician to set the Pendulum Scale! I'm taking control of this duel staring now!" Magician called as the two magicians flew up in pillars one cheerful but one stoic.


Dragonpulse Magician

Earth Type

Level 4

Pendulum Scale: 1

Spellcaster/Pendulum

ATK: 1800

DEF: 900

Pendulum Effect: Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 face-up monster on the field; destroy it.

Monster Effect: This boy magician has the gift of seeing the natural lines of energy that run through the earth, which his people call the Pulse of the Dragon. His exuberance and skill put him in high regard with his mentor, the "Dragonpit Magician".


Dragonpit Magician

Water Type

Level 7

Pendulum Scale: 8

Spellcaster/Pendulum

ATK: 900

DEF: 2700

Pendulum Effect: Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 Spell/Trap Card on the field; destroy it.

Monster Effect: This gifted magician can awaken the energy stored in the deep places of the earth, known as the Pits of the Dragon. His stoic approach wins him few friends, and he often bends to the desires of his pupil.


"So now I can summon monsters between levels 2, and 7 all at the same time!" Magician called as the scale swing, "Swing far Pendulum! Carve the Arc of Victory! My monsters are ready to swing into Action!"

The portal spew three monsters.

"Turn up the heat, Odd-Eyes Pendulum Dragon!" Magician called as a red dragon with a gold centerpiece roared.


Odd-Eyes Pendulum Dragon

Dark Type

Level 7

Pendulum Scale: 4

Dragon/Pendulum

ATK: 2500

DEF: 2000

Pendulum Effect: You can reduce the battle damage you take from an attack involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn.

Monster Effect: If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.


"Get set to get magical, Performapal Whim Witch!"

At that a small pink monster appeared.


Performapal Whim Witch

Dark Type

Level 3

Pendulum Scale: 4

Spellcaster/Pendulum

ATK: 800

DEF: 800

Pendulum Effect: If your opponent controls a face-upmonster that was Special Summoned from the Extra Deck and you do not: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Performapal Whim Witch" once per turn.

Monster Effect: This card can be treated as 2 Tributes for the Tribute Summon of a Pendulum Monster.


"Join us now, Oafdragon Magician!"

At that a white, and greed robe magician holding a wand appeared.


Oafdragon Magician

Wind Type

Level 6

Pendulum Scale: 2

Spellcaster/Pendulum

ATK: 2100

DEF: 1400

Pendulum Effect: If you have a "Magician" card in your other Pendulum Zone: You can add 1 face-up "Magician" or "Odd-Eyes" Pendulum Monster from your Extra Deck to your hand, except "Oafdragon Magician". You can only use this effect of "Oafdragon Magician" once per turn.

Monster Effect: If this card is Normal or Special Summoned: You can target 1 "Magician" Pendulum Monster or "Odd-Eyes" monster in your Graveyard, except "Oafdragon Magician"; add it to your hand. You can only use this effect of "Oafdragon Magician" once per turn.


"Interesting." Violet Prince noted. "But will they be enough?"

"And now Oafdragon Magician's ability activates! When it's summoned, I take a Magician Pendulum Monster, or an Odd-Eyes from the graveyard, and add it to my hand so I'll add back Timegazer Magician." Magician said before grinning, "I can't destroy Judgement Arrows but you two seem to have forgotten something."

"Forgotten... oh, smart thinking." Moon Dancer smiled.

"With Dragonpulse Magician's Pendulum Ability, I send back Timegazer to destroy your monster!" Magician called as Pulse fired a blast.

"Wrong! Once per turn, Dunkle's destruction is negated!" Bit called as the blast did nothing, "Then it moves to another zone it points too."

Dunkle shifted.

"Magician how did you forget it could do that?" Hyperdrive questioned. "They just dueled Soulburner a little while ago."

"I didn't." Magician told him with a grin, "Dunkle's immunity is used up."

"And so are your ways to destroy it." Violet Prince pointed out.

"Actually that was just the start. I first activate my own field spell, Sky Iris!" Magician called.


Sky Iris

Field Spell Card

Your opponent cannot target "Magician", "Performapal", or "Odd-Eyes" cards in your Pendulum Zones with card effects. You can target 1 other face-up card you control; destroy it, and if you do, add 1 "Odd-Eyes" card from your Deck to your hand. You can only use this effect of "Sky Iris" once per turn.


"And next appear the circuit of performance!" Magician grinned as the circuit appeared.

"The fun is just beginning right Magician?" Songbird inquired with a smile.

"Yep! The summoning conditions are two Pendulum Monsters!" Magician called as Whim Witch, and Oafdragon entered the diagonal bottom arrows, "Link Summon! Flame on, Link 2! Heavymetalfoes Electrumite!"

A flaming biker appeared.


Heavymetalfoes Electrumite

Fire Type

Link Rating 2

Psychic/Link

ATK: 1800

Link Arrow: Bottom-Right, Bottom-Left

2 Pendulum Monsters
If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.


"That's new." Violet Prince noted.

"Electrumite adds Performapal Smile Sorcerer to my Extra Deck." Magician said placing the card, "And next I use Sky Iris' effect! By destroying a face-up card on my field, I can add an Odd-Eyes card from my Deck, and add it to my hand! I destroy Dragonpulse Magician!"

The Magician shattered as he added, "And in return, I add Odd-Eyes Advance Dragon to my hand! Next Electrumite's own ability activates allowing me to draw a card!"

He drew a card at that.

"What are you planning?" Phantom asked.

"This! I sacrifice Odd-Eyes to summon Odd-Eyes Advance Dragon!" Magician called as Odd-Eyes vanished only for a new dragon to appear roaring.


Odd-Eyes Advance Dragon

Dark Type

Level 8

Dragon

ATK: 3000

DEF: 2500

You can Tribute Summon this card by tributing 1 Level 5 or higher monster. If this card is Tribute Summoned: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. When this card destroys a monster by battle: You can Special Summon 1 Level 5 or higher monster from your hand or GY in Defense Position, except "Odd-Eyes Advance Dragon". You can only use this effect of "Odd-Eyes Advance Dragon" once per turn.


"So... is that the true evolution of Odd-Eyes?" Moon Dancer asked.

"I can summon this card with one sacrifice if that is a level 5 or higher monster." Magician explained, "And I had made you two use Dunkle's immunity cause when Advance Dragon is tribute summoned then your monster is destroyed, and it's original attack points come out of your life points!"

"Say what?" Boot questioned in shock.

"Go Advance Throttle!" Magician called as Advance Dragon charged tackling a hole through Dunkle exploding as the two cried out. (Bit & Boot: 1100)

"Finish this Magician." Hyperdrive told him with a grin.

"Next up-"

"Hold up! Activating the trap, D-Scale Storm!" Bit called.


D-Scale Storm

Normal Trap Card

If a "D-Scale" monster is destroyed by a card effect: Special Summon 2 "D-Scale" monsters from your GY, but negate their effects, and if you do set 1 "D-Scale" Spell Card from your Deck face-down but you cannot activate it this turn.


"It summons back Salmon, and Sardine!" Bit called as the two appeared in defense, "Then I set a Spell from my Deck to the field!"

A set card is shown.

"In that case, I place down a card, and attack both the monsters!" Magician called as the two are destroyed, "Your move."


Magician: 4000

Bit & Boot: 1100


Boot 1st Turn:

"We told you it won't be easy didn't we!?" Boot said drawing, "I summon D-Scale Piercing Saury!"

Saury appeared to the field.


D-Scale Piercing Saury

Water Type

Level 3

Cyberse

ATK: 800

DEF: 600

Once per turn: You can discard 1 "D-Scale" monster, then target 1 "D-Scale" monster in your GY; Special Summon it, but its ATK is halved.


"Piercing Saury's special ability allows us to fork a D-Scale from our hands to summon Dunkle at the cost of half it's attack points!" Boot explained discarding a card as Dunkle appeared again. (ATK: 2400 / 2 = 1200)

"And now appear the circuit!" Boot called as another circuit appeared, "Summoning conditions are at least 2 D-Scales including a Link Monster!"

The two flew up entering all four diagonal arrows.

"Link Summon! Link 4, D-Scale Teeth Shark!" Boot called as a shark monster appeared growling.


D-Scale Teeth Shark

Water Type

Link Rating 4

Cyberse/Link

ATK: 2900

Link Rating: Up-Left, Up-Right, Bottom-Left, Bottom-Right

2+ "D-Scale" monsters including a Link Monster
Effects will be revealed.


"Not good." Phantom frowned.

"And then I equip Shark with D-Scale Torpedo!" Boot called playing the face-down.


D-Scale Torpedo

Equip Spell Card

Equip only to a "D-Scale" monster. Once per turn: You can inflict 800 damage to your opponent for each time the equipped monster moved to a different zone.


"And Shark's ability shifts it to a Main Monster Zone it points too!" Boot called as Shark shifted to Judgement Arrows, "Next Ocean moves it to another zone!"

It moved again.

"Not that again." Arctic Witch frowned.

"I activate Torpedo's effect! Each time the equipped monster moved to different zones this turn you take 800 points of damage!" Boot called as the torpedo fired to Magician causing him to grunt, (Magician: 2400) "And now Shark attack that Monster!"

"Judgement Arrows' power doubles it's points." Bit added.

Shark: (ATK: 2900 x 2 = 5800)

Melodic Angel's eyes widened in horror at that.

"He'll lose!" Hyperdrive panicked.

Shark fired at Advance Dragon causing an explosion as Boot smirked, "Target eliminated."

"We win." Bit smirked.

"Don't be too sure."

"Magician?" Songbird asked nervously.

The smoke cleared showing he's grinning. (Magician: 1000)

"Mind sharing how you pulled off that little trick?" Violet Prince asked him.

"Thank Damage Diet." Magician smiled showing the card.


Damage Diet

Normal Trap Card

Halve all damage you take this turn. You can banish this card from your Graveyard; halve all effect damage you take this turn. (You cannot halve the same damage twice with this effect.)


"It bought you a turn, just make sure you don't need another one after this." Phantom smiled.

"Fine! Aqua Ocean shuffles back Crackle Salmon to add a D-Scale Spell, or Trap to our hand!" Boot called as he added a card, "I place down a card. Your move."

Magician 2nd Turn:

"Okay... It's show time! Draw!" Magician grinned drawing.

Melodic Angel smiled seeing that.

"And first off I'll activate Pendulum Halt!" Magician called using a Spell.


Pendulum Halt

Normal Spell Card

If you have 3 or more face-up Pendulum Monsters with different names in your Extra Deck: Draw 2 cards, also for the rest of this turn after this card resolves, you cannot add cards from your Deck to your hand.


"So now, I draw 2 cards!" Magician called looking to see, and grinned, "Oh yeah! I use Scale 4 Performapal Trump Witch to set the Pendulum Scale!"

A witch appeared ready.


Performapal Trump Witch

Dark Type

Level 1

Pendulum Scale: 4

Spellcaster/Pendulum

ATK: 100

DEF: 100

Pendulum Effect: Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials.

Monster Effect: You can Tribute this card; add 1 "Polymerization" from your Deck or Graveyard to your hand.


"And now I Pendulum Summon! Let's welcome back Odd-Eyes Pendulum Dragon, and Oafdragon Magician!" Magician called as the two appeared, "And now appear once more, Circuit of Performance!"

The circuit appeared again.

"The summoning conditions are at least 2 monsters summoned from the Extra Deck!" Magician called as Electrumite, and Oafdragon Magician entered the bottom arrows, "Link Summon! Link 3, Zefra Metaltron!"

A gold warrior appeared.


Zefra Metaltron

Light Type

Link Rating 3

Wyrm/Link

ATK: 2500

Link Markers: Bottom-Left, Bottom, Bottom-Right

2+ monsters Special Summoned from the Extra Deck
If a monster(s) this card points to that was Special Summoned from the Extra Deck is destroyed by battle or an opponent's card effect: Add 1 monster from your GY or 1 face-up Pendulum Monster from your Extra Deck to your hand. You can target 1 monster on each player's field that was Special Summoned from the Extra Deck, except this card; banish both until the End Phase. You can only use each effect of "Zefra Metaltron" once per turn.


"What is that?" Phantom asked.

"And now I activate it's Special Ability! It banishes Odd-Eyes, and that Shark of theirs until the end phase!" Magician grinned as it glowed vanishing shocking the two AI.

"Someone's been getting annoyingly stronger." Violet Prince sighed.

"And now Zefra finish them off!" Magician grinned as the Link charged striking the two as they cried out.


Magician: 1000

Bit & Boot: 0000

Magician wins the duel!


Magician sighed but smiled, "I'm glad the new Link Monsters helped me out."

"Yeah, they definitely did." Hyperdrive grinned. "I just wish he'd give me that one."

Magician smiled turning to everyone, "What you all think?"

"I think you did amazing." Melodic Angel smiled.

"You lost, so where are they?" Phantom questioned.

The two AI were arguing at each other before they heard that question looking over as Bit answered, "Head to the direction at the north, and stay straight."

"You better not be lying." Violet Prince warned them before the eight of them raced off to the north.

When they the two AI started to bicker at each other again as Magician looked on from leaving before sighing, "Those two really don't get along well."

"No, they don't." Melodic Angel admitted.

Magician smiled to Melodic Angel, "It's glad to finally duel in Link VRAINS. It's a lot different then what I'm used too."

Melodic Angel just smiled and offered her hand. Magician took it.


Ulrich362: Well looks like Link Summoning and dueling in Link VRAINS hasn't slowed Magician down at all.

bopdog111: At least a little. He still can't do a lot of things normally.

Ulrich362: True enough, and another Ignis has joined the group.

bopdog111: The Wind Ignis named Windy.

Ulrich362: So what's next?

bopdog111: Might be them encountering Bohman who obtained a big upgrade.

Ulrich362: Makes sense to me. See you in the next chapter.

bopdog111: Be sure to review!