"The fourteenth challenge is the Pac-Mania challenge. You, Gus Wilde, will be undertaking this challenge, and as you have already figured out this will be the final challenge you will undertake." the Namcoator explains.
"So what does Pac-Mania have over Pac-Man?" Gus inquires.
"You shall see." the Namcoator snaps his fingers and Gus dematerialises.
We cut to a maze similar to the Pac-Man and Ms. Pac-Man mazes, albeit this one looks very different. The walls appear to be made out of large LEGO bricks, either white, blue or red in colour. The floor is made up of standard size LEGO bricks, dark green in colour. The entire maze is open to the sky. Gus materialises and takes a look around. "What's LEGO doing in a Pac-Man game?" he wonders.
"Welcome to the Pac-Mania challenge, player." the Namcoator announces over the intercom. "This challenge is very much like the Pac-Man challenge, with one key difference - you can jump!"
"Oooo… that should make evading ghosts easier!"
"It should. But first, I need to change your shoes into something that can help you jump high."
A bright white light bathes Gus's shoes for a second, and when he looks down he sees that his typical white shoes have been replaced with a pair of yellow spring sneakers with black Pac-Men on the side.
"Lookin' good." he comments.
"Why don't you try leaping now?" the Namcoator suggests.
Gus promptly bends his legs and then quickly straightens them as he throws his body upwards. To his amazement, the springs within his new shoes are able to help propel him to a distance about three times his own body height! A smile grows on his face as he lands.
"Now that's an awesome feature!" he proclaims. "Any other differences?"
The Namcoator gives a quick explanation of the special bonus pellets. "You know the other goals right?"
"Of course! Eat dots, avoid ghosts, pop a power pellet and down the hatch!"
"Alright then! Your goal is to clear all four worlds of the game! With that, I say we waste no time! Let the Pac-Mania challenge commence!"
A film reel is shown, showing a background consisting of a single lane.
WELCOME TO PACMAN'S WORLD.
LET'S HAVE FUN WITH GUS WILDE.
NOW, LET'S GO TO BLOCK TOWN.
Gus enters from the left and makes his way over to the right, jumping merrily to his heart's content. Blinky, Pinky, Inky and Clyde are following him, watching him as he ascends and descends.
GUS WILDE - READY!
Gus immediately starts by rounding a corner and proceeding downwards along the bottom edge of the maze. Just as he reaches the bottom-right corner of the maze Clyde comes into view, followed by Sue and Blinky, but with some careful negotiation he is able to leap over them.
"Wow, this jumping feature is awesome!" Gus thinks as he clears out the pellets above the ghost pen. Turning down, he notices a cherry has spawned in the bonus corridor below the pen. "Don't mind if I do." says as he snags it.
Next Gus decides to reverse and proceed down one of the S-shaped corridors towards an energiser. Upon Gus consuming it, all of the ghosts turn the same shade of dark blue, are given a white jagged mouth, reverse direction and move more slowly. "Yum yum!" he exclaims as he turns around and begins chasing Pinky up the same corridor he came for the energiser from.
He captures her under the ghost pen before turning down to capture Inky and clearing out the other S-shaped corridor and capturing Clyde. Gus leaps over the energiser in his path, wanting to save it for later. He sees that a pink double-point pellet has appeared in the bonus corridor, so he turns up to eat it, turning the ghosts blue again, before swiftly managing to capture Sue and Inky before the time expires.
Gus then turns down and finishes off the bottom half of the maze, save for the energiser he skipped. Turning up to clear the left side of the maze, he eats another energiser before proceeding to eat Pinky, a cherry and Sue. Clyde just barely manages to avoid getting eaten, but it's not much luck - Gus consumes the energiser he skipped and chomps him down as well, also capturing Sue, Blinky and Inky in the process.
It only takes a few more seconds for Gus to eat all of the pellets he has missed so far. As soon as the final one enters his mouth, the ghosts freeze as a crowd applause sound rings out.
"Alright! Round clear!"
"Round clear indeed! You shall now advance to the next world!"
Jackie watches fascinated as Gus clears out the first round of Pac-Man's Park. "I reckon the jumping makes this game a bit too easy, wouldn't you say?" Jackie suggests.
"I wouldn't count my chickens if I were you." the Namcoator cautions. "Some of the ghosts are going to start jumping themselves soon."
"Can that be avoided?" Jackie questions.
The Namcoator thinks for a second. "Well, green ghosts can be avoided if you time it very precisely, while grey ghosts can't be avoided altogether."
"I see."
"That, and due to the way the screen doesn't show all of the maze it gives opportunities for ghosts to sneak up on you."
"I take it back. This isn't too easy at all." Jackie recants. She begins silently cheering Gus on.
INTERMISSION ONE:
WELCOME TO PACMAN'S PARK.
LADIES AND GENTLEMEN,
IT'S THE PACMAN THEATRE!
Two blue ghosts appear from the right, and Gus chases them off-screen. A second or so later, he reappears from the left leaping away from something as if his life depends on it - that something turns out to be a massive crowd of standard-colour ghosts who chase him off screen.
INTERMISSION TWO:
FUNKYS AT PLAY.
BE CAREFUL!
BEWARE OF JUMPING MONSTERS!
A light red-coloued path is laid out in a field of green grass. Gus appears from the left leaping along, trailed by a chain of green and gray ghosts alternating jumps.
INTERMISSION THREE:
LET'S GO TO JUNGLY STEPS.
YOU'D BETTER WATCH OUT…
ANYWAY, THE SHOW MUST GO ON!
Gus appears from the left leaping away from something as if his life depends on it - that something turns out to be a massive crowd of standard-colour ghosts who chase him off screen, albeit faster than in Intermission One. A second later, he reappears from the top being chased by a massive crowd of blue ghosts, one of which is much larger than the others.
The crowd cheers out once more as Gus consumes the final pellet in Jungly Steps. The ghost freze as Gus's surroundings turn sepia.
"Alright! That's the seventh round done!"
"Congratulations player! You've completed the four worlds, and with that the Pac-Mania challenge is clear! But, the show must go on! Allow me to recall you so you may receive your trophy!"
Gus dematerialises.
Back in the monitor room Gus remtaerialises and is greeted with the Pac-Mania trophy, which depicts Pac-Man jumping. "So that's fourteen shiny trophies for us altogether…" he says as he takes the new trophy and admires it.
Jackie stretches. "So, there's only one challenge left before we are done?"
"That is correct. Clear this final challenge and you will be declared masters of all of Namco's classic titles, big or small."
Jackie narrows her eyes and smiles. "Let's do this. Hit me with the final challenge."
