Hyperspace Fold Generator: A powerful engine that allows for FTL travel. Hyperspace Fold Generators work by folding space and time and then connecting two points via a micro wormhole. The maximum range of any Hyperspace Fold is 32,615.6 light years, with different Hyperspace Fold Generators being able to cross this distance at different speeds. All Fold Generators can travel 350,000,000 Light Years before needing a overhaul. The latest Fold Generators used by the United Robotech Defense Forces can cross this distance in 120 minutes with a cool down period and recharge time of 24 minutes, meaning they can achieve 10 maximum Fold Jumps in 24 hours. All Fold Generators can cross this distance in the same period of time with the only difference being how many ships can be carried in a single jump. The difference between ship class generators is this: the Swordfish class can carry only itself, a few squadrons of Veritechs and a Frigate in it's Fold Sphere before the sphere grows unstable and the ship can no longer jump safely. The San Francisco class on the other hand can have up to 15 ships of up to Heavy Cruiser/Carriers with it in a single jump with anymore ships causing instability in the Fold Sphere.

A speed chart of Distance Traveled in a Fold Sphere:

Distance traveled in a minute: 271.79 Light Years

Distance traveled in a hour: 16,307.8 Light Years

Distance traveled in a day: 326,156 Light Years

Synchro Cannon: The main weapon of the Terran Naval vessels due to it's small size meaning every vessel can be mounted with them. The Synchro Cannon is a extremely concentrated type of Reflex cannon, with quicker recharge time, smaller size, greater range and lower energy demand with the downside being a slight drop in firepower, however the Mark-5 generation of Synchro cannons have managed to match most Reflex Cannons in terms of raw firepower.

Heavy Missiles Launchers: Large shipborne missile systems that are used as Anti-Ship weapons. These launchers are configured to fire a variety of different heavy missiles, ranging from the SKYLORD class missiles to the devastating Apocalypse-III class Reflex Missiles.

Anti-Warship class Missiles: These missiles are all built in the same warhead design: A Tirolian design plasma based warhead which allows the missile to melt through the armor of a target before detonating inside said target, causing horrendous damage.

Reflex Missiles: A Anti-Warship missile which uses the same principals in Reflex cannons to causes tremendous damage to targets. The missiles have an explosive payload composed of highly agitated protoculture infused anti-particles, creating a Zero-Point Energy missile which melts into the target and then detonate with tremendous force.

Particle Beam Cannons: Ship mounted weapon systems, these extremely powerful weapons are a combination of Robotech Master, Haydonite and Sentinel technologies, which gives these cannons massive amounts of firepower. Protons and Anti-Protons are slammed together in the capacitors of the batteries with the energy growing until maximum at which point the energy is fired towards the target at 72% the speed of light.

Pop-Up Interceptor Missile Launchers: A further refinement of the pop up interceptor missile launchers used during the First Robotech War, these launchers are the premiere anti-mecha/fighter craft defense weapon system of the URDF. Each launcher carriers 32 missile tubes arranged in 4 missile tubes tall by 8 missile tubes across with each tube capable of firing a wide variety of missiles.

Dual-Barrel Point Defense Laser Arrays: The ultimate refinement of the rapid pulse laser defenses used by the SDF-1 in the First Robotech War. These point defense laser arrays, due to the magnetically coated barrels, can fire at a rate of 2,400 laser blasts a minute with each laser blast rated at 5MJ with a maximum range of 250 miles. The arrays can fire one barrel at a time to try and keep the barrels from overheating or can fire both simultaneously to increase the point defense of the ship.

Mk.17 Reflex Furnace: The most powerful and energy efficient version of the Reflex Furnace, created via the designs from both Zor as well as captured Haydonite technology, with the reactors of the SDF-3 capable of generating 350 Exawatts worth of energy as it's normal operational capacity with the reactors capable of generating 500 Exawatts worth of energy for 120 minutes before the reactors start going into overload.

Ionic Pulse Sublight Engines: These engines have an astronomically higher thrust-to-weight capabilities than any engine type before them with the Veritech sized variety capable of generating enough thrust to leave an M-class planet's atmosphere.

D - 5 Omni-Directional Barrier System: A barrier design which combines the capabilities of Zor's greatest shields with that of the Haydonite barriers, creating a Omni-Directional Barrier system which contours to the shape of the ship in question with 5 meters of space between the barrier and the outermost hull. The barrier does allow the vessel in question to fire through the barrier while the barrier is up, a major upgrade to previous barriers used on Terran designs. These barriers energy drain is much smaller then previous versions, but it is still noticeable which is still a concern in a prolonged battle.

D - 5 Pin-Point Barrier system: These are a refined version of the original Pin-Point Barrier system used by the SDF-1, these Pin-Point Barriers are slave linked to a AI computer that can quickly and effectively maneuver these plates wherever these plates are most needed at that moment at time.

Naming of ship classes: Following the Third Robotech War, the United Robotech Defense Forces rewrote their naming conventions for ship classes, with specific genres being allowed for specific classes.

-Supercarriers: Admirals/Generals

-Battleships: Cities

-Carrier/Cruisers: Battles

-Destroyers: Mythological Monsters and/or Figures

-Frigates: Animals