Chapter 10 Alladin:-
"A couple of question Jump Chan, about a couple perks themselves." I asked as I pull out a cigar, a bad habit that I picked up From my Jump identity as the Titan from John Wick.
He apparently decided Cigars were cool and had a habit of pulling one out and smoking at inappropriate times. at one point when he was being held at gunpoint before he gained the Table Seat, He pulled out a cigar and smoked as the Hitman went on and on about why he was attempting to kill him, and he stood there and smoked and then shot the hitman in his head. I like that, it was cool. so I kept the habit. It was sort of his power move. sort of Like Integra from Hellsing Ultimate Abridged.
"Shoot."
"Well, the Oil lamp, in future Jumps like say generic Harry potter fanfic, Necromancy and Ritualists are given as perks, so can I or can I not wish for books or knowledge and learn them the usual way? Or Valyrian smithing from Game of thrones?"
"Well, you can, the perks just make it so that you arrive in world with the knowledge and expertise to use said magic properly. You can certainly learn to use the magic the heard way equal and surpass the abilities given by the jump chain. But certain Add ons to the subjects or branches of magic may only be gained by purchasing the perks. And some times you get scenarios based on certain perks you need those. For example you can learn to use Valyrian smithing as well as the doc perk would give you but you'd need a teacher or books, and that you can get by wishing for books in the world on said topics."
"AHH, good then, also how long is the alladin jump? Cause I plan on killing Jafar in a day or two at most."
"Yep, basically get rid of Jafar and the jump is done. You can stay and search for treasures and the like, but well you have farms that grow metals and gold and gems so you clearly don't need any."
"And the Sorcerer's Tower, does it make the library one of the most Knowledgeable ever in a world or is that more like a most powerful at the time I drop in thing. Are books that have been since destroyed but one of a kind included or not?"
"Most knowledgeable ever, not currently alive as in yes you can have such knowledge and books from across history."
"Oh, I'm so gonna abuse the ever living shit out of this."
"Ohh, I think you found a good item. I like it, with the Lamp and the Library you'll have every single thing ever written about magic in every single world ever. And it's not even that expensive."
"Ohh, and jump-chan, if I don't get sorcerous now, can I use Alladin world magic in future Jump after I gain access to their magic?"
"it's not like Alladin's magic is specific like needing circuits in Fate or Ethernos in Fairy tail it's just mana which you can get later. So yeah you don't need magic in alladin to be able to use alladin's magic later."
"Now enough questions, choose."
"Sure JC."
Beginning CP:-
1200.
Drawbacks:-
Obsessive Singer. 100.
You can't help but break out in song every time you feel any strongemotion. While the songs are always excellent, you blab out everything you're thinking in the lyrics,and keep trying to involve random people around you in dancing.
Adventure Seeker. 100.
You're...unwise. You have an obsession with 'the outside world',andseek adventure at all costs.This isn't a never-present urge, but it strikesat the oddest times, and makes you do really dumb things again at commonsense and self-preservation.
Blind as the Sultan. 200.
You're far too trusting of everyone around you. Any abilities you haveof judging and assessing people properly are disabled, and you go around sharing all your plans andbelongings to anyone who says two kind words to you. Your companions can stop this, after all youtrust them most of all, but it's a real problem.
Guards. 200.
A number of the royal palace guards of Agrabah, who are also the city's police
are after you.They pop up everywhere, with swords drawn and ready to strike. No royal commands,basic decency or laws will makethem stop, as they hate you to their core. If you kill them more willcome up, and their numbers keep increasing.
Vital Component. 400.
Jafar, the Grand Vizier of Agrabah and Dark Sorcerer, has determinedyour nature successfully. Now he's after you. He will use every thing at his disposal to hunt you down and sacrifice you for your powers,and desperately gather more power to help him in this task. If you are caught and remain under his control for more than an year at any point inyour stay, your statusas a Jumper passes to him, with your chain over.
Total CP:- 2200 CP.
Origin:- Vizier. Age 49.
Perks:-
Singing Voice. 0.
You are a really, really good singer. At a whim, you can break into song, and
it will always be a proper song, with all the fiddly little details in place. Your voice never falters, you never forget any words, and the sheer quality leaves professionals in awe.
A sense for Truth. 100.
All else aside, by god are these people bad at judging people. You aren't, thankfully. You have an innate sense as to the morality and inclinations of everyone you meet, needing only a moment's thought to let you know how they're likely to act in a given situation, but not any oftheir plans or thoughts.
Also updates everytime you meet a person, so you can know of changes too.
Breaker of Plans. 200.
So many people here with so many delicate, long-term plans. It onlyyou weren't around. You have a gift for disrupting long running plans and conspiracies by your verypresence. Circumstances tend to unravel around you, and your actions send ripples that crash andburns many delicate schemes.
You also have a gift for investigating and discovering any such plans and actions,and deliberatelydisrupting them is much more effective.The passive effect can be toggled.
Trickier than a Djinn. 100.
You have a talent for word play and trickery, being street-wise in atime when the street sare much less kind. You can tie people up in verbal loops, get them to reveal things they'd rather keep hidden,and pull 'exact words' tricks on creatures who have been pullingthese tricks for longer than your civilization has existed.
Pay no attention. Free Vizier.
Someone like you, with your manner, and obviously sinister airs, and thedark clothes should be outed as 'secret mastermind of woe' in the first glance. But you never are. Youhave a gift for explaining away even the most bizarre and suspicious things about you, making themseem completely harmless and you a good and honest person.
Low Associations. Discount Vizier. 100
Like calls to like. You have a gift for dealing with people of low moralcharacter and ill-intent.They find your power awe-inspiring, and are all too willing to go againstlaws, basic decency and even direct orders from their actual superiors in your service. You know the right promises to make the the rewards to hand out.
You also keep encountering such people wherever you go, somehow. Never too many, but more thanenough to get some schemes going.
Wheels within wheels. Discount Vizier. 200.
No question about it. You'rea planner, Jumper. And one of the best,
at that. You have the patience, skillsand abilities to weave long-term, intricate plans withcontingencies and fall-backs galore, to achieve even the most ambitious goals.
From gathering the information required to putting together the resources,you can make plans thatare shockingly likely to be successful for even the greatest, most ridiculous goals. It may require a boy having exactly the right nature, then being willing to hand you the macguffin at the right time anda hundred other things, but you can makeit work. And best of all,you know just how to do it undereveryone's noses.
Items:-
Rare and Powerful. Free Vizier.
Magic requires a lot of materials, from precious metals, jewels toanimal parts and plants and herbs. You have a workshop full of wide-ranging components and stuffs,enough to work some really powerful magic, make poisons and mind altering substances, andwhatever else you may want.
Sorcerer's Library. Discount Vizier. 200.
A sorcerer's power means precious little without the knowledgeto gowith it. Which is why this is a tremendous advantage! You have a truly vast library of magic to learnfrom, Jumper. It holds books about a huge variety of magic styles, thousands of spells and rituals,and who knows whatelse. It's enough to makeyou a one of the most skilled and knowledgeable, if not powerful, Sorcerers in the world, let's just say.
It also holds potion recipes for mighty brews, and designs to make powerful artefacts like scrying devices, although some of them require pretty pricey components. It updates with an equivalent levelof knowledge in all future worlds you go to.
Oil Lamp. 800.
An old,cheap looking lamp, with a permanent smudge at one side. Despite it'sordinary appearance, though, it is a device of extraordinary power. For it holds a Djinni,an honest togod, massively powerful being of magic and spirit.
You may use this lamp to ask this Djinni for three wishes, and they may be anything, with a fewlimitations. You may not force anyone to fall inlove with you, may not bring back the dead, and maynot wish for the Djinni to directly kill someone. Nor may you wish for more wishes, or rewritehistory or wish for CP or indeed, anything that can only be gotten from a Jump-doc. Besides this, theDjinni can provide you virtually limitless wealth, magical power...anything, really.
After this jump the counter is reset, meaning you can ask for three wishes every jump.This becomesthree wishes per decade after your chain ends.
Total:- 1700 CP.
Banked CP:- 500.
Current Bank Balance:- 7150 CP.
"I have to ask, why all the drawbacks you can get?"
"Because this jump is ridiculously short and I'll not interact with any people at all, I can control my emotions to the point the first drawback is pointless. never interacting with people makes the sultan drawback worthless and Jafar can try to kill me but the Doc doesn't say anything about being unable to do him in first. And a particle beam will take care of him."
"Good thinking, literally a thousand CP for free here."
"JC send me in."
And as per usual I wake up as a different man, like ninety percent of the Plot is Jafar singing and Plotting crap, so considering he should have completed his first failed attempt, should have a Nanobot trace him around.
Once he tricks alladin into going and fetching the lamp kill Jafar, take the lamp, knock Alladin out and Jump end. Considering I was currently living on the palace tagging Jagar will be easy and he won't be able to detect it cause it ain't magic.
I immediately left the palace and went into my warehouse. Then dropped a couple dozen Spider bots from a portal which tracked down and marked Nagar, then injected a set of micro-explosives in him. Like the jump Doc said he is aware of my capabilities not that is is capable of doing anything with said awareness. And everything in his capabilities mean nothing because well I have a planet killing spaceship.
It actually went exactly as planned, Jafar tricked Alladin, once Alladin went into the cave, I triggered the Micro-explosives in Jafar, shot him thrice and then disintegrated his body. Then shot his parrot. And then proceeded to bottle up the remains of Jafar and get rid of it into the lower atmosphere. We are rational, intelligent people and we do not fuck around with people who could be a threat. Also I took his staff as a souvenir.
Once Alladin was out I locked him out, put a couple hundred coins enough for him to stay happy for a couple of years. And took the lamp and left. I'll make the wishes later, for now I needed to check on my Wizards tower.
And it was amazing, granted I couldn't use magic as of yet but I would soon, there were divination spells, curses rituals and the like to keep me busy for a few months which is saying a lot considering I have both Savant and Genius. There were at least three thousand tomes, a couple thousand scrolls and other assorted reading materials, and the desk had an inbuilt intent readers you sat down and the desk would materialize whatever book you were thinking about automatically. Awesome, and I could travel to it at anytime with a single though, unless I was being blocked but eh, the world after next gives me a basic immunity to that crap.
But for now I had a couple of whishes to make. And a couple of questions to ask.
And as per tradition rub the smudge. And summon a djinn with near infinite Cosmic Powers.
And out comes the genie. Now as I'm not particularly fond songs for exposition, imma cut right to the chase.
"Yo, genie, answer a few questions, grant me two wishes and for the third I'll set you free, sound good?"
"That's fair, usually I have got to go through this whole explanation of what's allowed what's not allowed etc. Fine by me ask your questions."
"Well, about the wishes, do you grant exactly what I as for or general intent of what I'm wishing form. Or do I need to be specific down to the last detail?"
"Well, specific is better, while I could glean general intent, it won't be exactly what you want and closer to what you asked for, if you were kind of a douchebag I'd pull a monkey's paw trick on you, you know give you supernatural charisma and ability charm the pants off of anyone but also give you a permanent erectile dysfunction. That kind of stuff."
"AHH alright then, and you want do that shit here will you?"
"Nah, you cool also I get to be free from the lamp so yeah, you'll be fine."
"So for the First wish, I want you to give me a Ring that can convert a given mass of any material into any other material the item has previously come into physical contact with, without restrictions on number of uses per day or mass of material converted, and cannot be activated accidentally. Which can only ever be activated by me and literally no one else, a activation phrase saying which material I want the base material to be converted into."
"AHH, like a multifunctional Midas stone them, I like it. Done. It only works with non living things though. you cant turn a dragon into gold or something like that using this ring." And he snaps his fingers and a Ring appears on my Hand. It was a decorative Ring made of Silver with a huge square black Stone set in it.
"That ring will convert any material into any other material it has come into direct physical contact with, weight remains unchanged and all that. Even magical metals and the like can be converted into, what you do is basically press the Ring against the metal and say, 'Ring of insert name here, Convert this material into insert name of material here. Name the ring and I'll put it into the Phrase. And it cannot be used by any but you." He says.
"Thank you Genie, the Ring will be named Valth'uum."
"Very well, as for the scan function what you do is place your ring against the metal you want added and say Scan, and name of material being scanned. Now for your second wish."
"Well, I want to add a function to my New Ring."
"Sure Go ahead."
"I wish for The ring of Valth'uum to be able to create one liter of Elixir of Life once a week, that would Cure anything Wrong with anyone and halt Their Aging for ten years with a single sip of Fifty milliliters. once again with a passphrase and only be usable by me and me alone.."
"AHH, longetivity is a good deal, also very specifically stated. Again, place it on top of some kind of container and say, 'Ring of Valth'uum Create me the Elixir of Life. And it'll come pouring out of the Gem. Have fun, it wont ever spoil or anything so you can store it no issues. also if you dring Twenty doses as once it won't mean you stopped aging for two hundred years it just means that you wasted ninteen perfectly good doses."
"Very well, now before I set you free, one last question. will the bracelets binding you stay behind? Anything that can bind a genie is something I want to study."
"Nah can't do that man it's purely for show the enchantment is build into my very being as a genie once I'm free there is no enchantment hence no bindings."
"Alright then, for my final Wish Genie I ask for you to be free from your bindings." And just like that he is free, and my jump is over.
The whole bracelets braking thing finishes and the genie disappears. And I'm back in the warehouse with jump-Chan
"Well, that was ridiculously fast, you went overpowered really fast with the Tower and what I'm pretty sure your next jump is. Also That ring was a inspired choice you won't have to worry about silly Little things like Rare Material resources further in the jump. Even your mine Farms need a certain amount before they start producing. And production of lower metals is faster than things like gold or Adamatium. Also good thinking, saying material instead of metals. it'll help you in the future."
"Excellent have fun, make your choices within a week I'll be back to send you off."
and disappeared.
