Quirk: Minion Master.
Type: Emitter.
Description: The user can summon forth and command an army of short creatures that serve as loyal minions, and will not hesitate to do anything they think might please their master.
Drawbacks: The minions lack intelligence, care nothing for consequences, and enjoy creating mischief doing things they know are wrong.
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Quirk: Quiver.
Type: Emitter.
Description: Gives the user the power to create arrows of any kind from their body, including impossibly high-tech arrows, arrows that are straight up magic, and even arrows that aren't technically arrows, like javelins, war darts, ballista bolts, and spears. (It might also give the user great long range vision and an incredible talent for archery.)
Drawbacks: Bows are not included, and energy is required to make the arrows.
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Quirk: Regulated Damage.
Type: Mutation.
Description: This quirk takes all impacts and disperses them across the entire body, effectively weakening hits greatly, and almost completely negating the damage caused by most weapons, as they mostly rely on focusing energy into a concentrated point.
Drawbacks: It doesn't actually negate the damage, it just spreads it across the entire body, so the user will still be vulnerable to larger attacks that cover the entire body, such as explosions or getting crushed by something huge, and if a focused attack is powerful enough to completely destroy someone, it can overcome the quirk.
Quirk by: jijima05
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Quirk: Object-Transformation
Type: Transformation.
Description: The user has the ability to transform into any inanimate object they can think of. When transformed they don't need food, water, or oxygen.
Drawbacks: The user has to know how the object works and what it's made of to function properly and can't move unless the object has moveable parts. Repeated transformation or transforming when the object is damaged (which won't translate to the user) is draining.
Quirk by: TheRedHeadedAce
