bopdog111: Time for us to see what Amber's new deck is about right?

Ulrich362: Yeah, it's one of the few Ritual focused ones too.

bopdog111: And can be used in Turbo Duels if it doesn't need a Spell.

Ulrich362: True, well no time like the present to see what Amber can do. Enjoy the chapter.

Disclaimer: We don't own Yu-Gi-Oh!, Undertale, or Glitchtale but we own our OCs!


The next day everyone had met up at the Dreemurr house.

"Hey guys." Chara smiled to them before blinking, "Muffet?"

"What?" Muffet asked innocently before she paused. "Oh... you mean Leo? Let's just say he likes buns."

She giggled slightly at that while Leo blushed.

"Uh... No it's just... Why do you look like a human?" Chara asked with a small blush.

"Magic." Muffet answered with a smile. "Would you prefer spider me?"

"Doesn't really matter which you, you prefer." Chara said honestly.

"Leo?" Muffet asked causing him to blush.

"I... think maybe spider... a little bit." he answered.

Luna chuckled at that. Chara smiled.

"Oh yeah, who's going to help out Amber?" Leo asked suddenly.

"Speaking of, Amber!" Chara called.

"Is your Deck prepped, and ready to start your first duel?" Chara smiled.

Amber looked uncertain. "Maybe... I think... I don't know."

"You never know unless you try." Chara told her with a smile.

Amber nodded. "Ok, I'll try."

"So who do you want to practice against?" Chara asked her.

"Well, you're the only one of us who really specializes in Ritual Summoning Chara." Asgore noted. "You're probably the best person to help her learn her own cards."

Chara hearing that turned to Amber, "What you think?"

Amber smiled. "Alright."

With that the two got ready.

"DUEL!"


(Dueling Theme: Amber Lightvale theme)

Chara: 4000

Amber: 4000

Let the duel begin!


Everyone else stepped back to let them duel.

"Since this is your first duel I'll go first okay?" Chara asked her.

Amber nodded. "Alright."

Chara 1st Turn:

"There are 6 phases in a turn. The first is the draw phase, which allows you to draw a card from your deck once a turn." Chara said drawing, "And then their's the Standby Phase. It's mainly used for costs, price, or effects but if their isn't anything involving it can be skipped."

Amber nodded at that. "That makes sense."

"And then their is the Main Phase 1." Chara continued, "Is is where you can summon monsters, play spells, traps, or set them. You can summon a monster from your hand as long as it's level 4 or below once every turn. That is called a Normal Summon, like this. I'll summon Barcgal, the Royal Paladin!"

Barcgal appeared growling softly.


Barcgal, the Royal Paladin

Earth Type

Level 3

Beast/Tuner

ATK: 1100

DEF: 1900

When this card is Normal Summoned while you control no other cards: You can Special Summon 1 Level 4 or lower, "Royal Paladin" monster from your hand. You can only use this effect of "Barcgal, the Royal Paladin" per turn.


"Maybe Chara should be a teacher." Dexter suggested.

"And here's something important. Monsters like Barcgal has special abilities that can activate at any time if you fulfill certain conditions. Like for example Barcgal's ability can activate when Normal Summoned, and I control no cards but him. It allows me to do a Special Summon for a level 4 or lower Royal Paladin from my hand. Like Borgal, the Royal Paladin!" Chara continued as Borgal appeared.


Borgal, the Royal Paladin

Earth Type

Level 3

Beast

ATK: 1100

DEF: 1200

If this card is Special Summoned by the effect of a "Royal Paladin" monster: Target 1 other "Royal Paladin" monster you control, increase it's level by 1. You can only use this effect of "Borgal, the Royal Paladin" per turn.


"Maybe, but he isn't exactly being nice to her for her first match." Bob pointed out.

"Special Summoning is a type of summoning you can do as many times as you want as long as you fulfill conditions." Chara told Amber, "Ritual, Fusion, Synchro, and Xyz are all Special Summons treated differently."

"Oh, you mean like my deck uses Ritual Summoning?" Amber asked. "So I can just summon them whenever I want?"

"Yes, but there two things involving Special Summoning you should keep track of." Chara told her, "One you shouldn't get crazy with it as it will lead to mistakes, and two you should make sure you fulfill the conditions for Special Summoning to be absolutely sure if you want too."

Amber nodded at that.

"Next when Borgal is summoned by the effect of a Royal Paladin monster it modulates Barcgal's level by 1." Chara said as Barcgal glowed.

Barcgal: (LV: 3 + 1 = 4)

"And next here is Synchro Summoning!" Chara declared as the two flew up.

(LV: 4 + 3 = 7)

"Mighty Dragon of Protection! Come to our time at need for hope! Walk through the ways of the path! Synchro Summon! Appear Level 7, Barrier Dragon!"

His Synchro ace appeared roaring.


Barrier Dragon

Dark Type

Level 7

Dragon/Synchro

ATK: 2300

DEF: 1850

1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned successfully increase the DEF of all other monsters on your field by 600. If a monster you control would be destroyed, return this card to your Extra Deck, and negate that monsters destruction.


"So if the levels of the monsters add up to the Synchro Monster you can summon it?" Amber asked.

"Yes but you need at least a Tuner monster to summon one." Chara explained.

"A Tuner?" Amber asked before nodding. "Alright."

"Next is a Spell Card like this here. Call to the Rear Guard!" Chara called.


Call to the Rear Guard

Continuous Spell Card

Once per turn: Target 1 "Royal Paladin" monster in your GY, Special Summon it in Defense Position. If you control a Synchro Monster when you use this effect: Add 1 "Royal Paladin" card to your hand. If the monster summoned by this effect leaves the field by an opponent's card, destroy this card.


"Like Special Summoning you can activate as many Spells as you want as long as you fulfill conditions. When the Spells finished you put it in the graveyard. There are 6 different types of spells. Normal, Quick-Play, Continuous, Ritual, Equip, and Field." Chara told her, "Continuous, Equip, and Field stay after activating cause they can. Continuous Spells allows you to use their effects over each turn. Equip Spells buffs up or de-buffs monsters for effects, and Field Spells have effects based on what they are for protection, gaining points, or a field advantage. Call to the Rear Guard is a Continuous so I can use it to summon Barcgal from the graveyard."

Barcgal appeared again. Amber nodded at that.

"Normal Spells are just Normal. Ritual Spells are cards needed to summon Ritual Monsters. Quick-Plays are cards that can be activated in any time during the duel. But if it's during your opponent's turn you have to place it face-down first. During your turn you can activate it during your hand during any phase of your turn as long as you fulfill conditions." Chara explained, "And then their are Trap Cards. Like Special Summons, and Spells they can also be used whenever you want as long as you fulfill conditions but their is something about them you need to remember."

"What's that?" Amber asked.

"Before activating Traps you have to place them on the field face-down. Traps cannot be used the turn their like that." Chara told her, "Like Quick-Plays they can be used at any time. There are three types of Traps. Normal, Continuous, and Counter. You already known Normal, and Continuous Traps but Counters are different. Like the name implies they focus on countering what move is being made but you have to fulfill conditions first."

Amber nodded before frowning. "I... I think I should stop, this is too complicated."

"Hey don't worry me, and everyone else here has been down that road before." Chara assured her before turning to his team, and the couples, "Ain't that right guys?"

They all nodded.

"Your not the only one that feels like that." Chara told Amber with a smile.

Amber nodded uncertainly.

"Finally one thing about Spells, and Traps is that when placing them face-down you should not say which one your placing down." Chara said placing down two cards, "After Main Phase 1 there's the Battle Phase which allows you to make attacks with your monsters... Except since this is the first turn there is no Battle Phase. It's the downside of going first. The object of the game is lowering your opponent's Life Points to zero, and the battle phase is how you do it."

"Ok." Amber nodded.

"After the Battle Phase their is Main Phase 2. It works exactly like Main Phase 1 except it can be used for defensive actions or things like that." Chara said, "And after that is the End Phase which shows your ending the turn allowing your opponent to go next."

"That's all there is about a turn." Chara told her, "It's your move now."

Amber 1st Turn:

Amber drew her card and paused. "I can't do anything."

"Since this is your first match I'll help you out to see how your Deck works, or you can read you cards' effects." Chara told her.

"I am." Amber said. "I have a lot of blue Ritual Monsters but I don't have any way to play them."

"Let me see." Chara said walking over.

She showed him her hand.

Megalith Bethor, Megalith Phul, Megalith Och, Megalith Aratron, Megalith Phaleg, and another Megalith Phul.

"Hmm... Ah. See those three high level Megaliths?" Chara asked her.

Amber looked at them before nodding. "I think so."

"Oh I forgot to mention the stars above the picture of your monsters cards are their level." Chara mentioned.

Amber nodded. "So the ones with high levels are... Bethor, Aratron, and Phaleg?"

"Yeah. And their how you can summon your monsters." Chara told her.

"How? I need a Ritual Spell right?" Amber asked recalling what Chara had just told her.

"Yeah but apparently it seems your cards don't need a Ritual Spell at all, and that's a first." Chara explained, "By discarding Phaleg, Bethor, or Aratron you can Ritual Summon one of your monsters by sacrificing monsters from your hand, or field to equal or more then the level of the Ritual Monster your summoning."

Amber blinked at that before nodding and looking at her hand. "Ok, so if I discard Aratron to sacrifice Phaleg I can summon Bethor?"

"That's an example yes. But be absolute sure, and read your cards first before making your choice." Chara said walking back to his spot.

Amber nodded looking at her cards before pausing and nodding. "Yeah, I think I want to do that. I discard Megalith Aratron to activate its effect? I sacrifice the Megalith Phaleg in my hand to Ritual Summon Megalith Bethor?"

At that a seal appeared above a white statue on her field before morphing to a black, and green statue.


Megalith Bethor

Earth Type

Level 8

Rock/Ritual

ATK: 1500

DEF: 2600

You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this card is Ritual Summoned: You can target cards your opponent controls, up to the number of Ritual Monsters with different names in your GY; destroy them. You can only use each effect of "Megalith Bethor" once per turn.


Amber's eyes widened seeing that. "Wow."

"Now their battle positions. Their are defense position, or attack position which you placed a summoned monster on. Defense uses it's Defense Points or DEF to defend you, and keep your life points safe, or Attack uses it's Attack Points or ATK for attacking, and put Life Points at risk." Chara told her, "Which battle position do you want to put Bethor in?"

"I think attack? That's the vertical one right?" Amber asked.

"Yes. And Defense is Horizontal." Chara answered, "If you want to change battle mode you'll have to wait till your next turn. You can only change the battle mode of a monster once a turn so do it carefully. Also since Bethor is Ritual Summoned his ability now activates."

"Ability, what ability?" Amber asked.

"Bethor permits you to destroy any number of my cards for every Ritual Monster with different names in your graveyard." Chara told her.

Amber's eyes widened before she frowned. "I don't use it."

"Why not?" Dexter asked her.

Amber looked down as Chara realized the idea of destroying things probably reminded her of when Agate and Copper fought and she was killed. Chara walked, and hugged her. She immediately hugged him back.

"It's okay Amber. It's not gonna be like that." Chara said to her.

She looked unsure but nodded. "Ok... I destroy both your monsters?"

At that Bethor destroyed both of them.

"The monster summoned by Call to the Rear Guard left the field by your effect so it's destroyed." Chara said as his spell shattered.

"Um... now what?" Amber asked. "I end my turn?"

"You can move to your battle phase, and make an attack." Chara told her, "If your opponent has no monsters, or if you can by an effect you can attack directly which means your opponent takes all the damage your monster would make at a attack."

"Oh..." Amber nodded before looking unsure. "Megalith Bethor attack... but gently?"

Bethor fired a blast as Chara braced himself. (Chara: 2500)

"Not bad Amber. I activate my trap, Metaverse!" Chara called.


Metaverse

Normal Trap Card

Take 1 Field Spell from your Deck, and either activate it or add it to your hand.


"A trap?" Amber asked. "Oh yeah, you said you have to put them facedown because they don't work right away right?"

"Yes, and since this is no longer then turn it's placed face-down, I can use it." Chara answered, "And what this does is allows me to activate or add a Field Spell to my hand from my Deck."

"And I activate the Field Spell, United Sanctuary!"

At that the field turned into a royal castle place with a throne on it, and having a majestic presence.


United Sanctuary

Field Spell Card

Effects will be revealed.


Amber looked around in awe.

"When this card activates, I can take a Royal Paladin Ritual Monster or Legion of the Royal Paladins from my Deck, and add it to my hand." Chara said showing the card.

Suddenly Dexter blinked. "Huh, oh we have our next match."

"Huh? What is it?" Leo asked him.

"It's this Team called Team Fallen." Dexter answered.

"Team Fallen?" Luna asked. "Do you think they used demonic or fiendish cards?"

"No... Their actually three of the people who use the Espers." Chara answered.

Luna and Leo's eyes widened in horror.

"The Espers? Then we're doomed!" Leo panicked.

"The what-sers? What are they?" Dexter asked.

"Really powerful Fusion Monsters." Luna answered before frowning. "It's over for us."

(A/N (Ulrich362): Yes Luna managed to win against an Esper before but it was luck that let her pull it off and against three of them it would be practically impossible for Team SOUL to win.)

"Actually mom had called the Fallen Children, and Signers over to finish up what was started sometime ago." Chara said to them.

Chara nodded, "And with our SOULs changed we can have rematches against our respective opposite."

"If you think it's a good idea, but mine is still the same." Luna mentioned while Amber frowned and turned off her Duel Disk.

"And don't worry Amber this doesn't mean our match is over." Chara told her.

"Can... can you help me figure out what to do instead?" Amber asked. "I mean... look at the cards and help me figure out what works with what before I try a real duel?"

"Okay." Chara nodded with a smile, "As a brother it's my job to help my sister, and brothers out."

Amber smiled at that.


Chara: 2500

Amber: 4000

Draw.


Chara walked, and offered a hand. Amber took it and smiled.

"Looks like your practicing well."

Hearing that they looked to see the Fallen Children just arrived with smiles while Hakuoh was holding Samantha, and Sara, Marek holding their kids.

"Oh, hey guys." Leo smiled.

"Hey there mate. Time for round 2 eh?" David smiled.

"Yeah, but you heard thats six of our traits switched right?" Chara asked.

"Yeah we heard." Samantha said with a smile.

"So who's first?" Luna asked.

"I'm gonna be first. I got a new Deck." Sara said to them.

"Alright." Leo smiled. "Oh, but the others aren't here yet."

"Already here." they looked to see rest of the Signers along with Frisk, Chazz, Asgore, Toriel with her holding Sore, and Claire arrived.

"Okay since which one of you has Patience?" Sara asked.

Chara smiled. "Me."

"Well this is interesting." Sara smiled, "Well let's get started alright?"

"Sounds good." Chara smiled.

With that they prepared themselves.

"DUEL!"


(Dueling Theme: Castle of Glass by Linkin Park)

Chara: 4000

Sara: 4000

Let the duel begin!


Sara 1st Turn:

"I'm first!" Sara called drawing.

Chara nodded.

"Alright I'll summon Battllin' Boxer Headgeared!" Sara called as a boxer with red gloves appeared punching.


Battlin' Boxer Headgeared

Fire Type

Level 4

Warrior

ATK: 1000

DEF: 1800

When this card is Normal Summoned: You can send 1 "Battlin' Boxer" monster from your Deck to the Graveyard. Once per turn, this face-up Attack Position card cannot be destroyed by battle.


"Ok then." Chara smiled.

"When Headgeared is summoned, I can take a Battlin' Boxer from my Deck, and place it in my graveyard." Sara said sending a card, "Next as I control a Battlin' Boxer, I can summon Battlin' Boxer Sparrer!"

At that a boxer with two pads on his arms appeared.


Battlin' Boxer Sparrer

Fire Type

Level 4

Warrior

ATK: 1200

DEF: 1400

If you control a "Battlin' Boxer" monster, you can Special Summon this card (from your hand). If you do, you cannot conduct your Battle Phase for the rest of this turn.


Chara looked at the card and smiled. "Good idea, and since it's the first turn you won't have to worry about Sparrer's ability."

"Huh?" Leo blinked.

"Sparrer prevents Sara from battling the turn she summons it like that." Marek explained.

"Wait, but Chara said you don't get to attack on the first turn anyway." Amber recalled.

"Exactly, so she isn't losing anything by summoning her monster." Alton explained. "Since she couldn't attack anyway it doesn't matter if a card says she can't."

"And watch Amber cause she's about to Xyz Summon." Chara told her.

"I overlay my two monsters!" Sara called as the two flew up, "I Xyz Summon, Battlin' Boxer Lead Yoke!"

At that a black boxer trapped in equipment appeared.


Battlin' Boxer Lead Yoke

Fire Type

Rank 4

Warrior/Xyz

ATK: 2200

DEF: 2000

2 Level 4 "Battlin' Boxer" monsters
If a "Battlin' Boxer" monster(s) you control would be destroyed by battle or by a card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. When an Xyz Material(s) is detached from this card: This card gains 800 ATK.


(ORU: 2)

Amber nodded at that. "Ok."

"Xyz Summoning allows you to take monsters with the same level, and place the Xyz Monster you want on top of them." Muffet explained, "The monsters stacked beneath are called Overlay Units which allows you to access their abilities."

"Anything else Sara?" Chara asked.

"I place down two cards, and end my turn." Sara ended.

Chara 1st Turn:

Chara drew his card and smiled. "I'll start with the spell card Royal Paladin Victory."


Royal Paladin Victory

Normal Spell Card

Pay 1000 LP, and destroy 1 Spell/Trap Card on the field: Banish 1 monster your opponent controls.


(Chara: 3000)

"Hm?" Sara asked.

"By playing this card I can pay 1000 life points to destroy a spell or trap on the field and banish a monster you control." Chara explained. "So I'll banish Lead Yoke, and destroy your left facedown."

The two vanished as Sara grunted, "Lead Yoke doesn't defend against cards that banishes."

"That's true." Chara smiled. "Next up, I'll summon Stardust Trumpeter, the Royal Paladin."


Stardust Trumpeter, the Royal Paladin

Earth Type

Level 2

Spellcaster/Tuner

ATK: 900

DEF: 1100

If you control only this face-up card you can Synchro Summon a "Royal Paladin" Synchro Monster using this card, and other monsters in your hand. You can banish this card from your GY: Special Summon 1 "Stardust Trumpeter, the Royal Paladin" from your Deck, but it cannot be used a Synchro Material until the End Phase.


"That card is a good choice." Leo smiled.

"Stardust Trumpeter's special ability says that if it's the only card on my field I can use it with a monster in my hand to Synchro Summon. So level two Stardust Trumpeter tunes with level three Flogal, the Royal Paladin." Chara said as Trumpeter turned into two green rings and Flogal appeared and became three stars.

(LV: 2 + 3 = 5)

"Eagle of the Skies! Be tamed by the Knight to protect all there is of the United Sanctuary! Walk through the ways of the path! Synchro Summon! Level 5, Eagle Knight, the Royal Paladin!"

Eagle Knight appeared cawing.


Eagle Knight, the Royal Paladin

Earth Type

Level 5

Warrior/Synchro

ATK: 1900

DEF: 900

1 "Royal Paladin" Tuner Monster + 1 non-Tuner monster
When this card is Synchro Summoned: Banish 1 "Royal Paladin" monster from your hand, and if you do, draw 1 card, and reveal it. If that card is a Ritual Spell Card, draw 1 card. If a different "Royal Paladin" monster is Special Summoned: Add 1 "Royal Paladin" Ritual Monster to your hand from your Deck, or GY. When this card is tributed: Special Summon this card from your GY, but banish it when it leaves the field. During the End Phase: If this card is still on the field after being summoned by it's own effect, draw 1 card.


"Now since I Synchro Summoned Eagle Knight I can banish Marron, the Royal Paladin from my hand to draw a card, and it's a Ritual Spell I can draw another card." Chara said before smiling. "I drew Legion of the Royal Paladins a Ritual Spell."

"So you can draw again." Sara smiled as Chara drew.

Chara smiled. "Ok, now I'll play Legion of the Royal Paladins."


Legion of the Royal Paladins

Ritual Spell Card

This card can be used to Ritual Summon any "Royal Paladin" Ritual Monster. You can also tribute monsters who's levels equal or exceed the level of the Ritual Monster you are attempting to summon. If you don't control a "Royal Paladin" Ritual Monster, you can also banish Synchro Monsters from your GY. If you Synchro Summon a monster while this card is in your GY, and you control a "Royal Paladin" Ritual Monster: Add this card to your hand from your GY. You can only use this effect of "Legion of the Royal Paladins" per turn.


"I'll send Borgal, the Royal Paladin and Gallatin, the Royal Paladin to the graveyard."

The two monsters appeared before being sacrificed at an altar.

"Arise, my avatar, brave sword and defender of the weak! Walk through the ways of the path! Ritual Summon! Level 7! Arise, Blaster Blade, the Royal Paladin!"

Blaster Blade appeared readying his sword.


Blaster Blade, the Royal Paladin

Earth Type

Level 7

Warrior/Ritual

ATK: 2400

DEF: 2200

This card can only be Ritual Summoned with the Ritual Spell Card, "Legion of the Royal Paladins". When this card is Ritual Summoned if all monsters used to Ritual Summon this card were Synchro Monsters: Banish 1 monster your opponent controls. This card gains 100 ATK for equal to the level of the banished monster's until the End Phase. Once per turn: Banish 1 Level 5 or lower monster from your GY, this card gains ATK equal to the ATK of the banish's monsters until the End Phase.


"Now I set this card and attack with Eagle Knight." Chara called.

Eagle Knight charged striking Sara. (Sara: 2100)

"I activate the trap, Damage Condenser!" Sara called.


Damage Condenser

Normal Trap Card

When you take battle damage: Discard 1 card; Special Summon 1 monster from your Deck with ATK less than or equal to the battle damage you took, in face-up Attack Position.


"I had a feeling you'd have a plan." Chara smiled.

"I discard a card to summon Battlin' Boxer Shadow!" Sara called as a huge Boxer appeared.


Battlin' Boxer Shadow

Fire Type

Level 4

Warrior

ATK: 1800

DEF: 1400

During your Main Phase: You can detach 1 Xyz Material from a "Battlin' Boxer" Xyz Monster you control, and if you do, Special Summon this card from your hand. You can only use this effect of "Battlin' Boxer Shadow" once per turn.


Chara frowned. "Blaster Blade attacks Shadow."

Blaster Blade charged striking down Shadow as she grunted. (Sara: 1500)

"Your turn Sara." Chara finished.


Chara: 4000

Sara: 1500


Sara 2nd Turn:

"My turn!" Sara called drawing, "And I summon Battlin' Boxer Switchitter!"

A new boxer appeared ready.


Battlin' Boxer Switchitter

Fire Type

Level 4

Warrior

ATK: 1500

DEF: 1400

When this card is Normal Summoned: You can target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target. You cannot Special Summon any monsters during the turn you activate this effect, except "Battlin' Boxer" monsters.


"When this card is summoned, I can summon Battlin' Boxer Headgeared from the graveyard!" Sara called as Headgeared reappeared.

"That's a useful move." Chara smiled.

"I place down 1 face-down. Your up." Sara said ending her turn.

Chara 2nd Turn:

"That's all?" Chara asked.

"I can't Xyz Summon anything but a Battlin' Boxer when I use Switchitter's ability, and you banished my only copy." Sara told him.

Chara nodded. "Well ok, if you're sure. I equip Blaster Blade with Royal Magical Blade."


Royal Magical Blade

Equip Spell Card

Equip this card only to a "Royal Paladin" Ritual Monster, or a Synchro Monster. The equipped monster is unaffected to other Spell Effects, also it gains 300 ATK. If the equipped monster attacks: Banish 1 Synchro Monster from your Extra Deck face-down, the equipped monster gains 1000 ATK until the end of the Damage Step. At the end of the Battle Phase: Shuffle all cards banished by this card's effect to the Extra Deck, and if you do send the top cards of your Deck to the GY equal to the number of cards shuffled.


Blaster Blade: (ATK: 2400 + 300 = 2700)

"Now I'll attack Battlin' Boxer Switchitter with Blaster Blade, and banish a Synchro Monster to activate my blade's ability."

Blaster Blade: (ATK: 2700 + 1000 = 3700)

"GG?"

Sara activated Negate Attack.


Negate Attack

Counter Trap Card

When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.


Blaster Blade: (ATK: 3700 - 1000 = 2700)

"Guess not, in that case I'll end my turn and that means I have to shuffle the one Synchro Monster back into my Extra Deck and send the top card of my deck to the graveyard." Chara said calmly. "So is it coming?"


Chara: 4000

Sara: 1500


Sara 3rd Turn:

Sara drew as she smiled, "Yep. I activate Polymerization!"


Polymerization

Normal Spell Card

Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


"Here it comes." Leo mentioned nervously.

Rib Gardna appeared as it fused with Switchitter, and Headgeard.

"Mighty Warrior Esper! Live through the ways of battle, and enjoy the glory of being a great warrior! Fusion Summon! Level 11! Hashmal, Bringer of Order!"

Hashmal stepped through the portal swiping one of it's weaponized arms.


Hahmal, Bringer of Order

Earth Type

Level 11

Spirit/Fusion

ATK: 3500

DEF: 3450

"Battlin' Boxer Rib Gardna" + 3 Warrior Monsters
Must be Fusion Summoned or Special Summoned by it's own effect, and cannot be Special Summoned by any other ways. Cannot be destroyed by Card Effects. This card is also treated as a Warrior monster. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card destroys a monster by battle: It gains 500 ATK. When this card is destroyed (by battle or by card effect): Tribute a monster you control, or pay 1500 LP; Special Summon this card from your GY. This card cannot attack the turn this effect is activated, or your next turn if this card is Special Summoned during your opponent's turn.


"That's... a big monster." Amber mentioned nervously.

"And it's a Warrior one." Luna said to her.

"Now Hashmal attack Eagle Knight!" Sara called as Hashmal charged.

Chara winced as his monster shattered.

(Chara: 1400)

"Now Hashmal's ability activates! Whenever he destroys one of your monsters in battle he gets 500 points stronger!" Sara called as Hashmal bashed it's fists together. (ATK: 3500 + 500 = 4000)

"I remember." Chara nodded.

"I place 1 card down. Your move." Sara told him.

Chara 3rd Turn:

Chara drew his card. "I set one card myself and switch Blaster Blade into defense mode, that's it."


Chara: 1400

Sara: 1500


Sara 4th Turn:

"My turn draw!" Sara called, "Hashmal attack Blaster Blade!"

Hashmal charged.

"I play Magic Cylinder!" Chara cried.


Magic Cylinder

Normal Trap Card

When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


"Well then." Sara said as Hashmal struck her.


Chara: 1400

Sara: 0000

Chara wins the duel!


"At least that trap works on them." Chara admitted. "That was a great match Sara."

"Your great yourself." Sara smiled.

"Who's Justice?" David asked.

Frisk smiled. "Claire."

David chuckled, "Frisk, you know that's not what I meant."

"I know." she smiled.

"I think you're looking for me." Jack smirked.

David turned, "Okay we'll hope your ready to face the Esper of Fire."

"You should hope it's ready to face me." Jack told him.

They two got ready.

"DUEL!"


bopdog111: More duels for next chapter.

Ulrich362: True, five more. The obvious exception being Akiza dueling Frisk since they've had a fair number of duels already.

bopdog111: But Frisk didn't summon her Esper in any of those matches or did she?

Ulrich362: Now that you mention it... I don't think she did.

bopdog111: So they might have a rematch involving Zodiark.

Ulrich362: True, well either way next up will be Jack vs David. See you in the next chapter.

bopdog111: Be sure to review!