Disclaimer: I do not own harry potter, solo leveling, overlord, bleach, akame ga kill, danmachi, pokemon, one-piece, CCG, Toriko, or any other anime/novel/manga that I may use.
Author Notes: Character info sheet! Here we have all the Summons, current abilities, and what they gained from the Maturation.
Please note: Since this is a Gary Stu type novel, don't be overly concerned with mana costs unless they are massive like using Dragon Speech.
Accumulated resources at the bottom.
This is applied as of the end of Chapter 24 – Nyx's Vacation.
Take a look and let me know if I missed anything, I am not perfect.
Join the Discord Channel.
disc**d.(gg) / WYjndVY (I had to take the link apart to make fanfiction not ban it.)
Please remember, outside of a summons ability, a giant could still just step on you using its size and basic strength. A Direwolf can be used for transport. Etc.
All summons: Current summons 42/43
Stage 1:
Race: Shadow Owl
Description: Not much is known of how their species came to be, but Shadow owls are a special breed of an owl with mental abilities.
State: She tolerates your existence and is willing to bond with you after receiving your offerings.
Abilities:
Intangibility: a shadow owl can become intangible to the physical world and move through most obstacles, be they physical or magical. While intangible, it cannot be injured or touched, it will continue to drain your mana as long as it's active. (10 mana per minute)
Natural Legilimens: Shadow owls are born able to read the minds of others. They use the gained information to stay ahead and mock others.
Unique Ability: Unit Summoning: Due to the willing bond of this unit, a unique ability was created. This unit can summon other shadow summonses to its shadow on command from you. (No mana required)
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Race: Kneazle x 3
Description: A Kneazle is similar in appearance to very large-sized cats. They have spotted, speckled or flecked fur, large ears, and a lightly plumed tail, akin to that of a lion. They are thought to have separate breeds, like cats, and therefore vary in appearance. They make excellent pets if they like a witch or wizard.
They have a very high level of intelligence, are independent, occasionally aggressive, and have an uncanny ability to detect suspicious and distrustful people.
Abilities:
Detection: Can detect life forms, hostile intent, and magical signatures within 30 meters.
Concealment: Uses a unique form of concealment similar to high powered notice-me-not charms by shrouding themselves in shadows.
Unique Ability: Sense sharing: Due to willingly becoming your shadow summon, this shadow has retained the majority of its soul. No matter the distance, you will be able to experience the sensory perception of this shadow summon.
Unique Ability: Independent action: Due to willingly becoming your shadow summon, this shadow has retained the majority of its soul. Aside from commands, can think and do independent actions.
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Race: House elf x 4
Summon Type: Shadow Servant
Description: House-elves were a race created by wizards for the sake of being magical assistants and to be loyal servants. To ensure loyalty, many curses and limiters were placed on the elves to the point they lost most of their physical and mental abilities while retaining their magic. Over time the race has been bred and treated worse with every consecutive generation.
Now freed, they have regained all their latent abilities and have undying loyalty to you. Not useful in direct combat but will protect the master's home with a ferociousness unseen before. Warning: do not threaten any home guarded by fully unsealed house-elves.
Abilities:
Territory: Can power and use home wards in the absence of the lord by using the ley lines. Can repair or replace anything that has to do with the house (example: rotten window blinds will be converted into a new version). Masters of home economics.
Teleportation: Possess a unique form of teleportation untraceable by usual wizarding means.
Shadow Servant: Unique Ability: Telepathy: If necessary, as a summon, they can contact their lord through your shadow and speak telepathically.
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Race: Sea Serpent x 1
Description: giant ocean-dwelling sea creature with a horse-like head and serpentine-like body; peaceful temperament and non-threatening to humans unless aggravated.
Abilities:
Water Transport: Can create an air pocket on its massive body to transport anything through the water.
Damage Resistance: The scales of its body reduce damage to a minimal degree, whether magical or physical.
Water Jet: Can project a torrent of water from its mouth.
(Warning: Unit severely weakened outside of water.)
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Race: Dark Phoenix x 1
Description: Every few centuries, a dark phoenix egg comes into existence. They are born from cursed flames and usually never hatch. After a few years of incubation without a stimulus to awaken it, the egg will die.
The last dark phoenix to exist bonded with a witch and eventually sacrificed its soul to save her when she was injured beyond the ability of its tears to heal. In the process, she became the first succubus who later on created the Veela.
They are incredibly loyal birds, but due to their property of taking life from others, they are rejected by their kind.
Abilities:
Healing tears: Like the others, a dark phoenix can produce tears that can heal. At the expense of life force from a living source, the tears can increase in potency. (Mana cost: 100 mana per tear. Recharge time: 24 hours) (AN: If this bird cries, then Magus will die lol.)
Flame travel: Like the others, a dark phoenix can apparate to any location it has a clear image of through flames. It can enter anywhere as long as there is nothing to stop elemental fire energy.
Unique Ability: Life drain: When a dark phoenix hits an opponent with its cursed flames, it slowly drains the pure lifeforce from the target until the fire is put out. (Mana used is based on how long the ability lasts. 1 mana per second.)
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Race: Giant x 6
Description: A Massive humanoid magical creature that can potentially grow to approximately twenty-five feet tall and appear to be a large human.
Abilities:
Mana Resistance: All giants are born with mana resistant skin. They are the enemy of all mages.
High Strength + Stamina: All giants are born with high amounts of strength and stamina.
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Race: Direwolf x 4
Description: The best adjective to describe a Direwolf is "scary." This pack-animal is a cunning and brutal predator, capable of taking down prey of nearly any size. In addition to being a vicious hunter, it is the size of a small horse, meaning even the largest predators aren't necessarily safe from the packs.
Abilities:
Tracker: Using their senses as a Direwolf, they can track anything within 30 meters with just a scent.
Dash: Using a burst of mana, a Direwolf can gain a sudden burst of speed and appear to blur from sight.
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Race: Acromantula x 2
Description: Eight-eyed giant black-haired spider capable of mimicking human speech to hunt; usually inhabits dense jungles.
Abilities:
Silk production: Using its web making abilities, this unit can produce high-quality mana infused silk.
Weaving: Using its natural high reflex ability, this unit can use its silk to weave anything it has knowledge of.
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Race: Boggart
Description: A shape-shifting creature that takes the physical form of a person's worst fear, its true form is unknown, it is repelled by laughter.
Abilities:
Worst Fear: Takes the form of its target's worst fear. It cannot injure anyone physically and magically. (Warning: depending on one's worst fear, this unit can mentally scar people for life.) ]
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Wizard Shadow Gained x 10:
Battle Mage X 4:
1st Stage: spells: Stupify (stun opponent) + Diffindo (cutting spell)
Medic X 2:
1st Stage: Spells: Episkey (heal minor wounds) + Ferula (conjure bandages)
Illusionist X 2:
1st Stage: Spells: Disillusionment (can be cast on an individual or a specified area) + Obliviate (erase specific memories)
Dark Mage X 2:
1st Stage: Spells: Ebublio Jinx (Traps target in a giant bubble) + Impediment Jinx (slows target)
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Race: Niffler x 4
Description: A Niffler is a long-snouted and black-furred platypus-like rodent creature with a deep pouch for storing treasures. They have an affinity for shiny objects and metals, and they are a skilled treasure hunter.
This group of four brothers was gathered under the tutelage of a master ninja Niffler. They each use a unique weapon, and they are useless if not used all together. Together, that will never stop to complete a mission. They are the TMNP – Teenage Mutant Ninja Platypus's.
Abilities:
Treasure Hunter: This group has inborn senses to find hidden treasure. (Warning: Unless specified, they will search for what they define as treasure.)
Thief: No wall stands in between this unit and their treasure. Any crack or crevice can be used to slip through.
Storage: This unit has a small storage space in its pouch. (Warning: the space cannot hold over a certain amount, and all items will not be retained if the shadow is destroyed.)
Unique Ability: Combination Attack: when attacking together, this group can unleash a powerful combination. (Warning: Dramatic music and showy movements increase the effectiveness of this attack.)
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Stage 2:
Unit: Fenrir
Race: Alpha Direwolf
Description: An Alpha Direwolf. Born with great talent, Fenrir has evolved to the stage of an Alpha. As an alpha, he has gained higher intelligence, a larger size, and enhanced abilities. Fenrir is fiercely loyal.
Abilities:
Enhanced Tracker: Using their enhanced senses as an alpha, they can track any scent trail to its end.
Enhanced Dash: Using a burst of mana as an alpha, they can gain an extreme burst of speed and appear to disappear from sight.
Berserker: Exchanging intelligence for strength, an alpha will attack everything in sight.
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Unit: Erza
Race: Warrior Giant
Description: Similar to the rest of its race in appearance, a warrior giant is much more powerful. Greater strength and stamina, followed by an increase in intelligence. This race was made for war. Erza is fiercely loyal.
Abilities:
Greater Mana resistant skin: All giants are born with mana resistant skin. They are the enemy of all mages, a warrior giant is the nightmare of mages.
Greater Strength + Stamina: All giants are born with high amounts of strength and stamina. A warrior giant has honed its ability to the next level.
Roar of challenge: Issuing a primal roar has always been a sign of challenge since ancient times. Once used, all nearby hostiles will focus on this unit. Warning: higher-level opponents can ignore the challenge.
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Race: Raiju: Model Byakko x 1
Description: Raiju's are beings of pure lightning, they live inside of storm clouds and have no recorded age limit. They take on unique forms to the individual.
The Byakko model is a Raiju who takes the form of a giant white tiger who constantly emits lightning from its body. It can use its lightning to make fast and sudden movements as well as fly.
Abilities:
Size Adjustment: As a being made of pure lightning, it can change its size as it pleases without changing its race. Raiju's are identified by their chosen race and will never change it. (Max size: H:12 feet X L:15 feet, Min. size: common house cat.)
Static body: Contact with this unit may cause paralysis. A Raiju is charged with electricity, so contact with it may cause paralysis.
Discharge: A flare of electricity is loosed to strike everything is a 10M range. ]
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Race: Basilisk x 1
Description: The Basilisk is a giant serpent, also known as the King of Serpents. It is a magical beast that is bred by Dark Wizards. It was born by hatching a chicken egg beneath a toad, which resulted in the creature known as a Basilisk.
(AN: Yes, it was a toad, not a snake. The snake was used to create a Cockatrice. Also, I know I slightly nerfed its abilities, I can't have an 'Instant Death' stare being used.)
Abilities:
Paralyzing Gaze: As long as eye contact is maintained, it can paralyze any opponent weaker than itself.
Extreme Lethal Venom: Basilisk venom is an extremely poisonous substance that only has one known antidote: phoenix tears.
Basilisk venom is so potent that it can kill a person within minutes, making the person tired and blurry-visioned before they die.
It has a very long-lasting effect, which still remains potent even up to five years or more after the snake has died. It is injected through a bite, and a small vial can be extracted once a year.
Effective on physical and magical targets.
Thick Scales: Scales are impenetrable to anything below the level of goblin steel. Skin can be shed once every five years for materials (Mana cost for shed skin: 1000)
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Stage 3:
Race: Elder Dragon
Description: A child of Akatosh, the dragon god of time. All dragons of this race have eternal souls and can never truly die, only change forms. If the soul is not captured when a dragon is slain, the soul will return to Akatosh's domain.
Abilities:
Dragon Speech: Like all dragons of its race, the shouts or Thu'um it speaks generate different effects.
Current known shouts:
Fus Ro Dah - Your Voice is raw power, pushing aside anything - or anyone - who stands in your path.
Zul Mey Gut - The Thu'um is heard, but its source unknown. (AN: My version can be used to shout something to a whole city or whisper something into anyone's ear that you know the location of.)
Iiz Slen Nus – Your Thu'um freezes an opponent solid.
Tiid Klo Ul - Shout at time, and command it to obey, as the world around you stands still. (AN: Slow time for everyone aside from the user for a few seconds.)
Mana cost: First word 100 mana, Second word 500 mana, third word 1000 mana. 1600 for all three.
Flight: Expanding it back and creating a protective dome, this unit can transport anything with extreme speed.
Damage resistance: The scales of this unit are highly resistant to physical and mana infused attacks.
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Magus and the girl's abilities:
Magus:
Mana: 6500/6500 (AN: It was 5000 after the Maturation around 4 years before, he gains more by using mana in daily training, using magic, using summons and 100 on his birthday.)
Abilities:
Wizardry magic – Harry potter world spells + minor Skyrim spells. (AN: Just imagine he can use a bunch of different stuff, and just because Magus CAN use them, does not mean he always WILL use them. I'm not perfect.)
Occlumency – High leveled defenses. Giant mental labyrinth covered in shadows with Gengars roaming everywhere. In the center is a room with an indestructible laptop that is encrypted with cyber defenses and changes passwords every 60 seconds. Underneath a camouflaged tile is a second indestructible laptop that contains all the things Magus never wants to remember ever again. (Umbridge blushing)
Legilimency – High leveled. Can easily read surface thoughts through eye contact. A master level mind healer.
Average knowledge in: Wards, astronomy, ancient runes, herbology, alchemy.
High knowledge in: Potion making, cooking,
Main focus: Forging and enchanting.
Animagus Form – Shadow Manticore:
Magus can transform into a ten-foot-tall pure black Manticore with blue torches for eyes, a lion's head and body, dragon wings, a mouth of razor-sharp teeth, and a smooth and straightened scorpions' tail with a pointed end. He can also summon his dragon wings and tail on a smaller scale in human form. His Manticore also gives him the ability to mimic all forms of speech as well as heightened senses.
Shadow Extraction - A shadow soldier is created from a body without life or at the end of its life by taking out its mana. The chance of failure increases the higher the target's willpower was, and the more time passed since the target's death. If the soul is available and willing it can be returned to its Shadow.
Save Shadow - Absorb the created shadow soldiers and save them. Saved soldiers can be summoned anywhere in sight and reabsorbed whenever and wherever the animator desires.
Reanimation: (5 mana per rebirth) - Can reanimate Shadows that have fallen in battle. As long as you have mana, your shadows are basically immortal as they can regenerate endlessly.
Shadow Exchange: (20 mana per jump) - Can switch positions with any previously summoned shadow. Does not have a distance limit. Has a cooldown of 2 hours.
Domain of the Monarch: (100 mana a min) - Shadows within the area of influence gained enhance stats. All shadows require no extra mana to stay summoned. (locked) (Release condition unknown)
Naming: Evolved shadows are considered to be Elite and can be named.
Shadow Servants: With a willing subordinate, you can eternally connect their souls to your shadow. Servants are reborn from shadows, all curses, mental defects, physical irregularities are cured. Servants restored to their prime. Servants retain free will but can never harm you or disobey direct commands. 4/7 available.
Shadow lover: When the Monarch finds a lover, it is eternal. Bond lover's souls to your shadow. Lovers will be enhanced by the power of your shadows, gain immunity to mental control, physical and magical enhancement, and can be reborn through your shadows if killed in battle. (Warning: Breaking the bond will result in heavy backlash) 3/5 available.
Shadow Shape Manipulation – Can manipulate shadows into desired physical constructs. Constructs will not hold an edge and will have weak durability. Examples of useful constructs: Shadow platform, Shadow spikes, Shadow tendrils.
Shadow Travel – A unique form of apparition that allows the user to teleport through shadows to anywhere in sight or any location with a clear pre mental image.
Shadow Puppet – Using half of your mana, you can remotely control the puppet. The real body will have to remain still while managing it. The puppet can't gain muscle memory while using it. It's excellent for dangerous situations and recon, but it can ruin the real body if not careful. Mana is returned when the puppet returns, if the puppet is destroyed away from the main body, the mana is lost.
Shadow Paralysis – Extending your shadow, you can take control of an opponent's body. Warnings: If the target has a stronger body or a high mana resistance, it will not work. If the shadow connecting you to the target is disturbed, the control is removed. If the target uses mana to flood their body, they can break the control.
Shadow Sight: Covering the eyes with shadows allows you to have night vision and see the souls of others. It will show you the purity or corruption of the soul.
Mana Control – Can flow mana to any part of the body. Expelling mana from the feet will allow the user to stand on air or kick off of air.
Dragon Speech/Thu'um – Can use all the known Thu'um of his dragon.
Physical ability:
Master Dual Knife User.
Mixed martial arts specialist.
High Leveled Assassin
Weapons:
Backup: Dual Goblin Silver knives – Enchanted with absorb mana and absorb stamina.
Goblin Silver is super effective on things protected by magic.
Main: Dual Ebony Blades will be made soon.
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Bella:
Element – Poison
Wizardry magic – Harry potter world spells + minor Skyrim spells. (AN: Just imagine she can use a bunch of different stuff, and just because she CAN use them, does not mean she always WILL use them. I'm not perfect.)
Occlumency – High leveled
Legilimency – High leveled
Apparition – Can apparate to anywhere in sight or to anywhere with a clear mental image.
Average Knowledge – Arithmancy, Wards, astronomy, ancient runes.
High Knowledge – Curse Breaking.
Main Focus – Potion making and Herbology.
Animagus Form – Chimera: Model Lioness:
Bella can transform into an eight-foot-tall Lioness with a tail of a snake that dripped venom from its fangs. In human form, she can summon her tail and use it to transfer poisons directly into her targets and she gains heightened senses.
Poison Coating – Bella can coat her entire body in poison.
Poison Emission – Bella can emit poison from anywhere on her body and into a gas or liquid form. Mana and stamina are used as the cost.
Poison Creation – Bella can create any poison she can think of from pure acid, to aphrodisiacs, to mental hallucinogenics, and to soul poisons.
Mana Control – Bella can flow mana to any part of her body. Expelling mana from her feet will allow her to stand on air or kick off of air.
Physical abilities:
Master weapon thrower.
Average mixed martial artist.
High Leveled Assassin Techniques.
Weapons:
Backup: Goblin Silver Knife and Dart throwing set – Enchanted to always return to her and can be coated with any poison.
Goblin Silver Earring – Enchanted with Fortify Sneak.
Goblin Silver is super effective on things protected by magic.
Main: Ebony Versions will be made soon.
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Yoru:
Element – Lightning.
Wizarding Magic – Basic knowledge.
Occlumency – High leveled.
Average Knowledge: Astronomy, Curse Breaking.
High Knowledge: Herbology.
Main Focus: Wards and Runes.
Animagus Form – Electrobolt Panther:
Yoru can transform into a seven-foot-tall black Panther with electric blue lines traveling down from head to tail and electric sparks flashing off its skin. In this form she gains heightened reflexes and instincts as well as cover her entire body in lightning. In human form she can summon her tail and claws and gains heightened senses.
Lightning Coating – Yoru can cover her entire body in lightning.
Lightning Emission – Yoru can emit lightning from anywhere on her body and use it as she wishes. Mana and stamina are used as the cost.
Lightning Flash Step – Using her knowledge of flash step, Yoru has recreated a lightning mana version of the technique. She can move at incredibly speeds silently with only a small blue flash emitted from her feet.
Lightning Teleportation – Combining the knowledge of Apparition and Lightning Flash Step allows Yoru to travel through space as pure lightning to a location she has a strong mental image of.
Mana Control – Yoru can flow mana to any part of her body. Expelling mana from her feet will allow her to stand on air or kick off of air.
Lightning Martial Arts – Using a combination of Martial arts and Lightning Coating allows Yoru to move with incredible speed and power while also adding elemental damage.
Runes: Using her past knowledge of Kido, Yoru can remake certain effects and lay traps using runes.
Wards: Using her past knowledge of Sealing arts, Yoru can use wards with many different effects.
Cat Form – Using just spiritual energy allows Yoru to transform into a small black cat.
Physical abilities:
Master martial artist.
Master assassin.
Weapons:
Backup: Goblin Silver Bladed Gauntlets and Boots: Gauntlets are enchanted with an Illusion to make it hard to tell where the attack is coming from. And the Boots are enchanted with Muffle.
(AN: I changed Yoru's gauntlets because having a 'Paralyze' enchantment is pointless when she can just charge electricity into them.)
Goblin Silver is super effective on things protected by magic.
Main: Ebony versions will be made soon.
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Akame:
Element – Cursed Fire
Wizarding Magic – Basic Knowledge + Knowledge of Curses and Jinxes
Occlumency – High leveled.
Average Knowledge: Astronomy, Curse Breaking.
High Knowledge: Herbology.
Main Focus: Curses and Divination.
Animagus Form – Nine Tailed Fox: Model Hellfire Ninetales (Pokemon)
Akame can transform intoa seven-foot-tall giant dark blood red fox with nine tails with black tips, blood-red eyes, and cursed black flames burning on its tails and paws. In human form, Akame can summon her tails and ears and use them in combat by covering them in different types of cursed flames. She can also sense negative intent aimed at her and she gains heightened senses.
Flame Coating – Akame can coat herself and her weapons in her flames.
Flame Emission – Akame can emit flames from anywhere on her body at the cost of mana and stamina.
Flame Teleportation – Copying the Phoenix's unique form of teleportation, Akame can move to any location in sight or with a clear mental image as pure fire.
Mana Control – Akame can flow mana to any part of her body. Expelling mana from her feet will allow her to stand on air or kick off of air.
Combat Divination – Using her skills in divination, Akame can see up to a few seconds into the future and use it to aid her in close combat as well as scout ahead for dangerous paths.
Flame Drain – Copying the Dark Phoenix's unique ability, Akame can drain the life out her targets as long as the smallest of flames are still lit on their body.
Cursed Flames – Akame can use her knowledge of curses from wizarding magic and channel them through her flames to have different effects.
Physical Abilities:
Master Kenjutsu User
Master Assassin
Weapons:
Backup: Goblin Silver Katana – Enchanted with Fear. Any enemy touched by the blade will have an explosion of fear enter their minds. Those with stronger minds can shake off the effect.
Goblin Silver is super effective on things protected by magic.
Main: Ebony version will soon be made.
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After the Maturation:
They all gained these abilities from these summons:
Unit: Erza – Minor Strength boost. (Magus Gains Major)
Unit: Fenrir – Minor Stamina boost. (Magus Gains Major)
Unit: Basilisk – Minor poison resistance. (Bella Gains Major boost + Poison Immunity)
Unit: Raiju – Minor paralysis resistance. (Yoru Gains Major boost + Paralysis Immunity)
Unit: Pheonix – Minor regeneration. (Akame Gains Major + Fire Immunity)
Unit: Sea Serpent – Water breathing.
Unit: Dragon – Minor damage resistance. (Magus Gains Dragon Speech/Thu'um)
Unit: Shadow Owl – Minor mental boost.
Unit: Boggart – Fear resistance.
Unit: Acromantula – Reflex boost.
Unit: Niffler – Dramatic Teamwork – Minor Charisma Boost.
Units: House elf, Wizard, and Kneazle – Minor mana boost.
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All four bodies are physically aged at 19 – Early Prime
Full Potential Unlocked.
Bodies have reached the peak of humanity. (For a normal world)
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House Elves:
All elves are knowledgeable on home economics, but they designate jobs.
Tom – In charge of supervising the other elves and mainly takes care of all Magus and the girls needs.
Gol – In charge of wine creation and storage as well as the Head Chef.
Sil – In charge of supervising the spider silk production and instructing them on what to weave. He is also the Tailor.
Bron – In charge of being the handyman and cleaning. Does a perfect job despite being a pothead.
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Familiar:
Sentient Mansion is not a shadow summon. It's a connection made like a familiar. The only thing it can mimic is its ability to travel to Magus's shadow.
Race: Sentient Mansion
Description: A mansion fueled by the desire of a few powerful wizards who wanted to create a real sentient life form from pure mana. Runes were carved into the structure of the mansion and funneled with pure mana from the ley lines and the ambient mana in the air for many centuries to eventually give birth to an embryonic life form. It has been asleep accumulating mana and waiting for its new master to appear. Personality unknown
Current state: Slowly awakening.
Abilities:
Indestructible: While the wards can be damaged the physical property itself is indestructible.
Territory Management: The mansion can control all properties of the mansion and can terraform the mansion on command as long as mana and materials are in supply.
Spatial anchoring: The mansion can anchor itself in space to stay still whether in the air or underwater and can survive in any environment.
Shadow travel: Wherever the master goes the mansion can follow through his shadow. WARNING: Moving the mansion does not move the wards!
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Current Resources:
Around 400,000 Galleons. (Gold)
Mansion – Contains the Bedrooms, Library, Potions lab, Training areas, Infirmary, Hot springs, Kitchen, Storage area, Forge, Enchanting room, Underground Bunker/Testing site, attached mana rich food garden, attached mana rich potion ingredient garden, attached pool, an attached flower garden, Time room for speeding things up like Wine, an expansive open garden courtyard, Hearthstone Cavern,
Mana infused spider silk.
Mana infused fruit trees.
Mana infused fruit wines.
Rainbow Fruit tree.
Rainbow Fruit wine.
Emerald Dragon.
Magical Venus fly trap plants on defensive perimeter.
All different types of trees for wood materials.
Magical Onions.
Large supply of Skyrim fish and meat.
Skyrim smithing material, potion ingredients, soul gems.
Dragon meat.
Magical beast eggs.
Magical beast body parts.
Enchanted byproduct weapons made by Magus.
A butt load of magic focuses – wands made by Magus in the beginning.
(AN: I added a lot of stuff that I don't fully remember, if I missed something, let me know please.)
