Here's the Stat Sheet for chapter 10.
Status:
Name: Kichirou Black
Age: 17
Class: The Gamer
Title: [Lord Black], [Apprentice Zombie Slayer], [Zombie Tyrant]
Level: 32
Experience: 8125/31000
Jobs: [Wizard (HP)]: [21/50] (5034/21000)/ [Squire]: [12/50] (3250/12000)
Race: [Hybrid]: [Homo Magi (DC)]/[Human (Esper)]
HP: 33,026/33,026 (+76)
MP: 122,855/122,855 (+68)(x2)(+35%)
MER: 300/500
STR: 67 (+57%): 105 (+20%): 126 (+38%): 174
DEX: 91 (+146%): 224 (+45%): 325 (+38%): 449
END: 104 (+57%): 163 (+45%): 236 (+38%): 326
INT: 120 (+195%): 354 (+38%): 489
WIS: 126 (+190%): 365 (+38%): 504
CHA: 76 (+69%): 128 (-50%): 64
LUC: 75 (+50%): 113
Health Regen = 652/min (+154%): 1656/min (+48%): 2451/min
MP Regen = 1008/min (+221%): 3236/min (+48%): 4789/min
Stat Points: 75
Money: ¥1456500/ 3550G/ £4900.60
BAP: 50
Titles:
[Slime Slayer]: +20% damage to Slime monsters. -20% damage from Slime monsters.
[Apprentice Zombie Slayer]: +40% damage to [Undead]. -40% damage from [Undead].
[Zombie Tyrant]: 50% Chance of inflicting [Fear] on lower level [Undead] you don't command. 10% Chance of commanding lower level [Undead] you don't command
[Lord Black]: Increase Affection, Reputation and Obedience with Pureblood Wizards and Witches. Increase EXP gain for 'Dark', 'Hexes' and 'Curses' Magic and [Body Alteration] [Skills] by 100%
Racial Bonuses:
[Hybrid]: Equipped [Races] bonuses are halved
[Homo Magi (DC)]:
-Passively increase WIS by 50% (25%)
-Passively increase MP by 50% (25%)
-Passively increase EXP for [Skills] by 50% (25%)
-Passively increase EXP for Magic [Skills] by 50% (25%)
-Gain [Skill]: [Mana Manipulation]
-Gain [Trait]: [Mana Affinity]
[Human (Esper)]:
-Passively increase INT by 50% (25%)
-Passively increase MP Regen by 100% (50%)
-Passively increase EXP for [Skills] by 50% (25%)
-Passively increase EXP for Psychic [Skills] by 50% (25%)
-Gain [Skills]: [Telekinesis], [Telepathy]
EXP Bonus:
General: +237% [+25% Esper/+25% Homo Magi/+50% The End/+87% Scholar/+50% Wisdom of the Sage]
Psychic: +262% [+50% Psychic/General: Esper/ +25% Homo Magi/+50% The End/+87% Scholar/+50% Wisdom of the Sage]
Magic: +262% [+25% Esper/ +50% Magic/General: Homo Magi/+50% The End/+87% Scholar/+50% Wisdom of the Sage]
Swords: +287% [+25% Esper/ +25% General: Homo Magi/+50% PotS/+50% The End/+87% Scholar/+50% Wisdom of the Sage]
Pumba: 275% [+25% Esper/+25% Homo Magi/+50% The End/+87% Scholar+38% Gandalfr/+50% Wisdom of the Sage]
Wizarding Magic: +272% [+25% Esper/ +50% Magic/General: Homo Magi/+50% The End/+87% Scholar/+10% Wizard/+50% Wisdom of the Sage]
Dark/Hexes/Curse Magic/Body Alteration Skills: +372% [+25% Esper/ +50% Magic/General: Homo Magi/+50% The End/+87% Scholar/+10% Wizard/+100% Lord Black/+50% Wisdom of the Sage]
Elemental/Jutsu: +286% [+25% Esper/ +50% Magic/General: Homo Magi/+50% The End/+87% Scholar/+50% Wisdom of the Sage/+29% Rinnegan]
When equipped: +50% [Scarf of the Sword Hero]
When taught/trained: +50% [Perfect Student]
When teaching/training: +87% [Scholar]
Light/Holy Magic: +287% [+50% Homo Magi/+50% The End/+87% Scholar/+50% Wisdom of the Sage/+50% Fallen Angel]
Jobs Available:
[Squire] - [12/50] (3250/12000) - A basic [Job] for those who fight at close combat. Passively increases physical damage dealt by 10%. Passively increases HP Regen by 10%. Grants +2 STR, +2 DEX and +2 END per Level. Grants [Skill]: [Battle Tech]
[Thief] - A physical [Job] for those who excel in stealing with quick and nimble movements. Passively increase DEX by 10%. Passively increase [Stealth] based [Skills] by 10%. Grants +3 DEX, +2 INT and +2 LUC per Level. Grants Skill: [Steal]
[Archer] - [11/50] (2133/11000) - A physical [Job] that excels at ranged attacks with a bow. Passively increases range of [Sight] based [Skills] by 10%. Passively increases accuracy of ranged attacks and [Skills] by 10%. Grants +3 STR, +3 DEX and +1 END per Level. Grants Skill: [Precision]
[Monk] - A physical [Job] that excels in unarmed combat. Passively increase STR by 10%. Passively increase damage when unarmed by 10%. Grants +2 STR, +2 DEX and +3 END per Level. Grants Skill: [Discipline]
[Chemist] - [10/50] (0/10000) - A basic [Job] that focuses on using items in battle. Passively increases damage dealt by Potions/Elixirs by 10%. Passively increases healing by Potions/Elixirs by 10%. Grants +2 END, +2 INT and +2 WIS per Level. Grants [Skill]: [Potion Creation]
[Black Mage] - A magic based [Job] that focuses on using [Black Magick] to inflict damage on enemies. Passively increase magical damage by 10%. Passively reduce cost of offensive magic by 10%. Grants +3 INT, +2 WIS and +2 CHA per Level. Grants [Skill]: [Black Magick]
[White Mage] - [15/50] (50/15000) - A magic based [Job] that focuses on using [White Magick] to heal allies. Passively increase healing magic by 10%. Passively reduce cost of healing magic by 10%. Grants +2 INT, +3 WIS and +2 CHA per Level. Grants [Skill]: [White Magick]
[Green Mage] - [11/50] (3050/11000) - A magic based [Job] that focuses on using [Green Magick] to strengthen their allies and weaken their enemies. Passively increase buff and debuff magic duration by 10%. Passively reduce cost of buff and debuff magic by 10%. Grants +2 INT and +2 WIS and +3 CHA per Level. Grants [Skill]: [Green Magick]
[Mystic] - A magic based [Job] that focuses on using mystical energy to expand the area that a spell affects. Passively increase range of magic based [Skills] by 10%. Passively reduce the cost of all magic by 10%. Grants +2 END, +2 INT, +3 WIS and +1 CHA per Level. Grants [Skill]: [Area]
Unique [Jobs]:
[Wizard (HP)] - [21/50] (5034/21000) - Passively increase EXP for Wizarding Magic [Skills] by 10%. Passively increase duration, effect and damage of Wizarding Magic [Skills] by 10%. Grants +1 DEX, +2 END, +2 INT and +2 WIS and +1 LUC per Level
Traits:
[Mana Affinity] (Passive)
-Double MP gained from INT
[Path of the Swordsman] (Passive)
-Gamer can only equip and use [Sword] type weapons in battle
-x2 Base Damage by [Swords]
-Passively increase EXP for Sword-related [Skills] by 50%
Perks:
[Holy Weapon Affinity] (Passive)
-Abilities from Weapons with Element: [Holy] won't damage the user
-Damage dealt when using weapons with Element: [Holy] is increased by 10%
[Mana Factory] (Passive)
-Increase MP Regen by 100%
[Mana Attuned] (Passive)
-Increase MP per INT by 10
[Popular with the Gals] (Passive)
-Increase Affection, Reputation and Obedience with Gals and Gyarus
[More then a Handful] (Passive)
-Increase Affection, Reputation and Obedience with girls/women with big breasts
[Intellectual Equal] (Passive)
-Increase Affection, Reputation and Obedience with geniuses and highly intelligent people
[School Idol] (Passive)
-Increase Affection, Reputation and Obedience with students
[Teacher's Pet] (Passive)
-Increase Affection, Reputation and Obedience with Teachers and tutors
[Flat is Justice] (Passive)
-Increase Affection, Reputation and Obedience with girls/women with flat chests
[Way of the Sword] (Passive)
-Increase Affection, Reputation and Obedience with those who use swords
[Robust Health] (Passive)
-Increase HP per END by 10
[Trustworthy Face] (Passive)
-Reduce chance of losing Affection, Reputation or Obedience with others
[Gambler's Charm] (Passive)
-Playing games of chance will have only 10% chance of losing
[Rule Enforcer] (Passive)
-Increase Affection, Reputation and Obedience with those who enforce the rules
[Gun Man]
-Increase Affection, Reputation and Obedience with those who use guns
[Perfect Student] (Passive)
-When receiving training or learning from someone else, increase [Skill] EXP and Stat Point gain by 50%
[Peak Strength] (Passive)
-Increase physical damage dealt by 15%
[Gymnast's Grace] (Passive)
-You move with a natural grace, able to land on your feet, keep your balance easily and reduce fall damage
[Universal Pause Button] (Passive)
-When you're not in a [World] it is automatically paused at the moment you leave.
[Wandless Magic] (Passive)
-Wizarding Magic can be performed without a magical focus at no increased cost
[Perfect Recall] (Passive)
-Allows user to fully and perfectly recall all memories
[Mana Lord] (Passive)
-Increase MP per INT by 15
[Wisdom of the Sage] (Passive)
-Increase all EXP by 50%
[Fast Recovery] (Passive)
-Increase HP Regen by 50%
Other Races/Bonuses Available:
[Human]:
-Passively increase EXP for [Skills] by 50%
[Fallen Angel (DxD)]:
-Passively increase STR, DEX, END and CHA by 75%
-Increase HP/MP per END/INT by 75
-Passively increase effect, damage and duration of 'Holy' and 'Light' based [Skills] by 100%
-Passively increase EXP for 'Holy' and 'Light' based [Skills] by 100%
-Increase damage from 'Dark' and 'Demonic' weapons and magic by 100%
-Gain [Trait]: [Fallen Angel Wings], [Rosetta Stone],
-Gain [Skill]: [Holy Light Magic],
Equipment:
[Nerdy Specs of Normality] DEF: 10/DUR: 100/100
Description: A pair of plain black glasses that are much better then those used by those like Superman/Clark Kent. These are enchanted to ensure no power used discretely connects back to you and helps with studying. You just need to make sure they stay stuck to your face.
-[Normality Aura (Master)]
Makes it harder for others to connect unusual/supernatural powers used discretely by you by 100%
-[Study Aura (Master)]
Increases chance of getting INT and WIS Stat Points by 50% when studying
-[Nerdy Look (Master)]
Decrease CHA by 50%
[Troll King Necklace] DEF: 10/DUR: 35/35
Description: A necklace made out of the bones of the [Troll King] enemies and infused with his magical energy.
-[Body Booster (Apprentice)]
Increase STR, DEX and END by 20%
-[Magic Guard (Master)]
Reduce magical damage by 25%
-[Body Guard (Adept)]
Reduce physical damage by 15%
[Tyrant Trousers] DEF: 12/DUR: 35/35
Description: A pair of trousers made out of high quality materials. Due to being worn by a Tyrant it has been imbued with its energies.
-[Intimidate (Novice)]
20% chance of intimidating enemies
-[Endurance Booster (Apprentice)]
Increase END by 25%
[Tyrant Boots] DEF: 12/DUR: 35/35
Description: A pair of boots made out of high quality materials. Due to being worn by a Tyrant it has been imbued with its energies.
-[Intimidate (Novice)]
20% chance of intimidating enemies
-[Dexterity Booster (Apprentice)]
Increase DEX by by 25%
[Lucky Rabbit's Foot] DEF: 1/DUR: 35/35
Description: A Rabbit's foot necklace charm said to bring luck to the holder.
-[Lucky Charm (Master)]
Passively increase LUC by 50%
-[Empty]
-[Empty]
[Ring of Vampirism] DEF: 1/DUR: 20/20
Description: A simple blood red ring that was enchanted by a Vampire to heal while in the midst of battle.
-[Violent Heal (Apprentice)]
Restore HP equal to 5% of damage dealt to enemy
-[Empty]
x2 [Kichirou's Foci Ring] DEF: 5/DUR: 25/25
Description: A magic focusing ring made from a combination of a dark [Cherry] wood known as [Heartwood] and [Ebony] with a core of [Thestral Tail Hair]. [Foci Rings] are the staple of Japanese magicals to learn spells while also blending in with the non-magicals as they have no need to hide a wand. This one are highly suited for all manner of combative magic and Transfiguration as well as possessing truly lethal power and perfect control while also being bound to only work for the Gamer.
-[Mage Focus (Novice)]
Increase effect, duration and damage of magic spells and [Skills] by 20% and reduce the MP cost for them by 20%
-[Soul Bound (Master)]
This item can only be used by the one it has been bound to
-[Self-Repair (Adept)]
Restores 3 DUR per minute
[Black Lordship Ring] DEF: 1/DUR: 100/100
Description: The signet ring that magically identifies the Lord Black.
-[Magic Decider (Master)]
This ring can determine who would be accepted as Lord Black
-[Resizer (Master)]
If accepted by the ring, it alters its size to fit its wearer at all times
-[Self Vanish (Master)]
This ring can turn invisible if the user wishes
Relationship:
HOTD:
Shizuka Marikawa: Aff: [100/100], Rep: [70/100] (thinks of you as a great leader and her love [Shizuka's Route Available])
Rika Minami: Aff: [55/100], Rep: [40/100] (thinks of you as her friend's saviour and someone fun to tease [Rika's Route Available])
Yuuki Miku: Aff: [100/100], Rep: [85/100] (thinks of you as a great leader and her and others future lover [Yuuki's Route Available])
Kyoko Hayashi: Aff: [100/100], Rep: [69/100] (thinks of you as a great leader, student and guilty crush [Kyoko's Route Available])
Saeko Busujima: Aff: [72/100], Rep: [65/100] (thinks of you as a good leader and ally and someone who would accept her dark side [Saeko's Route Available])
Misuzu Ichijou: Aff: [54/100], Rep: [60/100] (thinks of you as her saviour)
Toshimi Niki: Aff: [68/100], Rep: [60/100] (thinks of you as her saviour)
Saya Takagi: Aff: [85/100], Rep: [65/100] (thinks of you as a great leader and potential boyfriend [Saya's Route Available])
Rei Miyamoto: Aff: [-50/100], Rep: [-32/100] (greatly dislikes you due to your family name)
Hisashi Igou: Rep: [25/100] (thinks of you as a good guy from a bad family)
Kohta Hirano: Rep: [50/100] (thinks of you as a good leader and ally)
Asama Nakaoka : Aff: [10/100], Rep: [35/100] (thinks of you as a brave and selfless young man)
Tamano Niki: Aff: [19/100], Rep: [49/100] (thinks of you as her daughters' saviour)
Albert Wesker: Rep: [-30/100] (thinks of you as a future lab experiment with unique powers)
Harry Potter:
Grimlock: Rep: [20/100](thinks you'll be someone to keep an eye on)
Augusta Longbottom: Rep: [15/100] (thinks you as saviour of her son and daughter-in-law)
Frank Longbottom: Rep: [20/100] (thinks you as saviour for himself and his wife)
Alice Longbottom: Aff: [0/100], Rep: [20/100] (thinks you as saviour for herself and her husband)
Rita Skeeter: Aff: [0/100] Rep: [25/100] (thinks you'll provide some interesting stories for her)
Cornelius Fudge: Rep: [15/100] (thinks you'll be helpful for staying in office)
Neville Longbottom: Rep: [26/100] (thinks you as a saviour for curing his parents)
Bellatrix Black: Aff: [24/100], Rep: [25/100] (thinks of you as someone interesting and potentially worthy of her talents)
Andromeda Tonks: Rep: [25/100] (thinks you'll be a good lord)
Ted Tonks: Rep: [35/100] (thinks you deserve respect for making his wife happy)
Nymphadora Tonks: Aff: [10/100], Rep: [25/100](thinks you'll be able to teach her better control and make her mother happy)
Narcissa Malfoy: Aff: [-15/100], Rep: [15/100] (thinks of you as someone who ruined her plans)
Lucius Malfoy: Rep: [-20/100] (thinks of you as someone who ruined his plans)
Draco Malfoy: Rep: [-20/100] (thinks of you as someone is in the way to his greatness)
Remus Lupin: Rep: [25/100] (thinks of you as someone who'll cure him)
Skills:
[Gamer's Mind] (Passive)
[Gamer's Body] (Passive)
[Fiction Adaption] (Passive)
-Locked-[Kaleidoscope] (Active)
-Allows user and others to travel between [Worlds]
-Becomes [Locked] until completion of specific [Quests]
Unlocked [Worlds]:
[HOTD], [Harry Potter], [?]
[Mystic Eyes of the Analytical Mage] (Passive/Active) Level: 25 - EXP: 0% - Cost: 50MP/Min
-Passively increase INT and WIS by 1% x Skill Level
-Passively allows the user to sense magic within INT x Skill Level metres around
-Analysis of people, items or magic where sight is focused on
-Can create recipes or mental blueprints for Craft based [Skills]
[Mana Manipulation] (Passive) Level: Max
-Passively increases INT by 5%
-Passively increases MP by 10%
[Telepathy] (Active) Level: 29 - EXP: 0% - Cost: 50MP/Min
-Chances of being found out using it is 61%.
-Also affected by INT, WIS and LUC
[Telekinesis] (Active) Level: 18 - EXP: 0% - Cost: MP Varies
-For every 10MP you can move (INT x Skill Level) kg
[The End - Gamer Edition] (Passive) Level: 30 - EXP: 0%
-Passively increase EXP Gain for [Skills] by 50%
-Matching or compatible [Skills] used in sight of user gains them appropriate Skill EXP.
-Can learn a [Skill] being used in sight at the cost of 8,500MP. These [Skills] automatically start at Level 1.
[Byakugan] (Active) Level: 25 - EXP: 0% - Cost: 50CP/Min (100MP/Min)
-Allows the user to see clearly (INT x Skill Level) meters all around the user regardless of obstructions.
-Allows the user to see Chakra of those within their range of vision
-Allows the user to magnify up to Skill Level times more then normal vision at cost of distance
[Self Regeneration - Gamer Edition] (Passive) Level: 42 - EXP: 0%
-Passively increase HP per END by Skill Level
-Passively increase HP Regen by 1% x Skill Level
[Mana Generator] (Passive) Level: 43 - EXP: 0%
-Passively increase MP per INT by Skill Level
-Passively increase MP Regen by 1% x Skill Level
[Light Ferry] (Active) Level: 21 - EXP: 0% - Cost: 30MP/Min
-All [Items] gain [Element: Light (Passive)]
-Increases STR and DEX by 10% x Skill Level when active on a person
-Increases an object's DUR and ATK by 10% x Skill Level while active on that object
[Sacred Gear]: [Legendary Sword Blacksmith] (Active)
-Current Sword Creation Limit: 50
-Gain [Trait]: [Path of the Swordsman]
-Gain [Perk]: [Holy Weapon Affinity]
-Gain [Skill]: [Sword Mastery]
Abilities: [Create/Dismiss Sword (Active)], [Consume (Active)], [Change Sword (Active)], [Experience Transfer (Active)]: 5 per day, [Rarity Enhancement (Active)],[Smelting (Active)]: 5 per [Sword Form], [Spirit Enchantment (Active)]: 1 per [Sword Form], [Weapon Copy (Active)]
[Swords Forms] Available: 36/50
1)[Legendary Sword (Shield Hero)](0/5) Level: 2 (10) - EXP: 25/200 - ATK: 22/DUR: N/A - Rarity: C - SE: N/A
Abilities: [Holy Aura (Passive)], [Indestructible (Passive)], [Consume (Active)], [Element Slash (Active)], [Locked (Lv:20)]
2)[Aqua Saber (FFTA2)] (0/5) Level: 7 - EXP: 194/700 - ATK: 21/DUR: 30/30 - Rarity: C - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Element: Water (Passive)], [Locked (Lv:20)]
3)[Fire Blade (DQ)] (0/5) Level: 7 - EXP: 278/700 - ATK: 21/DUR: 30/30 - Rarity: C - SE: N/A
Ability: [Holy Aura (Passive)], [Consume (Active)], [Element: Fire (Passive)], [Locked (Lv:20)]
4)[Wind Sword (FE)] (0/5) Level: 5 (8) - EXP: 304/500 - ATK: 22/DUR: 32/32 - Rarity: C - SE: N/A
Ability: [Holy Aura (Passive)], [Consume (Active)], [Element: Wind (Passive)], [Locked (Lv:20)]
5)[Thunderbolt Blade (DQ)] (0/5) Level: 7 - EXP: 532/700 - ATK: 21/DUR: 30/30 - Rarity: C - SE: N/A
Ability: [Holy Aura (Passive)], [Consume (Active)], [Element: Thunder (Passive)], [Locked (Lv:20)]
6)[Earth Sword (FF:4HoL)] (0/5) Level: 4 - EXP: 364/400 - ATK: 18/DUR: 24/24 - Rarity: C - SE: N/A
Ability: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:5)]
7)[Kanshou and Bakuya: Handguns (F/GO)] (0/5) Level: 8 (11) - EXP: 700/1600 - ATK: 55/DUR: 90/90 - Rarity: UC - SE: N/A
Ability: [Holy Aura (Passive)], [Transformable Weapon (Passive)], [Element Bullet (Passive/Active)], [Consume (Active)], [Locked (Lv:20)]
8)[Blizzard Blade (DQ)] (0/5) Level: 1 - EXP:0/100 - ATK: 15/DUR: 18/18 - Rarity: C - SE: N/A
Ability: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:5)]
9)[Barrier Blade (FE)] (0/5) Level: 10 - EXP: 0/1000 - ATK: 20/ DUR: 43/43 - Rarity: C - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Barrier Generator (Active)], [Locked (Lv:20)]
10)[Shining Blade (FF:4HoL)] (0/5) Level: 4 - EXP: 364/400 - ATK: 18/DUR: 24/24 - Rarity: C - SE: N/A
Ability: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:5)]
11)[Anneal Blade (SAO)] (0/5) Level: 2 - EXP: 341/400 - ATK: 30/DUR: 42/42 - Rarity: UC - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]
12)[Miló (RWBY)] (0/5) Level: 15 (20) - EXP: 446/4500 - ATK: 109/DUR: 174/174 - Rarity: R - SE: N/A
Abilities: [Holy Aura (Passive)], [Transformable Weapon (Passive)], [Element Bullet (Passive/Active)], [Consume (Active)], [Self-Repair (Passive)] [Locked (Lv:30)]
13)[Ashura (FFBE)] (0/5) Level: 1 - EXP: 0/200 - ATK: 21/DUR: 30/30 - Rarity: UC - SE: N/A
Ability: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]
14)[Shinai] (0/5) Level: 13 (19) - EXP: 358/1300 - ATK: 28/DUR: 54/54 - Rarity: C - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Non-Lethal (Passive)], [Locked (Lv:20)]
15)[Bokken: Katana] (0/5) Level: 21 - EXP: 263/2100 - ATK: 32/DUR: 60/60 - Rarity: C - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Non-Lethal (Passive)], [Harmless (Passive)], [Locked (Lv:30)]
16)[Iron Blade (FE)] (0/5) Level: 4 - EXP: 364/400 - ATK: 19/DUR: 26/26 - Rarity: C - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]
17)[Wooden Sword (Twilight Princess)] (0/5) Level: 1 - EXP: 0/100 - ATK: 13/DUR: 12/12 - Rarity: C - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:5)]
18)[Copper Sword (DQ)] (0/5) Level: 4 - EXP: 364/400 - ATK: 17/DUR: 24/24 - Rarity: C - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]
19)[Steel Sword (Fairy Tail)] (0/5) Level: 4 - EXP: 364/400 - ATK: 22/DUR: 31/31 - Rarity: C - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]
20)[Aluminium Sword] (0/5) Level: 1 - EXP: 0/100 - ATK: 16/DUR: 19/19 - Rarity: C - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]
21)[Rubber Sword] (0/5) Level: 1 - EXP: 0/100 - ATK: 9/DUR: 17/17 - Rarity: C - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]
22)[Bronze Sword (FE)] (0/5) Level: 1 (10) - EXP: 0/100 - ATK: 24/DUR: 36/36 - Rarity: C - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Loot Up: Small (Passive)], [Locked (Lv:20)]
23)[Silver Sword (FE)] (0/5) Level: 1 - EXP: 0/100 - ATK: 15/DUR: 22/22 - Rarity: C - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]
24)[Gold Sword] (0/5) Level: 1 - EXP: 0/100 - ATK: 17/DUR: 26/26 - Rarity: C - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]
25)[Toy Sword] (0/5) Level: 1 - EXP: 0/100 - ATK: 5/DUR: 15/15 - Rarity: C - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]
26)[Mirror Sword] (0/5) Level: 4 - EXP: 364/400 - ATK: 16/DUR: 21/21 - Rarity: C - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]
27)[Twin Scissor Blades] (0/5) Level: 1 - EXP: 0/200 - ATK: 25/DUR: 30/30 - Rarity: UC - SE: N/A
Abilities: [Holy Aura (Passive)], [Dual Blades (Passive)], [Consume (Active)] [Locked (Lv:10)]
28)[Black Slime Sword] (0/5) Level: 4 - EXP: 364/400 - ATK: 8/DUR: 16/16 - Rarity: C - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]
29)[Blue Slime Sword] (0/5) Level: 4 - EXP: 364/400 - ATK: 8/DUR: 16/16 - Rarity: C - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]
30)[Red Slime Sword] (0/5) Level: 4 - EXP: 364/400 - ATK: 8/DUR: 16/16 - Rarity: C - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]
31)[Yellow Slime Sword] (0/5) Level: 1 - EXP: 0/100 - ATK: 5/DUR: 10/10 - Rarity: C - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]
32)[Green Slime Sword] (0/5) Level: 1 - EXP: 0/100 - ATK: 5/DUR: 10/10 - Rarity: C - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]
33)[Brown Slime Sword] (0/5) Level: 1 - EXP: 0/100 - ATK: 5/DUR: 10/10 - Rarity: C - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]
34)[White Slime Sword] (0/5) Level: 1 - EXP: 0/100 - ATK: 5/DUR: 10/10 - Rarity: C - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]
35)[Orange Slime Sword] (0/5) Level: 1 - EXP: 0/100 - ATK: 5/DUR: 10/10 - Rarity: C - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]
36)[Pink Slime Sword] (0/5) Level: 1 - EXP: 0/100 - ATK: 5/DUR: 10/10 - Rarity: C - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]
37)[Purple Slime Sword] (0/5) Level: 1 - EXP: 0/100 - ATK: 5/DUR: 10/10 - Rarity: C - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]
38)[Silver Slime Sword] (0/5) Level: 1 - EXP: 0/100 - ATK: 5/DUR: 10/10 - Rarity: C - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]
39)[Gambol Shroud (RWBY)] (0/5) Level: 9 - EXP: 1631/2700 - ATK: 73/DUR: 105/105 - Rarity: R - SE: N/A
Abilities: [Holy Aura (Passive)], [Transformable Weapon (Passive)], [Element Bullet (Passive/Active)], [Consume (Active)], [Locked (Lv:20)]
40)[Excalibur Blessing (DxD)] (0/7) Level: 23 - EXP: 6181/9200 - ATK: 153/DUR: 256/256 - Rarity: SR - SE: N/A
Abilities: [Holy Aura (Passive)], [Blessed Empowerment (Passive)], [Self-Repair (Passive)], [Consume (Active)] [Locked (Lv:30)]
41)[Steel Katana] (0/5) Level: 1 - EXP: 0/100 - ATK: 19/DUR: 22/22 - Rarity: C - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]
42)[Steel Tanto] (0/5) Level: 18 (24) - EXP: 520/1800 - ATK: 37/DUR: 68/68 - Rarity: C - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Element Slash (Active)], [Self-Repair (Passive)], [Locked (Lv:30)]
43)[Keyblade (Kingdom Hearts)] (0/5) Level: 1 - EXP: 0/200 - ATK: 21/DUR: 35/35 - Rarity: UC - SE: N/A
Abilities: [Holy Aura (Passive)], [Unlock (Active)], [Lock (Active)] [Consume (Active)], [Locked (Lv:10)]
44)[Chain Sword] (0/5) Level: 1 - EXP: 0/200 - ATK: 23/DUR: 42/42 - Rarity: UC - SE: N/A
Abilities: [Holy Aura (Passive)], [Bind (Active)], [Transformable Weapon (Passive)], [Consume (Active)], [Locked (Lv:10)]
45)[Drill Sword] (0/5) Level: 1 - EXP: 0/200 - ATK: 25/DUR: 37/37 - Rarity: UC - SE: N/A
Abilities: [Holy Aura (Passive)], [Pierce (Active)], [Consume (Active)], [Locked (Lv:10)]
46)[Shigure (OP)] (0/5) Level: 1 (21) - EXP: 78/300 - ATK: 111/DUR: 190/190 Rarity: R - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Element Slash (Active)], [Self-Repair (Passive)], [Locked (Lv:30)]
47)[Murata-tou (HOTD)] (0/5) Level: 7 - EXP: 1093/1400 - ATK: 50/DUR: 69/69 - Rarity: UC - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]
48)[Vanadium Steel Katana] (0/5) Level: 1 - EXP: 0/200 - ATK: 29/DUR: 48/48 - Rarity: UC - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv:10)]
49)[Shusui (OP)] (0/5) Level: 13 - EXP: 4067/6500 - ATK: 145(+0%)/DUR: 555/370(+50%) - Rarity: UR - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Black Blade (Passive)], [Sentient Limiter (Passive)], [Locked (Lv: 30)]
50)[Palutena's Bow (Kid Icarus: Uprising)] (0/5) Level: 2 - EXP: 141/800 - ATK: 79/DUR: 128/128 - Rarity: SR - SE: N/A
Abilities: [Holy Aura (Passive)], [Element: Light (Passive)], [Transformable Weapon (Passive)], [Element Arrow (Passive/Active)], [Consume (Active)], [Locked (Lv:40)]
51)[Soul Stinger] (0/7) Level: 1 - EXP: 0/400 - ATK: 61/DUR: 95/95 - Rarity: SR - SE: N/A
Abilities: [Holy Aura (Passive)], [Mana Drainer (Passive)], [Consume (Active)], [Locked (Lv: 20)]
52)[Black Kane] (0/7) Level: 1 - EXP: 0/300 - ATK: 45/DUR: 105/70(+50%) - Rarity: R - SE: N/A
Abilities: [Holy Aura (Passive)], [Enhanced Durability (Passive)], [Consume (Active)], [Locked (Lv: 20)]
53)[Bloodletter] (0/7) Level: 1 - EXP: 0/300 - ATK: 50/DUR: 100/100 - Rarity: R - SE: N/A
Abilities: [Holy Aura (Passive)], [Spell Absorb (Passive)], [Persist Wounds (Passive)], [Consume (Active)], [Locked (Lv: 30)]
54)[Ruby Sword] (0/7) Level: 1 - EXP: 0/300 - ATK: 50/DUR: 80/80 - Rarity: R - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv: 10)]
55)[Sapphire Sword] (0/7) Level: 1 - EXP: 0/300 - ATK: 50/DUR: 80/80 - Rarity: R - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv: 10)]
56)[Topaz Sword] (0/7) Level: 1 - EXP: 0/300 - ATK: 50/DUR: 80/80 - Rarity: R - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv: 10)]
57)[Emerald Sword] (0/7) Level: 1 - EXP: 0/300 - ATK: 50/DUR: 80/80 - Rarity: R - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv: 10)]
58)[Amber Sword] (0/7) Level: 1 - EXP: 0/300 - ATK: 50/DUR: 80/80 - Rarity: R - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv: 10)]
59)[Amethyst Sword] (0/7) Level: 1 - EXP: 0/300 - ATK: 50/DUR: 80/80 - Rarity: R - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv: 10)]
60)[Colbalt Sword] (0/7) Level: 1 - EXP: 0/300 - ATK: 50/DUR: 80/80 - Rarity: R - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv: 10)]
61)[Opal Sword] (0/7) Level: 1 - EXP: 0/300 - ATK: 50/DUR: 80/80 - Rarity: R - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv: 10)]
62)[Obsidian Sword] (0/7) Level: 1 - EXP: 0/300 - ATK: 50/DUR: 80/80 - Rarity: R - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv: 10)]
63)[Garnet Sword] (0/7) Level: 1 - EXP: 0/300 - ATK: 50/DUR: 80/80 - Rarity: R - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv: 10)]
64)[Turquoise Sword] (0/7) Level: 1 - EXP: 0/300 - ATK: 50/DUR: 80/80 - Rarity: R - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv: 10)]
65)[Lapis Lazuli Sword] (0/7) Level: 1 - EXP: 0/300 - ATK: 50/DUR: 80/80 - Rarity: R - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv: 10)]
66)[Jade Sword] (0/7) Level: 1 - EXP: 0/300 - ATK: 50/DUR: 80/80 - Rarity: R - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv: 10)]
67)[Peridot Sword] (0/7) Level: 1 - EXP: 0/300 - ATK: 50/DUR: 80/80 - Rarity: R - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv: 10)]
68)[Tourmaline Sword] (0/7) Level: 1 - EXP: 0/300 - ATK: 50/DUR: 80/80 - Rarity: R - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv: 10)]
69)[Citrine Sword] (0/7) Level: 1 - EXP: 0/300 - ATK: 50/DUR: 80/80 - Rarity: R - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv: 10)]
70)[Sunstone Sword] (0/7) Level: 1 - EXP: 0/300 - ATK: 50/DUR: 80/80 - Rarity: R - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv: 10)]
71)[Morganite Sword] (0/7) Level: 1 - EXP: 0/300 - ATK: 50/DUR: 80/80 - Rarity: R - SE: N/A
Abilities: [Holy Aura (Passive)], [Consume (Active)], [Locked (Lv: 10)]
[Pumba - Gamer Edition] (Passive) Level: 13 - EXP: 0%
-Counts as a weapon [Mastery] Skill
-Grants the user the ability to carry and use any weapon with ease
-Passively increase physical damage caused by a weapon by 5% x Skill Level
-Passively increase accuracy of long ranged weapons by 1% x Skill Level
[ID Create] (Active) Level: 10 - EXP: 0% - Cost: 20MP
Available Dungeons:
[Empty]
[Slime]
[Troll]
[Angel]
[ID Escape] (Active) Level: MAX - Cost: 20MP
[Parkour] (Passive) Level: 17 - EXP: 0%
-Passively increase STR, DEX, END by 1% x Skill Level
-Passively increase Running, Climbing and Swimming speed by 15%
-Passively increase Jumping height by 15%
[Meditation] (Passive/Active) Level: 25 - EXP: 0%
-Passively increase INT and WIS by 1% x Skill Level
-Current HP and MP Regen increased by 120% when active
-Cannot be activated during combat
[Scholar] (Passive) Level: 29 - EXP: 0%
-Passively increase EXP Gain for [Skills] by 3% x Skill Level
-Passively increase reading speed by 3% x Skill Level
-Passively increase chance for Stat Point gain by 1% x Skill Level
-While teaching or studying gain 3% x Skill Level extra EXP in the same [Skill]
-Increase rate of learning and Stat Point gain for students by 3% x Skill Level
[Anything Goes Martial Arts - Gamer Edition] (Passive) Level: 22 - EXP: 0%
Incorporated styles: [Jeet Kune Do], [Taekwondo], [Kyokushin Karate], [CQC]
-Grants the user the knowledge to fight unarmed with ease
-Passively increase STR, DEX and END by 1% x Skill Level
-Passively increases physical damage without a weapon by 5% x Skill Level
[Cooking] (Passive) Level: 22 - EXP: 0%
-Increase speed of cooking by 1% x Skill Level
-Increase success of making a new dish by 1% x Skill Level
-Increase how well meals taste by 1% x Skill Level
[Ambidextrous] (Passive) Level: 14 - EXP: 0%
-Can use both hands equally. No longer have an off hand
-Passively increase DEX by 1% x Skill Level when using two weapons
-Increase Physical Damage when using two weapons at the same time by 1% x Skill Level
[Potion Creation] (Passive) Level: 22 - EXP: 0%
-Increase speed of making Potions/Elixirs by 1% x Skill Level
-Increase success of making a new Potions/Elixirs by 1% x Skill Level
-Increase how effective Potions/Elixirs are by 1% x Skill Level
[Household Magic] (Active) Level: 22 - EXP: 0% Cost: MP Varies
Techniques:
-[Clean] Cost: 10MP
Remove dirt, blood, sweat and other bodily fluids from the target (works on both items and skin)
-[Repair] Cost: 30MP/Min
Restore durability on weapons, armour and other items equal to [Skill Level] per minute
-[Dirt Repelling Aura] Cost: 50MP/Min
Prevents dirt, blood sweat and other bodily fluids from attaching to target area as long as its active
-[Unlock] Cost: 30MP
Use magic to unlock things that have a physical lock
-[Lock] Cost: 30MP
Use magic to lock things that have a physical lock
-[Spongify] Cost: 80MP
Softens objects, making them rubbery and bouncy.
Time Limit: 1 minute x Skill Level
-[Duro] Cost: 80MP
Hardens objects, making them like stone.
Time Limit: 1 minute x Skill Level
-[Silencio] Cost: 80MP
Makes the target unable to make any sound
Time Limit: 1 minute x Skill Level
-[Sonours] Cost: 80MP
Amplifies the user's voice
Time Limit: 1 minute x Skill Level
-[Geminio] Cost: 80MP
Creates an identical duplicate of an item
Time Limit: 1 minute x Skill Level
[Physical Resistance] (Passive) Level: 11 - EXP: 0%
-Reduce damage taken by physical attacks by 13%
[Summoned Swords] (Active) Level: 3 - EXP: 0% - Cost: 50MP
-Create floating swords of mana up to or equal to Skill Level
-Each sword inflicts magical damage equal to 200% of (INT x Skill Level)
-Each sword has a durability of 300% of (INT x Skill Level)
[Drain Energy] (Active) Level: 21 - EXP: 0% - Cost: HP/MP Varies
-For every MP used, gain HP or MP equal to Skill Level from the target
-For every HP used, gain HP or MP equal to Skill Level from the target
[Holmesian Deduction] (Passive) Level: 30 - EXP: 0%
-Passively increase INT and WIS by 1% x Skill Level
-Allows the user to deduce intent, emotions and past of beings/items/places in sight
-Affected by INT, WIS and LUC
[White Magick] (Active) Level: 30 - EXP: 0% - Cost: MP Varies
-Info: Two new Techniques can be gained every five Skill Levels
Techniques:
-[Scan] Cost: 30MP
Scan the target to determine HP, MP and any Status buffs/debuff/ailments
-[Cure] Cost: 50MP
Magickally bind the target's wounds. Restores HP and deals damage to undead.
Restore HP equal to INT x Skill Level (if used on [Undead] inflict damage instead)
-[Cura] Cost: 100MP
Magickally restore a large amount of HP. Restores HP and deals damage to undead.
Restore HP equal to 200% of (INT x Skill Level)
(if used on [Undead] inflict damage instead)
-[Poisona] Cost: 80MP
Cures [Poison] Debuff
-[Waken] Cost: 80MP
Cures [Sleep] Debuff
-[Paralyna] Cost: 80MP
Cures [Paralysis] Debuff
-[Vox] Cost: 80MP
Cures [Silence] Debuff
-[Blindna] Cost: 80MP
Cures [Blind] Debuff
-[Peace] Cost: 80MP
Cures [Confusion], [Berserk] and [Madness] Debuffs
-[Viruna] Cost: 80MP
Cures [Virus] and [Disease] Debuffs
-[Cursna] Cost: 80MP
Cures [Curse] Debuffs
-[BarPoison] Cost: 100MP
Enhances the target's resistance against [Poison] by 10% (Stackable)
Time Limit: 1 minute x Skill Level
-[BarSleep] Cost: 100MP
Enhances the target's resistance against [Sleep] by 10% (Stackable)
Time Limit: 1 minute x Skill Level
-[BarParalyze] Cost: 100MP
Enhances the target's resistance against [Paralysis] by 10% (Stackable)
Time Limit: 1 minute x Skill Level
-[BarSilence] Cost: 100MP
Enhances the target's resistance against [Silence] by 10% (Stackable)
Time Limit: 1 minute x Skill Level
[Gandalfr - Gamer Edition] (Passive) Level: 18 - EXP: 0%
-When holding a weapon passively increase STR and DEX by (20 + Skill Level)%
-When holding a weapon gain a [Mastery] Skill for that weapon (This skill starts at Level 1) and temporarily increase appropriate [Mastery] Skill by 20 Levels
-Passively increase EXP for Weapon [Mastery Skills] by (20 + Skill Level)%
[Sneak] (Active) Level: 15 - EXP: 0%
-Passively increase DEX by (5 + Skill Level)%.
-Reduce movement speed by 75% when active.
[Performer] (Passive) Level: 23 - EXP: 0%
-Passively increase DEX and CHA by 3% x Skill Level
-Can create and adopt a new persona
-Allows the user to negotiate, persuade, seduce, manipulate, lie, encourage, sing and dance
-Chance of Success: 1% x Skill Level
-Also affected by INT, WIS, CHA and LUC
[Battle Tech] (Active) Level: 15 - EXP: 0% - Cost: MP Varies
-Info: A new Technique can be gained every five Skill Levels
Techniques:
-[First Aid] Cost: 10MP
Gain 10% HP of user and cure status ailments.
-[Focus] Cost: 30MP
Increase user's STR by 10% (Stackable)
Time Limit: 1 minute x Skill Level
-[Tailwind] Cost: 30MP
Increase the user's DEX by 10% for spells (Stackable)
Time Limit: 1 minute x Skill Level
-[Magick Charge] Cost: 30MP
Increase the user's INT by 10% for spells (Stackable)
Time Limit: 1 minute x Skill Level
-[Rend Speed] Cost: 35MP
Lower target's DEX by 10% (Stackable. Requires contact)
Time Limit: 1 minute x Skill Level
-[Rend Defence] Cost: 35MP
Lower target's DEF by 10% (Stackable. Requires contact)
Time Limit: 1 minute x Skill Level
[Vehicle Mastery] (Passive) Level: 26 - EXP: 0%
-Grants the user the ability to use any sort of [Vehicle] with ease
-Passively increase speed and efficiency of [Vehicle] being used by 1% x Skill Level
-Passively increase the speed of repairing a [Vehicle] by 1% x Skill Level
[Internal Reinforcement] (Passive/Active) Level: 18 - EXP: 0% - Cost: 100MP/Min
-Passively increase STR, DEX, END, INT and WIS by 1% x Skill Level
-Passively increase HP and MP Regen by 10% + Skill Level
-Increase STR, DEX, END, INT and WIS by 20% + Skill Level
-Increase HP and MP Regen by 30% + Skill Level
[Marital Arts Mastery] (Passive) Level: 22 - EXP: 0%
-Increase pleasure of partner(s) when kissing, groping, oral or sex by 1% x Skill Level
-Increase chance of finding pleasure points by 1% x Skill Level
[Battle Strategies] (Passive) Level: 23 - EXP: 0%
-Passively increase INT and WIS by 1% x Skill Level
-Allows the user to make plans in and out of the heat of battle.
-Affected by INT, WIS and LUC
[Technology Mastery] (Passive) Level: 15 - EXP: 0%
-Increase speed of understanding technology by 1% x Skill Level
-Increase success of making new technology by 1% x Skill Level
[Green Magick] (Active) Level: 19 - EXP: 0% - Cost: MP Varies
-Info: Two new Techniques can be gained every five Levels
Techniques:
-[Protect] Cost: 80MP
Increases Defence by 20% (Stackable)
Time Limit: 5 minute x Skill Level
-[Shell] Cost: 80MP
Increases Magical Defence by 20% (Stackable)
Time Limit: 5 minute x Skill Level
-[Tranq] Cost: 80MP
Increases Accuracy by 20% (Stackable)
Time Limit: 5 minute x Skill Level
-[Leap] Cost: 80MP
Increases Movement Speed and Jump Height by 20% (Stackable)
Time Limit: 5 minute x Skill Level
-[Brave] Cost: 80MP
Increases STR for attacks by 20% (Stackable)
Time Limit: 5 minute x Skill Level
-[Faith] Cost: 80MP
Increases INT for magic by 20% (Stackable)
Time Limit: 5 minute x Skill Level
-[Aura] Cost: 150MP
Raise all stats by 15% (Stackable)
Time Limit: 5 minutes x Skill Level
-[Silence] Cost: 80MP
Inflicts [Silence] status
Chance of Success is dependant on INT, WIS and LUC
-[Sleep] Cost: 80MP
Inflicts [Sleep] status
Chance of Success is dependant on INT, WIS and LUC
-[Poison] Cost: 80MP
Inflicts [Poison] status
Chance of Success is dependant on INT, WIS and LUC
[Anatomy Understanding] (Passive) Level: 24 - EXP: 0%
-Passively increase HP per END by 1 x Skill Level
-Passively increase HP Regen by 1% x Skill Level
-Passively increase effect and duration of healing magic by 1% x Skill Level
-Passively increase damage caused by physical and magical attacks by 1% x Skill Level
[Empathy] (Passive) Level: 19 - EXP: 0%
-Allows the user to sense emotions of those within 3 metres x Skill Level
[Precision] (Active) Level: 5 - EXP: 0% - Cost: MP Varies
-Info: A new Technique can be gained every five Skill Levels
Techniques:
-[Aim] Cost: 30MP
Increase user's Accuracy by 10% (Stackable)
Time Limit: 1 minute x Skill Level
-[Arm Shot] Cost: 80MP
Take aim at the target's arms to inflict [Disable] on it.
Chance of Success: 1% x Skill Level (Can be affected by LUC)
-[Precise Shot] Cost: 100MP
A carefully aimed shot which has a good hit rate but low damage
Deal damage equal to 25% of ((STR + ATK) x Skill Level)
-[Camouflage] Cost: 150MP
Renders the user invisible for a time. Attacking renders the user visible.
Time Limit: 1 minute x Skill Level
[Limited Shapeshifting] (Active) Level: 12 - EXP: 0% - Cost: MP Varies
-Allows the user to alter themselves while remaining in a humanoid form for 5 minutes x Skill Level (Can affect STR, DEX, END and CHA stats)
-Form can be locked by using 500MP per minute
[Occlumency] (Passive) Level: 25 - EXP: 0%
-Gains [Perk]: [Perfect Recall]
-Passively increases INT and WIS by 1% x Skill Level
-Allows the user to protect their mind from mind reading [Skills] or magick (Chance of Success is based on Skill Level, INT, WIS and LUC)
-Allows user to form false memories for those trying to read their mind (Chance of Success is based on Skill Level, INT, WIS and LUC)
[Elemental Conjuration] (Active) Level: 20 - EXP: 0% - Cost: MP Varies
-Allows the user to conjure the elements in various forms (weapons, shields, armour and creatures)
-MP cost is reduced if using existing elements
Elements:
-[Fire]
Increase damage by 125%
Movement speed of creatures and projectiles is 150% of norm
Increase DUR by 75%
-[Water]
Increase damage by 75%
Movement speed of creatures and projectiles is 125% of norm
Increase DUR by 50%
-[Earth]
Increase damage by 100%
Movement speed of creatures and projectiles is 75% of norm
Increase DUR by 150%
-[Wind]
Increase damage by 150%
Movement speed of creatures and projectiles is 175% of norm
Increase DUR by 50%
-[Lightning]
Increase damage by 150%
Movement speed of creatures and projectiles is 200% of norm
Increase DUR by 75%
-[Metal]
Increase damage by 125%
Movement speed of creatures and projectiles is 100% of norm
Increase DUR by 200%
Techniques:
-[Element Blast] Cost: 100MP
Fire a football sized blast of chosen element
Inflict damage equal to 150% of ((Skill Level x INT) + Element)
-[Element Shield] Cost: 350MP
Conjure a shield of chosen element
Inflict damage equal to 200% of (Skill Level x (INT + Element))
DUR is equal to (200 x Skill Level) + Element
-[Element Arrow] Cost: 200MP/per arrow
Conjures and fires an arrow of a chosen element
Deals physical damage equal to 150% of (Skill Level x (INT + Element)) for each arrow
-[Element Small Mammal] Cost: 400MP
Conjure a small mammal (no larger then a dog) of a chosen element
Inflict damage equal to 300% of ((Skill Level x INT) + Element)
DUR is equal to (100 x Skill Level) + Element
-[Element Small Avian] Cost: 300MP
Conjure a small bird (no larger then an swan) of a chosen element
Inflict damage equal to 200% of ((Skill Level x INT) + Element)
DUR is equal to (50 x Skill Level) + Element
-[Element Small Reptile] Cost: 350MP
Conjure a small reptile (no larger then an Gila Monster) of a chosen element
Inflict damage equal to 250% of ((Skill Level x INT) + Element)
DUR is equal to (75 x Skill Level) + Element
[Apparation] (Active) Level: 16 - EXP: 0% - Cost: 500MP
-Teleport to a location INT x Skill Level metres away along with those in contact of the user without issue
-Teleporting with other people increase Cost by 500MP per Person
-Teleporting over the range can risk [Splinching] without focused image of location (based on Skill Level, INT, WIS and LUC)
[Transfiguration Magic] (Active) Level: 20 - EXP: 0% - Cost: MP Varies
-Allows the user to change item/animal/person into another item/animal/person for INT x Skill Level minutes (resisting targets may decrease time limit)
Change of Success on resisting target: 1% x Skill Level
[Charm Magic] (Active) Level: 21 - EXP: 0% - Cost: MP Varies
-Add an alteration of the target's inherent qualities (including behaviour and capabilities) for INT x Skill Level minutes (resisting targets may decrease time limit)
Change of Success on resisting target: 1% x Skill Level
[Battle Magic] (Active) Level: 16 - EXP: 0% - Cost: MP Varies
Techniques:
-[Diffindo] Cost: 250MP
Used to precisely cut or tear objects
Deal magical damage equal to 200% of (INT x Skill Level)
-[Incendio] Cost: 200MP
Produces fire
Deals fire magical damage equal to (INT x Skill Level)
-[Flipendo] Cost: 250MP
Knocks target backwards
Send target flying Skill Level feet. (DEX Check required for living targets)
-[Fumos] Cost: 300MP/Min
Create a defensive cloud of smoke from the wand that hindered visibility.
Reduces Accuracy by 1% x Skill Level of targets
-[Expelliarmus] Cost: 200MP
Disarm an opponent of their weapon
Inflicts [Disarm] status on target (Target DEX Check required)
-[Immobulus] Cost: 250MP
Immobilises and stops the actions of the target. It works on both living and inanimate things
Inflicts [Stop] status on target for 5 seconds x Skill Level
(Target WIS Check required)
-[Stupefy] Cost: 300MP
Stuns an opponent who is struck by it
Inflict [Stunned] Status on target for 5 seconds x Skill Level
(Target WIS check required)
-[Protego] Cost: MP Varies
Creates a shield to block spells
Creates a shield that can has a Durability of MP used x Skill Level
-[Bombarda] Cost: 250MP
Provokes a small explosion
Deals magical damage equal to (INT x Skill Level)
-[Reducto] Cost: 500MP
Blast solid objects to pieces
Deal magical damage equal to 200% of (INT x Skill Level)
-[Arrow-shooting Spell] Cost: 250MP/per arrow
Conjures and fires an arrow
Deals physical damage equal to 150% of (INT x Skill Level) for each arrow
-[Confringo] Cost: 300MP
Produces a fiery explosion
Deals magical damage equal to 250% of (INT x Skill Level)
-[Incarcerous] Cost: 250MP
Bind the target with rope
DUR of bindings equal to 200% (INT x Skill Level)
-[Depulso] Cost: 350MP
A blast of force that could send a target flying
Send target flying Skill Level metres. (DEX Check required for living targets)
-[Expulso] Cost: 500MP
Produces an immense explosion, blasting the target apart with a burst of blue light
Deals explosive magical damage equal to 300% of (INT x Skill Level)
-[Protego Horribilis] Cost: MP Varies
Creates a shield to block dark magic
Creates a shield that can take MP used x Skill Level in damage. Dark Magic only inflicts 50% of damage to it
-[Aquamenti] Cost: 200MP
Produces a clean, drinkable jet of water
Deals water magical damage equal to (INT x Skill Level)
-[Glacius] Cost: 200MP
Freezes the target with icy-cold air
Deals ice magical damage equal to (INT x Skill Level)
-[Ventus] Cost: 200MP
Shoots a jet of strong spiralling wind at the target
Deals wind magical damage equal to (INT x Skill Level)
-[Fulmine] Cost: 200MP
Shoot a bolt of lightning
Deals thunder magical damage equal to (INT x Skill Level)
-[Expecto Patronus] Cost: 1000MP/Min
Create a guardian of light to protect against dark creatures
Deals light magical damage equal to 500% of (INT x Skill Level) to [Dark] and [Demons] creatures
[Herbology] (Passive) Level: 19 - EXP: 0%
-Increase speed of growing your plants by 1% x Skill Level
-Increase how effective grown plants are by 1% x Skill Level
-Increase success of making a new plant by 1% x Skill Level
-Increase chance of identifying a plant by 1% x Skill Level (This is affected by INT, WIS and LUC.)
[Rune Magic] (Active) Level: 21 - EXP: 0% - Cost: MP Varies
Rune Styles Known: [Elder Futhark], [Logograms], [Kanji], [Hieroglyphs]
-Allows user to create a [Runic Sequence] on a target to apply an effect on it for INT x Skill Level minutes
-Can permanently carve the [Runes] into a surface with magic for 5000MP
[Arithmancy] (Passive) Level: 19 - EXP: 0%
-Passively increase INT and WIS by 1% x Skill Level
-Allows the user to calculate probabilities of certain events happening
-Speed of calculations and chance of being correct is affected by Skill Level, INT, WIS and LUC.
[Poison Resistance] (Passive) Level: 10 - EXP: 0%
-Reduce damage taken by poison by 10%
[Holy Light Magic] (Active) Level: 15 - EXP: 0% - Cost: MP Varies
-Can infuse [Holy Light] into other magical [Skills] to increase damage, effect and duration by 1% x Skill Level and add Element: [Holy] and [Light] to it. Increases [Skill] Cost by 100% - Skill Level
Techniques:
-[Light Sword] Cost: MP Varies
Create a sword of holy light magic to wield
20% Armor Penetration. Can be moved by will alone.
ATK is equal to 200% of ((INT + MP Used) x Skill Level)
DUR equals 300% of ((INT + MP Used) x Skill Level)
[Body Modification Magic] (Active) - Level: 1 - EXP: 0% - Cost: MP Varies
-Allows the user to alter the appearance of others (Can be resisted if target's Level is higher then user's. Can affect target's STR, DEX, END and CHA stats)
-Changes can be locked by using 5000MP
[Animagus] (Active) Level: 5 - EXP: 0%
-Can transform into ? form
-Can gain [Traits] based on ?
-Passively increase the speed of change by 1% x Skill Level
[Rinnegan] (Active) Level: 4 - EXP: 0% Cost: 250CP/Min (500MP/Min)
-Allows the user to see Chakra and its flow within the body
-Allows the user to see invisible barriers
-Allows the user to passively gain (25 + Skill Level)% EXP for 'elemental' and 'Jutsu' [Skills]
Techniques:
-[Deva Path (Active)] Cost: 100CP/Min (200MP/Min)
The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum.
-Allows the user to manipulate gravity within (INT x Skill Level) metres of user by Skill Level times
-[Asura Path (Active)] Cost: CP Varies (MP Varies)
The Asura Path grants the user the ability to augment their own body to summon mechanised armour and various ballistic and mechanical weaponry.
-Allows the user to alter their body to have up to four additional arms or to have mechanical portions and weaponry
-[Human Path (Active)] Cost: 100CP/Min (200MP/Min)
The Human Path grants a Rinnegan user the ability to read the mind of any target by placing his hand on the target's head or chest and yanking the soul out of the body. Though it provides intel by getting well guarded secrets, the technique inevitably kills the target.
-Allows the user to read the mind of a target (Requires physical contact to be used) and extracting their soul, killing the target when contact ends
-Only works on those with Level equal to or lower then user's or Skill Level higher
-[Animal Path (Active)] Cost: CP Varies (MP Varies)
The Animal Path grants a Rinnegan user the ability of summoning various animals and creatures to aid it in battle. These creatures can be summoned after they are killed and require no blood or hand seals to perform. The Animal Path can also summon people with the aid of hand signs. Tactics-wise, the Animal Path's primary role in battle appears to consist of overwhelming multiple opponents with a barrage of summons.
-Allows the user to summon various animals and creatures to aid in battle with Level up to and equal to Skill Level
-Allows the user to summon person(s) with Level up to and equal to Skill Level
-[Preta Path (Active)] Cost: 100CP/Min (200MP/Min)
The Preta Path grants the user the ability to absorb chakra in any form.
-Allows the user to absorb Chakra/Magic upon contact
-Allows the user to form a barrier around them to absorb Chakra/Magic techniques
-Chakra/Magic absorbed replenishes CP/MP equal by 1% x Skill Level of amount
-[Naraka Path (Active)] Cost: 250CP/Min (500MP/Min)
The Naraka Path grants the user two main abilities: interrogation and restoration, by using the King of Hell.
-Allows the user to summon the [King of Hell] to interrogate target (contact with target required. Target can be killed for lying.)
-Allows the user to summon the [King of Hell] to heal target (requires [King of Hell] to ingest the target)
[Parseltongue] (Active) Level: 6 - EXP: 0% - Cost: 50MP/Min
-Allows the user to speak to and understand snakes, magical serpents and other Parseltongues
[Minor Extra Reserve] (Active) Level: 10 - EXP: 0% - Cost: HP/MP Varies
-Can store up to 50 x Skill Level within
-Energy Reserve: 300/500 points
-Can pay HP or MP to add an equal amount of Energy Reserve
-Can pay Energy Reserve points to add equal amount to HP or MP
-Can pay Energy Reserve points to activate [Skills] in place of using normal requirement
