Hey everyone, just a heads up this isn't a chapter but instead a Deck Bio for our three Main Dudes Lincoln, Trek, and Stephan as a way to show what their Decks are made of as well as their Effects.
Also remember that some of these Cards will have their Effects from the Anime while others will have their real life Effects but since Lincoln's Deck is made of OC Cards so if you want to know what they look like, than please check them on my DeviantArt Gallery KidJuly24.
Remember I don't own Loud House or Yugioh except for my OC Characters and Cards.
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Name: Lincoln Loud
Age: 12
Hometown: Royal Woods
Deck Total: 45
(Monsters: 24)
*Squirrel Knight: Lv4
Element: Earth
Type: Beast-Warrior
Atk: 1300/Def: 1100
*Lumber Dragon: Lv4
Element: Earth
Type: Plant
Atk: 1700/Def: 1200
*Crash-Hopper: Lv3
Element: Earth
Type: Insect/Effect: When this Card is Normal or Special Summoned, select one Monster your Opponent controls and change its Battle Position.
Atk: 600/Def: 1100
*Parro-Dactyl: Lv4
Element: Wind
Type: Dinosaur
Atk: 1100/Def: 1400
*Forest Pounder: Lv4
Element: Earth
Type: Plant
Atk: 1500/Def: 1250
*Flash Drago-Fly: Lv3
Element: Wind
Type: Insect/Effect: Once per Battle Phase, double this Monster's original Atk until the end of your turn.
Atk: 600/Def: 900
*Duck Knight: Lv3
Element: Water
Type: Warrior
Atk: 900/Def: 800
*Logger Turtle: Lv4
Element: Earth
Type: Plant
Atk: 1200/Def: 1800
*Mammoth Beetle: Lv7
Element: Earth
Type: Insect/Effect: During the Battle Phase this Card can attack a second time, however this Card cannot attack the following turn.
Atk: 2450/Def: 2100
*Wasp-Striker: Lv4
Element: Light
Type: Insect/Effect: Once per turn, select one Monster your Opponent controls and halve that target's Atk until the End Phase.
Atk: 1300/Def: 1000
*Frog Swordsman: Lv3
Element: Water
Type: Beast-Warrior
Atk: 1000/Def: 700
*Tree Golem: Lv6
Element: Earth
Type: Plant
Atk: 1900/Def: 2200
*Pummel Pachy: Lv4
Element: Earth
Type: Dinosaur/Effect: If your Opponent declares a direct attack and you control no Monsters, remove this Card from your Graveyard and negate the attack as well destroy the attacking Monster.
Atk: 1800/Def: 1100
*Proto-Pangolin: Lv4
Element: Earth
Type: Beast/Effect: Twice per turn, this Card cannot be destroyed by battle.
Atk: 800/Def: 1400
*Forest Barbarian: Lv4
Element: Earth
Type: Warrior
Atk: 1700/Def: 1400
*Acre: The Forest Knight: Lv4
Element: Earth
Type: Warrior/Effect: This Monster gains 100x Atk for every Plant, Insect, Beast, and Beast-Warrior in your Graveyard.
Atk: 1600/Def: 1200
*Spear-Pecker: Lv4
Element: Wind
Type: Winged-Beast/Effect: If this Card attacks a Defense Position Monster, inflict piercing battle damage.
Atk: 1400/Def: 1000
*Porcupine Archer: Lv3
Element: Earth
Type: Beast-Warrior/Effect: FLIP: Decrease the Atk and Def of every Monster your Opponent controls by 300.
Atk: 1200/Def: 900
*Mountain Barbarian: Lv5
Element: Earth
Type: Warrior
Atk: 2000/Def: 1500
*Sickle-Mantis: Lv4
Element: Earth
Type: Insect/Effect: If this Card is destroyed by battle, select one of these effects.
1) Destroy a Monster your Opponent controls.
2) Send the top five Cards of your Opponent's Deck to the Graveyard.
Atk: 1500/Def: 1200
*Jay Archer: Lv3
Element: Wind
Type: Warrior/Effect: Once per Battle Phase, this card can attack your Opponent directly.
Atk: 700/Def: 500
*Iguana Warrior: Lv4
Element: Water
Type: Beast-Warrior
Atk: 1500/Def: 1300
*Fire Anteater: Lv3
Element: Fire
Type: Beast/Effect: When this Card destroys an Insect type Monster, increase its Atk by 200 points and attack a second time.
Atk: 1200/Def: 800
*Scarecrow Guard: Lv4
Element: Dark
Type: Warrior/Effect: When your Opponent declares an attack, remove this Card from your Graveyard to negate the attack and end the Battle Phase.
Atk: 1700/Def: 1300
(Spells: 14)
Red Medicine: Normal
Effect: Increase your Life Points by 500 points.
De-Spell: Quick-play
Effect: Target 1 face-up Spell, or 1 Set Spell/Trap, on the field and destroy that target if it's a Spell. (If the target is Set, reveal it.)
Remove Trap: Normal
Effect: Destroy 1 face-up Trap Card on the field. (If the target is Set, reveal it.)
*Forest Party: Normal
Effect: If your Opponent controls two or more Monsters while you control none and your Life Points are lower, Special Summon three Lv4 or lower Beast, Beast-Warrior, Plant, and/or Insect type Monsters from your Hand/Deck in face-up Atk Position.
*Sunflower Sword: Equip
Effect: The equipped Monster gains 500 Atk.
*Pinecone Mace: Equip
Effect: The equipped Monster gains 400 Atk.
*Moss Cloak: Equip
Effect: Equip to a Plant or Rock type Monster, once per turn the equipped Monster cannot be destroyed by battle.
*Boulder Hammer: Equip
Effect: Equip to an EARTH Warrior/Beast-Warrior type Monster, the equipped Monster gains 1000 Atk but lose 1000 Def.
*Water Arrows: Equip
Effect: Equip to an WATER Warrior/Beast-Warrior type Monster, the equipped Monster gains 300 Atk/Def. If this Card is sent to the Graveyard, deal 500 points of damage to your Opponent's Life Points.
*Beast Spirit: Equip *Stone Armor: Equip
Effect: Equip to a Beast/Winged-Beast/Beast-Warrior type Monster, the equipped Monster gains 300 Atk/Def. If this Card is sent to the Graveyard, deal damage to your Opponent's Life Points by half of the equipped Monster's original Atk.
Effect: Equip to an EARTH Monster, the equipped Monster gains 1000 Def but lose 1000 Atk. If the equipped Monster is destroyed, Special Summon two Stone-Guard Token in face-up Atk/Def Position.
(Stone-Guard Token: Lv3
Element: Earth
Type: Rock/Token
Atk: 500/Def: 1500)
*Jagged Spear: Equip
Effect: The equipped Monster gains 700 Atk. If the equipped Monster is sent to the Graveyard, destroy the Monster that targeted it.
*Soul Exoskeleton: Equip
Effect: Equip to an Insect type Monster, if the equipped Monster is destroyed, Special Summon two Soul-Insect Token in face-up Atk/Def Position.
(Soul-Insect Token: Lv2
Element: Earth
Type: Insect/Token
Atk: 500/Def: 500)
*Spiritual Support: Quick-play
Effect: When a Monster you control is targeted for an attack, remove one Monster from your Graveyard that is the same Type as the targeted Monster and increase its Atk or Def by the removed Monster's Atk until the End Phase.
(Traps: 7)
Negate Attack: Counter
Effect: Negate your Opponent's attack and end the Battle Phase.
Shadow Spell: Continuous
Effect: Target one face-up Monster your Opponent controls and decrease its Atk by 700, it also cannot change battle positions until either it or this Card leaves the field.
*Sudden Ambush! !: Normal
Effect: If you are about to take a Direct attack of 2000 or more damage, draw one Card and if it's a Monster then Special Summon it to the field in face-up Atk position.
*Quick Equip: Normal
Effect: When a Monster you control is targeted for an attack, draw one Card and if it's an Equip Card compatible with that Monster, equip it. If not or isn't an Equip Card, then the battle damage you take is doubled.
*Damage Dice: Normal
Effect: When a Monster you control is destroyed by a Monster with 2000 or more Atk, both players roll a Six-sided Dice with one of these effects.
1) If the number you rolled is higher than the number your Opponent rolled, your Opponent takes the damage.
2) If the number you rolled is lower than the number your Opponent rolled, you take the damage.
3) If you and your Opponent rolled the same number, then you both take damage.
*Guard Up! !: Normal
Effect: All face-up Monster on the field are changed into defense position until the next turn.
*Sudden Retreat! !: Normal
Effect: All face-up Monsters are returned to their player's hand and reshuffled into the players decks with each player drawing a Card for every Monster removed from the field.
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Name: Trek Spok
Age: 12
Hometown: Amity Park
Deck Total: 45
(Monsters: 26)
Torike: Lv3
Element: Earth
Type: Beast
Atk: 1200/Def 600
Ryu-Kishin: Lv3
Element: Dark
Type: Fiend
Atk: 1000/Def: 500
Man-Eater Bug: Lv2
Element: Earth
Type: Insect/Effect: FLIP: Target one Monster on the field, destroy that target.
Atk: 450/Def: 600
Rude Kaiser: Lv5
Element: Earth
Type: Beast-Warrior
Atk: 1800/Def: 1600
Feral Imp: Lv4
Element: Dark
Type: Fiend
Atk: 1300/Def: 1400
Horn Imp: Lv4
Element: Dark
Type: Fiend
Atk: 1300/Def: 1000
The 13th Grave: Lv3
Element: Dark
Type: Zombie
Atk: 1200/Def: 900
Doron: Lv2
Element: Earth
Type: Warrior
Atk: 900/Def: 500
Summon Skull: Lv6
Element: Dark
Type: Fiend
Atk: 2500/Def: 1200
Mammoth Graveyard: Lv3
Element: Earth
Type: Dinosaur
Atk: 1200/Def: 800
Dark Assailant: Lv4
Element: Dark
Type: Zombie
Atk: 1200/Def: 1200
Headless Knight: Lv4
Element: Dark
Type: Fiend
Atk: 1450/Def: 1700
Copycat: Lv1
Element: Light
Type: Spellcaster/Effect: If this Card is Summoned, target one face-up Monster your opponent controls and this Card's Atk/Def become equal to that Monster's original Atk/Def.
Atk: 0/Def: 0
Sangan: Lv3
Element: Dark
Type: Fiend/Effect: If this Card is sent from the field to the Graveyard, add one Monster with 1500 or less Atk from your Deck to your Hand.
Kurama: Lv3
Element: Wind
Type: Winged-Beast
Atk: 800/Def: 800
Humanoid Slime: Lv4
Element: Water
Type: Aqua
Atk: 800/Def: 2000
Hunter Spider: Lv5
Element: Earth
Type: Insect
Atk: 1600/Def: 1400
Invader from Another Dimension: Lv4
Element: Dark
Type: Fiend
Atk: 950/Def: 1400
Morinphen: Lv5
Element: Dark
Type: Fiend
Atk: 1550/Def: 1300
Big Eye: Lv4
Element: Dark
Type: Fiend/Effect: FLIP: Look up to five Cards of the top of your Deck, then place them on top of your Deck in any order.
Atk: 1200/Def: 1000
Silver Fang: Lv3
Element: Earth
Type Beast
Atk: 1200/Def: 800
Familiar Knight: Lv3
Element: Dark
Type: Warrior/Effect: When this Card is destroyed by battle and sent to the Graveyard, both players can Special Summon one Lv4 Monster from their Hand.
Atk: 1200/Def: 1400
Lisark: Lv4
Element: Earth
Type: Beast
Atk: 1300/Def: 1300
Dark Titan of Terror: Lv4
Element: Dark
Type: Fiend
Atk: 1300/Def: 1100
Slate Warrior: Lv4
Element: Wind
Type: Fiend/Effect: FLIP: This Card gains 500 Atk/Def. If this Card is destroyed by battle, the Monster that destroyed it loses 500 Atk/Def.
Atk: 1900/Def: 400
Hannibal Necromancer: Lv4
Element: Dark
Type: Spellcaster/Effect: If this Card is Normal Summoned, target one face-up Trap Card on the field and destroy it.
Atk: 1400/Def: 1800
(Spells: 12)
Beast Fang: Equip
Effect: Equip to a Beast type Monster, the equipped Monster gains 300 Atk/Def.
Dark Energy(x3): Equip
Effect: Equip to a Fiend type Monster, the equipped Monster gains 300 Atk/Def.
Silent Doom(x2): Normal
Effect: Special Summon one Normal Monster from your Graveyard in face-up defense position.
Shrink: Quick-play
Effect: Target one face-up Monster on the field, its original Atk becomes halved until the end of the turn.
Sword of Dark Destruction: Equip
Effect: Equip to a DARK Monster, the equipped Monster gains 400 Atk, but loses 200 Def.
Double Summon: Normal
Effect: You can Normal Summon an extra time the turn this Card is activated.
Poison of the Old Man: Quick-play
Effect: Activate one of these effects.
1) Gain 1200 Life Points.
2) Inflict 800 points of damage to your Opponent.
Soul of the Pure: Normal
Effect: Increase your Life Points by 800 points.
Card of Sanctity: Normal
Effect: Each Player draws until they have six Cards in their Hands.
(Traps: 7)
Spellbinding Circle: Continuous
Effect: Target one Monster your Opponent controls, that Monster cannot attack or change its battle position. When the Monster is destroyed, destroy this Card.
Call of the Haunted(x2): Continuous
Effect: Target one Monster in your Graveyard and Special Summon it in face-up attack position. When this Card leaves the field, destroy that target. When that target is destroyed, destroy this Card.
Half or Nothing: Normal
Effect: Activate during your Opponent's Battle Phase and your Opponent select one of the following effects.
1) Halve the Atk of every Monster they control until the End Phase.
2) End the Battle Phase.
Trap Jammer: Counter
Effect: If your Opponent activates a Trap during the Battle Phase, negate that effect and destroy it.
Attack Guidance Armor: Normal
Effect: When your Opponent Monster declare an attack equip this to any Monster on the field, the equipped Monster becomes the target instead.
Graverobber: Normal
Effect: Target one Spell/Trap Card from your Opponent's Graveyard and activates that Card's effect.
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Name: Stephan Repto
Age: 14
Hometown: Miracle City
Deck Total: 45
(Monsters: 24)
Drooling Lizard: Lv3
Element: Earth
Type: Reptile
Atk: 900/Def: 800
Emperor of the Land and Sea: Lv5
Element: Water
Type: Reptile
Atk: 1800/Def: 1500
Krokodilus: Lv4
Element: Water
Type: Reptile
Atk: 1100/Def: 1200
Beaked Snake: Lv3
Element: Earth
Type: Reptile
Atk: 800/Def: 900
Armored Lizard: Lv4
Element: Earth
Type: Reptile
Atk: 1500/Def: 1200
Ancient Lizard Warrior: Lv4
Element: Earth
Type: Reptile
Atk: 1400/Def: 1100
Mechaleon: Lv2
Element: Water
Type: Reptile
Atk: 800/Def: 600
Anthrosaurus: Lv3
Element: Earth
Type: Dinosaur
Atk: 1000/Def: 850
Mad Sword Beast: Lv4
Element: Earth
Type: Dinosaur/Effect: If this Card attacks a defense positioned Monster, inflict piercing battle damage to your Opponent.
Atk: 1400/Def: 1200
Frostosaurus: Lv6
Element: Water
Type: Dinosaur
Atk: 2600/Def: 1700
Tomozaurus: Lv2
Element: Earth
Type: Dinosaur
Atk: 500/Def: 400
Little D: Lv3
Element: Earth
Type: Dinosaur
Atk: 1100/Def: 700
Grappler: Lv4
Element: Water
Type: Reptile
Atk: 1300/Def: 1200
Megazowler: Lv6
Element: Earth
Type: Dinosaur
Atk: 1800/Def: 2000
Uraby: Lv4
Element: Earth
Type: Dinosaur
Atk: 1500/Def: 800
Trakadon: Lv3
Element: Earth
Type: Dinosaur
Atk: 1300/Def: 800
Venom Cobra: Lv4
Element: Earth
Type: Reptile
Atk: 100/Def: 2000
Cobra Jar: Lv2
Element: Earth
Type: Reptile/Effect: FLIP: Special Summon one 'Poisonous Snake Token' to the field. When the 'Poisonous Snake Token' is destroyed by battle, inflict 500 points of damage to your Opponent's life points.
Atk: 600/Def: 300
(Poisonous Snake Token: Lv3
Element: Earth
Type: Reptile/Token
Atk: 1200/Def: 1200)
Sinister Serpent: Lv1
Element: Water
Type: Reptile/Effect: Once per turn if this Card is in your Graveyard, add it to your hand.
Atk: 300/Def: 250
Black Preta: Lv3
Element: Wind
Type: Dinosaur/Effect: If this Card in sent from the field to the Graveyard, add it to your Hand.
Atk: 1000/Def: 500
Black Stego: Lv4
Element: Earth
Type: Dinosaur/Effect: If this face-up attack position Card is targeted for an attack, change it to defense position.
Atk: 1200/Def: 2000
Balloon Lizard: Lv4
Element: Earth
Type: Reptile/Effect: Once per turn, add one counter to this Monster. When this Monster is destroyed, inflict 400 points of damage times the number of counters on this Monster to the owner of the Card that destroyed it.
Atk: 500/Def: 1900
Crawling Dragon #2: Lv4
Element: Earth
Type: Dinosaur
Atk: 1600/Def: 1200
Yormugarde: Lv3
Element: Earth
Type: Reptile
Atk: 1200/Def: 900
(Spells: 13)
Fissure: Normal
Effect: Destroy one Monster your Opponent controls with the lowest Atk.
Cold Wave: Normal
Effect: Until your next Draw Phase, both Players cannot activate or set Spell/Trap Cards until the next turn.
Heat Wave: Normal
Effect: Until your next Draw Phase, both Players cannot Normal or Special Summon Effect Monsters.
Twister: Quick-play
Effect: Pay 500 Life Points and destroy one Spell/Trap Card on the field.
Rush Recklessly(x2): Quick-play
Effect: Select one Monster and increase its Atk by 700 points.
Steel Shell: Equip
Effect: Equip to a WATER Monster, the equipped Monster gains 400 Atk but loses 200 Def.
Raised Body Heat: Equip
Effect: Equip to a Dinosaur type Monster, that Monster gains 300 Atk/Def.
Fossil Dig: Normal
Effect: Add one Lv6 or lower Dinosaur type Monster from your Deck to your Hand.
Tail Swipe: Normal
Effect: Target one Lv5 or higher Dinosaur type Monster you control in face-up position, select up to two Monsters your Opponent control that have a lower level than it, or are face-down, and return them to their Hand.
Earthquake: Normal
Effect: Change all face-up Monsters on the field into defense position.
Molting Escape: Equip
Effect: Equip to a Reptile type Monster, one per turn the equipped Monster cannot be destroyed by battle and gains 300 Atk points at the end of the Battle Phase.
Stumbling: Continuous
Effect: Any Monster that is Normal, Flip, or Special Summoned are changed into defense position.
(Traps: 8)
Dust Tornado: Normal
Effect: Target one Spell/Trap Card your Opponent controls and destroy it, then set one Spell/Trap Card from your hand.
Threatening Roar(x2): Normal
Effect: Your Opponent cannot declare an attack this turn.
Fossil Excavation: Continuous
Effect: Discard one Card from your hand the target one Dinosaur Monster in your Graveyard and Special Summon it onto the field. When this Card leaves the field, destroy that Monster.
Hunting Instincts: Normal
Effect: When a Monster is Special Summoned to your Opponent's field, Special Summon one Dinosaur Monster from your Hand.
Survival Instincts: Normal
Effect: Remove a select number of Dinosaur Monsters from your Graveyard and increase your life points by 400 for each Dinosaur Monsters removed.
Jurrac Impact: Normal
Effect: If you control a Dinosaur type Monster with 2500 or more Atk, destroy all Cards on the field.
Snake Whistle: Normal
Effect: When a Reptile type Monster you control is destroyed, Special Summon one Lv4 or lower Reptile type Monster from your Deck.
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And that there are our Guys Decks since the reason I'm doing this is to make it easier to remember what each Card does for future Chapters.
Hope you all have a safe and wonderful Holiday and remember the Poll on my Bio will be closing soon so please hurry and cast your vote.
See you all next time!
