Chapter 11. Game Of Thrones.
After a few days of relaxation I have decided two thing, one Game of thrones jump is Broken. And two I need a sentient goddamned companion. Not from GOT though the competant ones and cunts and the nice ones are idiots. I've been on this junpchain for 72 years by myself and my Pokemon, and while I love them they ain't sentient.
And I'm at the desk again.
"Question, when Born of The divine Perk says boosts all your Perks and Capstone perks does that mean all or just in Jump?" I ask.
"Caught that did you, good. It's a slight gaming of the jump system, but a Jumpchain is all about gaming the system, yes it boosts all current Capstone Perks. Including the ones you just purchased and all previous Capstones."
"AHH good, having it apply to all capstones and Perks ever is a bit much but this is fine by me. Also the Sworn Swords, when the come on future jumps like Fate of Percy Jackson do they stay relevant like my Organisation from John Wick does?."
"Nah, they'll still be baseline trained humans with no magic or anything.?"
"Alright then, don't want them, don't need them. Here are my Choices.
Game of Thrones Jumpchain Build:-
Beginning CP:- 1200.
Drawbacks:-
A Game of Ice and Fire. 0.
The jump is now Games canon compliant.
Swords are Anti-Armor Weaponry. 200.
Your Armour is now just for show. Swords ding off a bad hit, but a good thrust can cut rightthrough plate.
Lore Friendly Resurrections. Free. Necromacer.
Any time you use a resurrection perk or item in this jump, you will find that you or the personyou resurrected will come back with scars from the fatal wound, and a part of your memories oridentity missing.
Eyecatching. 300.
You are gorgeous, utterly beautiful. You'd think this would be a good thing with all the gifts,favours, and positions it'll open up for you. But this is Planetos, where being eyecatching meanscatching people's eyes, and that is rarely a good thing. Expect bandits, mad princes, bastard rapists,pimps and whoremongers to take a great deal of interest in getting you alone and helpless. Becausethey will.
Exile. 500.
If you return to your home, they will kill you. As long as you stay gone, you won't be arrestedand executed. Higher level of this drawback has them sending assassins or commissionedadventurers after you. There will be a new person on your trail each year.
Total CP:- 2500.
Origin:- Mage, Human, beyond the Wall. 300 CP.
Perks:-
Start When You Want. 100.
Don't want to start your jump when the jump document says? Well then, start whenever youwant, but you'll still have to complete at least ten years here, or survive right up to the default end ofthe jump, or when drawbacks say you should have ended, whichever comes last. Whenever you enter another world, however enter another world and you can choose the time period you land in.
Born of the Divine. 300.
There was a divinity in your family history, and no matter how many generations the benefitshave skipped over, they are shining through you now. You're a little taller, a lot smarter, a little moreattractive and charming, and a fair bit stronger and faster than you were before. This works as acapstone booster, boosting all of your perks slightly, but most especially all of your capstone perks.
Blessing of Valyria. 300.
As perhaps the closest there is to magic given form, dragons are given many abilities. Thechief amongst these are their intensely magical fire breath, their flight and their continual growththroughout the entirety of their lives. Dragonfire, whilst a dragon is young, is barely capable of lightingstraw on fire, yet as they age, this quickly changes till eventually, a dragon's breath may melt stoneand steel, or incinerate a man to ash. Dragonfire also has intensely magical properties, with it beinginvolved in some way with the creation of dragonstone, valyrian steel, and a vast array of artifactscreated by the Valyrian Freehold before it's destruction. A dragon's ability to both fly, and growcontinuously throughout their life in violation of the square cube law is tied again to their intrinsicmagic, with their bodies being made of magically infused materials which are far lighter, stronger andmore durable than any non-magical material could hope to match. Truly, dragons are magic's mostbeloved.
For jumpers who take this perk without being a dragon, your body becomes intensely
magical, with everything from your skin to your bones, blood, organs, breath, bodily fluids or hairbeing so imbued with magic that they count as top tier magical reagents. Quenching a freshly forgedmetallic object in your blood might transform it into Valyrian Steels whilst simply breathing on a rune
might be enough to power it for several days.
Divination. Free Mage.
Whether you do it by looking into the heart of the flames, communing with the weirwoods, orsimply have it as an innate gift, you are capable of seeing other events. At first, this gift will manifestas fleeting glimpses of important events occuring for those close to you, but with practice, you willeventually be able to see first the past, and then later, the future. The limitation on only being able to see the fates of those who you know will go away as you get stronger.
The Blood of Kings. Free Mage.
For most maegi of Planetos, the main struggle of magic is creating a large enough sacrifice. Thankfully, thanks to this perk, a weaker sacrifice can be used instead, with no loss in power. If themagic calls for mass human sacrifice you may get away with a single human sacrifice and a whole lotof animals. If instead it calls for human life, human flesh should work. If it needs a single animalsacrifice, or human blood, you may scrape through with pure willpower. Nonetheless, for whatever reason, when it comes to you, magic seems just a touch cheaper.
Mummer's Farce. Free Mage.
At least in Westeros, magic is commonly believed to be dead or faded. This makes it harderfor an aspiring mage to gain the patronage often necessary to get reagents and artifacts with which todo magic. Thankfully, you don't have that problem! You are an expert in getting people to believe inyour prowess, and can get them to sacrifice things on your behalf to power your magic. Yes, you toocan convince a man to burn his own daughter!
Beloved of Magic. Discount Mage. 100.
Ordinarily, the overall strength of magic on Planetos is related to the tides of the earth, andthe existence of magical creatures such as dragons. This means that in times of great magical power,the least of magicians could cast complex and powerful magics limited only to the strongest in timeswhen magic wanes. Of course the flipside of this is that in times when magic isn't strong, magicianscan barely cast, with that same magician from before barely being able to summon sparks of fire with an ignition source. You gracefully avoid this problem by having perk fiat protect you from any such environmental factors affecting your powers either way.
Necromancy. Discount Mage. 200.
The magic of life and death, necromancy is a fell magic used by a number of individualsincluding Qyburn, the Others, some Qarthian Warlocks, and the Bloodstone Emperor. By purchasingthis perk, you have gained the ability to raise groups of undead wights bound by your will and lifeforce, as well as the ability to perform a true resurrection once per year.
Power Overwhelming! Discount Mage. 250.
For most mages on Planetos, the greatest barrier to being a powerful mage is sacrifice.Specifically, the fact that all magics known to Planetos require some degree of blood, soul or humansacrifice to function. You neatly sidestep this issue through your innate connection of a powerfulnatural network of magic like the Weirdwoods, instead powering your magic through that. This naturalnetwork of magic will appear in future worlds, and provides you with enough power that you could casthigh level magics near trivially. This does not give you the power to pull off spells like the Hammer ofthe Gods by yourself, but by working with others, such powers may be within your grasp.
Capstone Boosted. Born of The Divine.
Basically, remember what I said about requiring others to pull off mythic level magics like theHammer of the Gods? Yeah, feel free to ignore that. Once per decade, the magical network you drawyour power from has enough spare juice for you to single handedly power such spells. In addition,your overall spellcasting power has massively increased once more, putting you at a level neverbefore seen on Planetos.
A Proficient Warrior. 100
You are the equal of any knight in swordfighting, jousting and riding, as well as capable tocare for your armor and weapons without the aid of a squire. You have a weapon you are slightlymore skilled in, than your average knight, whether that is a greatsword, a warhammer or somethingdifferent. You have Chosen a Spear.
Sword of the Morning. 500.
You are one of the greatest warriors to grace the face of Planetos in a generation. Your mindand body are in perfect sync with combat. You could easily analyze a battlefield to create animaginary version of it in your Mind's Eye to easily predict the movements of your opponent until theystop being a threat… or if they play dead. You could fight 10 men, perhaps even 20 by yourself, andcome out without a scratch. Against truly skilled opponents on the level of Ned Stark in his prime, thisnumber goes down to 4-7. This is quite straining to a baseline human, but it is possible to expand thelimits of your predictions with training, unnatural modifications or perks from another Jump. You alsogain a substantial increase in skill to dual wield your preferred weapon with the same level of masterythat you wield one.
Capstone Boosted. Born of the Divine.
As if you were The Warrior Reborn, your martial skills across the board improve to beyond theskill of man, and your ability to kill has increased from the merely mortal, to the immortal andconceptual. You can cut into a shadow assassin and kill the binder, cut through an animal controlledby a skinchanger to kill that skinchanger, you could even permanently kill a god if one's avatarappeared before you. Any gods killed whose presence is necessary for the universe to continue to function normally, would have the universe continue in their absence as if nothing had changed.
Items:-
Legendary Weapon. 200.
Within your possession is a valuable weapon, although it need not be a sword. This weaponis made of either valyrian steel or star forged steel as one might imagine and as a result is a fineweapon far superior to anything but peers of the same make, thus allowing you to eventually cutthrough steel swords and armor cutting men open like tomatoes.Furthermore, the weapon scales with you becoming more and more powerful as you grow instrength. Another weapon can be imported into this option for free.
Valyrian Steel Armour. 400.
By purchasing this armour, you have gained one of the greatest personal protections
available in this entire setting. At first pierceable only by another Valyrian Steel weapon, as you growin power, this armour will scale with you. Be aware, that it only protects the parts it covers, so if you're shot through your visor, you're shit out of luck.
Great Fortification. 500.
You have a full Westerosi castle. This is a fortification comparable to Winterfell itself, beingcapable of holding several thousand people, enchanted with to be immune to offensive magics, and tokeep out a single sentient species which is defined at the start of each jump.
Total Cp:- 2950.
Scenario:-
Personally kill The Night King.
Rewards:- 1000 CP.
Kill the Cunts.
There are a number of People in Game of thrones who may, charitable be referred to as Cunt, kill them.
Reward:- 100 CP per Cunt Killed.
"Heavy on the Drawbacks and purchases there eh Buddy?" jump Chan says.
"Yes, all the perks I wanted were from the Mage tree and all the Items from the Warrior tree. And in all honesty all my Drawbacks are pointless. With sword of the morning I'm Incapable of being beaten in a Melee Fight, a force field will take care of the Swords are anti armour, my Ship will take care of the beyond the wall, and literally nothing on this world I s threat so eye Catching and Exiled isn't an issue."
"Fair enough, your Choices are good, now since you have a variety of purchases decide what'll be your home for the Exiled Drawback, where you want your Castle placed, What you want Said Castle to look like and whether you want to merge your Sorcery tower with the Castle for the Jump?"
"Merge the Tower, I want the Castle somewhere inaccessible by humans in the Bone Mountains. For the Castle I want it to look like a brand new version of the Book Winterfell. (Look up the True Winterfell by Shadiversity on YouTube.) And my home will be let's say meereen cause I was anti slavery or some bull, it'll get me a lot of sympathy in Westeros. And for the Choice of Anti species Wards select Human for this Jump."
"Excellent Choices. Especially the Winterfell look, the show really doesn't do justice, you should go on a Asoiaf Jump sometime. Everything is better there. There'll be an extra tower in the Castle, which will be your Sorceries tower. And choose when you want to appear. As well."
"Three years before Canon Starts. Will give m enough time to train in magic enough to be a threat. With savant and Genius and the mage perks will be ridiculously easy for me."
"Sure will do. Any human you allow direct access can enter your Castle. I saw what you are planning to do and I find it amusing so a small favour."
"Thanks Jump-Chan."
"Now off With you, you will know the General direction of your castle, be warned though it is empty, however it is self cleaning and the like, however food and stuff you will have to get yourself."
And as per usual I pass out.
