CHAPTER 32

Zita woke Dib before dawn, motioning with a flashlight to follow her back to the Homestead. Dib easily shook off his morning grogginess, excited to begin his training. He crawled out from under his blanket and eagerly followed his teacher, winding his way through the crowd of Gladers who slept on the lawn, their snores the only sign they weren't dead. The slightest glow of early morning illuminated the Glade, turning everything dark blue and shadowed. Dib had never seen the place look so peaceful. A cock crowed in the Blood House.

Finally, in a crooked cranny near a back corner of the Homestead, Zita pulled out a key and opened up a shabby door leading to a small storage closet. Dib felt a shiver of anticipation, wondering what was inside. He caught glimpses of ropes and chains and other odds and ends as Zita's flashlight crisscrossed the closet. Eventually, it fell on an open box full of running shoes. Dib almost laughed, it seemed so ordinary.

"That right there's the number one supply we get," Zita announced. "At least for us. They send new ones in the Box every so often. If we had bad shoes, we'd have feet that look like freaking Mars." Shee bent over and rummaged through the pile. "What size you wear?"

"Size?" Dib thought for a second. "I ... don't know." It was so odd sometimes what he could and couldn't remember. He reached down and pulled off a boot he'd worn since coming to the Glade and took a look inside. "Eleven."

"Geez, shank, you got big feet." Zita stood up holding a pair of sleek silver ones. "But looks like I've got some—man, we could go canoeing in these things."

"Those are fancy." Dib took them and walked out of the closet to sit on the ground, eager to try them on. Zita grabbed a few more things before coming out to join him.

"Only Runners and Keepers get these," Zita said. Before Dib could look up from tying his shoes, a plastic wristwatch dropped into his lap. It was black and very simple, its face showing only a digital display of the time. "Put it on and never take it off. Your life might depend on it."

Dib was glad to have it. Though the sun and the shadows had seemed plenty to let him know roughly what time it was up to that point, being a Runner probably required more precision. He buckled the watch onto his wrist and then returned to fitting on his shoes.

Zita continued talking. "Here's a backpack, water bottles, lunch pack, some shorts and T-shirts, other stuff." She nudged Dib, who looked up. Zita was holding out a couple of pairs of tightly cut underwear, made from a shiny white material. "These bad boys're what we call Runnie-undies. Keeps you, um, nice and comfy."

"Nice and comfy?" "Yeah, ya know. Your—" "Yeah, got it." Dib took the underwear and other stuff. "You guys really have this all thought out, don't you?"

"Couple of years runnin' your butt off every day, you figure out what you need and ask for it." She started stuffing things into her own backpack.

Dib was surprised. "You mean, you can make requests? Supplies you want?" Why would the people who'd sent them there help so much?

"Of course we can. Just drop a note in the Box, and there she goes. Doesn't mean we always get what we want from the Creators. Sometimes we do, sometimes we don't."

"Ever asked for a map?" Zita laughed. "Yeah, tried that one. Asked for a TV, too, but no luck. I guess those shuck-faces don't want us seeing how wonderful life is when you don't live in a freaking maze."

Dib felt a trickle of doubt that life was so great back home—what kind of world allowed people to make kids live like this? The thought surprised him, as if its source had been founded in actual memory, a wisp of light in the darkness of his mind. But it was already gone. Shaking his head, he finished lacing up his shoes, then stood up and jogged around in circles, jumping up and down to test them out. "They feel pretty good. I guess I'm ready."

Zita was still crouched over her backpack on the ground; she glanced up at Dib with a look of disgust. "You look like an idiot, prancin' around like a shuck ballerina. Good luck out there with no breakfast, no packed lunch, no weapons."

Dib had already stopped moving, felt an icy chill. "Weapons?" "Weapons." Zita stood and walked back to the closet. "Come here, I'll show ya." Dib followed Zita into the small room and watched as she pulled a few boxes away from the back wall. Underneath lay a small trapdoor. Zita lifted it to reveal a set of wooden stairs leading into blackness. "Keep 'em down in the basement so shanks like Torque can't get to them. Come on."

Zita went first. The stairs creaked with every shift of weight as they descended the dozen or so steps. The cool air was refreshing, despite the dust and the strong scent of mildew. They hit a dirt floor, and Dib couldn't see a thing until Zita turned on a single lightbulb by pulling a string.

The room was larger than Dib had expected, at least thirty square feet. Shelves lined the walls, and there were several blocky wooden tables; everything in sight was covered with all manner of junk that gave him the creeps. Wooden poles, metal spikes, large pieces of mesh—like what covers a chicken coop —rolls of barbed wire, saws, knives, swords. One entire wall was dedicated to archery: wooden bows, arrows, spare strings. The sight of it immediately brought back the memory of Iggins getting shot by Letter M in the Deadheads.

"Wow," Dib murmured, his voice a dull thump in the enclosed place. At first he was terrified that they needed so many weapons, but he was relieved to see that the vast majority of it was covered with a thick layer of dust.

"Don't use most of it," Zita said. "But ya never know. All we usually take with us is a couple of sharp knives."

She nodded toward a large wooden trunk in the corner, its top open and leaning against the wall. Knives of all shapes and sizes were stacked haphazardly all the way to the top.

Dib just hoped the room was kept secret from most of the Gladers. "Seems kind of dangerous to have all this stuff," he said. "What if Iggins had gotten down here right before he went nuts and attacked me?"

Zita pulled the keys out of her pocket and dangled them with a clickety-clank. "Only a few lucky toads have a set of these."

"Still ..." "Quit your bellyachin' and pick a couple. Make sure they're nice and sharp. Then we'll go get breakfast and pack our lunch. I wanna spend some time in the Map Room before we head out."

Dib was pumped to hear that—he'd been curious about the squat building ever since he'd first seen

a Runner go through its menacing door. He selected a short silvery dagger with a rubber grip, then one with a long black blade. His excitement waned a little. Even though he knew perfectly well what lived out there, he still didn't want to think about why he needed weapons to go into the Maze.

A half hour later, fed and packed, they stood in front of the riveted metal door of the Map Room. Dib was itching to go inside. Dawn had burst forth in all her glory, and Gladers milled about, readying for the day. Smells of frying bacon wafted through the air—Spuddy and his crew trying to keep up with dozens of starving stomachs. Zita unlocked the door, cranked the wheel-handle, spinning it until an audible click sounded from inside, then pulled. With a lurching squeal, the heavy metal slab swung open.

"After you," Zita said with a mocking bow. Dib went in without saying anything. A cool fear, mixed with an intense curiosity, gripped him, and he had to remind himself to breathe.

The dark room had a musty, wet smell, laced with a deep coppery scent so strong he could taste it. A distant, faded memory of sucking on pennies as a kid popped into his head.

Zita hit a switch and several rows of fluorescent lights flickered until they came on full strength, revealing the room in detail.

Dib was surprised at its simplicity. About twenty feet across, the Map Room had concrete walls bare of any decoration. A wooden table stood in the exact center, eight chairs tucked in around it. Neatly stacked piles of paper and pencils lay about the table's surface, one for each chair. The only other items in the room were eight trunks, just like the one containing the knives in the weapons basement. Closed, they were evenly spaced, two to a wall.

"Welcome to the Map Room," Zita said. "As happy a place as you could ever visit." Dib was slightly disappointed—he'd been expecting something more profound. He took in a deep breath. "Too bad it smells like an abandoned copper mine."

"I kinda like the smell." Zita pulled out two chairs and sat in one of them. "Have a seat, I want you to get a couple of images in your head before we go out there."

As Dib sat down, Zita grabbed a piece of paper and a pencil and started drawing. Dib leaned in to get a better look and saw that Zita had drawn a big box that filled almost the entire page. Then she filled it with smaller boxes until it looked exactly like an enclosed tic-tac-toe board, three rows of three squares, all the same size. She wrote the word GLADE in the middle, then numbered the outside squares from one to eight, starting in the upper left corner and going clockwise. Lastly, she drew little notches here and there.

"These are the Doors," Zita said. "You know about the ones from the Glade, but there are four more out in the Maze that lead to Sections One, Three, Five, and Seven. They stay in the same spot, but the route there changes with the wall movements every night." She finished, then slid the paper over to rest in front of Dib.

Dib picked it up, completely fascinated that the Maze was so structured, and studied it as Zita kept talking.

"So we have the Glade, surrounded by eight Sections, each one a completely self-contained square and unsolvable in the two years since we began this freaking game. The only thing even approaching an exit is the Cliff, and that ain't a very good one unless you like falling to a horrible death." Zita tapped the Map. "The walls move all over the shuck place every evening—same time as our Doors close shut. At least, we think that's when, because we never really hear walls moving any other time."

Dib looked up, happy to be able to offer a piece of information. "I didn't see anything move that night we got stuck out there."

"Those main corridors right outside the Doors don't ever change. It's just the ones a little deeper out." "Oh." Dib returned to the crude map, trying to visualize the Maze and see stone walls where Zita had penciled lines.

"We always have at least eight Runners, including the Keeper. One for each Section. It takes us a whole day to map out our area—hoping against hope there's an exit—then we come back and draw it up, a separate page for each day." Zita glanced over at one of the trunks. "That's why those things are shuck full of Maps."

Dib had a depressing—and scary—thought. "Am I ... replacing someone? Did somebody get killed?"

Zita shook her head. "No, we're just training you—someone'll probably want a break. Don't worry, it's been a while since a Runner was killed."

For some reason that last statement worried Dib, though he hoped it didn't show on his face. He pointed at Section Three. "So ... it takes you a whole day to run through these little squares?"

"Hilarious." Zita stood and stepped over to the trunk right behind them, knelt down, then lifted the lid and rested it against the wall. "Come here."

Dib had already gotten up; he leaned over Zita's shoulder and took a look. The trunk was large enough that four stacks of Maps could fit, and all four reached the top. Each of the ones Dib could see were very similar: a rough sketch of a square maze, filling almost the whole page. In the top right corners, Section 8 was scribbled, followed by the name Hank, then the word Day, followed by a number. The latest one said it was day number 749.

Zita continued. "We figured out the walls were moving right at the beginning. As soon as we did, we started keeping track. We've always thought that comparing these day to day, week to week, would help us figure out a pattern. And we did—the mazes basically repeat themselves about every month. But we've yet to see an exit open up that will lead us out of the square. Never been an exit."

"It's been two years," Dib said. "Haven't you gotten desperate enough to stay out there overnight, see if maybe something opens while the walls are moving?"

Zita looked up at him, a flash of anger in her eyes. "That's kind of insulting, dude. Seriously." "What?" Dib was shocked—he hadn't meant it that way. "We've been bustin' our butts for two years, and all you can ask is why we're too sissy to stay out there all night? A few tried it in the very beginning—all of them showed up dead. You wanna spend another night out there? Like your chances of surviving again, do ya?"

Dib's face reddened in shame. "No. Sorry." He suddenly felt like a piece of klunk. And he certainly agreed—he'd much rather come home safe and sound to the Glade every night than ensure another battle with the Grievers. He shuddered at the thought.

"Yeah, well." Zita returned her gaze to the Maps in the trunk, much to Dib's relief. "Life in the Glade might not be sweet livin', but at least it's safe. Plenty of food, protection from the Grievers. There's no way we can ask the Runners to risk staying out there—no way. Least not yet. Not until something about these patterns gives a clue that an exit might open up, even temporarily."

"Are you close? Anything developing?" Zita shrugged. "I don't know. It's kind of depressing, but we don't know what else to do. Can't take a chance that one day, in one spot, somewhere, an exit might appear. We can't give up. Ever."

Dib nodded, relieved at the attitude. As bad as things were, giving up would only make them worse.

Zita pulled several sheets from the trunk, the Maps from the last few days. As she flipped through them, she explained, "We compare day to day, week to week, month to month, just like I was saying. Each Runner is in charge of the Map for his own Section. If I gotta be honest, we haven't figured out jack yet. Even more honest—we don't know what we're looking for. Really sucks, dude. Really freaking sucks."

"But we can't give up." Dib said it in a matter-of-fact tone, as a resigned repeat of what Zita had said a moment earlier. He'd said "we" without even thinking about it, and realized he was truly part of the Glade now.

"Right on, bro. We can't give up." Zita carefully returned the papers and closed the trunk, then stood. "Well, we gotta bust it fast since we took time in here—you'll just be following me around your first few days. Ready?"

Dib felt a wire of nervousness tighten inside him, pinching his gut. It was actually here—they were going for real now, no more talking and thinking about it. "Um ... yeah."

"No 'ums' around here. You ready or not?" Dib looked at Zita, matched her suddenly hard gaze. "I'm ready." "Then let's go runnin'."