bopdog111: Time for two more matches here.
Ulrich362: Yup, first up is Yusei taking on John.
bopdog111: Can Yusei's recycle cards handle John's Cyber Art Machines?
Ulrich362: It won't be easy, but Yusei is one of the strongest duelists so he might be able to pull it off.
bopdog111: Well let's see.
Disclaimer: We don't own Yu-Gi-Oh!, Undertale, or Glitchtale but we own our OCs!
"Well, let's have a good match." Yusei smiled.
"Indeed." John said getting ready.
"DUEL!"
(Dueling Theme: We Are by TFK)
Yusei: 4000
John: 4000
Let the duel begin!
"Who's first?" John asked adjusting his glasses.
"You can start." Yusei offered.
John 1st Turn:
"Okay." John said looking over his hand, "First I summon Cyber Dragon Core."
Core appeared ready.
Cyber Dragon Core
Light Type
Level 2
Machine
ATK: 400
DEF: 1500
When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.
"When this card is summoned a Cyber Spell or Trap is added to my hand." John said adding a card.
Yusei nodded at that. "Alright then."
"Then I set three cards." John said ending his turn.
Yusei 1st Turn:
"Alright, in that case I'm up so first things first I'll summon Speed Warrior in attack position." Yusei said calmly.
Speed Warrior
Wind Type
Level 2
Warrior
ATK: 900
DEF: 400
Once per Battle Phase, if this card was Normal Summoned this turn (except during the Damage Step): You can make its ATK become double its original ATK, until the end of the Battle Phase.
"Now I'll attack your Cyber Dragon Core, and since Speed Warrior was summoned this turn his attack points double."
Speed Warrior: (ATK: 900 * 2 = 1800)
Speed Warrior charged striking Core as John grunted. (John: 2600)
Yusei frowned seeing that. "I set three cards of my own and end my turn which means Speed Warrior's attack points return to normal."
Speed Warrior: (ATK: 1800/2 = 900)
Yusei: 4000
John: 2600
John 2nd Turn:
"My move." John said drawing before smiling, "I banish Cyber Dragon Core to summon Cyber Dragon!"
The Dragon appeared roaring.
Cyber Dragon
Light Type
Level 5
Machine
ATK: 2100
DEF: 1600
If only your opponent controls a monster, you can Special Summon this card (from your hand).
"So that's why you let me destroy it." Yusei realized.
"And as an added bonus, I activate Reckless Greed to draw 2 cards." John said drawing twice.
Reckless Greed
Normal Trap Card
Draw 2 cards and skip your next 2 Draw Phases.
"Then Chain Material." John added.
Chain Material
Normal Trap Card
Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster is destroyed during the End Phase.
Yusei smiled. "Well that's not going to end well for me."
"Cause by banishing the monsters needed I can summon the monster I want." John said using Polymerization as Cyber Dragon flew up with Drei, and Vier fusing.
Polymerization
Normal Spell Card
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
"Mighty Machine Esper! Come forth, and allow everyone to gaze on your overwhelming strength of energy! Fusion Summon! Arise level 9! Chaos, Walker of the Wheel!"
At that what was formed was Chaos.
Chaos, Walker of the Wheel
Light Type
Level 10
Spirit/Fusion
ATK: 5500
DEF: 4500
"Cyber Dragon" + 2 Machine Monsters
Must be Fusion Summoned, or by it's own effect, and can't be Special Summoned by any other ways. This card is also treated as a Machine Monster. When this card attacks your opponent cannot activate Spell/Traps until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card is destroyed: Draw 2 Cards, OR Special Summon this card from your GY, and if you do, halve your LP. If this card Special Summoned by it's own effect; reduce it's ATK by 1500 each time it's summoned.
"Wait, but doesn't the monster summoned by Chain Material get destroyed?" Luna asked.
"Yeah but John doesn't have to worry." Chara answered, "Chaos is the second strongest for a good reason. If it gets destroyed John can either draw two cards, or summon it back at the price of half his Life Points. But Chaos loses 1500 points each time that effect is used."
"That's still a really big risk, and he can't attack with Chaos either." Leo mentioned.
"Oh I know that. Which is why I had another card." John said to him revealing his last face-down, "Cyberload Fusion."
Cyberload Fusion
Quick-Play Spell Card
Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn.
"How does that help?" Leo asked. "Chain Material doesn't let John attack the turn he plays it right?"
"That's right, it doesn't." Luna nodded.
"But it lets me summon another monster by shuffling Cyber Dragon, and the three machines that are banished." John said as the three were shuffled, "That lets me summon Chimeratech Rampage Dragon!"
A new machine appeared roaring.
Chimeratech Rampage Dragon
Dark Type
Level 5
Machine/Fusion
ATK: 2100
DEF: 1600
2+ "Cyber Dragon" monsters
A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.
"And when this card is summoned your three set cards are destroyed." John added to Yusei.
Yusei's eyes widened in shock as the cards all shattered.
"I end my turn, and use Chaos' ability." John said as Chaos shattered only to reform as he grunted. (John: 1300)
Chaos: (ATK: 5500 - 1500 = 4000)
Yusei 2nd Turn:
Yusei drew his card before looking at the field. "I set one monster and play one card facedown. That's it."
"Oh man Yusei." Crow said worried.
"You're seriously worried Crow?" Jack asked.
Yusei: 4000
John: 1300
John 3rd Turn:
"My turn. Due to Reckless Greed, I have to skip my Draw Phase." John said to Yusei.
"I remember." Yusei nodded.
"I place down two cards, and now Chaos attack!" John called as Chaos charged to Yusei's face-down, "Chaos deals piercing damage, and prevents your Spells, and Traps from activating when he attacks."
Yusei frowned as a small pink bird appeared.
"Sonic Chick can't be destroyed by a monster with over 1900 attack points." Yusei revealed.
Sonic Chick
Earth Type
Level 1
Winged-Beast
ATK: 300
DEF: 300
Cannot be destroyed by battle with a monster that has 1900 or more ATK.
"Unfortunately I still take a huge amount of damage."
(Yusei: 0300)
"When now Rampage attacks Speed Warrior." John said as Rampage fired a blast.
Speed Warrior shattered but Yusei's life points didn't decrease.
"Hm?" John blinked.
"It's called Defense Draw, it negates the damage and I get to draw a card." Yusei explained.
Defense Draw
Normal Trap Card
During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card.
"Okay. Your turn." John told him.
Yusei 3rd Turn:
Yusei drew his card before his eyes widened. "I activate a spell card Tuning. Thanks to this I can add a Tuner Monster to my hand and in exchange I send the top card of my deck to the graveyard."
Tuning
Normal Spell Card
Add 1 "Synchron" Tuner monster from your Deck to your hand, then send the top card of your Deck to the Graveyard.
'Perfect.' "Next I'll summon the Tuner Monster Junk Synchron!"
Junk Synchron jumped up ready.
Junk Synchron
Dark Type
Level 3
Warrior/Tuner
ATK: 1300
DEF: 500
When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.
"Your classic Tuner." John smiled, 'Let's see I have Royal Decree, and Cyber Network. They'll work well next turn.'
"When Junk Synchron is summoned I can revive Speed Warrior from my graveyard, and since I have a tuner I can also bring back Quillbolt Hedgehog." Yusei stated as the appeared.
Quillbolt Hedgehog
Earth Type
Level 2
Machine
ATK: 800
DEF: 800
If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect.
"Now then, you know what's next."
"Synchro Summoning." John smiled, "Which one is it gonna be?"
"If I should know... Junk Destroyer." Chara guessed.
"Level three Junk Synchron tune with level two Speed Warrior, level two Quillbolt Hedgehog and level one Sonic Chick!" Yusei called as Junk Synchron became three green rings, and Speed Warrior, Quillbolt Hedgehog, and Sonic Chick turned into five stars.
(LV: 3 + 2 + 2 + 1 = 8)
"Clustering wishes will become a new shining star! Become the path its light shines upon! Synchro Summon! Take flight, Stardust Dragon!"
Stardust Dragon
Wind Type
Level 8
Dragon/Synchro
ATK: 2500
DEF: 2000
1 Tuner + 1+ non-Tuner monsters
When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.
His Dragon appeared roaring.
"So there's the dragon." John said seeing it as Stardust, and Chaos stared at each other.
"You put up a good fight but this duel is over." Yusei told him.
"Why?" John asked curiously.
"I set one card and end my turn." Yusei stated before smirking. "This card is the key to taking you down."
John blinked at this, 'As long as it's not a Spell I'm in the clear.'
Yusei: 0300
John: 1300
John 4th Turn:
"My turn. And again due to Reckless Greed, I don't draw." John told him.
"I remember." Yusei told him calmly.
'I don't know if I should or not... If it's a Trap, Royal Decree will stop it. But if it isn't then I'm in trouble. But Spells, and Traps can't be used against Chaos when he attacks so I'm fine.' John thought, "Alright Chaos attack Stardust-"
"Are you sure?" Yusei interjected.
"Huh?" John asked.
"You look hesitant, are you sure attacking me is the best option?" Yusei asked him. "You don't know what could be waiting... I might even have a card that can get around your Esper's abilities."
John at that grunted before saying, "Your move."
"Not quite, I activate my trap card, Persevering Battle!" Yusei called. "Thanks to this trap, Chaos is forced to battle Stardust Dragon this turn, and I'm also allowed to add the attack points of a Synchro Monster in my Extra Deck to Stardust Dragon's attack points."
Persevering Battle
Normal Trap Card
Activate only if your opponent did not declare an attack this turn, target one monster your opponent controls and if you do have it attack one monster on your side of the field. You can banish one Synchro Monster in your Extra Deck to add it's attack points to your monster but if you do banish your monster during the end phase. If you control a level 8 or higher Synchro Monster this card's activation and effect cannot be negated.
"You what?" John asked in shock.
A purple SOUL means perseverance doesn't it? In other words it means that you keep trying no matter what stands in your way, be it an unknown card, or an Esper." Yusei mentioned. "So now I'll add Nitro Warrior's 2800 points to Stardust Dragon."
Stardust Dragon: (ATK: 2500 + 2800 = 5300)
"Attack Chaos Walker of the Wheel with Cosmic Blast!"
Stardust charged a blast.
"Well too bad your trap won't assist cause I got Royal Decree!" John called.
Royal Decree
Continuous Trap Card
Negate all other Trap effects on the field.
"All traps but this are negated!" John said to him.
"Normally that's true, but if I control a level eight or above Synchro Monster the activation and effect of Persevering Battle can't be negated." Yusei countered.
"What?" John asked in shock as Stardust attacked Chaos destroying him.
Yusei: 0300
John: 0000
Yusei wins the duel!
"Amazing... After all that Yusei won?" Alton asked in shock.
"Of course he did." Jack smirked.
(A/N (Ulrich362): Yusei and Jack will NOT be receiving SOUL Evolution versions of their dragons... they already have upgrades coming but the other Signers don't. Yusei's Persevering Battle trap and a card Jack owns will be their replacements for a SOUL card though.)
"I honestly thought John won real easily." Lucy admitted.
"Yusei is a skilled duelist, and John second guessed himself." Jack mentioned. "That aside, who's up next?"
"Crow, you, Yusei, and Chara, are the ones that dueled already right?" Sara asked, "That leaves Kindness, Determination, Bravery, and of course all seven."
"I'll give it a shot, but something tells me I'm not going to do very well against Frisk." Akiza admitted.
"Don't worry Akiza. You done great in each match." Frisk assured her with a smile.
"Wait a sec. 'All Seven'?" Leo asked hearing that.
Yubel smiled to them, "Of course. You seven will face against me, and the Sacred Beasts."
"Seven on one, that's insane." Jack pointed out.
"True but your gonna see why." Yubel smiled before showing them three cards, "You see these three?"
Uria, Lord of Searing Flame, Hamon, Lord of Striking Thunder, and Raviel, Lord of Phantasms.
"Yeah." Jack nodded.
"Their the Sacred Beasts, and are some of the most powerful cards you seen." Yubel smiled, "And although Ultima is an Esper she is also a Sacred Beast, and not only that her power can only be accessed with the other seven Espers as it's Fusion Materials are them."
"That's really strong." Luna admitted nervously.
"You bet they are." Frisk smiled readying her Duel Disk, "You ready Aki?"
"No, but I'm dueling anyway." Akiza answered only to pause. "Aki?"
"Is something wrong with that?" Frisk asked her.
"It just surprised me that's all. So who goes first?" Akiza replied.
"I'll go." Frisk told her.
"DUEL!"
(Dueling Theme: Red Cold River by Breaking Benjamin)
Frisk: 4000
Akiza: 4000
Let the duel begin!
Frisk 1st Turn:
"Okay." Frisk drew before saying, "I start with Approach Snowdin!"
Approach Snowdin
Normal Spell Card
Add 1 "Snowdin" from your Deck, or GY to your hand. During your Main Phase except the turn this card is sent to the GY: You can banish this card from your GY: Add 1 "Royal Guard" monster or 1 "Grillby" monster from your Deck to your hand.
"With this I take Snowdin from my Deck, and add it." Frisk said adding the card.
"And I activate Snowdin!" Frisk called as the snowy village appeared.
Snowdin
Field Spell Card
The turn player can Special Summon any level 5 or lower monster from their hand if they control no monsters. The turn player can discard 1 Monster to add 1 Monster from their Deck to their hand who's level is equal or lower then the discarded monster's. The turn player can only activate 1 "Snowdin" effect once per turn.
"Once each turn the turn player can summon a level 5 or lower monster from their hands if they have a monster on their field. And then the turn player can discard a monster to add another as long as it's level is equal or lower." Frisk explained.
"A powerful card." Akiza mentioned.
"And now I use it's effect to summon Sans. Sans the Skeleton!" Frisk smiled as Sans appeared with his eye glowing.
Sans the Skeleton
Dark Type
Level 5
Zombie/Tuner
ATK: 2500
DEF: 2700
If this card attacks a monster: Roll two dices. If you get at least a three, five, or one: Destroy that monster without applying damage calculation. If you didn't roll either: Destroy this card. If this card is destroyed shuffle it to your deck instead.
"Frisk... you're planning on summoning your Esper this time aren't you?" Akiza asked.
"Not completely though that is why we're dueling isn't it?" Frisk smiled to her.
"Yeah." Akiza nodded.
"Next up, I place down two cards." Frisk said placing them down, "Your turn."
Akiza 1st Turn:
Akiza drew her card and frowned. "I set a monster and one card. That's all I can do."
Frisk: 4000
Akiza: 4000
Frisk 2nd Turn:
"My turn." Frisk said drawing, "But why didn't you use Snowdin?"
"But you can Special Summon your other monster for a sacrifice." Frisk told her, "Or you can discard that monster to add another one."
"Maybe next time." Akiza shrugged. "It's your turn Frisk."
Frisk looked before smiling, "I'll discard Asgore, King of Monsters from my hand to use Snowdin's effect."
"I think it's over." David admitted. "There are very few monsters with enough defense points to survive Zodiark's attack so if Frisk brings it out now... Akiza's probably lost the duel."
"I'll take Royal Guard Rookie - Papyrus to my hand." Frisk said adding the card.
"Not the key card?" Lucy asked.
"Chaos Necromancer?" Chazz guessed.
"Yeah, she needs that to summon Zodiark." Lucy confirmed before pausing. "Wait unless..."
"Unless I need another Zombie." Frisk said activating her face-down, Polymerization.
Polymerization
Normal Spell Card
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
"Here it comes, mom's Esper." Chara smiled.
Sans, along with Chaos Necromancer, and Papyrus fused.
"Necromancer of Chaotic Dark Power! Join together with the Royal Zombies in the Mountain to create a new force! Fusion Summon! Level 6, Zodiark, Keeper of Precepts!"
Zodiark appeared ready for battle.
Zodiark, Keeper of Precepts
Dark Type
Level 6
Spirit/Fusion
ATK: 0
DEF: 0
"Chaos Necromancer" + 2 Zombie Monsters
Must be Fusion Summoned, and can't be Special Summoned by any other ways. This card is also treated as a Zombie Monster. Cannot be destroyed by battle. If this card attacks a Defense Position monster, inflict piercing battle damage. This card gains ATK equal to the total ATK of all DARK Monsters on the field. Once per turn, Tribute 1 monster you control, and if you do: Target 1 DARK Monster in either GY, Special Summon it in Defense Position but it cannot attack.
"Hold on, am I missing something? Why doesn't it have any points?" Crow asked.
"Take a look." Frisk smiled activating Call of the Haunted.
Call of the Haunted
Continuous Trap Card
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Sans reappeared as Zodiark glowed. (ATK: 0 + 2500 = 2500)
Akiza's eyes widened in shock. 'Ok... I still have a chance, a tiny one... but a chance.'
"And now Zodiark attack!" Frisk called as Zodiark fired a dark blast.
"You triggered the special ability of my Wall of Ivy!" Akiza called. "It summons an Ivy Token to your field when flipped face-up."
Wall of Ivy
Earth Type
Level 3
Plant
ATK: 300
DEF: 1200
FLIP: Special Summon 1 "Ivy Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position to your opponent's side of the field. When this Token is destroyed, its controller takes 300 damage.
Ivy Token
Earth Type
Level 1
Plant
ATK: 0
DEF: 0
Special Summoned with the effect of "Wall of Ivy". When it is destroyed, the controller takes 300 damage.
"Well you remember what Espers but Ultima can do right? You take piercing damage." Frisk reminded.
Akiza winced at that.
(Akiza: 2700)
"Next Sans attacks directly!" Frisk called as Sans fired a Gaster Blaster.
Akiza's eyes widened as the blast hit her and she cried out.
(Akiza: 0200)
"You okay?" Frisk asked her.
Akiza shook her head before nodding. "Yeah... but I've been in a better spot."
"Your move." Frisk told her.
Akiza 2nd Turn:
Akiza drew her card only to close her eyes. "I play Ivy Shackles."
Ivy Shackles
Continuous Trap Card
All face-up monsters your opponent controls become Plant-Type during your turns only. If this face-up card you control is destroyed and sent to your Graveyard by an opponent's card effect: Draw 1 card.
"During my turns this trap treats all your monsters as Plants during my turn which means I can play Fragrance Storm and destroy Sans the Skeleton and draw a card, then if I draw a Plant monster I can show it to you and draw again."
Fragrance Storm
Normal Spell Card
Target 1 Plant-Type monster on the field; destroy that target, and if you do, draw 1 card, then if that card is a Plant-Type monster, you can reveal it and draw 1 more card.
Sans shattered as Call of the Haunted did too.
Zodiark: (ATK: 2500 - 2500 = 0)
"The card I drew was Copy Plant so I can draw again." Akiza said.
She drew again.
Akiza looked at her card before looking at Frisk. 'Well... if this fails I probably lose anyway so...'
"I use Snowdin's effect to summon Dark Verger in attack mode."
A plant appeared.
Dark Verger
Earth Type
Level 2
Plant
ATK: 0
DEF: 1000
When a Plant-Type Tuner monster is Normal Summoned to your side of the field: You can Special Summon this card from your Graveyard in Attack Position.
"Then I tribute Dark Verger in order to summon Rose Tentacles."
A rose like monster appeared.
Rose Tentacles
Earth Type
Level 6
Plant
ATK: 2200
DEF: 1200
Cannot be Special Summoned. At the start of your Battle Phase, for each Plant-Type monster your opponent currently controls, this card gains 1 additional attack during each Battle Phase this turn. Each time this card destroys a Plant-Type monster by battle: Inflict 300 damage to your opponent.
"For every Plant monster on your field at the start of the Battle Phase this monster gets one additional attack. With two that means three attacks."
"Well Zodiark can't be destroyed in battle." Frisk told her.
The monster charged destroying the Token.
"When an Ivy Token is destroyed it's controller loses 300 life points, and when Rose Tentacles destroys a plant monster she deals 300 points of damage for a total of 600."
Frisk grunted. (Frisk: 3400)
"Now I attack Zodiac, Keeper of Precepts." Akiza stated.
The monster attacked Zodiark which didn't destroy him. (Frisk: 1200)
Rose Tentacles attacked Zodiark again.
Frisk: 0000
Akiza: 4000
Akiza wins the duel!
"Wait... huh?" Akiza asked in confusion. "What just happened?"
"You got me." Frisk answered.
"What about your facedown?" Akiza asked.
"I already used them both." Frisk told her.
Akiza nodded at that. "Alright. Well, good match."
Frisk nodded back with a smile.
"Who haven't dueled yet?" Lucy asked.
"Just me and Luna." Leo answered.
"That means me, and Alton are next." Scotty grinned as Alton smiled warmly.
"Except we already dueled Alton." Luna mentioned.
"Unless you want a rematch." Alton said to her.
"I think I'm ok." Luna admitted. "I already went up against your Esper too."
"Guys it's just us." Scotty said to Leo before grinning, "To say in advance I hope your ready to face monsters from the past."
"Only one way to find out." Leo smiled back. "After you."
Scotty armed himself as Leo did too.
"DUEL!" Leo and Scotty called together.
Leo: 4000
Scotty: 4000
Scotty 1st Turn:
"Okay draw!" Scotty called drawing, "Okay I'll start off by activating Ancient Rules!"
Ancient Rules
Normal Spell Card
Special Summon 1 Level 5 or higher Normal Monster from your hand.
"Ancient Rules, alright." Leo smiled.
"I summon the Dark Magician!" Scotty called as the magician appeared readying.
Dark Magician
Dark Type
Level 7
Spellcaster
ATK: 2500
DEF: 2100
The ultimate wizard in terms of attack and defense.
Seeing the monster Chara suddenly shuddered.
"Chara?" Luna asked.
"She... used Dark Magician." Chara mentioned nervously before shuddering. "Agate..."
bopdog111: We'll see the rest later.
Ulrich362: Yup, just two more... and then I guess team SOUL's next match?
bopdog111: Against Team Fallen.
Ulrich362: Make sense to me. See you in the next chapter.
