5k/20k words, before this chapter starts. Getting closer to publishing this
The Magical Nara
Chapter 3b
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(Siwang Nara) Lv.4: 52/146 xp. 353 ryu.
Hp-500
Hps-50
Cp-500
Cps-50
Mp-1250
Mps-70
Str-10
End-10
Dex-10
Chakra-10
Int-25
Wis-14
Cha-6
Luc-5
Congratulations! Str 10! Do the thing!
- Enhance-Lv.1: You can use magic to hit harder! Base- 40 Mps for 1% stronger hits.
[Piglet: When your health drops below 75% you gain a 10% strength boost!
Congratulations! Dex 10! Just Do It!
Dex Buff-Lv.1: For 100 Mps, you increase your reflexes by 20%.
- [Flexible: You have top tier human flexibility!
I dealt with my level up when I got home. My parents seem to be relaxed, and just accepting that I'm unique. It's been a week, and I haven't earned much xp. I think it's about time I really prepare myself to enter a dungeon.
Dungeon Crawl: Lv.1- You can use this skill to enter/exit miniature dimensions that are tailored towards certain things. At current level, You have access to the [Rat Hole] dimension. No cost.
{Rat Hole}: A dimension filled with rats and bugs.
For the dungeon, I'm going to need ways to attack. I can feel my chakra, but I doubt I'll be doing anything impressive with it any time soon, my ninja training has been pretty lax. Hopefully, I can manage something with my magic.
I look at my right hand and feel for the magic within. Feeling my magic is simple, because I always feel it, but i need to mold it. My magic is warm, likely because of all my fire affinities.
Boop!
Mana Manipulation: Lv.1- This skill dictates the proficiency of your magic manipulation! You have limited manipulation capabilities, so don't expect to be creating anything grand! -90% effectiveness from all spells.
What in the actual gulap? Why such a severe debuff? Who did I tick off? How much improvement will come from a single level up with this skill. Bonus of 1%, 2, 3, 10? This doesn't look pretty. That's way worse than how my ninjustu affinities start out.
There isn't really a hard cap to your power potential. So get over it. This needs to be spicy!
Okay, well, that aside, I need to actually use a spell.
"Tense." I felt the magic do it's thing automatically.
Tense: Lv.1 (0/110)- A skill that allows the user to use their magic to increase their resistance to any bodily harm. Cost 50 magic per 1 second for 1% resistance. Each 1% increase in the resistances granted by this skill, increase the cost per second by 50. Example- Cost 100 Mps for 2% resistance. MM adjustment- 50 Mps for .1% resistance.
Regardless of how trash this thing is, I can keep it up forever, as long as I'm awake.
Tense: Lv.1 (1.375/110)
It has been 10 seconds and I gained more xp towards leveling this skill. This is going to take a bit.
It took around 20 minutes, but I leveled up my Tense spell.
Tense: Lv.2 (5.5/121)- A skill that allows the user to use their magic to increase their resistance to any bodily harm. Cost 50 magic per second for 1.5% resistance. Each 1.5% increase in the resistances granted by this skill, increases the cost per second by 50. Example- Cost 100 Mps for 3% resistance. MM adjustment- 50 Mps for .15% resistance.
it isn't the best skill, but I should grind it anyway.
After an hour, I decided I'd just keep this skill activated all the time.
Tense: Lv.5 (0.99/161.051)- A skill that allows the user to use their magic to increase their resistance to any bodily harm. Cost 50 magic per second for 3% resistance. Each 3% increase in the resistances granted by this skill, increases the cost per second by 50. Example- Cost 100 Mps for 3% resistance. MM adjustment- 50 Mps for .3% resistance.
That Mana manipulation debuff is so terrible. And I haven't gotten any xp towards it!
On the contrary!
Mana Manipulation: Lv.5 (0.99/161.051)- This skill dictates the proficiency of your magic manipulation! You have limited manipulation capabilities, so don't expect to be creating anything grand! -78% effectiveness from all spells.
Wait, that doesn't add up!
" Show me my Tense skill."
Tense: Lv.5 (0.99/161.051)- A skill that allows the user to use their magic to increase their resistance to any bodily harm. Cost 50 magic per second for 3% resistance. Each 3% increase in the resistances granted by this skill, increases the cost per second by 50. Example- Cost 100 Mps for 3% resistance. MM adjustment- 50 Mps for .66% resistance.
Your MM gains xp when you sit down and actually manipulate your mana the normal way, or when you use mana manipulating skills.
" That isn't what confuses me, why wasn't my progression in MM recognized til now? Earlier, my Tense skill was shown to be at what would be 90% effectiveness!"
Earth Ninjustu: Lv.0- Your ability to use earth ninjustu. -53% effectiveness with any earth ninjustu. Bonuses- +25+10+25% usefulness.
" That was random. Hold up, negative 53! That's not right!" It's really convenient that I'm the only one home right now.
Earth Ninjustu: Lv.'-1'- Your ability to use earth ninjustu. -56% effectiveness with any earth ninjustu.
Oh, it wants me to shut up. At least it reduced earth justu, and not something that mattered.
+ 1 to Int, Cha, and Wis.
I need to practice an offensive magic. I try and mold the magic, but while i could sort of feel it moving before, I couldn't even make it budge now, probably because my Tense spell was still active. I turned off Tense, and tried again. I could feel it moving towards my right hand. I extended my arm and imagined shooting out a mana blast, it didn't turn out as intended. Magic exploded out of my palm, sort of pathetically. And it cost 100 mana to do it.
Explosive Mana Palm: Lv.1- You can make your mana explode out of your palm. 50 mana per 7 ft length and 3 ft width. 50 magic per 60 points of damage at close range. MM adjustment-50 mana per 1.54 ft length and .66 ft width 50 magic per 13.2 points of damage at close range.
I need to level up my Tense, so that my MM can hurry up and not suck.
(Siwang Nara) Lv.4: 52/146 xp. 353 ryuHp-500Hps-50Cp-500Cps-50Mp-1250Mps-70
Str-5End-10Dex-5Chakra-10Int-241Wis-14Cha-6Luc-5Stat Points- 10
Perks
[Lazy Genius: Due to being a lazy know it all, you have a passive buff to your Intelligence(1) and gain more Intelligence.(1 per level). When Truly Motivated, 1/4 of your Intelligence stat will be added to the values of your other stats.
[Xp Wanter: You gain 10% extra xp towards leveling up.
[Leo's Pride: You gain 2% effectiveness against those who are under 30 relation with you for every point below 30 they are. caps at 260% increased effectiveness.
[Civilian's Adaptability]: +10% effectiveness with all justu.
[Flame Zodiac]: 50% usefulness from any fire related actions.
[Nara's Intellect]: 25% bonus usefulness from any ninjustu.
[Konoha Resident]: 50% usefulness with fire and wood ninjustu.
[Fire Magic Affinity]: 25% usefulness from fire magic.
[Major Fire Chakra Affinity]: 75% usefulness from fire chakra actions.
[Minor Earth Chakra Affinity]: 25% usefulness from earth chakra actions.
[Chakra Belly]: You got the Chakra! 25% increase to your Chakra reserves.
Skills
Fire Ninjustu: Lv.1- Your ability to use fire ninjustu. -50% effectiveness with any fire ninjustu. Bonuses- +50+50+25+10+75% usefulness.
Earth Ninjustu: Lv.1- Your ability to use earth ninjustu. -50% effectiveness with any earth ninjustu. Bonuses- +25+10+25% usefulness.
Gamer's Mind: Max- You have the mind that a living video game character needs, you are completely immune to mental effects, unless you wish otherwise. You are also capable of muting your emotions.
Gamer's Body: Max- You have the body a gamer needs. Your health is based on a hp bar, sleeping for at least an hour will completely restore your body from any undesired status effects and damages, and limb loss and the like are easily reversible.
Dungeon Crawl: Lv.1- You can use this skill to enter miniature dimensions that are tailored towards certain things. At current level, You have access to the [Rat Hole] dimension.
Observe: Lv.1- You can see certain details about those you use this skill on. At current level, can see Stats, title, name, and level of those who aren't 10 levels above you.
Chakra Sense: Lv.1- You can sense Chakra! 70 ft range. 1 ft per Wis. You sense power and emotions.
Tense: Lv.1- A skill that allows the user to use their magic to increase their resistance to any bodily harm. Cost 50 magic per 1 second for 1% resistance. Each 1% increase in the resistances granted by this skill, increase the cost per second by 50. Example- Cost 100 Mps for 2% resistance. MM adjustment- 50 Mps for .1% resistance.
Lying: Lv.6- Your ability to lie! When telling a lie, Cha /- Relation level of skill /- the foundation of the lie, will determine success percentage.
Mind Reading: Lv.1- You can read minds! 200 Mps for surface thoughts. Cost doubles for every progression in depth. To read someone's memories from a week or 2 years ago, for example, would cost 800-1600 Mps. Some memories from 5 years ago, may be closer up than memories form simply a year ago, these memories will be exceptions. Wis gives a percentage reduction on cost.
